TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@ubernaut back to you
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TripleA Move Summary: Italy round 50
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Research Technology - Italy Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover ImprovedAntiTank Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran 5 italianInfantrys moved from Sicily to 46 Sea Zone 3 italianInfantrys moved from Southern Italy to 46 Sea Zone 8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone 1 italianParatrooper moved from Tripolitania to 48 Sea Zone 8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone 8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt 1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt 1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt 1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt 2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt -
@colin big battles on deck
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TripleA Turn Summary: Italy round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 6,5,5,10,10,8,10,12,5 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedAntiTank Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine moved from Southern Caucasus to Northern Iran 5 italianInfantrys moved from Sicily to 46 Sea Zone 3 italianInfantrys moved from Southern Italy to 46 Sea Zone 8 italianInfantrys and 3 italianTransports moved from 46 Sea Zone to 48 Sea Zone 1 italianParatrooper moved from Tripolitania to 48 Sea Zone 8 italianInfantrys, 1 italianParatrooper and 3 italianTransports moved from 48 Sea Zone to 51 Sea Zone 8 italianInfantrys and 1 italianParatrooper moved from 51 Sea Zone to Western Egypt 1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Western Egypt 1 italianAirTransport and 1 italianParatrooper moved from Rome to Western Egypt 1 italianAirTransport and 2 italianParatroopers moved from Cairo to Western Egypt 2 italianAntiTankGuns, 3 italianCombatEngineers, 14 italianInfantrys, 3 italianMech.Infantrys, 2 italianParatroopers and 3 italianTanks moved from Cairo to Western Egypt Combat - Italy Battle in Western Egypt Italy attack with 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks Usa defend with 1 Flagpole, 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks Italy roll dice for 3 italianAirTransports, 2 italianAntiTankGuns, 3 italianCombatEngineers, 22 italianInfantrys, 3 italianMech.Infantrys, 8 italianParatroopers and 3 italianTanks in Western Egypt, round 2 : 14/42 hits, 9.25 expected hits Egypt roll dice for 1 americanArtillery, 1 americanHeavyTank, 7 americanInfantrys, 1 americanMarine, 9 americanMech.Infantrys and 9 americanTanks in Western Egypt, round 2 : 11/28 hits, 12.00 expected hits 1 americanMarine owned by the Usa, 2 americanTanks owned by the Usa, 7 americanInfantrys owned by the Usa, 1 americanArtillery owned by the Usa, 3 americanMech.Infantrys owned by the Usa and 11 italianInfantrys owned by the Italy lost in Western Egypt 2 italianAntiTankGuns, 3 italianCombatEngineers, 11 italianInfantrys, 3 italianMech.Infantrys, 7 italianParatroopers and 3 italianTanks retreated to Cairo Italy roll dice for 1 italianParatrooper in Western Egypt, round 3 : 0/1 hits, 0.17 expected hits Egypt roll dice for 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks in Western Egypt, round 3 : 3/14 hits, 6.42 expected hits 1 italianParatrooper owned by the Italy lost in Western Egypt Egypt win with 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks remaining. Battle score for attacker is 19 Casualties for Italy: 11 italianInfantrys and 1 italianParatrooper Casualties for Usa: 1 americanArtillery, 7 americanInfantrys, 1 americanMarine, 3 americanMech.Infantrys and 2 americanTanks Battle in Northern Iran Italy attack with 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine Britain defend with 3 britishArtillerys and 6 britishInfantrys; Russia defend with 1 Flagpole Italy roll dice for 5 italianAlpineInfantrys, 2 italianCombatEngineers, 5 italianInfantrys and 1 italianMarine in Northern Iran, round 2 : 1/13 hits, 3.00 expected hits Russia roll dice for 3 britishArtillerys and 6 britishInfantrys in Northern Iran, round 2 : 4/9 hits, 3.50 expected hits 1 britishInfantry owned by the Britain and 4 italianInfantrys owned by the Italy lost in Northern Iran 2 italianCombatEngineers owned by the Italy, 5 italianAlpineInfantrys owned by the Italy, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy retreated to Southern Caucasus Russia win with 3 britishArtillerys and 5 britishInfantrys remaining. Battle score for attacker is -9 Casualties for Italy: 4 italianInfantrys Casualties for Britain: 1 britishInfantry Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 49 Sea Zone 1 italianAdvancedNavalFighter moved from Northern Italy to Rome 3 italianAirTransports, 2 italianInfantrys and 2 italianMarines moved from Southern Italy to Cairo 2 Materials, 2 italianAirTransports and 2 italianInfantrys moved from Rome to Cairo 1 italianCombatEngineer moved from Southern Italy to Rome 2 italianInfantrys moved from Western Kazahk to Astrakhan 1 italianAirTransport moved from Southern Caucasus to Cairo 1 italianAirTransport moved from Western Egypt to Rome 2 italianAirTransports moved from Western Egypt to Cairo Purchase Units - Italy Trigger italianAdvRock1: buyitalianAdvancedRocket added to italianProduction Italy buy 1 italianAntiAirGun, 1 italianAntiTankGun, 2 italianEntrenchments, 9 italianInfantrys and 2 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Rome being upgraded or consumed: 1 Material 1 italianEntrenchment, 2 italianInfantrys and 2 italianParatroopers placed in Rome 3 italianInfantrys placed in Southern Italy 3 italianInfantrys placed in Southern Caucasus Units in Cairo being upgraded or consumed: 1 Material 1 italianAntiAirGun, 1 italianAntiTankGun, 1 italianEntrenchment and 1 italianInfantry placed in Cairo Activate Technology - Italy Italy activating ImprovedAntiTank triggerAttachmenitalianImpAT: Setting defense to 2 for unitAttachment attached to italianAntiTankGun triggerAttachmenitalianImpAT: Setting attackAA to 3 for unitAttachment attached to italianAntiTankGun Turn Complete - Italy Italy collect 37 PUs; end with 37 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 40 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Egypt : -4.42 Italy : 2.58 Russia : 0.50 -
@colin back to you
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TripleA Turn Summary: Usa round 50
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 50 Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanParatrooper moved from Tunisia to Tripolitania Usa take Tripolitania from Italy 2 americanInfantrys moved from Soviet Far East to Kamchatka 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Eastern Siberia to Northern Siberia Russia take Northern Siberia from Japan 1 americanMech.Infantry and 1 americanMobileArtillery moved from Far Eastern Republic to Kamchatka 1 americanTransport moved from 101 Sea Zone to 103 Sea Zone 1 americanArtillery and 1 americanInfantry moved from Alaska to 103 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone 1 americanArtillery and 1 americanInfantry moved from 101 Sea Zone to Kamchatka 3 americanAdvancedNavalFighters moved from Southern Spain to 45 Sea Zone 4 americanDestroyers moved from 96 Sea Zone to 100 Sea Zone 2 americanDestroyers moved from 101 Sea Zone to 100 Sea Zone 2 americanMech.Infantrys moved from Far Eastern Republic to Kamchatka Combat - Usa Battle in Kamchatka Usa attack with 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery Japan defend with 1 Flagpole and 2 japaneseParatroopers Usa roll dice for 1 americanArtillery, 3 americanInfantrys, 3 americanMech.Infantrys and 1 americanMobileArtillery in Kamchatka, round 2 : 3/8 hits, 2.58 expected hits Japan roll dice for 2 japaneseParatroopers in Kamchatka, round 2 : 1/2 hits, 1.00 expected hits 2 japaneseParatroopers owned by the Japan and 1 americanMech.Infantry owned by the Usa lost in Kamchatka Usa win, taking Kamchatka from Japan with 1 americanArtillery, 3 americanInfantrys, 2 americanMech.Infantrys and 1 americanMobileArtillery remaining. Battle score for attacker is 3 Casualties for Usa: 1 americanMech.Infantry Casualties for Japan: 2 japaneseParatroopers Battle in 45 Sea Zone Usa attack with 3 americanAdvancedNavalFighters Italy defend with 1 italianDestroyer Usa roll dice for 3 americanAdvancedNavalFighters in 45 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Italy roll dice for 1 italianDestroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 italianDestroyer owned by the Italy lost in 45 Sea Zone Usa win with 3 americanAdvancedNavalFighters remaining. Battle score for attacker is 8 Casualties for Italy: 1 italianDestroyer Battle in 100 Sea Zone Usa attack with 6 americanDestroyers Japan defend with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines DepthChargeAttack fire in 100 Sea Zone : 0/6 hits, 1.50 expected hits 2 japaneseSubmarines owned by the Japan and 1 japaneseAdvancedSubmarine owned by the Japan Submerged Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanCruiser moved from 101 Sea Zone to 100 Sea Zone 2 americanCruisers moved from 96 Sea Zone to 100 Sea Zone 1 americanCarrier and 3 americanNavalFighters moved from 96 Sea Zone to 100 Sea Zone 1 americanTransport moved from 101 Sea Zone to 104 Sea Zone 3 americanAdvancedNavalFighters moved from 45 Sea Zone to Southern Spain 1 americanCruiser and 1 americanDestroyer moved from 41 Sea Zone to 43 Sea Zone 1 americanAirTransport and 2 americanInfantrys moved from Northeastern US to Northern Spain 2 americanAirTransports and 4 americanInfantrys moved from Washington to Northern Spain 3 americanAirTransports moved from Northern Spain to Southern Spain 3 americanParatroopers moved from Madrid to Southern Spain 8 americanMarines moved from Southern Spain to Northern Spain 1 americanAdvancedNavalFighter moved from New York to Southern Spain 1 americanHeavyTank, 6 americanMech.Infantrys and 7 americanTanks moved from Western Egypt to Al Kufrah 1 americanInfantry moved from Central Egpyt to Western Egypt 2 americanTransports moved from 41 Sea Zone to 39 Sea Zone 1 americanInfantry moved from Northeastern US to 30 Sea Zone 3 americanInfantrys moved from New York to 30 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 4 americanInfantrys moved from 39 Sea Zone to Azores 1 Material, 1 americanAirTransport and 1 americanCombatEngineer moved from Luzon to Phillippines 1 americanAirTransport moved from Phillippines to Luzon 1 americanTransport moved from 96 Sea Zone to 128 Sea Zone 2 americanParatroopers moved from Phillippines to 128 Sea Zone 2 americanParatroopers and 1 americanTransport moved from 128 Sea Zone to 96 Sea Zone 2 americanParatroopers moved from 96 Sea Zone to Luzon Purchase Units - Usa Usa buy 1 americanAdvancedNavalFighter, 2 americanAirTransports, 2 americanAirfields, 2 americanAlpineInfantrys, 2 americanArtillerys, 1 americanFortification, 6 americanInfantrys, 2 americanMech.Infantrys, 3 americanParatroopers and 2 americanTanks; Remaining resources: 0 PUs; 36 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Luzon being upgraded or consumed: 1 Material 1 americanAirfield and 2 americanParatroopers placed in Luzon Units in Phillippines being upgraded or consumed: 1 Material 1 americanAirfield and 2 americanInfantrys placed in Phillippines 1 americanAirTransport and 2 americanInfantrys placed in Northeastern US 1 americanAdvancedNavalFighter, 1 americanAirTransport and 2 americanInfantrys placed in New York 2 americanMech.Infantrys and 2 americanTanks placed in Washington 2 americanAlpineInfantrys and 1 americanParatrooper placed in Madrid Units in Northern Spain being upgraded or consumed: 1 Material and 1 americanEntrenchment 2 americanArtillerys and 1 americanFortification placed in Northern Spain Turn Complete - Usa Usa collect 94 PUs; end with 94 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 97 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 100 PUs Units generate 9 techTokens; Usa end with 45 techTokensCombat Hit Differential Summary :
Usa : 0.42 Japan : 0.00 DepthChargeAttack fire in 100 Sea Zone : : -1.50 Italy : -0.25 -
@ubernaut back to you
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@colin gotta leave soon might be a little longer than usual today so maybe tomorrow.
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@colin sorry didnt get to it today will look at it in the morning
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TripleA Move Summary: Germany round 51
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 3 units repaired. 3 germanHeavyTank-damageds owned by the Germany removed in Leningrad 3 germanHeavyTanks owned by the Germany added in Leningrad 4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland 6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland 1 germanInfantry moved from Western Karelia to Eastern Finland -
@colin sorry for the late start out playing cards last night

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TripleA Turn Summary: Finland round 51
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Reconnaissance Missions - Finland Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 4 PUs Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 3 units repaired. 3 germanHeavyTank-damageds owned by the Germany removed in Leningrad 3 germanHeavyTanks owned by the Germany added in Leningrad Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 4 germanAdvancedNavalFighters moved from Eastern Germany to Eastern Finland 6 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 3 germanInfantrys and 1 germanMech.Infantry moved from Leningrad to Eastern Finland 1 germanInfantry moved from Western Karelia to Eastern Finland Combat - Germany Britain scrambles 3 units out of Northern Finland to defend against the attack in Eastern Finland Britain scrambles 4 units out of Finland to defend against the attack in Eastern Finland Battle in Eastern Finland Germany attack with 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry Britain defend with 1 Flagpole, 4 britishAdvancedNavalFighters, 1 britishArtillery, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters HvyTankFS fire in Eastern Finland : 1/3 hits, 0.75 expected hits 1 britishArtillery owned by the Britain lost in Eastern Finland Germany roll dice for 10 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks, 4 germanInfantrys and 1 germanMech.Infantry in Eastern Finland, round 2 : 4/20 hits, 7.25 expected hits Britain roll dice for 4 britishAdvancedNavalFighters, 3 britishInfantrys, 11 britishMarines and 3 britishNavalFighters in Eastern Finland, round 2 : 9/21 hits, 8.83 expected hits Units damaged: 3 germanHeavyTanks owned by the Germany 3 britishInfantrys owned by the Britain, 1 germanCombatEngineer owned by the Germany, 4 germanInfantrys owned by the Germany, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Eastern Finland 3 germanHeavyTanks owned by the Germany lost in Eastern Finland 3 germanHeavyTank-damageds owned by the Germany added in Eastern Finland 3 germanHeavyTank-damageds owned by the Germany and 1 germanMech.Infantry owned by the Germany retreated to Leningrad Britain win with 4 britishAdvancedNavalFighters, 10 britishMarines and 3 britishNavalFighters remaining. Battle score for attacker is -33 Casualties for Britain: 1 britishArtillery, 3 britishInfantrys and 1 britishMarine Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer, 3 germanHeavyTanks and 4 germanInfantrys Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland Moving scrambled unit from Eastern Finland back to originating territory: Northern Finland Moving scrambled unit from Eastern Finland back to originating territory: Finland Moving scrambled unit from Eastern Finland back to originating territory: Finland Moving scrambled unit from Eastern Finland back to originating territory: Finland Moving scrambled unit from Eastern Finland back to originating territory: Finland Trigger germanImpRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanImpRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanRock2: Setting isAir to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isStrategicBomber to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isSuicide to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isKamikaze to false for unitAttachment attached to germanRocket Trigger germanRock2: Setting isLandTransportable to true for unitAttachment attached to germanRocket Trigger germanAdvRock2: Setting isAir to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isSuicide to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isKamikaze to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isAir to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isSuicide to true for unitAttachment attached to germanAdvancedRocket Trigger germanAdvRock3: Setting isKamikaze to true for unitAttachment attached to germanAdvancedRocket Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanImpRock3: Setting isLandTransportable to false for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isAir to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isSuicide to true for unitAttachment attached to germanRocket Trigger germanImpRock3: Setting isKamikaze to true for unitAttachment attached to germanRocket Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanInfantry moved from Eastern Karelia to Leningrad 1 germanInfantry moved from Novgorod to Leningrad 1 germanParatrooper moved from Archangel to Eastern Karelia 2 Trucks moved from Leningrad to Kharkov 1 Train, 1 germanArtillery and 2 germanHeavyArtillerys moved from Western Ukraine to Vichy France 1 Train and 3 germanArtillerys moved from Western Germany to Vichy France 1 Train moved from Vichy France to Western Germany 1 germanInfantry moved from Kharkov to Orel Kursk 4 germanArtillerys and 6 germanInfantrys moved from Stalingrad to Voronezh 1 germanInfantry moved from Tula to Voronezh 1 germanInfantry moved from Kharkov to Voronezh 1 germanInfantry and 1 germanMech.Infantry moved from Western Kazahk to Voronezh 1 germanMobileArtillery moved from Western Kazahk to Voronezh 4 germanHeavyTank-damageds and 3 germanInfantrys moved from Western Kazahk to Stalingrad 1 Truck moved from Western Ukraine to Kharkov 1 Material and 1 Truck moved from Kharkov to Stalingrad 1 germanAirTransport moved from Leningrad to Stalingrad 1 germanAirTransport moved from Leningrad to Kharkov 1 germanAirTransport moved from Leningrad to Berlin 2 Materials and 1 germanAirTransport moved from Berlin to Kharkov 1 germanAirTransport and 2 germanInfantrys moved from Romania to Leningrad 1 germanAirTransport and 2 germanInfantrys moved from Hungary Slovakia to Leningrad 3 germanInfantrys moved from Northern Germany to Eastern Germany 1 Truck moved from Western Ukraine to Eastern Germany 1 Train moved from Kharkov to Berlin 2 Trucks moved from Western Ukraine to Hungary Slovakia 1 germanAirTransport moved from Kharkov to Romania 1 Truck moved from Western Ukraine to Stalingrad 1 germanAdvancedNavalFighter moved from Eastern Finland to Northern Germany 9 germanAdvancedNavalFighters moved from Eastern Finland to Leningrad Purchase Units - Germany Germany buy 3 germanAdvancedNavalFighters, 4 germanArtillerys, 1 germanFortification, 6 germanInfantrys and 4 germanParatroopers; Remaining resources: 0 PUs; 204 techTokens; Place Units - Germany Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanArtillery, 1 germanFortification and 2 germanInfantrys placed in Stalingrad Germany undo move 1. Units in Stalingrad being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanArtillery, 1 germanFortification and 2 germanParatroopers placed in Stalingrad 2 germanParatroopers placed in Leningrad 2 germanInfantrys placed in Kharkov 4 germanInfantrys placed in Northern Germany 3 germanAdvancedNavalFighters placed in Eastern Germany 3 germanArtillerys placed in Western Germany Turn Complete - Germany Germany collect 78 PUs; end with 78 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 81 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 84 PUs Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 87 PUs Units generate 12 techTokens; Germany end with 216 techTokens Some Units in Vichy France change ownership: 2 germanCombatEngineers Purchase Units - VichyFrance VichyFrance buy 1 germanArtillery; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanArtillery placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 4 PUs; end with 4 PUs Some Units in Vichy France change ownership: 1 germanArtillery and 2 germanCombatEngineers Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 2 germanInfantrys placed in Hungary Slovakia 2 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 2 germanInfantrys Some Units in Romania change ownership: 2 germanInfantrys Turn Complete - FinlandCombat Hit Differential Summary :
HvyTankFS fire in Eastern Finland : : 0.25 Britain : 0.17 Germany : -3.25 -
@colin go for russia
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TripleA Turn Summary: Russia round 51
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 9,4,5,3,7,5,2,10,9,2,12,3 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover Rockets Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 5 russianInfantrys moved from Nenetsia to Norilsk Russia take Norilsk from Germany 1 russianArtillery moved from Vologda to Archangel 1 russianInfantry moved from Vologda to Archangel 1 russianInfantry moved from Volgarod to Tula Russia take Tula from Germany 1 russianInfantry moved from Smolensk to Pskov Russia take Pskov from Germany 1 russianInfantry moved from Vologda to Novgorod Russia take Novgorod from Germany 3 russianInfantrys moved from Urals to Archangel 1 russianInfantry moved from Vologda to Archangel 1 russianInfantry moved from Vologda to Archangel Combat - Russia Battle in Archangel Russia attack with 1 russianArtillery and 6 russianInfantrys Germany defend with 1 Flagpole and 1 germanEntrenchment Russia roll dice for 1 russianArtillery and 6 russianInfantrys in Archangel, round 2 : 1/7 hits, 1.25 expected hits Germany roll dice for 1 germanEntrenchment in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 russianInfantry owned by the Russia and 1 germanEntrenchment owned by the Germany lost in Archangel Russia win, taking Archangel from Germany with 1 russianArtillery and 5 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanEntrenchment Non Combat Move - Russia Trigger russianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianInfantry Trigger russianAL6: Setting isAirTransportable to true for unitAttachment attached to russianMarine Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianInfantry Trigger russianAL7: Setting isAirTransportable to false for unitAttachment attached to russianMarine Trigger russianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 1 Truck, 1 russianAntiAirGun and 1 russianAntiTankGun moved from Moscow to Smolensk 1 Truck moved from Smolensk to Moscow 1 Material and 1 Truck moved from Moscow to Smolensk 2 Trucks moved from Smolensk to Moscow 1 russianCombatEngineer moved from Moscow to Smolensk 1 russianInfantry moved from Urals to Nenetsia 2 russianAntiTankGuns, 1 russianArtillery and 5 russianInfantrys moved from Moscow to Smolensk 1 Train moved from Urals to Moscow 1 Material and 1 Train moved from Moscow to Urals Purchase Units - Russia Russia buy 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianEntrenchment and 6 russianInfantrys; Remaining resources: 1 PUs; 0 techTokens; Place Units - Russia Units in Smolensk being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Smolensk 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianArtillery and 1 russianCombatEngineer placed in Moscow 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Urals 1 russianAntiAirGun placed in Novosibirsk Activate Technology - Russia Russia activating Rockets Turn Complete - Russia Russia collect 41 PUs; end with 42 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 45 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 48 PUs Units generate 6 techTokens; Russia end with 6 techTokensCombat Hit Differential Summary :
Germany : 0.50 Russia : -0.25 -
@ubernaut back to you
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TripleA Move Summary: Japan round 51
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Research Technology - Japan Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone 1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung 1 japaneseCombatEngineer moved from Peking to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung 3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung 4 japaneseAdvancedNavalFighters moved from Japan to Shantung -
@colin battles on deck
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TripleA Turn Summary: Thailand round 51
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 2,10,10,8,8,10 and gets 0 hits Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone 1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung 1 japaneseCombatEngineer moved from Peking to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung 3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung 4 japaneseAdvancedNavalFighters moved from Japan to Shantung Combat - Japan China scrambles 4 units out of Shensi to defend against the attack in Shantung Battle in 101 Sea Zone Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines Usa defend with 1 americanTransport Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 americanTransport owned by the Usa lost in 101 Sea Zone Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanTransport Battle in Shantung Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits 1 chineseArtillery owned by the China lost in Shantung Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits Units damaged: 3 japaneseHeavyTanks owned by the Japan 1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung 3 japaneseHeavyTanks owned by the Japan lost in Shantung 3 japaneseHeavyTank-damageds owned by the Japan added in Shantung 1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13 Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseAirTransport moved from Shantung to Manchuria 4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria 3 japaneseAdvancedNavalFighters moved from Shantung to Japan 1 japaneseInfantry moved from Eastern Manchuria to Korea 3 japaneseInfantrys moved from Northern Manchuria to Manchuria Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - Japan 2 japaneseInfantrys placed in Peking 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan 3 japaneseInfantrys placed in Tokyo Turn Complete - Japan Japan collect 24 PUs; end with 24 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs Units generate 6 techTokens; Japan end with 12 techTokens Some Units in Manchuria change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers Turn Complete - ThailandCombat Hit Differential Summary :
Japan : -1.50 HvyTankFS fire in Shantung : : 0.25 China : -0.50 -
@colin hold up forgot a nc move
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TripleA Turn Summary: Thailand round 51
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 51 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 2,10,10,8,8,10 and gets 0 hits Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines moved from 100 Sea Zone to 101 Sea Zone 1 japaneseHeavyTank and 8 japaneseInfantrys moved from Peking to Shantung 1 japaneseCombatEngineer moved from Peking to Shantung 1 japaneseAirTransport and 2 japaneseParatroopers moved from Manchuria to Shantung 3 japaneseAdvancedNavalFighters and 2 japaneseHeavyTanks moved from Manchuria to Shantung 4 japaneseAdvancedNavalFighters moved from Japan to Shantung Combat - Japan China scrambles 4 units out of Shensi to defend against the attack in Shantung Battle in 101 Sea Zone Japan attack with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines Usa defend with 1 americanTransport Japan roll dice for 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines in 101 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 americanTransport owned by the Usa lost in 101 Sea Zone Japan win with 1 japaneseAdvancedSubmarine and 2 japaneseSubmarines remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanTransport Battle in Shantung Japan attack with 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers China defend with 1 Flagpole, 7 Trucks, 6 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks HvyTankFS fire in Shantung : 1/3 hits, 0.75 expected hits 1 chineseArtillery owned by the China lost in Shantung Japan roll dice for 7 japaneseAdvancedNavalFighters, 1 japaneseAirTransport, 1 japaneseCombatEngineer, 3 japaneseHeavyTanks, 8 japaneseInfantrys and 2 japaneseParatroopers in Shantung, round 2 : 7/22 hits, 8.33 expected hits China roll dice for 5 chineseArtillerys, 4 chineseFighters, 6 chineseInfantrys and 3 chineseTanks in Shantung, round 2 : 6/18 hits, 6.50 expected hits Units damaged: 3 japaneseHeavyTanks owned by the Japan 1 chineseArtillery owned by the China, 6 chineseInfantrys owned by the China and 3 japaneseInfantrys owned by the Japan lost in Shantung 3 japaneseHeavyTanks owned by the Japan lost in Shantung 3 japaneseHeavyTank-damageds owned by the Japan added in Shantung 1 japaneseCombatEngineer owned by the Japan, 3 japaneseHeavyTank-damageds owned by the Japan, 2 japaneseParatroopers owned by the Japan and 5 japaneseInfantrys owned by the Japan retreated to Peking China win with 4 chineseArtillerys, 4 chineseFighters and 3 chineseTanks remaining. Battle score for attacker is -13 Casualties for China: 2 chineseArtillerys and 6 chineseInfantrys Casualties for Japan: 3 japaneseHeavyTanks and 3 japaneseInfantrys Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Moving scrambled unit from Shantung back to originating territory: Shensi Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseAirTransport moved from Shantung to Manchuria 4 japaneseAdvancedNavalFighters moved from Shantung to Manchuria 3 japaneseAdvancedNavalFighters moved from Shantung to Japan 1 japaneseInfantry moved from Eastern Manchuria to Korea 3 japaneseInfantrys moved from Northern Manchuria to Manchuria 1 Material and 1 japaneseAirTransport moved from Japan to Peking 1 japaneseAirTransport moved from Peking to Japan 1 Material and 1 japaneseAirTransport moved from Japan to Manchuria 1 japaneseAirTransport moved from Manchuria to Japan 1 Material and 1 japaneseAirTransport moved from Japan to Korea 1 japaneseAirTransport moved from Korea to Japan 2 Trucks moved from Japan to Tokyo 2 Materials and 2 Trucks moved from Tokyo to Japan Purchase Units - Japan Japan buy 1 japaneseAdvancedNavalFighter and 7 japaneseInfantrys; Remaining resources: 0 PUs; 6 techTokens; Place Units - Japan 2 japaneseInfantrys placed in Peking 3 japaneseInfantrys placed in Tokyo 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys placed in Japan Turn Complete - Japan Japan collect 24 PUs; end with 24 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 27 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 30 PUs Units generate 6 techTokens; Japan end with 12 techTokens Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseInfantry and 2 japaneseParatroopers; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseInfantry and 2 japaneseParatroopers placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 Material, 2 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseParatroopers Turn Complete - ThailandCombat Hit Differential Summary :
Japan : -1.50 HvyTankFS fire in Shantung : : 0.25 China : -0.50
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