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    TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin gotta go help my buddy fix his roof today so i might not be able to look at italy till tomorrow.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • C Offline
        colin
        last edited by

        @ubernaut no worries

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Italy round 52

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

          Game History

          Round: 52
          
              Research Technology - Italy
                  Italy spend 0 on tech rolls
                      Italy roll 3,5,12,2,2,5,6,8,4 and gets 1 hit
                  Italy removing all Technology Tokens after successful research.
                  Italy discover ImprovedGunLaying
          
              Combat Move - Italy
                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                  1 italianInfantry moved from Sinai to Trans Jordan
                        Italy take Trans Jordan from Britain
                  1 italianInfantry moved from Central Egpyt to Western Egypt
                        Italy take Western Egypt from Egypt
                  1 italianAirTransport and 2 italianParatroopers moved from Rome to Tripolitania
                  1 italianAirTransport and 2 italianParatroopers moved from Southern Italy to Tripolitania
                  6 italianAdvancedNavalFighters moved from Rome to Tripolitania
          
              Combat - Italy
                  Battle in Tripolitania
                      Italy attack with 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers
                      Usa defend with 1 Flagpole and 5 americanParatroopers
                          Italy roll dice for 6 italianAdvancedNavalFighters, 2 italianAirTransports and 4 italianParatroopers in Tripolitania, round 2 : 4/12 hits, 3.83 expected hits
                          Usa roll dice for 5 americanParatroopers in Tripolitania, round 2 : 4/5 hits, 2.08 expected hits
                          4 americanParatroopers owned by the Usa and 4 italianParatroopers owned by the Italy lost in Tripolitania
                       retreated to Tripolitania
                      Usa win with 1 americanParatrooper remaining. Battle score for attacker is 0
                      Casualties for Italy: 4 italianParatroopers
                      Casualties for Usa: 4 americanParatroopers
          
              Non Combat Move - Italy
                  Trigger italianAdvRock2: Setting isAir to false for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock2: Setting isSuicide to false for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock2: Setting isKamikaze to false for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock2: Setting isLandTransportable to true for unitAttachment attached to italianAdvancedRocket
                  Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                  Trigger italianImpRock2: Setting isAir to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                  Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                  Trigger italianRock2: Setting isAir to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isStrategicBomber to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isSuicide to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isKamikaze to false for unitAttachment attached to italianRocket
                  Trigger italianRock2: Setting isLandTransportable to true for unitAttachment attached to italianRocket
                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
                  Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                  Trigger italianAdvRock3: Setting isLandTransportable to false for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock3: Setting isAir to true for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock3: Setting isSuicide to true for unitAttachment attached to italianAdvancedRocket
                  Trigger italianAdvRock3: Setting isKamikaze to true for unitAttachment attached to italianAdvancedRocket
                  Trigger italianImpRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isAir to true for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                  Trigger italianImpRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                  Trigger italianRock3: Setting isLandTransportable to false for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isAir to true for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isStrategicBomber to true for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isSuicide to true for unitAttachment attached to italianRocket
                  Trigger italianRock3: Setting isKamikaze to true for unitAttachment attached to italianRocket
                  Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
                  Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
                  Trigger italianAP2: Italy has 1 Material placed in Rome
                  Trigger italianProd: Italy has 1 Material placed in Rome
                  5 italianInfantrys moved from Southern Caucasus to Northern Iran
                  1 italianAirTransport moved from Southern Caucasus to Cairo
                  6 italianAdvancedNavalFighters moved from Tripolitania to Rome
                  1 Material, 1 italianAirTransport and 1 italianCombatEngineer moved from Rome to Southern Caucasus
                  1 italianAirTransport moved from Cairo to Rome
                  1 italianAirTransport moved from Tripolitania to Rome
                  1 italianAirTransport moved from Tripolitania to Southern Italy
                  1 Material and 1 Train moved from Rome to Southern Italy
                  1 Train moved from Southern Italy to Rome
                  1 italianAirTransport and 2 italianParatroopers moved from Cairo to Northern Iran
                  1 italianAirTransport moved from Northern Iran to Southern Caucasus
                  1 italianAirTransport moved from Southern Caucasus to Cairo
          
              Purchase Units - Italy
                  Italy buy 1 italianEntrenchment, 7 italianInfantrys and 6 italianParatroopers; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Italy
                  Units in Southern Italy being upgraded or consumed: 1 Material
                  1 italianEntrenchment and 3 italianInfantrys placed in Southern Italy
                  1 italianInfantry and 2 italianParatroopers placed in Cairo
                  1 italianInfantry and 2 italianParatroopers placed in Southern Caucasus
                  2 italianInfantrys and 2 italianParatroopers placed in Rome
          
              Activate Technology - Italy
                  Italy activating ImprovedGunLaying
                  Trigger italianIGL3: Setting bombard to 6 for unitAttachment attached to italianBattleship-damaged
                  Trigger italianIGL1: Setting bombard to 4 for unitAttachment attached to italianCruiser
                  Trigger italianIGL2: Setting bombard to 6 for unitAttachment attached to italianBattleship
          
              Turn Complete - Italy
                  Italy collect 40 PUs; end with 40 PUs
                  Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 43 PUs
                  Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                  Units generate 9 techTokens; Italy end with 9 techTokens
          

          Combat Hit Differential Summary :

          Usa : 1.92
          Italy : 0.17
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin back to you

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • C Offline
              colin
              last edited by

              TripleA Move Summary: Usa round 52

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

              Game History

              Round: 52
              
                  Combat Move - Usa
                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                      2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
              

              Savegame

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              • C Offline
                colin
                last edited by

                @ubernaut got one quick battle

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                • C Offline
                  colin
                  last edited by

                  TripleA Turn Summary: Usa round 52

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                  Game History

                  Round: 52
                  
                      Combat Move - Usa
                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                          Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                          Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                          Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                          Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                          Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                          2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery moved from Siberia to Omsk
                  
                      Combat - Usa
                          Battle in Omsk
                              Usa attack with 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery
                              Japan defend with 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry; Italy defend with 1 Flagpole and 4 italianParatroopers
                                  Usa roll dice for 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 2 : 2/9 hits, 2.42 expected hits
                                  Italy roll dice for 4 italianParatroopers, 2 japaneseAlpineInfantrys, 1 japaneseArtillery and 1 japaneseInfantry in Omsk, round 2 : 3/8 hits, 3.83 expected hits
                                  3 americanInfantrys owned by the Usa, 1 japaneseInfantry owned by the Japan and 1 italianParatrooper owned by the Italy lost in Omsk
                                  Usa roll dice for 2 americanCombatEngineers, 2 americanMarines, 1 americanMech.Infantry and 1 americanMobileArtillery in Omsk, round 3 : 4/6 hits, 1.92 expected hits
                                  Italy roll dice for 3 italianParatroopers, 2 japaneseAlpineInfantrys and 1 japaneseArtillery in Omsk, round 3 : 5/6 hits, 2.92 expected hits
                                  1 japaneseArtillery owned by the Japan, 2 americanMarines owned by the Usa, 1 americanMobileArtillery owned by the Usa, 1 japaneseAlpineInfantry owned by the Japan, 2 italianParatroopers owned by the Italy and 2 americanCombatEngineers owned by the Usa lost in Omsk
                              1 americanMech.Infantry owned by the Usa retreated to Siberia
                              Italy win with 1 italianParatrooper and 1 japaneseAlpineInfantry remaining. Battle score for attacker is -8
                              Casualties for Usa: 2 americanCombatEngineers, 3 americanInfantrys, 2 americanMarines and 1 americanMobileArtillery
                              Casualties for Italy: 3 italianParatroopers
                              Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
                  
                      Non Combat Move - Usa
                          Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanImpRock2: Setting isAir to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                          Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                          Trigger americanAdvRock2: Setting isAir to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isSuicide to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isKamikaze to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock2: Setting isLandTransportable to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                          Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger americanRock2: Setting isAir to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isStrategicBomber to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isSuicide to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isKamikaze to false for unitAttachment attached to americanRocket
                          Trigger americanRock2: Setting isLandTransportable to true for unitAttachment attached to americanRocket
                          Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                          Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanImpRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isAir to true for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                          Trigger americanImpRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                          Trigger americanAdvRock3: Setting isLandTransportable to false for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isAir to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isSuicide to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanAdvRock3: Setting isKamikaze to true for unitAttachment attached to americanAdvancedRocket
                          Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                          Trigger americanRock3: Setting isLandTransportable to false for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isAir to true for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isStrategicBomber to true for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isSuicide to true for unitAttachment attached to americanRocket
                          Trigger americanRock3: Setting isKamikaze to true for unitAttachment attached to americanRocket
                          Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                          Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                          Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                          Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                          Trigger americanProd1: Usa has 1 Material placed in Washington
                          Trigger americanAP2: Usa has 1 Material placed in Washington
                          1 americanArtillery and 1 americanHeavyTank moved from Alaska to 103 Sea Zone
                          1 americanArtillery, 1 americanHeavyTank and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                          1 americanArtillery and 1 americanHeavyTank moved from 101 Sea Zone to Soviet Far East
                          2 americanTransports moved from 41 Sea Zone to 40 Sea Zone
                          2 americanMech.Infantrys and 2 americanTanks moved from Azores to 40 Sea Zone
                          2 americanMech.Infantrys, 2 americanTanks and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                          2 americanMech.Infantrys and 2 americanTanks moved from 61 Sea Zone to Morrocco
                          3 americanAirTransports and 6 americanInfantrys moved from Southern Spain to Tripolitania
                          3 americanAirTransports moved from Tripolitania to Southern Spain
                          1 americanAdvancedNavalFighter moved from New York to Northern Spain
                          3 americanTransports moved from 43 Sea Zone to 44 Sea Zone
                          3 americanHeavyTanks moved from Northern Spain to 44 Sea Zone
                          3 americanHeavyTanks and 3 americanTransports moved from 44 Sea Zone to 43 Sea Zone
                          3 americanHeavyTanks moved from 43 Sea Zone to Morrocco
                          1 americanTransport moved from 43 Sea Zone to 44 Sea Zone
                          2 americanArtillerys moved from Northern Spain to 44 Sea Zone
                          2 americanArtillerys and 1 americanTransport moved from 44 Sea Zone to 43 Sea Zone
                          2 americanArtillerys moved from 43 Sea Zone to Morrocco
                          1 americanCombatEngineer moved from Northern Spain to Southern Spain
                          3 americanParatroopers moved from Madrid to Southern Spain
                          3 americanInfantrys moved from Northern Spain to Southern Spain
                          3 americanHeavyArtillerys moved from New York to 30 Sea Zone
                          3 americanHeavyArtillerys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                          3 americanHeavyArtillerys moved from 39 Sea Zone to Azores
                          2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                          2 americanNavalFighters moved from 96 Sea Zone to Luzon
                          2 americanBattleships, 1 americanCarrier, 3 americanCruisers, 1 americanNavalFighter and 7 americanTransports moved from 96 Sea Zone to 97 Sea Zone
                          2 americanInfantrys moved from Phillippines to 128 Sea Zone
                          2 americanInfantrys moved from 128 Sea Zone to Luzon
                          1 americanHeavyTank, 1 americanInfantry, 6 americanMech.Infantrys and 7 americanTanks moved from Al Kufrah to Tripolitania
                          1 americanAirTransport moved from Southern Spain to Northeastern US
                          1 americanAirTransport moved from Southern Spain to Eastern US
                  
                      Purchase Units - Usa
                          Usa buy 1 americanAntiAirGun, 1 americanAntiTankGun, 5 americanArtillerys, 8 americanInfantrys, 1 americanMarine, 2 americanNavalFighters, 2 americanParatroopers, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 54 techTokens; 
                          Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                  
                      Place Units - Usa
                          2 americanParatroopers placed in Madrid
                          2 americanArtillerys placed in Northern Spain
                          2 americanInfantrys and 1 americanNavalFighter placed in Northeastern US
                          3 americanHeavyArtillerys and 1 americanNavalFighter placed in New York
                          3 americanInfantrys placed in Washington
                          2 americanInfantrys placed in Eastern US
                          1 americanArtillery and 1 americanTank placed in Alaska
                          1 americanArtillery and 1 americanMarine placed in Luzon
                          1 americanTransport placed in 128 Sea Zone
                          1 americanArtillery placed in Phillippines
                          1 americanAntiAirGun, 1 americanAntiTankGun and 1 americanInfantry placed in Los Angeles
                  
                      Turn Complete - Usa
                          Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                          Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                          Usa collect 94 PUs; end with 95 PUs
                          Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 98 PUs
                          Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 101 PUs
                          Units generate 9 techTokens; Usa end with 63 techTokens
                  

                  Combat Hit Differential Summary :

                  Usa : 1.67
                  Italy : 1.25
                  

                  Savegame

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut back to you

                    ubernautU 2 Replies Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Move Summary: Germany round 53

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

                      Game History

                      Round: 53
                      
                          Combat Move - Germany
                              Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                              Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                              Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                              Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                              Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                              Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                              1 germanInfantry moved from Novgorod to Moscow
                              1 germanAirTransport and 2 germanParatroopers moved from Leningrad to Moscow
                              13 germanAdvancedNavalFighters, 3 germanHeavyTanks and 1 germanMech.Infantry moved from Leningrad to Moscow
                              5 germanArtillerys, 4 germanHeavyTank-damageds, 6 germanInfantrys, 1 germanMech.Infantry, 1 germanMobileArtillery and 4 germanParatroopers moved from Smolensk to Moscow
                              2 germanInfantrys moved from Tula to Moscow
                              4 germanAdvancedNavalFighters, 20 germanAlpineInfantrys, 14 germanArtillerys, 2 germanCombatEngineers, 5 germanHeavyArtillerys and 20 germanInfantrys moved from Vichy France to Northern Spain
                              4 germanAdvancedNavalFighters moved from Eastern Germany to Northern Spain
                              2 germanAirTransports and 2 germanParatroopers moved from Kharkov to Moscow
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin let's go out with a bang 😛

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin VGG 🙂

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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