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    Domination 1914 No Man's Land - Official Thread

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    • redrum
      redrum Admin last edited by zlefin

      65b83ed0-35e2-44f0-b08c-0397d729fe91-image.png
      Domination 1914 No Man's Land
      Fall 1914. With the death of the Arch Duke Franz Ferdinand, Europe is plunged into war. Titantic armies never seen before muster for battle. Colonial forces of the great powers skirmish around the world. Soldiers of all sides are told they will be home for Christmas. No one suspects they will battle for years over a few miles of no man's land.

      Originally by Imbaked
      Updated by redrum

      Original map thread: http://tripleadev.1671093.n2.nabble.com/Domination-1914-No-Mans-Land-td7585693.html

      Ladder: https://triplealadder.com/tournamatch.php?file=ladders&mode=moreinfo&lid=9


      Proposed Changes (Open to Discussion)

      • BUG: Gases can sink ships once deployed transports and they don't disappear after battle.
      • BUG: American from Italian unit images are too similar in color and inconsistent in coloring
      • BUG: Miss connection British Columbia-sz153
      • BUG: Lame Connection of sz74-British Somaliland
      • BUG: Italian tanks cannot be built even after tech is researched
      • Update Merchant Marine to increase transport capacity or add improved transport unit
      • Add German factory somewhere in eastern Germany (Posen? Silesia?)
      • No teching for Italy
      • Additional balance around round 1 sea battles
      • Increase neutral strength in Mexico
      • Provide path to German neutral farming in South America (remove 1 infantry from Peru, add 1 factory for Bolivia, etc)
      • Have each major nation start with a different tech
      • Split Belarus into 2 territories

      Changes

      v1.4

      • Fixed Italy buying armour without researching Tank tech
      • Reorder tech display to match new categories
      • Allow Germany easier capture of Mexico City (replace inf with field gun on Caroline Islands)
      • Update AA gun cost from 6 to 5
      • Change Working Women gas reduction from 1 to 0.5
      • Remove several Russian units (Bessarabia, Nizhni-Novgorod, Pskov, Volgograd)
      • Remove several Italian units (Rome, Naples)
      • Remove several UK and Greek units (Scotland, Calcutta, Western Australia, Greece)
      • Increase several German territory production (Munich, Nassau, Posen, Westphalia)
      • Decrease several UK territory production (Alberta, Manitoba, Saskatchewan)
      • Adjust several neutral territories

      v1.3

      • Remove Serbian tech
      • Increase neutral strength or reduce territory value of South America, Japan, Spain, and China (Hebei, Canton, Shangtung)
      • Move UK fighter from London to Ireland
      • Decrease USA turn 1 chance on Chihuahua to avoid turn 2 capture of Mexico City
      • Remove connection sz21 to sz29
      • 6 instead of 3 tech categories:
        • Economy: Victory Bonds, Working Women, Science
        • Innovation: Late Fighter, Armour, Industry
        • Land Offense: Mustard Gas, Creeping Barage, Mobile Warfare
        • Land Defense: Railway Guns, Bunkers, Propaganda
        • Screens and Subs: Sub Warfare, Convoys, Merchant Marine
        • Capital Ships: Dockyard, Fleet Action, Aircraft Carrier

      v1.2

      • Add aaGun image for Arabia to avoid errors when capturing one
      • Add connection sz7 to sz8
      • Black Sea to Med canal should also require Constantinople not just Dardanelles
      • Update Propaganda tech to give Germany Stormtroopers instead of infantry
      • Decreased Hokkaido and Tohoku production from 6 to 4

      v1.1

      • Connections:
        • Add connection sz9 to Pskov
        • Remove connection sz151 to Sakhe
        • Add connection Alberta to British Columbia
        • Add connections for Manitoba to Nunavut, Missouri, and sz1
        • Add all connections for Portugese East Africa
        • Add all connections for British Guiana
        • Add all connections for Dutch New Guinea and set production to 1
        • Add all connections for Portugese Guinea and set production to 1
        • Add all connections for Dutch Guiana and set production to 1
        • Add all connections for British Honduras and set ownership to Britain
      • Techs:
        • Fix Propaganda so 3 infantry aren't still producing after capital falls
        • Change merchant marine tech movement increase to 3 instead of 4 and impact battle cruisers instead of transports
        • Change Industry to give +2 instead of +3 placement bonus
      • Starting units:
        • Add German sub to sz12
      • Display:
        • Updated and fixed many unit images
        • Updated flag images and improved capital flag location
        • Adjusted some nation colors
        • Added map screenshot to notes
      C 2 Replies Last reply Reply Quote 5
      • redrum
        redrum Admin last edited by redrum

        Here is a list of fixes/updates that I'm proposing to make that I believe have a strong consensus across NML players:

        • Connections:
          • Add connection sz9 to Pskov
          • Remove connection sz151 to Sakhe
          • Add connection Alberta to British Columbia
          • Add connections for Manitoba to Nunavut, Missouri, and sz1
          • Add all connections for Portugese East Africa
          • Add all connections for British Guiana
          • Add all connections for Dutch New Guinea and set production to 1
          • Add all connections for Portugese Guinea and set production to 1
          • Add all connections for Dutch Guiana and set production to 1
          • Add all connections for British Honduras and set ownership to Britain
        • Techs:
          • Fix Propaganda so 3 infantry aren't still producing after capital falls
          • Change merchant marine tech movement increase to 3 instead of 4 and impact battle cruisers instead of transports
          • Change Industry to give +2 instead of +3 placement bonus
        • Starting units:
          • Add German sub to sz12
        1 Reply Last reply Reply Quote 6
        • Schulz
          Schulz last edited by

          Its great to see an update for this map. But with even extra sub it is still not guarantee to secure the German navy in the first round. If Germany loss 1 crusier in sz 16 -which is possible in both ll and dice- Britain can take on all Germa fleet in the first round.

          Also wouldn't it be better putting new flags like these ones?
          Arabs.png Austria-Hungary.png Germany.png Russia.png USA.png

          redrum 1 Reply Last reply Reply Quote 2
          • redrum
            redrum Admin @Schulz last edited by

            @Schulz An extra german sub seems to be the most common "bid" or adjustment. I think that is the bare minimum that needs added and I'm open to further balance discussions but wanted to focus on mostly fixes first.

            We can use new flags but I would need 3 sizes of any new flag (12x12, 50x50, 75x75). In particular, I think Arabia and USA are probably the worst ones right now.

            1 Reply Last reply Reply Quote 2
            • Schulz
              Schulz last edited by

              The sub is used for secure German navy but there is still a chance for the British to take on the German navy and its very decisive. For preventing it One British fighter must start in Ireland instead of London.

              The flags do exist in here: https://axisandallies.fandom.com/wiki/Domination_1914_NML_Navalland

              redrum C 2 Replies Last reply Reply Quote 1
              • redrum
                redrum Admin @Schulz last edited by

                @Schulz Ok, I'll take a look at that. Was that a slightly modded version of NML? Guessing it never really took off as I haven't seen it being played.

                1 Reply Last reply Reply Quote 1
                • Schulz
                  Schulz last edited by

                  Yes I had just wanted to make it playable without any farming restrictions. But still I believe the colour of Russia from Great war would be better than white.

                  1 Reply Last reply Reply Quote 1
                  • redrum
                    redrum Admin last edited by

                    v1.1 is now released and can be downloaded. Feedback is welcome.

                    Changes

                    • Connections:
                      • Add connection sz9 to Pskov
                      • Remove connection sz151 to Sakhe
                      • Add connection Alberta to British Columbia
                      • Add connections for Manitoba to Nunavut, Missouri, and sz1
                      • Add all connections for Portugese East Africa
                      • Add all connections for British Guiana
                      • Add all connections for Dutch New Guinea and set production to 1
                      • Add all connections for Portugese Guinea and set production to 1
                      • Add all connections for Dutch Guiana and set production to 1
                      • Add all connections for British Honduras and set ownership to Britain
                    • Techs:
                      • Fix Propaganda so 3 infantry aren't still producing after capital falls
                      • Change merchant marine tech movement increase to 3 instead of 4 and impact battle cruisers instead of transports
                      • Change Industry to give +2 instead of +3 placement bonus
                    • Starting units:
                      • Add German sub to sz12
                    • Display:
                      • Updated and fixed many unit images
                      • Updated flag images and improved capital flag location
                      • Adjusted some nation colors
                      • Added map screenshot to notes
                    C 1 Reply Last reply Reply Quote 2
                    • C
                      Cernel Moderators @Schulz last edited by Cernel

                      @Schulz The flag for Arabia is wrong. Beside the red triangle on the hoist side, from top down, it should be black, green, white, not the current black, white, green.
                      https://en.wikipedia.org/wiki/Flag_of_the_Arab_Revolt

                      1 Reply Last reply Reply Quote 2
                      • Schulz
                        Schulz last edited by

                        Well it looks great.

                        Like German sub bid. Banning Japan is the another thing that everyone is agree. They also always limit gases though I am the only one that never favour of limiting gases.

                        Also what about adding sz7-sz8 connection. It does exist in Great war map.

                        Also sz21-sz29connection doesn't really makes sence.

                        redrum 1 Reply Last reply Reply Quote 1
                        • redrum
                          redrum Admin @Schulz last edited by

                          @Schulz Thanks. I'm open to additional changes and did consider the sz7-sz8 and sz21-sz29 connections but there didn't seem to be as strong a consensus on those. I think adjusting some of the neutral placements like Japan to be a bit stronger and some others a bit weaker would probably be good but hard to determine.

                          1 Reply Last reply Reply Quote 1
                          • Schulz
                            Schulz last edited by

                            Also Entente nations can pass Black sea from the Mediterranean (or vice versa) without having Constantinople. It is definitely bug. It should require having both Dardanelles and Constantinople.

                            redrum 1 Reply Last reply Reply Quote 1
                            • redrum
                              redrum Admin @Schulz last edited by

                              @Schulz Probably a good point. I hadn't realized that. Though if Constantinople falls, 99% of the time the game is over so probably not a huge deal. I added the following as proposed changes that I'd like to get more feedback from experienced NML players on:

                              Proposed Changes (Open to Discussion)

                              • Add connection sz7 to sz8
                              • Remove connection sz21 to sz29
                              • Decrease territory value or increase neutral units in Japan
                              • Black Sea to Med canal should also require Constantinople not just Dardanelles
                              1 Reply Last reply Reply Quote 1
                              • Schulz
                                Schulz last edited by Schulz

                                Also I would offer making more tech categories since they play vital part of game, some techs are much more important in initial rounds than other nations. Having incidentally good/bad techs makes huge impact for example;

                                As Serbia you can gain either propaganda or industry tech and one of them is close to be worhless while the other one (propaganda) is the best tech.

                                Another example, Late fighter is must for Germany if Centrals want to protect the German Navy. I mea overall achieving wanted techs should be less dicey. I propose 5 categories instead of 3.

                                Offense

                                -Mustard Gas
                                -Creeping Barage
                                -Mobile Warfare

                                Defense

                                -Railway Guns
                                -Bunkers
                                -Propaganda

                                Innovation

                                -Late Fighter
                                -Armour
                                -Industry

                                Economy

                                -Victory Bonds
                                -Workin Women
                                -Science

                                Naval

                                -Sub Warfare
                                -Convoys
                                -Dockyard
                                -Fleet Action
                                -Merchant Marine
                                -Aircraft Carrier

                                K 1 Reply Last reply Reply Quote 2
                                • Schulz
                                  Schulz last edited by Schulz

                                  Also I have doubts about Constantinople-SZ 68 connection. Removing this connection would weakened Turkey, I would favour not removing it though.

                                  redrum 1 Reply Last reply Reply Quote 1
                                  • redrum
                                    redrum Admin @Schulz last edited by

                                    @Schulz Open to reworking the tech categories but that would be a pretty major change so would want others to weigh in.

                                    I think we need to keep the Constantinople-SZ 68 connection.

                                    1 Reply Last reply Reply Quote 1
                                    • Schulz
                                      Schulz last edited by

                                      Agree better to keep Constantinople-SZ 68 connection.

                                      Also they approved new tech categories and I think decreasing territory values or increasing neutral units in Japan are equally good idead.

                                      1 Reply Last reply Reply Quote 1
                                      • K
                                        KurtGodel7 Moderators @Schulz last edited by KurtGodel7

                                        @Schulz said in Domination 1914 No Man's Land - Official Thread:

                                        Also I would offer making more tech categories since they play vital part of game, some techs are much more important in initial rounds than other nations. Having incidentally good/bad techs makes huge impact for example;

                                        I like your idea. And I think it could be even better in a modified version.

                                        Each tech category would have a level 1 and level 2. You cannot research level 2 techs in any given category until you've researched all level 1 techs in that category.

                                        Industry level 1
                                        Science
                                        Victory bonds
                                        Working women

                                        Industry level 2
                                        Industry
                                        Propaganda
                                        Late fighter

                                        Land level 1
                                        Mobile warfare
                                        Mustard gass
                                        Bunkers

                                        Land level 2
                                        Creeping barrage
                                        Rail guns
                                        Tanks

                                        Naval level 1
                                        Merchant marine (destroyers, cruisers, and battle cruisers move 3)
                                        Convoys
                                        Fleet action

                                        Naval level 2
                                        Dockyards
                                        Sub warfare
                                        Aircraft carrier

                                        redrum 1 Reply Last reply Reply Quote 1
                                        • redrum
                                          redrum Admin @KurtGodel7 last edited by

                                          @KurtGodel7 Interesting idea. Though I think it would probably make level 2 techs appear in much fewer games as you'll probably only see them in games lasting over 10 rounds. I think that's probably a bit too extreme.

                                          K 1 Reply Last reply Reply Quote 1
                                          • redrum
                                            redrum Admin last edited by redrum

                                            v1.2 is released

                                            • Add aaGun image for Arabia to avoid errors when capturing one
                                            • Add connection sz7 to sz8
                                            • Black Sea to Med canal should also require Constantinople not just Dardanelles
                                            • Update Propaganda tech to give Germany Stormtroopers instead of infantry
                                            • Decreased Hokkaido and Tohoku production from 6 to 4
                                            1 Reply Last reply Reply Quote 2
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