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    World At War - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • C Offline
      Cernel Moderators @zlefin
      last edited by

      @zlefin said in World At War - Official Thread:

      Should the map be slightly tweaked for balance? The current consensus seems to be that axis has a slight edge, and that a modest bid is needed for balance. So is it better to just leave it as is and let the bid handle it, or make some very minor balance tweaks? and if so, which tweaks? shoudl the tweaks focus on early game, mid game, or late game?

      If the game at default is a little in favour of the Axis, playing it with dice may balance it or even flip the unbalance in favour of the Allies.

      I'm not a player of this map, but it seems to me that Low Luck benefits the Axis.

      1 Reply Last reply Reply Quote 0
      • Z Offline
        zlefin Moderators @redrum
        last edited by

        @redrum said in World At War - Official Thread:

        .

        I can't speak for other communities; but in the lobby, and ladder play connected to the lobby; the consensus is that axis has an edge, and the typical bid is around 6-7.

        KJF is basically always the US strategy from what I've seen; though there's some variation in the details and whether to have a small force doing somethings on the african coast vs Italy.

        I don't think switching to dice is an option, while true that it would favor allies, it's a big change for a map which has been ll for a very long time. It's hard to balance a map for both ll and dice, as the balance points are different, and many players simply want ll, so you can't balance it for dice and then have them playing ll.

        SchulzS 1 Reply Last reply Reply Quote 0
        • SchulzS Offline
          Schulz @zlefin
          last edited by

          @zlefin

          I've heard it was actually the Allies that had a very small edge over the Axis. In the original game, Russia had a submarine in the Pacific. Maybe it should be brought back if it is the case.

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          • U Offline
            Undying
            last edited by Undying

            as ive said in previous comments years ago, the first round will dictate the game too heavily.

            many key battles are based on luck in the first round ( or two, specificly in asia ) and that should be a no no, id rather have generic/balanced opening rounds than a flip flop based on lucky rolls ( all mentionned in my OG comment in this thread so im not going to explain everything again ).

            so unless changes were made in the last few years to starting round, the same problems will occur.

            edit: i went back to read all i wrote before and i think everything still stand today. ( unless changes were made to the 1st round since last time i played ).

            L 1 Reply Last reply Reply Quote 0
            • L Offline
              luhhlz @Undying
              last edited by

              @undying

              I respect that opinion but I'm on the other side of it.

              On a large map that takes a very long time to get deep into the game, I have a huge preference for every game being different, as soon as possible. Round 1 is the most important round, if it's on railroad tracks, it makes every game feel the same for a long period of time.

              I agree with your argument for small maps where the first round can be gotten through in 10 minutes. Not for WaW where the first round can take 90 min if there are >2 people.

              Making the first round battles go either way causes the map balance to be on a knife's edge, but it's worth it

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              • U Offline
                Undying
                last edited by

                completly disagree, theres nothign fun playing a long ass game when you know you lost in the first round.

                LL games should not be based on round 1 lucky rolls but on a grand strategy and tactics used to reach that strategy goal. you can do that without relying on luck to dictate the game on round1.

                thanks for your reply, since you agree that WaW is heavily dictated by first round when ppl were saying the opposite before.

                L 1 Reply Last reply Reply Quote 0
                • L Offline
                  luhhlz @Undying
                  last edited by

                  @undying

                  Yes same to you, thanks for reply.

                  If a big battle is 95% chance of success, with excellent prospects if you win, but 5% chance of failure, and you will probably lose the game if you fail, then don't take that battle. I wouldn't. You can do better.

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                  • R Offline
                    Rhayader
                    last edited by

                    Hello! I have discovered this game recently and taking a look at the maps I decided to give this one a try. Thank you for it! I want to clarify a problem related with PUs. If I understood the rules correctly, Russians collect PUs always: "Exception: Russians may still collect income and even produce after all of its capitals are captured.".

                    In my first play and playing with Allies I lost Sibirsky and then I couldn't buy any unit with Russia anymore. I kept Moscow and Sverdlovsk (and other cities with factory). Without Sibirsky the production phase is skipped. Could it be a bug or it may happen under certain circumstances? Thank you!

                    L 1 Reply Last reply Reply Quote 0
                    • L Offline
                      luhhlz @Rhayader
                      last edited by

                      @rhayader

                      If you have 0 PUs your production is skipped for that round. Were your PUs stolen?

                      You should collect PUs as normal this round and next round be able to produce

                      R 1 Reply Last reply Reply Quote 1
                      • R Offline
                        Rhayader @luhhlz
                        last edited by

                        @luhhlz
                        Thank you for the answer. Yes, I have 0 PUs. But I didn't know about this possibility. How can I steal PUs from other players? I thought it works just gaining an opponent region. How is it possible that, in my case, all PUs were stolen at once? I'm sure axis players didn't touch many Russian regions, Moscow and Sverdlovsk included. I guess I'm missing something, but I have tried to find some information about stealing PUs and I haven't found anything.

                        L 1 Reply Last reply Reply Quote 0
                        • L Offline
                          luhhlz @Rhayader
                          last edited by

                          @rhayader

                          On most maps if you lose a capital they steal all your current PUs at that moment.

                          R 1 Reply Last reply Reply Quote 0
                          • R Offline
                            Rhayader @luhhlz
                            last edited by

                            @luhhlz
                            Cleared! Now I have understood the concept. Thank you!

                            1 Reply Last reply Reply Quote 0
                            • Falkon PowersF Offline
                              Falkon Powers
                              last edited by

                              World At War 3.0 or 2.1.1 ? - 2.5.2294 Java 11.0.6. Download Maps shows Version World At War 3.0 but once installed says Version 2.1.1 ?!?

                              Played many rounds and Fighters do not defend against Bomber raids?!? This is a massive problem, game unplayable as a result and results in nothing but a Bomber mass build by all countries and ZERO income by any faction by round 3-4.

                              Also - Subs being able to be hit by planes without a destroyer ruined the game with the latest changes made to it. Please tell me this is a bug and not intended?!?!WAW Fighters dont defend Boming Raid 2.JPG WAW Fighters dont defend Boming Raid.JPG World At War Sub Issue.JPG

                              wc_sumptonW 1 Reply Last reply Reply Quote 0
                              • wc_sumptonW Online
                                wc_sumpton @Falkon Powers
                                last edited by

                                @falkon-powers

                                Sorry for the confusion. There is "World at War" which has "World at War" and "WAW 1940" which are both based off of game version 2.1.1 which follow rules Version 2. There is also "World At War Variants" which has "World At War Variant - v3", "World At War Variant - FUEL-AA-Range" and "World At War Variant - vXXX". These follow rules Version 3+.

                                By looking at the screen shots that you posted, at the very top, reads "TripleA - World At War" which play the way you posted. ie... There are no "Scramble", "Intercept" or "Escort" rules in play. Also no restriction between air units and subs.

                                If you don't see the "Variant" games, then you will need to download them. They are under the "Experimental" tab called: "World At War Variants"

                                I hope this helps

                                Cheers...

                                S Falkon PowersF 2 Replies Last reply Reply Quote 1
                                • S Offline
                                  sneakingcoward @wc_sumpton
                                  last edited by sneakingcoward

                                  @wc_sumpton

                                  and @Falkon Powers

                                  when you want to have it all.....waw variants vXXX
                                  this is the most advanced version.
                                  always ready for a game.
                                  here is the game admin for all your requests.

                                  Falkon PowersF 1 Reply Last reply Reply Quote 0
                                  • Falkon PowersF Offline
                                    Falkon Powers @sneakingcoward
                                    last edited by

                                    @sneakingcoward and @wc_sumpton

                                    Thanks for the reply's! I'm aware of the World At War Variant's and have never played them. All I'm concerned about is the original World At War which I adored and love most of the changes with 2.1.1 that redrum and @Cernel did but... I have a 100 save games from the previous versions of World At War and that has Fighter scramble/defend option vs. Bombers for Bombing raids. Why was that removed, it's so fundamental to this map for balance... I just played through round 5 on a new game and basically by round 5 ALL factions are at Zero IC's every turn because it becomes a spam game of Bomber buys from round 1.

                                    Begging for Fighters option to defend vs. Bombing raids be added back ... on my knees, begging...

                                    Cheers all!

                                    1 Reply Last reply Reply Quote 0
                                    • Falkon PowersF Offline
                                      Falkon Powers @wc_sumpton
                                      last edited by

                                      @wc_sumpton

                                      Thanks for your reply! Ugh, I've played World At War (original) many times on versions previous to 2.1.1 but it's been a few years, I just don't remember having this issue with Fighters not being able to defend on bombing raids... Ugh.. Anyways - any hope of getting that added?

                                      Cheers!

                                      ice1I 1 Reply Last reply Reply Quote 0
                                      • ice1I Offline
                                        ice1 @Falkon Powers
                                        last edited by

                                        @falkon-powers waw is revised based so V2, v2 doesnt have scramble.

                                        if you played with scramble that means you played the v3 variant.

                                        for the record i have never seen a decent bomber strategy on a serious waw game. and everyone has 0 income that means you have to bomb 70-100 income from allot of nations. sounds a bit silly to me

                                        ice

                                        Falkon PowersF 1 Reply Last reply Reply Quote 1
                                        • Falkon PowersF Offline
                                          Falkon Powers @ice1
                                          last edited by

                                          @ice1

                                          Hi Ice!

                                          Ok so I played 40 hours of the current version WaW the past couple weeks. I see the balance now and I must have been mistaken on older versions of this map having scrambler to bombing as well as the sub's can be hit 1 round via planes... It's we'll balanced.

                                          There is one error I think however.

                                          German's unit help shows Marines available for Germans, but on buy they are not available, can only edit add Marines now...?

                                          Thanks

                                          ice1I 1 Reply Last reply Reply Quote 0
                                          • ice1I Offline
                                            ice1 @Falkon Powers
                                            last edited by

                                            @falkon-powers

                                            yes ur right on those units, the game units map offers allot more units then there are actualy in the game, i gues older versions or creators fantasy is the reason for this.

                                            for the correct unit roster check the gamenotes

                                            the gameballance for player vs player is extreemly good since its one of the most popular custom map, and even has a ranking system. soo 1000000's of hours playtime from players combined confirms the ballance imo

                                            ice

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