TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 9 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 7,1,4,8,10,6,12,3,4 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedDefensiveStructures Combat Move - Italy Trigger italianIFR9: Setting givesMovement to 3:italianFighter for unitAttachment attached to swedishAirfield Trigger italianIFR9: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to swedishAirfield Trigger italianIFR7: Setting givesMovement to 3:italianFighter for unitAttachment attached to brazilianAirfield Trigger italianIFR7: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to brazilianAirfield Trigger italianIFR8: Setting givesMovement to 3:italianFighter for unitAttachment attached to spanishAirfield Trigger italianIFR8: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to spanishAirfield Trigger italianIFR10: Setting givesMovement to 3:italianFighter for unitAttachment attached to turkishAirfield Trigger italianIFR10: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to turkishAirfield Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianBattleships moved from 51 Sea Zone to 48 Sea Zone 1 italianTransport moved from 45 Sea Zone to 46 Sea Zone 2 italianInfantrys moved from Southern Italy to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone 2 italianInfantrys moved from 48 Sea Zone to Malta 3 italianInfantrys moved from Western Egypt to Central Egpyt 1 italianFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Al Kufrah to Central Egpyt Combat - Italy Italy creates battle in territory 45 Sea Zone Battle in Malta Italy attack with 2 italianInfantrys Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFortification and 1 britishInfantry Italy roll dice for 2 italianBattleships in Malta, round 2 : 3/4 hits, 1.67 expected hits Italy roll dice for 2 italianInfantrys in Malta, round 2 : 0/2 hits, 0.17 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFortification and 1 britishInfantry in Malta, round 2 : 3/4 hits, 2.50 expected hits 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishEntrenchment owned by the Britain and 2 italianInfantrys owned by the Italy lost in Malta Britain win with 1 britishFortification remaining. Battle score for attacker is 7 Casualties for Italy: 2 italianInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 1 britishInfantry Battle in Central Egpyt Italy attack with 1 italianFighter, 3 italianInfantrys, 1 italianStrategicBomber and 1 italianTacticalBomber Egypt defend with 1 Flagpole; Britain defend with 1 britishArtillery and 2 britishInfantrys Italy roll dice for 1 italianFighter, 3 italianInfantrys, 1 italianStrategicBomber and 1 italianTacticalBomber in Central Egpyt, round 2 : 0/6 hits, 1.67 expected hits Egypt roll dice for 1 britishArtillery and 2 britishInfantrys in Central Egpyt, round 2 : 1/3 hits, 0.83 expected hits 1 italianInfantry owned by the Italy lost in Central Egpyt Italy roll dice for 1 italianFighter, 2 italianInfantrys, 1 italianStrategicBomber and 1 italianTacticalBomber in Central Egpyt, round 3 : 2/5 hits, 1.50 expected hits Egypt roll dice for 1 britishArtillery and 2 britishInfantrys in Central Egpyt, round 3 : 0/3 hits, 0.83 expected hits 2 britishInfantrys owned by the Britain lost in Central Egpyt Italy roll dice for 1 italianFighter, 2 italianInfantrys, 1 italianStrategicBomber and 1 italianTacticalBomber in Central Egpyt, round 4 : 2/5 hits, 1.50 expected hits Egypt roll dice for 1 britishArtillery in Central Egpyt, round 4 : 0/1 hits, 0.33 expected hits 1 britishArtillery owned by the Britain lost in Central Egpyt Italy win, taking Central Egpyt from Egypt with 1 italianFighter, 2 italianInfantrys, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 7 Casualties for Italy: 1 italianInfantry Casualties for Britain: 1 britishArtillery and 2 britishInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Central Egpyt to Al Kufrah 1 Truck and 1 italianCombatEngineer moved from Tripolitania to Western Egypt 1 italianFighter and 1 italianNavalFighter moved from Algeria to Al Kufrah 1 italianTank moved from Algeria to Cyrenaica 3 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 italianArtillery, 3 italianInfantrys and 1 italianTank moved from Southern Italy to 50 Sea Zone 1 italianArtillery, 3 italianInfantrys, 1 italianTank and 3 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 italianArtillery, 3 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Western Egypt 4 italianInfantrys moved from Rome to Southern Italy 1 italianAirTransport moved from Tripolitania to Rome 1 italianAirTransport moved from Tripolitania to Southern Italy 1 Train moved from Rome to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Southern Italy 1 Train moved from Southern Italy to Northern Italy 1 Truck moved from Southern Italy to Rome 1 Material and 1 Truck moved from Rome to Southern Italy 1 italianSubmarine moved from 45 Sea Zone to 51 Sea Zone Purchase Units - Italy Italy buy 1 italianAlpineInfantry, 1 italianArtillery, 4 italianInfantrys, 1 italianMarine and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 1 italianTransport placed in 49 Sea Zone 1 italianAlpineInfantry and 1 italianMarine placed in Tripolitania 3 italianInfantrys placed in Southern Italy 1 italianInfantry placed in Rome 1 italianArtillery placed in Northern Italy Activate Technology - Italy Italy activating ImprovedDefensiveStructures Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttachment attached to italianAirfield Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianAirfield Trigger italianIDS1: Setting hitPoints to 2 for unitAttachment attached to italianEntrenchment Trigger italianIDS2: Setting hitPoints to 2 for unitAttachment attached to italianFortification Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianBarracks Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianFactory Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianDocks Trigger italianIDS3: Setting maxDamage to 15 for unitAttachment attached to italianAircraftPlant Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianBarracks Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianFactory Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianDocks Trigger italianIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to italianAircraftPlant Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianCarrier Italy giving technology to Germany: ImprovedDefensiveStructures Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 31 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Egypt : -1.00 Italy : 0.50 Britain : 0.50
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@colin no real decision in those battles so i went ahead and ran them go for us
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TripleA Move Summary: Usa round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 9 Research Technology - Usa Usa spend 0 on tech rolls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 6 americanMarines moved from West Africa to 64 Sea Zone 1 americanBattleship-damaged, 2 americanCruisers, 6 americanMarines and 3 americanTransports moved from 64 Sea Zone to 69 Sea Zone 2 americanNavalFighters moved from 64 Sea Zone to Gold Coast 6 americanMarines moved from 69 Sea Zone to Gold Coast
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@ubernaut just one battle
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@colin looks like we're back in business
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@ubernaut alright I'm ready
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TripleA Turn Summary: Usa round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 9 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 1,10,11,8,8,3,9,1,11 and gets 0 hits Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 6 americanMarines moved from West Africa to 64 Sea Zone 1 americanBattleship-damaged, 2 americanCruisers, 6 americanMarines and 3 americanTransports moved from 64 Sea Zone to 69 Sea Zone 2 americanNavalFighters moved from 64 Sea Zone to Gold Coast 6 americanMarines moved from 69 Sea Zone to Gold Coast Combat - Usa Battle in Gold Coast Usa attack with 6 americanMarines and 2 americanNavalFighters VichyFrance defend with 1 Flagpole and 1 germanEntrenchment; Germany defend with 1 UnitsForExiledAllies and 2 germanInfantrys Usa roll dice for 1 americanBattleship-damaged and 2 americanCruisers in Gold Coast, round 2 : 1/3 hits, 0.92 expected hits Usa roll dice for 6 americanMarines and 2 americanNavalFighters in Gold Coast, round 2 : 0/8 hits, 2.50 expected hits VichyFrance roll dice for 1 germanEntrenchment and 2 germanInfantrys in Gold Coast, round 2 : 1/3 hits, 1.33 expected hits 1 germanInfantry owned by the Germany and 1 americanMarine owned by the Usa lost in Gold Coast Usa roll dice for 5 americanMarines and 2 americanNavalFighters in Gold Coast, round 3 : 1/7 hits, 2.17 expected hits VichyFrance roll dice for 1 germanEntrenchment and 1 germanInfantry in Gold Coast, round 3 : 1/2 hits, 0.92 expected hits 1 germanInfantry owned by the Germany and 1 americanMarine owned by the Usa lost in Gold Coast Usa roll dice for 4 americanMarines and 2 americanNavalFighters in Gold Coast, round 4 : 4/6 hits, 1.83 expected hits VichyFrance roll dice for 1 germanEntrenchment in Gold Coast, round 4 : 0/1 hits, 0.50 expected hits 1 germanEntrenchment owned by the VichyFrance lost in Gold Coast Some non-combat units are destroyed: Usa win, taking Gold Coast from VichyFrance with 4 americanMarines and 2 americanNavalFighters remaining. Battle score for attacker is 4 Casualties for Usa: 2 americanMarines Casualties for Germany: 2 germanInfantrys Casualties for VichyFrance: 1 germanEntrenchment Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger UnitsEAPoland: ExiledAllies has 1 britishInfantry placed in Gold Coast Trigger americanProd1: Usa has 1 Material placed in Washington 2 americanNavalFighters moved from Gold Coast to 69 Sea Zone 3 americanMarines moved from West Africa to 64 Sea Zone 2 americanDestroyers, 3 americanMarines and 2 americanTransports moved from 64 Sea Zone to 61 Sea Zone 1 americanCarrier moved from 64 Sea Zone to 69 Sea Zone 3 americanMarines moved from 61 Sea Zone to Morrocco 2 americanTransports moved from 61 Sea Zone to 40 Sea Zone 1 americanInfantry, 1 americanMech.Infantry and 1 americanTank moved from Azores to 40 Sea Zone 1 americanInfantry, 1 americanMech.Infantry, 1 americanTank and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 1 americanInfantry, 1 americanMech.Infantry and 1 americanTank moved from 61 Sea Zone to Morrocco 1 americanTransport moved from 61 Sea Zone to 39 Sea Zone 1 americanArtillery moved from New York to 30 Sea Zone 1 americanInfantry moved from Washington to 30 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery and 1 americanInfantry moved from 39 Sea Zone to Azores 1 americanCruiser moved from 39 Sea Zone to 61 Sea Zone 1 americanAirTransport moved from Gibraltar to Azores 2 americanInfantrys and 1 americanMarine moved from Midway to 109 Sea Zone 1 americanBattleship, 3 americanCarriers, 2 americanCruisers, 6 americanDestroyers, 2 americanInfantrys, 1 americanMarine, 6 americanNavalFighters, 1 americanSubmarine and 2 americanTransports moved from 109 Sea Zone to 120 Sea Zone 2 americanInfantrys and 1 americanMarine moved from 120 Sea Zone to Wake Island 1 americanNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanBattleship and 1 americanCruiser moved from 156 Sea Zone to 115 Sea Zone 1 americanTransport moved from 109 Sea Zone to 156 Sea Zone 3 americanInfantrys moved from San Francisco to 156 Sea Zone 3 americanInfantrys and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone 3 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 1 americanTransport moved from 132 Sea Zone to 131 Sea Zone 2 americanMarines moved from Caroline Islands to 131 Sea Zone 2 americanMarines and 1 americanTransport moved from 131 Sea Zone to 125 Sea Zone 1 americanCruiser and 1 americanTransport moved from 132 Sea Zone to 125 Sea Zone 2 americanMarines moved from 125 Sea Zone to Marshall Islands 1 Train moved from Chicago to Washington 1 Material and 1 Train moved from Washington to Southwestern US 1 Train moved from Southern Central US to Washington Purchase Units - Usa Usa buy 1 americanArtillery, 1 americanBattleship, 1 americanCruiser, 1 americanInfantry, 4 americanMarines, 1 americanNavalFighter, 1 americanTank and 2 americanTransports; Remaining resources: 2 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 3 americanMarines placed in San Francisco 1 americanMarine and 1 americanNavalFighter placed in Los Angeles Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 1 americanBattleship and 1 americanCruiser placed in 156 Sea Zone 1 americanArtillery and 1 americanTank placed in New York 2 americanTransports placed in 30 Sea Zone 1 americanInfantry placed in Washington Turn Complete - Usa Usa collect 72 PUs; end with 74 PUs Units generate 9 techTokens; Usa end with 18 techTokens
Combat Hit Differential Summary :
Usa : -1.42 VichyFrance : -0.75
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@ubernaut your turn and I might be a bit before I can play again, I'll let you know
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TripleA Move Summary: Germany round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 10 Research Technology - Germany Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures Trigger germanaTAP: Germany gains access to AdvancedProduction Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover AdvancedTanks Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 6 germanSubmarines moved from 27 Sea Zone to 26 Sea Zone 1 germanFighter and 1 germanNavalFighter moved from Northern Germany to 26 Sea Zone 4 germanNavalFighters moved from Eastern Germany to 26 Sea Zone 1 germanFighter moved from Northern France to 26 Sea Zone 1 germanStrategicBomber moved from Belorussia to 26 Sea Zone 1 germanTacticalBomber moved from Kharkov to Smolensk 2 germanInfantrys moved from Orel Kursk to Smolensk 2 germanAntiTankGuns, 6 germanArtillerys, 1 germanCombatEngineer, 15 germanInfantrys, 1 germanMarine, 2 germanMobileArtillerys and 7 germanTanks moved from Kharkov to Voronezh 6 germanMech.Infantrys moved from Kharkov to Voronezh 1 germanFighter moved from Kharkov to Smolensk 1 germanCombatEngineer and 1 germanTank moved from Murmansk to Kola Penninsula Finland take Kola Penninsula from Russia 1 germanAirTransport, 1 germanArtillery, 1 germanCombatEngineer, 1 germanFighter, 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanParatroopers moved from Nigeria to Gold Coast 1 germanTank moved from French Central Africa to Gold Coast
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@colin np problem whenever you are ready, should be some interesting battles this time.
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@ubernaut ok ready when you are
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TripleA Turn Summary: Finland round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 10 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 9 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 11 PUs Research Technology - Germany Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures Trigger germanaTAP: Germany gains access to AdvancedProduction Germany spend 0 on tech rolls Germany roll 5,11,9,10,3,11,7,3,1,5,9,6,11,4,4,9,8,11,10,5,11,11,12,3,10,1,3 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover AdvancedTanks Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 6 germanSubmarines moved from 27 Sea Zone to 26 Sea Zone 1 germanFighter and 1 germanNavalFighter moved from Northern Germany to 26 Sea Zone 4 germanNavalFighters moved from Eastern Germany to 26 Sea Zone 1 germanFighter moved from Northern France to 26 Sea Zone 1 germanStrategicBomber moved from Belorussia to 26 Sea Zone 1 germanTacticalBomber moved from Kharkov to Smolensk 2 germanInfantrys moved from Orel Kursk to Smolensk 2 germanAntiTankGuns, 6 germanArtillerys, 1 germanCombatEngineer, 15 germanInfantrys, 1 germanMarine, 2 germanMobileArtillerys and 7 germanTanks moved from Kharkov to Voronezh 6 germanMech.Infantrys moved from Kharkov to Voronezh 1 germanFighter moved from Kharkov to Smolensk 1 germanCombatEngineer and 1 germanTank moved from Murmansk to Kola Penninsula Finland take Kola Penninsula from Russia 1 germanAirTransport, 1 germanArtillery, 1 germanCombatEngineer, 1 germanFighter, 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanParatroopers moved from Nigeria to Gold Coast 1 germanTank moved from French Central Africa to Gold Coast Combat - Germany Germany creates battle in territory 45 Sea Zone Britain scrambles 3 units out of Norway to defend against the attack in 26 Sea Zone Battle in Gold Coast Germany attack with 1 germanAirTransport, 1 germanArtillery, 1 germanCombatEngineer, 1 germanFighter, 2 germanInfantrys, 2 germanMech.Infantrys, 2 germanParatroopers and 1 germanTank ExiledAllies defend with 1 Flagpole and 1 britishInfantry; Usa defend with 4 americanMarines Germany roll dice for 1 germanAirTransport, 1 germanArtillery, 1 germanCombatEngineer, 1 germanFighter, 2 germanInfantrys, 2 germanMech.Infantrys, 2 germanParatroopers and 1 germanTank in Gold Coast, round 2 : 3/10 hits, 2.50 expected hits ExiledAllies roll dice for 4 americanMarines and 1 britishInfantry in Gold Coast, round 2 : 2/5 hits, 1.67 expected hits 2 germanInfantrys owned by the Germany, 2 americanMarines owned by the Usa and 1 britishInfantry owned by the ExiledAllies lost in Gold Coast 1 germanCombatEngineer owned by the Germany, 2 germanMech.Infantrys owned by the Germany, 1 germanArtillery owned by the Germany, 1 germanTank owned by the Germany and 2 germanParatroopers owned by the Germany retreated to Nigeria ExiledAllies win, taking 45 Sea Zone from Britain with 2 americanMarines remaining. Battle score for attacker is 5 Casualties for Germany: 2 germanInfantrys Casualties for ExiledAllies: 1 britishInfantry Casualties for Usa: 2 americanMarines Battle in 26 Sea Zone Germany attack with 2 germanFighters, 5 germanNavalFighters, 1 germanStrategicBomber and 6 germanSubmarines Britain defend with 2 britishCarriers, 5 britishCruisers, 3 britishDestroyers, 3 britishFighters, 2 britishNavalFighters and 1 britishTransport; Russia defend with 1 russianDestroyer Germany roll dice for 6 germanSubmarines in 26 Sea Zone, round 2 : 0/6 hits, 1.50 expected hits Germany roll dice for 2 germanFighters, 5 germanNavalFighters and 1 germanStrategicBomber in 26 Sea Zone, round 2 : 4/8 hits, 3.75 expected hits Britain roll dice for 2 britishCarriers, 5 britishCruisers, 3 britishDestroyers, 3 britishFighters, 2 britishNavalFighters, 1 britishTransport and 1 russianDestroyer in 26 Sea Zone, round 2 : 9/17 hits, 5.92 expected hits 6 germanSubmarines owned by the Germany, 1 russianDestroyer owned by the Russia, 2 germanFighters owned by the Germany, 1 britishTransport owned by the Britain, 2 britishDestroyers owned by the Britain and 1 germanStrategicBomber owned by the Germany lost in 26 Sea Zone retreated to 26 Sea Zone Britain win with 2 britishCarriers, 5 britishCruisers, 1 britishDestroyer, 3 britishFighters and 2 britishNavalFighters remaining. Battle score for attacker is -46 Casualties for Germany: 2 germanFighters, 1 germanStrategicBomber and 6 germanSubmarines Casualties for Britain: 2 britishDestroyers and 1 britishTransport Casualties for Russia: 1 russianDestroyer Battle in Voronezh Germany attack with 2 germanAntiTankGuns, 6 germanArtillerys, 1 germanCombatEngineer, 15 germanInfantrys, 1 germanMarine, 6 germanMech.Infantrys, 2 germanMobileArtillerys and 7 germanTanks Russia defend with 1 Flagpole, 1 russianArtillery and 3 russianInfantrys Germany roll dice for 2 germanAntiTankGuns, 6 germanArtillerys, 1 germanCombatEngineer, 15 germanInfantrys, 1 germanMarine, 6 germanMech.Infantrys, 2 germanMobileArtillerys and 7 germanTanks in Voronezh, round 2 : 8/40 hits, 11.67 expected hits Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Voronezh, round 2 : 2/4 hits, 1.08 expected hits 3 russianInfantrys owned by the Russia, 2 germanInfantrys owned by the Germany and 1 russianArtillery owned by the Russia lost in Voronezh Germany win, taking Voronezh from Russia with 2 germanAntiTankGuns, 6 germanArtillerys, 1 germanCombatEngineer, 13 germanInfantrys, 1 germanMarine, 6 germanMech.Infantrys, 2 germanMobileArtillerys and 7 germanTanks remaining. Battle score for attacker is 7 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 1 russianArtillery and 3 russianInfantrys Battle in Smolensk Germany attack with 1 germanFighter, 2 germanInfantrys and 1 germanTacticalBomber Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanFighter, 2 germanInfantrys and 1 germanTacticalBomber in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 1 germanFighter, 2 germanInfantrys and 1 germanTacticalBomber remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Moving scrambled unit from 26 Sea Zone back to originating territory: Norway Moving scrambled unit from 26 Sea Zone back to originating territory: Norway Moving scrambled unit from 26 Sea Zone back to originating territory: Norway Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAirTransport and 1 germanFighter moved from Gold Coast to Nigeria 2 germanAlpineInfantrys moved from Northern Italy to Vichy France 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 1 germanTank moved from Vichy France to 44 Sea Zone 1 germanTank and 1 germanTransport moved from 44 Sea Zone to 45 Sea Zone 1 germanTank moved from 45 Sea Zone to Algeria 1 Material and 1 germanAirTransport moved from Berlin to Leningrad 1 germanFighter and 1 germanTacticalBomber moved from Smolensk to Eastern Poland 1 germanAirTransport and 1 germanAlpineInfantry moved from Poland to Northern Finland 1 germanAirTransport moved from Northern Finland to Finland 1 germanInfantry moved from Kharkov to Eastern Ukraine 2 germanHeavyArtillerys moved from Western Ukraine to Kharkov 1 Truck moved from Leningrad to Lithuania 1 Material and 1 Truck moved from Lithuania to Lativa Estonia 1 Truck and 1 germanAlpineInfantry moved from Lativa Estonia to Northern Finland 1 Truck moved from Lativa Estonia to Lithuania 1 Truck and 1 germanInfantry moved from Lithuania to Leningrad 2 germanAlpineInfantrys moved from Lithuania to Lativa Estonia 2 germanArtillerys moved from Finland to Northern Finland 2 germanArtillerys, 1 germanMarine and 3 germanMech.Infantrys moved from Leningrad to Northern Finland 2 Trucks and 2 germanAlpineInfantrys moved from Leningrad to Northern Finland 1 germanInfantry moved from Northern Finland to Murmansk 1 germanMobileArtillery and 1 germanTank moved from Pskov to Eastern Finland 1 germanInfantry and 1 germanMobileArtillery moved from Pskov to Leningrad 1 Truck and 1 germanInfantry moved from Leningrad to Kola Penninsula 2 Trucks moved from Leningrad to Kharkov 2 germanInfantrys moved from Northern Finland to Murmansk 1 Train moved from Western Ukraine to Romania 1 Train and 2 germanInfantrys moved from Romania to Kharkov 1 Train moved from Kharkov to Romania 1 Train and 2 germanInfantrys moved from Romania to Kharkov 1 Train moved from Kharkov to Romania 1 Train moved from Kharkov to Poland 1 germanMarine moved from Poland to Lithuania 1 germanMech.Infantry moved from Western Germany to Eastern Germany 2 germanInfantrys moved from Northern Germany to Eastern Germany 1 germanNavalFighter moved from 26 Sea Zone to Northern France 2 germanNavalFighters moved from 26 Sea Zone to Northern Germany 2 germanNavalFighters moved from 26 Sea Zone to Eastern Germany 1 germanAlpineInfantry and 1 germanInfantry moved from Algeria to Southwestern Algeria Purchase Units - Germany Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin Germany repair damage of 5x Rail; Remaining resources: 77 PUs; 0 techTokens; Germany buy 1 germanAirfield, 2 germanAlpineInfantrys, 6 germanInfantrys, 2 germanNavalFighters and 4 germanSubmarines; Remaining resources: 0 PUs; 0 techTokens; Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin Place Units - Germany 4 germanSubmarines placed in 27 Sea Zone Units in Leningrad being upgraded or consumed: 1 Material 1 germanAirfield and 2 germanInfantrys placed in Leningrad 2 germanInfantrys placed in Kharkov 1 germanAlpineInfantry and 1 germanInfantry placed in Nigeria 1 germanAlpineInfantry and 1 germanInfantry placed in Algeria 2 germanNavalFighters placed in Eastern Germany Activate Technology - Germany Germany activating AdvancedTanks Trigger germanIDS1: Setting hitPoints to 2 for unitAttachment attached to germanEntrenchment Trigger germanIDS2: Setting hitPoints to 2 for unitAttachment attached to germanFortification Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanBarracks Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanFactory Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanDocks Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanAircraftPlant Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanBarracks Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanFactory Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanDocks Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanAircraftPlant Trigger germanAdvTanks2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankAdvgerman Turn Complete - Germany Germany collect 76 PUs; end with 76 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 82 PUs Units generate 9 techTokens; Germany end with 9 techTokens Some Units in Kola Penninsula change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanAlpineInfantry, 1 germanArtillery and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanAlpineInfantry, 1 germanArtillery and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 7 PUs; end with 7 PUs Some Units in Vichy France change ownership: 1 germanAlpineInfantry, 1 germanArtillery and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Finland change ownership: 3 germanInfantrys Some Units in Kola Penninsula change ownership: 1 germanCombatEngineer
Combat Hit Differential Summary :
ExiledAllies : 0.33 Britain : 3.08 Germany : -3.75 Russia : 0.67
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@colin russia time again
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TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 10 Research Technology - Russia Trigger russianaTISW: Russia gains access to ImprovedSpecialWarfare Russia spend 0 on tech rolls Russia roll 8,2,11,2,3,6 and gets 0 hits Combat Move - Russia Trigger russianSW6: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger russianSW5: Setting combatOffenseEffect to 2:russianCombatEngineer for territoryEffectAttachment attached to Urban Trigger russianSW4: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Caucasus to 56 Sea Zone 1 russianArtillery and 3 russianInfantrys moved from Moscow to Smolensk 1 russianFighter moved from Volgarod to Smolensk 1 russianInfantry moved from Eastern Karelia to Western Karelia Russia take Western Karelia from Finland 1 russianInfantry moved from Novgorod to Pskov Russia take Pskov from Germany 1 russianInfantry moved from 56 Sea Zone to Crimea Combat - Russia Battle in Crimea Battle in Smolensk Russia attack with 1 russianArtillery, 1 russianFighter and 3 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 1 russianArtillery, 1 russianFighter and 3 russianInfantrys in Smolensk, round 2 : 1/5 hits, 1.25 expected hits Germany roll dice for 2 germanInfantrys in Smolensk, round 2 : 1/2 hits, 0.50 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Smolensk Russia roll dice for 1 russianArtillery, 1 russianFighter and 2 russianInfantrys in Smolensk, round 3 : 1/4 hits, 1.08 expected hits Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Smolensk Russia win, taking Crimea from Germany, taking Smolensk from Germany with 1 russianArtillery, 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianFighter moved from Smolensk to Volgarod 1 russianInfantry moved from Eastern Karelia to Novgorod 7 russianInfantrys moved from Vologda to Moscow 3 russianInfantrys moved from Volgarod to Stalingrad 1 Train moved from Stalingrad to Moscow 2 Materials and 1 Train moved from Moscow to Omsk 1 Truck and 1 russianCombatEngineer moved from Stalingrad to Omsk 1 russianInfantry moved from Omsk to Sverdlovsk 1 Truck and 1 russianInfantry moved from Urals to Stalingrad 1 Truck moved from Stalingrad to Volgarod 2 russianInfantrys moved from Urals to Volgarod 1 russianInfantry moved from Moscow to Tula 1 Train moved from Omsk to Sverdlovsk 1 Truck moved from Volgarod to Moscow 1 Truck moved from Volgarod to Urals 1 russianArtillery moved from Irkutsk to Western Evenki 1 russianArtillery and 1 russianInfantry moved from Irkutsk to Yakut 1 russianInfantry moved from Irkutsk to Yakut 1 russianTank moved from Yakut to Kansk 1 russianTransport moved from 24 Sea Zone to 26 Sea Zone 1 russianInfantry moved from Stalingrad to Caucasus Purchase Units - Russia Russia buy 1 ResearchCenter, 3 russianAntiTankGuns, 2 russianArtillerys and 12 russianInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - Russia 3 russianAntiTankGuns placed in Stalingrad 2 russianArtillerys and 2 russianInfantrys placed in Moscow 3 russianInfantrys placed in Volgarod 3 russianInfantrys placed in Urals 2 russianInfantrys placed in Irkutsk 2 russianInfantrys placed in Vologda Turn Complete - Russia Russia collect 57 PUs; end with 57 PUs Units generate 6 techTokens; Russia end with 12 techTokens
Combat Hit Differential Summary :
Germany : 0.25 Russia : -0.33
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@ubernaut nothing to decide so you're up again
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TripleA Move Summary: Japan round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 10 Research Technology - Japan Trigger japaneseaTAH: Japan gains access to AdvancedHulls Trigger japaneseaTIC: Japan gains access to ImprovedCarriers Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedProduction Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 japaneseFighter and 1 japaneseInfantry moved from Shansi to Suiyuan 1 japaneseFighter and 1 japaneseInfantry moved from Shansi to Shensi 1 japaneseInfantry moved from Anhwei to Hunan 1 japaneseInfantry moved from Kwangsi to Hunan 1 japaneseTacticalBomber moved from Shanghai to Hunan 1 japaneseFighter moved from French Indochina to Hunan 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseMarines moved from Southern Thailand to Malay 4 japaneseNavalFighters moved from 95 Sea Zone to Bengal 5 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 13 japaneseInfantrys and 2 japaneseParatroopers moved from Burma to Bengal 1 japaneseInfantry moved from Rangoon to Bengal 1 japaneseFighter and 1 japaneseNavalFighter moved from Thailand to Bengal
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@colin ready for battle
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@ubernaut I'm in the lobby
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TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTAH: Japan gains access to AdvancedHulls Trigger japaneseaTIC: Japan gains access to ImprovedCarriers Japan spend 0 on tech rolls Japan roll 7,4,2,12,1,8,4,2,8 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover ImprovedProduction Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseFighter and 1 japaneseInfantry moved from Shansi to Suiyuan 1 japaneseFighter and 1 japaneseInfantry moved from Shansi to Shensi 1 japaneseInfantry moved from Anhwei to Hunan 1 japaneseInfantry moved from Kwangsi to Hunan 1 japaneseTacticalBomber moved from Shanghai to Hunan 1 japaneseFighter moved from French Indochina to Hunan 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseMarines moved from Southern Thailand to Malay 4 japaneseNavalFighters moved from 95 Sea Zone to Bengal 5 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 13 japaneseInfantrys and 2 japaneseParatroopers moved from Burma to Bengal 1 japaneseInfantry moved from Rangoon to Bengal 1 japaneseFighter and 1 japaneseNavalFighter moved from Thailand to Bengal Combat - Japan Battle in Hunan Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber in Hunan, round 2 : 1/4 hits, 1.17 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Hunan, round 2 : 1/2 hits, 0.75 expected hits 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Hunan Japan roll dice for 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Hunan, round 3 : 1/3 hits, 1.00 expected hits China roll dice for 1 chineseArtillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 chineseArtillery owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan Japan win with 1 japaneseFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 2 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in Bengal Japan attack with 5 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 14 japaneseInfantrys, 5 japaneseNavalFighters and 2 japaneseParatroopers Britain defend with 1 Flagpole, 1 Rail, 1 britishAntiAirGun, 2 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 15 britishInfantrys and 1 britishMarine AntiAircraftGun fire in Bengal : 0/1 hits, 0.17 expected hits Japan roll dice for 5 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 14 japaneseInfantrys, 5 japaneseNavalFighters and 2 japaneseParatroopers in Bengal, round 2 : 5/31 hits, 6.92 expected hits Britain roll dice for 1 britishAntiAirGun, 2 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 15 britishInfantrys and 1 britishMarine in Bengal, round 2 : 8/21 hits, 7.00 expected hits 2 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain, 2 britishArtillerys owned by the Britain and 8 japaneseInfantrys owned by the Japan lost in Bengal Japan roll dice for 5 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseFighter, 6 japaneseInfantrys, 5 japaneseNavalFighters and 2 japaneseParatroopers in Bengal, round 3 : 1/23 hits, 5.58 expected hits Britain roll dice for 1 britishCombatEngineer, 1 britishEntrenchment, 13 britishInfantrys and 1 britishMarine in Bengal, round 3 : 8/16 hits, 5.67 expected hits 1 britishInfantry owned by the Britain, 1 japaneseParatrooper owned by the Japan, 1 japaneseAlpineInfantry owned by the Japan and 6 japaneseInfantrys owned by the Japan lost in Bengal 1 japaneseCombatEngineer owned by the Japan, 3 japaneseArtillerys owned by the Japan, 1 japaneseParatrooper owned by the Japan and 4 japaneseAlpineInfantrys owned by the Japan retreated to Burma Britain win with 1 britishCombatEngineer, 1 britishEntrenchment, 12 britishInfantrys and 1 britishMarine remaining. Battle score for attacker is -29 Casualties for Japan: 1 japaneseAlpineInfantry, 14 japaneseInfantrys and 1 japaneseParatrooper Casualties for Britain: 1 britishAntiAirGun, 2 britishArtillerys and 3 britishInfantrys Battle in Malay Japan attack with 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseMarines Britain defend with 1 Flagpole, 1 Rail and 3 britishMarines Japan roll dice for 1 japaneseArtillery, 2 japaneseInfantrys and 2 japaneseMarines in Malay, round 2 : 1/5 hits, 1.08 expected hits Britain roll dice for 3 britishMarines in Malay, round 2 : 2/3 hits, 1.25 expected hits 1 britishMarine owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Malay Japan roll dice for 1 japaneseArtillery and 2 japaneseMarines in Malay, round 3 : 2/3 hits, 0.75 expected hits Britain roll dice for 2 britishMarines in Malay, round 3 : 0/2 hits, 0.83 expected hits 2 britishMarines owned by the Britain lost in Malay Japan win, taking Malay from Britain with 1 japaneseArtillery and 2 japaneseMarines remaining. Battle score for attacker is 6 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 3 britishMarines Battle in Suiyuan Japan attack with 1 japaneseFighter and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Suiyuan, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Suiyuan Japan win, taking Suiyuan from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Shensi Japan attack with 1 japaneseFighter and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Shensi, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseFighter and 1 japaneseInfantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits China roll dice for 1 chineseInfantry in Shensi, round 4 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shensi Japan win, taking Shensi from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseFighter and 1 japaneseNavalFighter moved from Bengal to Thailand 1 japaneseInfantry moved from Thailand to Southern Thailand 3 japaneseInfantrys moved from Thailand to Burma 2 japaneseMarines and 1 japaneseParatrooper moved from French Indochina to Thailand 3 japaneseAlpineInfantrys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from French Indochina to Burma 4 japaneseNavalFighters moved from Bengal to Burma 1 japaneseAirTransport and 1 japaneseParatrooper moved from Shanghai to Burma 1 japaneseAirTransport moved from Burma to French Indochina 1 japaneseInfantry moved from Yunnan to Burma 1 japaneseFighter and 1 japaneseTacticalBomber moved from Hunan to French Indochina 1 Material and 1 Truck moved from Thailand to Burma 1 Truck moved from Burma to Thailand 1 japaneseFighter moved from Suiyuan to Shansi 1 japaneseArtillery and 2 japaneseInfantrys moved from Peking to Shansi 1 japaneseFighter moved from Shensi to Shansi 1 japaneseInfantry moved from Shantung to Shansi 1 japaneseInfantry moved from Shanghai to Shantung 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseInfantry moved from Shanghai to Anhwei 1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic 1 Train moved from Peking to Manchuria 1 Train, 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Shansi 1 Train moved from Shansi to Manchuria 1 japaneseInfantry moved from Manchuria to Peking 1 japaneseCombatEngineer moved from Eastern Manchuria to Khabarovskiy Kray 3 japaneseInfantrys moved from Eastern Manchuria to Northern Manchuria 1 japaneseArtillery, 3 japaneseInfantrys and 1 japaneseParatrooper moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery, 4 japaneseInfantrys, 1 japaneseParatrooper and 3 japaneseTransports moved from 98 Sea Zone to 95 Sea Zone 1 japaneseArtillery, 4 japaneseInfantrys and 1 japaneseParatrooper moved from 95 Sea Zone to French Indochina 1 Material and 1 japaneseAirTransport moved from Tokyo to French Indochina 1 japaneseAirTransport moved from Shansi to Tokyo 4 japaneseInfantrys moved from Tokyo to Japan 3 japaneseBattleships, 2 japaneseCarriers, 2 japaneseCruisers, 3 japaneseDestroyers, 4 japaneseNavalFighters and 7 japaneseSubmarines moved from 98 Sea Zone to 99 Sea Zone 3 japaneseTransports moved from 95 Sea Zone to 98 Sea Zone 2 japaneseNavalFighters moved from 99 Sea Zone to Kyushu Shikoku 2 japaneseNavalFighters moved from 99 Sea Zone to Japan 1 Train moved from Burma to Shanghai 1 Truck moved from Shansi to Manchuria 1 Truck moved from Shansi to Shanghai 2 Trucks moved from Thailand to Kwangtung Purchase Units - Japan Japan buy 2 japaneseCruisers, 1 japaneseDestroyer, 9 japaneseInfantrys and 1 japaneseMarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseDestroyer placed in 99 Sea Zone 2 japaneseCruisers placed in 99 Sea Zone Japan undo move 2. Japan undo move 1. 4 japaneseInfantrys placed in Tokyo 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys and 1 japaneseMarine placed in Kyushu Shikoku 2 japaneseCruisers and 1 japaneseDestroyer placed in 99 Sea Zone Activate Technology - Japan Japan activating ImprovedProduction Turn Complete - Japan Japan collect 64 PUs; end with 64 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 67 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 2 Materials and 2 japaneseCombatEngineers Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseAlpineInfantry and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAlpineInfantry and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Khabarovskiy Kray change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseAlpineInfantry and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 Materials and 2 japaneseCombatEngineers Some Units in Thailand change ownership: 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseInfantry
Combat Hit Differential Summary :
Japan : -6.17 China : -0.08 AntiAircraftGun fire in Bengal : : -0.17 Britain : 3.25
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@colin i messed up my last purchase gonna repost take either one you like