Land units with strategic bombing?
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@Frostion BTW Loving the look & feel of the game snap shots.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 2 armour moved from Bulgaria Romania to East Poland 2 armour moved from Czechoslovakia Hungary to East Poland 2 armour moved from Poland to East Poland 1 infantry moved from Bulgaria Romania to East Poland 1 fighter moved from Poland to Ukraine 1 fighter moved from Germany to Baltic States 1 infantry moved from Poland to East Poland 1 fighter moved from Northwestern Europe to 6 Sea Zone 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to East Poland 1 artillery moved from Bulgaria Romania to East Poland 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone retreated to 6 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Baltic States Germans attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 4 : 3/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Baltic States, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 6 armour, 1 artillery and 5 infantry Russians defend with 2 infantry Germans roll dice for 6 armour, 1 artillery and 5 infantry in East Poland, round 2 : 3/12 hits, 4,33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 6 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter and 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Finland to Norway 1 armour moved from France to Poland 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to Germany 1 artillery moved from Germany to Poland 3 infantry moved from Germany to Poland 1 infantry moved from France to Germany 1 fighter moved from Baltic States to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -3,83 British : 0,33 Russians : 0,67
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@Lundini love the name
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@redrum said in Land units with strategic bombing?:
@Frostion Ok. What you describe is how it should work so if units are disabled they don't fire AA or provide support. Looking at the code, I would think disabled units should be removed after that first round of combat so surprised you are seeing them fire even after round 1 of combat.
To test and fix it, I need to be able to recreate an example. If you can message me a working map and save that would probably be easiest.
@redrum Returning to this old issue again I am using the latest prerelease and the behavior is that disabled units still fire AA even in round 2+ of combat.
Would you still take a look at this issue?
And is there a reason for the engine not disabling a units AA abillity emidiatly before even first strike of round 1, if the unit was disabled even before battle begins? Hitting maxOperationalDamage does however seem to disable a unit's production ability. So this works at least.
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@Frostion I can though it would make it much easier if you have an easy to test example.
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@Frostion So, to summarize and make sure, is the latest issue at hand that disabling any units doesn't disable their AA attacks nor their ability to give support, while it correctly disables their regular attacks, instead? Isn't that maybe just intended?