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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • C Offline
      colin
      last edited by

      @ubernaut back to you

      ubernautU 2 Replies Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Move Summary: Italy round 50

        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

        Game History

        Round: 50
        
            Research Technology - Italy
                Italy spend 0 on tech rolls
                Italy removing all Technology Tokens after successful research.
                Italy discover ImprovedAntiTank
        
            Politics - Italy
                Giving back territories to original owners
        
            Combat Move - Italy
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                5 italianInfantrys moved from Sicily to 46 Sea Zone
                3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin big battles on deck

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Italy round 50

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

            Game History

            Round: 50
            
                Research Technology - Italy
                    Italy spend 0 on tech rolls
                        Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit
                    Italy removing all Technology Tokens after successful research.
                    Italy discover ImprovedAntiTank
            
                Politics - Italy
                    Giving back territories to original owners
            
                Combat Move - Italy
                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                    Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                    Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                    Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                    Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                    Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                    5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran
                    5 italianInfantrys moved from Sicily to 46 Sea Zone
                    3 italianInfantrys moved from Southern Italy to 46 Sea Zone
                    8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone
                    1 italianParatrooper moved from Tripolitania to 48 Sea Zone
                    8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone
                    8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt
                    1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt
                    1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt
                    1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt
                    2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt
            
                Combat - Italy
                    Battle in Western Egypt
                        Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks
                        Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks
                            Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits
                            Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits
                            1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt
                        2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo
                            Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits
                            Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits
                            1 italianParatrooper owned by the Italy lost in Western Egypt
                        Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19
                        Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper
                        Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks
                    Battle in Northern Iran
                        Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine
                        Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole
                            Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits
                            Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits
                            1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran
                        2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus
                        Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9
                        Casualties for Italy: 4 italianInfantrys
                        Casualties for Britain: 1 britishInfantry
                    Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                    Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                    Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                    Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                    Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                    Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                    Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                    Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                    Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                    Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                    Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                    Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                    Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                    Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                    Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                    Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                    Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                    Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                    Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                    Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                    Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                    Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                    Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                    Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                    Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                    Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                    Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                    Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                    Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                    Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                    Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                    Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                    Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                    Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                    Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                    Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                    Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                    Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                    Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                    Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                    Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                    Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                    Trigger italianAP2: Italy has 1 Material placed in Rome
                    Trigger italianProd: Italy has 1 Material placed in Rome
                    1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone
                    1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone
                    1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone
                    1 italianAdvancedNavalFighter moved from Northern Italy to Rome
                    3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo
                    2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo
                    1 italianCombatEngineer moved from Southern Italy to Rome
                    2 italianInfantrys moved from Western Kazahk to Astrakhan
                    1 italianAirTransport moved from Southern Caucasus to Cairo
                    1 italianAirTransport moved from Western Egypt to Rome
                    2 italianAirTransports moved from Western Egypt to Cairo
            
                Purchase Units - Italy
                    Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction
                    Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
            
                Place Units - Italy
                    Units in Rome being upgraded or consumed: 1 Material
                    1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome
                    3 italianInfantrys placed in Southern Italy
                    3 italianInfantrys placed in Southern Caucasus
                    Units in Cairo being upgraded or consumed: 1 Material
                    1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo
            
                Activate Technology - Italy
                    Italy activating ImprovedAntiTank
                    triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun
                    triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun
            
                Turn Complete - Italy
                    Italy collect 37 PUs; end with 37 PUs
                    Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs
                    Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                    Units generate 9 techTokens; Italy end with 9 techTokens
            

            Combat Hit Differential Summary :

            Egypt : -4.42
            Italy : 2.58
            Russia : 0.50
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin back to you

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                TripleA Turn Summary: Usa round 50

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                Game History

                Round: 50
                
                    Combat Move - Usa
                        Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                        Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                        Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                        Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                        Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                        Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                        Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                        Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                        Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                        Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                        1 americanParatrooper moved from Tunisia to Tripolitania
                              Usa take Tripolitania from Italy
                        2 americanInfantrys moved from Soviet Far East to Kamchatka
                        2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia
                              Russia take Northern Siberia from Japan
                        1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka
                        1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                        1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone
                        1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                        1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka
                        3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone
                        4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone
                        2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone
                        2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka
                
                    Combat - Usa
                        Battle in Kamchatka
                            Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery
                            Japan defend with 1 Flagpole and 2 japaneseParatroopers
                                Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits
                                Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits
                                2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka
                            Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3
                            Casualties for Usa: 1 americanMech.Infantry
                            Casualties for Japan: 2 japaneseParatroopers
                        Battle in 45 Sea Zone
                            Usa attack with 3 americanAdvancedNavalFighters
                            Italy defend with 1 italianDestroyer
                                Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                                Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                1 italianDestroyer owned by the Italy lost in 45 Sea Zone
                            Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8
                            Casualties for Italy: 1 italianDestroyer
                        Battle in 100 Sea Zone
                            Usa attack with 6 americanDestroyers
                            Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits
                            2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged
                
                    Non Combat Move - Usa
                        Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                        Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                        Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                        Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                        Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                        Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                        Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                        Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                        Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                        Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                        Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                        Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                        Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                        Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                        Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                        Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                        Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                        Trigger americanProd1: Usa has 1 Material placed in Washington
                        Trigger americanAP2: Usa has 1 Material placed in Washington
                        1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone
                        2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone
                        1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone
                        1 americanTransport moved from 101 Sea Zone to 104 Sea Zone
                        3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain
                        1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone
                        1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain
                        2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain
                        3 americanAirTransports moved from Northern Spain to Southern Spain
                        3 americanParatroopers moved from Madrid to Southern Spain
                        8 americanMarines moved from Southern Spain to Northern Spain
                        1 americanAdvancedNavalFighter moved from New York to Southern Spain
                        1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah
                        1 americanInfantry moved from Central Egpyt to Western Egypt
                        2 americanTransports moved from 41 Sea Zone to 39 Sea Zone
                        1 americanInfantry moved from Northeastern US to 30 Sea Zone
                        3 americanInfantrys moved from New York to 30 Sea Zone
                        4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                        4 americanInfantrys moved from 39 Sea Zone to Azores
                        1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines
                        1 americanAirTransport moved from Phillippines to Luzon
                        1 americanTransport moved from 96 Sea Zone to 128 Sea Zone
                        2 americanParatroopers moved from Phillippines to 128 Sea Zone
                        2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone
                        2 americanParatroopers moved from 96 Sea Zone to Luzon
                
                    Purchase Units - Usa
                        Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; 
                        Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                
                    Place Units - Usa
                        Units in Luzon being upgraded or consumed: 1 Material
                        1 americanAirfield and 2 americanParatroopers placed in Luzon
                        Units in Phillippines being upgraded or consumed: 1 Material
                        1 americanAirfield and 2 americanInfantrys placed in Phillippines
                        1 americanAirTransport and 2 americanInfantrys placed in Northeastern US
                        1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York
                        2 americanMech.Infantrys and 2 americanTanks placed in Washington
                        2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid
                        Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment
                        2 americanArtillerys and 1 americanFortification placed in Northern Spain
                
                    Turn Complete - Usa
                        Usa collect 94 PUs; end with 94 PUs
                        Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs
                        Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs
                        Units generate 9 techTokens; Usa end with 45 techTokens
                

                Combat Hit Differential Summary :

                Usa : 0.42
                Japan : 0.00
                DepthChargeAttack fire in 100 Sea Zone : : -1.50
                Italy : -0.25
                

                Savegame

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                • C Offline
                  colin
                  last edited by

                  @ubernaut back to you

                  ubernautU 4 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin gotta leave soon might be a little longer than usual today so maybe tomorrow.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin sorry didnt get to it today will look at it in the morning

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Move Summary: Germany round 51

                        TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                        Game History

                        Round: 51
                        
                            Combat Move - Germany
                                Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                3 units repaired.
                                    3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                    3 germanHeavyTanks owned by the Germany added in Leningrad
                                4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                1 germanInfantry moved from Western Karelia to Eastern Finland
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin sorry for the late start out playing cards last night 😛

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Finland round 51

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                            Game History

                            Round: 51
                            
                                Reconnaissance Missions - Finland
                            
                                Reinforcing - DanubeAxis
                                    DanubeAxis collect 0 PUs; end with 12 PUs
                            
                                Counter Intelligence Operations - VichyFrance
                                    VichyFrance collect 0 PUs; end with 4 PUs
                            
                                Combat Move - Germany
                                    Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                    Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                    Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                    Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                    Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                    3 units repaired.
                                        3 germanHeavyTank-damageds owned by the Germany removed in Leningrad
                                        3 germanHeavyTanks owned by the Germany added in Leningrad
                                    Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                    Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                    Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                    4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland
                                    6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland
                                    1 germanInfantry moved from Western Karelia to Eastern Finland
                            
                                Combat - Germany
                                    Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland
                                    Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland
                                    Battle in Eastern Finland
                                        Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry
                                        Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters
                                            HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits
                                            1 britishArtillery owned by the Britain lost in Eastern Finland
                                            Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits
                                            Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits
                                        Units damaged: 3 germanHeavyTanks owned by the Germany
                                            3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland
                                            3 germanHeavyTanks owned by the Germany lost in Eastern Finland
                                        3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland
                                        3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad
                                        Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33
                                        Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine
                                        Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys
                                    Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                    Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                    Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland
                                    Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                    Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                    Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                    Moving scrambled unit from Eastern Finland back to originating territory: Finland
                                    Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                    Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                    Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                    Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                    Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                    Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket
                                    Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket
                                    Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket
                                    Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket
                                    Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket
                                    Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                    Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                    Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                    Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                    Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                    Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                    Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                    Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                    Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                    Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                    Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                    Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                    Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                    Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket
                                    Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                    Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                    Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                    Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket
                                    Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket
                                    Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket
                                    Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket
                                    Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket
                                    Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                    Trigger germanAP2: Germany has 1 Material placed in Berlin
                                    Trigger germanProd: Germany has 1 Material placed in Berlin
                                    1 germanInfantry moved from Eastern Karelia to Leningrad
                                    1 germanInfantry moved from Novgorod to Leningrad
                                    1 germanParatrooper moved from Archangel to Eastern Karelia
                                    2 Trucks moved from Leningrad to Kharkov
                                    1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France
                                    1 Train and 3 germanArtillerys moved from Western Germany to Vichy France
                                    1 Train moved from Vichy France to Western Germany
                                    1 germanInfantry moved from Kharkov to Orel Kursk
                                    4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh
                                    1 germanInfantry moved from Tula to Voronezh
                                    1 germanInfantry moved from Kharkov to Voronezh
                                    1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh
                                    1 germanMobileArtillery moved from Western Kazahk to Voronezh
                                    4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad
                                    1 Truck moved from Western Ukraine to Kharkov
                                    1 Material and 1 Truck moved from Kharkov to Stalingrad
                                    1 germanAirTransport moved from Leningrad to Stalingrad
                                    1 germanAirTransport moved from Leningrad to Kharkov
                                    1 germanAirTransport moved from Leningrad to Berlin
                                    2 Materials and 1 germanAirTransport moved from Berlin to Kharkov
                                    1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad
                                    1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad
                                    3 germanInfantrys moved from Northern Germany to Eastern Germany
                                    1 Truck moved from Western Ukraine to Eastern Germany
                                    1 Train moved from Kharkov to Berlin
                                    2 Trucks moved from Western Ukraine to Hungary Slovakia
                                    1 germanAirTransport moved from Kharkov to Romania
                                    1 Truck moved from Western Ukraine to Stalingrad
                                    1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany
                                    9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad
                            
                                Purchase Units - Germany
                                    Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; 
                            
                                Place Units - Germany
                                    Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                    1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad
                                    Germany undo move 1.
                                    Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment
                                    1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad
                                    2 germanParatroopers placed in Leningrad
                                    2 germanInfantrys placed in Kharkov
                                    4 germanInfantrys placed in Northern Germany
                                    3 germanAdvancedNavalFighters placed in Eastern Germany
                                    3 germanArtillerys placed in Western Germany
                            
                                Turn Complete - Germany
                                    Germany collect 78 PUs; end with 78 PUs
                                    Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs
                                    Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs
                                    Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs
                                    Units generate 12 techTokens; Germany end with 216 techTokens
                                    Some Units in Vichy France change ownership: 2 germanCombatEngineers
                            
                                Purchase Units - VichyFrance
                                    VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; 
                            
                                Place Units - VichyFrance
                                    1 germanArtillery placed in Vichy France
                            
                                Turn Complete - VichyFrance
                                    VichyFrance collect 4 PUs; end with 4 PUs
                                    Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers
                            
                                Purchase Units - DanubeAxis
                                    DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                            
                                Place Units - DanubeAxis
                                    2 germanInfantrys placed in Hungary Slovakia
                                    2 germanInfantrys placed in Romania
                            
                                Turn Complete - DanubeAxis
                                    DanubeAxis collect 12 PUs; end with 12 PUs
                                    Units Change Ownership
                                        Some Units in Hungary Slovakia change ownership: 2 germanInfantrys
                                        Some Units in Romania change ownership: 2 germanInfantrys
                            
                                Turn Complete - Finland
                            

                            Combat Hit Differential Summary :

                            HvyTankFS fire in Eastern Finland : : 0.25
                            Britain : 0.17
                            Germany : -3.25
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin go for russia

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                TripleA Turn Summary: Russia round 51

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                Game History

                                Round: 51
                                
                                    Research Technology - Russia
                                        Russia spend 0 on tech rolls
                                            Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit
                                        Russia removing all Technology Tokens after successful research.
                                        Russia discover Rockets
                                
                                    Combat Move - Russia
                                        Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                        Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                        Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                        Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                        Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                        Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                        Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                        Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                        5 russianInfantrys moved from Nenetsia to Norilsk
                                              Russia take Norilsk from Germany
                                        1 russianArtillery moved from Vologda to Archangel
                                        1 russianInfantry moved from Vologda to Archangel
                                        1 russianInfantry moved from Volgarod to Tula
                                              Russia take Tula from Germany
                                        1 russianInfantry moved from Smolensk to Pskov
                                              Russia take Pskov from Germany
                                        1 russianInfantry moved from Vologda to Novgorod
                                              Russia take Novgorod from Germany
                                        3 russianInfantrys moved from Urals to Archangel
                                        1 russianInfantry moved from Vologda to Archangel
                                        1 russianInfantry moved from Vologda to Archangel
                                
                                    Combat - Russia
                                        Battle in Archangel
                                            Russia attack with 1 russianArtillery and 6 russianInfantrys
                                            Germany defend with 1 Flagpole and 1 germanEntrenchment
                                                Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits
                                                Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                                1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel
                                            Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3
                                            Casualties for Russia: 1 russianInfantry
                                            Casualties for Germany: 1 germanEntrenchment
                                
                                    Non Combat Move - Russia
                                        Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry
                                        Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine
                                        Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                        Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer
                                        Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                        Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                        Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                        Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry
                                        Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine
                                        Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer
                                        Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                        Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger AltayLLRussia2: China takes ownership of territory Altay
                                        Trigger russianAP2: Russia has 1 Material placed in Moscow
                                        Trigger russianProd1: Russia has 1 Material placed in Moscow
                                        1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk
                                        1 Truck moved from Smolensk to Moscow
                                        1 Material and 1 Truck moved from Moscow to Smolensk
                                        2 Trucks moved from Smolensk to Moscow
                                        1 russianCombatEngineer moved from Moscow to Smolensk
                                        1 russianInfantry moved from Urals to Nenetsia
                                        2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk
                                        1 Train moved from Urals to Moscow
                                        1 Material and 1 Train moved from Moscow to Urals
                                
                                    Purchase Units - Russia
                                        Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; 
                                
                                    Place Units - Russia
                                        Units in Smolensk being upgraded or consumed: 1 Material
                                        1 russianEntrenchment placed in Smolensk
                                        1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow
                                        2 russianInfantrys placed in Volgarod
                                        2 russianInfantrys placed in Vologda
                                        2 russianInfantrys placed in Urals
                                        1 russianAntiAirGun placed in Novosibirsk
                                
                                    Activate Technology - Russia
                                        Russia activating Rockets
                                
                                    Turn Complete - Russia
                                        Russia collect 41 PUs; end with 42 PUs
                                        Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs
                                        Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs
                                        Units generate 6 techTokens; Russia end with 6 techTokens
                                

                                Combat Hit Differential Summary :

                                Germany : 0.50
                                Russia : -0.25
                                

                                Savegame

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                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut back to you

                                  ubernautU 4 Replies Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Move Summary: Japan round 51

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                    Game History

                                    Round: 51
                                    
                                        Research Technology - Japan
                                            Japan spend 0 on tech rolls
                                    
                                        Combat Move - Japan
                                            Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                            1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                            1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                            1 japaneseCombatEngineer moved from Peking to Shantung
                                            1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                            3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                            4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin battles on deck

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Turn Summary: Thailand round 51

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                        Game History

                                        Round: 51
                                        
                                            Training Troops - Manchuria
                                                Manchuria collect 0 PUs; end with 11 PUs
                                        
                                            Research Technology - Japan
                                                Japan spend 0 on tech rolls
                                                    Japan roll 2,10,10,8,8,10 and gets 0 hits
                                        
                                            Combat Move - Japan
                                                Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                                1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                                1 japaneseCombatEngineer moved from Peking to Shantung
                                                1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                                3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                                4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                        
                                            Combat - Japan
                                                China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                                Battle in 101 Sea Zone
                                                    Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                    Usa defend with 1 americanTransport
                                                        Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                        1 americanTransport owned by the Usa lost in 101 Sea Zone
                                                    Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                                    Casualties for Usa: 1 americanTransport
                                                Battle in Shantung
                                                    Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                                    China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                        HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                        1 chineseArtillery owned by the China lost in Shantung
                                                        Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                        China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                                    Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                        1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                        3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                                    3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                                    1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                                    China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                                    Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                                    Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                                Moving scrambled unit from Shantung back to originating territory: Shensi
                                                Moving scrambled unit from Shantung back to originating territory: Shensi
                                                Moving scrambled unit from Shantung back to originating territory: Shensi
                                                Moving scrambled unit from Shantung back to originating territory: Shensi
                                                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                1 japaneseAirTransport moved from Shantung to Manchuria
                                                4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                                3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                                1 japaneseInfantry moved from Eastern Manchuria to Korea
                                                3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                        
                                            Purchase Units - Japan
                                                Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                        
                                            Place Units - Japan
                                                2 japaneseInfantrys placed in Peking
                                                1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                                3 japaneseInfantrys placed in Tokyo
                                        
                                            Turn Complete - Japan
                                                Japan collect 24 PUs; end with 24 PUs
                                                Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                                Units generate 6 techTokens; Japan end with 12 techTokens
                                                Some Units in Manchuria change ownership: 2 japaneseCombatEngineers
                                        
                                            Purchase Units - Manchuria
                                                Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Manchuria
                                                1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                        
                                            Turn Complete - Manchuria
                                                Manchuria collect 11 PUs; end with 11 PUs
                                                Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                        
                                            Turn Complete - Thailand
                                        

                                        Combat Hit Differential Summary :

                                        Japan : -1.50
                                        HvyTankFS fire in Shantung : : 0.25
                                        China : -0.50
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin hold up forgot a nc move

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: Thailand round 51

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                                            Game History

                                            Round: 51
                                            
                                                Training Troops - Manchuria
                                                    Manchuria collect 0 PUs; end with 11 PUs
                                            
                                                Research Technology - Japan
                                                    Japan spend 0 on tech rolls
                                                        Japan roll 2,10,10,8,8,10 and gets 0 hits
                                            
                                                Combat Move - Japan
                                                    Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                    1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone
                                                    1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung
                                                    1 japaneseCombatEngineer moved from Peking to Shantung
                                                    1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung
                                                    3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung
                                                    4 japaneseAdvancedNavalFighters moved from Japan to Shantung
                                            
                                                Combat - Japan
                                                    China scrambles 4 units out of Shensi to defend against the attack in Shantung
                                                    Battle in 101 Sea Zone
                                                        Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines
                                                        Usa defend with 1 americanTransport
                                                            Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                                                            1 americanTransport owned by the Usa lost in 101 Sea Zone
                                                        Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7
                                                        Casualties for Usa: 1 americanTransport
                                                    Battle in Shantung
                                                        Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers
                                                        China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks
                                                            HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits
                                                            1 chineseArtillery owned by the China lost in Shantung
                                                            Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits
                                                            China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits
                                                        Units damaged: 3 japaneseHeavyTanks owned by the Japan
                                                            1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung
                                                            3 japaneseHeavyTanks owned by the Japan lost in Shantung
                                                        3 japaneseHeavyTank-damageds owned by the Japan added in Shantung
                                                        1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking
                                                        China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13
                                                        Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys
                                                        Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys
                                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                                    Moving scrambled unit from Shantung back to originating territory: Shensi
                                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry
                                                    Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine
                                                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                    Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry
                                                    Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine
                                                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                    Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                                                    1 japaneseAirTransport moved from Shantung to Manchuria
                                                    4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria
                                                    3 japaneseAdvancedNavalFighters moved from Shantung to Japan
                                                    1 japaneseInfantry moved from Eastern Manchuria to Korea
                                                    3 japaneseInfantrys moved from Northern Manchuria to Manchuria
                                                    1 Material and 1 japaneseAirTransport moved from Japan to Peking
                                                    1 japaneseAirTransport moved from Peking to Japan
                                                    1 Material and 1 japaneseAirTransport moved from Japan to Manchuria
                                                    1 japaneseAirTransport moved from Manchuria to Japan
                                                    1 Material and 1 japaneseAirTransport moved from Japan to Korea
                                                    1 japaneseAirTransport moved from Korea to Japan
                                                    2 Trucks moved from Japan to Tokyo
                                                    2 Materials and 2 Trucks moved from Tokyo to Japan
                                            
                                                Purchase Units - Japan
                                                    Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; 
                                            
                                                Place Units - Japan
                                                    2 japaneseInfantrys placed in Peking
                                                    3 japaneseInfantrys placed in Tokyo
                                                    1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan
                                            
                                                Turn Complete - Japan
                                                    Japan collect 24 PUs; end with 24 PUs
                                                    Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs
                                                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs
                                                    Units generate 6 techTokens; Japan end with 12 techTokens
                                                    Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers
                                            
                                                Purchase Units - Manchuria
                                                    Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Manchuria
                                                    1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria
                                            
                                                Turn Complete - Manchuria
                                                    Manchuria collect 11 PUs; end with 11 PUs
                                                    Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers
                                            
                                                Turn Complete - Thailand
                                            

                                            Combat Hit Differential Summary :

                                            Japan : -1.50
                                            HvyTankFS fire in Shantung : : 0.25
                                            China : -0.50
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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