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    World At War - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • Z Offline
      zlefin Moderators
      last edited by

      Just chiming in my 2c, I don't play the map much. I dislike the extent to which bombard spam is a major strategy component, and the degree to which it obviates the importance of land forces in naval theaters. in this one it seems even moreso that it's the case than in NWO; haven't played TRS in long enough to remember how that was.

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      • P Offline
        Pax25 @Cernel
        last edited by

        @cernel Yeah. We are planning on giving that one a try. Looks like it also has less neutrals at the start and less different types of units.

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        • SchulzS Offline
          Schulz
          last edited by Schulz


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          • C Offline
            Cernel Moderators
            last edited by

            If this game ever gets a new version released, I would change or I suggest changing the name of "Mech.Inf" to "Mech.Art", in both games of this game's map, because this is what it is (it is exactly the same as an "Artillery", but faster). Just keep the old named images in the folders too, for backwards compatibility.

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            • C Offline
              Cernel Moderators
              last edited by Cernel

              Also, how about the S.Submarine transporting Infantry to a sea borne assault, or any offloads, from a hostile sea zone?

              Personally I would think that a S.Submarine that submerged shouldn't be able to offload in any case (same as when naval units retreat), but the program allows you to do this.

              Also, I've no idea if this is a wanted behaviour (guess not), or how the players are supposed to know about it, since it is not covered by the referenced ruleset nor by anything in notes. So, either ways, this should be documented in "Rules Clarifications".

              Another similar matter is that the program allows you to use a Cruiser to offload in a territory and bombard another one. I think Cruisers should be restricted to bombard only the territory they offloaded to, if they offload any units (can bombard freely if they don't offload any). It really doesn't make sense that the rules restrict you to offload to only 1 territory, but then you can go bombarding another one. Probably this should be documented too, anyways.

              Regarding documentation, nobody said anything about my previous remark on the fact that the altered turn order is effectively a rules changer relatively to spending saved income captured from other players while not controlling an own capital (you may be able to spend it on the same round you took back your capital).

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              • SchulzS Offline
                Schulz
                last edited by Schulz


                U 1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators
                  last edited by

                  In this savegame, other people were playing in an automated host today, the game should have ended on Anzac round 12, if not before, by reaching the victory condition, with the liberation of Banjarmasin:
                  0_1539464838321_BugReportCernel_World At War_1.9.0.0_20181013_01.tsvg

                  The savegame linked above has been taken at the moment the game ended, by personal surrender of the Axis player (also, this game has been played by two of the best TripleA players).

                  I tested it under similar conditions, but using TripleA 1.9.0.0.12408, and it correctly gave the notification:
                  Players: Americans, Anzac, British, Chinese, Dutch, French and Russians have just won the game, with this victory: Allies achieve Unconditional Surrender Victory by reducing the enemy under 6 Capitals!

                  So, I don't understand where is the problem, and I don't know what engine they were running when they should have got the victory notification, but it would be good if someone takes a look at this. It could be that a side already won at some time beforehand (but strange they both didn't notice the notification, as I asked them), and a victory notification is buried somewhere in the history log. Otherwise, this is a bug, but I think not in the map.

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                  • U Offline
                    Undying @Schulz
                    last edited by Undying

                    @schulz i wish they didnt change all those things too. it feels like they changed stuff based on personal opinion or opinion of a small group of players.

                    the original should still be available and all other changes be available as a mod/another file.

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                    • B Offline
                      Boston
                      last edited by

                      Great job on this map. Learning this map has been a refreshing experience after playing NWO for a long time. I look forward to improving and exploring variations.

                      Overall thoughts:

                      • The round 1 battles are more volatile compared to NWO. This isn't bad; in fact, the extra volatility is useful to accelerate the game outcome, considering the map is huge.
                      • Infantry, transports, and battleships are strong
                      • There is substantial variation in the purchases among even strong players. over the first 5 rounds. This is in contrast to NWO where the top 5-10 players have very similar play the first 4 rounds. I'm unsure whether there is true variety, or that the map's optimal play hasn't been well explored yet. I suspect the latter.
                      • People seem to prefer playing axis, but I've seen allies do better in most cases. I'm reserving judgment on map balance with perfect play on both sides.
                      CrazyGC 1 Reply Last reply Reply Quote 2
                      • CrazyGC Offline
                        CrazyG Moderators @Boston
                        last edited by

                        @Boston said in World At War - Official Thread:

                        People seem to prefer playing axis, but I've seen allies do better in most cases. I'm reserving judgment on map balance with perfect play on both sides

                        Japan's opening moves are really difficult. My experience with this map is that it favors the allies really heavily for newer players, largely because the allies can really mess up Japan (or Italy) during the first few turns.

                        If Japan executes their opening well, its a different story. I find that a Japan that goes really hard at Russia with mobile units does really well. I'd be curious to see if an expert allied player could overcome this. I have a feeling that what a person does with the USA separates good players from great players.

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                        • L Offline
                          luhhlz
                          last edited by

                          I've been a fan of NWO and TRS for a while, and just found this map, and I love it. Kudos to sieg and all that worked on it!!

                          Also totally disagree with undying, and agree with the guy that responded to him: in the best maps, luck plays the crucial role of making the game proceed differently each time you play it. I never play low luck. Choosing when to gamble, and adapting to lucky/unlucky battle is what makes AAA fun.

                          I love how many theatres the UK/US can choose from. I also love the huge starting disparity between axis/allies income/total army size.

                          I don't know whether it's balanced yet.

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                          • C Offline
                            Cernel Moderators
                            last edited by

                            I have to say, even tho I'm not a player myself, I've watched many games by now and it seems that nobody buys "Elite", but very rarely and quite marginally. While the "Marine" unit has its niche space, it looks like the "Elite" is almost pointless.

                            I wonder if the World At War players would prefer the Elite being completely removed from the game. Or maybe the defence value of both Elite and Marine increased to 3.

                            It sort of itches me when I get offered to buy pointless units; so just wondering.

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                            • S Offline
                              sneakingcoward
                              last edited by

                              you should try
                              world at war variants - vXXX
                              here are infantry and paratroopers and all the things you will like.

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                              • C Offline
                                Cernel Moderators
                                last edited by

                                @redrum Since the basis is Revised rules, I suppose the notes (for both games of this map) should tell that combat resolution (comprising fly overs) use Low Luck, and also fully explain how that changes the original rules, if reading the Revised rulebook and the game's notes are supposed to give you full information. The only thing that appears telling you that you are using Low Luck is the point number 1 in "Rules Clarifications", but the actual explanation only covers what you can do during Combat Movement (tho, that substantially implies that you are using Low Luck, but that is definitely not clear).

                                Reference:
                                https://forums.triplea-game.org/topic/1310/waw1940-game-is-letting-destroyers-defend-at-5

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                                • W Offline
                                  wasoo
                                  last edited by

                                  Is there a recommended grouping of countries for 6-7 players?

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @wasoo
                                    last edited by redrum

                                    @wasoo There are some WaW team games here that you can see how nations were divided (mostly 8 player games): https://www.axisandallies.org/forums/category/33/team-games

                                    Below are probably the 8 largest nations which are usually split for a 8 player game and the smaller ones then distributed among them. For Axis, you'd probably combine either the Japan nations or Germany/Italy if you only had 3 Axis players. For Allies, you'd probably have Russia, US, and UK as the 3 main players and divide up France and the other more minor nations with each of those.

                                    Axis
                                    Germany
                                    Italy
                                    Yamamoto
                                    Hisaichi

                                    Allies
                                    Russia
                                    US
                                    France
                                    UK

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    SchulzS 1 Reply Last reply Reply Quote 1
                                    • SchulzS Offline
                                      Schulz @redrum
                                      last edited by

                                      I've enhanced flags maybe someone would like to adopt them.

                                      Germans_large.png
                                      Germans.png
                                      Germans_small.png
                                      Russians_large.png
                                      Russians.png
                                      Russians_small.png
                                      Italians_large.png
                                      Italians.png
                                      Italians_small.png
                                      French_large.png
                                      French.png
                                      French_small.png
                                      Yamamoto_large.png
                                      Yamamoto.png
                                      Yamamoto_small.png
                                      Chinese_large.png
                                      Chinese.png
                                      Chinese_small.png
                                      Hisaichi_large.png
                                      Hisaichi.png
                                      Hisaichi_small.png
                                      British_large.png
                                      British.png
                                      British_small.png
                                      Anzac_large.png
                                      Anzac.png
                                      Anzac_small.png
                                      Dutch_large.png
                                      Dutch.png
                                      Dutch_small.png
                                      Finns_large.png
                                      Finns.png
                                      Finns_small.png
                                      Romanians_large.png
                                      Romanians.png
                                      Romanians_small.png
                                      Thai_large.png
                                      Thai.png
                                      Thai_small.png
                                      Americans_large.png
                                      Americans.png
                                      Americans_small.png

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                                      • L Offline
                                        Lord Bevan
                                        last edited by

                                        got bid purchse
                                        but no bid placement

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                                        • C Offline
                                          Cernel Moderators @redrum
                                          last edited by

                                          @redrum said in World At War - Official Thread:

                                          Here is the map thread from the old forum for historical purposes: http://tripleadev.1671093.n2.nabble.com/WORLD-AT-WAR-tp5862407.html

                                          I cannot access this page nor find the old forum anywhere. Has it been deleted? Is the entire sourceforge TripleA forum gone? This would be a huge loss of information...

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Cernel
                                            last edited by

                                            @cernel i was surprised it was still active recently i guess we'll always have the internet archive

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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