TWW 3.0.0.4 ubernaut (ax) vs colin (al)



  • @ubernaut back to you


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    TripleA Move Summary: Italy round 50

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 50
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
            Italy removing all Technology Tokens after successful research.
            Italy discover ImprovedAntiTank
    
        Politics - Italy
            Giving back territories to original owners
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
            5 italianInfantrys moved from Sicily to 46 Sea Zone
            3 italianInfantrys moved from Southern Italy to 46 Sea Zone
            8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
            1 italianParatrooper moved from Tripolitania to 48 Sea Zone
            8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
            8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
            1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
            1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
            1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
            2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
    

    Savegame


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    @colin big battles on deck


  • Moderators

    TripleA Turn Summary: Italy round 50

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 50
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
            Italy removing all Technology Tokens after successful research.
            Italy discover ImprovedAntiTank
    
        Politics - Italy
            Giving back territories to original owners
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
            5 italianInfantrys moved from Sicily to 46 Sea Zone
            3 italianInfantrys moved from Southern Italy to 46 Sea Zone
            8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
            1 italianParatrooper moved from Tripolitania to 48 Sea Zone
            8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
            8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
            1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
            1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
            1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
            2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
    
        Combat - Italy
            Battle in Western Egypt
                Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                    Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                    Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                    1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                    Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                    Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                    1 italianParatrooper owned by the Italy lost in Western Egypt
                Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
            Battle in Northern Iran
                Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                    Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                    Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                    1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                Casualties for Italy: 4 italianInfantrys
                Casualties for Britain: 1 britishInfantry
            Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
            Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
            Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
            Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
            Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
            Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
            Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
            Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
            Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
            Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
            Trigger italianAP2: Italy has 1 Material placed in Rome
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
            1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
            1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
            1 italianAdvancedNavalFighter moved from Northern Italy to Rome
            3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
            2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
            1 italianCombatEngineer moved from Southern Italy to Rome
            2 italianInfantrys moved from Western Kazahk to Astrakhan
            1 italianAirTransport moved from Southern Caucasus to Cairo
            1 italianAirTransport moved from Western Egypt to Rome
            2 italianAirTransports moved from Western Egypt to Cairo
    
        Purchase Units - Italy
            Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
            Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Italy
            Units in Rome being upgraded or consumed: 1 Material
            1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
            3 italianInfantrys placed in Southern Italy
            3 italianInfantrys placed in Southern Caucasus
            Units in Cairo being upgraded or consumed: 1 Material
            1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
    
        Activate Technology - Italy
            Italy activating ImprovedAntiTank
            triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
            triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
    
        Turn Complete - Italy
            Italy collect 37 PUs; end with 37 PUs
            Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
            Units generate 9 techTokens; Italy end with 9 techTokens
    

    Combat Hit Differential Summary :

    Egypt : -4.42
    Italy : 2.58
    Russia : 0.50
    

    Savegame


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    @colin back to you



  • TripleA Turn Summary: Usa round 50

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 50
    
        Combat Move - Usa
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            1 americanParatrooper moved from Tunisia to Tripolitania
                  Usa take Tripolitania from Italy
            2 americanInfantrys moved from Soviet Far East to Kamchatka
            2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                  Russia take Northern Siberia from Japan
            1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
            1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
            1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
            1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
            1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
            3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
            4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
            2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
            2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
    
        Combat - Usa
            Battle in Kamchatka
                Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                Japan defend with 1 Flagpole and 2 japaneseParatroopers
                    Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                    Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                    2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                Casualties for Usa: 1 americanMech.Infantry
                Casualties for Japan: 2 japaneseParatroopers
            Battle in 45 Sea Zone
                Usa attack with 3 americanAdvancedNavalFighters
                Italy defend with 1 italianDestroyer
                    Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                Casualties for Italy: 1 italianDestroyer
            Battle in 100 Sea Zone
                Usa attack with 6 americanDestroyers
                Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                    DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
            Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
            Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
            Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
            Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
            Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
            Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
            Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger americanProd1: Usa has 1 Material placed in Washington
            Trigger americanAP2: Usa has 1 Material placed in Washington
            1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
            2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
            1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
            1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
            3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
            1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
            1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
            2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
            3 americanAirTransports moved from Northern Spain to Southern Spain
            3 americanParatroopers moved from Madrid to Southern Spain
            8 americanMarines moved from Southern Spain to Northern Spain
            1 americanAdvancedNavalFighter moved from New York to Southern Spain
            1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
            1 americanInfantry moved from Central Egpyt to Western Egypt
            2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
            1 americanInfantry moved from Northeastern US to 30 Sea Zone
            3 americanInfantrys moved from New York to 30 Sea Zone
            4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
            4 americanInfantrys moved from 39 Sea Zone to Azores
            1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
            1 americanAirTransport moved from Phillippines to Luzon
            1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
            2 americanParatroopers moved from Phillippines to 128 Sea Zone
            2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
            2 americanParatroopers moved from 96 Sea Zone to Luzon
    
        Purchase Units - Usa
            Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            Units in Luzon being upgraded or consumed: 1 Material
            1 americanAirfield and 2 americanParatroopers placed in Luzon
            Units in Phillippines being upgraded or consumed: 1 Material
            1 americanAirfield and 2 americanInfantrys placed in Phillippines
            1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
            1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
            2 americanMech.Infantrys and 2 americanTanks placed in Washington
            2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
            Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
            2 americanArtillerys and 1 americanFortification placed in Northern Spain
    
        Turn Complete - Usa
            Usa collect 94 PUs; end with 94 PUs
            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
            Units generate 9 techTokens; Usa end with 45 techTokens
    

    Combat Hit Differential Summary :

    Usa : 0.42
    Japan : 0.00
    DepthChargeAttack fire in 100 Sea Zone : : -1.50
    Italy : -0.25
    

    Savegame



  • @ubernaut back to you


  • Moderators

    @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.


  • Moderators

    @colin sorry didnt get to it today will look at it in the morning


  • Moderators

    TripleA Move Summary: Germany round 51

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 51
    
        Combat Move - Germany
            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            3 units repaired.
                3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                3 germanHeavyTanks owned by the Germany added in Leningrad
            4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
            6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
            1 germanInfantry moved from Western Karelia to Eastern Finland
    

    Savegame


  • Moderators

    @colin sorry for the late start out playing cards last night 😛


  • Moderators

    TripleA Turn Summary: Finland round 51

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 51
    
        Reconnaissance Missions - Finland
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 12 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 4 PUs
    
        Combat Move - Germany
            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            3 units repaired.
                3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                3 germanHeavyTanks owned by the Germany added in Leningrad
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
            6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
            1 germanInfantry moved from Western Karelia to Eastern Finland
    
        Combat - Germany
            Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
            Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
            Battle in Eastern Finland
                Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                    HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                    1 britishArtillery owned by the Britain lost in Eastern Finland
                    Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                    Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                Units damaged: 3 germanHeavyTanks owned by the Germany
                    3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                    3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
            Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
            Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
            Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
            Moving scrambled unit from Eastern Finland back to originating territory: Finland
            Moving scrambled unit from Eastern Finland back to originating territory: Finland
            Moving scrambled unit from Eastern Finland back to originating territory: Finland
            Moving scrambled unit from Eastern Finland back to originating territory: Finland
            Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
            Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
            Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
            Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
            Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
            Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
            Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
            Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            Trigger germanAP2: Germany has 1 Material placed in Berlin
            Trigger germanProd: Germany has 1 Material placed in Berlin
            1 germanInfantry moved from Eastern Karelia to Leningrad
            1 germanInfantry moved from Novgorod to Leningrad
            1 germanParatrooper moved from Archangel to Eastern Karelia
            2 Trucks moved from Leningrad to Kharkov
            1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
            1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
            1 Train moved from Vichy France to Western Germany
            1 germanInfantry moved from Kharkov to Orel Kursk
            4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
            1 germanInfantry moved from Tula to Voronezh
            1 germanInfantry moved from Kharkov to Voronezh
            1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
            1 germanMobileArtillery moved from Western Kazahk to Voronezh
            4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
            1 Truck moved from Western Ukraine to Kharkov
            1 Material and 1 Truck moved from Kharkov to Stalingrad
            1 germanAirTransport moved from Leningrad to Stalingrad
            1 germanAirTransport moved from Leningrad to Kharkov
            1 germanAirTransport moved from Leningrad to Berlin
            2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
            1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
            1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
            3 germanInfantrys moved from Northern Germany to Eastern Germany
            1 Truck moved from Western Ukraine to Eastern Germany
            1 Train moved from Kharkov to Berlin
            2 Trucks moved from Western Ukraine to Hungary Slovakia
            1 germanAirTransport moved from Kharkov to Romania
            1 Truck moved from Western Ukraine to Stalingrad
            1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
            9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
    
        Purchase Units - Germany
            Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
    
        Place Units - Germany
            Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
            1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
            Germany undo move 1.
            Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
            1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
            2 germanParatroopers placed in Leningrad
            2 germanInfantrys placed in Kharkov
            4 germanInfantrys placed in Northern Germany
            3 germanAdvancedNavalFighters placed in Eastern Germany
            3 germanArtillerys placed in Western Germany
    
        Turn Complete - Germany
            Germany collect 78 PUs; end with 78 PUs
            Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
            Units generate 12 techTokens; Germany end with 216 techTokens
            Some Units in Vichy France change ownership: 2 germanCombatEngineers
    
        Purchase Units - VichyFrance
            VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
    
        Place Units - VichyFrance
            1 germanArtillery placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 4 PUs; end with 4 PUs
            Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - DanubeAxis
            2 germanInfantrys placed in Hungary Slovakia
            2 germanInfantrys placed in Romania
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                Some Units in Romania change ownership: 2 germanInfantrys
    
        Turn Complete - Finland
    

    Combat Hit Differential Summary :

    HvyTankFS fire in Eastern Finland : : 0.25
    Britain : 0.17
    Germany : -3.25
    

    Savegame


  • Moderators

    @colin go for russia



  • TripleA Turn Summary: Russia round 51

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 51
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover Rockets
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            5 russianInfantrys moved from Nenetsia to Norilsk
                  Russia take Norilsk from Germany
            1 russianArtillery moved from Vologda to Archangel
            1 russianInfantry moved from Vologda to Archangel
            1 russianInfantry moved from Volgarod to Tula
                  Russia take Tula from Germany
            1 russianInfantry moved from Smolensk to Pskov
                  Russia take Pskov from Germany
            1 russianInfantry moved from Vologda to Novgorod
                  Russia take Novgorod from Germany
            3 russianInfantrys moved from Urals to Archangel
            1 russianInfantry moved from Vologda to Archangel
            1 russianInfantry moved from Vologda to Archangel
    
        Combat - Russia
            Battle in Archangel
                Russia attack with 1 russianArtillery and 6 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanEntrenchment
                    Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                    Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                Casualties for Russia: 1 russianInfantry
                Casualties for Germany: 1 germanEntrenchment
    
        Non Combat Move - Russia
            Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
            Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
            Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
            Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            Trigger russianAP2: Russia has 1 Material placed in Moscow
            Trigger russianProd1: Russia has 1 Material placed in Moscow
            1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
            1 Truck moved from Smolensk to Moscow
            1 Material and 1 Truck moved from Moscow to Smolensk
            2 Trucks moved from Smolensk to Moscow
            1 russianCombatEngineer moved from Moscow to Smolensk
            1 russianInfantry moved from Urals to Nenetsia
            2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
            1 Train moved from Urals to Moscow
            1 Material and 1 Train moved from Moscow to Urals
    
        Purchase Units - Russia
            Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
    
        Place Units - Russia
            Units in Smolensk being upgraded or consumed: 1 Material
            1 russianEntrenchment placed in Smolensk
            1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
            2 russianInfantrys placed in Volgarod
            2 russianInfantrys placed in Vologda
            2 russianInfantrys placed in Urals
            1 russianAntiAirGun placed in Novosibirsk
    
        Activate Technology - Russia
            Russia activating Rockets
    
        Turn Complete - Russia
            Russia collect 41 PUs; end with 42 PUs
            Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
            Units generate 6 techTokens; Russia end with 6 techTokens
    

    Combat Hit Differential Summary :

    Germany : 0.50
    Russia : -0.25
    

    Savegame



  • @ubernaut back to you


  • Moderators

    TripleA Move Summary: Japan round 51

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 51
    
        Research Technology - Japan
            Japan spend 0 on tech rolls
    
        Combat Move - Japan
            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
            1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
            1 japaneseCombatEngineer moved from Peking to Shantung
            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
            3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
            4 japaneseAdvancedNavalFighters moved from Japan to Shantung
    

    Savegame


  • Moderators

    @colin battles on deck


  • Moderators

    TripleA Turn Summary: Thailand round 51

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 51
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 11 PUs
    
        Research Technology - Japan
            Japan spend 0 on tech rolls
                Japan roll 2,10,10,8,8,10 and gets 0 hits
    
        Combat Move - Japan
            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
            1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
            1 japaneseCombatEngineer moved from Peking to Shantung
            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
            3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
            4 japaneseAdvancedNavalFighters moved from Japan to Shantung
    
        Combat - Japan
            China scrambles 4 units out of Shensi to defend against the attack in Shantung
            Battle in 101 Sea Zone
                Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                Usa defend with 1 americanTransport
                    Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 americanTransport owned by the Usa lost in 101 Sea Zone
                Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                Casualties for Usa: 1 americanTransport
            Battle in Shantung
                Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                    HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                    1 chineseArtillery owned by the China lost in Shantung
                    Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                    China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                Units damaged: 3 japaneseHeavyTanks owned by the Japan
                    1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                    3 japaneseHeavyTanks owned by the Japan lost in Shantung
                3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
            Moving scrambled unit from Shantung back to originating territory: Shensi
            Moving scrambled unit from Shantung back to originating territory: Shensi
            Moving scrambled unit from Shantung back to originating territory: Shensi
            Moving scrambled unit from Shantung back to originating territory: Shensi
            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
            1 japaneseAirTransport moved from Shantung to Manchuria
            4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
            3 japaneseAdvancedNavalFighters moved from Shantung to Japan
            1 japaneseInfantry moved from Eastern Manchuria to Korea
            3 japaneseInfantrys moved from Northern Manchuria to Manchuria
    
        Purchase Units - Japan
            Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
    
        Place Units - Japan
            2 japaneseInfantrys placed in Peking
            1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
            3 japaneseInfantrys placed in Tokyo
    
        Turn Complete - Japan
            Japan collect 24 PUs; end with 24 PUs
            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
            Units generate 6 techTokens; Japan end with 12 techTokens
            Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
    
        Purchase Units - Manchuria
            Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 11 PUs; end with 11 PUs
            Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
    
        Turn Complete - Thailand
    

    Combat Hit Differential Summary :

    Japan : -1.50
    HvyTankFS fire in Shantung : : 0.25
    China : -0.50
    

    Savegame


  • Moderators

    @colin hold up forgot a nc move


  • Moderators

    TripleA Turn Summary: Thailand round 51

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 51
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 11 PUs
    
        Research Technology - Japan
            Japan spend 0 on tech rolls
                Japan roll 2,10,10,8,8,10 and gets 0 hits
    
        Combat Move - Japan
            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
            1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
            1 japaneseCombatEngineer moved from Peking to Shantung
            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
            3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
            4 japaneseAdvancedNavalFighters moved from Japan to Shantung
    
        Combat - Japan
            China scrambles 4 units out of Shensi to defend against the attack in Shantung
            Battle in 101 Sea Zone
                Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                Usa defend with 1 americanTransport
                    Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 americanTransport owned by the Usa lost in 101 Sea Zone
                Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                Casualties for Usa: 1 americanTransport
            Battle in Shantung
                Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                    HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                    1 chineseArtillery owned by the China lost in Shantung
                    Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                    China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                Units damaged: 3 japaneseHeavyTanks owned by the Japan
                    1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                    3 japaneseHeavyTanks owned by the Japan lost in Shantung
                3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
            Moving scrambled unit from Shantung back to originating territory: Shensi
            Moving scrambled unit from Shantung back to originating territory: Shensi
            Moving scrambled unit from Shantung back to originating territory: Shensi
            Moving scrambled unit from Shantung back to originating territory: Shensi
            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
            Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
            Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
            Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
            1 japaneseAirTransport moved from Shantung to Manchuria
            4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
            3 japaneseAdvancedNavalFighters moved from Shantung to Japan
            1 japaneseInfantry moved from Eastern Manchuria to Korea
            3 japaneseInfantrys moved from Northern Manchuria to Manchuria
            1 Material and 1 japaneseAirTransport moved from Japan to Peking
            1 japaneseAirTransport moved from Peking to Japan
            1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
            1 japaneseAirTransport moved from Manchuria to Japan
            1 Material and 1 japaneseAirTransport moved from Japan to Korea
            1 japaneseAirTransport moved from Korea to Japan
            2 Trucks moved from Japan to Tokyo
            2 Materials and 2 Trucks moved from Tokyo to Japan
    
        Purchase Units - Japan
            Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
    
        Place Units - Japan
            2 japaneseInfantrys placed in Peking
            3 japaneseInfantrys placed in Tokyo
            1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
    
        Turn Complete - Japan
            Japan collect 24 PUs; end with 24 PUs
            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
            Units generate 6 techTokens; Japan end with 12 techTokens
            Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
    
        Purchase Units - Manchuria
            Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 11 PUs; end with 11 PUs
            Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
    
        Turn Complete - Thailand
    

    Combat Hit Differential Summary :

    Japan : -1.50
    HvyTankFS fire in Shantung : : 0.25
    China : -0.50
    

    Savegame


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