TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
-
@colin got another scramble gamble for ya

-
TripleA Turn Summary: Brazil round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Combat Move - Brazil Non Combat Move - Brazil 2 brazilianArtillerys moved from Rio de Janeiro to Southern Brazil 1 Train moved from Southern Brazil to Rio de Janeiro Purchase Units - Brazil Brazil buy 2 brazilianInfantrys; Remaining resources: 2 PUs; Place Units - Brazil 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
-
@colin over to japan
-
@ubernaut I'll have to get to it later sorry
-
@colin np

-
TripleA Turn Summary: Thailand round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 4,1,2,5,11,7,4,9,10 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseBattleship and 1 japaneseDestroyer moved from 75 Sea Zone to 74 Sea Zone 1 japaneseTacticalBomber moved from Shanghai to Kwangsi 1 japaneseInfantry moved from Anhwei to Shensi Japan take Shensi from China 1 japaneseInfantry moved from Kwangtung to Hunan Japan take Hunan from China 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseArtillery and 1 japaneseInfantry moved from Kwangtung to Kwangsi 1 japaneseFighter moved from Thailand to Kwangsi Combat - Japan Battle in 74 Sea Zone Japan attack with 1 japaneseBattleship and 1 japaneseDestroyer Britain defend with 1 britishTransport Japan roll dice for 1 japaneseBattleship and 1 japaneseDestroyer in 74 Sea Zone, round 2 : 2/3 hits, 1.42 expected hits Britain roll dice for 1 britishTransport in 74 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 britishTransport owned by the Britain lost in 74 Sea Zone Japan win, taking 74 Sea Zone from Neutral with 1 japaneseBattleship and 1 japaneseDestroyer remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in Kwangsi Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 1/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Kwangsi Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber in Kwangsi, round 3 : 0/3 hits, 1.25 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber in Kwangsi, round 4 : 1/3 hits, 1.25 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 4 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Kwangsi from China with 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseFighter moved from Kwangsi to Thailand 1 Train moved from Thailand to Kwangtung 1 Train and 2 japaneseInfantrys moved from Kwangtung to Burma 1 Train moved from Burma to Thailand 1 Truck moved from Burma to Thailand 1 Material and 1 Truck moved from Thailand to Burma 1 Truck moved from Burma to Thailand 1 japaneseInfantry moved from Thailand to Burma 1 japaneseCombatEngineer moved from Kwangtung to Hong Kong 2 Materials moved from Tokyo to 99 Sea Zone 2 Materials and 1 japaneseTransport moved from 99 Sea Zone to 96 Sea Zone 2 Materials moved from 96 Sea Zone to Shanghai 2 japaneseInfantrys moved from Hong Kong to 95 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone 2 japaneseInfantrys moved from 91 Sea Zone to Thailand 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking 2 japaneseArtillerys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Khabarovskiy Kray to Chahar 1 Train and 2 japaneseInfantrys moved from Manchuria to Shantung 1 Train moved from Shantung to Manchuria 1 Truck and 1 japaneseArtillery moved from Manchuria to Shantung 1 Truck moved from Shantung to Peking 3 japaneseArtillerys and 1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria 2 japaneseInfantrys moved from Vladivostok to Khabarovskiy Kray 2 japaneseInfantrys moved from Vladivostok to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone 1 japaneseCombatEngineer moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 1 japaneseCombatEngineer moved from 96 Sea Zone to Shanghai 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Phillippines 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 Material and 1 japaneseAirTransport moved from Tokyo to Kwangtung 1 japaneseTacticalBomber moved from Kwangsi to Kwangtung 2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseDestroyers and 4 japaneseNavalFighters moved from 147 Sea Zone to 146 Sea Zone 2 japaneseCruisers moved from 127 Sea Zone to 146 Sea Zone 1 japaneseBattleship and 4 japaneseDestroyers moved from 127 Sea Zone to 146 Sea Zone 2 japaneseCarriers and 4 japaneseNavalFighters moved from 127 Sea Zone to 146 Sea Zone 1 japaneseCarrier and 2 japaneseNavalFighters moved from 127 Sea Zone to 146 Sea Zone 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 122 Sea Zone to 123 Sea Zone 1 japaneseCarrier and 1 japaneseDestroyer moved from 99 Sea Zone to 123 Sea Zone 1 japaneseNavalFighter moved from Japan to 123 Sea Zone 1 japaneseFighter moved from Manchuria to Northern Manchuria 1 japaneseFighter moved from Manchuria to Eastern Manchuria 1 japaneseFighter moved from Manchuria to Northern Manchuria 3 japaneseTransports moved from 75 Sea Zone to 74 Sea Zone Purchase Units - Japan Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseHull, 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 japaneseDestroyer and 1 japaneseTransport placed in 99 Sea Zone 1 japaneseCruiser and 1 japaneseHull placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan 2 japaneseArtillerys placed in Korea 1 japaneseInfantry placed in Kyushu Shikoku 2 japaneseAlpineInfantrys placed in Hong Kong Units in Kwangtung being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Kwangtung Units in Shanghai being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Shanghai Turn Complete - Japan Japan collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Burma Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 2 japaneseInfantrysCombat Hit Differential Summary :
Japan : -2.42 China : 0.25 Britain : -0.08 -
@ubernaut back to you if you're around
-
@colin just got back you going to be up for a while yet?
-
@ubernaut bout 45 minutes or so
-
@colin cool should be able to get through china at least
-
TripleA Move Summary: China round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - China Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures China spend 0 on tech rolls Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseInfantry moved from Shansi to Shensi 1 chineseInfantry moved from Inner Mongolia to Shensi 1 chineseInfantry moved from Hupeh to Hunan 2 chineseFighters moved from Chungking to Hunan 1 chineseFighter moved from Chungking to Shensi -
@colin potential scramble
-
TripleA Move Summary: Britain round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Britain Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers Trigger britishaTIFR: Britain gains access to IncreasedFighterRange Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedSpecialWarfare Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 13 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSpain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 1 = Success! Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Germany and Sweden from Neutral to War Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Italy and Sweden from Neutral to War Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Japan and Sweden from Neutral to War Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Russia and Sweden from Neutral to Allied Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Britain and Sweden from Neutral to Allied Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Usa and Sweden from Neutral to Allied Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 1 britishBattleship and 1 britishDestroyer moved from 64 Sea Zone to 71 Sea Zone 1 britishDestroyer moved from 76 Sea Zone to 71 Sea Zone 1 britishStrategicBomber moved from Cairo to 71 Sea Zone 1 britishInfantry moved from Central Egpyt to Anglo Egyptian Sudan Egypt take Anglo Egyptian Sudan from Italy 1 britishFighter and 1 britishNavalFighter moved from Gibraltar to 45 Sea Zone -
@colin another scramble gamble to cap things off

-
TripleA Turn Summary: Sweden round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Combat Move - Sweden Trigger SwedenAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Sweden Trigger SwedenAxisWar2: Changing Relationship for Sweden and Canada from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and Australia from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and India from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and Egypt from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and ExiledAllies from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and SouthAfrica from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and China from Neutral to Allied Trigger SwedenAxisWar: Changing Relationship for Sweden and Finland from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and DanubeAxis from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and VichyFrance from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and Manchuria from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and Thailand from Neutral to War Trigger SwedenTurkeyWar: Changing Relationship for Sweden and Turkey from Neutral to War Trigger SwedenBrazilAllied2: Changing Relationship for Sweden and Brazil from Neutral to Allied Combat - Sweden Sweden creates battle in territory 28 Sea Zone Non Combat Move - Sweden 1 swedishDestroyer and 1 swedishSubmarine moved from 28 Sea Zone to 27 Sea Zone 1 swedishSubmarine moved from 27 Sea Zone to 26 Sea Zone 1 swedishArtillery and 1 swedishCombatEngineer moved from Southern Sweden to Sweden 1 swedishArtillery moved from Northern Sweden to Sweden 1 swedishInfantry moved from Sweden to Southern Sweden Purchase Units - Sweden Trigger SwedenAllied7: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishDestroyer Trigger SwedenAllied8: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishAntiAirGun Trigger SwedenAllied5: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishTransport Trigger SwedenAllied6: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishSubmarine Trigger SwedenAllied3: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishTank Trigger SwedenAllied4: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishArtillery Trigger SwedenAllied1: Setting requiresUnits to swedishBarracks for unitAttachment attached to swedishInfantry Trigger SwedenAllied2: Setting requiresUnits to swedishBarracks for unitAttachment attached to swedishCombatEngineer Trigger SwedenAllied9: Setting requiresUnits to swedishAircraftPlant for unitAttachment attached to swedishFighter Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
-
@colin over to italy
-
TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 9,4,12,1,11,11,9,10,8,12,9,2,6,6,8,11,9,1 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 5 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTank moved from Abyssinia to British Somaliland Italy take British Somaliland from Britain 2 italianArtillerys and 6 italianInfantrys moved from Orel Kursk to Voronezh 2 italianFighters moved from Kharkov to Voronezh 1 italianStrategicBomber moved from Kharkov to Astrakhan Combat - Italy Strategic bombing raid in Astrakhan Bombing raid in Astrakhan rolls: 0 and causes: 0 damage to unit: russianAirfield Bombing raid in Astrakhan causes 0 damage total. Battle in Voronezh Italy attack with 2 italianArtillerys, 2 italianFighters and 6 italianInfantrys Russia defend with 1 Flagpole and 5 russianInfantrys Italy roll dice for 2 italianArtillerys, 2 italianFighters and 6 italianInfantrys in Voronezh, round 2 : 5/10 hits, 2.50 expected hits Russia roll dice for 5 russianInfantrys in Voronezh, round 2 : 2/5 hits, 1.25 expected hits 5 russianInfantrys owned by the Russia and 2 italianInfantrys owned by the Italy lost in Voronezh Italy win, taking Voronezh from Russia with 2 italianArtillerys, 2 italianFighters and 4 italianInfantrys remaining. Battle score for attacker is 9 Casualties for Italy: 2 italianInfantrys Casualties for Russia: 5 russianInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianFighters moved from Voronezh to Kharkov 1 italianStrategicBomber moved from Astrakhan to Kharkov 1 italianMech.Infantry and 1 italianTank moved from Orel Kursk to Voronezh 2 italianArtillerys moved from Kharkov to Voronezh 2 Trucks and 2 italianInfantrys moved from Western Ukraine to Voronezh 2 Trucks moved from Voronezh to Kharkov 2 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 Material and 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 1 Material, 3 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 Material and 3 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 Material and 1 italianAirTransport moved from Rome to Western Egypt 1 italianAirTransport moved from Western Egypt to Al Kufrah 1 italianBattleship moved from 53 Sea Zone to 48 Sea Zone 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone 1 Train moved from Northern Yugoslavia to Rome 1 Train and 2 italianInfantrys moved from Rome to Vichy France 1 Train moved from Vichy France to Rome 1 italianInfantry moved from Italian Somaliland to Abyssinia 1 italianDestroyer moved from 46 Sea Zone to 48 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 47 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 47 Sea Zone Purchase Units - Italy Italy buy 1 italianDestroyer, 1 italianEntrenchment, 1 italianFortification and 7 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 3 italianInfantrys placed in Southern Italy 1 italianDestroyer placed in 47 Sea Zone Units in Western Egypt being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianEntrenchment and 1 italianFortification placed in Western Egypt Activate Technology - Italy Italy activating ImprovedFighters Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter Italy giving technology to Germany: ImprovedFighters Turn Complete - Italy Italy collect 35 PUs; end with 35 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : 2.50 Russia : 0.75 -
@ubernaut back to you
-
TripleA Turn Summary: Usa round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Usa Trigger americanaTASW: Usa gains access to AdvancedSpecialWarfare Usa spend 0 on tech rolls Usa roll 7,12,9,2,12,2,3,9,11 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedHulls Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 8 = Failure! Usa fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland 1 americanFighter and 1 americanNavalFighter moved from Gilbert Islands to Queensland 2 americanBattleships, 2 americanCarriers, 2 americanCruisers, 6 americanDestroyers, 4 americanNavalFighters, 6 americanSubmarines and 3 americanTransports moved from 132 Sea Zone to 116 Sea Zone 2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone 2 americanInfantrys moved from 116 Sea Zone to Johnston Island 1 americanBattleship, 1 americanCruiser, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to Johnston Island 1 americanAirTransport moved from Hawaiian Islands to Los Angeles 1 americanNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanParatrooper moved from San Francisco to Los Angeles 2 americanInfantrys moved from San Francisco to Los Angeles 1 americanTank moved from New York to 30 Sea Zone 1 americanTank and 1 americanTransport moved from 30 Sea Zone to 19 Sea Zone 1 americanTank moved from 19 Sea Zone to Newfoundland 1 americanTransport moved from 7 Sea Zone to 20 Sea Zone 1 americanAntiTankGun moved from Scotland to 10 Sea Zone 1 americanAntiTankGun and 1 americanTransport moved from 10 Sea Zone to 25 Sea Zone 1 americanAntiTankGun moved from 25 Sea Zone to Norway 2 americanMarines moved from Washington to 30 Sea Zone 1 americanAntiAirGun and 1 americanMech.Infantry moved from Azores to 39 Sea Zone 2 americanMarines and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery moved from Azores to 39 Sea Zone 1 americanAntiAirGun, 1 americanArtillery, 1 americanMech.Infantry and 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanAntiAirGun, 1 americanArtillery and 1 americanMech.Infantry moved from 30 Sea Zone to New York 2 americanMarines moved from 39 Sea Zone to Azores 1 Truck and 1 americanAntiAirGun moved from New York to New Brunswick 2 Materials and 1 Train moved from Los Angeles to New York 1 Material and 1 Truck moved from Washington to New York 1 Material and 1 Train moved from Washington to Los Angeles 1 Train moved from New York to Washington 1 americanCombatEngineer moved from Washington to New York 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone Purchase Units - Usa Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction Usa buy 2 americanAdvancedSubmarines, 1 americanAircraftPlant, 2 americanHulls, 2 americanInfantrys and 2 americanNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanHulls placed in 30 Sea Zone 2 americanInfantrys placed in Washington Units in New York being upgraded or consumed: 3 Materials 1 americanAircraftPlant placed in New York 2 americanAdvancedSubmarines placed in 156 Sea Zone 2 americanNavalFighters placed in Los Angeles Activate Technology - Usa Usa activating AdvancedHulls Trigger americanImpSW9: Setting isAirTransportable to true for unitAttachment attached to americanAlpineInfantry Trigger americanAH2: Setting defense to 6 for unitAttachment attached to americanBattleship Trigger americanAH3: Setting defense to 6 for unitAttachment attached to americanBattleship-damaged Trigger americanAH1: Setting defense to 7 for unitAttachment attached to americanCruiser Trigger americanAH1: Setting attackAA to 2 for unitAttachment attached to americanCruiser Trigger americanImpSW1: Setting defense to 4 for unitAttachment attached to americanParatrooper Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanAlpineInfantry Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanMarine Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanCombatEngineer Trigger americanImpSW8: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican3 Turn Complete - Usa Usa collect 70 PUs; end with 70 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
-
@colin looked around hard for some battle but couldn't find any
over to turkey
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login