TWW 3.0.0.4 ubernaut (ax) vs colin (al)



  • TripleA Turn Summary: Russia round 36

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 36
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia roll 9,5,2,2,9,7,11,3,8,3,1,12 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover ImprovedTacticalBombers
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            1 unit repaired.
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianMech.Infantry moved from Northern Iran to Syria
                  Britain take Iraq from Germany
                  ExiledAllies take Syria from VichyFrance
    
        Combat - Russia
    
        Non Combat Move - Russia
            Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
            Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger russianAP2: Russia has 1 Material placed in Moscow
            Trigger russianProd1: Russia has 1 Material placed in Moscow
            1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer and 5 russianInfantrys moved from Sverdlovsk to Volgarod
            1 Train and 2 russianInfantrys moved from Urals to Novosibirsk
            1 Train moved from Novosibirsk to Sverdlovsk
            1 Train and 1 russianAntiAirGun moved from Sverdlovsk to Volgarod
            1 russianInfantry moved from Urals to Vologda
            1 russianCombatEngineer moved from Volgarod to Vologda
            1 Truck moved from Urals to Moscow
            1 Material and 1 Truck moved from Moscow to Volgarod
            1 russianInfantry moved from Volgarod to Vologda
            5 russianInfantrys moved from Volgarod to Moscow
            1 russianArtillery moved from Volgarod to Vologda
            2 russianFighters moved from Urals to Volgarod
            1 Truck moved from Urals to Moscow
            1 Truck and 1 russianAntiAirGun moved from Moscow to Vologda
            1 russianAntiTankGun moved from Volgarod to Vologda
            1 russianInfantry moved from Volgarod to Moscow
            2 russianFighters moved from Volgarod to Moscow
            1 russianInfantry moved from Omsk to Northern Kazahk
            2 russianFighters moved from Moscow to Volgarod
    
        Purchase Units - Russia
            Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianEntrenchments and 11 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russia
            1 russianAntiAirGun placed in Novosibirsk
            Units in Moscow being upgraded or consumed: 1 Material
            1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment and 2 russianInfantrys placed in Moscow
            Units in Volgarod being upgraded or consumed: 1 Material
            1 russianEntrenchment and 3 russianInfantrys placed in Volgarod
            2 russianInfantrys placed in Vologda
            3 russianInfantrys placed in Urals
            1 russianInfantry placed in Omsk
    
        Activate Technology - Russia
            Russia activating ImprovedTacticalBombers
            triggerAttachmenrussianImpTB1: Setting attack to 7 for unitAttachment attached to russianTacticalBomber
            triggerAttachmenrussianImpTB1: Setting airAttack to 4 for unitAttachment attached to russianTacticalBomber
            triggerAttachmenrussianImpTB2: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianTacticalBomber} with name:supportAttachmentTacBombImprussian
    
        Turn Complete - Russia
            Russia collect 32 PUs; end with 32 PUs
            Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 38 PUs
            Units generate 6 techTokens; Russia end with 6 techTokens
    

    Combat Hit Differential Summary :

    Savegame



  • @ubernaut didn't have any combat so you're up whenever you have time



  • @colin maybe later today but could be tomorrow morning



  • @colin but definitely not while you're still up today.



  • TripleA Move Summary: Japan round 36

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 36
    
        Research Technology - Japan
            Japan spend 0 on tech rolls
            Japan removing all Technology Tokens after successful research.
            Japan discover AdvancedSubmarines
    
        Combat Move - Japan
            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                Some non-combat units are destroyed: 
            1 japaneseInfantry moved from Manchuria to Chahar
                  Manchuria take Chahar from China
            1 japaneseInfantry moved from Peking to Shansi
                  Japan take Shansi from China
            3 japaneseInfantrys moved from Shanghai to Shantung
            2 japaneseInfantrys moved from Peking to Shantung
            1 japaneseInfantry moved from Shanghai to Shantung
            1 japaneseInfantry moved from Eastern Siberia to Northern Siberia
                  Japan take Northern Siberia from Russia
            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
            1 japaneseAdvancedNavalFighter moved from Shanghai to Shantung
            1 japaneseAdvancedNavalFighter moved from Peking to Shantung
            1 japaneseAdvancedNavalFighter moved from Korea to Shantung
            1 japaneseAdvancedNavalFighter moved from Manchuria to Shantung
            1 japaneseAirTransport and 2 japaneseParatroopers moved from Northern Manchuria to Kamchatka
            1 japaneseAlpineInfantry moved from Soviet Far East to Kamchatka
            1 japaneseAdvancedFighter moved from Manchuria to Shantung
            1 japaneseAdvancedNavalFighter moved from Japan to Kamchatka
            2 japaneseAdvancedNavalFighters moved from Japan to Shantung
    

    Savegame



  • @colin bit of a late start today but we got some battle if you are around 🙂



  • @ubernaut sorry there was a soccer tournament and I didn't think it would go nearly as long as it did. Im going to bed now but Ill be around tomorrow



  • @colin cool 🙂



  • @ubernaut hey there up and ready for battle over here 🙂



  • TripleA Turn Summary: Thailand round 36

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 36
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 10 PUs
    
        Research Technology - Japan
            Japan spend 0 on tech rolls
                Japan roll 4,6,10,8,5,6,3,12,2,2,5,5,2,7,3,12,1,7 and gets 2 hits
            Japan removing all Technology Tokens after successful research.
            Japan discover AdvancedSubmarines
    
        Combat Move - Japan
            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                Some non-combat units are destroyed: 
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseInfantry moved from Manchuria to Chahar
                  Manchuria take Chahar from China
            1 japaneseInfantry moved from Peking to Shansi
                  Japan take Shansi from China
            3 japaneseInfantrys moved from Shanghai to Shantung
            2 japaneseInfantrys moved from Peking to Shantung
            1 japaneseInfantry moved from Shanghai to Shantung
            1 japaneseInfantry moved from Eastern Siberia to Northern Siberia
                  Japan take Northern Siberia from Russia
            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
            1 japaneseAdvancedNavalFighter moved from Shanghai to Shantung
            1 japaneseAdvancedNavalFighter moved from Peking to Shantung
            1 japaneseAdvancedNavalFighter moved from Korea to Shantung
            1 japaneseAdvancedNavalFighter moved from Manchuria to Shantung
            1 japaneseAirTransport and 2 japaneseParatroopers moved from Northern Manchuria to Kamchatka
            1 japaneseAlpineInfantry moved from Soviet Far East to Kamchatka
            1 japaneseAdvancedFighter moved from Manchuria to Shantung
            1 japaneseAdvancedNavalFighter moved from Japan to Kamchatka
            2 japaneseAdvancedNavalFighters moved from Japan to Shantung
    
        Combat - Japan
            Battle in Shantung
                Japan attack with 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 6 japaneseInfantrys and 2 japaneseParatroopers
                China defend with 1 Flagpole, 6 chineseArtillerys, 3 chineseInfantrys and 1 chineseTank
                    Japan roll dice for 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 6 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 8/16 hits, 5.67 expected hits
                    China roll dice for 6 chineseArtillerys, 3 chineseInfantrys and 1 chineseTank in Shantung, round 2 : 6/10 hits, 3.42 expected hits
                    5 chineseArtillerys owned by the China, 3 chineseInfantrys owned by the China and 6 japaneseInfantrys owned by the Japan lost in Shantung
                    Japan roll dice for 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters, 1 japaneseAirTransport and 2 japaneseParatroopers in Shantung, round 3 : 9/10 hits, 4.67 expected hits
                    China roll dice for 1 chineseArtillery and 1 chineseTank in Shantung, round 3 : 2/2 hits, 0.75 expected hits
                    2 japaneseParatroopers owned by the Japan, 1 chineseArtillery owned by the China and 1 chineseTank owned by the China lost in Shantung
                Japan win with 1 japaneseAdvancedFighter, 6 japaneseAdvancedNavalFighters and 1 japaneseAirTransport remaining. Battle score for attacker is 13
                Casualties for Japan: 6 japaneseInfantrys and 2 japaneseParatroopers
                Casualties for China: 6 chineseArtillerys, 3 chineseInfantrys and 1 chineseTank
            Battle in Kamchatka
                Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseAlpineInfantry and 2 japaneseParatroopers
                Usa defend with 1 americanArtillery and 2 americanInfantrys; Russia defend with 1 Flagpole
                    Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseAlpineInfantry and 2 japaneseParatroopers in Kamchatka, round 2 : 1/4 hits, 1.08 expected hits
                    Russia roll dice for 1 americanArtillery and 2 americanInfantrys in Kamchatka, round 2 : 0/3 hits, 1.33 expected hits
                    1 americanInfantry owned by the Usa lost in Kamchatka
                    Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport, 1 japaneseAlpineInfantry and 2 japaneseParatroopers in Kamchatka, round 3 : 0/4 hits, 1.08 expected hits
                    Russia roll dice for 1 americanArtillery and 1 americanInfantry in Kamchatka, round 3 : 2/2 hits, 0.92 expected hits
                    1 japaneseParatrooper owned by the Japan and 1 japaneseAlpineInfantry owned by the Japan lost in Kamchatka
                    Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAirTransport and 1 japaneseParatrooper in Kamchatka, round 4 : 1/2 hits, 0.58 expected hits
                    Russia roll dice for 1 americanArtillery and 1 americanInfantry in Kamchatka, round 4 : 1/2 hits, 0.92 expected hits
                    1 japaneseParatrooper owned by the Japan and 1 americanArtillery owned by the Usa lost in Kamchatka
                 retreated to Kamchatka
                Russia win with 1 americanInfantry remaining. Battle score for attacker is -5
                Casualties for Usa: 1 americanArtillery and 1 americanInfantry
                Casualties for Japan: 1 japaneseAlpineInfantry and 2 japaneseParatroopers
            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
            1 Material and 1 Truck moved from Tokyo to Japan
            1 Truck moved from Japan to Tokyo
            1 Material and 1 Truck moved from Tokyo to Japan
            1 Truck moved from Japan to Tokyo
            1 Material and 1 Truck moved from Tokyo to Japan
            1 Truck moved from Japan to Tokyo
            2 Materials and 1 japaneseAirTransport moved from Tokyo to Korea
            1 japaneseAirTransport moved from Korea to Tokyo
            1 japaneseAirTransport moved from Shantung to Tokyo
            1 japaneseAdvancedNavalFighter moved from Kamchatka to Japan
            1 japaneseAdvancedFighter and 1 japaneseAdvancedNavalFighter moved from Shantung to Manchuria
            2 japaneseAdvancedNavalFighters moved from Shantung to Shanghai
            1 japaneseAdvancedNavalFighter moved from Shantung to Korea
            1 japaneseAdvancedNavalFighter moved from Shantung to Peking
            1 Truck and 1 japaneseInfantry moved from Korea to Peking
            1 Truck moved from Manchuria to Korea
            1 Truck and 1 japaneseInfantry moved from Korea to Peking
            1 japaneseAdvancedNavalFighter moved from Shantung to Manchuria
            1 Truck moved from Peking to Korea
            1 japaneseAlpineInfantry moved from Western Evenki to Eastern Siberia
            1 japaneseAirTransport moved from Kamchatka to Japan
            1 japaneseInfantry moved from Manchuria to Peking
    
        Purchase Units - Japan
            Japan buy 1 japaneseAdvancedNavalFighter, 2 japaneseEntrenchments, 2 japaneseFortifications and 7 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japan
            Units in Japan being upgraded or consumed: 2 Materials and 1 japaneseEntrenchment
            1 japaneseAdvancedNavalFighter, 1 japaneseEntrenchment and 1 japaneseFortification placed in Japan
            Units in Korea being upgraded or consumed: 2 Materials and 1 japaneseEntrenchment
            1 japaneseEntrenchment and 1 japaneseFortification placed in Korea
            2 japaneseInfantrys placed in Peking
            3 japaneseInfantrys placed in Shanghai
            2 japaneseInfantrys placed in Tokyo
    
        Activate Technology - Japan
            Japan activating AdvancedSubmarines
    
        Turn Complete - Japan
            Japan collect 32 PUs; end with 32 PUs
            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 38 PUs
            Units generate 9 techTokens; Japan end with 9 techTokens
            Some Units in Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
    
        Purchase Units - Manchuria
            Manchuria buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            Units in Manchuria being upgraded or consumed: 1 Material
            1 japaneseEntrenchment and 3 japaneseInfantrys placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 11 PUs; end with 11 PUs
            Some Units in Manchuria change ownership: 1 japaneseCombatEngineer and 3 japaneseInfantrys
    
        Turn Complete - Thailand
    

    Combat Hit Differential Summary :

    Japan : 5.92
    China : 3.83
    Russia : -0.17
    

    Savegame



  • @colin over to china



  • TripleA Turn Summary: Australia round 36

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 36
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 19 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 39 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 19 PUs
    
        Research Technology - Britain
            Britain spend 0 on tech rolls
                Britain roll 10,1,7,10,3,6,2,3,9,1,3,11,4,7,2,1,6,9 and gets 0 hits
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
            1 britishArtillery, 12 britishInfantrys and 13 britishMarines moved from Burma to 87 Sea Zone
            1 britishArtillery moved from Eastern Madras to Western Madras
                  Britain take Western Madras from Italy
            9 britishInfantrys moved from Eastern Madras to New Dehli
                  Britain take New Dehli from Italy
            1 britishNavalFighter moved from 92 Sea Zone to 82 Sea Zone
            2 britishNavalFighters moved from New South Wales to 82 Sea Zone
            1 britishNavalFighter moved from 87 Sea Zone to 82 Sea Zone
            1 britishArtillery, 2 britishBattleships, 2 britishCarriers, 6 britishCruisers, 5 britishDestroyers, 12 britishInfantrys, 13 britishMarines, 3 britishNavalFighters and 13 britishTransports moved from 87 Sea Zone to 84 Sea Zone
            1 britishArtillery, 12 britishInfantrys and 13 britishMarines moved from 84 Sea Zone to Western Madras
    
        Combat - Britain
            Battle in Western Madras
            Battle in 82 Sea Zone
                Usa loiter and taunt; Britain attack with 4 britishNavalFighters
                Italy defend with 3 italianDestroyers
                    Britain roll dice for 4 britishNavalFighters in 82 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Italy roll dice for 3 italianDestroyers in 82 Sea Zone, round 2 : 0/3 hits, 0.75 expected hits
                    2 italianDestroyers owned by the Italy lost in 82 Sea Zone
                    Britain roll dice for 4 britishNavalFighters in 82 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Italy roll dice for 1 italianDestroyer in 82 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                    1 italianDestroyer owned by the Italy lost in 82 Sea Zone
                Britain win with 4 britishNavalFighters remaining. Battle score for attacker is 24
                Casualties for Italy: 3 italianDestroyers
            Battle in 84 Sea Zone
                Britain attack with 2 britishBattleships, 2 britishCarriers, 6 britishCruisers, 5 britishDestroyers, 3 britishNavalFighters and 13 britishTransports
                Italy defend with 1 italianSubmarine
                    DepthChargeAttack fire in 84 Sea Zone : 2/5 hits, 1.25 expected hits
                    1 italianSubmarine owned by the Italy lost in 84 Sea Zone
                Britain win with 2 britishBattleships, 2 britishCarriers, 6 britishCruisers, 5 britishDestroyers, 3 britishNavalFighters and 13 britishTransports remaining. Battle score for attacker is 7
                Casualties for Italy: 1 italianSubmarine
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
            Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            Trigger britishAP2: Britain has 1 Material placed in London
            Trigger britishProd1: Britain has 1 Material placed in London
            1 britishNavalFighter moved from 82 Sea Zone to 84 Sea Zone
            3 britishNavalFighters moved from 82 Sea Zone to 89 Sea Zone
            1 britishCarrier moved from 92 Sea Zone to 89 Sea Zone
            3 britishCruisers moved from 93 Sea Zone to 88 Sea Zone
            4 Materials, 2 Trains and 1 Truck moved from Thailand to Bengal
            1 Train moved from Bengal to Thailand
            1 Train and 1 britishAntiAirGun moved from Thailand to Bengal
            2 britishCruisers, 2 britishDestroyers and 1 britishTransport moved from 41 Sea Zone to 42 Sea Zone
            1 britishArtillery and 3 britishInfantrys moved from Tripolitania to Algeria
            1 Material and 1 Truck moved from Algeria to Morrocco
            1 britishArtillery and 3 britishMarines moved from Central Britain to 24 Sea Zone
            1 britishArtillery and 4 britishInfantrys moved from Central Britain to 23 Sea Zone
            1 britishInfantry and 5 britishMarines moved from Southern Britain to 23 Sea Zone
            2 britishInfantrys and 3 britishMarines moved from London to 23 Sea Zone
            1 britishArtillery moved from London to 23 Sea Zone
            3 Materials and 3 britishAirTransports moved from London to Northern Finland
            1 britishArtillery moved from Northern Finland to Murmansk
            1 britishParatrooper moved from London to 23 Sea Zone
            2 britishArtillerys, 4 britishBattleships, 3 britishCarriers, 6 britishDestroyers, 7 britishInfantrys, 8 britishMarines, 3 britishNavalFighters, 1 britishParatrooper and 9 britishTransports moved from 23 Sea Zone to 26 Sea Zone
            1 britishArtillery, 2 britishCruisers, 1 britishDestroyer, 3 britishMarines and 2 britishTransports moved from 24 Sea Zone to 26 Sea Zone
            3 britishArtillerys, 7 britishInfantrys, 11 britishMarines and 1 britishParatrooper moved from 26 Sea Zone to Copenhagen
            2 britishNavalFighters moved from Central Britain to 26 Sea Zone
            1 britishNavalFighter moved from Ontario to Central Britain
    
        Purchase Units - Britain
            Britain buy 3 britishAdvancedNavalFighters, 1 britishAntiAirGun, 2 britishArtillerys and 1 britishDocks; Remaining resources: 1 PUs; 18 techTokens; 
            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Britain
            1 britishAntiAirGun placed in Scotland
            3 britishAdvancedNavalFighters placed in Central Britain
            Units in Northern Finland being upgraded or consumed: 3 Materials
            2 britishArtillerys and 1 britishDocks placed in Northern Finland
    
        Turn Complete - Britain
            Trigger LLbAM: has removed 1 britishArtillery owned by Britain in Murmansk
            Trigger LLbAM: Russia has 1 russianArtillery placed in Murmansk
            Britain collect 45 PUs; end with 46 PUs
            Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 52 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 53 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 54 PUs
            Units generate 9 techTokens; Britain end with 27 techTokens
            Units Change Ownership
                Some Units in British Columbia change ownership: 1 britishCombatEngineer
                Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer
                Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 1 britishNavalFighter; Remaining resources: 8 PUs; 
    
        Place Units - Canada
            1 britishNavalFighter placed in Ontario
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in Ontario change ownership: 1 britishNavalFighter
                Some Units in British Columbia change ownership: 1 britishCombatEngineer
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 1 britishCruiser and 3 britishDestroyers; Remaining resources: 3 PUs; 
    
        Place Units - ExiledAllies
            1 britishCruiser and 1 britishDestroyer placed in 42 Sea Zone
            2 britishDestroyers placed in 26 Sea Zone
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 43 PUs; end with 46 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 45 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 44 PUs
            Units Change Ownership
                Some Units in 26 Sea Zone change ownership: 2 britishDestroyers
                Some Units in 42 Sea Zone change ownership: 1 britishCruiser and 1 britishDestroyer
                Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer
    
        Purchase Units - Australia
            Australia buy 1 britishDestroyer and 1 britishNavalFighter; Remaining resources: 0 PUs; 
    
        Place Units - Australia
            1 britishNavalFighter placed in New South Wales
            1 britishDestroyer placed in 149 Sea Zone
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in 149 Sea Zone change ownership: 1 britishDestroyer
                Some Units in New South Wales change ownership: 1 britishNavalFighter
                Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
    

    Combat Hit Differential Summary :

    Italy : -1.00
    Britain : -0.67
    DepthChargeAttack fire in 84 Sea Zone : : 0.75
    

    Savegame



  • @ubernaut back to you



  • TripleA Move Summary: Italy round 36

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 36
    
        Research Technology - Italy
            Trigger italianaTAM: Italy gains access to AdvancedMechanization
            Italy spend 0 on tech rolls
    
        Politics - Italy
            Giving back territories to original owners
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            1 italianInfantry moved from Singkiang to Kazahk
                  Italy take Kazahk from Russia
            1 italianAdvancedFighter moved from Northern Italy to Tripolitania
            2 italianAirTransports and 4 italianParatroopers moved from Rome to Tripolitania
            2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania
            3 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 5 italianParatroopers and 5 italianTanks moved from Cyrenaica to Tripolitania
    

    Savegame



  • @colin big one



  • TripleA Turn Summary: Italy round 36

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 36
    
        Research Technology - Italy
            Trigger italianaTAM: Italy gains access to AdvancedMechanization
            Italy spend 0 on tech rolls
                Italy roll 2,9,6,10,3,6,10,10,7,8,10,1 and gets 0 hits
    
        Politics - Italy
            Giving back territories to original owners
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianInfantry moved from Singkiang to Kazahk
                  Italy take Kazahk from Russia
            1 italianAdvancedFighter moved from Northern Italy to Tripolitania
            2 italianAirTransports and 4 italianParatroopers moved from Rome to Tripolitania
            2 italianAirTransports and 4 italianParatroopers moved from Southern Italy to Tripolitania
            3 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 5 italianParatroopers and 5 italianTanks moved from Cyrenaica to Tripolitania
    
        Combat - Italy
            Battle in Tripolitania
                Italy attack with 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 13 italianParatroopers and 5 italianTanks
                Usa defend with 1 Flagpole, 2 Materials, 10 americanArtillerys, 1 americanCombatEngineer, 9 americanInfantrys, 8 americanMarines and 4 americanTanks; Britain defend with 1 britishArtillery and 2 britishInfantrys
                    Italy roll dice for 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 11 italianInfantrys, 4 italianMech.Infantrys, 13 italianParatroopers and 5 italianTanks in Tripolitania, round 2 : 17/50 hits, 13.42 expected hits
                    Usa roll dice for 10 americanArtillerys, 1 americanCombatEngineer, 9 americanInfantrys, 8 americanMarines, 4 americanTanks, 1 britishArtillery and 2 britishInfantrys in Tripolitania, round 2 : 19/35 hits, 14.50 expected hits
                    2 britishInfantrys owned by the Britain, 2 americanTanks owned by the Usa, 9 americanInfantrys owned by the Usa, 1 britishArtillery owned by the Britain, 2 americanArtillerys owned by the Usa, 11 italianInfantrys owned by the Italy, 1 americanCombatEngineer owned by the Usa and 8 italianParatroopers owned by the Italy lost in Tripolitania
                    Italy roll dice for 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 2 italianAlpineInfantrys, 2 italianCombatEngineers, 1 italianHeavyStrategicBomber, 4 italianMech.Infantrys, 5 italianParatroopers and 5 italianTanks in Tripolitania, round 3 : 10/31 hits, 10.00 expected hits
                    Usa roll dice for 8 americanArtillerys, 8 americanMarines and 2 americanTanks in Tripolitania, round 3 : 13/18 hits, 8.17 expected hits
                    4 americanMarines owned by the Usa, 4 italianMech.Infantrys owned by the Italy, 2 americanTanks owned by the Usa, 4 americanArtillerys owned by the Usa, 2 italianCombatEngineers owned by the Italy, 2 italianAlpineInfantrys owned by the Italy and 5 italianParatroopers owned by the Italy lost in Tripolitania
                    Italy roll dice for 4 italianAdvancedFighters, 2 italianAdvancedNavalFighters, 2 italianAdvancedTacticalBombers, 4 italianAirTransports, 1 italianHeavyStrategicBomber and 5 italianTanks in Tripolitania, round 4 : 6/18 hits, 6.08 expected hits
                    Usa roll dice for 4 americanArtillerys and 4 americanMarines in Tripolitania, round 4 : 5/8 hits, 3.67 expected hits
                    3 americanMarines owned by the Usa, 3 americanArtillerys owned by the Usa and 5 italianTanks owned by the Italy lost in Tripolitania
                 retreated to Tripolitania
                Usa win with 1 americanArtillery and 1 americanMarine remaining. Battle score for attacker is -22
                Casualties for Italy: 2 italianAlpineInfantrys, 2 italianCombatEngineers, 11 italianInfantrys, 4 italianMech.Infantrys, 13 italianParatroopers and 5 italianTanks
                Casualties for Britain: 1 britishArtillery and 2 britishInfantrys
                Casualties for Usa: 9 americanArtillerys, 1 americanCombatEngineer, 9 americanInfantrys, 7 americanMarines and 4 americanTanks
            Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
            Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
            Trigger italianAP2: Italy has 1 Material placed in Rome
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianParatrooper moved from Altay to Singkiang
            1 italianInfantry moved from Uzbek to Singkiang
            1 Truck, 1 italianAntiAirGun and 1 italianInfantry moved from Kashi to Singkiang
            1 italianAirTransport and 2 italianMarines moved from Bombay to Cyrenaica
            1 italianCombatEngineer, 3 italianInfantrys and 2 italianMech.Infantrys moved from Bombay to 75 Sea Zone
            1 italianBattleship, 1 italianCombatEngineer, 6 italianCruisers, 3 italianInfantrys, 2 italianMech.Infantrys, 2 italianSubmarines and 7 italianTransports moved from 75 Sea Zone to 72 Sea Zone
            1 italianCombatEngineer, 3 italianInfantrys and 2 italianMech.Infantrys moved from 72 Sea Zone to Anglo Egyptian Sudan
            2 italianMarines moved from Southern Iran to Eastern Iran
            1 Truck moved from Kashi to Eastern Iran
            1 Truck moved from Singkiang to Eastern Iran
            1 Truck and 1 italianInfantry moved from Cairo to Trans Jordan
            2 italianInfantrys moved from Belgian Congo to Southern Anglo Egyptian Sudan
            1 italianInfantry, 1 italianMech.Infantry and 1 italianTank moved from Cameroon to Southern Anglo Egyptian Sudan
            4 italianInfantrys moved from Cameroon to Belgian Congo
            1 italianMarine, 1 italianMech.Infantry and 1 italianTank moved from Cape Town to Rhodesia
            2 italianAirTransports moved from Tripolitania to Rome
            1 italianAdvancedTacticalBomber moved from Singkiang to Eastern Iran
            3 italianAirTransports and 1 italianCombatEngineer moved from Singkiang to Eastern Iran
            2 Materials and 1 italianAirTransport moved from Southern Italy to Trans Jordan
            2 Materials and 1 italianAirTransport moved from Rome to Trans Jordan
            1 italianAirTransport moved from Tripolitania to Southern Italy
            1 Truck and 1 italianAntiAirGun moved from Cyrenaica to Cairo
            2 italianAdvancedFighters moved from Tripolitania to Abyssinia
            2 italianAdvancedNavalFighters moved from Bombay to Abyssinia
            1 italianAdvancedNavalFighter moved from Bombay to Cairo
            2 italianAdvancedTacticalBombers moved from Tripolitania to Cairo
            1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Tripolitania to Cyrenaica
            1 italianHeavyStrategicBomber moved from Tripolitania to Cairo
            1 italianAdvancedFighter and 1 italianAdvancedNavalFighter moved from Tripolitania to Cairo
            1 italianAirTransport moved from Tripolitania to Southern Italy
            1 Train moved from Northern Italy to Rome
            2 Materials and 1 Train moved from Rome to Southern Italy
            1 Train moved from Southern Italy to Northern Italy
    
        Purchase Units - Italy
            Italy buy 1 italianAdvancedNavalFighter, 1 italianAlpineInfantry, 1 italianArtillery, 2 italianCombatEngineers, 1 italianDestroyer, 7 italianInfantrys, 1 italianMech.Infantry, 2 italianParatroopers, 1 italianSubmarine and 1 italianTank; Remaining resources: 0 PUs; 12 techTokens; 
    
        Place Units - Italy
            1 italianAlpineInfantry, 1 italianCombatEngineer and 1 italianInfantry placed in Singkiang
            2 italianInfantrys placed in Belgian Congo
            1 italianArtillery, 1 italianMech.Infantry and 1 italianTank placed in Cape Town
            1 italianDestroyer placed in 72 Sea Zone
            2 italianInfantrys placed in Cairo
            1 italianCombatEngineer, 1 italianInfantry and 2 italianParatroopers placed in Rome
            1 italianInfantry placed in Southern Italy
            1 italianSubmarine placed in 49 Sea Zone
            1 italianAdvancedNavalFighter placed in Northern Italy
    
        Turn Complete - Italy
            Italy collect 73 PUs; end with 73 PUs
            Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 76 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 79 PUs
            Units generate 12 techTokens; Italy end with 24 techTokens
    

    Combat Hit Differential Summary :

    Usa : 10.67
    Italy : 3.50
    

    Savegame



  • @colin sorry for the delay that was kind of a tricky one 😛



  • TripleA Turn Summary: Usa round 36

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 36
    
        Research Technology - Usa
            Usa spend 0 on tech rolls
                Usa roll 2,2,2,7,10,12,10,9,1,1,4,2,2,12,8,9,3,8 and gets 2 hits
            Usa removing all Technology Tokens after successful research.
            Usa discover AdvancedArtillery
    
        Combat Move - Usa
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            2 americanArtillerys and 7 americanMarines moved from Gibraltar to 41 Sea Zone
            2 americanArtillerys, 2 americanBattleships, 3 americanCruisers, 2 americanDestroyers, 1 americanHeavyDestroyer, 7 americanMarines and 3 americanTransports moved from 41 Sea Zone to 43 Sea Zone
                  Usa take 43 Sea Zone from Italy
            2 americanArtillerys and 7 americanMarines moved from 43 Sea Zone to Tangier
            2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 41 Sea Zone to Tangier
            1 americanInfantry and 2 americanMarines moved from Luzon to 96 Sea Zone
            1 americanInfantry, 2 americanMarines and 1 americanTransport moved from 96 Sea Zone to 100 Sea Zone
            1 americanInfantry and 2 americanMarines moved from 100 Sea Zone to Soviet Far East
            1 americanInfantry moved from Kamchatka to Soviet Far East
                  Russia take Soviet Far East from Japan
            2 americanTanks moved from Gold Coast to Cameroon
                  ExiledAllies take Cameroon from VichyFrance
            1 americanInfantry, 2 americanMech.Infantrys and 2 americanTanks moved from Western Anglo Egyptian Sudan to Congo
                  ExiledAllies take Congo from Italy
            2 americanTransports moved from 100 Sea Zone to 96 Sea Zone
    
        Combat - Usa
            Usa creates battle in territory 82 Sea Zone
            Battle in Soviet Far East
            Battle in Tangier
                Usa attack with 2 americanAdvancedNavalFighters, 2 americanArtillerys, 7 americanMarines and 1 americanNavalFighter
                Spain defend with 1 Flagpole, 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys
                    AntiAircraftGun fire in Tangier : 0/1 hits, 0.08 expected hits
                    Usa roll dice for 2 americanBattleships, 3 americanCruisers, 2 americanDestroyers and 1 americanHeavyDestroyer in Tangier, round 2 : 5/10 hits, 4.00 expected hits
                    Spain roll dice for 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys in Tangier, round 2 : 1/4 hits, 0.92 expected hits
                    2 spanishInfantrys owned by the Spain, 1 americanMarine owned by the Usa, 1 spanishArtillery owned by the Spain and 1 spanishAntiAirGun owned by the Spain lost in Tangier
                Usa win, taking Tangier from Spain with 2 americanAdvancedNavalFighters, 2 americanArtillerys, 6 americanMarines and 1 americanNavalFighter remaining. Battle score for attacker is 10
                Casualties for Usa: 1 americanMarine
                Casualties for Spain: 1 spanishAntiAirGun, 1 spanishArtillery and 2 spanishInfantrys
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger americanProd1: Usa has 1 Material placed in Washington
            Trigger americanAP2: Usa has 1 Material placed in Washington
            2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from Tangier to 43 Sea Zone
            6 americanTransports moved from 41 Sea Zone to 40 Sea Zone
            3 americanInfantrys and 3 americanMech.Infantrys moved from Nigeria to Congo
            2 americanInfantrys and 2 americanMech.Infantrys moved from Gold Coast to Cameroon
            1 americanArtillery moved from Gold Coast to Nigeria
            1 americanMech.Infantry moved from French Central Africa to Nigeria
            2 americanInfantrys, 2 americanMech.Infantrys and 2 americanTanks moved from French West Africa to Nigeria
            1 americanArtillery and 8 americanInfantrys moved from Azores to 40 Sea Zone
            1 americanArtillery, 8 americanInfantrys and 3 americanTransports moved from 40 Sea Zone to 41 Sea Zone
            1 americanArtillery and 8 americanInfantrys moved from 41 Sea Zone to Gibraltar
            4 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
            4 americanMech.Infantrys, 2 americanTanks and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
            4 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Western Sahara
            1 americanInfantry moved from Algeria to Tripolitania
            4 americanInfantrys moved from Northeastern US to 30 Sea Zone
            2 americanArtillerys and 1 americanMarine moved from New York to 30 Sea Zone
            4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
            2 americanTransports moved from 39 Sea Zone to 36 Sea Zone
            2 americanCarriers moved from 41 Sea Zone to 42 Sea Zone
            3 americanTransports moved from 41 Sea Zone to 43 Sea Zone
            1 americanAdvancedNavalFighter moved from New York to 42 Sea Zone
            2 americanAdvancedNavalFighters and 1 americanNavalFighter moved from 43 Sea Zone to 42 Sea Zone
            1 americanAdvancedNavalFighter moved from Los Angeles to Hawaiian Islands
            1 americanAirTransport moved from Luzon to Hawaiian Islands
            1 americanAirTransport moved from Luzon to Hawaiian Islands
            1 americanAirTransport moved from Phillippines to Luzon
            2 americanMarines moved from Phillippines to 127 Sea Zone
            2 americanMarines moved from 127 Sea Zone to Luzon
            4 Materials and 1 americanAntiAirGun moved from Washington to 30 Sea Zone
            4 Materials, 1 americanAntiAirGun, 2 americanArtillerys, 4 americanInfantrys, 1 americanMarine and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
            2 americanArtillerys, 4 americanInfantrys and 1 americanMarine moved from 39 Sea Zone to Azores
            1 americanSubmarine moved from 82 Sea Zone to 73 Sea Zone
            1 Material and 1 Truck moved from Los Angeles to Northwestern US
            2 Materials and 1 Train moved from Washington to British Columbia
            1 Train moved from British Columbia to Alberta
            1 Train moved from Central US to Washington
    
        Purchase Units - Usa
            Usa buy 2 americanAirTransports, 4 americanArtillerys, 4 americanCombatEngineers, 8 americanInfantrys and 4 americanMarines; Remaining resources: 8 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            2 americanAirTransports and 1 americanCombatEngineer placed in Los Angeles
            1 americanCombatEngineer placed in Western US
            3 americanInfantrys placed in Northeastern US
            4 americanInfantrys placed in New York
            3 americanArtillerys and 1 americanInfantry placed in Washington
            2 americanCombatEngineers placed in Eastern US
            3 americanMarines placed in Southeastern US
            1 americanArtillery and 1 americanMarine placed in Florida Peninsula
    
        Activate Technology - Usa
            Usa activating AdvancedArtillery
            Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican2
            Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican3
    
        Turn Complete - Usa
            Usa collect 88 PUs; end with 96 PUs
            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 99 PUs
            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 102 PUs
            Units generate 9 techTokens; Usa end with 9 techTokens
    

    Combat Hit Differential Summary :

    Usa : 1.00
    AntiAircraftGun fire in Tangier : : -0.08
    Spain : 0.08
    

    Savegame



  • @ubernaut back to you again



  • TripleA Move Summary: Germany round 37

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 37
    
        Combat Move - Germany
            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            2 units repaired.
                2 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                2 germanHeavyTanks owned by the Germany added in Stalingrad
                Some non-combat units are destroyed: 
            1 germanInfantry moved from Southern Caucasus to Northern Iran
                  Germany take Northern Iran from Russia
            1 germanInfantry moved from Eastern Karelia to Archangel
                  Germany take Archangel from Russia
            2 germanAdvancedFighters, 1 germanAdvancedTacticalBomber, 2 germanHeavyTanks and 1 germanMobileArtillery moved from Stalingrad to Moscow
            2 germanInfantrys moved from Tula to Moscow
            1 germanInfantry moved from Smolensk to Moscow
            1 germanHeavyTank moved from Orel Kursk to Moscow
            1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
            1 germanAdvancedTacticalBomber moved from Leningrad to Moscow
            2 germanAdvancedNavalFighters moved from Leningrad to Moscow
            2 germanArtillerys, 2 germanHeavyTanks, 7 germanInfantrys, 2 germanMech.Infantrys and 2 germanMobileArtillerys moved from Novgorod to Moscow
    

    Savegame


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