TWW 3.0.0.4 ubernaut (ax) vs colin (al)



  • @colin sorry good to go 🙂



  • TripleA Turn Summary: Australia round 51

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 51
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 24 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 46 PUs
    
        Marching Orders - SouthAfrica
            SouthAfrica collect 0 PUs; end with 8 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 16 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 18 PUs
    
        Research Technology - Britain
            Britain spend 0 on tech rolls
                Britain roll 11,1,1,5,12,9,12,10,7,10,11,2,9,7,11,1,8,10 and gets 2 hits
            Britain removing all Technology Tokens after successful research.
            Britain discover AdvancedAntiTank
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
    
        Combat - Britain
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
            Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
            Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
            Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
            Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
            Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            Trigger britishAP2: Britain has 1 Material placed in London
            Trigger britishProd1: Britain has 1 Material placed in London
            1 britishAntiTankGun and 3 britishArtillerys moved from Northern Finland to Eastern Finland
            2 britishAntiTankGuns and 4 britishParatroopers moved from Finland to Eastern Finland
            1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
            1 Truck moved from Northern Norway to Northern Finland
            1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
            1 britishAdvancedNavalFighter and 2 britishNavalFighters moved from Central Britain to Northern Finland
            2 britishInfantrys moved from Northern Norway to Northern Finland
            1 Train and 2 britishArtillerys moved from Norway to Northern Finland
            1 Train moved from Northern Finland to Norway
            1 Truck moved from Eastern Finland to Finland
            1 Truck and 1 britishAntiAirGun moved from Finland to Northern Finland
            1 Truck moved from Eastern Finland to Northern Finland
            2 britishInfantrys moved from Central Norway to Northern Norway
            2 Materials and 1 britishAirTransport moved from London to Eastern Finland
            1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Scotland to Eastern Finland
            1 britishAirTransport, 1 britishCombatEngineer and 1 britishParatrooper moved from Central Britain to Eastern Finland
            1 britishAirTransport moved from Finland to Scotland
            1 britishAirTransport moved from Finland to Central Britain
            1 britishAirTransport moved from Finland to London
            1 Truck and 1 britishCombatEngineer moved from Gold Coast to Western Sahara
            1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Southern Anglo Egyptian Sudan
            3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from Sinai to 72 Sea Zone
            3 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 6 britishMarines moved from 72 Sea Zone to Anglo Egyptian Sudan
            1 britishCombatEngineer, 2 britishInfantrys, 2 britishMech.Infantrys and 4 britishTanks moved from Sinai to Trans Jordan
            1 britishArtillery, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
            1 britishArtillery and 1 britishMech.Infantry moved from Cape Town to Rhodesia
            1 Train moved from Bombay to Calcutta
            1 Train and 1 britishArtillery moved from Calcutta to Bombay
            1 britishInfantry moved from Borneo to 93 Sea Zone
            1 britishInfantry and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
            1 britishArtillery and 1 britishMarine moved from Brunei to 128 Sea Zone
            1 britishArtillery, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 128 Sea Zone to 96 Sea Zone
            1 britishArtillery, 1 britishInfantry and 1 britishMarine moved from 96 Sea Zone to Hong Kong
            1 britishNavalFighter moved from Luzon to 96 Sea Zone
            1 britishNavalFighter moved from Phillippines to 96 Sea Zone
            2 britishNavalFighters moved from New South Wales to Phillippines
            1 britishDestroyer moved from 93 Sea Zone to 96 Sea Zone
            1 britishTransport moved from 93 Sea Zone to 91 Sea Zone
            1 britishInfantry moved from Borneo to Brunei
            1 britishNavalFighter moved from Ontario to Azores
    
        Purchase Units - Britain
            Britain buy 1 Material, 1 britishAirfield, 2 britishAntiAirGuns, 3 britishAntiTankGuns, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishFighter, 6 britishInfantrys and 1 britishTransport; Remaining resources: 0 PUs; 0 techTokens; 
            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Britain
            Units in Eastern Finland being upgraded or consumed: 2 Materials
            1 britishAirfield and 1 britishEntrenchment placed in Eastern Finland
            1 britishAntiAirGun and 1 britishAntiTankGun placed in Northern Finland
            1 britishAntiAirGun and 2 britishAntiTankGuns placed in Finland
            1 britishCombatEngineer and 2 britishInfantrys placed in Scotland
            1 britishFighter and 2 britishInfantrys placed in Central Britain
            2 britishInfantrys placed in London
            1 Material placed in Thailand
    
        Activate Technology - Britain
            Britain activating AdvancedAntiTank
            Trigger britishAdvAT: Setting attackAA to 4 for unitAttachment attached to britishAntiTankGun
            Trigger britishAdvAT: Setting defense to 3 for unitAttachment attached to britishAntiTankGun
            Trigger britishAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to britishAntiTankGun
    
        Turn Complete - Britain
            Britain collect 57 PUs; end with 57 PUs
            Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
            Units generate 9 techTokens; Britain end with 9 techTokens
            Units Change Ownership
                Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                Some Units in Bombay change ownership: 1 Material
                Some Units in British Columbia change ownership: 1 britishCombatEngineer
                Some Units in Morrocco change ownership: 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 2 britishFighters; Remaining resources: 2 PUs; 
    
        Place Units - Canada
            2 britishFighters placed in Ontario
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in Ontario change ownership: 2 britishFighters
                Some Units in British Columbia change ownership: 1 britishCombatEngineer
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 2 britishArtillerys, 1 britishBattleship, 1 britishDestroyer, 3 britishInfantrys, 1 britishMarine and 1 britishTransport; Remaining resources: 0 PUs; 
    
        Place Units - ExiledAllies
            Units in 43 Sea Zone being upgraded or consumed: 1 britishHull
            1 britishBattleship and 1 britishDestroyer placed in 43 Sea Zone
            2 britishInfantrys placed in Central Norway
            2 britishArtillerys placed in Norway
            1 britishTransport placed in 93 Sea Zone
            1 britishInfantry and 1 britishMarine placed in Borneo
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 48 PUs; end with 48 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 47 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 46 PUs
            Units Change Ownership
                Some Units in 43 Sea Zone change ownership: 1 britishBattleship and 1 britishDestroyer
                Some Units in 93 Sea Zone change ownership: 1 britishTransport
                Some Units in Borneo change ownership: 1 britishInfantry and 1 britishMarine
                Some Units in Central Norway change ownership: 2 britishInfantrys
                Some Units in Morrocco change ownership: 1 britishCombatEngineer
                Some Units in Norway change ownership: 2 britishArtillerys
    
        Turn Complete - Egypt
            Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
    
        Purchase Units - SouthAfrica
            SouthAfrica buy 1 britishInfantry and 1 britishMech.Infantry; Remaining resources: 0 PUs; 
    
        Place Units - SouthAfrica
            1 britishInfantry and 1 britishMech.Infantry placed in Cape Town
    
        Turn Complete - SouthAfrica
            SouthAfrica collect 7 PUs; end with 7 PUs
            Some Units in Cape Town change ownership: 1 britishInfantry and 1 britishMech.Infantry
    
        Purchase Units - India
            India buy 1 britishArtillery and 3 britishMarines; Remaining resources: 0 PUs; 
    
        Place Units - India
            3 britishMarines placed in Bombay
            1 britishArtillery placed in Calcutta
    
        Turn Complete - India
            India collect 13 PUs; end with 13 PUs
            Units Change Ownership
                Some Units in Bombay change ownership: 1 Material and 3 britishMarines
                Some Units in Calcutta change ownership: 1 britishArtillery
    
        Purchase Units - Australia
            Australia buy 1 britishHull; Remaining resources: 6 PUs; 
    
        Place Units - Australia
            1 britishHull placed in 149 Sea Zone
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • @ubernaut sorry I didn't realize you posted it again, but since I didn't have any combat you should be able to edit it in I think



  • TripleA Move Summary: Italy round 51

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 51
    
        Research Technology - Italy
            Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
            Italy spend 0 on tech rolls
            Italy removing all Technology Tokens after successful research.
            Italy discover AdvancedAntiTank
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
            1 italianInfantry moved from Cairo to Sinai
                  Italy take Sinai from Egypt
            1 italianInfantry moved from Cairo to Central Egpyt
                  Italy take Central Egpyt from Egypt
            1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
            6 italianAdvancedNavalFighters moved from Rome to Tripolitania
    

    Savegame



  • @colin a few small ones



  • TripleA Turn Summary: Italy round 51

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 51
    
        Research Technology - Italy
            Trigger italianaTAAT: Italy gains access to AdvancedAntiTank
            Italy spend 0 on tech rolls
                Italy roll 12,6,12,1,5,6,7,10,3 and gets 2 hits
            Italy removing all Technology Tokens after successful research.
            Italy discover AdvancedAntiTank
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
            1 italianInfantry moved from Cairo to Sinai
                  Italy take Sinai from Egypt
            1 italianInfantry moved from Cairo to Central Egpyt
                  Italy take Central Egpyt from Egypt
            1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
            6 italianAdvancedNavalFighters moved from Rome to Tripolitania
    
        Combat - Italy
            Italy creates battle in territory 44 Sea Zone
            Battle in Tripolitania
                Italy attack with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers
                Usa defend with 1 Flagpole and 1 americanParatrooper
                    Italy roll dice for 6 italianAdvancedNavalFighters, 1 italianAirTransport and 2 italianParatroopers in Tripolitania, round 2 : 3/9 hits, 3.17 expected hits
                    Usa roll dice for 1 americanParatrooper in Tripolitania, round 2 : 1/1 hits, 0.42 expected hits
                    1 americanParatrooper owned by the Usa and 1 italianParatrooper owned by the Italy lost in Tripolitania
                Italy win, taking 44 Sea Zone from Britain, taking Tripolitania from Usa with 6 italianAdvancedNavalFighters, 1 italianAirTransport and 1 italianParatrooper remaining. Battle score for attacker is 0
                Casualties for Italy: 1 italianParatrooper
                Casualties for Usa: 1 americanParatrooper
            Battle in Northern Iran
                Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine
                Britain defend with 3 britishArtillerys and 5 britishInfantrys; Russia defend with 1 Flagpole
                    Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 4 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 4/12 hits, 2.92 expected hits
                    Russia roll dice for 3 britishArtillerys and 5 britishInfantrys in Northern Iran, round 2 : 2/8 hits, 3.17 expected hits
                    4 britishInfantrys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                    Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 2 italianInfantrys and 1 italianMarine in Northern Iran, round 3 : 5/10 hits, 2.75 expected hits
                    Russia roll dice for 3 britishArtillerys and 1 britishInfantry in Northern Iran, round 3 : 2/4 hits, 1.67 expected hits
                    1 britishInfantry owned by the Britain, 3 britishArtillerys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Northern Iran
                Italy win, taking Northern Iran from Russia with 5 italianAlpineInfantrys, 2 italianCombatEngineers and 1 italianMarine remaining. Battle score for attacker is 15
                Casualties for Italy: 4 italianInfantrys
                Casualties for Britain: 3 britishArtillerys and 5 britishInfantrys
            Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
            Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
            Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
            Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
            Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
            Trigger italianAP2: Italy has 1 Material placed in Rome
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianDestroyer moved from 44 Sea Zone to 46 Sea Zone
            1 italianDestroyer moved from 49 Sea Zone to 46 Sea Zone
            3 italianTransports moved from 51 Sea Zone to 46 Sea Zone
            6 italianAdvancedNavalFighters moved from Tripolitania to Rome
            1 Truck and 1 italianAntiAirGun moved from Southern Caucasus to Northern Iran
            1 Truck moved from Northern Iran to Southern Caucasus
            2 italianInfantrys moved from Astrakhan to Southern Caucasus
            2 italianAirTransports and 2 italianParatroopers moved from Cairo to Rome
            2 italianAirTransports and 2 italianParatroopers moved from Cairo to Southern Italy
            2 italianAirTransports moved from Cairo to Southern Caucasus
            1 Material and 1 Train moved from Rome to Southern Italy
            1 Train moved from Southern Italy to Rome
            1 italianAirTransport moved from Tripolitania to Rome
    
        Purchase Units - Italy
            Italy buy 1 italianEntrenchment, 10 italianInfantrys and 3 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            2 italianInfantrys and 1 italianParatrooper placed in Cairo
            3 italianInfantrys placed in Southern Caucasus
            Units in Southern Italy being upgraded or consumed: 1 Material
            1 italianEntrenchment, 1 italianInfantry and 2 italianParatroopers placed in Southern Italy
            4 italianInfantrys placed in Rome
    
        Activate Technology - Italy
            Italy activating AdvancedAntiTank
            Trigger italianAdvAT: Setting attackAA to 4 for unitAttachment attached to italianAntiTankGun
            Trigger italianAdvAT: Setting defense to 3 for unitAttachment attached to italianAntiTankGun
            Trigger italianAdvAT: Setting targetsAA to russianMech.Infantry:russianTank:russianHeavyTank:russianHeavyTank-damaged:britishMech.Infantry:britishTank:britishHeavyTank:britishHeavyTank-damaged:americanMech.Infantry:americanTank:americanHeavyTank:americanHeavyTank-damaged:chineseMech.Infantry:chineseTank:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to italianAntiTankGun
    
        Turn Complete - Italy
            Italy collect 40 PUs; end with 40 PUs
            Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
            Units generate 9 techTokens; Italy end with 9 techTokens
    

    Combat Hit Differential Summary :

    Usa : 0.58
    Italy : 3.17
    Russia : -0.83
    

    Savegame



  • @colin back to you



  • TripleA Turn Summary: Usa round 51

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 51
    
        Combat Move - Usa
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            6 americanDestroyers moved from 100 Sea Zone to 101 Sea Zone
            2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Northern Siberia to Siberia
                  Russia take Siberia from Japan
            3 americanAirTransports and 5 americanParatroopers moved from Southern Spain to Tripolitania
            4 americanAdvancedNavalFighters moved from Southern Spain to Tripolitania
    
        Combat - Usa
            Battle in 101 Sea Zone
                Usa attack with 6 americanDestroyers
                Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                    DepthChargeAttack fire in 101 Sea Zone : 3/6 hits, 1.50 expected hits
                    2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan lost in 101 Sea Zone
                Usa win, taking 101 Sea Zone from Neutral with 6 americanDestroyers remaining. Battle score for attacker is 23
                Casualties for Japan: 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
            Battle in Tripolitania
                Usa attack with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers
                Italy defend with 1 Flagpole and 1 italianParatrooper
                    Usa roll dice for 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers in Tripolitania, round 2 : 1/12 hits, 3.42 expected hits
                    Italy roll dice for 1 italianParatrooper in Tripolitania, round 2 : 0/1 hits, 0.42 expected hits
                    1 italianParatrooper owned by the Italy lost in Tripolitania
                Usa win, taking Tripolitania from Italy with 4 americanAdvancedNavalFighters, 3 americanAirTransports and 5 americanParatroopers remaining. Battle score for attacker is 4
                Casualties for Italy: 1 italianParatrooper
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
            Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
            Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
            Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger americanProd1: Usa has 1 Material placed in Washington
            Trigger americanAP2: Usa has 1 Material placed in Washington
            4 americanAdvancedNavalFighters and 3 americanAirTransports moved from Tripolitania to Southern Spain
            1 americanParatrooper moved from Madrid to Southern Spain
            2 americanAlpineInfantrys moved from Madrid to Northern Spain
            5 americanInfantrys moved from Northern Spain to Southern Spain
            1 americanCarrier, 3 americanCruisers and 1 americanNavalFighter moved from 100 Sea Zone to 96 Sea Zone
            2 americanNavalFighters moved from 100 Sea Zone to 96 Sea Zone
            1 americanTank moved from Alaska to 104 Sea Zone
            1 americanTank and 1 americanTransport moved from 104 Sea Zone to 101 Sea Zone
            1 americanTank moved from 101 Sea Zone to Soviet Far East
            1 americanArtillery moved from Kamchatka to Soviet Far East
            1 americanMobileArtillery moved from Kamchatka to Soviet Far East
            1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Southern Spain
            2 americanMech.Infantrys and 2 americanTanks moved from Washington to 30 Sea Zone
            2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
            4 americanInfantrys moved from Azores to 39 Sea Zone
            4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
            4 americanInfantrys moved from 41 Sea Zone to Northern Spain
            1 americanAirTransport and 2 americanInfantrys moved from New York to Southern Spain
            1 americanAdvancedNavalFighter moved from New York to Northern Spain
            2 americanMech.Infantrys and 2 americanTanks moved from 39 Sea Zone to Azores
            2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
            1 americanInfantry moved from Western Egypt to Al Kufrah
            1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
            1 americanCombatEngineer and 2 americanInfantrys moved from Phillippines to 128 Sea Zone
            1 americanCombatEngineer, 2 americanInfantrys and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
            1 americanCombatEngineer and 2 americanInfantrys moved from 96 Sea Zone to Luzon
    
        Purchase Units - Usa
            Usa buy 1 americanAdvancedNavalFighter, 3 americanArtillerys, 6 americanHeavyArtillerys, 2 americanInfantrys, 3 americanParatroopers and 3 americanTransports; Remaining resources: 0 PUs; 45 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            1 americanAdvancedNavalFighter and 3 americanHeavyArtillerys placed in New York
            3 americanParatroopers placed in Madrid
            2 americanArtillerys placed in Northern Spain
            1 americanTransport placed in 103 Sea Zone
            1 americanArtillery placed in Alaska
            1 americanTransport placed in 128 Sea Zone
            1 americanTransport placed in 96 Sea Zone
            2 americanInfantrys placed in Phillippines
    
        Turn Complete - Usa
            Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
            Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East
            Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
            Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East
            Usa collect 94 PUs; end with 94 PUs
            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
            Units generate 9 techTokens; Usa end with 54 techTokens
    

    Combat Hit Differential Summary :

    Usa : -2.42
    DepthChargeAttack fire in 101 Sea Zone : : 1.50
    Italy : -0.42
    

    Savegame



  • @ubernaut back to you



  • TripleA Move Summary: Germany round 52

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 52
    
        Combat Move - Germany
            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            7 units repaired.
                3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                3 germanHeavyTanks owned by the Germany added in Leningrad
                4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                4 germanHeavyTanks owned by the Germany added in Stalingrad
            1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
            1 germanInfantry moved from Orel Kursk to Smolensk
            4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
            1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
            4 germanHeavyTanks moved from Stalingrad to Smolensk
            9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
            1 germanInfantry moved from Leningrad to Novgorod
            1 germanInfantry moved from Leningrad to Pskov
            2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
            1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
            1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
            2 germanInfantrys moved from Stalingrad to Tula
    

    Savegame



  • @colin battles!



  • @ubernaut sorry didnt see the email, but I'm ready if you still are



  • TripleA Turn Summary: Finland round 52

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 52
    
        Reconnaissance Missions - Finland
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 12 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 4 PUs
    
        Combat Move - Germany
            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            7 units repaired.
                3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                3 germanHeavyTanks owned by the Germany added in Leningrad
                4 germanHeavyTank-damageds owned by the Germany removed in Stalingrad
                4 germanHeavyTanks owned by the Germany added in Stalingrad
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Smolensk
            1 germanInfantry moved from Orel Kursk to Smolensk
            4 germanArtillerys, 9 germanInfantrys, 1 germanMech.Infantry and 1 germanMobileArtillery moved from Voronezh to Smolensk
            1 germanAirTransport and 2 germanParatroopers moved from Stalingrad to Smolensk
            4 germanHeavyTanks moved from Stalingrad to Smolensk
            9 germanAdvancedNavalFighters moved from Leningrad to Smolensk
            1 germanInfantry moved from Leningrad to Novgorod
            1 germanInfantry moved from Leningrad to Pskov
            2 germanAdvancedNavalFighters moved from Eastern Germany to Novgorod
            1 germanAdvancedNavalFighter moved from Eastern Germany to Pskov
            1 germanAdvancedNavalFighter moved from Northern Germany to Pskov
            2 germanInfantrys moved from Stalingrad to Tula
    
        Combat - Germany
            Battle in Novgorod
                Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                Russia defend with 1 Flagpole and 1 russianInfantry
                    Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                    Russia roll dice for 1 russianInfantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 russianInfantry owned by the Russia lost in Novgorod
                Germany win, taking Novgorod from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                Casualties for Russia: 1 russianInfantry
            Battle in Tula
                Germany attack with 2 germanInfantrys
                Russia defend with 1 Flagpole and 1 russianInfantry
                    Germany roll dice for 2 germanInfantrys in Tula, round 2 : 2/2 hits, 0.33 expected hits
                    Russia roll dice for 1 russianInfantry in Tula, round 2 : 0/1 hits, 0.25 expected hits
                    1 russianInfantry owned by the Russia lost in Tula
                Germany win, taking Tula from Russia with 2 germanInfantrys remaining. Battle score for attacker is 3
                Casualties for Russia: 1 russianInfantry
            Battle in Pskov
                Germany attack with 2 germanAdvancedNavalFighters and 1 germanInfantry
                Russia defend with 1 Flagpole and 1 russianInfantry
                    Germany roll dice for 2 germanAdvancedNavalFighters and 1 germanInfantry in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                    Russia roll dice for 1 russianInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                    1 russianInfantry owned by the Russia lost in Pskov
                Germany win, taking Pskov from Russia with 2 germanAdvancedNavalFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                Casualties for Russia: 1 russianInfantry
            Battle in Smolensk
                Germany attack with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTanks, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers
                Russia defend with 1 Flagpole, 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                    HvyTankFS fire in Smolensk : 1/4 hits, 1.00 expected hits
                    AntiAircraftGun fire in Smolensk : 0/3 hits, 0.75 expected hits
                    AntiTankGun fire in Smolensk : 1/5 hits, 1.67 expected hits
                Units damaged: 1 germanHeavyTank owned by the Germany
                    1 russianArtillery owned by the Russia lost in Smolensk
                    1 germanHeavyTank owned by the Germany lost in Smolensk
                1 germanHeavyTank-damaged owned by the Germany added in Smolensk
                    Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 3 germanHeavyTanks, 1 germanHeavyTank-damaged, 10 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 2 : 12/35 hits, 13.17 expected hits
                Units damaged: 1 russianEntrenchment owned by the Russia
                    Russia roll dice for 3 russianAntiAirGuns, 5 russianAntiTankGuns, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys in Smolensk, round 2 : 6/20 hits, 5.58 expected hits
                Units damaged: 3 germanHeavyTanks owned by the Germany
                    8 russianInfantrys owned by the Russia, 3 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia, 1 russianAntiTankGun owned by the Russia and 1 russianAntiAirGun owned by the Russia lost in Smolensk
                    3 germanHeavyTanks owned by the Germany lost in Smolensk
                3 germanHeavyTank-damageds owned by the Germany added in Smolensk
                    HvyTankFS fire in Smolensk : 0/4 hits, 0.33 expected hits
                    AntiAircraftGun fire in Smolensk : 0/2 hits, 0.50 expected hits
                    AntiTankGun fire in Smolensk : 0/4 hits, 1.33 expected hits
                    Germany roll dice for 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 7 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers in Smolensk, round 3 : 15/32 hits, 12.17 expected hits
                    Russia roll dice for 2 russianAntiAirGuns, 4 russianAntiTankGuns, 1 russianCombatEngineer, 1 russianEntrenchment and 1 russianInfantry in Smolensk, round 3 : 2/9 hits, 2.75 expected hits
                    1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 2 germanInfantrys owned by the Germany, 4 russianAntiTankGuns owned by the Russia, 1 russianEntrenchment owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Smolensk
                Germany win, taking Smolensk from Russia with 9 germanAdvancedNavalFighters, 2 germanAirTransports, 4 germanArtillerys, 4 germanHeavyTank-damageds, 5 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers remaining. Battle score for attacker is 22
                Casualties for Russia: 3 russianAntiAirGuns, 5 russianAntiTankGuns, 2 russianArtillerys, 1 russianCombatEngineer, 1 russianEntrenchment and 9 russianInfantrys
                Casualties for Germany: 4 germanHeavyTanks and 5 germanInfantrys
            Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
            Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
            Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
            Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            Trigger germanAP2: Germany has 1 Material placed in Berlin
            Trigger germanProd: Germany has 1 Material placed in Berlin
            2 germanAdvancedNavalFighters moved from Novgorod to Leningrad
            2 germanAdvancedNavalFighters moved from Pskov to Leningrad
            9 germanAdvancedNavalFighters moved from Smolensk to Leningrad
            1 germanParatrooper moved from Eastern Karelia to Leningrad
            2 Trucks and 2 germanInfantrys moved from Kharkov to Leningrad
            1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
            2 Materials and 1 germanAirTransport moved from Kharkov to Stalingrad
            2 Trucks, 1 germanArtillery and 1 germanInfantry moved from Stalingrad to Smolensk
            2 Trucks and 2 germanInfantrys moved from Hungary Slovakia to Pskov
            1 germanAirTransport moved from Stalingrad to Romania
            1 germanAirTransport moved from Smolensk to Hungary Slovakia
            2 germanInfantrys moved from Northern Germany to Eastern Germany
            1 Truck and 1 germanAntiAirGun moved from Northern Germany to Eastern Germany
            1 Truck moved from Eastern Germany to Northern Germany
            1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
            1 germanAirTransport moved from Smolensk to Kharkov
            2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
            1 Train moved from Vichy France to Austria
            1 Train moved from Vichy France to Western Germany
            1 germanAirTransport moved from Leningrad to Stalingrad
            1 germanInfantry moved from Northern Germany to Eastern Germany
    
        Purchase Units - Germany
            Germany buy 4 germanAdvancedNavalFighters, 1 germanAntiAirGun, 1 germanEntrenchment, 6 germanInfantrys and 3 germanParatroopers; Remaining resources: 0 PUs; 216 techTokens; 
    
        Place Units - Germany
            Units in Stalingrad being upgraded or consumed: 1 Material
            1 germanEntrenchment and 3 germanInfantrys placed in Stalingrad
            2 germanParatroopers placed in Kharkov
            1 germanAntiAirGun and 1 germanParatrooper placed in Leningrad
            4 germanAdvancedNavalFighters placed in Eastern Germany
            3 germanInfantrys placed in Northern Germany
    
        Turn Complete - Germany
            Germany collect 77 PUs; end with 77 PUs
            Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 86 PUs
            Units generate 12 techTokens; Germany end with 228 techTokens
            Some Units in Vichy France change ownership: 2 germanCombatEngineers
    
        Purchase Units - VichyFrance
            VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
    
        Place Units - VichyFrance
            1 germanArtillery placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 4 PUs; end with 4 PUs
            Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - DanubeAxis
            2 germanInfantrys placed in Hungary Slovakia
            2 germanInfantrys placed in Romania
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                Some Units in Romania change ownership: 2 germanInfantrys
    
        Turn Complete - Finland
    

    Combat Hit Differential Summary :

    HvyTankFS fire in Smolensk : : -0.33
    AntiAircraftGun fire in Smolensk : : -1.25
    AntiTankGun fire in Smolensk : : -2.00
    Germany : 3.33
    Russia : -1.58
    

    Savegame



  • @colin back to you



  • TripleA Turn Summary: Russia round 52

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 52
    
        Research Technology - Russia
            Trigger russianaTIR: Russia gains access to ImprovedRockets
            Russia spend 0 on tech rolls
                Russia roll 4,5,4,9,11,1 and gets 0 hits
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianInfantry moved from Archangel to Eastern Karelia
                  Russia take Eastern Karelia from Germany
    
        Combat - Russia
    
        Non Combat Move - Russia
            Trigger russianRock2: Setting isAir to false for unitAttachment attached to russianRocket
            Trigger russianRock2: Setting isStrategicBomber to false for unitAttachment attached to russianRocket
            Trigger russianRock2: Setting isSuicide to false for unitAttachment attached to russianRocket
            Trigger russianRock2: Setting isKamikaze to false for unitAttachment attached to russianRocket
            Trigger russianRock2: Setting isLandTransportable to true for unitAttachment attached to russianRocket
            Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianRock3: Setting isLandTransportable to false for unitAttachment attached to russianRocket
            Trigger russianRock3: Setting isAir to true for unitAttachment attached to russianRocket
            Trigger russianRock3: Setting isStrategicBomber to true for unitAttachment attached to russianRocket
            Trigger russianRock3: Setting isSuicide to true for unitAttachment attached to russianRocket
            Trigger russianRock3: Setting isKamikaze to true for unitAttachment attached to russianRocket
            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
            Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            Trigger russianAP2: Russia has 1 Material placed in Moscow
            Trigger russianProd1: Russia has 1 Material placed in Moscow
            3 russianAntiTankGuns and 8 russianInfantrys moved from Volgarod to Moscow
            3 russianAntiTankGuns moved from Urals to Volgarod
            1 Train moved from Urals to Moscow
            2 Materials and 1 Train moved from Moscow to Urals
            1 russianCombatEngineer moved from Vologda to Urals
            1 russianArtillery and 3 russianInfantrys moved from Archangel to Vologda
            2 russianInfantrys moved from Vologda to Moscow
            1 russianArtillery moved from Moscow to Volgarod
            2 russianInfantrys moved from Urals to Volgarod
            2 russianArtillerys and 2 russianTanks moved from Soviet Far East to Far Eastern Republic
    
        Purchase Units - Russia
            Trigger russianRock1: buyrussianRocket added to russianProduction
            Russia buy 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment, 1 russianFactory, 8 russianInfantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
    
        Place Units - Russia
            1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianTank placed in Moscow
            1 russianCombatEngineer and 1 russianInfantry placed in Vologda
            3 russianInfantrys placed in Volgarod
            Units in Urals being upgraded or consumed: 4 Materials
            1 russianEntrenchment, 1 russianFactory and 3 russianInfantrys placed in Urals
    
        Turn Complete - Russia
            Russia collect 36 PUs; end with 36 PUs
            Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 42 PUs
            Units generate 6 techTokens; Russia end with 12 techTokens
    

    Combat Hit Differential Summary :

    Savegame



  • @colin gonna look at this tomorrow, fyi



  • TripleA Turn Summary: Thailand round 52

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 52
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 11 PUs
    
        Research Technology - Japan
            Japan spend 0 on tech rolls
                Japan roll 4,5,9,3,7,4,4,12,4,3,6,4 and gets 1 hit
            Japan removing all Technology Tokens after successful research.
            Japan discover ImprovedAntiTank
    
        Combat Move - Japan
            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseInfantry moved from Peking to Shantung
                  Japan take Shantung from China
            1 japaneseInfantry moved from Peking to Shansi
                  Japan take Shansi from China
            4 japaneseAdvancedNavalFighters moved from Manchuria to Lake Baikal
    
        Combat - Japan
            Battle in Lake Baikal
                Japan attack with 4 japaneseAdvancedNavalFighters
                Russia defend with 1 russianDestroyer and 1 russianTransport
                    Japan roll dice for 4 japaneseAdvancedNavalFighters in Lake Baikal, round 2 : 3/4 hits, 2.67 expected hits
                    Russia roll dice for 1 russianDestroyer and 1 russianTransport in Lake Baikal, round 2 : 0/2 hits, 0.33 expected hits
                    1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Lake Baikal
                Japan win with 4 japaneseAdvancedNavalFighters remaining. Battle score for attacker is 15
                Casualties for Russia: 1 russianDestroyer and 1 russianTransport
    
        Non Combat Move - Japan
            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
            4 japaneseAdvancedNavalFighters moved from Lake Baikal to Manchuria
            3 japaneseHeavyTank-damageds moved from Peking to Manchuria
            2 japaneseParatroopers moved from Manchuria to Korea
            1 japaneseTank moved from Korea to Peking
            1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Peking
            1 japaneseInfantry moved from Korea to Manchuria
            1 japaneseInfantry moved from Manchuria to Korea
            1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Peking
            1 japaneseAirTransport moved from Peking to Japan
            1 Material, 1 japaneseAirTransport and 1 japaneseInfantry moved from Japan to Korea
            1 japaneseAirTransport moved from Korea to Japan
            1 japaneseInfantry moved from Tokyo to Japan
            2 Trucks moved from Japan to Tokyo
            2 Materials and 2 Trucks moved from Tokyo to Japan
            1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
            1 japaneseAirTransport moved from Manchuria to Japan
    
        Purchase Units - Japan
            Japan buy 10 japaneseInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Japan
            2 japaneseInfantrys placed in Peking
            4 japaneseInfantrys placed in Japan
            4 japaneseInfantrys placed in Tokyo
    
        Activate Technology - Japan
            Japan activating ImprovedAntiTank
            triggerAttachmenjapaneseImpAT: Setting defense to 2 for unitAttachment attached to japaneseAntiTankGun
            triggerAttachmenjapaneseImpAT: Setting attackAA to 3 for unitAttachment attached to japaneseAntiTankGun
    
        Turn Complete - Japan
            Japan collect 27 PUs; end with 27 PUs
            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 33 PUs
            Units generate 6 techTokens; Japan end with 6 techTokens
            Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
    
        Purchase Units - Manchuria
            Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 11 PUs; end with 11 PUs
            Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
    
        Turn Complete - Thailand
    

    Combat Hit Differential Summary :

    Japan : 0.33
    Russia : -0.33
    

    Savegame



  • @colin back to you



  • TripleA Turn Summary: Australia round 52

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 52
    
        Supporting Britain - Canada
            Canada collect 0 PUs; end with 17 PUs
    
        Organizing Partisan Operations - ExiledAllies
            ExiledAllies collect 0 PUs; end with 46 PUs
    
        Marching Orders - SouthAfrica
            SouthAfrica collect 0 PUs; end with 7 PUs
    
        Preparing Ambushes - India
            India collect 0 PUs; end with 13 PUs
    
        Preparing Naval Operations - Australia
            Australia collect 0 PUs; end with 23 PUs
    
        Research Technology - Britain
            Britain spend 0 on tech rolls
                Britain roll 7,2,5,11,8,4,3,11,4 and gets 0 hits
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
            Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
            Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
    
        Combat - Britain
    
        Non Combat Move - Britain
            Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
            Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
            Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry
            Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine
            Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
            Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
            Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry
            Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine
            Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
            Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
            Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
            Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
            Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
            Trigger britishAP2: Britain has 1 Material placed in London
            Trigger britishProd1: Britain has 1 Material placed in London
            1 britishAntiTankGun, 2 britishArtillerys and 2 britishInfantrys moved from Northern Finland to Eastern Finland
            2 britishAntiTankGuns moved from Finland to Eastern Finland
            1 Truck and 1 britishAntiAirGun moved from Northern Finland to Eastern Finland
            1 Truck moved from Eastern Finland to Northern Finland
            1 Truck moved from Northern Finland to Finland
            1 Truck and 1 britishAntiAirGun moved from Finland to Eastern Finland
            1 Truck moved from Eastern Finland to Finland
            2 britishInfantrys moved from Northern Norway to Northern Finland
            2 britishInfantrys moved from Central Norway to Northern Norway
            1 Train, 1 britishAntiAirGun and 2 britishArtillerys moved from Norway to Northern Finland
            1 Train moved from Northern Finland to Norway
            1 Material, 1 britishAirTransport and 1 britishInfantry moved from Scotland to Eastern Finland
            1 britishFighter moved from Central Britain to Northern Finland
            1 Material, 1 britishAirTransport and 1 britishInfantry moved from Central Britain to Eastern Finland
            1 Material, 1 britishAirTransport and 1 britishInfantry moved from London to Eastern Finland
            1 britishAirTransport moved from Eastern Finland to Scotland
            1 britishAirTransport moved from Eastern Finland to Central Britain
            1 britishAirTransport moved from Eastern Finland to London
            1 britishInfantry, 1 britishMech.Infantry and 1 britishTank moved from Southern Anglo Egyptian Sudan to Anglo Egyptian Sudan
            1 britishInfantry moved from Trans Jordan to Syria
            1 britishCombatEngineer, 1 britishInfantry, 2 britishMech.Infantrys and 4 britishTanks moved from Trans Jordan to Southern Iran
            9 britishNavalFighters moved from 72 Sea Zone to Southern Iran
            2 britishBattleships, 3 britishCarriers, 9 britishCruisers, 4 britishDestroyers and 5 britishTransports moved from 72 Sea Zone to 75 Sea Zone
            1 Train moved from Bombay to Calcutta
            1 Train and 1 britishArtillery moved from Calcutta to Bombay
            2 britishBattleships, 2 britishCarriers, 6 britishNavalFighters and 7 britishTransports moved from 96 Sea Zone to 97 Sea Zone
            3 britishDestroyers moved from 96 Sea Zone to 128 Sea Zone
            4 britishDestroyers moved from 96 Sea Zone to 97 Sea Zone
            1 britishInfantry and 1 britishMarine moved from Borneo to 93 Sea Zone
            1 britishInfantry moved from Brunei to 93 Sea Zone
            2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 93 Sea Zone to 128 Sea Zone
            2 britishInfantrys and 1 britishMarine moved from 128 Sea Zone to Luzon
            2 britishNavalFighters moved from Phillippines to Luzon
            1 britishArtillery and 3 britishInfantrys moved from Bombay to Southern Iran
            1 britishArtillery and 1 britishMech.Infantry moved from Rhodesia to Southern Anglo Egyptian Sudan
            1 britishInfantry and 1 britishMech.Infantry moved from Cape Town to Rhodesia
    
        Purchase Units - Britain
            Britain buy 1 britishAdvancedFighter, 1 britishArtillery, 1 britishBarracks, 1 britishDocks, 1 britishFighter, 5 britishInfantrys and 5 britishMarines; Remaining resources: 0 PUs; 9 techTokens; 
            Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Britain
            3 britishMarines placed in Finland
            2 britishMarines placed in Northern Finland
            Units in Eastern Finland being upgraded or consumed: 3 Materials
            1 britishBarracks placed in Eastern Finland
            1 britishInfantry placed in Scotland
            1 britishInfantry placed in Central Britain
            1 britishInfantry placed in London
            Units in Thailand being upgraded or consumed: 3 Materials
            1 britishArtillery, 1 britishDocks and 2 britishInfantrys placed in Thailand
            1 britishAdvancedFighter and 1 britishFighter placed in Central Britain
    
        Turn Complete - Britain
            Britain collect 57 PUs; end with 57 PUs
            Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 63 PUs
            Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 64 PUs
            Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 65 PUs
            Units generate 9 techTokens; Britain end with 18 techTokens
            Units Change Ownership
                Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
                Some Units in Bombay change ownership: 1 Material
                Some Units in British Columbia change ownership: 1 britishCombatEngineer
                Some Units in Morrocco change ownership: 1 britishCombatEngineer
    
        Purchase Units - Canada
            Canada buy 1 britishNavalFighter; Remaining resources: 6 PUs; 
    
        Place Units - Canada
            1 britishNavalFighter placed in Ontario
    
        Turn Complete - Canada
            Canada collect 15 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in Ontario change ownership: 1 britishNavalFighter
                Some Units in British Columbia change ownership: 1 britishCombatEngineer
            Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
            Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
            Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
    
        Purchase Units - ExiledAllies
            ExiledAllies buy 3 britishArtillerys, 1 britishCruiser and 5 britishInfantrys; Remaining resources: 7 PUs; 
    
        Place Units - ExiledAllies
            2 britishArtillerys placed in Norway
            2 britishInfantrys placed in Central Norway
            1 britishCruiser placed in 43 Sea Zone
            1 britishInfantry placed in Morrocco
            1 britishArtillery and 2 britishInfantrys placed in Borneo
    
        Turn Complete - ExiledAllies
            ExiledAllies collect 48 PUs; end with 55 PUs
            Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 54 PUs
            Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 53 PUs
            Units Change Ownership
                Some Units in 43 Sea Zone change ownership: 1 britishCruiser
                Some Units in Borneo change ownership: 1 britishArtillery and 2 britishInfantrys
                Some Units in Central Norway change ownership: 2 britishInfantrys
                Some Units in Morrocco change ownership: 1 britishCombatEngineer and 1 britishInfantry
                Some Units in Norway change ownership: 2 britishArtillerys
    
        Turn Complete - Egypt
            Some Units in Anglo Egyptian Sudan change ownership: 1 britishCombatEngineer
    
        Purchase Units - SouthAfrica
            SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; 
    
        Place Units - SouthAfrica
            1 britishTank placed in Cape Town
    
        Turn Complete - SouthAfrica
            SouthAfrica collect 7 PUs; end with 8 PUs
            Some Units in Cape Town change ownership: 1 britishTank
    
        Purchase Units - India
            India buy 3 britishMarines; Remaining resources: 1 PUs; 
    
        Place Units - India
            3 britishMarines placed in Bombay
    
        Turn Complete - India
            India collect 13 PUs; end with 14 PUs
            Some Units in Bombay change ownership: 1 Material and 3 britishMarines
    
        Purchase Units - Australia
            Australia buy 1 britishCarrier and 1 britishCruiser; Remaining resources: 3 PUs; 
    
        Place Units - Australia
            Units in 149 Sea Zone being upgraded or consumed: 1 britishHull
            1 britishCarrier and 1 britishCruiser placed in 149 Sea Zone
    
        Turn Complete - Australia
            Australia collect 17 PUs; end with 20 PUs
            Some Units in 149 Sea Zone change ownership: 1 britishCarrier and 1 britishCruiser
    

    Combat Hit Differential Summary :

    Savegame



  • @ubernaut back to you


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