Domination 1914 No Man's Land - Official Thread


  • Admin

    65b83ed0-35e2-44f0-b08c-0397d729fe91-image.png
    Domination 1914 No Man's Land
    Fall 1914. With the death of the Arch Duke Franz Ferdinand, Europe is plunged into war. Titantic armies never seen before muster for battle. Colonial forces of the great powers skirmish around the world. Soldiers of all sides are told they will be home for Christmas. No one suspects they will battle for years over a few miles of no man's land.

    Originally by Imbaked
    Updated by redrum

    Original map thread: http://tripleadev.1671093.n2.nabble.com/Domination-1914-No-Mans-Land-td7585693.html

    Ladder: https://triplealadder.com/tournamatch.php?file=ladders&mode=moreinfo&lid=9


    Proposed Changes (Open to Discussion)

    • BUG: Gases can sink ships once deployed transports and they don't disappear after battle.
    • Update Merchant Marine to increase transport capacity or add improved transport unit
    • Add German factory somewhere in eastern Germany (Posen? Silesia?)
    • No teching for Italy
    • Additional balance around round 1 sea battles
    • Increase neutral strength in Mexico
    • Provide path to German neutral farming in South America (remove 1 infantry from Peru, add 1 factory for Bolivia, etc)
    • Have each major nation start with a different tech
    • Split Belarus into 2 territories

    Changes

    v1.4

    • Reorder tech display to match new categories
    • Allow Germany easier capture of Mexico City (replace inf with field gun on Caroline Islands)
    • Update AA gun cost from 6 to 5
    • Change Working Women gas reduction from 1 to 0.5
    • Remove several Russian units (Bessarabia, Nizhni-Novgorod, Pskov, Volgograd)
    • Remove several Italian units (Rome, Naples)
    • Remove several UK and Greek units (Scotland, Calcutta, Western Australia, Greece)
    • Increase several German territory production (Munich, Nassau, Posen, Westphalia)
    • Decrease several UK territory production (Alberta, Manitoba, Saskatchewan)
    • Adjust several neutral territories

    v1.3

    • Remove Serbian tech
    • Increase neutral strength or reduce territory value of South America, Japan, Spain, and China (Hebei, Canton, Shangtung)
    • Move UK fighter from London to Ireland
    • Decrease USA turn 1 chance on Chihuahua to avoid turn 2 capture of Mexico City
    • Remove connection sz21 to sz29
    • 6 instead of 3 tech categories:
      • Economy: Victory Bonds, Working Women, Science
      • Innovation: Late Fighter, Armour, Industry
      • Land Offense: Mustard Gas, Creeping Barage, Mobile Warfare
      • Land Defense: Railway Guns, Bunkers, Propaganda
      • Screens and Subs: Sub Warfare, Convoys, Merchant Marine
      • Capital Ships: Dockyard, Fleet Action, Aircraft Carrier

    v1.2

    • Add aaGun image for Arabia to avoid errors when capturing one
    • Add connection sz7 to sz8
    • Black Sea to Med canal should also require Constantinople not just Dardanelles
    • Update Propaganda tech to give Germany Stormtroopers instead of infantry
    • Decreased Hokkaido and Tohoku production from 6 to 4

    v1.1

    • Connections:
      • Add connection sz9 to Pskov
      • Remove connection sz151 to Sakhe
      • Add connection Alberta to British Columbia
      • Add connections for Manitoba to Nunavut, Missouri, and sz1
      • Add all connections for Portugese East Africa
      • Add all connections for British Guiana
      • Add all connections for Dutch New Guinea and set production to 1
      • Add all connections for Portugese Guinea and set production to 1
      • Add all connections for Dutch Guiana and set production to 1
      • Add all connections for British Honduras and set ownership to Britain
    • Techs:
      • Fix Propaganda so 3 infantry aren't still producing after capital falls
      • Change merchant marine tech movement increase to 3 instead of 4 and impact battle cruisers instead of transports
      • Change Industry to give +2 instead of +3 placement bonus
    • Starting units:
      • Add German sub to sz12
    • Display:
      • Updated and fixed many unit images
      • Updated flag images and improved capital flag location
      • Adjusted some nation colors
      • Added map screenshot to notes

  • Admin

    Here is a list of fixes/updates that I'm proposing to make that I believe have a strong consensus across NML players:

    • Connections:
      • Add connection sz9 to Pskov
      • Remove connection sz151 to Sakhe
      • Add connection Alberta to British Columbia
      • Add connections for Manitoba to Nunavut, Missouri, and sz1
      • Add all connections for Portugese East Africa
      • Add all connections for British Guiana
      • Add all connections for Dutch New Guinea and set production to 1
      • Add all connections for Portugese Guinea and set production to 1
      • Add all connections for Dutch Guiana and set production to 1
      • Add all connections for British Honduras and set ownership to Britain
    • Techs:
      • Fix Propaganda so 3 infantry aren't still producing after capital falls
      • Change merchant marine tech movement increase to 3 instead of 4 and impact battle cruisers instead of transports
      • Change Industry to give +2 instead of +3 placement bonus
    • Starting units:
      • Add German sub to sz12


  • Its great to see an update for this map. But with even extra sub it is still not guarantee to secure the German navy in the first round. If Germany loss 1 crusier in sz 16 -which is possible in both ll and dice- Britain can take on all Germa fleet in the first round.

    Also wouldn't it be better putting new flags like these ones?
    Arabs.png Austria-Hungary.png Germany.png Russia.png USA.png


  • Admin

    @Schulz An extra german sub seems to be the most common "bid" or adjustment. I think that is the bare minimum that needs added and I'm open to further balance discussions but wanted to focus on mostly fixes first.

    We can use new flags but I would need 3 sizes of any new flag (12x12, 50x50, 75x75). In particular, I think Arabia and USA are probably the worst ones right now.



  • The sub is used for secure German navy but there is still a chance for the British to take on the German navy and its very decisive. For preventing it One British fighter must start in Ireland instead of London.

    The flags do exist in here: https://axisandallies.fandom.com/wiki/Domination_1914_NML_Navalland


  • Admin

    @Schulz Ok, I'll take a look at that. Was that a slightly modded version of NML? Guessing it never really took off as I haven't seen it being played.



  • Yes I had just wanted to make it playable without any farming restrictions. But still I believe the colour of Russia from Great war would be better than white.


  • Admin

    v1.1 is now released and can be downloaded. Feedback is welcome.

    Changes

    • Connections:
      • Add connection sz9 to Pskov
      • Remove connection sz151 to Sakhe
      • Add connection Alberta to British Columbia
      • Add connections for Manitoba to Nunavut, Missouri, and sz1
      • Add all connections for Portugese East Africa
      • Add all connections for British Guiana
      • Add all connections for Dutch New Guinea and set production to 1
      • Add all connections for Portugese Guinea and set production to 1
      • Add all connections for Dutch Guiana and set production to 1
      • Add all connections for British Honduras and set ownership to Britain
    • Techs:
      • Fix Propaganda so 3 infantry aren't still producing after capital falls
      • Change merchant marine tech movement increase to 3 instead of 4 and impact battle cruisers instead of transports
      • Change Industry to give +2 instead of +3 placement bonus
    • Starting units:
      • Add German sub to sz12
    • Display:
      • Updated and fixed many unit images
      • Updated flag images and improved capital flag location
      • Adjusted some nation colors
      • Added map screenshot to notes

  • Moderators

    @Schulz The flag for Arabia is wrong. Beside the red triangle on the hoist side, from top down, it should be black, green, white, not the current black, white, green.
    https://en.wikipedia.org/wiki/Flag_of_the_Arab_Revolt



  • Well it looks great.

    Like German sub bid. Banning Japan is the another thing that everyone is agree. They also always limit gases though I am the only one that never favour of limiting gases.

    Also what about adding sz7-sz8 connection. It does exist in Great war map.

    Also sz21-sz29connection doesn't really makes sence.


  • Admin

    @Schulz Thanks. I'm open to additional changes and did consider the sz7-sz8 and sz21-sz29 connections but there didn't seem to be as strong a consensus on those. I think adjusting some of the neutral placements like Japan to be a bit stronger and some others a bit weaker would probably be good but hard to determine.



  • Also Entente nations can pass Black sea from the Mediterranean (or vice versa) without having Constantinople. It is definitely bug. It should require having both Dardanelles and Constantinople.


  • Admin

    @Schulz Probably a good point. I hadn't realized that. Though if Constantinople falls, 99% of the time the game is over so probably not a huge deal. I added the following as proposed changes that I'd like to get more feedback from experienced NML players on:

    Proposed Changes (Open to Discussion)

    • Add connection sz7 to sz8
    • Remove connection sz21 to sz29
    • Decrease territory value or increase neutral units in Japan
    • Black Sea to Med canal should also require Constantinople not just Dardanelles


  • Also I would offer making more tech categories since they play vital part of game, some techs are much more important in initial rounds than other nations. Having incidentally good/bad techs makes huge impact for example;

    As Serbia you can gain either propaganda or industry tech and one of them is close to be worhless while the other one (propaganda) is the best tech.

    Another example, Late fighter is must for Germany if Centrals want to protect the German Navy. I mea overall achieving wanted techs should be less dicey. I propose 5 categories instead of 3.

    Offense

    -Mustard Gas
    -Creeping Barage
    -Mobile Warfare

    Defense

    -Railway Guns
    -Bunkers
    -Propaganda

    Innovation

    -Late Fighter
    -Armour
    -Industry

    Economy

    -Victory Bonds
    -Workin Women
    -Science

    Naval

    -Sub Warfare
    -Convoys
    -Dockyard
    -Fleet Action
    -Merchant Marine
    -Aircraft Carrier



  • Also I have doubts about Constantinople-SZ 68 connection. Removing this connection would weakened Turkey, I would favour not removing it though.


  • Admin

    @Schulz Open to reworking the tech categories but that would be a pretty major change so would want others to weigh in.

    I think we need to keep the Constantinople-SZ 68 connection.



  • Agree better to keep Constantinople-SZ 68 connection.

    Also they approved new tech categories and I think decreasing territory values or increasing neutral units in Japan are equally good idead.



  • @Schulz said in Domination 1914 No Man's Land - Official Thread:

    Also I would offer making more tech categories since they play vital part of game, some techs are much more important in initial rounds than other nations. Having incidentally good/bad techs makes huge impact for example;

    I like your idea. And I think it could be even better in a modified version.

    Each tech category would have a level 1 and level 2. You cannot research level 2 techs in any given category until you've researched all level 1 techs in that category.

    Industry level 1
    Science
    Victory bonds
    Working women

    Industry level 2
    Industry
    Propaganda
    Late fighter

    Land level 1
    Mobile warfare
    Mustard gass
    Bunkers

    Land level 2
    Creeping barrage
    Rail guns
    Tanks

    Naval level 1
    Merchant marine (destroyers, cruisers, and battle cruisers move 3)
    Convoys
    Fleet action

    Naval level 2
    Dockyards
    Sub warfare
    Aircraft carrier


  • Admin

    @KurtGodel7 Interesting idea. Though I think it would probably make level 2 techs appear in much fewer games as you'll probably only see them in games lasting over 10 rounds. I think that's probably a bit too extreme.


  • Admin

    v1.2 is released

    • Add aaGun image for Arabia to avoid errors when capturing one
    • Add connection sz7 to sz8
    • Black Sea to Med canal should also require Constantinople not just Dardanelles
    • Update Propaganda tech to give Germany Stormtroopers instead of infantry
    • Decreased Hokkaido and Tohoku production from 6 to 4

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