TWW 3.0.0.4 ubernaut (ax) vs colin (al)



  • TripleA Turn Summary: Russia round 40

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 40
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia roll 5,2,12,6,8,1,2,8,9,1,5,4 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover SelfPropelledArtillery
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianInfantry moved from Norilsk to Northern Siberia
                  Russia take Northern Siberia from Japan
            1 russianInfantry moved from Siberia to Kansk
                  Russia take Kansk from Japan
            1 russianInfantry moved from Nenetsia to Archangel
            2 russianInfantrys moved from Urals to Archangel
            1 russianInfantry moved from Omsk to Northern Kazahk
                  Russia take Northern Kazahk from Germany
            2 russianInfantrys moved from Volgarod to Sverdlovsk
            1 russianArtillery moved from Vologda to Archangel
            1 russianArtillery and 3 russianInfantrys moved from Moscow to Smolensk
            1 russianArtillery and 3 russianInfantrys moved from Volgarod to Tula
            1 russianArtillery moved from Omsk to Sverdlovsk
            1 russianInfantry moved from Volgarod to Sverdlovsk
    
        Combat - Russia
            Battle in Tula
                Russia attack with 1 russianArtillery and 3 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Tula, round 2 : 0/4 hits, 0.83 expected hits
                    Germany roll dice for 1 germanInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits
                    Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Tula, round 3 : 1/4 hits, 0.83 expected hits
                    Germany roll dice for 1 germanInfantry in Tula, round 3 : 1/1 hits, 0.25 expected hits
                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Tula
                Russia win, taking Tula from Germany with 1 russianArtillery and 2 russianInfantrys remaining. Battle score for attacker is 0
                Casualties for Russia: 1 russianInfantry
                Casualties for Germany: 1 germanInfantry
            Battle in Sverdlovsk
                Russia attack with 1 russianArtillery and 3 russianInfantrys
                Germany defend with 1 Flagpole and 2 germanParatroopers
                    Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Sverdlovsk, round 2 : 0/4 hits, 0.83 expected hits
                    Germany roll dice for 2 germanParatroopers in Sverdlovsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 russianInfantry owned by the Russia lost in Sverdlovsk
                    Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Sverdlovsk, round 3 : 2/3 hits, 0.67 expected hits
                    Germany roll dice for 2 germanParatroopers in Sverdlovsk, round 3 : 0/2 hits, 0.83 expected hits
                    2 germanParatroopers owned by the Germany lost in Sverdlovsk
                Russia win, taking Sverdlovsk from Germany with 1 russianArtillery and 2 russianInfantrys remaining. Battle score for attacker is 5
                Casualties for Russia: 1 russianInfantry
                Casualties for Germany: 2 germanParatroopers
            Battle in Archangel
                Russia attack with 1 russianArtillery and 3 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Archangel, round 2 : 0/4 hits, 0.75 expected hits
                    Germany roll dice for 1 germanInfantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 russianInfantry owned by the Russia lost in Archangel
                    Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Archangel, round 3 : 2/3 hits, 0.58 expected hits
                    Germany roll dice for 1 germanInfantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 germanInfantry owned by the Germany lost in Archangel
                Russia win, taking Archangel from Germany with 1 russianArtillery and 2 russianInfantrys remaining. Battle score for attacker is 0
                Casualties for Russia: 1 russianInfantry
                Casualties for Germany: 1 germanInfantry
            Battle in Smolensk
                Russia attack with 1 russianArtillery and 3 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Smolensk, round 2 : 0/4 hits, 0.83 expected hits
                    Germany roll dice for 1 germanInfantry in Smolensk, round 2 : 1/1 hits, 0.25 expected hits
                    1 russianInfantry owned by the Russia lost in Smolensk
                    Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Smolensk, round 3 : 1/3 hits, 0.67 expected hits
                    Germany roll dice for 1 germanInfantry in Smolensk, round 3 : 0/1 hits, 0.25 expected hits
                    1 germanInfantry owned by the Germany lost in Smolensk
                Russia win, taking Smolensk from Germany with 1 russianArtillery and 2 russianInfantrys remaining. Battle score for attacker is 0
                Casualties for Russia: 1 russianInfantry
                Casualties for Germany: 1 germanInfantry
    
        Non Combat Move - Russia
            Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
            Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger russianAP2: Russia has 1 Material placed in Moscow
            Trigger russianProd1: Russia has 1 Material placed in Moscow
            1 russianInfantry moved from Omsk to Novosibirsk
            1 russianArtillery and 2 russianInfantrys moved from Siberia to Novosibirsk
            1 russianAntiTankGun moved from Moscow to Smolensk
            1 russianAntiTankGun moved from Volgarod to Tula
            1 russianAntiTankGun moved from Vologda to Archangel
            2 russianInfantrys moved from Vologda to Volgarod
            1 Train moved from Urals to Moscow
            1 Material and 1 Train moved from Moscow to Volgarod
            1 Train moved from Volgarod to Urals
            1 russianCombatEngineer moved from Vologda to Moscow
            1 russianCombatEngineer moved from Vologda to Volgarod
    
        Purchase Units - Russia
            Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 2 russianEntrenchments, 1 russianFortification and 6 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russia
            1 russianAntiAirGun placed in Novosibirsk
            Units in Moscow being upgraded or consumed: 2 Materials and 1 russianEntrenchment
            1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianEntrenchment, 1 russianFortification and 1 russianInfantry placed in Moscow
            Units in Volgarod being upgraded or consumed: 1 Material
            1 russianEntrenchment and 3 russianInfantrys placed in Volgarod
            1 russianInfantry placed in Omsk
            1 russianInfantry placed in Vologda
    
        Activate Technology - Russia
            Russia activating SelfPropelledArtillery
    
        Turn Complete - Russia
            Russia collect 39 PUs; end with 39 PUs
            Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 45 PUs
            Units generate 6 techTokens; Russia end with 6 techTokens
    

    Combat Hit Differential Summary :

    Germany : 0.67
    Russia : 0.00
    

    Savegame



  • @ubernaut back to you



  • TripleA Move Summary: Japan round 40

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 40
    
        Research Technology - Japan
            Japan spend 0 on tech rolls
            Japan removing all Technology Tokens after successful research.
            Japan discover SelfPropelledArtillery
    
        Combat Move - Japan
            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            1 japaneseInfantry moved from Fo Kien to Anhwei
            1 japaneseInfantry moved from Shantung to Anhwei
            2 japaneseAdvancedNavalFighters moved from Japan to Anhwei
            1 japaneseInfantry moved from Shanghai to Anhwei
            2 japaneseAdvancedNavalFighters and 1 japaneseCombatEngineer moved from Shanghai to Anhwei
            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Anhwei
    

    Savegame



  • @colin not sure if this one matters or not but just to be safe



  • TripleA Turn Summary: Thailand round 40

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 40
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 11 PUs
    
        Research Technology - Japan
            Japan spend 0 on tech rolls
                Japan roll 1,7,2,10,9,12,3,1,12 and gets 2 hits
            Japan removing all Technology Tokens after successful research.
            Japan discover SelfPropelledArtillery
    
        Combat Move - Japan
            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseInfantry moved from Fo Kien to Anhwei
            1 japaneseInfantry moved from Shantung to Anhwei
            2 japaneseAdvancedNavalFighters moved from Japan to Anhwei
            1 japaneseInfantry moved from Shanghai to Anhwei
            2 japaneseAdvancedNavalFighters and 1 japaneseCombatEngineer moved from Shanghai to Anhwei
            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Anhwei
    
        Combat - Japan
            Japan creates battle in territory 98 Sea Zone
            Battle in Anhwei
                Japan attack with 4 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseParatroopers
                China defend with 1 Flagpole, 4 chineseInfantrys and 3 chineseTanks
                    Japan roll dice for 4 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseParatroopers in Anhwei, round 2 : 5/11 hits, 3.75 expected hits
                    China roll dice for 4 chineseInfantrys and 3 chineseTanks in Anhwei, round 2 : 1/7 hits, 2.00 expected hits
                    4 chineseInfantrys owned by the China, 1 chineseTank owned by the China and 1 japaneseInfantry owned by the Japan lost in Anhwei
                    Japan roll dice for 4 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 2 japaneseParatroopers in Anhwei, round 3 : 4/10 hits, 3.58 expected hits
                    China roll dice for 2 chineseTanks in Anhwei, round 3 : 2/2 hits, 0.67 expected hits
                    2 chineseTanks owned by the China and 2 japaneseInfantrys owned by the Japan lost in Anhwei
                Japan win, taking Anhwei from China with 4 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer and 2 japaneseParatroopers remaining. Battle score for attacker is 21
                Casualties for Japan: 3 japaneseInfantrys
                Casualties for China: 4 chineseInfantrys and 3 chineseTanks
            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
            3 Trucks, 1 japaneseArtillery and 2 japaneseInfantrys moved from Peking to Anhwei
            3 Trucks moved from Anhwei to Shanghai
            1 japaneseArtillery and 4 japaneseInfantrys moved from Peking to Shantung
            1 japaneseArtillery and 3 japaneseInfantrys moved from Peking to Shansi
            2 japaneseAdvancedNavalFighters moved from Anhwei to Shanghai
            1 japaneseAlpineInfantry, 1 japaneseInfantry and 2 japaneseParatroopers moved from Irkutsk to Western Evenki
            1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Northern Manchuria to Yakut
            1 japaneseAlpineInfantry and 2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray
            1 Material, 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Japan to Bonin Island
            2 japaneseAdvancedNavalFighters moved from Anhwei to Shanghai
            1 japaneseAirTransport moved from Anhwei to Manchuria
            1 Truck and 1 japaneseInfantry moved from Manchuria to Anhwei
            1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Shanghai to Japan
            2 Materials and 2 Trucks moved from Tokyo to Japan
            2 Trucks moved from Japan to Tokyo
    
        Purchase Units - Japan
            Trigger japaneseAdvD: buyjapaneseHeavyDestroyer added to japaneseProduction
            Japan buy 2 japaneseAdvancedNavalFighters, 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 1 japaneseInfantry and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japan
            Units in Japan being upgraded or consumed: 1 Material
            2 japaneseAdvancedNavalFighters and 1 japaneseEntrenchment placed in Japan
            Units in Bonin Island being upgraded or consumed: 1 Material
            1 japaneseAirfield placed in Bonin Island
            1 japaneseCombatEngineer and 1 japaneseInfantry placed in Shanghai
            1 japaneseSubmarine placed in 97 Sea Zone
            1 japaneseArtillery placed in Korea
    
        Activate Technology - Japan
            Japan activating SelfPropelledArtillery
    
        Turn Complete - Japan
            Japan collect 34 PUs; end with 34 PUs
            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 40 PUs
            Units generate 9 techTokens; Japan end with 9 techTokens
            Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Manchuria
            Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 11 PUs; end with 11 PUs
            Some Units in Manchuria change ownership: 1 japaneseCombatEngineer, 1 japaneseInfantry and 2 japaneseParatroopers
    
        Turn Complete - Thailand
    

    Combat Hit Differential Summary :

    Japan : 1.67
    China : 0.33
    

    Savegame



  • @colin over to china



  • TripleA Turn Summary: Australia round 40

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 40
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 24 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 45 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 32 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 17 PUs
    
        Research Technology - Britain
            Trigger britishaTITBR: Britain gains access to IncreasedTacticalBomberRange
            Trigger britishaTISBR: Britain gains access to IncreasedStrategicBomberRange
            Britain spend 0 on tech rolls
                Britain roll 8,9,8,3,3,6,7,3,2 and gets 0 hits
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
            1 britishInfantry moved from Italian Somaliland to Abyssinia
            1 britishInfantry moved from British Somaliland to Abyssinia
            1 britishTransport moved from 73 Sea Zone to 75 Sea Zone
            2 britishInfantrys moved from Bombay to 75 Sea Zone
            1 britishTransport moved from 73 Sea Zone to 75 Sea Zone
            2 britishInfantrys moved from Western Madras to 75 Sea Zone
            4 britishInfantrys and 2 britishTransports moved from 75 Sea Zone to 73 Sea Zone
            4 britishInfantrys and 9 britishNavalFighters moved from 73 Sea Zone to Abyssinia
    
        Combat - Britain
            Battle in Abyssinia
                Britain attack with 6 britishInfantrys and 9 britishNavalFighters
                Italy defend with 1 Flagpole, 1 italianAirfield and 1 italianFortification
                    Britain roll dice for 2 britishBattleships and 2 britishCruisers in Abyssinia, round 2 : 5/6 hits, 3.17 expected hits
                    Italy roll dice for 1 italianFortification in Abyssinia, round 2 : 1/1 hits, 1.00 expected hits
                    1 italianFortification owned by the Italy and 1 britishInfantry owned by the Britain lost in Abyssinia
                Some non-combat units are destroyed: 
                Britain win, taking Abyssinia from Italy with 5 britishInfantrys and 9 britishNavalFighters remaining. Battle score for attacker is 9
                Casualties for Britain: 1 britishInfantry
                Casualties for Italy: 1 italianFortification
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
            Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
            Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
            Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
            Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
            Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            Trigger britishAP2: Britain has 1 Material placed in London
            Trigger britishProd1: Britain has 1 Material placed in London
            9 britishNavalFighters moved from Abyssinia to 73 Sea Zone
            1 Truck moved from Southwestern Australia to 149 Sea Zone
            1 Truck and 1 britishTransport moved from 149 Sea Zone to 148 Sea Zone
            1 Truck moved from 148 Sea Zone to Java
            1 britishTransport moved from 148 Sea Zone to 93 Sea Zone
            2 Materials moved from Borneo to 93 Sea Zone
            2 Materials and 1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
            2 Materials moved from 91 Sea Zone to Thailand
            1 Truck moved from Western Bengal to Bombay
            1 britishArtillery and 1 britishInfantry moved from Baluchistan to Kashmir
            1 britishInfantry moved from Baluchistan to Bombay
            1 britishInfantry moved from Southern Iran to Bombay
            1 britishTransport moved from 84 Sea Zone to 148 Sea Zone
            1 Truck moved from French West Africa to Cameroon
            3 britishCruisers, 3 britishDestroyers and 1 britishTransport moved from 48 Sea Zone to 43 Sea Zone
            1 britishArtillery and 1 britishInfantry moved from Morrocco to Algeria
            4 Materials and 2 britishAirTransports moved from London to Northern Finland
            5 britishParatroopers moved from Finland to Northern Finland
            1 Material, 2 britishAirTransports, 1 britishCombatEngineer, 1 britishInfantry and 1 britishParatrooper moved from Central Britain to Northern Finland
            1 britishAirTransport moved from Finland to Northern Finland
            1 Train and 1 britishAntiAirGun moved from Norway to Central Norway
            1 Train and 2 britishInfantrys moved from Central Norway to Northern Finland
            1 Train and 2 britishAlpineInfantrys moved from Northern Finland to Central Norway
            1 Train moved from Central Norway to Norway
            2 Trucks moved from Northern Finland to Central Norway
            2 britishAdvancedFighters moved from Central Britain to Northern Finland
            3 britishAdvancedNavalFighters moved from Northern Finland to 28 Sea Zone
            1 britishCombatEngineer moved from Northern Finland to Eastern Finland
            1 britishArtillery moved from London to Southern Britain
            1 britishDestroyer and 2 britishTransports moved from 95 Sea Zone to 93 Sea Zone
            1 britishBattleship moved from 149 Sea Zone to 93 Sea Zone
    
        Purchase Units - Britain
            Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 4 britishDestroyers, 2 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 9 techTokens; 
            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Britain
            2 britishDestroyers and 1 britishTransport placed in 28 Sea Zone
            2 britishDestroyers placed in 28 Sea Zone
            1 britishAdvancedFighter and 1 britishArtillery placed in Central Britain
            2 britishInfantrys placed in London
    
        Turn Complete - Britain
            Britain collect 57 PUs; end with 57 PUs
            Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
            Units generate 9 techTokens; Britain end with 18 techTokens
            Units Change Ownership
                Some Units in Belgian Congo change ownership: 1 Material
                Some Units in Bombay change ownership: 1 Material
                Some Units in British Columbia change ownership: 1 britishCombatEngineer
                Some Units in Calcutta change ownership: 1 britishCombatEngineer
                Some Units in Java change ownership: 3 Materials and 1 britishCombatEngineer
                Some Units in Morrocco change ownership: 1 britishCombatEngineer
                Some Units in Western Bengal change ownership: 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 2 britishNavalFighters; Remaining resources: 2 PUs; 
    
        Place Units - Canada
            2 britishNavalFighters placed in Ontario
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in Ontario change ownership: 2 britishNavalFighters
                Some Units in British Columbia change ownership: 1 britishCombatEngineer
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 2 britishArtillerys, 6 britishInfantrys, 3 britishMarines and 1 britishTransport; Remaining resources: 0 PUs; 
    
        Place Units - ExiledAllies
            2 britishInfantrys placed in Central Norway
            2 britishArtillerys placed in Norway
            1 britishTransport placed in 43 Sea Zone
            1 britishInfantry placed in Morrocco
            3 britishMarines placed in Borneo
            3 britishInfantrys placed in Java
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 47 PUs; end with 47 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 45 PUs
            Units Change Ownership
                Some Units in 43 Sea Zone change ownership: 1 britishTransport
                Some Units in Belgian Congo change ownership: 1 Material
                Some Units in Borneo change ownership: 3 britishMarines
                Some Units in Central Norway change ownership: 2 britishInfantrys
                Some Units in Java change ownership: 3 Materials, 1 britishCombatEngineer and 3 britishInfantrys
                Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                Some Units in Norway change ownership: 2 britishArtillerys
    
        Purchase Units - India
            India buy 2 Materials; Remaining resources: 22 PUs; 
    
        Turn Complete - India
            India collect 13 PUs; end with 35 PUs
            Units Change Ownership
                Some Units in Bombay change ownership: 1 Material
                Some Units in Calcutta change ownership: 1 britishCombatEngineer
                Some Units in Western Bengal change ownership: 1 britishCombatEngineer
    
        Purchase Units - Australia
            Australia buy 1 britishCarrier and 1 britishDestroyer; Remaining resources: 1 PUs; 
    
        Place Units - Australia
            Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
            1 britishCarrier and 1 britishDestroyer placed in 149 Sea Zone
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 18 PUs
            Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishDestroyer
    

    Combat Hit Differential Summary :

    Italy : 0.00
    Britain : 1.83
    

    Savegame



  • @ubernaut back to you and I'm finished for today. I had an issue where it didn't recognize my factory in Calcutta so I couldn't place my materials but I don't have time to figure it out



  • @colin gotcha if it makes you feel any better i kinda screwed up some of my german infantry last round meant to leave them with the air transport 😛



  • TripleA Move Summary: Italy round 40

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 40
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
            Italy removing all Technology Tokens after successful research.
            Italy discover AdvancedTanks
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            1 italianAlpineInfantry moved from Southern Caucasus to Northern Iran
            1 italianAirTransport and 2 italianParatroopers moved from Singkiang to Western Szechwan
            1 italianHeavyStrategicBomber moved from Singkiang to Western Szechwan
            1 italianAdvancedTacticalBomber and 2 italianInfantrys moved from Singkiang to Tsinghai
            1 italianAirTransport and 2 italianParatroopers moved from Trans Jordan to Eastern Iran
            1 italianInfantry moved from Trans Jordan to Iraq
            1 italianInfantry moved from Syria to Iraq
            2 italianAdvancedFighters moved from Cairo to Iraq
            1 italianInfantry moved from Cairo to 53 Sea Zone
            1 italianInfantry and 1 italianTransport moved from 53 Sea Zone to 51 Sea Zone
            1 italianInfantry moved from 51 Sea Zone to Cyrenaica
    

    Savegame



  • @colin potential scramble on deck



  • @colin up for battle 🙂



  • TripleA Turn Summary: Italy round 40

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 40
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy roll 4,11,2,8,6,8,9,3,2,6,6,11,10,1,3,12,11,10,5,6,3,1,1,7 and gets 1 hit
            Italy removing all Technology Tokens after successful research.
            Italy discover AdvancedTanks
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianAlpineInfantry moved from Southern Caucasus to Northern Iran
            1 italianAirTransport and 2 italianParatroopers moved from Singkiang to Western Szechwan
            1 italianHeavyStrategicBomber moved from Singkiang to Western Szechwan
            1 italianAdvancedTacticalBomber and 2 italianInfantrys moved from Singkiang to Tsinghai
            1 italianAirTransport and 2 italianParatroopers moved from Trans Jordan to Eastern Iran
            1 italianInfantry moved from Trans Jordan to Iraq
            1 italianInfantry moved from Syria to Iraq
            2 italianAdvancedFighters moved from Cairo to Iraq
            1 italianInfantry moved from Cairo to 53 Sea Zone
            1 italianInfantry and 1 italianTransport moved from 53 Sea Zone to 51 Sea Zone
            1 italianInfantry moved from 51 Sea Zone to Cyrenaica
    
        Combat - Italy
            Battle in Cyrenaica
            Battle in Eastern Iran
                Italy attack with 1 italianAirTransport and 2 italianParatroopers
                Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                    Italy roll dice for 1 italianAirTransport and 2 italianParatroopers in Eastern Iran, round 2 : 1/2 hits, 0.42 expected hits
                    Russia roll dice for 1 britishInfantry in Eastern Iran, round 2 : 0/1 hits, 0.33 expected hits
                    1 britishInfantry owned by the Britain lost in Eastern Iran
                Italy win, taking Cyrenaica from Usa, taking Eastern Iran from Russia with 1 italianAirTransport and 2 italianParatroopers remaining. Battle score for attacker is 3
                Casualties for Britain: 1 britishInfantry
            Battle in Tsinghai
                Italy attack with 1 italianAdvancedTacticalBomber and 2 italianInfantrys
                China defend with 1 Flagpole and 1 chineseAlpineInfantry
                    Italy roll dice for 1 italianAdvancedTacticalBomber and 2 italianInfantrys in Tsinghai, round 2 : 0/3 hits, 0.92 expected hits
                    China roll dice for 1 chineseAlpineInfantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Italy roll dice for 1 italianAdvancedTacticalBomber and 2 italianInfantrys in Tsinghai, round 3 : 1/3 hits, 0.92 expected hits
                    China roll dice for 1 chineseAlpineInfantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 chineseAlpineInfantry owned by the China lost in Tsinghai
                Italy win, taking Tsinghai from China with 1 italianAdvancedTacticalBomber and 2 italianInfantrys remaining. Battle score for attacker is 4
                Casualties for China: 1 chineseAlpineInfantry
            Battle in Western Szechwan
                Italy attack with 1 italianAirTransport, 1 italianHeavyStrategicBomber and 2 italianParatroopers
                China defend with 1 Flagpole and 1 chineseAlpineInfantry
                    Italy roll dice for 1 italianAirTransport, 1 italianHeavyStrategicBomber and 2 italianParatroopers in Western Szechwan, round 2 : 1/3 hits, 0.58 expected hits
                    China roll dice for 1 chineseAlpineInfantry in Western Szechwan, round 2 : 0/1 hits, 0.42 expected hits
                    1 chineseAlpineInfantry owned by the China lost in Western Szechwan
                Italy win, taking Western Szechwan from China with 1 italianAirTransport, 1 italianHeavyStrategicBomber and 2 italianParatroopers remaining. Battle score for attacker is 4
                Casualties for China: 1 chineseAlpineInfantry
            Battle in Iraq
                Italy attack with 2 italianAdvancedFighters and 2 italianInfantrys
                Britain defend with 1 Flagpole and 1 britishInfantry
                    Italy roll dice for 2 italianAdvancedFighters and 2 italianInfantrys in Iraq, round 2 : 2/4 hits, 1.33 expected hits
                    Britain roll dice for 1 britishInfantry in Iraq, round 2 : 0/1 hits, 0.25 expected hits
                    1 britishInfantry owned by the Britain lost in Iraq
                Italy win, taking Iraq from Britain with 2 italianAdvancedFighters and 2 italianInfantrys remaining. Battle score for attacker is 3
                Casualties for Britain: 1 britishInfantry
            Battle in Northern Iran
                Italy attack with 1 italianAlpineInfantry
                Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                    Italy roll dice for 1 italianAlpineInfantry in Northern Iran, round 2 : 1/1 hits, 0.42 expected hits
                    Russia roll dice for 1 britishInfantry in Northern Iran, round 2 : 0/1 hits, 0.33 expected hits
                    1 britishInfantry owned by the Britain lost in Northern Iran
                Italy win, taking Northern Iran from Russia with 1 italianAlpineInfantry remaining. Battle score for attacker is 3
                Casualties for Britain: 1 britishInfantry
            Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
            Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
            Trigger italianAP2: Italy has 1 Material placed in Rome
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
            1 italianInfantry and 2 italianTanks moved from Sinai to Cairo
            1 italianAdvancedNavalFighter moved from Northern Italy to Rome
            1 italianAirTransport and 2 italianInfantrys moved from Southern Italy to Northern Spain
            1 italianAirTransport moved from Northern Spain to Northern Italy
            2 italianAdvancedFighters moved from Iraq to Cairo
            1 italianInfantry and 1 italianMarine moved from Kazahk to Singkiang
            1 italianAdvancedTacticalBomber moved from Tsinghai to Singkiang
            1 italianAirTransport and 1 italianHeavyStrategicBomber moved from Western Szechwan to Singkiang
            1 italianAlpineInfantry and 1 italianArtillery moved from Kashi to Singkiang
            2 italianInfantrys moved from Singkiang to Kashi
            1 Truck moved from Astrakhan to Southern Caucasus
            1 italianArtillery moved from Trans Jordan to 53 Sea Zone
            1 italianArtillery moved from Syria to 53 Sea Zone
            1 italianAirTransport and 2 italianParatroopers moved from Southern Caucasus to Rome
            4 italianAdvancedNavalFighters moved from Cairo to Rome
            5 italianSubmarines moved from 47 Sea Zone to 50 Sea Zone
            1 italianAirTransport moved from Eastern Iran to Singkiang
            1 italianAirTransport moved from Rome to Cairo
            1 italianAirTransport moved from Rome to Cairo
            2 italianMech.Infantrys moved from Cairo to 53 Sea Zone
            1 italianAirTransport, 1 italianCombatEngineer and 1 italianInfantry moved from Cairo to Rome
            2 italianArtillerys, 1 italianBattleship, 6 italianCruisers, 3 italianDestroyers, 2 italianMech.Infantrys and 6 italianTransports moved from 53 Sea Zone to 50 Sea Zone
            1 italianCombatEngineer and 2 italianInfantrys moved from Sicily to 50 Sea Zone
            1 italianCombatEngineer and 2 italianInfantrys moved from 50 Sea Zone to Southern Italy
            2 italianArtillerys and 2 italianMech.Infantrys moved from 50 Sea Zone to Southern Italy
            1 italianAdvancedNavalFighter and 1 italianAdvancedTacticalBomber moved from Rome to Northern Italy
            1 italianMarine moved from Southern Italy to Rome
            1 Material and 1 Train moved from Rome to Southern Italy
            1 Train moved from Southern Italy to Rome
            1 italianAirTransport and 1 italianMarine moved from Southern Italy to Cairo
            1 Truck moved from Southern Caucasus to Eastern Iran
    
        Purchase Units - Italy
            Italy buy 1 italianAdvancedNavalFighter, 3 italianAlpineInfantrys, 1 italianDestroyer, 1 italianEntrenchment, 2 italianFortifications, 3 italianInfantrys and 4 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            3 italianAlpineInfantrys placed in Singkiang
            1 italianInfantry and 2 italianParatroopers placed in Cairo
            1 italianDestroyer placed in 46 Sea Zone
            1 italianAdvancedNavalFighter placed in Northern Italy
            Units in Rome being upgraded or consumed: 2 Materials and 1 italianEntrenchment
            1 italianEntrenchment, 1 italianFortification, 2 italianInfantrys and 2 italianParatroopers placed in Rome
            Units in Southern Italy being upgraded or consumed: 1 Material and 1 italianEntrenchment
            1 italianFortification placed in Southern Italy
    
        Activate Technology - Italy
            Italy activating AdvancedTanks
            Trigger italianAdvTanks2: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianTank} with name:supportAttachmentTankAdvitalian
    
        Turn Complete - Italy
            Italy collect 56 PUs; end with 56 PUs
            Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 62 PUs
            Units generate 12 techTokens; Italy end with 12 techTokens
    

    Combat Hit Differential Summary :

    China : -1.08
    Italy : 1.42
    Britain : -0.25
    Russia : -0.67
    

    Savegame



  • @colin back to u



  • TripleA Turn Summary: Usa round 40

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 40
    
        Research Technology - Usa
            Usa spend 0 on tech rolls
                Usa roll 6,5,11,12,4,9,6,10,8,11,12,8,4,1,4,5,7,2 and gets 2 hits
            Usa removing all Technology Tokens after successful research.
            Usa discover ImprovedAntiTank
    
        Combat Move - Usa
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            5 americanMech.Infantrys and 6 americanTanks moved from Rhodesia to Eastern South Africa
                  Usa take Eastern South Africa from Italy
            3 americanAdvancedNavalFighters moved from 43 Sea Zone to 51 Sea Zone
            1 americanAdvancedNavalFighter moved from Southern Spain to 44 Sea Zone
            2 americanBattleships, 2 americanCarriers, 3 americanCruisers, 1 americanDestroyer and 1 americanHeavyDestroyer moved from 43 Sea Zone to 44 Sea Zone
    
        Combat - Usa
            Battle in 51 Sea Zone
                Usa attack with 3 americanAdvancedNavalFighters
                Italy defend with 1 italianTransport
                    Usa roll dice for 3 americanAdvancedNavalFighters in 51 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Italy roll dice for 1 italianTransport in 51 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                    1 italianTransport owned by the Italy lost in 51 Sea Zone
                Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 7
                Casualties for Italy: 1 italianTransport
            Battle in 44 Sea Zone
                Usa attack with 1 americanAdvancedNavalFighter, 2 americanBattleships, 2 americanCarriers, 3 americanCruisers, 1 americanDestroyer and 1 americanHeavyDestroyer
                Italy defend with 1 italianDestroyer
                    Usa roll dice for 1 americanAdvancedNavalFighter, 2 americanBattleships, 2 americanCarriers, 3 americanCruisers, 1 americanDestroyer and 1 americanHeavyDestroyer in 44 Sea Zone, round 2 : 6/12 hits, 5.50 expected hits
                    Italy roll dice for 1 italianDestroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits
                Units damaged: 1 americanCarrier owned by the Usa
                    1 italianDestroyer owned by the Italy lost in 44 Sea Zone
                    1 americanCarrier owned by the Usa lost in 44 Sea Zone
                1 americanCarrier-damaged owned by the Usa added in 44 Sea Zone
                Usa win, taking 44 Sea Zone from Neutral with 1 americanAdvancedNavalFighter, 2 americanBattleships, 1 americanCarrier, 1 americanCarrier-damaged, 3 americanCruisers, 1 americanDestroyer and 1 americanHeavyDestroyer remaining. Battle score for attacker is -12
                Casualties for Italy: 1 italianDestroyer
                Casualties for Usa: 1 americanCarrier
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger americanProd1: Usa has 1 Material placed in Washington
            Trigger americanAP2: Usa has 1 Material placed in Washington
            1 americanAdvancedNavalFighter moved from 44 Sea Zone to Southern Spain
            3 americanArtillerys and 8 americanInfantrys moved from Azores to 39 Sea Zone
            3 americanAdvancedNavalFighters moved from 51 Sea Zone to 44 Sea Zone
            4 Materials, 2 Trucks and 2 americanMech.Infantrys moved from Algeria to Morrocco
            4 americanArtillerys, 1 americanCombatEngineer, 4 americanInfantrys and 2 americanMarines moved from Algeria to 43 Sea Zone
            1 americanCombatEngineer moved from Algeria to Morrocco
            4 americanArtillerys, 1 americanCombatEngineer, 4 americanInfantrys, 2 americanMarines and 10 americanTransports moved from 43 Sea Zone to 44 Sea Zone
            4 americanArtillerys, 1 americanCombatEngineer, 4 americanInfantrys and 2 americanMarines moved from 44 Sea Zone to Southern Spain
            3 americanInfantrys moved from Southern Spain to Gibraltar
            1 americanArtillery moved from Southern Spain to Gibraltar
            1 americanArtillery moved from Southern Spain to Gibraltar
            3 americanArtillerys, 8 americanInfantrys and 5 americanTransports moved from 39 Sea Zone to 61 Sea Zone
            3 americanArtillerys and 8 americanInfantrys moved from 61 Sea Zone to Morrocco
            2 americanMech.Infantrys and 2 americanTanks moved from Belgian Congo to Kenya Uganda
            1 americanInfantry moved from Tanganyika to Kenya Uganda
            3 americanAdvancedNavalFighters, 1 americanCarrier and 1 americanCruiser moved from 95 Sea Zone to 127 Sea Zone
            1 americanAirTransport moved from Luzon to Hawaiian Islands
            1 americanAdvancedNavalFighter and 1 americanCarrier moved from 116 Sea Zone to 126 Sea Zone
            2 Materials and 1 Train moved from Washington to Alaska
            1 americanBattleship and 1 americanCruiser moved from 156 Sea Zone to 115 Sea Zone
            1 Truck moved from San Francisco to Los Angeles
            2 Materials and 1 Train moved from Alberta to Alaska
            1 Train moved from Alaska to Ontario
            1 Material, 1 americanAirTransport and 1 americanParatrooper moved from Los Angeles to Hawaiian Islands
            2 americanInfantrys and 1 americanParatrooper moved from Northeastern US to 30 Sea Zone
            1 americanAirTransport and 2 americanParatroopers moved from New York to Southern Spain
            1 americanAirTransport moved from Los Angeles to Washington
            2 americanInfantrys moved from New York to 30 Sea Zone
            1 americanArtillery and 2 americanMarines moved from Washington to 30 Sea Zone
            1 americanCombatEngineer moved from Washington to 30 Sea Zone
            1 americanArtillery, 1 americanCombatEngineer, 4 americanInfantrys, 2 americanMarines, 1 americanParatrooper and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone
            1 americanArtillery, 1 americanCombatEngineer, 4 americanInfantrys, 2 americanMarines and 1 americanParatrooper moved from 39 Sea Zone to Azores
            1 americanAirTransport moved from Alaska to Washington
    
        Purchase Units - Usa
            Usa buy 1 americanArtillery, 1 americanBattleship, 3 americanDestroyers, 4 americanInfantrys, 1 americanMarine, 4 americanParatroopers and 3 americanTransports; Remaining resources: 3 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
            1 americanBattleship placed in 156 Sea Zone
            2 americanDestroyers placed in 127 Sea Zone
            2 americanTransports placed in 30 Sea Zone
            1 americanDestroyer and 1 americanTransport placed in 103 Sea Zone
            4 americanParatroopers placed in Washington
            3 americanInfantrys placed in Northeastern US
            1 americanArtillery and 1 americanInfantry placed in New York
            1 americanMarine placed in Eastern US
    
        Activate Technology - Usa
            Usa activating ImprovedAntiTank
            triggerAttachmenamericanImpAT: Setting defense to 2 for unitAttachment attached to americanAntiTankGun
            triggerAttachmenamericanImpAT: Setting attackAA to 3 for unitAttachment attached to americanAntiTankGun
    
        Turn Complete - Usa
            Usa collect 89 PUs; end with 92 PUs
            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 95 PUs
            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 98 PUs
            Units generate 9 techTokens; Usa end with 9 techTokens
    

    Combat Hit Differential Summary :

    Usa : 0.50
    Italy : 0.67
    

    Savegame



  • @ubernaut werent any real battles so back to you



  • TripleA Move Summary: Germany round 41

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 41
    
        Politics - Germany
            Giving back territories to original owners
    
        Combat Move - Germany
            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            1 unit repaired.
                1 germanHeavyTank-damaged owned by the Germany removed in Leningrad
                1 germanHeavyTank owned by the Germany added in Leningrad
            2 germanAdvancedNavalFighters, 5 germanArtillerys, 1 germanCombatEngineer, 3 germanHeavyTanks, 24 germanInfantrys, 2 germanMech.Infantrys, 3 germanMobileArtillerys and 1 germanParatrooper moved from Leningrad to Eastern Finland
            4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
            1 germanAirTransport and 1 germanParatrooper moved from Kharkov to Eastern Finland
            1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Eastern Finland
            1 germanArtillery, 2 germanInfantrys and 1 germanMech.Infantry moved from Stalingrad to Sverdlovsk
            1 germanArtillery, 2 germanInfantrys and 1 germanMech.Infantry moved from Stalingrad to Tula
            1 germanArtillery moved from Stalingrad to Tula
            1 germanArtillery moved from Stalingrad to Sverdlovsk
            1 germanAdvancedNavalFighter moved from Northern Germany to Eastern Finland
    

    Savegame



  • @colin we got a big one here



  • TripleA Turn Summary: Finland round 41

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 41
    
        Reconnaissance Missions - Finland
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 12 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 5 PUs
    
        Politics - Germany
            Giving back territories to original owners
    
        Combat Move - Germany
            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            1 unit repaired.
                1 germanHeavyTank-damaged owned by the Germany removed in Leningrad
                1 germanHeavyTank owned by the Germany added in Leningrad
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            2 germanAdvancedNavalFighters, 5 germanArtillerys, 1 germanCombatEngineer, 3 germanHeavyTanks, 24 germanInfantrys, 2 germanMech.Infantrys, 3 germanMobileArtillerys and 1 germanParatrooper moved from Leningrad to Eastern Finland
            4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
            1 germanAirTransport and 1 germanParatrooper moved from Kharkov to Eastern Finland
            1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Eastern Finland
            1 germanArtillery, 2 germanInfantrys and 1 germanMech.Infantry moved from Stalingrad to Sverdlovsk
            1 germanArtillery, 2 germanInfantrys and 1 germanMech.Infantry moved from Stalingrad to Tula
            1 germanArtillery moved from Stalingrad to Tula
            1 germanArtillery moved from Stalingrad to Sverdlovsk
            1 germanAdvancedNavalFighter moved from Northern Germany to Eastern Finland
    
        Combat - Germany
            Germany creates battle in territory 27 Sea Zone
            Britain scrambles 11 units out of Northern Finland to defend against the attack in Eastern Finland
            Battle in Tula
                Germany attack with 2 germanArtillerys, 2 germanInfantrys and 1 germanMech.Infantry
                Russia defend with 1 Flagpole, 1 russianAntiTankGun, 1 russianArtillery and 2 russianInfantrys
                    AntiTankGun fire in Tula : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 2 germanArtillerys, 2 germanInfantrys and 1 germanMech.Infantry in Tula, round 2 : 3/5 hits, 1.42 expected hits
                    Russia roll dice for 1 russianAntiTankGun, 1 russianArtillery and 2 russianInfantrys in Tula, round 2 : 1/4 hits, 1.08 expected hits
                    2 russianInfantrys owned by the Russia, 1 germanInfantry owned by the Germany and 1 russianAntiTankGun owned by the Russia lost in Tula
                1 germanInfantry owned by the Germany, 1 germanMech.Infantry owned by the Germany and 2 germanArtillerys owned by the Germany retreated to Stalingrad
                Russia win with 1 russianArtillery remaining. Battle score for attacker is 7
                Casualties for Germany: 1 germanInfantry
                Casualties for Russia: 1 russianAntiTankGun and 2 russianInfantrys
            Battle in Sverdlovsk
                Germany attack with 2 germanArtillerys, 2 germanInfantrys and 1 germanMech.Infantry
                Russia defend with 1 Flagpole, 1 russianArtillery and 2 russianInfantrys
                    Germany roll dice for 2 germanArtillerys, 2 germanInfantrys and 1 germanMech.Infantry in Sverdlovsk, round 2 : 1/5 hits, 1.42 expected hits
                    Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Sverdlovsk, round 2 : 0/3 hits, 1.08 expected hits
                    1 russianInfantry owned by the Russia lost in Sverdlovsk
                2 germanInfantrys owned by the Germany, 1 germanMech.Infantry owned by the Germany and 2 germanArtillerys owned by the Germany retreated to Stalingrad
                Russia win with 1 russianArtillery and 1 russianInfantry remaining. Battle score for attacker is 3
                Casualties for Russia: 1 russianInfantry
            Battle in Eastern Finland
                Germany attack with 7 germanAdvancedNavalFighters, 2 germanAirTransports, 5 germanArtillerys, 1 germanCombatEngineer, 3 germanHeavyTanks, 24 germanInfantrys, 2 germanMech.Infantrys, 3 germanMobileArtillerys and 4 germanParatroopers
                Britain defend with 1 Flagpole, 5 britishAdvancedFighters, 1 britishAntiAirGun, 12 britishArtillerys, 1 britishCombatEngineer, 3 britishInfantrys, 11 britishMarines and 6 britishNavalFighters
                    HvyTankFS fire in Eastern Finland : 0/3 hits, 0.75 expected hits
                    AntiAircraftGun fire in Eastern Finland : 0/1 hits, 0.25 expected hits
                    Germany roll dice for 7 germanAdvancedNavalFighters, 2 germanAirTransports, 5 germanArtillerys, 1 germanCombatEngineer, 3 germanHeavyTanks, 24 germanInfantrys, 2 germanMech.Infantrys, 3 germanMobileArtillerys and 4 germanParatroopers in Eastern Finland, round 2 : 12/49 hits, 13.50 expected hits
                    Britain roll dice for 5 britishAdvancedFighters, 1 britishAntiAirGun, 12 britishArtillerys, 1 britishCombatEngineer, 3 britishInfantrys, 11 britishMarines and 6 britishNavalFighters in Eastern Finland, round 2 : 14/39 hits, 15.75 expected hits
                Units damaged: 3 germanHeavyTanks owned by the Germany
                    3 britishInfantrys owned by the Britain, 11 germanInfantrys owned by the Germany, 3 britishMarines owned by the Britain, 5 britishArtillerys owned by the Britain and 1 britishCombatEngineer owned by the Britain lost in Eastern Finland
                    3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                    HvyTankFS fire in Eastern Finland : 0/3 hits, 0.25 expected hits
                    AntiAircraftGun fire in Eastern Finland : 0/1 hits, 0.25 expected hits
                    Germany roll dice for 7 germanAdvancedNavalFighters, 2 germanAirTransports, 5 germanArtillerys, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 13 germanInfantrys, 2 germanMech.Infantrys, 3 germanMobileArtillerys and 4 germanParatroopers in Eastern Finland, round 3 : 13/38 hits, 11.17 expected hits
                    Britain roll dice for 5 britishAdvancedFighters, 1 britishAntiAirGun, 7 britishArtillerys, 8 britishMarines and 6 britishNavalFighters in Eastern Finland, round 3 : 14/27 hits, 11.08 expected hits
                    13 germanInfantrys owned by the Germany, 7 britishMarines owned by the Britain, 1 germanArtillery owned by the Germany and 6 britishArtillerys owned by the Britain lost in Eastern Finland
                    HvyTankFS fire in Eastern Finland : 1/3 hits, 0.25 expected hits
                    AntiAircraftGun fire in Eastern Finland : 0/1 hits, 0.25 expected hits
                    1 britishAntiAirGun owned by the Britain lost in Eastern Finland
                    Germany roll dice for 7 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 1 germanCombatEngineer, 3 germanHeavyTank-damageds, 2 germanMech.Infantrys, 3 germanMobileArtillerys and 4 germanParatroopers in Eastern Finland, round 4 : 12/24 hits, 8.75 expected hits
                    Britain roll dice for 5 britishAdvancedFighters, 1 britishArtillery, 1 britishMarine and 6 britishNavalFighters in Eastern Finland, round 4 : 5/13 hits, 5.42 expected hits
                    1 britishMarine owned by the Britain, 6 britishNavalFighters owned by the Britain, 2 germanArtillerys owned by the Germany, 1 britishArtillery owned by the Britain, 3 germanParatroopers owned by the Germany and 4 britishAdvancedFighters owned by the Britain lost in Eastern Finland
                1 germanCombatEngineer owned by the Germany, 3 germanHeavyTank-damageds owned by the Germany, 2 germanMech.Infantrys owned by the Germany, 2 germanArtillerys owned by the Germany, 1 germanParatrooper owned by the Germany and 3 germanMobileArtillerys owned by the Germany retreated to Leningrad
                Britain win with 1 britishAdvancedFighter remaining. Battle score for attacker is 101
                Casualties for Germany: 3 germanArtillerys, 3 germanHeavyTanks, 24 germanInfantrys and 3 germanParatroopers
                Casualties for Britain: 4 britishAdvancedFighters, 1 britishAntiAirGun, 12 britishArtillerys, 1 britishCombatEngineer, 3 britishInfantrys, 11 britishMarines and 6 britishNavalFighters
            Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
            Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
            Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
            Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
            Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            Trigger germanAP2: Germany has 1 Material placed in Berlin
            Trigger germanProd: Germany has 1 Material placed in Berlin
            4 germanAdvancedNavalFighters, 7 germanAlpineInfantrys and 7 germanInfantrys moved from Northern Spain to Vichy France
            1 germanInfantry moved from Kharkov to Voronezh
            1 germanInfantry moved from Lativa Estonia to Pskov
            2 germanInfantrys moved from Lativa Estonia to Leningrad
            2 germanInfantrys moved from Lithuania to Lativa Estonia
            1 germanInfantry moved from Lithuania to Lativa Estonia
            2 Materials and 1 Train moved from Berlin to Eastern Germany
            1 germanCombatEngineer moved from Northern Germany to Eastern Germany
            1 germanInfantry moved from Low Countries to Northern Germany
            2 germanAdvancedNavalFighters moved from Eastern Finland to Northern Germany
            5 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
            1 Train and 1 germanInfantry moved from Austria to Eastern Germany
            1 Train moved from Eastern Germany to Leningrad
            1 germanCombatEngineer moved from Belorussia to Pinsk Marshes
            1 germanAirTransport and 2 germanInfantrys moved from Romania to Stalingrad
            1 germanAirTransport moved from Stalingrad to Kharkov
            1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
            2 germanAirTransports moved from Eastern Finland to Leningrad
            1 germanAirTransport moved from Eastern Poland to Stalingrad
            1 Truck moved from Leningrad to Pinsk Marshes
            2 Trucks moved from Kharkov to Hungary Slovakia
            2 Trucks moved from Leningrad to Kharkov
            2 Trucks moved from Leningrad to Kharkov
            4 Trucks moved from Leningrad to Eastern Poland
    
        Purchase Units - Germany
            Germany buy 2 germanAdvancedNavalFighters, 1 germanAdvancedSubmarine, 1 germanEntrenchment, 1 germanFortification, 2 germanHeavyTanks, 3 germanInfantrys, 5 germanParatroopers and 1 germanSubmarine; Remaining resources: 0 PUs; 84 techTokens; 
    
        Place Units - Germany
            Units in Eastern Germany being upgraded or consumed: 2 Materials and 1 germanEntrenchment
            2 germanAdvancedNavalFighters, 1 germanEntrenchment, 1 germanFortification and 2 germanHeavyTanks placed in Eastern Germany
            1 germanAdvancedSubmarine and 1 germanSubmarine placed in 27 Sea Zone
            1 germanInfantry and 1 germanParatrooper placed in Leningrad
            1 germanInfantry and 2 germanParatroopers placed in Stalingrad
            2 germanParatroopers placed in Kharkov
            1 germanInfantry placed in Northern Germany
    
        Turn Complete - Germany
            Germany collect 77 PUs; end with 77 PUs
            Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 86 PUs
            Units generate 12 techTokens; Germany end with 96 techTokens
            Some Units in Vichy France change ownership: 1 Material and 2 germanCombatEngineers
    
        Purchase Units - VichyFrance
            VichyFrance buy 1 germanAlpineInfantry and 1 germanFortification; Remaining resources: 0 PUs; 
    
        Place Units - VichyFrance
            Units in Vichy France being upgraded or consumed: 1 Material and 1 germanEntrenchment
            1 germanAlpineInfantry and 1 germanFortification placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 5 PUs; end with 5 PUs
            Some Units in Vichy France change ownership: 1 germanAlpineInfantry and 2 germanCombatEngineers
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 1 germanAntiAirGun, 1 germanArtillery and 1 germanParatrooper; Remaining resources: 0 PUs; 
    
        Place Units - DanubeAxis
            1 germanAntiAirGun and 1 germanArtillery placed in Hungary Slovakia
            1 germanParatrooper placed in Hungary Slovakia
            DanubeAxis undo move 2.
            1 germanParatrooper placed in Romania
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in Hungary Slovakia change ownership: 1 germanAntiAirGun and 1 germanArtillery
                Some Units in Romania change ownership: 1 germanParatrooper
    
        Turn Complete - Finland
    

    Combat Hit Differential Summary :

    AntiAircraftGun fire in Eastern Finland : : -0.75
    AntiTankGun fire in Tula : : -0.33
    HvyTankFS fire in Eastern Finland : : -0.25
    Britain : 0.75
    Germany : 4.75
    Russia : -1.17
    

    Savegame



  • @colin back to you i think my car thing is a bust so i should be around normally today


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