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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators @colin
      last edited by

      @colin got another scramble gamble for ya 😛

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Lobby Moderators
        last edited by

        TripleA Turn Summary: Brazil round 9

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 9
        
            Combat Move - Brazil
        
            Non Combat Move - Brazil
                2 brazilianArtillerys moved from Rio de Janeiro to Southern Brazil
                1 Train moved from Southern Brazil to Rio de Janeiro
        
            Purchase Units - Brazil
                Brazil buy 2 brazilianInfantrys; Remaining resources: 2 PUs; 
        
            Place Units - Brazil
                2 brazilianInfantrys placed in Rio de Janeiro
        
            Turn Complete - Brazil
                Brazil collect 8 PUs; end with 10 PUs
        

        Combat Hit Differential Summary :

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Lobby Moderators @colin
          last edited by

          @colin over to japan

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • C Offline
            colin
            last edited by

            @ubernaut I'll have to get to it later sorry

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators @colin
              last edited by

              @colin np 🙂

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • C Offline
                colin
                last edited by

                TripleA Turn Summary: Thailand round 9

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 9
                
                    Training Troops - Manchuria
                        Manchuria collect 0 PUs; end with 10 PUs
                
                    Consolidating - Thailand
                        Thailand collect 0 PUs; end with 9 PUs
                
                    Research Technology - Japan
                        Japan spend 0 on tech rolls
                            Japan roll 4,1,2,5,11,7,4,9,10 and gets 0 hits
                
                    Combat Move - Japan
                        Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                        Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                        Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                        Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                        1 japaneseBattleship and 1 japaneseDestroyer moved from 75 Sea Zone to 74 Sea Zone
                        1 japaneseTacticalBomber moved from Shanghai to Kwangsi
                        1 japaneseInfantry moved from Anhwei to Shensi
                              Japan take Shensi from China
                        1 japaneseInfantry moved from Kwangtung to Hunan
                              Japan take Hunan from China
                        1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                              Japan take Far Eastern Republic from Russia
                        1 japaneseArtillery and 1 japaneseInfantry moved from Kwangtung to Kwangsi
                        1 japaneseFighter moved from Thailand to Kwangsi
                
                    Combat - Japan
                        Battle in 74 Sea Zone
                            Japan attack with 1 japaneseBattleship and 1 japaneseDestroyer
                            Britain defend with 1 britishTransport
                                Japan roll dice for 1 japaneseBattleship and 1 japaneseDestroyer in 74 Sea Zone, round 2 : 2/3 hits, 1.42 expected hits
                                Britain roll dice for 1 britishTransport in 74 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                                1 britishTransport owned by the Britain lost in 74 Sea Zone
                            Japan win, taking 74 Sea Zone from Neutral with 1 japaneseBattleship and 1 japaneseDestroyer remaining. Battle score for attacker is 7
                            Casualties for Britain: 1 britishTransport
                        Battle in Kwangsi
                            Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber
                            China defend with 1 Flagpole and 1 chineseInfantry
                                Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits
                                China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 1/1 hits, 0.25 expected hits
                                1 japaneseInfantry owned by the Japan lost in Kwangsi
                                Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber in Kwangsi, round 3 : 0/3 hits, 1.25 expected hits
                                China roll dice for 1 chineseInfantry in Kwangsi, round 3 : 0/1 hits, 0.25 expected hits
                                Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber in Kwangsi, round 4 : 1/3 hits, 1.25 expected hits
                                China roll dice for 1 chineseInfantry in Kwangsi, round 4 : 0/1 hits, 0.25 expected hits
                                1 chineseInfantry owned by the China lost in Kwangsi
                            Japan win, taking Kwangsi from China with 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                            Casualties for Japan: 1 japaneseInfantry
                            Casualties for China: 1 chineseInfantry
                
                    Non Combat Move - Japan
                        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                        Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                        Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                        1 japaneseFighter moved from Kwangsi to Thailand
                        1 Train moved from Thailand to Kwangtung
                        1 Train and 2 japaneseInfantrys moved from Kwangtung to Burma
                        1 Train moved from Burma to Thailand
                        1 Truck moved from Burma to Thailand
                        1 Material and 1 Truck moved from Thailand to Burma
                        1 Truck moved from Burma to Thailand
                        1 japaneseInfantry moved from Thailand to Burma
                        1 japaneseCombatEngineer moved from Kwangtung to Hong Kong
                        2 Materials moved from Tokyo to 99 Sea Zone
                        2 Materials and 1 japaneseTransport moved from 99 Sea Zone to 96 Sea Zone
                        2 Materials moved from 96 Sea Zone to Shanghai
                        2 japaneseInfantrys moved from Hong Kong to 95 Sea Zone
                        2 japaneseInfantrys and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
                        2 japaneseInfantrys moved from 91 Sea Zone to Thailand
                        1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
                        2 japaneseArtillerys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Khabarovskiy Kray to Chahar
                        1 Train and 2 japaneseInfantrys moved from Manchuria to Shantung
                        1 Train moved from Shantung to Manchuria
                        1 Truck and 1 japaneseArtillery moved from Manchuria to Shantung
                        1 Truck moved from Shantung to Peking
                        3 japaneseArtillerys and 1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria
                        2 japaneseInfantrys moved from Vladivostok to Khabarovskiy Kray
                        2 japaneseInfantrys moved from Vladivostok to 100 Sea Zone
                        2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                        1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
                        1 japaneseCombatEngineer moved from Kyushu Shikoku to 98 Sea Zone
                        1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                        1 japaneseCombatEngineer moved from 96 Sea Zone to Shanghai
                        2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                        2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone
                        2 japaneseInfantrys moved from 128 Sea Zone to Phillippines
                        1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                        1 Material and 1 japaneseAirTransport moved from Tokyo to Kwangtung
                        1 japaneseTacticalBomber moved from Kwangsi to Kwangtung
                        2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseDestroyers and 4 japaneseNavalFighters moved from 147 Sea Zone to 146 Sea Zone
                        2 japaneseCruisers moved from 127 Sea Zone to 146 Sea Zone
                        1 japaneseBattleship and 4 japaneseDestroyers moved from 127 Sea Zone to 146 Sea Zone
                        2 japaneseCarriers and 4 japaneseNavalFighters moved from 127 Sea Zone to 146 Sea Zone
                        1 japaneseCarrier and 2 japaneseNavalFighters moved from 127 Sea Zone to 146 Sea Zone
                        1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 122 Sea Zone to 123 Sea Zone
                        1 japaneseCarrier and 1 japaneseDestroyer moved from 99 Sea Zone to 123 Sea Zone
                        1 japaneseNavalFighter moved from Japan to 123 Sea Zone
                        1 japaneseFighter moved from Manchuria to Northern Manchuria
                        1 japaneseFighter moved from Manchuria to Eastern Manchuria
                        1 japaneseFighter moved from Manchuria to Northern Manchuria
                        3 japaneseTransports moved from 75 Sea Zone to 74 Sea Zone
                
                    Purchase Units - Japan
                        Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseHull, 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; 
                
                    Place Units - Japan
                        1 japaneseDestroyer and 1 japaneseTransport placed in 99 Sea Zone
                        1 japaneseCruiser and 1 japaneseHull placed in 99 Sea Zone
                        1 japaneseNavalFighter placed in Japan
                        2 japaneseArtillerys placed in Korea
                        1 japaneseInfantry placed in Kyushu Shikoku
                        2 japaneseAlpineInfantrys placed in Hong Kong
                        Units in Kwangtung being upgraded or consumed: 1 Material
                        1 japaneseAirfield placed in Kwangtung
                        Units in Shanghai being upgraded or consumed: 2 Materials
                        1 japaneseBarracks placed in Shanghai
                
                    Turn Complete - Japan
                        Japan collect 73 PUs; end with 73 PUs
                        Units generate 9 techTokens; Japan end with 18 techTokens
                        Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers
                
                    Purchase Units - Manchuria
                        Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Manchuria
                        1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                
                    Turn Complete - Manchuria
                        Manchuria collect 10 PUs; end with 10 PUs
                        Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                
                    Purchase Units - Thailand
                        Thailand buy 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 2 PUs; 
                
                    Place Units - Thailand
                        2 japaneseInfantrys placed in Thailand
                        Units in Burma being upgraded or consumed: 1 Material
                        1 japaneseEntrenchment placed in Burma
                
                    Turn Complete - Thailand
                        Thailand collect 9 PUs; end with 11 PUs
                        Units Change Ownership
                            Some Units in Burma change ownership: 2 japaneseCombatEngineers
                            Some Units in Thailand change ownership: 2 japaneseInfantrys
                

                Combat Hit Differential Summary :

                Japan : -2.42
                China : 0.25
                Britain : -0.08
                

                Savegame

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                • C Offline
                  colin
                  last edited by

                  @ubernaut back to you if you're around

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @colin
                    last edited by

                    @colin just got back you going to be up for a while yet?

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • C Offline
                      colin
                      last edited by

                      @ubernaut bout 45 minutes or so

                      ubernautU 4 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin cool should be able to get through china at least

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Lobby Moderators
                          last edited by

                          TripleA Move Summary: China round 9

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 9
                          
                              Research Technology - China
                                  Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures
                                  China spend 0 on tech rolls
                          
                              Combat Move - China
                                  Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                  1 chineseInfantry moved from Shansi to Shensi
                                  1 chineseInfantry moved from Inner Mongolia to Shensi
                                  1 chineseInfantry moved from Hupeh to Hunan
                                  2 chineseFighters moved from Chungking to Hunan
                                  1 chineseFighter moved from Chungking to Shensi
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Lobby Moderators @colin
                            last edited by

                            @colin potential scramble

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Move Summary: Britain round 9

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 9
                              
                                  Research Technology - Britain
                                      Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers
                                      Trigger britishaTIFR: Britain gains access to IncreasedFighterRange
                                      Britain spend 0 on tech rolls
                                      Britain removing all Technology Tokens after successful research.
                                      Britain discover ImprovedSpecialWarfare
                              
                                  Politics - Britain
                                      Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                          Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 13 = Failure!
                                          Britain fails on action: Political Action AlliesProposeAlliancewithSpain
                                      Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden
                                          Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 1 = Success!
                                          Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Germany and Sweden from Neutral to War
                                          Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Italy and Sweden from Neutral to War
                                          Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Japan and Sweden from Neutral to War
                                          Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Russia and Sweden from Neutral to Allied
                                          Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Britain and Sweden from Neutral to Allied
                                          Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Usa and Sweden from Neutral to Allied
                              
                                  Combat Move - Britain
                                      Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                      Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                      Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                      Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                      Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                      Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                      Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                      Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                      Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                      Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                      1 britishBattleship and 1 britishDestroyer moved from 64 Sea Zone to 71 Sea Zone
                                      1 britishDestroyer moved from 76 Sea Zone to 71 Sea Zone
                                      1 britishStrategicBomber moved from Cairo to 71 Sea Zone
                                      1 britishInfantry moved from Central Egpyt to Anglo Egyptian Sudan
                                            Egypt take Anglo Egyptian Sudan from Italy
                                      1 britishFighter and 1 britishNavalFighter moved from Gibraltar to 45 Sea Zone
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin another scramble gamble to cap things off 😛

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Sweden round 9

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 9
                                  
                                      Combat Move - Sweden
                                          Trigger SwedenAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Sweden
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and Canada from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and Australia from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and India from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and Egypt from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and ExiledAllies from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and SouthAfrica from Neutral to Allied
                                          Trigger SwedenAxisWar2: Changing Relationship for Sweden and China from Neutral to Allied
                                          Trigger SwedenAxisWar: Changing Relationship for Sweden and Finland from Neutral to War
                                          Trigger SwedenAxisWar: Changing Relationship for Sweden and DanubeAxis from Neutral to War
                                          Trigger SwedenAxisWar: Changing Relationship for Sweden and VichyFrance from Neutral to War
                                          Trigger SwedenAxisWar: Changing Relationship for Sweden and Manchuria from Neutral to War
                                          Trigger SwedenAxisWar: Changing Relationship for Sweden and Thailand from Neutral to War
                                          Trigger SwedenTurkeyWar: Changing Relationship for Sweden and Turkey from Neutral to War
                                          Trigger SwedenBrazilAllied2: Changing Relationship for Sweden and Brazil from Neutral to Allied
                                  
                                      Combat - Sweden
                                          Sweden creates battle in territory 28 Sea Zone
                                  
                                      Non Combat Move - Sweden
                                          1 swedishDestroyer and 1 swedishSubmarine moved from 28 Sea Zone to 27 Sea Zone
                                          1 swedishSubmarine moved from 27 Sea Zone to 26 Sea Zone
                                          1 swedishArtillery and 1 swedishCombatEngineer moved from Southern Sweden to Sweden
                                          1 swedishArtillery moved from Northern Sweden to Sweden
                                          1 swedishInfantry moved from Sweden to Southern Sweden
                                  
                                      Purchase Units - Sweden
                                          Trigger SwedenAllied7: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishDestroyer
                                          Trigger SwedenAllied8: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishAntiAirGun
                                          Trigger SwedenAllied5: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishTransport
                                          Trigger SwedenAllied6: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishSubmarine
                                          Trigger SwedenAllied3: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishTank
                                          Trigger SwedenAllied4: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishArtillery
                                          Trigger SwedenAllied1: Setting requiresUnits to swedishBarracks for unitAttachment attached to swedishInfantry
                                          Trigger SwedenAllied2: Setting requiresUnits to swedishBarracks for unitAttachment attached to swedishCombatEngineer
                                          Trigger SwedenAllied9: Setting requiresUnits to swedishAircraftPlant for unitAttachment attached to swedishFighter
                                  
                                      Turn Complete - Sweden
                                          Sweden collect 7 PUs; end with 7 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @colin
                                    last edited by

                                    @colin over to italy

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Italy round 9

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 9
                                      
                                          Research Technology - Italy
                                              Italy spend 0 on tech rolls
                                                  Italy roll 9,4,12,1,11,11,9,10,8,12,9,2,6,6,8,11,9,1 and gets 2 hits
                                              Italy removing all Technology Tokens after successful research.
                                              Italy discover ImprovedFighters
                                      
                                          Politics - Italy
                                              Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                                  Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 5 = Failure!
                                                  Italy fails on action: Political Action AxisProposeAlliancewithSpain
                                      
                                          Combat Move - Italy
                                              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                              1 italianTank moved from Abyssinia to British Somaliland
                                                    Italy take British Somaliland from Britain
                                              2 italianArtillerys and 6 italianInfantrys moved from Orel Kursk to Voronezh
                                              2 italianFighters moved from Kharkov to Voronezh
                                              1 italianStrategicBomber moved from Kharkov to Astrakhan
                                      
                                          Combat - Italy
                                              Strategic bombing raid in Astrakhan
                                                  Bombing raid in Astrakhan rolls: 0 and causes: 0 damage to unit: russianAirfield
                                                  Bombing raid in Astrakhan causes 0 damage total. 
                                              Battle in Voronezh
                                                  Italy attack with 2 italianArtillerys, 2 italianFighters and 6 italianInfantrys
                                                  Russia defend with 1 Flagpole and 5 russianInfantrys
                                                      Italy roll dice for 2 italianArtillerys, 2 italianFighters and 6 italianInfantrys in Voronezh, round 2 : 5/10 hits, 2.50 expected hits
                                                      Russia roll dice for 5 russianInfantrys in Voronezh, round 2 : 2/5 hits, 1.25 expected hits
                                                      5 russianInfantrys owned by the Russia and 2 italianInfantrys owned by the Italy lost in Voronezh
                                                  Italy win, taking Voronezh from Russia with 2 italianArtillerys, 2 italianFighters and 4 italianInfantrys remaining. Battle score for attacker is 9
                                                  Casualties for Italy: 2 italianInfantrys
                                                  Casualties for Russia: 5 russianInfantrys
                                      
                                          Non Combat Move - Italy
                                              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger italianProd: Italy has 1 Material placed in Rome
                                              2 italianFighters moved from Voronezh to Kharkov
                                              1 italianStrategicBomber moved from Astrakhan to Kharkov
                                              1 italianMech.Infantry and 1 italianTank moved from Orel Kursk to Voronezh
                                              2 italianArtillerys moved from Kharkov to Voronezh
                                              2 Trucks and 2 italianInfantrys moved from Western Ukraine to Voronezh
                                              2 Trucks moved from Voronezh to Kharkov
                                              2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                                              1 Material and 3 italianInfantrys moved from Southern Italy to 50 Sea Zone
                                              1 Material, 3 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                                              1 Material and 3 italianInfantrys moved from 51 Sea Zone to Western Egypt
                                              1 Material and 1 italianAirTransport moved from Rome to Western Egypt
                                              1 italianAirTransport moved from Western Egypt to Al Kufrah
                                              1 italianBattleship moved from 53 Sea Zone to 48 Sea Zone
                                              1 italianTransport moved from 53 Sea Zone to 48 Sea Zone
                                              1 Train moved from Northern Yugoslavia to Rome
                                              1 Train and 2 italianInfantrys moved from Rome to Vichy France
                                              1 Train moved from Vichy France to Rome
                                              1 italianInfantry moved from Italian Somaliland to Abyssinia
                                              1 italianDestroyer moved from 46 Sea Zone to 48 Sea Zone
                                              1 italianDestroyer moved from 46 Sea Zone to 47 Sea Zone
                                              1 italianDestroyer moved from 46 Sea Zone to 47 Sea Zone
                                      
                                          Purchase Units - Italy
                                              Italy buy 1 italianDestroyer, 1 italianEntrenchment, 1 italianFortification and 7 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Place Units - Italy
                                              4 italianInfantrys placed in Rome
                                              3 italianInfantrys placed in Southern Italy
                                              1 italianDestroyer placed in 47 Sea Zone
                                              Units in Western Egypt being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                                              1 italianEntrenchment and 1 italianFortification placed in Western Egypt
                                      
                                          Activate Technology - Italy
                                              Italy activating ImprovedFighters
                                              Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter
                                              Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter
                                              Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter
                                              Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter
                                              Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter
                                              Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter
                                              Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter
                                              Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter
                                              Italy giving technology to Germany: ImprovedFighters
                                      
                                          Turn Complete - Italy
                                              Italy collect 35 PUs; end with 35 PUs
                                              Units generate 9 techTokens; Italy end with 9 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Italy : 2.50
                                      Russia : 0.75
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut back to you

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators
                                          last edited by

                                          TripleA Turn Summary: Usa round 9

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 9
                                          
                                              Research Technology - Usa
                                                  Trigger americanaTASW: Usa gains access to AdvancedSpecialWarfare
                                                  Usa spend 0 on tech rolls
                                                      Usa roll 7,12,9,2,12,2,3,9,11 and gets 2 hits
                                                  Usa removing all Technology Tokens after successful research.
                                                  Usa discover AdvancedHulls
                                          
                                              Politics - Usa
                                                  Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                                      Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 8 = Failure!
                                                      Usa fails on action: Political Action AlliesProposeAlliancewithSpain
                                          
                                              Combat Move - Usa
                                                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                          
                                              Non Combat Move - Usa
                                                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                                  Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                                  Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland
                                                  Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland
                                                  Trigger americanProd1: Usa has 1 Material placed in Washington
                                                  Trigger americanAP2: Usa has 1 Material placed in Washington
                                                  Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland
                                                  1 americanFighter and 1 americanNavalFighter moved from Gilbert Islands to Queensland
                                                  2 americanBattleships, 2 americanCarriers, 2 americanCruisers, 6 americanDestroyers, 4 americanNavalFighters, 6 americanSubmarines and 3 americanTransports moved from 132 Sea Zone to 116 Sea Zone
                                                  2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
                                                  2 americanInfantrys and 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone
                                                  2 americanInfantrys moved from 116 Sea Zone to Johnston Island
                                                  1 americanBattleship, 1 americanCruiser, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone
                                                  2 americanNavalFighters moved from Hawaiian Islands to Johnston Island
                                                  1 americanAirTransport moved from Hawaiian Islands to Los Angeles
                                                  1 americanNavalFighter moved from Los Angeles to Hawaiian Islands
                                                  1 americanParatrooper moved from San Francisco to Los Angeles
                                                  2 americanInfantrys moved from San Francisco to Los Angeles
                                                  1 americanTank moved from New York to 30 Sea Zone
                                                  1 americanTank and 1 americanTransport moved from 30 Sea Zone to 19 Sea Zone
                                                  1 americanTank moved from 19 Sea Zone to Newfoundland
                                                  1 americanTransport moved from 7 Sea Zone to 20 Sea Zone
                                                  1 americanAntiTankGun moved from Scotland to 10 Sea Zone
                                                  1 americanAntiTankGun and 1 americanTransport moved from 10 Sea Zone to 25 Sea Zone
                                                  1 americanAntiTankGun moved from 25 Sea Zone to Norway
                                                  2 americanMarines moved from Washington to 30 Sea Zone
                                                  1 americanAntiAirGun and 1 americanMech.Infantry moved from Azores to 39 Sea Zone
                                                  2 americanMarines and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                                  1 americanArtillery moved from Azores to 39 Sea Zone
                                                  1 americanAntiAirGun, 1 americanArtillery, 1 americanMech.Infantry and 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                                  1 americanAntiAirGun, 1 americanArtillery and 1 americanMech.Infantry moved from 30 Sea Zone to New York
                                                  2 americanMarines moved from 39 Sea Zone to Azores
                                                  1 Truck and 1 americanAntiAirGun moved from New York to New Brunswick
                                                  2 Materials and 1 Train moved from Los Angeles to New York
                                                  1 Material and 1 Truck moved from Washington to New York
                                                  1 Material and 1 Train moved from Washington to Los Angeles
                                                  1 Train moved from New York to Washington
                                                  1 americanCombatEngineer moved from Washington to New York
                                                  2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                          
                                              Purchase Units - Usa
                                                  Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction
                                                  Usa buy 2 americanAdvancedSubmarines, 1 americanAircraftPlant, 2 americanHulls, 2 americanInfantrys and 2 americanNavalFighters; Remaining resources: 0 PUs; 0 techTokens; 
                                                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                          
                                              Place Units - Usa
                                                  2 americanHulls placed in 30 Sea Zone
                                                  2 americanInfantrys placed in Washington
                                                  Units in New York being upgraded or consumed: 3 Materials
                                                  1 americanAircraftPlant placed in New York
                                                  2 americanAdvancedSubmarines placed in 156 Sea Zone
                                                  2 americanNavalFighters placed in Los Angeles
                                          
                                              Activate Technology - Usa
                                                  Usa activating AdvancedHulls
                                                  Trigger americanImpSW9: Setting isAirTransportable to true for unitAttachment attached to americanAlpineInfantry
                                                  Trigger americanAH2: Setting defense to 6 for unitAttachment attached to americanBattleship
                                                  Trigger americanAH3: Setting defense to 6 for unitAttachment attached to americanBattleship-damaged
                                                  Trigger americanAH1: Setting defense to 7 for unitAttachment attached to americanCruiser
                                                  Trigger americanAH1: Setting attackAA to 2 for unitAttachment attached to americanCruiser
                                                  Trigger americanImpSW1: Setting defense to 4 for unitAttachment attached to americanParatrooper
                                                  Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanAlpineInfantry
                                                  Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanMarine
                                                  Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanCombatEngineer
                                                  Trigger americanImpSW8: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican3
                                          
                                              Turn Complete - Usa
                                                  Usa collect 70 PUs; end with 70 PUs
                                                  Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                                                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                                                  Units generate 9 techTokens; Usa end with 9 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @colin
                                            last edited by

                                            @colin looked around hard for some battle but couldn't find any 😛 over to turkey

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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