TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Move Summary: Britain round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Britain Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers Trigger britishaTIFR: Britain gains access to IncreasedFighterRange Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedSpecialWarfare Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 13 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSpain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 1 = Success! Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Germany and Sweden from Neutral to War Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Italy and Sweden from Neutral to War Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Japan and Sweden from Neutral to War Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Russia and Sweden from Neutral to Allied Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Britain and Sweden from Neutral to Allied Britain succeeds on action: Political Action AlliesProposeAlliancewithSweden: Changing Relationship for Usa and Sweden from Neutral to Allied Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 1 britishBattleship and 1 britishDestroyer moved from 64 Sea Zone to 71 Sea Zone 1 britishDestroyer moved from 76 Sea Zone to 71 Sea Zone 1 britishStrategicBomber moved from Cairo to 71 Sea Zone 1 britishInfantry moved from Central Egpyt to Anglo Egyptian Sudan Egypt take Anglo Egyptian Sudan from Italy 1 britishFighter and 1 britishNavalFighter moved from Gibraltar to 45 Sea Zone -
@colin another scramble gamble to cap things off

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TripleA Turn Summary: Sweden round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Combat Move - Sweden Trigger SwedenAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Sweden Trigger SwedenAxisWar2: Changing Relationship for Sweden and Canada from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and Australia from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and India from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and Egypt from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and ExiledAllies from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and SouthAfrica from Neutral to Allied Trigger SwedenAxisWar2: Changing Relationship for Sweden and China from Neutral to Allied Trigger SwedenAxisWar: Changing Relationship for Sweden and Finland from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and DanubeAxis from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and VichyFrance from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and Manchuria from Neutral to War Trigger SwedenAxisWar: Changing Relationship for Sweden and Thailand from Neutral to War Trigger SwedenTurkeyWar: Changing Relationship for Sweden and Turkey from Neutral to War Trigger SwedenBrazilAllied2: Changing Relationship for Sweden and Brazil from Neutral to Allied Combat - Sweden Sweden creates battle in territory 28 Sea Zone Non Combat Move - Sweden 1 swedishDestroyer and 1 swedishSubmarine moved from 28 Sea Zone to 27 Sea Zone 1 swedishSubmarine moved from 27 Sea Zone to 26 Sea Zone 1 swedishArtillery and 1 swedishCombatEngineer moved from Southern Sweden to Sweden 1 swedishArtillery moved from Northern Sweden to Sweden 1 swedishInfantry moved from Sweden to Southern Sweden Purchase Units - Sweden Trigger SwedenAllied7: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishDestroyer Trigger SwedenAllied8: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishAntiAirGun Trigger SwedenAllied5: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishTransport Trigger SwedenAllied6: Setting requiresUnits to swedishDocks for unitAttachment attached to swedishSubmarine Trigger SwedenAllied3: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishTank Trigger SwedenAllied4: Setting requiresUnits to swedishFactory for unitAttachment attached to swedishArtillery Trigger SwedenAllied1: Setting requiresUnits to swedishBarracks for unitAttachment attached to swedishInfantry Trigger SwedenAllied2: Setting requiresUnits to swedishBarracks for unitAttachment attached to swedishCombatEngineer Trigger SwedenAllied9: Setting requiresUnits to swedishAircraftPlant for unitAttachment attached to swedishFighter Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin over to italy
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TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 9,4,12,1,11,11,9,10,8,12,9,2,6,6,8,11,9,1 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 5 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTank moved from Abyssinia to British Somaliland Italy take British Somaliland from Britain 2 italianArtillerys and 6 italianInfantrys moved from Orel Kursk to Voronezh 2 italianFighters moved from Kharkov to Voronezh 1 italianStrategicBomber moved from Kharkov to Astrakhan Combat - Italy Strategic bombing raid in Astrakhan Bombing raid in Astrakhan rolls: 0 and causes: 0 damage to unit: russianAirfield Bombing raid in Astrakhan causes 0 damage total. Battle in Voronezh Italy attack with 2 italianArtillerys, 2 italianFighters and 6 italianInfantrys Russia defend with 1 Flagpole and 5 russianInfantrys Italy roll dice for 2 italianArtillerys, 2 italianFighters and 6 italianInfantrys in Voronezh, round 2 : 5/10 hits, 2.50 expected hits Russia roll dice for 5 russianInfantrys in Voronezh, round 2 : 2/5 hits, 1.25 expected hits 5 russianInfantrys owned by the Russia and 2 italianInfantrys owned by the Italy lost in Voronezh Italy win, taking Voronezh from Russia with 2 italianArtillerys, 2 italianFighters and 4 italianInfantrys remaining. Battle score for attacker is 9 Casualties for Italy: 2 italianInfantrys Casualties for Russia: 5 russianInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 2 italianFighters moved from Voronezh to Kharkov 1 italianStrategicBomber moved from Astrakhan to Kharkov 1 italianMech.Infantry and 1 italianTank moved from Orel Kursk to Voronezh 2 italianArtillerys moved from Kharkov to Voronezh 2 Trucks and 2 italianInfantrys moved from Western Ukraine to Voronezh 2 Trucks moved from Voronezh to Kharkov 2 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 Material and 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 1 Material, 3 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 Material and 3 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 Material and 1 italianAirTransport moved from Rome to Western Egypt 1 italianAirTransport moved from Western Egypt to Al Kufrah 1 italianBattleship moved from 53 Sea Zone to 48 Sea Zone 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone 1 Train moved from Northern Yugoslavia to Rome 1 Train and 2 italianInfantrys moved from Rome to Vichy France 1 Train moved from Vichy France to Rome 1 italianInfantry moved from Italian Somaliland to Abyssinia 1 italianDestroyer moved from 46 Sea Zone to 48 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 47 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 47 Sea Zone Purchase Units - Italy Italy buy 1 italianDestroyer, 1 italianEntrenchment, 1 italianFortification and 7 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 3 italianInfantrys placed in Southern Italy 1 italianDestroyer placed in 47 Sea Zone Units in Western Egypt being upgraded or consumed: 2 Materials and 1 italianEntrenchment 1 italianEntrenchment and 1 italianFortification placed in Western Egypt Activate Technology - Italy Italy activating ImprovedFighters Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter Italy giving technology to Germany: ImprovedFighters Turn Complete - Italy Italy collect 35 PUs; end with 35 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy : 2.50 Russia : 0.75 -
@ubernaut back to you
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TripleA Turn Summary: Usa round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Usa Trigger americanaTASW: Usa gains access to AdvancedSpecialWarfare Usa spend 0 on tech rolls Usa roll 7,12,9,2,12,2,3,9,11 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedHulls Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 8 = Failure! Usa fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger LLquFL2: has removed 1 americanFighter owned by Usa in Queensland Trigger LLquFL1: has removed 1 Pg owned by Britain in Queensland Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington Trigger LLquFL1: Britain has 1 britishFighter placed in Queensland 1 americanFighter and 1 americanNavalFighter moved from Gilbert Islands to Queensland 2 americanBattleships, 2 americanCarriers, 2 americanCruisers, 6 americanDestroyers, 4 americanNavalFighters, 6 americanSubmarines and 3 americanTransports moved from 132 Sea Zone to 116 Sea Zone 2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone 2 americanInfantrys moved from 116 Sea Zone to Johnston Island 1 americanBattleship, 1 americanCruiser, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to Johnston Island 1 americanAirTransport moved from Hawaiian Islands to Los Angeles 1 americanNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanParatrooper moved from San Francisco to Los Angeles 2 americanInfantrys moved from San Francisco to Los Angeles 1 americanTank moved from New York to 30 Sea Zone 1 americanTank and 1 americanTransport moved from 30 Sea Zone to 19 Sea Zone 1 americanTank moved from 19 Sea Zone to Newfoundland 1 americanTransport moved from 7 Sea Zone to 20 Sea Zone 1 americanAntiTankGun moved from Scotland to 10 Sea Zone 1 americanAntiTankGun and 1 americanTransport moved from 10 Sea Zone to 25 Sea Zone 1 americanAntiTankGun moved from 25 Sea Zone to Norway 2 americanMarines moved from Washington to 30 Sea Zone 1 americanAntiAirGun and 1 americanMech.Infantry moved from Azores to 39 Sea Zone 2 americanMarines and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 1 americanArtillery moved from Azores to 39 Sea Zone 1 americanAntiAirGun, 1 americanArtillery, 1 americanMech.Infantry and 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone 1 americanAntiAirGun, 1 americanArtillery and 1 americanMech.Infantry moved from 30 Sea Zone to New York 2 americanMarines moved from 39 Sea Zone to Azores 1 Truck and 1 americanAntiAirGun moved from New York to New Brunswick 2 Materials and 1 Train moved from Los Angeles to New York 1 Material and 1 Truck moved from Washington to New York 1 Material and 1 Train moved from Washington to Los Angeles 1 Train moved from New York to Washington 1 americanCombatEngineer moved from Washington to New York 2 americanTransports moved from 39 Sea Zone to 30 Sea Zone Purchase Units - Usa Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction Usa buy 2 americanAdvancedSubmarines, 1 americanAircraftPlant, 2 americanHulls, 2 americanInfantrys and 2 americanNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanHulls placed in 30 Sea Zone 2 americanInfantrys placed in Washington Units in New York being upgraded or consumed: 3 Materials 1 americanAircraftPlant placed in New York 2 americanAdvancedSubmarines placed in 156 Sea Zone 2 americanNavalFighters placed in Los Angeles Activate Technology - Usa Usa activating AdvancedHulls Trigger americanImpSW9: Setting isAirTransportable to true for unitAttachment attached to americanAlpineInfantry Trigger americanAH2: Setting defense to 6 for unitAttachment attached to americanBattleship Trigger americanAH3: Setting defense to 6 for unitAttachment attached to americanBattleship-damaged Trigger americanAH1: Setting defense to 7 for unitAttachment attached to americanCruiser Trigger americanAH1: Setting attackAA to 2 for unitAttachment attached to americanCruiser Trigger americanImpSW1: Setting defense to 4 for unitAttachment attached to americanParatrooper Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanAlpineInfantry Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanMarine Trigger americanImpSW2: Setting attack to 3 for unitAttachment attached to americanCombatEngineer Trigger americanImpSW8: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican3 Turn Complete - Usa Usa collect 70 PUs; end with 70 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
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@colin looked around hard for some battle but couldn't find any
over to turkey -
@ubernaut I left my japanese fleet for you to attack, maybe next time
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@colin yeah that didn't look like a good move

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TripleA Turn Summary: Finland round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 6 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 10 PUs Research Technology - Germany Trigger germanaTIFR: Germany gains access to IncreasedFighterRange Trigger germanaTITB: Germany gains access to ImprovedTacticalBombers Germany spend 0 on tech rolls Germany roll 4,5,2,11,4,9,8,3,9,5,6,8,1,10,6,9,6,11,8,9,2,1,6,7,7,6,7 and gets 0 hits Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 6 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanBattleships, 1 germanCruiser and 2 germanDestroyers moved from 29 Sea Zone to 27 Sea Zone Germany take 28 Sea Zone from Sweden 1 germanSubmarine moved from 71 Sea Zone to 64 Sea Zone 1 germanNavalFighter moved from Eastern Germany to 27 Sea Zone 1 germanNavalFighter moved from Denmark to 27 Sea Zone 2 germanNavalFighters moved from Northern Germany to 27 Sea Zone Combat - Germany Battle in 27 Sea Zone Germany attack with 2 germanBattleships, 1 germanCruiser, 2 germanDestroyers and 4 germanNavalFighters Sweden defend with 1 swedishDestroyer Germany roll dice for 2 germanBattleships, 1 germanCruiser, 2 germanDestroyers and 4 germanNavalFighters in 27 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits Sweden roll dice for 1 swedishDestroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits 1 swedishDestroyer owned by the Sweden lost in 27 Sea Zone Germany win with 2 germanBattleships, 1 germanCruiser, 2 germanDestroyers and 4 germanNavalFighters remaining. Battle score for attacker is 8 Casualties for Sweden: 1 swedishDestroyer Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanStrategicBombers and 2 germanTacticalBombers moved from Finland to Kharkov 1 germanAntiTankGun, 2 germanArtillerys and 3 germanInfantrys moved from Eastern Ukraine to Voronezh 4 germanAntiTankGuns, 7 germanArtillerys, 1 germanCombatEngineer, 5 germanInfantrys, 3 germanMech.Infantrys and 4 germanTanks moved from Orel Kursk to Voronezh 1 germanInfantry moved from Belorussia to Orel Kursk 1 germanArtillery and 4 germanInfantrys moved from Eastern Poland to Belorussia 1 germanInfantry moved from Western Ukraine to Kharkov 1 Train and 2 germanInfantrys moved from Romania to Belorussia 1 Train moved from Belorussia to Romania 1 Train and 2 germanInfantrys moved from Romania to Belorussia 2 germanTransports moved from 29 Sea Zone to 27 Sea Zone 1 germanAntiAirGun and 1 germanInfantry moved from Northern Germany to 27 Sea Zone 2 germanInfantrys moved from Eastern Germany to 27 Sea Zone 1 germanAntiAirGun and 3 germanInfantrys moved from 27 Sea Zone to Copenhagen 1 germanCombatEngineer and 1 germanInfantry moved from Finland to Eastern Finland 2 Trucks and 2 germanAntiAirGuns moved from Finland to Eastern Finland 2 Trucks moved from Eastern Finland to Finland 1 Truck and 1 germanAntiAirGun moved from Finland to Eastern Finland 2 germanFighters moved from Belorussia to Finland 1 germanNavalFighter moved from Vichy France to Morrocco 1 germanNavalFighter moved from Western France to Algeria 1 Train moved from Vichy France to Austria 1 Train and 2 germanAlpineInfantrys moved from Austria to Vichy France 1 germanAlpineInfantry moved from Austria to Northern Italy 2 germanNavalFighters moved from 27 Sea Zone to Denmark 1 germanNavalFighter moved from 27 Sea Zone to Northern Germany 2 germanNavalFighters moved from Low Countries to Northern Germany 1 germanNavalFighter moved from 27 Sea Zone to Northern Germany 2 Materials and 1 Train moved from Western Germany to Belorussia 1 Train moved from Belorussia to Eastern Poland 1 Truck moved from Low Countries to Vichy France 1 Material and 1 Truck moved from Vichy France to Western France 2 germanMech.Infantrys and 2 germanTanks moved from Italian Somaliland to Abyssinia 2 germanArtillerys and 2 germanInfantrys moved from Algeria to Morrocco 1 Material and 1 Truck moved from Berlin to Denmark 1 Truck moved from Denmark to Northern Germany 1 Truck moved from Berlin to Western Germany 1 Truck and 1 germanAntiAirGun moved from Western Germany to Eastern France 1 Truck moved from Eastern France to Western Germany 2 germanInfantrys moved from Vichy France to Western France 1 germanInfantry moved from Northern Germany to Denmark 1 germanInfantry moved from Northern Germany to Low Countries 1 germanInfantry moved from Low Countries to Northern France 1 germanInfantry moved from Northern Germany to Low Countries 1 germanAirTransport moved from Eastern Germany to Berlin 1 germanAirTransport moved from Finland to Austria Purchase Units - Germany Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin Germany buy 1 Material, 1 germanAntiAirGun, 1 germanCombatEngineer, 2 germanDestroyers, 3 germanEntrenchments, 2 germanInfantrys, 2 germanNavalFighters and 1 germanParatrooper; Remaining resources: 0 PUs; 27 techTokens; Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin Place Units - Germany Units in Denmark being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Denmark Units in Western France being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Western France Units in Belorussia being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Belorussia 1 germanCombatEngineer and 2 germanInfantrys placed in Northern Germany 1 germanParatrooper placed in Austria 2 germanDestroyers placed in 27 Sea Zone 2 germanNavalFighters placed in Eastern Germany 1 Material and 1 germanAntiAirGun placed in Western Germany Activate Technology - Germany Trigger germanImpFig1: Setting attack to 6 for unitAttachment attached to germanFighter Trigger germanImpFig1: Setting airAttack to 6 for unitAttachment attached to germanFighter Trigger germanImpFig1: Setting defense to 7 for unitAttachment attached to germanFighter Trigger germanImpFig1: Setting airDefense to 7 for unitAttachment attached to germanFighter Trigger germanImpFig2: Setting attack to 5 for unitAttachment attached to germanNavalFighter Trigger germanImpFig2: Setting airAttack to 5 for unitAttachment attached to germanNavalFighter Trigger germanImpFig2: Setting defense to 6 for unitAttachment attached to germanNavalFighter Trigger germanImpFig2: Setting airDefense to 6 for unitAttachment attached to germanNavalFighter Turn Complete - Germany Germany collect 64 PUs; end with 64 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 67 PUs Units generate 9 techTokens; Germany end with 36 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanInfantry and 1 germanTransport; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material and 1 germanInfantry placed in Algeria 1 germanTransport placed in 44 Sea Zone Turn Complete - VichyFrance VichyFrance collect 14 PUs; end with 14 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 12 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Units Change Ownership Some Units in 44 Sea Zone change ownership: 1 germanTransport Some Units in Algeria change ownership: 1 Material, 1 germanCombatEngineer and 1 germanInfantry Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 5 PUs; end with 5 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 2 germanInfantrysCombat Hit Differential Summary :
Sweden : -0.25 Germany : 0.67 -
@ubernaut back to you
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TripleA Move Summary: Russia round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Russia Russia spend 0 on tech rolls Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 5 = Failure! Russia fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 russianInfantrys moved from Novgorod to Pskov 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Pskov 2 russianFighters and 2 russianTacticalBombers moved from Moscow to Pskov 1 russianFighter moved from Urals to Pskov 1 russianAlpineInfantry, 2 russianArtillerys and 2 russianInfantrys moved from Southern Iran to Bombay 1 russianAlpineInfantry, 1 russianArtillery and 2 russianInfantrys moved from Northern Iran to Iraq 1 russianAlpineInfantry and 1 russianArtillery moved from Eastern Evenki to Far Eastern Republic 2 russianInfantrys moved from Yakut to Far Eastern Republic 1 russianFighter moved from Yakut to Far Eastern Republic -
@colin couple of stuff
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TripleA Turn Summary: Brazil round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Brazil 1 brazilianDestroyer moved from 65 Sea Zone to 64 Sea Zone 1 brazilianFighter moved from Rio de Janeiro to Argentina 2 brazilianArtillerys, 3 brazilianInfantrys and 2 brazilianTanks moved from Southern Brazil to Argentina Combat - Brazil Battle in 64 Sea Zone Brazil attack with 1 brazilianDestroyer Germany defend with 1 germanSubmarine DepthChargeAttack fire in 64 Sea Zone : 0/1 hits, 0.08 expected hits 1 germanSubmarine owned by the Germany Submerged Battle in Argentina Brazil attack with 2 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 2 brazilianTanks Neutral defend with 1 Artillery, 1 Fighter, 1 Flagpole, 4 Infantrys, 1 Rail and 2 Tanks Brazil roll dice for 2 brazilianArtillerys, 1 brazilianFighter, 3 brazilianInfantrys and 2 brazilianTanks in Argentina, round 2 : 2/8 hits, 2.50 expected hits Neutral roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 2 Tanks in Argentina, round 2 : 4/8 hits, 2.33 expected hits 3 brazilianInfantrys owned by the Brazil, 1 brazilianArtillery owned by the Brazil and 2 Infantrys owned by the Neutral lost in Argentina 2 brazilianTanks owned by the Brazil and 1 brazilianArtillery owned by the Brazil retreated to Southern Brazil Neutral winBrazil win, taking 64 Sea Zone from Neutral with 1 brazilianDestroyer remaining with 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -7 Casualties for Brazil: 1 brazilianArtillery and 3 brazilianInfantrys Casualties for Neutral: 2 Infantrys Non Combat Move - Brazil 1 brazilianFighter moved from Argentina to Rio de Janeiro 2 brazilianInfantrys moved from Rio de Janeiro to Southern Brazil 1 brazilianSubmarine moved from 65 Sea Zone to 64 Sea Zone Purchase Units - Brazil Brazil buy 1 brazilianArtillery and 2 brazilianInfantrys; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianArtillery and 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Neutral : 1.67 Brazil : -0.50 DepthChargeAttack fire in 64 Sea Zone : : -0.08 -
@colin over to japan
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TripleA Move Summary: Japan round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Japan Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 4 japaneseInfantrys moved from Thailand to 91 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 91 Sea Zone to 148 Sea Zone 2 japaneseInfantrys moved from Phillippines to 128 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 148 Sea Zone 6 japaneseInfantrys moved from 148 Sea Zone to Java 1 japaneseBattleship and 2 japaneseCruisers moved from 146 Sea Zone to 148 Sea Zone 6 japaneseNavalFighters moved from 146 Sea Zone to Java 2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 japaneseFighter moved from Eastern Manchuria to Far Eastern Republic 2 japaneseFighters moved from Northern Manchuria to Far Eastern Republic 2 japaneseInfantrys moved from Soviet Far East to Far Eastern Republic 1 japaneseCombatEngineer moved from Hong Kong to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 100 Sea Zone to Far Eastern Republic 1 japaneseTank moved from Chahar to Suiyuan Japan take Suiyuan from China 1 japaneseTank moved from Suiyuan to Chahar 1 japaneseTank moved from Peking to Shansi Japan take Shansi from China 1 japaneseTank moved from Shansi to Shantung -
@ubernaut got a couple battles
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TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 4,3,11,5,7,7,11,8,4,5,3,7,7,2,7,1,10,2 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseInfantrys moved from Thailand to 91 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 91 Sea Zone to 148 Sea Zone 2 japaneseInfantrys moved from Phillippines to 128 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 148 Sea Zone 6 japaneseInfantrys moved from 148 Sea Zone to Java 1 japaneseBattleship and 2 japaneseCruisers moved from 146 Sea Zone to 148 Sea Zone 6 japaneseNavalFighters moved from 146 Sea Zone to Java 2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 japaneseFighter moved from Eastern Manchuria to Far Eastern Republic 2 japaneseFighters moved from Northern Manchuria to Far Eastern Republic 2 japaneseInfantrys moved from Soviet Far East to Far Eastern Republic 1 japaneseCombatEngineer moved from Hong Kong to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from 100 Sea Zone to Far Eastern Republic 1 japaneseTank moved from Chahar to Suiyuan Japan take Suiyuan from China 1 japaneseTank moved from Suiyuan to Chahar 1 japaneseTank moved from Peking to Shansi Japan take Shansi from China 1 japaneseTank moved from Shansi to Shantung Combat - Japan Battle in Java Japan attack with 6 japaneseInfantrys and 6 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate, 2 britishAirfields and 1 britishEntrenchment; Britain defend with 1 britishAntiAirGun, 1 britishCombatEngineer and 2 britishInfantrys AntiAircraftGun fire in Java : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseBattleship and 2 japaneseCruisers in Java, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 britishEntrenchment owned by the ExiledAllies Japan roll dice for 6 japaneseInfantrys and 6 japaneseNavalFighters in Java, round 2 : 1/12 hits, 3.00 expected hits ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishCombatEngineer, 1 britishEntrenchment and 2 britishInfantrys in Java, round 2 : 2/5 hits, 2.58 expected hits 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Java Japan roll dice for 4 japaneseInfantrys and 6 japaneseNavalFighters in Java, round 3 : 6/10 hits, 2.83 expected hits ExiledAllies roll dice for 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishInfantry in Java, round 3 : 2/3 hits, 1.83 expected hits 1 britishEntrenchment owned by the ExiledAllies, 1 britishInfantry owned by the Britain, 1 britishCombatEngineer owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Java Some non-combat units are destroyed: Japan win, taking Java from ExiledAllies with 2 japaneseInfantrys and 6 japaneseNavalFighters remaining. Battle score for attacker is 8 Casualties for Japan: 4 japaneseInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishCombatEngineer and 2 britishInfantrys Casualties for ExiledAllies: 1 britishEntrenchment Battle in Far Eastern Republic Japan attack with 1 japaneseCombatEngineer, 3 japaneseFighters and 7 japaneseInfantrys Russia defend with 1 Flagpole, 2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys Japan roll dice for 1 japaneseCombatEngineer, 3 japaneseFighters and 7 japaneseInfantrys in Far Eastern Republic, round 2 : 2/11 hits, 2.08 expected hits Russia roll dice for 2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys in Far Eastern Republic, round 2 : 2/5 hits, 2.08 expected hits 2 russianInfantrys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Far Eastern Republic Japan roll dice for 1 japaneseCombatEngineer, 3 japaneseFighters and 5 japaneseInfantrys in Far Eastern Republic, round 3 : 1/9 hits, 1.75 expected hits Russia roll dice for 2 russianAlpineInfantrys and 1 russianArtillery in Far Eastern Republic, round 3 : 1/3 hits, 1.25 expected hits 1 russianAlpineInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Far Eastern Republic Japan roll dice for 1 japaneseCombatEngineer, 3 japaneseFighters and 4 japaneseInfantrys in Far Eastern Republic, round 4 : 2/8 hits, 1.58 expected hits Russia roll dice for 1 russianAlpineInfantry and 1 russianArtillery in Far Eastern Republic, round 4 : 0/2 hits, 0.83 expected hits 1 russianArtillery owned by the Russia and 1 russianAlpineInfantry owned by the Russia lost in Far Eastern Republic Japan win, taking Far Eastern Republic from Russia with 1 japaneseCombatEngineer, 3 japaneseFighters and 4 japaneseInfantrys remaining. Battle score for attacker is 9 Casualties for Japan: 3 japaneseInfantrys Casualties for Russia: 2 russianAlpineInfantrys, 1 russianArtillery and 2 russianInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 Train moved from Manchuria to Northern Manchuria 1 Train and 2 japaneseArtillerys moved from Northern Manchuria to Shantung 1 Train moved from Shantung to Manchuria 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 2 japaneseFighters moved from Far Eastern Republic to Northern Manchuria 1 japaneseFighter moved from Far Eastern Republic to Eastern Manchuria 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone 2 japaneseArtillerys moved from Korea to 98 Sea Zone 2 japaneseArtillerys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseArtillerys moved from 100 Sea Zone to Soviet Far East 1 japaneseBattleship moved from 100 Sea Zone to 121 Sea Zone 1 japaneseCruiser and 1 japaneseDestroyer moved from 99 Sea Zone to 121 Sea Zone 2 japaneseCarriers, 1 japaneseCruiser, 2 japaneseDestroyers and 3 japaneseNavalFighters moved from 123 Sea Zone to 121 Sea Zone 3 japaneseCarriers and 2 japaneseDestroyers moved from 146 Sea Zone to 148 Sea Zone 6 japaneseNavalFighters moved from Java to 148 Sea Zone 1 Train moved from Thailand to Hong Kong 1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 1 japaneseArtillery moved from Kwangsi to French Indochina 1 japaneseTacticalBomber moved from Kwangtung to Thailand 1 japaneseNavalFighter moved from 146 Sea Zone to French Indochina 1 japaneseAirTransport moved from Kwangtung to Tokyo 1 japaneseCombatEngineer moved from Shanghai to 96 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 1 japaneseCombatEngineer moved from 95 Sea Zone to Kwangtung 1 japaneseNavalFighter moved from 146 Sea Zone to French Indochina 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 2 japaneseInfantrys moved from Shantung to Anhwei 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Peking to Anhwei 1 Truck moved from Peking to Anhwei 2 japaneseArtillerys and 2 japaneseMech.Infantrys moved from Chahar to Shantung 1 japaneseTank moved from Chahar to Shantung 1 Truck and 1 japaneseArtillery moved from Manchuria to Anhwei 2 japaneseBattleships, 2 japaneseCarriers, 4 japaneseDestroyers and 2 japaneseNavalFighters moved from 146 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to 121 Sea Zone 1 japaneseTransport moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry moved from Bonin Island to 119 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 119 Sea Zone to 121 Sea Zone 1 japaneseInfantry moved from 121 Sea Zone to Iwo Jima Purchase Units - Japan Japan buy 2 japaneseAlpineInfantrys, 1 japaneseBattleship, 1 japaneseCruiser, 1 japaneseDestroyer, 3 japaneseInfantrys, 2 japaneseMarines, 1 japaneseNavalFighter and 1 japaneseTransport; Remaining resources: 0 PUs; 18 techTokens; Place Units - Japan 1 japaneseDestroyer and 1 japaneseTransport placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship and 1 japaneseCruiser placed in 99 Sea Zone 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 2 japaneseMarines placed in Kyushu Shikoku 1 japaneseNavalFighter placed in Japan Turn Complete - Japan Japan collect 76 PUs; end with 76 PUs Units generate 9 techTokens; Japan end with 27 techTokens Some Units in Burma change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 Material and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrysCombat Hit Differential Summary :
AntiAircraftGun fire in Java : : -0.17 ExiledAllies : -0.42 Japan : 1.42 Russia : -1.17 -
@ubernaut back to you
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