TWW 3.0.0.4 ubernaut (ax) vs colin (al)
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@colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.
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@ubernaut no worries
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TripleA Turn Summary: Italy round 52
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 52 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover ImprovedGunLaying Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Sinai to Trans Jordan Italy take Trans Jordan from Britain 1 italianInfantry moved from Central Egpyt to Western Egypt Italy take Western Egypt from Egypt 1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania 1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania 6 italianAdvancedNavalFighters moved from Rome to Tripolitania Combat - Italy Battle in Tripolitania Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers Usa defend with 1 Flagpole and 5 americanParatroopers Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits 4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania retreated to Tripolitania Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0 Casualties for Italy: 4 italianParatroopers Casualties for Usa: 4 americanParatroopers Non Combat Move - Italy Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 5 italianInfantrys moved from Southern Caucasus to Northern Iran 1 italianAirTransport moved from Southern Caucasus to Cairo 6 italianAdvancedNavalFighters moved from Tripolitania to Rome 1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus 1 italianAirTransport moved from Cairo to Rome 1 italianAirTransport moved from Tripolitania to Rome 1 italianAirTransport moved from Tripolitania to Southern Italy 1 Material and 1 Train moved from Rome to Southern Italy 1 Train moved from Southern Italy to Rome 1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran 1 italianAirTransport moved from Northern Iran to Southern Caucasus 1 italianAirTransport moved from Southern Caucasus to Cairo Purchase Units - Italy Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Southern Italy being upgraded or consumed: 1 Material 1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy 1 italianInfantry and 2 italianParatroopers placed in Cairo 1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus 2 italianInfantrys and 2 italianParatroopers placed in Rome Activate Technology - Italy Italy activating ImprovedGunLaying Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship Turn Complete - Italy Italy collect 40 PUs; end with 40 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Usa : 1.92 Italy : 0.17 -
@colin back to you
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TripleA Move Summary: Usa round 52
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 52 Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk -
@ubernaut got one quick battle
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TripleA Turn Summary: Usa round 52
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 52 Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk Combat - Usa Battle in Omsk Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits 3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits 1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk 1 americanMech.Infantry owned by the Usa retreated to Siberia Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8 Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery Casualties for Italy: 3 italianParatroopers Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone 1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone 1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East 2 americanTransports moved from 41 Sea Zone to 40 Sea Zone 2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone 2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone 2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco 3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania 3 americanAirTransports moved from Tripolitania to Southern Spain 1 americanAdvancedNavalFighter moved from New York to Northern Spain 3 americanTransports moved from 43 Sea Zone to 44 Sea Zone 3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone 3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone 3 americanHeavyTanks moved from 43 Sea Zone to Morrocco 1 americanTransport moved from 43 Sea Zone to 44 Sea Zone 2 americanArtillerys moved from Northern Spain to 44 Sea Zone 2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone 2 americanArtillerys moved from 43 Sea Zone to Morrocco 1 americanCombatEngineer moved from Northern Spain to Southern Spain 3 americanParatroopers moved from Madrid to Southern Spain 3 americanInfantrys moved from Northern Spain to Southern Spain 3 americanHeavyArtillerys moved from New York to 30 Sea Zone 3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 3 americanHeavyArtillerys moved from 39 Sea Zone to Azores 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 2 americanNavalFighters moved from 96 Sea Zone to Luzon 2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone 2 americanInfantrys moved from Phillippines to 128 Sea Zone 2 americanInfantrys moved from 128 Sea Zone to Luzon 1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania 1 americanAirTransport moved from Southern Spain to Northeastern US 1 americanAirTransport moved from Southern Spain to Eastern US Purchase Units - Usa Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanParatroopers placed in Madrid 2 americanArtillerys placed in Northern Spain 2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US 3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York 3 americanInfantrys placed in Washington 2 americanInfantrys placed in Eastern US 1 americanArtillery and 1 americanTank placed in Alaska 1 americanArtillery and 1 americanMarine placed in Luzon 1 americanTransport placed in 128 Sea Zone 1 americanArtillery placed in Phillippines 1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles Turn Complete - Usa Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East Usa collect 94 PUs; end with 95 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs Units generate 9 techTokens; Usa end with 63 techTokensCombat Hit Differential Summary :
Usa : 1.67 Italy : 1.25 -
@ubernaut back to you
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TripleA Move Summary: Germany round 53
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4
Game History
Round: 53 Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Novgorod to Moscow 1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow 13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow 5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow 2 germanInfantrys moved from Tula to Moscow 4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain 4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain 2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow -
@colin let's go out with a bang

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@colin VGG

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