TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

    Scheduled Pinned Locked Moved Play By Forum
    542 Posts 3 Posters 676.2k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Lobby Moderators @colin
      last edited by

      @colin over to japan

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        @ubernaut I'll have to get to it later sorry

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Lobby Moderators @colin
          last edited by

          @colin np 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • C Offline
            colin
            last edited by

            TripleA Turn Summary: Thailand round 9

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 9
            
                Training Troops - Manchuria
                    Manchuria collect 0 PUs; end with 10 PUs
            
                Consolidating - Thailand
                    Thailand collect 0 PUs; end with 9 PUs
            
                Research Technology - Japan
                    Japan spend 0 on tech rolls
                        Japan roll 4,1,2,5,11,7,4,9,10 and gets 0 hits
            
                Combat Move - Japan
                    Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                    Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                    Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                    Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                    Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                    1 japaneseBattleship and 1 japaneseDestroyer moved from 75 Sea Zone to 74 Sea Zone
                    1 japaneseTacticalBomber moved from Shanghai to Kwangsi
                    1 japaneseInfantry moved from Anhwei to Shensi
                          Japan take Shensi from China
                    1 japaneseInfantry moved from Kwangtung to Hunan
                          Japan take Hunan from China
                    1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                          Japan take Far Eastern Republic from Russia
                    1 japaneseArtillery and 1 japaneseInfantry moved from Kwangtung to Kwangsi
                    1 japaneseFighter moved from Thailand to Kwangsi
            
                Combat - Japan
                    Battle in 74 Sea Zone
                        Japan attack with 1 japaneseBattleship and 1 japaneseDestroyer
                        Britain defend with 1 britishTransport
                            Japan roll dice for 1 japaneseBattleship and 1 japaneseDestroyer in 74 Sea Zone, round 2 : 2/3 hits, 1.42 expected hits
                            Britain roll dice for 1 britishTransport in 74 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits
                            1 britishTransport owned by the Britain lost in 74 Sea Zone
                        Japan win, taking 74 Sea Zone from Neutral with 1 japaneseBattleship and 1 japaneseDestroyer remaining. Battle score for attacker is 7
                        Casualties for Britain: 1 britishTransport
                    Battle in Kwangsi
                        Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber
                        China defend with 1 Flagpole and 1 chineseInfantry
                            Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits
                            China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 1/1 hits, 0.25 expected hits
                            1 japaneseInfantry owned by the Japan lost in Kwangsi
                            Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber in Kwangsi, round 3 : 0/3 hits, 1.25 expected hits
                            China roll dice for 1 chineseInfantry in Kwangsi, round 3 : 0/1 hits, 0.25 expected hits
                            Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber in Kwangsi, round 4 : 1/3 hits, 1.25 expected hits
                            China roll dice for 1 chineseInfantry in Kwangsi, round 4 : 0/1 hits, 0.25 expected hits
                            1 chineseInfantry owned by the China lost in Kwangsi
                        Japan win, taking Kwangsi from China with 1 japaneseArtillery, 1 japaneseFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                        Casualties for Japan: 1 japaneseInfantry
                        Casualties for China: 1 chineseInfantry
            
                Non Combat Move - Japan
                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                    1 japaneseFighter moved from Kwangsi to Thailand
                    1 Train moved from Thailand to Kwangtung
                    1 Train and 2 japaneseInfantrys moved from Kwangtung to Burma
                    1 Train moved from Burma to Thailand
                    1 Truck moved from Burma to Thailand
                    1 Material and 1 Truck moved from Thailand to Burma
                    1 Truck moved from Burma to Thailand
                    1 japaneseInfantry moved from Thailand to Burma
                    1 japaneseCombatEngineer moved from Kwangtung to Hong Kong
                    2 Materials moved from Tokyo to 99 Sea Zone
                    2 Materials and 1 japaneseTransport moved from 99 Sea Zone to 96 Sea Zone
                    2 Materials moved from 96 Sea Zone to Shanghai
                    2 japaneseInfantrys moved from Hong Kong to 95 Sea Zone
                    2 japaneseInfantrys and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
                    2 japaneseInfantrys moved from 91 Sea Zone to Thailand
                    1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
                    2 japaneseArtillerys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Khabarovskiy Kray to Chahar
                    1 Train and 2 japaneseInfantrys moved from Manchuria to Shantung
                    1 Train moved from Shantung to Manchuria
                    1 Truck and 1 japaneseArtillery moved from Manchuria to Shantung
                    1 Truck moved from Shantung to Peking
                    3 japaneseArtillerys and 1 japaneseInfantry moved from Khabarovskiy Kray to Northern Manchuria
                    2 japaneseInfantrys moved from Vladivostok to Khabarovskiy Kray
                    2 japaneseInfantrys moved from Vladivostok to 100 Sea Zone
                    2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                    1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone
                    1 japaneseCombatEngineer moved from Kyushu Shikoku to 98 Sea Zone
                    1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone
                    1 japaneseCombatEngineer moved from 96 Sea Zone to Shanghai
                    2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                    2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone
                    2 japaneseInfantrys moved from 128 Sea Zone to Phillippines
                    1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                    1 Material and 1 japaneseAirTransport moved from Tokyo to Kwangtung
                    1 japaneseTacticalBomber moved from Kwangsi to Kwangtung
                    2 japaneseBattleships, 2 japaneseCarriers, 2 japaneseDestroyers and 4 japaneseNavalFighters moved from 147 Sea Zone to 146 Sea Zone
                    2 japaneseCruisers moved from 127 Sea Zone to 146 Sea Zone
                    1 japaneseBattleship and 4 japaneseDestroyers moved from 127 Sea Zone to 146 Sea Zone
                    2 japaneseCarriers and 4 japaneseNavalFighters moved from 127 Sea Zone to 146 Sea Zone
                    1 japaneseCarrier and 2 japaneseNavalFighters moved from 127 Sea Zone to 146 Sea Zone
                    1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer and 2 japaneseNavalFighters moved from 122 Sea Zone to 123 Sea Zone
                    1 japaneseCarrier and 1 japaneseDestroyer moved from 99 Sea Zone to 123 Sea Zone
                    1 japaneseNavalFighter moved from Japan to 123 Sea Zone
                    1 japaneseFighter moved from Manchuria to Northern Manchuria
                    1 japaneseFighter moved from Manchuria to Eastern Manchuria
                    1 japaneseFighter moved from Manchuria to Northern Manchuria
                    3 japaneseTransports moved from 75 Sea Zone to 74 Sea Zone
            
                Purchase Units - Japan
                    Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseHull, 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; 
            
                Place Units - Japan
                    1 japaneseDestroyer and 1 japaneseTransport placed in 99 Sea Zone
                    1 japaneseCruiser and 1 japaneseHull placed in 99 Sea Zone
                    1 japaneseNavalFighter placed in Japan
                    2 japaneseArtillerys placed in Korea
                    1 japaneseInfantry placed in Kyushu Shikoku
                    2 japaneseAlpineInfantrys placed in Hong Kong
                    Units in Kwangtung being upgraded or consumed: 1 Material
                    1 japaneseAirfield placed in Kwangtung
                    Units in Shanghai being upgraded or consumed: 2 Materials
                    1 japaneseBarracks placed in Shanghai
            
                Turn Complete - Japan
                    Japan collect 73 PUs; end with 73 PUs
                    Units generate 9 techTokens; Japan end with 18 techTokens
                    Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers
            
                Purchase Units - Manchuria
                    Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
            
                Place Units - Manchuria
                    1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
            
                Turn Complete - Manchuria
                    Manchuria collect 10 PUs; end with 10 PUs
                    Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
            
                Purchase Units - Thailand
                    Thailand buy 1 japaneseEntrenchment and 2 japaneseInfantrys; Remaining resources: 2 PUs; 
            
                Place Units - Thailand
                    2 japaneseInfantrys placed in Thailand
                    Units in Burma being upgraded or consumed: 1 Material
                    1 japaneseEntrenchment placed in Burma
            
                Turn Complete - Thailand
                    Thailand collect 9 PUs; end with 11 PUs
                    Units Change Ownership
                        Some Units in Burma change ownership: 2 japaneseCombatEngineers
                        Some Units in Thailand change ownership: 2 japaneseInfantrys
            

            Combat Hit Differential Summary :

            Japan : -2.42
            China : 0.25
            Britain : -0.08
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • C Offline
              colin
              last edited by

              @ubernaut back to you if you're around

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Lobby Moderators @colin
                last edited by

                @colin just got back you going to be up for a while yet?

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • C Offline
                  colin
                  last edited by

                  @ubernaut bout 45 minutes or so

                  ubernautU 4 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Lobby Moderators @colin
                    last edited by

                    @colin cool should be able to get through china at least

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Lobby Moderators
                      last edited by

                      TripleA Move Summary: China round 9

                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 9
                      
                          Research Technology - China
                              Trigger chineseaTIDS: China gains access to ImprovedDefensiveStructures
                              China spend 0 on tech rolls
                      
                          Combat Move - China
                              Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                              1 chineseInfantry moved from Shansi to Shensi
                              1 chineseInfantry moved from Inner Mongolia to Shensi
                              1 chineseInfantry moved from Hupeh to Hunan
                              2 chineseFighters moved from Chungking to Hunan
                              1 chineseFighter moved from Chungking to Shensi
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin potential scramble

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Lobby Moderators
                          last edited by

                          TripleA Move Summary: Britain round 9

                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 9
                          
                              Research Technology - Britain
                                  Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers
                                  Trigger britishaTIFR: Britain gains access to IncreasedFighterRange
                                  Britain spend 0 on tech rolls
                                  Britain removing all Technology Tokens after successful research.
                                  Britain discover ImprovedSpecialWarfare
                          
                              Politics - Britain
                                  Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                      Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 13 = Failure!
                                      Britain fails on action: Political Action AlliesProposeAlliancewithSpain
                                  Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden
                                      Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 1 = Success!
                                      Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Germany and Sweden from Neutral to War
                                      Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Italy and Sweden from Neutral to War
                                      Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Japan and Sweden from Neutral to War
                                      Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Russia and Sweden from Neutral to Allied
                                      Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Britain and Sweden from Neutral to Allied
                                      Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Usa and Sweden from Neutral to Allied
                          
                              Combat Move - Britain
                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                  Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                  Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                  1 britishBattleship and 1 britishDestroyer moved from 64 Sea Zone to 71 Sea Zone
                                  1 britishDestroyer moved from 76 Sea Zone to 71 Sea Zone
                                  1 britishStrategicBomber moved from Cairo to 71 Sea Zone
                                  1 britishInfantry moved from Central Egpyt to Anglo Egyptian Sudan
                                        Egypt take Anglo Egyptian Sudan from Italy
                                  1 britishFighter and 1 britishNavalFighter moved from Gibraltar to 45 Sea Zone
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators @colin
                            last edited by

                            @colin another scramble gamble to cap things off 😛

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Turn Summary: Sweden round 9

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 9
                              
                                  Combat Move - Sweden
                                      Trigger SwedenAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Sweden
                                      Trigger SwedenAxisWar2: Changing Relationship for Sweden and Canada from Neutral to Allied
                                      Trigger SwedenAxisWar2: Changing Relationship for Sweden and Australia from Neutral to Allied
                                      Trigger SwedenAxisWar2: Changing Relationship for Sweden and India from Neutral to Allied
                                      Trigger SwedenAxisWar2: Changing Relationship for Sweden and Egypt from Neutral to Allied
                                      Trigger SwedenAxisWar2: Changing Relationship for Sweden and ExiledAllies from Neutral to Allied
                                      Trigger SwedenAxisWar2: Changing Relationship for Sweden and SouthAfrica from Neutral to Allied
                                      Trigger SwedenAxisWar2: Changing Relationship for Sweden and China from Neutral to Allied
                                      Trigger SwedenAxisWar: Changing Relationship for Sweden and Finland from Neutral to War
                                      Trigger SwedenAxisWar: Changing Relationship for Sweden and DanubeAxis from Neutral to War
                                      Trigger SwedenAxisWar: Changing Relationship for Sweden and VichyFrance from Neutral to War
                                      Trigger SwedenAxisWar: Changing Relationship for Sweden and Manchuria from Neutral to War
                                      Trigger SwedenAxisWar: Changing Relationship for Sweden and Thailand from Neutral to War
                                      Trigger SwedenTurkeyWar: Changing Relationship for Sweden and Turkey from Neutral to War
                                      Trigger SwedenBrazilAllied2: Changing Relationship for Sweden and Brazil from Neutral to Allied
                              
                                  Combat - Sweden
                                      Sweden creates battle in territory 28 Sea Zone
                              
                                  Non Combat Move - Sweden
                                      1 swedishDestroyer and 1 swedishSubmarine moved from 28 Sea Zone to 27 Sea Zone
                                      1 swedishSubmarine moved from 27 Sea Zone to 26 Sea Zone
                                      1 swedishArtillery and 1 swedishCombatEngineer moved from Southern Sweden to Sweden
                                      1 swedishArtillery moved from Northern Sweden to Sweden
                                      1 swedishInfantry moved from Sweden to Southern Sweden
                              
                                  Purchase Units - Sweden
                                      Trigger SwedenAllied7: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishDestroyer
                                      Trigger SwedenAllied8: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishAntiAirGun
                                      Trigger SwedenAllied5: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishTransport
                                      Trigger SwedenAllied6: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishSubmarine
                                      Trigger SwedenAllied3: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishTank
                                      Trigger SwedenAllied4: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishArtillery
                                      Trigger SwedenAllied1: Setting requiresUnits to swedishBarracks for unitAttachment attached to swedishInfantry
                                      Trigger SwedenAllied2: Setting requiresUnits to swedishBarracks for unitAttachment attached to swedishCombatEngineer
                                      Trigger SwedenAllied9: Setting requiresUnits to swedishAircraftPlant for unitAttachment attached to swedishFighter
                              
                                  Turn Complete - Sweden
                                      Sweden collect 7 PUs; end with 7 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin over to italy

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin
                                  last edited by

                                  TripleA Turn Summary: Italy round 9

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 9
                                  
                                      Research Technology - Italy
                                          Italy spend 0 on tech rolls
                                              Italy roll 9,4,12,1,11,11,9,10,8,12,9,2,6,6,8,11,9,1 and gets 2 hits
                                          Italy removing all Technology Tokens after successful research.
                                          Italy discover ImprovedFighters
                                  
                                      Politics - Italy
                                          Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                              Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 5 = Failure!
                                              Italy fails on action: Political Action AxisProposeAlliancewithSpain
                                  
                                      Combat Move - Italy
                                          Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                          Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                          Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                          Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                          Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                          Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                          Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                          1 italianTank moved from Abyssinia to British Somaliland
                                                Italy take British Somaliland from Britain
                                          2 italianArtillerys and 6 italianInfantrys moved from Orel Kursk to Voronezh
                                          2 italianFighters moved from Kharkov to Voronezh
                                          1 italianStrategicBomber moved from Kharkov to Astrakhan
                                  
                                      Combat - Italy
                                          Strategic bombing raid in Astrakhan
                                              Bombing raid in Astrakhan rolls: 0 and causes: 0 damage to unit: russianAirfield
                                              Bombing raid in Astrakhan causes 0 damage total. 
                                          Battle in Voronezh
                                              Italy attack with 2 italianArtillerys, 2 italianFighters and 6 italianInfantrys
                                              Russia defend with 1 Flagpole and 5 russianInfantrys
                                                  Italy roll dice for 2 italianArtillerys, 2 italianFighters and 6 italianInfantrys in Voronezh, round 2 : 5/10 hits, 2.50 expected hits
                                                  Russia roll dice for 5 russianInfantrys in Voronezh, round 2 : 2/5 hits, 1.25 expected hits
                                                  5 russianInfantrys owned by the Russia and 2 italianInfantrys owned by the Italy lost in Voronezh
                                              Italy win, taking Voronezh from Russia with 2 italianArtillerys, 2 italianFighters and 4 italianInfantrys remaining. Battle score for attacker is 9
                                              Casualties for Italy: 2 italianInfantrys
                                              Casualties for Russia: 5 russianInfantrys
                                  
                                      Non Combat Move - Italy
                                          Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                          Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                          Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                          Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                          Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                          Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger italianProd: Italy has 1 Material placed in Rome
                                          2 italianFighters moved from Voronezh to Kharkov
                                          1 italianStrategicBomber moved from Astrakhan to Kharkov
                                          1 italianMech.Infantry and 1 italianTank moved from Orel Kursk to Voronezh
                                          2 italianArtillerys moved from Kharkov to Voronezh
                                          2 Trucks and 2 italianInfantrys moved from Western Ukraine to Voronezh
                                          2 Trucks moved from Voronezh to Kharkov
                                          2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                                          1 Material and 3 italianInfantrys moved from Southern Italy to 50 Sea Zone
                                          1 Material, 3 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                                          1 Material and 3 italianInfantrys moved from 51 Sea Zone to Western Egypt
                                          1 Material and 1 italianAirTransport moved from Rome to Western Egypt
                                          1 italianAirTransport moved from Western Egypt to Al Kufrah
                                          1 italianBattleship moved from 53 Sea Zone to 48 Sea Zone
                                          1 italianTransport moved from 53 Sea Zone to 48 Sea Zone
                                          1 Train moved from Northern Yugoslavia to Rome
                                          1 Train and 2 italianInfantrys moved from Rome to Vichy France
                                          1 Train moved from Vichy France to Rome
                                          1 italianInfantry moved from Italian Somaliland to Abyssinia
                                          1 italianDestroyer moved from 46 Sea Zone to 48 Sea Zone
                                          1 italianDestroyer moved from 46 Sea Zone to 47 Sea Zone
                                          1 italianDestroyer moved from 46 Sea Zone to 47 Sea Zone
                                  
                                      Purchase Units - Italy
                                          Italy buy 1 italianDestroyer, 1 italianEntrenchment, 1 italianFortification and 7 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Place Units - Italy
                                          4 italianInfantrys placed in Rome
                                          3 italianInfantrys placed in Southern Italy
                                          1 italianDestroyer placed in 47 Sea Zone
                                          Units in Western Egypt being upgraded or consumed: 2 Materials and 1 italianEntrenchment
                                          1 italianEntrenchment and 1 italianFortification placed in Western Egypt
                                  
                                      Activate Technology - Italy
                                          Italy activating ImprovedFighters
                                          Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter
                                          Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter
                                          Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter
                                          Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter
                                          Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter
                                          Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter
                                          Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter
                                          Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter
                                          Italy giving technology to Germany: ImprovedFighters
                                  
                                      Turn Complete - Italy
                                          Italy collect 35 PUs; end with 35 PUs
                                          Units generate 9 techTokens; Italy end with 9 techTokens
                                  

                                  Combat Hit Differential Summary :

                                  Italy : 2.50
                                  Russia : 0.75
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut back to you

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators
                                      last edited by

                                      TripleA Turn Summary: Usa round 9

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 9
                                      
                                          Research Technology - Usa
                                              Trigger americanaTASW: Usa gains access to AdvancedSpecialWarfare
                                              Usa spend 0 on tech rolls
                                                  Usa roll 7,12,9,2,12,2,3,9,11 and gets 2 hits
                                              Usa removing all Technology Tokens after successful research.
                                              Usa discover AdvancedHulls
                                      
                                          Politics - Usa
                                              Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                                  Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 8 = Failure!
                                                  Usa fails on action: Political Action AlliesProposeAlliancewithSpain
                                      
                                          Combat Move - Usa
                                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                      
                                          Non Combat Move - Usa
                                              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                              Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland
                                              Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland
                                              Trigger americanProd1: Usa has 1 Material placed in Washington
                                              Trigger americanAP2: Usa has 1 Material placed in Washington
                                              Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland
                                              1 americanFighter and 1 americanNavalFighter moved from Gilbert Islands to Queensland
                                              2 americanBattleships, 2 americanCarriers, 2 americanCruisers, 6 americanDestroyers, 4 americanNavalFighters, 6 americanSubmarines and 3 americanTransports moved from 132 Sea Zone to 116 Sea Zone
                                              2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
                                              2 americanInfantrys and 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone
                                              2 americanInfantrys moved from 116 Sea Zone to Johnston Island
                                              1 americanBattleship, 1 americanCruiser, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone
                                              2 americanNavalFighters moved from Hawaiian Islands to Johnston Island
                                              1 americanAirTransport moved from Hawaiian Islands to Los Angeles
                                              1 americanNavalFighter moved from Los Angeles to Hawaiian Islands
                                              1 americanParatrooper moved from San Francisco to Los Angeles
                                              2 americanInfantrys moved from San Francisco to Los Angeles
                                              1 americanTank moved from New York to 30 Sea Zone
                                              1 americanTank and 1 americanTransport moved from 30 Sea Zone to 19 Sea Zone
                                              1 americanTank moved from 19 Sea Zone to Newfoundland
                                              1 americanTransport moved from 7 Sea Zone to 20 Sea Zone
                                              1 americanAntiTankGun moved from Scotland to 10 Sea Zone
                                              1 americanAntiTankGun and 1 americanTransport moved from 10 Sea Zone to 25 Sea Zone
                                              1 americanAntiTankGun moved from 25 Sea Zone to Norway
                                              2 americanMarines moved from Washington to 30 Sea Zone
                                              1 americanAntiAirGun and 1 americanMech.Infantry moved from Azores to 39 Sea Zone
                                              2 americanMarines and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                              1 americanArtillery moved from Azores to 39 Sea Zone
                                              1 americanAntiAirGun, 1 americanArtillery, 1 americanMech.Infantry and 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                              1 americanAntiAirGun, 1 americanArtillery and 1 americanMech.Infantry moved from 30 Sea Zone to New York
                                              2 americanMarines moved from 39 Sea Zone to Azores
                                              1 Truck and 1 americanAntiAirGun moved from New York to New Brunswick
                                              2 Materials and 1 Train moved from Los Angeles to New York
                                              1 Material and 1 Truck moved from Washington to New York
                                              1 Material and 1 Train moved from Washington to Los Angeles
                                              1 Train moved from New York to Washington
                                              1 americanCombatEngineer moved from Washington to New York
                                              2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                      
                                          Purchase Units - Usa
                                              Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction
                                              Usa buy 2 americanAdvancedSubmarines, 1 americanAircraftPlant, 2 americanHulls, 2 americanInfantrys and 2 americanNavalFighters; Remaining resources: 0 PUs; 0 techTokens; 
                                              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                      
                                          Place Units - Usa
                                              2 americanHulls placed in 30 Sea Zone
                                              2 americanInfantrys placed in Washington
                                              Units in New York being upgraded or consumed: 3 Materials
                                              1 americanAircraftPlant placed in New York
                                              2 americanAdvancedSubmarines placed in 156 Sea Zone
                                              2 americanNavalFighters placed in Los Angeles
                                      
                                          Activate Technology - Usa
                                              Usa activating AdvancedHulls
                                              Trigger americanImpSW9: Setting isAirTransportable to true for unitAttachment attached to americanAlpineInfantry
                                              Trigger americanAH2: Setting defense to 6 for unitAttachment attached to americanBattleship
                                              Trigger americanAH3: Setting defense to 6 for unitAttachment attached to americanBattleship-damaged
                                              Trigger americanAH1: Setting defense to 7 for unitAttachment attached to americanCruiser
                                              Trigger americanAH1: Setting attackAA to 2 for unitAttachment attached to americanCruiser
                                              Trigger americanImpSW1: Setting defense to 4 for unitAttachment attached to americanParatrooper
                                              Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanAlpineInfantry
                                              Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanMarine
                                              Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanCombatEngineer
                                              Trigger americanImpSW8: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican3
                                      
                                          Turn Complete - Usa
                                              Usa collect 70 PUs; end with 70 PUs
                                              Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                                              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                                              Units generate 9 techTokens; Usa end with 9 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @colin
                                        last edited by

                                        @colin looked around hard for some battle but couldn't find any 😛 over to turkey

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut I left my japanese fleet for you to attack, maybe next time

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @colin
                                            last edited by

                                            @colin yeah that didn't look like a good move 😉

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 27
                                            • 28
                                            • 1 / 28
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums