TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@ubernaut ready if you're still there
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TripleA Turn Summary: Usa round 45
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 45 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 10,6,7,12,11,1,4,5,11,5,5,8,7,5,8,5,5,1 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover ImprovedRockets Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanArtillerys and 1 americanMarine moved from Phillippines to 128 Sea Zone 3 americanArtillerys and 4 americanMarines moved from Luzon to 128 Sea Zone 2 americanInfantrys moved from Luzon to 128 Sea Zone 5 americanArtillerys, 2 americanBattleships, 1 americanCarrier, 2 americanCruisers, 3 americanDestroyers, 2 americanInfantrys, 5 americanMarines, 3 americanNavalFighters and 4 americanTransports moved from 128 Sea Zone to 96 Sea Zone 5 americanArtillerys, 2 americanInfantrys and 5 americanMarines moved from 96 Sea Zone to Shanghai 3 americanNavalFighters moved from 96 Sea Zone to Shanghai 2 americanAirTransports and 3 americanParatroopers moved from Luzon to Shanghai 2 americanCombatEngineers, 2 americanInfantrys and 1 americanMarine moved from Alaska to 103 Sea Zone 2 americanCombatEngineers, 1 americanCruiser, 2 americanDestroyers, 2 americanInfantrys, 1 americanMarine and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone 2 americanCombatEngineers, 2 americanInfantrys and 1 americanMarine moved from 101 Sea Zone to Soviet Far East 1 americanArtillery, 1 americanHeavyTank, 3 americanInfantrys and 4 americanMech.Infantrys moved from Tripolitania to Cyrenaica Usa take Cyrenaica from Italy 1 americanTank moved from Tunisia to Cyrenaica Combat - Usa Japan scrambles 1 units out of Shanghai to defend against the attack in 96 Sea Zone Japan scrambles to create a battle in territory 96 Sea Zone Battle in Soviet Far East Battle in 96 Sea Zone Usa attack with 2 americanBattleships, 1 americanCarrier, 2 americanCruisers, 3 americanDestroyers and 4 americanTransports; Britain loiter and taunt Japan defend with 1 japaneseAdvancedNavalFighter Usa roll dice for 2 americanBattleships, 1 americanCarrier, 2 americanCruisers, 3 americanDestroyers and 4 americanTransports in 96 Sea Zone, round 2 : 5/10 hits, 4.25 expected hits Japan roll dice for 1 japaneseAdvancedNavalFighter in 96 Sea Zone, round 2 : 1/1 hits, 0.58 expected hits Units damaged: 1 americanCarrier owned by the Usa 1 japaneseAdvancedNavalFighter owned by the Japan lost in 96 Sea Zone 1 americanCarrier owned by the Usa lost in 96 Sea Zone 1 americanCarrier-damaged owned by the Usa added in 96 Sea Zone Usa win, taking Soviet Far East from Japan, taking 96 Sea Zone from Neutral with 2 americanBattleships, 1 americanCarrier-damaged, 2 americanCruisers, 3 americanDestroyers and 4 americanTransports remaining. Battle score for attacker is -7 Casualties for Japan: 1 japaneseAdvancedNavalFighter Casualties for Usa: 1 americanCarrier Battle in Shanghai Usa attack with 2 americanAirTransports, 5 americanArtillerys, 2 americanInfantrys, 5 americanMarines, 3 americanNavalFighters and 3 americanParatroopers Japan defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 japaneseAdvancedNavalFighter, 1 japaneseAirfield, 1 japaneseBarracks, 1 japaneseDocks, 1 japaneseEntrenchment, 3 japaneseFortifications and 6 japaneseInfantrys Usa roll dice for 2 americanAirTransports, 5 americanArtillerys, 2 americanInfantrys, 5 americanMarines, 3 americanNavalFighters and 3 americanParatroopers in Shanghai, round 2 : 3/20 hits, 6.58 expected hits Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseEntrenchment, 3 japaneseFortifications and 6 japaneseInfantrys in Shanghai, round 2 : 7/11 hits, 7.58 expected hits 1 japaneseAdvancedNavalFighter owned by the Japan, 3 americanMarines owned by the Usa, 2 americanInfantrys owned by the Usa, 2 americanArtillerys owned by the Usa and 2 japaneseInfantrys owned by the Japan lost in Shanghai Usa roll dice for 2 americanAirTransports, 3 americanArtillerys, 2 americanMarines, 3 americanNavalFighters and 3 americanParatroopers in Shanghai, round 3 : 6/13 hits, 4.25 expected hits Japan roll dice for 1 japaneseEntrenchment, 3 japaneseFortifications and 4 japaneseInfantrys in Shanghai, round 3 : 5/8 hits, 5.92 expected hits 1 japaneseEntrenchment owned by the Japan, 2 americanMarines owned by the Usa, 1 japaneseFortification owned by the Japan, 1 americanParatrooper owned by the Usa, 2 americanArtillerys owned by the Usa and 4 japaneseInfantrys owned by the Japan lost in Shanghai Usa roll dice for 2 americanAirTransports, 1 americanArtillery, 3 americanNavalFighters and 2 americanParatroopers in Shanghai, round 4 : 3/8 hits, 2.42 expected hits Japan roll dice for 2 japaneseFortifications in Shanghai, round 4 : 2/2 hits, 2.00 expected hits 2 japaneseFortifications owned by the Japan, 1 americanParatrooper owned by the Usa and 1 americanArtillery owned by the Usa lost in Shanghai Some non-combat units are destroyed: Usa converts japaneseDocks into different units Usa converts japaneseBarracks into different units Usa win, taking Shanghai from Japan with 2 americanAirTransports, 3 americanNavalFighters and 1 americanParatrooper remaining. Battle score for attacker is 19 Casualties for Usa: 5 americanArtillerys, 2 americanInfantrys, 5 americanMarines and 2 americanParatroopers Casualties for Japan: 1 japaneseAdvancedNavalFighter, 1 japaneseEntrenchment, 3 japaneseFortifications and 6 japaneseInfantrys Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 3 americanMech.Infantrys and 4 americanTanks moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan 1 americanInfantry, 2 americanMech.Infantrys and 4 americanTanks moved from Abyssinia to Anglo Egyptian Sudan 3 americanAirTransports, 5 americanInfantrys and 1 americanMarine moved from Southern Spain to Cyrenaica 3 americanAirTransports moved from Cyrenaica to Southern Algeria 1 americanCruiser moved from 61 Sea Zone to 43 Sea Zone 2 americanArtillerys, 2 americanInfantrys and 2 americanMarines moved from Azores to 39 Sea Zone 2 americanArtillerys, 1 americanCarrier, 2 americanInfantrys, 2 americanMarines and 2 americanTransports moved from 39 Sea Zone to 61 Sea Zone 1 americanNavalFighter moved from Northern Spain to 61 Sea Zone 2 americanArtillerys, 2 americanInfantrys and 2 americanMarines moved from 61 Sea Zone to Morrocco 1 americanAdvancedNavalFighter moved from New York to Morrocco 4 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanTransport moved from 39 Sea Zone to 36 Sea Zone 3 americanNavalFighters moved from Shanghai to Luzon 1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands 2 americanAirTransports moved from Shanghai to Luzon 1 Train, 1 americanInfantry and 1 americanMarine moved from Western US to Alaska 1 Material and 1 Train moved from Alaska to Western US 1 Truck moved from Los Angeles to Western US 1 Truck moved from Southern Spain to Gibraltar 1 Truck and 1 americanAntiAirGun moved from Gibraltar to Northern Spain 1 Material and 1 Truck moved from Madrid to Northern Spain 1 americanCombatEngineer moved from Madrid to Northern Spain 1 americanCombatEngineer moved from Madrid to Southern Spain 1 americanArtillery and 2 americanInfantrys moved from Gibraltar to Southern Spain 2 americanParatroopers moved from Southern Spain to Northern Spain 2 americanInfantrys moved from Northern Spain to Southern Spain 1 Truck moved from Northern Spain to Southern Spain 1 Material and 1 Truck moved from Southern Spain to Madrid 1 Truck moved from Madrid to Southern Spain 1 Material and 1 Truck moved from Southern Spain to Madrid 1 Truck moved from Madrid to Southern Spain Purchase Units - Usa Usa buy 2 americanAdvancedNavalFighters, 1 americanAntiAirGun, 2 americanArtillerys, 1 americanCombatEngineer, 2 americanEntrenchments, 3 americanHeavyTanks, 1 americanInfantry, 4 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Northern Spain being upgraded or consumed: 1 Material 1 americanEntrenchment placed in Northern Spain Units in Southern Spain being upgraded or consumed: 1 Material 1 americanEntrenchment placed in Southern Spain 1 americanAntiAirGun, 1 americanArtillery and 1 americanCombatEngineer placed in Madrid 2 americanMarines placed in Luzon 2 americanMarines placed in Phillippines 1 americanMech.Infantry and 1 americanMobileArtillery placed in Alaska 1 americanAdvancedNavalFighter and 3 americanHeavyTanks placed in New York 1 americanAdvancedNavalFighter placed in Los Angeles 1 americanArtillery and 1 americanInfantry placed in Washington Activate Technology - Usa Usa activating ImprovedRockets Trigger americanImpRock1: Setting attack to 2 for unitAttachment attached to americanRocket Trigger americanImpRock1: Setting bombingBonus to -2 for unitAttachment attached to americanRocket Trigger americanImpRockR1: Setting givesMovement to 3:americanRocket for unitAttachment attached to americanAirfield Turn Complete - Usa Usa collect 93 PUs; end with 93 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 96 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 99 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa : -0.50 Japan : -1.08
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@ubernaut back to you
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TripleA Move Summary: Germany round 46
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 unit repaired. 1 germanHeavyTank-damaged owned by the Germany removed in Stalingrad 1 germanHeavyTank owned by the Germany added in Stalingrad 1 germanParatrooper moved from Nenetsia to Norilsk Germany take Norilsk from Russia 4 germanHeavyTanks, 3 germanMech.Infantrys and 1 germanMobileArtillery moved from Stalingrad to Omsk 1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Omsk 1 germanArtillery and 2 germanInfantrys moved from Stalingrad to Voronezh 2 germanInfantrys moved from Stalingrad to Tula 2 germanInfantrys moved from Orel Kursk to Smolensk 1 germanMech.Infantry and 1 germanTank moved from Belorussia to Smolensk 1 germanTank moved from Eastern Poland to Belorussia Germany take Lithuania from Russia 2 germanInfantrys moved from Leningrad to Eastern Finland 2 germanAdvancedNavalFighters moved from Leningrad to Eastern Finland 1 germanInfantry moved from Eastern Karelia to Archangel 3 germanHeavyTanks and 2 germanMobileArtillerys moved from Leningrad to Archangel 4 germanAdvancedNavalFighters moved from Leningrad to Archangel
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@colin good news is you managed to foil my master plan, at least for this round. bad news is the noose it tightening on russia, hopefully anyway, that Omsk battle seems pretty dicey.
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@colin up for battle if you are around
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TripleA Turn Summary: Finland round 46
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Reconnaissance Missions - Finland Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 6 PUs Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 unit repaired. 1 germanHeavyTank-damaged owned by the Germany removed in Stalingrad 1 germanHeavyTank owned by the Germany added in Stalingrad Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanParatrooper moved from Nenetsia to Norilsk Germany take Norilsk from Russia 4 germanHeavyTanks, 3 germanMech.Infantrys and 1 germanMobileArtillery moved from Stalingrad to Omsk 1 germanAirTransport and 2 germanParatroopers moved from Kharkov to Omsk 1 germanArtillery and 2 germanInfantrys moved from Stalingrad to Voronezh 2 germanInfantrys moved from Stalingrad to Tula 2 germanInfantrys moved from Orel Kursk to Smolensk 1 germanMech.Infantry and 1 germanTank moved from Belorussia to Smolensk 1 germanTank moved from Eastern Poland to Belorussia Germany take Lithuania from Russia 2 germanInfantrys moved from Leningrad to Eastern Finland 2 germanAdvancedNavalFighters moved from Leningrad to Eastern Finland 1 germanInfantry moved from Eastern Karelia to Archangel 3 germanHeavyTanks and 2 germanMobileArtillerys moved from Leningrad to Archangel 4 germanAdvancedNavalFighters moved from Leningrad to Archangel Combat - Germany Germany creates battle in territory 27 Sea Zone Battle in Tula Germany attack with 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanInfantrys in Tula, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 russianInfantry in Tula, round 2 : 1/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Tula 1 germanInfantry owned by the Germany retreated to Stalingrad Russia win with 1 russianInfantry remaining. Battle score for attacker is -3 Casualties for Germany: 1 germanInfantry Battle in Omsk Germany attack with 1 germanAirTransport, 4 germanHeavyTanks, 3 germanMech.Infantrys, 1 germanMobileArtillery and 2 germanParatroopers Russia defend with 1 Flagpole, 1 Rail, 1 Truck, 3 russianAntiAirGuns, 1 russianArtillery, 1 russianBarracks, 1 russianCombatEngineer, 1 russianEntrenchment and 2 russianInfantrys HvyTankFS fire in Omsk : 0/4 hits, 1.00 expected hits AntiAircraftGun fire in Omsk : 0/3 hits, 0.75 expected hits Germany roll dice for 1 germanAirTransport, 4 germanHeavyTanks, 3 germanMech.Infantrys, 1 germanMobileArtillery and 2 germanParatroopers in Omsk, round 2 : 3/10 hits, 3.42 expected hits Units damaged: 1 russianEntrenchment owned by the Russia Russia roll dice for 3 russianAntiAirGuns, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 2 russianInfantrys in Omsk, round 2 : 4/8 hits, 3.25 expected hits Units damaged: 4 germanHeavyTanks owned by the Germany 2 russianAntiAirGuns owned by the Russia lost in Omsk 4 germanHeavyTanks owned by the Germany lost in Omsk 4 germanHeavyTank-damageds owned by the Germany added in Omsk HvyTankFS fire in Omsk : 0/4 hits, 0.33 expected hits AntiAircraftGun fire in Omsk : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanAirTransport, 4 germanHeavyTank-damageds, 3 germanMech.Infantrys, 1 germanMobileArtillery and 2 germanParatroopers in Omsk, round 3 : 5/10 hits, 2.75 expected hits Russia roll dice for 1 russianAntiAirGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 2 russianInfantrys in Omsk, round 3 : 4/6 hits, 2.75 expected hits 2 russianInfantrys owned by the Russia, 1 russianCombatEngineer owned by the Russia, 1 russianArtillery owned by the Russia, 2 germanMech.Infantrys owned by the Germany, 2 germanParatroopers owned by the Germany and 1 russianAntiAirGun owned by the Russia lost in Omsk Germany roll dice for 1 germanAirTransport, 4 germanHeavyTank-damageds, 1 germanMech.Infantry and 1 germanMobileArtillery in Omsk, round 4 : 1/6 hits, 1.33 expected hits Russia roll dice for 1 russianEntrenchment in Omsk, round 4 : 0/1 hits, 0.50 expected hits 1 russianEntrenchment owned by the Russia lost in Omsk Some non-combat units are destroyed: Germany win, taking Omsk from Russia with 1 germanAirTransport, 4 germanHeavyTank-damageds, 1 germanMech.Infantry and 1 germanMobileArtillery remaining. Battle score for attacker is -26 Casualties for Russia: 3 russianAntiAirGuns, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 2 russianInfantrys Casualties for Germany: 4 germanHeavyTanks, 2 germanMech.Infantrys and 2 germanParatroopers Battle in Archangel Germany attack with 4 germanAdvancedNavalFighters, 3 germanHeavyTanks, 1 germanInfantry and 2 germanMobileArtillerys Russia defend with 1 Flagpole, 1 russianArtillery and 3 russianInfantrys HvyTankFS fire in Archangel : 1/3 hits, 0.75 expected hits 1 russianArtillery owned by the Russia lost in Archangel Germany roll dice for 4 germanAdvancedNavalFighters, 3 germanHeavyTanks, 1 germanInfantry and 2 germanMobileArtillerys in Archangel, round 2 : 4/10 hits, 4.17 expected hits Russia roll dice for 3 russianInfantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 germanHeavyTank owned by the Germany 3 russianInfantrys owned by the Russia lost in Archangel 1 germanHeavyTank owned by the Germany lost in Archangel 1 germanHeavyTank-damaged owned by the Germany added in Archangel Germany win, taking Archangel from Russia with 4 germanAdvancedNavalFighters, 2 germanHeavyTanks, 1 germanHeavyTank-damaged, 1 germanInfantry and 2 germanMobileArtillerys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianArtillery and 3 russianInfantrys Casualties for Germany: 1 germanHeavyTank Battle in Voronezh Germany attack with 1 germanArtillery and 2 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanArtillery and 2 germanInfantrys in Voronezh, round 2 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanArtillery and 2 germanInfantrys in Voronezh, round 3 : 1/3 hits, 0.67 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 3 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Voronezh Germany win, taking Voronezh from Russia with 1 germanArtillery and 2 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Smolensk Germany attack with 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank Russia defend with 1 Flagpole and 1 russianArtillery Germany roll dice for 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Russia roll dice for 1 russianArtillery in Smolensk, round 2 : 1/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany and 1 russianArtillery owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 1 germanInfantry, 1 germanMech.Infantry and 1 germanTank remaining. Battle score for attacker is 1 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianArtillery Battle in Eastern Finland Germany attack with 2 germanAdvancedNavalFighters and 2 germanInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Germany roll dice for 2 germanAdvancedNavalFighters and 2 germanInfantrys in Eastern Finland, round 2 : 2/4 hits, 1.17 expected hits Britain roll dice for 1 britishInfantry in Eastern Finland, round 2 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Eastern Finland Germany win, taking Eastern Finland from Britain with 2 germanAdvancedNavalFighters and 2 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 4 germanAdvancedNavalFighters moved from Archangel to Leningrad 2 germanAdvancedNavalFighters moved from Eastern Finland to Eastern Germany 2 germanAdvancedNavalFighters moved from Leningrad to Eastern Germany 1 germanAirTransport moved from Omsk to Stalingrad 2 Trucks and 2 germanInfantrys moved from Stalingrad to Omsk 1 germanInfantry and 1 germanMech.Infantry moved from Eastern Poland to Orel Kursk 1 germanInfantry moved from Belorussia to Pskov 2 Trucks and 2 germanInfantrys moved from Belorussia to Leningrad 1 Truck moved from Leningrad to Voronezh 1 Truck and 1 germanInfantry moved from Eastern Poland to Leningrad 1 Truck and 1 germanInfantry moved from Romania to Voronezh 1 Truck and 1 germanInfantry moved from Romania to Pskov 2 Trucks and 2 germanInfantrys moved from Romania to Orel Kursk 2 Materials and 1 Train moved from Berlin to Vichy France 1 germanAirTransport moved from Leningrad to Kharkov 1 germanAirTransport moved from Leningrad to Berlin 1 Train and 3 germanInfantrys moved from Eastern Germany to Vichy France 1 germanInfantry moved from Eastern Germany to Northern Germany 1 germanAirTransport moved from Leningrad to Hungary Slovakia 1 germanAirTransport moved from Leningrad to Romania 1 Train moved from Vichy France to Northern Germany 1 Train moved from Vichy France to Eastern Germany 2 Trains and 6 germanInfantrys moved from Northern Germany to Vichy France 1 Train moved from Vichy France to Eastern Germany 1 Train moved from Vichy France to Northern Germany 1 Truck moved from Leningrad to Eastern Poland 1 germanInfantry moved from Novgorod to Leningrad Purchase Units - Germany Germany buy 4 germanAdvancedSubmarines, 1 germanArtillery, 2 germanInfantrys, 4 germanParatroopers and 4 germanSubmarines; Remaining resources: 0 PUs; 144 techTokens; Place Units - Germany 4 germanSubmarines placed in 27 Sea Zone 4 germanAdvancedSubmarines placed in 27 Sea Zone 1 germanArtillery and 2 germanInfantrys placed in Stalingrad 2 germanParatroopers placed in Kharkov 2 germanParatroopers placed in Leningrad Turn Complete - Germany Germany collect 84 PUs; end with 84 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 87 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 90 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 93 PUs Units generate 12 techTokens; Germany end with 156 techTokens Some Units in Vichy France change ownership: 2 Materials and 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanArtillery and 1 germanEntrenchment; Remaining resources: 1 PUs; Place Units - VichyFrance Units in Vichy France being upgraded or consumed: 1 Material 1 germanArtillery and 1 germanEntrenchment placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 5 PUs; end with 6 PUs Some Units in Vichy France change ownership: 1 Material, 1 germanArtillery and 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanInfantrys placed in Hungary Slovakia 2 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 2 germanInfantrys Some Units in Romania change ownership: 2 germanInfantrys Turn Complete - Finland
Combat Hit Differential Summary :
HvyTankFS fire in Omsk : : -1.33 HvyTankFS fire in Archangel : : 0.25 Britain : -0.33 AntiAircraftGun fire in Omsk : : -1.00 Germany : 2.17 Russia : 2.50
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@colin over to china
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TripleA Turn Summary: Russia round 46
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 4,7,10,7,5,12 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover IncreasedTacticalBomberRange Politics - Russia Giving back territories to original owners Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianISBR4: Setting givesMovement to 5:russianStrategicBomber for unitAttachment attached to brazilianAirfield Trigger russianISBR4: Setting givesMovement to 4:russianAirTransport for unitAttachment attached to brazilianAirfield Trigger russianISBR1: Setting givesMovement to 5:russianStrategicBomber for unitAttachment attached to russianAirfield Trigger russianISBR1: Setting givesMovement to 4:russianAirTransport for unitAttachment attached to russianAirfield Trigger russianISBR6: Setting givesMovement to 5:russianStrategicBomber for unitAttachment attached to swedishAirfield Trigger russianISBR6: Setting givesMovement to 4:russianAirTransport for unitAttachment attached to swedishAirfield Trigger russianISBR5: Setting givesMovement to 5:russianStrategicBomber for unitAttachment attached to spanishAirfield Trigger russianISBR5: Setting givesMovement to 4:russianAirTransport for unitAttachment attached to spanishAirfield Trigger russianISBR8: Setting givesMovement to 5:russianStrategicBomber for unitAttachment attached to chineseAirfield Trigger russianISBR8: Setting givesMovement to 4:russianAirTransport for unitAttachment attached to chineseAirfield Trigger russianISBR7: Setting givesMovement to 5:russianStrategicBomber for unitAttachment attached to turkishAirfield Trigger russianISBR7: Setting givesMovement to 4:russianAirTransport for unitAttachment attached to turkishAirfield Trigger russianISBR2: Setting givesMovement to 5:russianStrategicBomber for unitAttachment attached to britishAirfield Trigger russianISBR2: Setting givesMovement to 4:russianAirTransport for unitAttachment attached to britishAirfield Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianISBR3: Setting givesMovement to 5:russianStrategicBomber for unitAttachment attached to americanAirfield Trigger russianISBR3: Setting givesMovement to 4:russianAirTransport for unitAttachment attached to americanAirfield Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Moscow to Novgorod Russia take Novgorod from Germany 1 russianInfantry moved from Vologda to Eastern Karelia Russia take Eastern Karelia from Germany 1 russianInfantry moved from Urals to Nenetsia Russia take Nenetsia from Germany 2 russianArtillerys moved from Murmansk to Western Karelia Russia take Western Karelia from Finland 1 russianArtillery and 4 russianInfantrys moved from Volgarod to Sverdlovsk Combat - Russia Battle in Sverdlovsk Russia attack with 1 russianArtillery and 4 russianInfantrys Italy defend with 1 Flagpole and 2 italianParatroopers Russia roll dice for 1 russianArtillery and 4 russianInfantrys in Sverdlovsk, round 2 : 0/5 hits, 1.00 expected hits Italy roll dice for 2 italianParatroopers in Sverdlovsk, round 2 : 1/2 hits, 0.83 expected hits 1 russianInfantry owned by the Russia lost in Sverdlovsk Russia roll dice for 1 russianArtillery and 3 russianInfantrys in Sverdlovsk, round 3 : 1/4 hits, 0.83 expected hits Italy roll dice for 2 italianParatroopers in Sverdlovsk, round 3 : 2/2 hits, 0.83 expected hits 2 russianInfantrys owned by the Russia and 1 italianParatrooper owned by the Italy lost in Sverdlovsk Russia roll dice for 1 russianArtillery and 1 russianInfantry in Sverdlovsk, round 4 : 0/2 hits, 0.50 expected hits Italy roll dice for 1 italianParatrooper in Sverdlovsk, round 4 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianArtillery and 1 russianInfantry in Sverdlovsk, round 5 : 1/2 hits, 0.50 expected hits Italy roll dice for 1 italianParatrooper in Sverdlovsk, round 5 : 1/1 hits, 0.42 expected hits 1 russianInfantry owned by the Russia and 1 italianParatrooper owned by the Italy lost in Sverdlovsk Russia win, taking Sverdlovsk from Italy with 1 russianArtillery remaining. Battle score for attacker is -4 Casualties for Russia: 4 russianInfantrys Casualties for Italy: 2 italianParatroopers Non Combat Move - Russia Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 Train moved from Urals to Moscow 2 Materials, 1 Train and 1 russianAntiAirGun moved from Moscow to Urals 1 russianCombatEngineer moved from Volgarod to Urals 1 russianCombatEngineer moved from Vologda to Urals 2 russianAntiTankGuns moved from Volgarod to Urals 2 russianAntiTankGuns moved from Volgarod to Vologda 1 russianAntiTankGun moved from Volgarod to Moscow 1 Truck moved from Vologda to Urals 1 russianInfantry moved from Kazahk to Novosibirsk 1 russianArtillery moved from Vologda to Volgarod 1 russianInfantry moved from Volgarod to Vologda Purchase Units - Russia Russia buy 1 russianAntiAirGun, 3 russianAntiTankGuns, 1 russianEntrenchment, 1 russianFortification and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Urals being upgraded or consumed: 2 Materials and 1 russianEntrenchment 1 russianEntrenchment, 1 russianFortification and 3 russianInfantrys placed in Urals 3 russianAntiTankGuns placed in Novosibirsk 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Volgarod 1 russianAntiAirGun and 3 russianInfantrys placed in Moscow Activate Technology - Russia Russia activating IncreasedTacticalBomberRange Trigger russianITBR1: Setting givesMovement to 4:russianTacticalBomber for unitAttachment attached to russianAirfield Turn Complete - Russia Russia collect 35 PUs; end with 35 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 38 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 41 PUs Units generate 6 techTokens; Russia end with 6 techTokens
Combat Hit Differential Summary :
Italy : 1.50 Russia : -0.83
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@ubernaut back to you
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TripleA Turn Summary: Thailand round 46
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Trigger japaneseaTAM: Japan gains access to AdvancedMechanization Japan spend 0 on tech rolls Japan roll 11,2,12,10,9,8,8,8,11 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover AdvancedMechanization Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseArtillery and 3 japaneseParatroopers moved from Irkutsk to Kansk Japan take Kansk from Russia 1 japaneseAlpineInfantry moved from Western Evenki to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseHeavyTank and 1 japaneseInfantry moved from Peking to Shansi 1 japaneseAdvancedNavalFighter moved from Japan to Shantung 1 japaneseInfantry moved from Peking to Shantung 1 japaneseInfantry moved from Peking to Shansi 2 japaneseAdvancedNavalFighters moved from Manchuria to Shantung Combat - Japan Japan creates battle in territory 97 Sea Zone Japan creates battle in territory 98 Sea Zone Japan creates battle in territory 99 Sea Zone Battle in Shansi Japan attack with 1 japaneseHeavyTank and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseHeavyTank and 2 japaneseInfantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits China roll dice for 1 chineseInfantry in Shansi, round 2 : 1/1 hits, 0.25 expected hits Units damaged: 1 japaneseHeavyTank owned by the Japan 1 chineseInfantry owned by the China lost in Shansi 1 japaneseHeavyTank owned by the Japan lost in Shansi 1 japaneseHeavyTank-damaged owned by the Japan added in Shansi Japan win, taking Shansi from China with 1 japaneseHeavyTank-damaged and 2 japaneseInfantrys remaining. Battle score for attacker is -7 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseHeavyTank Battle in Shantung Japan attack with 3 japaneseAdvancedNavalFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 3 japaneseAdvancedNavalFighters and 1 japaneseInfantry in Shantung, round 2 : 1/4 hits, 1.92 expected hits China roll dice for 1 chineseInfantry in Shantung, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Shantung Japan win, taking Shantung from China with 3 japaneseAdvancedNavalFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 2 Trucks, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Manchuria to Far Eastern Republic 2 japaneseAirTransports and 4 japaneseInfantrys moved from Manchuria to Far Eastern Republic 2 japaneseAirTransports moved from Far Eastern Republic to Japan 2 Materials and 1 japaneseAirTransport moved from Japan to Manchuria 1 japaneseAirTransport moved from Manchuria to Japan 1 japaneseHeavyTank moved from Korea to Peking 1 japaneseAdvancedNavalFighter moved from Shantung to Peking 2 japaneseAdvancedNavalFighters moved from Shantung to Manchuria 1 Train moved from Manchuria to Korea 1 Train and 3 japaneseInfantrys moved from Korea to Peking 1 Train moved from Peking to Manchuria 1 japaneseAirTransport and 2 japaneseInfantrys moved from Japan to Korea 2 Trucks moved from Japan to Tokyo 2 Materials and 2 Trucks moved from Tokyo to Japan 1 japaneseInfantry moved from Tokyo to Japan 1 japaneseAirTransport moved from Korea to Tokyo Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter, 1 japaneseCombatEngineer, 1 japaneseHeavyTank and 5 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseHeavyTank placed in Korea 2 japaneseInfantrys placed in Peking 1 japaneseCombatEngineer and 3 japaneseInfantrys placed in Tokyo 1 japaneseAdvancedNavalFighter placed in Japan Activate Technology - Japan Japan activating AdvancedMechanization Trigger japaneseAdvMech: Setting attack to 5 for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAdvMech: Setting receivesAbilityWhenWith cleared for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAdvMech: Setting canBlitz to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAdvMech2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseMobileArtillery} with name:supportAttachmentArtilleryjapanesemobadvm Trigger japaneseAdvMech2: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseMobileArtillery} with name:supportAttachmentArtilleryjapanesemobadvt Turn Complete - Japan Japan collect 33 PUs; end with 33 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 36 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 39 PUs Units generate 6 techTokens; Japan end with 6 techTokens Some Units in Manchuria change ownership: 2 Materials and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseEntrenchment, 1 japaneseFortification and 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria Units in Manchuria being upgraded or consumed: 2 Materials and 1 japaneseEntrenchment 1 japaneseEntrenchment, 1 japaneseFortification and 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 2 japaneseCombatEngineers and 3 japaneseInfantrys Turn Complete - Thailand
Combat Hit Differential Summary :
Japan : -0.92 China : 0.50
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@colin over to china/uk
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TripleA Turn Summary: Australia round 46
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 45 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 28 PUs Preparing Ambushes - India India collect 0 PUs; end with 41 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 24 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 6,8,11,5,5,12,9,1,7 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover ImprovedMechanization Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 11 britishMarines moved from Finland to Eastern Finland 3 britishArtillerys, 1 britishCombatEngineer, 1 britishInfantry, 5 britishMarines and 2 britishMech.Infantrys moved from Northern Finland to Eastern Finland 1 britishAdvancedFighter moved from Finland to Eastern Finland 4 britishParatroopers moved from Finland to Eastern Finland 1 britishCombatEngineer moved from Finland to Eastern Finland Combat - Britain Battle in Eastern Finland Britain attack with 1 britishAdvancedFighter, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishInfantry, 16 britishMarines, 2 britishMech.Infantrys and 4 britishParatroopers Germany defend with 1 Flagpole and 2 germanInfantrys Britain roll dice for 1 britishAdvancedFighter, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishInfantry, 16 britishMarines, 2 britishMech.Infantrys and 4 britishParatroopers in Eastern Finland, round 2 : 10/29 hits, 6.92 expected hits Finland roll dice for 2 germanInfantrys in Eastern Finland, round 2 : 0/2 hits, 0.67 expected hits 2 germanInfantrys owned by the Germany lost in Eastern Finland Britain win, taking Eastern Finland from Finland with 1 britishAdvancedFighter, 3 britishArtillerys, 2 britishCombatEngineers, 1 britishInfantry, 16 britishMarines, 2 britishMech.Infantrys and 4 britishParatroopers remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 1 britishAdvancedFighter moved from Eastern Finland to Northern Finland 2 britishFighters and 1 britishNavalFighter moved from Central Britain to Northern Finland 2 britishNavalFighters moved from Ontario to Central Britain 1 Material, 5 britishAirTransports, 4 britishInfantrys, 1 britishMarine and 4 britishParatroopers moved from London to Finland 1 britishAirTransport moved from Finland to London 1 Train moved from Central Norway to Norway 1 Train and 2 britishMech.Infantrys moved from Norway to Northern Finland 1 Train moved from Northern Finland to Central Norway 2 Trucks and 2 britishInfantrys moved from Central Norway to Northern Finland 2 Trucks moved from Northern Finland to Northern Norway 2 britishInfantrys moved from Northern Norway to Northern Finland 1 britishCombatEngineer moved from Eastern South Africa to Cape Town 1 Material and 1 Truck moved from Western Madras to Bombay 1 Train and 1 britishCombatEngineer moved from Thailand to Bombay 1 Train moved from New Dehli to Calcutta 3 Materials and 1 Train moved from Calcutta to Bombay 1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Bengal to New Dehli 2 britishArtillerys and 1 britishInfantry moved from New Dehli to Bombay 1 britishTransport moved from 79 Sea Zone to 73 Sea Zone 1 britishTransport moved from 84 Sea Zone to 75 Sea Zone 2 britishTanks moved from Southern Iran to Iraq 2 britishArtillerys and 1 britishInfantry moved from Bombay to 74 Sea Zone 2 britishArtillerys and 1 britishInfantry moved from 74 Sea Zone to Iraq 1 britishTransport moved from 75 Sea Zone to 74 Sea Zone 1 britishArtillery and 5 britishInfantrys moved from Northern Iran to Iraq 3 britishInfantrys moved from Eastern Iran to Southern Iran 1 britishBattleship moved from 149 Sea Zone to 93 Sea Zone 3 britishInfantrys moved from Borneo to 93 Sea Zone 1 britishDestroyer, 3 britishInfantrys and 1 britishTransport moved from 93 Sea Zone to 96 Sea Zone 3 britishInfantrys moved from 96 Sea Zone to Luzon 1 britishTransport moved from 96 Sea Zone to 128 Sea Zone 2 britishArtillerys and 1 britishInfantry moved from Brunei to 128 Sea Zone 2 britishArtillerys, 1 britishInfantry and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone 2 britishArtillerys and 1 britishInfantry moved from 96 Sea Zone to Luzon 3 britishTransports moved from 96 Sea Zone to 93 Sea Zone 1 britishArtillery moved from Java to 148 Sea Zone 1 britishArtillery and 1 britishTransport moved from 148 Sea Zone to 93 Sea Zone 1 britishArtillery moved from 93 Sea Zone to Brunei 1 britishTransport moved from 148 Sea Zone to 84 Sea Zone 1 britishInfantry moved from Burma to Bengal 1 britishAntiAirGun, 1 britishArtillery and 3 britishInfantrys moved from Morrocco to 43 Sea Zone 1 britishAntiAirGun, 1 britishArtillery and 3 britishInfantrys moved from 43 Sea Zone to Gibraltar 1 Truck moved from Bombay to Calcutta Purchase Units - Britain Britain buy 5 britishCruisers, 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 3 britishCruisers placed in 28 Sea Zone 2 britishCruisers placed in 28 Sea Zone Units in Finland being upgraded or consumed: 1 Material 1 britishEntrenchment placed in Finland 1 britishInfantry placed in London Activate Technology - Britain Britain activating ImprovedMechanization Trigger russianITBR2: Setting givesMovement to 4:russianTacticalBomber for unitAttachment attached to britishAirfield Trigger britishImpMech: Setting defense to 4 for unitAttachment attached to britishMech.Infantry Trigger britishImpMech: Setting receivesAbilityWhenWith to canBlitz:britishTank for unitAttachment attached to britishMech.Infantry Turn Complete - Britain Britain collect 56 PUs; end with 56 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 59 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 62 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 63 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 64 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Bombay change ownership: 6 Materials and 2 britishCombatEngineers Some Units in British Columbia change ownership: 1 britishCombatEngineer Some Units in Calcutta change ownership: 1 Material Some Units in Cape Town change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishNavalFighter; Remaining resources: 4 PUs; Place Units - Canada 1 britishNavalFighter placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 19 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishNavalFighter Some Units in British Columbia change ownership: 1 britishCombatEngineer Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 3 britishArtillerys, 5 britishInfantrys, 2 britishMarines and 2 britishMech.Infantrys; Remaining resources: 0 PUs; Place Units - ExiledAllies 1 britishArtillery, 1 britishInfantry and 1 britishMarine placed in Borneo 1 britishArtillery, 1 britishInfantry and 1 britishMarine placed in Java 1 britishArtillery and 1 britishInfantry placed in Morrocco 2 britishMech.Infantrys placed in Norway 2 britishInfantrys placed in Central Norway Turn Complete - ExiledAllies ExiledAllies collect 47 PUs; end with 47 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 45 PUs Units Change Ownership Some Units in Borneo change ownership: 1 britishArtillery, 1 britishInfantry and 1 britishMarine Some Units in Central Norway change ownership: 2 britishInfantrys Some Units in Java change ownership: 1 britishArtillery, 1 britishInfantry and 1 britishMarine Some Units in Morrocco change ownership: 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry Some Units in Norway change ownership: 2 britishMech.Infantrys Purchase Units - SouthAfrica SouthAfrica buy 1 britishFactory; Remaining resources: 27 PUs; Place Units - SouthAfrica Units in Cape Town being upgraded or consumed: 3 Materials 1 britishFactory placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 34 PUs Some Units in Cape Town change ownership: 1 britishCombatEngineer Purchase Units - India India buy 2 Materials, 1 britishArtillery, 1 britishBarracks, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 15 PUs; Place Units - India Units in Bombay being upgraded or consumed: 3 Materials 1 britishArtillery, 1 britishBarracks, 1 britishMech.Infantry and 1 britishTank placed in Bombay 2 Materials placed in Calcutta Turn Complete - India India collect 13 PUs; end with 28 PUs Units Change Ownership Some Units in Bombay change ownership: 3 Materials, 1 britishArtillery, 2 britishCombatEngineers, 1 britishMech.Infantry and 1 britishTank Some Units in Calcutta change ownership: 3 Materials Purchase Units - Australia Australia buy 1 britishHull and 1 britishNavalFighter; Remaining resources: 1 PUs; Place Units - Australia 1 britishNavalFighter placed in New South Wales 1 britishHull placed in 149 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 18 PUs Some Units in New South Wales change ownership: 1 britishNavalFighter
Combat Hit Differential Summary :
Finland : -0.67 Britain : 3.08
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@ubernaut no real battles, back to you
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TripleA Move Summary: Italy round 46
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Research Technology - Italy Italy spend 0 on tech rolls Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 2 italianParatroopers moved from Northern Kazahk to Sverdlovsk 1 italianAirTransport and 2 italianParatroopers moved from Singkiang to Sverdlovsk 1 italianInfantry moved from Southern Caucasus to Northern Iran Italy take Northern Iran from Russia 1 italianInfantry moved from Singkiang to Kazahk Italy take Kazahk from Russia 1 italianInfantry moved from Singkiang to Uzbek Italy take Uzbek from Russia 4 italianAlpineInfantrys and 4 italianInfantrys moved from Singkiang to Kashi 1 italianArtillery moved from Singkiang to Kashi
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@colin small mountain battle
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TripleA Turn Summary: Italy round 46
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 2,2,11,3,7,1,10,9,8,7,11,7,5,9,2,6,11,8,1,9,4,8,2,2 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianParatroopers moved from Northern Kazahk to Sverdlovsk 1 italianAirTransport and 2 italianParatroopers moved from Singkiang to Sverdlovsk 1 italianInfantry moved from Southern Caucasus to Northern Iran Italy take Northern Iran from Russia 1 italianInfantry moved from Singkiang to Kazahk Italy take Kazahk from Russia 1 italianInfantry moved from Singkiang to Uzbek Italy take Uzbek from Russia 4 italianAlpineInfantrys and 4 italianInfantrys moved from Singkiang to Kashi 1 italianArtillery moved from Singkiang to Kashi Combat - Italy Italy creates battle in territory 48 Sea Zone Battle in Kashi Italy attack with 4 italianAlpineInfantrys, 1 italianArtillery and 4 italianInfantrys China defend with 1 Flagpole, 2 chineseAlpineInfantrys and 2 chineseArtillerys Italy roll dice for 4 italianAlpineInfantrys, 1 italianArtillery and 4 italianInfantrys in Kashi, round 2 : 1/9 hits, 2.25 expected hits China roll dice for 2 chineseAlpineInfantrys and 2 chineseArtillerys in Kashi, round 2 : 1/4 hits, 1.83 expected hits 1 chineseArtillery owned by the China and 1 italianInfantry owned by the Italy lost in Kashi Italy roll dice for 4 italianAlpineInfantrys, 1 italianArtillery and 3 italianInfantrys in Kashi, round 3 : 0/8 hits, 2.17 expected hits China roll dice for 2 chineseAlpineInfantrys and 1 chineseArtillery in Kashi, round 3 : 2/3 hits, 1.33 expected hits 2 italianInfantrys owned by the Italy lost in Kashi Italy roll dice for 4 italianAlpineInfantrys, 1 italianArtillery and 1 italianInfantry in Kashi, round 4 : 1/6 hits, 2.00 expected hits China roll dice for 2 chineseAlpineInfantrys and 1 chineseArtillery in Kashi, round 4 : 2/3 hits, 1.33 expected hits 1 italianAlpineInfantry owned by the Italy, 1 italianInfantry owned by the Italy and 1 chineseAlpineInfantry owned by the China lost in Kashi 1 italianArtillery owned by the Italy and 3 italianAlpineInfantrys owned by the Italy retreated to Singkiang China win with 1 chineseAlpineInfantry and 1 chineseArtillery remaining. Battle score for attacker is -8 Casualties for Italy: 1 italianAlpineInfantry and 4 italianInfantrys Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in Sverdlovsk Italy attack with 1 italianAirTransport and 4 italianParatroopers Russia defend with 1 Flagpole and 1 russianArtillery Italy roll dice for 1 italianAirTransport and 4 italianParatroopers in Sverdlovsk, round 2 : 1/5 hits, 1.00 expected hits Russia roll dice for 1 russianArtillery in Sverdlovsk, round 2 : 0/1 hits, 0.33 expected hits 1 russianArtillery owned by the Russia lost in Sverdlovsk Italy win, taking Sverdlovsk from Russia with 1 italianAirTransport and 4 italianParatroopers remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianArtillery Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 4 italianAdvancedNavalFighters moved from Sicily to Rome 2 italianAdvancedNavalFighters moved from Sardinia to Rome 1 italianCombatEngineer moved from Sardinia to 46 Sea Zone 1 italianCombatEngineer moved from 46 Sea Zone to Southern Italy 2 Materials and 1 italianAirTransport moved from Rome to Cairo 3 italianInfantrys, 2 italianMarines, 2 italianMech.Infantrys and 2 italianTanks moved from Sinai to Cairo 2 italianAirTransports, 2 italianInfantrys and 2 italianParatroopers moved from Southern Italy to Cairo 1 italianAirTransport, 1 italianCombatEngineer and 1 italianInfantry moved from Rome to Cairo 1 italianAirTransport moved from Cairo to Southern Italy 1 italianInfantry moved from Altay to Singkiang 1 italianAirTransport and 2 italianAlpineInfantrys moved from Singkiang to Southern Caucasus 1 Truck and 1 italianAntiAirGun moved from Singkiang to Western Kazahk 1 italianAlpineInfantry, 2 italianCombatEngineers, 1 italianInfantry and 1 italianMarine moved from Singkiang to Uzbek 2 italianAirTransports, 1 italianCombatEngineer, 1 italianInfantry and 2 italianParatroopers moved from Southern Caucasus to Cairo 1 italianAirTransport moved from Sverdlovsk to Southern Caucasus 2 italianInfantrys moved from Rome to Southern Italy 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone 1 italianTransport moved from 48 Sea Zone to 44 Sea Zone Purchase Units - Italy Italy buy 1 italianAdvancedNavalFighter, 2 italianAdvancedSubmarines, 1 italianAntiAirGun, 2 italianAntiTankGuns, 1 italianEntrenchment, 1 italianFortification and 3 italianInfantrys; Remaining resources: 0 PUs; 24 techTokens; Place Units - Italy 3 italianInfantrys placed in Southern Caucasus Units in Cairo being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianAntiAirGun, 2 italianAntiTankGuns, 1 italianEntrenchment and 1 italianFortification placed in Cairo 2 italianAdvancedSubmarines placed in 47 Sea Zone 1 italianAdvancedNavalFighter placed in Northern Italy Turn Complete - Italy Italy collect 50 PUs; end with 50 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 53 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 56 PUs Units generate 12 techTokens; Italy end with 36 techTokens
Combat Hit Differential Summary :
China : 0.50 Italy : -4.42 Russia : -0.33
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@colin back to usa
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TripleA Turn Summary: Usa round 46
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 46 Research Technology - Usa Trigger americanaTAR: Usa gains access to AdvancedRockets Usa spend 0 on tech rolls Usa roll 9,4,6,7,12,11,8,3,3 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover AdvancedRockets Combat Move - Usa Trigger americanImpRockR5: Setting givesMovement to 3:americanRocket for unitAttachment attached to britishAirfield Trigger americanImpRockR9: Setting givesMovement to 3:americanRocket for unitAttachment attached to brazilianAirfield Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanImpRockR7: Setting givesMovement to 3:americanRocket for unitAttachment attached to russianAirfield Trigger americanImpRockR12: Setting givesMovement to 3:americanRocket for unitAttachment attached to turkishAirfield Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanImpRockR11: Setting givesMovement to 3:americanRocket for unitAttachment attached to swedishAirfield Trigger americanImpRockR10: Setting givesMovement to 3:americanRocket for unitAttachment attached to spanishAirfield Trigger americanImpRockR4: Setting givesMovement to 3:americanRocket for unitAttachment attached to chineseAirfield Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 1 unit repaired. 1 americanCarrier-damaged owned by the Usa removed in 96 Sea Zone 1 americanCarrier owned by the Usa added in 96 Sea Zone Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanMech.Infantry moved from Cyrenaica to Al Kufrah Usa take Tobruk from Italy Egypt take Al Kufrah from Italy 1 americanArtillery, 1 americanHeavyTank, 8 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 1 americanTank moved from Cyrenaica to Al Kufrah Combat - Usa Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 2 americanTransports moved from 101 Sea Zone to 103 Sea Zone 1 americanInfantry, 1 americanMarine, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Alaska to 103 Sea Zone 1 americanInfantry, 1 americanMarine, 1 americanMech.Infantry, 1 americanMobileArtillery and 2 americanTransports moved from 103 Sea Zone to 101 Sea Zone 1 americanInfantry, 1 americanMarine, 1 americanMech.Infantry and 1 americanMobileArtillery moved from 101 Sea Zone to Soviet Far East 3 americanAirTransports moved from Southern Algeria to Morrocco 2 americanArtillerys, 2 americanInfantrys and 2 americanMarines moved from Morrocco to 43 Sea Zone 1 americanCarrier and 1 americanNavalFighter moved from 61 Sea Zone to 43 Sea Zone 1 Truck moved from Northern Spain to Madrid 1 Truck moved from Southern Spain to Madrid 3 Materials and 3 Trucks moved from Madrid to Northern Spain 1 Truck moved from Northern Spain to Madrid 1 Truck and 1 americanAntiAirGun moved from Madrid to Southern Spain 2 Trucks moved from Northern Spain to Madrid 3 americanHeavyTanks moved from New York to 30 Sea Zone 1 americanArtillery and 1 americanInfantry moved from Washington to 30 Sea Zone 1 americanArtillery, 3 americanHeavyTanks, 1 americanInfantry and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery, 3 americanHeavyTanks and 1 americanInfantry moved from 39 Sea Zone to Azores 1 americanAdvancedNavalFighter moved from New York to Southern Spain 1 americanNavalFighter moved from 43 Sea Zone to Southern Spain 1 americanAdvancedNavalFighter moved from Morrocco to Southern Spain 2 americanParatroopers moved from Madrid to Southern Spain 2 americanParatroopers moved from Northern Spain to Southern Spain 1 americanMarine moved from Southern Spain to Northern Spain 1 americanCombatEngineer moved from Southern Spain to Madrid 4 americanInfantrys moved from Southern Spain to Northern Spain 2 americanArtillerys moved from Southern Spain to Northern Spain 2 americanArtillerys, 2 americanInfantrys and 2 americanMarines moved from 43 Sea Zone to Southern Spain 1 americanArtillery and 1 americanCombatEngineer moved from Madrid to Northern Spain 2 americanTransports moved from 96 Sea Zone to 127 Sea Zone 1 americanCombatEngineer and 2 americanMarines moved from Phillippines to 127 Sea Zone 3 americanInfantrys moved from Phillippines Islands to 127 Sea Zone 1 americanCombatEngineer, 3 americanInfantrys, 2 americanMarines and 2 americanTransports moved from 127 Sea Zone to 96 Sea Zone 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines moved from 96 Sea Zone to Luzon 1 americanAdvancedNavalFighter moved from Hawaiian Islands to 96 Sea Zone 2 americanNavalFighters moved from Luzon to 96 Sea Zone 1 Material and 1 Truck moved from Western US to Los Angeles 1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands 3 Materials moved from Washington to 30 Sea Zone 3 Materials and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 2 americanTransports moved from 61 Sea Zone to 39 Sea Zone Purchase Units - Usa Usa buy 2 americanAdvancedNavalFighters, 2 americanAlpineInfantrys, 1 americanAntiAirGun, 2 americanDestroyers, 1 americanFactory, 2 americanInfantrys, 5 americanMarines, 1 americanMech.Infantry, 1 americanMobileArtillery and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanDestroyer and 1 americanTransport placed in 96 Sea Zone 2 americanMarines placed in Phillippines 1 americanMech.Infantry and 1 americanMobileArtillery placed in Alaska 2 americanInfantrys placed in Western US 2 americanAlpineInfantrys and 1 americanAntiAirGun placed in Madrid Units in Northern Spain being upgraded or consumed: 3 Materials 1 americanFactory placed in Northern Spain 3 americanMarines placed in Southeastern US 1 americanAdvancedNavalFighter placed in New York 1 americanAdvancedNavalFighter placed in Los Angeles 1 americanDestroyer placed in 36 Sea Zone Activate Technology - Usa Usa activating AdvancedRockets Trigger russianITBR3: Setting givesMovement to 4:russianTacticalBomber for unitAttachment attached to americanAirfield Turn Complete - Usa Usa collect 94 PUs; end with 94 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
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@ubernaut nothing to do again