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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators
      last edited by

      TripleA Move Summary: Britain round 11

      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 11
      
          Research Technology - Britain
              Britain spend 0 on tech rolls
              Britain removing all Technology Tokens after successful research.
              Britain discover ImprovedSubmarines
      
          Politics - Britain
              Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                  Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 14 = Failure!
                  Britain fails on action: Political Action AlliesProposeAlliancewithSpain
      
          Combat Move - Britain
              Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield
              Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield
              Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
              Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield
              Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield
              Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
              Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield
              Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield
              Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
              Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield
              Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield
              Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
              Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
              Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield
              Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield
              Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
              Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
              Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
              Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
              Trigger LLquLL: Britain has 1 Pg placed in Queensland
              2 britishNavalFighters moved from Sweden to 27 Sea Zone
              4 britishNavalFighters moved from Norway to 27 Sea Zone
              2 britishNavalFighters moved from 25 Sea Zone to 27 Sea Zone
              7 britishSubmarines moved from 25 Sea Zone to 27 Sea Zone
              1 britishFighter, 7 britishNavalFighters and 1 britishTacticalBomber moved from Central Britain to 27 Sea Zone
              2 britishDestroyers moved from 64 Sea Zone to 71 Sea Zone
              4 britishStrategicBombers moved from Cameroon to 71 Sea Zone
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Lobby Moderators @colin
        last edited by

        @colin biggest scramble gamble yet 😛

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Lobby Moderators
          last edited by

          TripleA Turn Summary: Sweden round 11

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 11
          
              Combat Move - Sweden
          
              Combat - Sweden
          
              Non Combat Move - Sweden
                  1 swedishInfantry moved from Sweden to Southern Sweden
          
              Purchase Units - Sweden
                  Sweden buy 1 swedishArtillery and 1 swedishInfantry; Remaining resources: 0 PUs; 
          
              Place Units - Sweden
                  1 swedishArtillery and 1 swedishInfantry placed in Sweden
          
              Turn Complete - Sweden
                  Sweden collect 7 PUs; end with 7 PUs
          

          Combat Hit Differential Summary :

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Lobby Moderators @colin
            last edited by

            @colin back to italy

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • C Offline
              colin
              last edited by

              TripleA Move Summary: Italy round 11

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 11
              
                  Research Technology - Italy
                      Italy spend 0 on tech rolls
              
                  Politics - Italy
                      Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                          Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure!
                          Italy fails on action: Political Action AxisProposeAlliancewithSpain
              
                  Combat Move - Italy
                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                      Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                      Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                      4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod
                      1 italianStrategicBomber moved from Kharkov to Volgarod
              

              Savegame

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              • C Offline
                colin
                last edited by

                @ubernaut I don't think you'd want to scramble but it's pretty important so thought id just see

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                • C Offline
                  colin
                  last edited by

                  TripleA Turn Summary: Italy round 11

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 11
                  
                      Research Technology - Italy
                          Italy spend 0 on tech rolls
                              Italy roll 9,3,1,10,7,7,4,4,5,6,8,1,1,8,10,2,1,1 and gets 0 hits
                  
                      Politics - Italy
                          Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                              Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 4 = Failure!
                              Italy fails on action: Political Action AxisProposeAlliancewithSpain
                  
                      Combat Move - Italy
                          Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                          Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                          Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                          Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                          Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                          Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                          Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                          4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Tula to Volgarod
                          1 italianStrategicBomber moved from Kharkov to Volgarod
                  
                      Combat - Italy
                          Battle in Volgarod
                              Italy attack with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank
                              Russia defend with 1 Flagpole, 2 Rails, 1 russianBarracks and 1 russianInfantry
                                  Italy roll dice for 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank in Volgarod, round 2 : 3/11 hits, 3.00 expected hits
                                  Russia roll dice for 1 russianInfantry in Volgarod, round 2 : 0/1 hits, 0.25 expected hits
                                  1 russianInfantry owned by the Russia lost in Volgarod
                              Some non-combat units are destroyed: 
                              Italy win, taking Volgarod from Russia with 4 italianArtillerys, 4 italianInfantrys, 1 italianMech.Infantry, 1 italianStrategicBomber and 1 italianTank remaining. Battle score for attacker is 3
                              Casualties for Russia: 1 russianInfantry
                  
                      Non Combat Move - Italy
                          Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                          Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                          Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                          Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                          Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger italianProd: Italy has 1 Material placed in Rome
                          1 italianStrategicBomber moved from Volgarod to Kharkov
                          1 italianAirTransport moved from Al Kufrah to Rome
                          2 italianInfantrys moved from Rome to 49 Sea Zone
                          2 italianInfantrys and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone
                          2 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                          1 Material, 2 italianInfantrys and 1 italianMarine moved from Southern Italy to 50 Sea Zone
                          1 Material, 2 italianInfantrys, 1 italianMarine and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                          1 italianTransport moved from 51 Sea Zone to 46 Sea Zone
                          1 Material, 4 italianInfantrys and 1 italianMarine moved from 51 Sea Zone to Western Egypt
                          1 italianNavalFighter moved from Al Kufrah to Algeria
                          1 italianDestroyer moved from 48 Sea Zone to 51 Sea Zone
                          1 Train moved from Northern Yugoslavia to Northern Italy
                          1 Train and 2 italianArtillerys moved from Northern Italy to Western Ukraine
                          1 Train moved from Western Ukraine to Northern Yugoslavia
                          2 Trucks moved from Northern Yugoslavia to Northern Italy
                          2 Trucks and 2 italianInfantrys moved from Northern Italy to Romania
                          3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Abyssinia to Italian Somaliland
                          1 Material and 1 Truck moved from Rome to Southern Italy
                          1 Truck moved from Southern Italy to Rome
                          2 italianInfantrys moved from Rome to Southern Italy
                          2 italianInfantrys moved from Western Ukraine to Kharkov
                  
                      Purchase Units - Italy
                          Italy buy 1 italianCruiser, 1 italianEntrenchment and 6 italianInfantrys; Remaining resources: 0 PUs; 18 techTokens; 
                  
                      Place Units - Italy
                          Units in Western Egypt being upgraded or consumed: 1 Material
                          1 italianEntrenchment placed in Western Egypt
                          3 italianInfantrys placed in Southern Italy
                          3 italianInfantrys placed in Rome
                          1 italianCruiser placed in 47 Sea Zone
                  
                      Turn Complete - Italy
                          Italy collect 37 PUs; end with 37 PUs
                          Units generate 9 techTokens; Italy end with 27 techTokens
                  

                  Combat Hit Differential Summary :

                  Italy : 0.00
                  Russia : -0.25
                  

                  Savegame

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                  • C Offline
                    colin
                    last edited by

                    @ubernaut back to you

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Lobby Moderators
                      last edited by

                      TripleA Turn Summary: Usa round 11

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 11
                      
                          Research Technology - Usa
                              Usa spend 0 on tech rolls
                                  Usa roll 5,4,8,12,4,9,7,3,2,3,12,4,8,1,8,7,10,11 and gets 2 hits
                              Usa removing all Technology Tokens after successful research.
                              Usa discover ImprovedCarriers
                      
                          Politics - Usa
                              Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                  Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 18 = Failure!
                                  Usa fails on action: Political Action AlliesProposeAlliancewithSpain
                      
                          Combat Move - Usa
                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                              Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                      
                          Non Combat Move - Usa
                              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                              Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                              Trigger americanAP2: Usa has 1 Material placed in Washington
                              Trigger americanProd1: Usa has 1 Material placed in Washington
                              4 americanInfantrys and 4 americanMarines moved from Caroline Islands to 131 Sea Zone
                              2 americanNavalFighters moved from 131 Sea Zone to Queensland
                              3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 4 americanInfantrys, 4 americanMarines, 2 americanNavalFighters, 7 americanSubmarines and 4 americanTransports moved from 131 Sea Zone to 132 Sea Zone
                              4 americanInfantrys and 4 americanMarines moved from 132 Sea Zone to Gilbert Islands
                              2 americanAdvancedSubmarines moved from 116 Sea Zone to 132 Sea Zone
                              1 americanNavalFighter moved from Hawaiian Islands to 132 Sea Zone
                              1 americanNavalFighter moved from Johnston Island to 132 Sea Zone
                              1 americanNavalFighter moved from Los Angeles to Johnston Island
                              1 americanNavalFighter moved from Los Angeles to Hawaiian Islands
                              1 americanAirTransport moved from Hawaiian Islands to Los Angeles
                              1 Material and 1 americanCombatEngineer moved from Los Angeles to 156 Sea Zone
                              1 Material, 1 americanCombatEngineer and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
                              1 Material and 1 americanCombatEngineer moved from 115 Sea Zone to Hawaiian Islands
                              1 americanInfantry moved from Alaska to 104 Sea Zone
                              1 americanInfantry and 1 americanTransport moved from 104 Sea Zone to 112 Sea Zone
                              1 americanInfantry moved from 112 Sea Zone to San Francisco
                              1 americanAntiTankGun moved from Central Norway to 12 Sea Zone
                              1 americanAntiTankGun and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                              1 americanAntiTankGun moved from 14 Sea Zone to Archangel
                              1 americanTank moved from Scotland to 7 Sea Zone
                              1 americanTank and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone
                              1 americanTank moved from 12 Sea Zone to Central Norway
                              1 americanTank moved from New York to 30 Sea Zone
                              1 americanTank and 1 americanTransport moved from 30 Sea Zone to 19 Sea Zone
                              1 americanTank moved from 19 Sea Zone to Newfoundland
                              1 americanTransport moved from 19 Sea Zone to 30 Sea Zone
                              2 americanBattleships moved from 30 Sea Zone to 39 Sea Zone
                              1 Truck, 1 americanAntiAirGun and 1 americanArtillery moved from Newfoundland to 20 Sea Zone
                              1 Truck, 1 americanAntiAirGun, 1 americanArtillery and 2 americanTransports moved from 20 Sea Zone to 7 Sea Zone
                              1 Truck, 1 americanAntiAirGun and 1 americanArtillery moved from 7 Sea Zone to Scotland
                              1 Train moved from Los Angeles to Washington
                              1 Train moved from Los Angeles to Washington
                      
                          Purchase Units - Usa
                              Usa buy 2 americanAdvancedSubmarines, 1 americanAntiTankGun, 1 americanArtillery, 1 americanCarrier, 2 americanMarines, 1 americanNavalFighter, 1 americanTank and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; 
                              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                      
                          Place Units - Usa
                              Units in 156 Sea Zone being upgraded or consumed: 1 americanHull
                              2 americanAdvancedSubmarines and 1 americanCarrier placed in 156 Sea Zone
                              1 americanNavalFighter placed in Los Angeles
                              1 americanMarine placed in San Francisco
                              2 americanTransports placed in 30 Sea Zone
                              Usa undo move 4.
                              1 americanTransport placed in 36 Sea Zone
                              1 americanTransport placed in 30 Sea Zone
                              1 americanAntiTankGun, 1 americanArtillery and 1 americanTank placed in New York
                              1 americanMarine placed in Washington
                      
                          Activate Technology - Usa
                              Usa activating ImprovedCarriers
                              Trigger americanAC: Setting hitPoints to 2 for unitAttachment attached to americanCarrier
                      
                          Turn Complete - Usa
                              Trigger LLaGA: has removed 1 americanAntiTankGun owned by Usa in Archangel
                              Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                              Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                              Trigger LLaGA: Russia has 1 russianAntiTankGun placed in Archangel
                              Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                              Usa collect 72 PUs; end with 72 PUs
                              Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 75 PUs
                              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 78 PUs
                              Units generate 9 techTokens; Usa end with 9 techTokens
                      

                      Combat Hit Differential Summary :

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin over to turkey

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Finland round 12

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 12
                          
                              Reconnaissance Missions - Finland
                                  Finland collect 0 PUs; end with 7 PUs
                          
                              Reinforcing - DanubeAxis
                                  DanubeAxis collect 0 PUs; end with 12 PUs
                          
                              Counter Intelligence Operations - VichyFrance
                                  VichyFrance collect 0 PUs; end with 10 PUs
                          
                              Research Technology - Germany
                                  Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures
                                  Trigger germanaTAP: Germany gains access to AdvancedProduction
                                  Germany spend 0 on tech rolls
                                      Germany roll 2,10,9,2,4,4,1,9,11 and gets 0 hits
                          
                              Politics - Germany
                                  Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain
                                      Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 6 = Failure!
                                      Germany fails on action: Political Action AxisProposeAlliancewithSpain
                          
                              Combat Move - Germany
                                  Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                  Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                  Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                  2 units repaired.
                                      2 germanBattleship-damageds owned by the Germany removed in 27 Sea Zone
                                      2 germanBattleships owned by the Germany added in 27 Sea Zone
                                  Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                  Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                  Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                  3 germanMech.Infantrys and 4 germanTanks moved from Tula to Urals
                                  1 germanInfantry moved from Pskov to Smolensk
                                        Germany take Smolensk from Russia
                                  1 germanInfantry moved from Pskov to Orel Kursk
                                  3 germanInfantrys moved from Belorussia to Orel Kursk
                                  1 germanArtillery moved from Belorussia to Orel Kursk
                                  2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks moved from Abyssinia to Italian Somaliland
                                  2 germanInfantrys moved from Belorussia to Orel Kursk
                                  7 germanFighters, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Tula to Voronezh
                                  6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer and 7 germanInfantrys moved from Tula to Voronezh
                          
                              Combat - Germany
                                  Battle in Orel Kursk
                                      Germany attack with 1 germanArtillery and 6 germanInfantrys
                                      Russia defend with 1 Flagpole, 1 russianInfantry and 1 russianParatrooper
                                          Germany roll dice for 1 germanArtillery and 6 germanInfantrys in Orel Kursk, round 2 : 1/7 hits, 1.33 expected hits
                                          Russia roll dice for 1 russianInfantry and 1 russianParatrooper in Orel Kursk, round 2 : 0/2 hits, 0.50 expected hits
                                          1 russianInfantry owned by the Russia lost in Orel Kursk
                                          Germany roll dice for 1 germanArtillery and 6 germanInfantrys in Orel Kursk, round 3 : 2/7 hits, 1.33 expected hits
                                          Russia roll dice for 1 russianParatrooper in Orel Kursk, round 3 : 0/1 hits, 0.25 expected hits
                                          1 russianParatrooper owned by the Russia lost in Orel Kursk
                                      Germany win, taking Orel Kursk from Russia with 1 germanArtillery and 6 germanInfantrys remaining. Battle score for attacker is 7
                                      Casualties for Russia: 1 russianInfantry and 1 russianParatrooper
                                  Battle in Urals
                                      Germany attack with 3 germanMech.Infantrys and 4 germanTanks
                                      Russia defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 russianAircraftPlant, 1 russianAirfield, 1 russianBarracks and 3 russianInfantrys
                                          Germany roll dice for 3 germanMech.Infantrys and 4 germanTanks in Urals, round 2 : 2/7 hits, 1.75 expected hits
                                          Russia roll dice for 3 russianInfantrys in Urals, round 2 : 1/3 hits, 1.25 expected hits
                                          2 russianInfantrys owned by the Russia and 1 germanMech.Infantry owned by the Germany lost in Urals
                                          Germany roll dice for 2 germanMech.Infantrys and 4 germanTanks in Urals, round 3 : 5/6 hits, 1.50 expected hits
                                          Russia roll dice for 1 russianInfantry in Urals, round 3 : 0/1 hits, 0.42 expected hits
                                          1 russianInfantry owned by the Russia lost in Urals
                                      Germany captures one of Russia capitals
                                      Some non-combat units are destroyed: 
                                      Germany win, taking Urals from Russia with 2 germanMech.Infantrys and 4 germanTanks remaining. Battle score for attacker is 4
                                      Casualties for Germany: 1 germanMech.Infantry
                                      Casualties for Russia: 3 russianInfantrys
                                  Battle in Voronezh
                                      Germany attack with 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers
                                      Russia defend with 1 Flagpole and 2 russianInfantrys
                                          Germany roll dice for 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers in Voronezh, round 2 : 9/34 hits, 9.75 expected hits
                                          Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 0/2 hits, 0.50 expected hits
                                          2 russianInfantrys owned by the Russia lost in Voronezh
                                      Germany win, taking Voronezh from Russia with 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers remaining. Battle score for attacker is 6
                                      Casualties for Russia: 2 russianInfantrys
                          
                              Non Combat Move - Germany
                                  Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                  Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                  Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                  Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                  Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                  Trigger germanProd: Germany has 1 Material placed in Berlin
                                  7 germanFighters, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Voronezh to Kharkov
                                  1 Truck moved from Tula to Belorussia
                                  1 germanInfantry moved from Finland to Eastern Finland
                                  1 Truck moved from Tripolitania to Western Egypt
                                  1 germanArtillery and 1 germanInfantry moved from Al Kufrah to Cyrenaica
                                  1 germanNavalFighter moved from Algeria to Western France
                                  2 germanNavalFighters moved from Eastern Germany to Poland
                                  1 Train and 2 germanInfantrys moved from Romania to Belorussia
                                  1 Train moved from Belorussia to Romania
                                  1 Train and 2 germanInfantrys moved from Romania to Belorussia
                                  4 germanInfantrys moved from Western Ukraine to Kharkov
                                  1 germanAlpineInfantry moved from Northern Italy to Vichy France
                                  3 germanInfantrys moved from Algeria to Morrocco
                                  1 germanNavalFighter moved from Western France to Northern France
                                  1 Train moved from Western Germany to Berlin
                                  1 Material and 1 Train moved from Berlin to Denmark
                                  1 Train moved from Denmark to Western Germany
                                  1 Truck moved from Western Germany to Berlin
                                  1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Eastern Finland
                                  1 germanAirTransport moved from Eastern Finland to Finland
                                  1 Material and 1 Train moved from Vichy France to Northern France
                                  1 Train moved from Northern France to Western France
                                  1 Train and 1 germanAntiAirGun moved from Western France to Paris
                                  1 Train moved from Paris to Vichy France
                                  1 germanArtillery moved from Vichy France to Western France
                                  1 germanInfantry moved from Vichy France to Paris
                                  1 Truck moved from Northern France to Western Germany
                                  1 germanAirTransport moved from Northern Germany to Berlin
                          
                              Purchase Units - Germany
                                  Germany buy 3 germanDestroyers, 2 germanEntrenchments, 1 germanNavalFighter, 3 germanTanks and 1 germanTransport; Remaining resources: 0 PUs; 9 techTokens; 
                          
                              Place Units - Germany
                                  Units in Denmark being upgraded or consumed: 1 Material
                                  1 germanEntrenchment placed in Denmark
                                  Units in Northern France being upgraded or consumed: 1 Material
                                  1 germanEntrenchment placed in Northern France
                                  3 germanDestroyers and 1 germanTransport placed in 27 Sea Zone
                                  1 germanNavalFighter and 3 germanTanks placed in Eastern Germany
                          
                              Turn Complete - Germany
                                  Germany collect 71 PUs; end with 71 PUs
                                  Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 74 PUs
                                  Units generate 12 techTokens; Germany end with 21 techTokens
                                  Units Change Ownership
                                      Some Units in Algeria change ownership: 1 germanCombatEngineer
                                      Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                                      Some Units in Morrocco change ownership: 1 germanCombatEngineer
                          
                              Purchase Units - VichyFrance
                                  Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                                  VichyFrance buy 1 germanAirTransport and 1 germanInfantry; Remaining resources: 0 PUs; 
                          
                              Place Units - VichyFrance
                                  1 Material and 1 germanInfantry placed in Algeria
                                  1 germanAirTransport placed in Vichy France
                          
                              Turn Complete - VichyFrance
                                  VichyFrance collect 14 PUs; end with 14 PUs
                                  Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 12 PUs
                                  Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs
                                  Units Change Ownership
                                      Some Units in Algeria change ownership: 1 Material, 1 germanCombatEngineer and 1 germanInfantry
                                      Some Units in Morrocco change ownership: 1 germanCombatEngineer
                                      Some Units in Vichy France change ownership: 1 germanAirTransport
                          
                              Purchase Units - DanubeAxis
                                  DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - DanubeAxis
                                  4 germanInfantrys placed in Romania
                          
                              Turn Complete - DanubeAxis
                                  DanubeAxis collect 12 PUs; end with 12 PUs
                                  Some Units in Romania change ownership: 4 germanInfantrys
                          
                              Purchase Units - Finland
                                  Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 0 PUs; 
                          
                              Place Units - Finland
                                  1 germanArtillery and 1 germanInfantry placed in Finland
                          
                              Turn Complete - Finland
                                  Finland collect 5 PUs; end with 5 PUs
                                  Units Change Ownership
                                      Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                                      Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry
                          

                          Combat Hit Differential Summary :

                          Germany : 3.33
                          Russia : -1.92
                          

                          Savegame

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                          • C Offline
                            colin
                            last edited by

                            @ubernaut back to you

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                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Move Summary: Russia round 12

                              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 12
                              
                                  Research Technology - Russia
                                      Trigger russianaTAA: Russia gains access to AdvancedArtillery
                                      Russia spend 0 on tech rolls
                                      Russia removing all Technology Tokens after successful research.
                                      Russia discover AdvancedDefensiveStructures
                              
                                  Politics - Russia
                                      Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                          Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 13 = Failure!
                                          Russia fails on action: Political Action AlliesProposeAlliancewithSpain
                              
                                  Combat Move - Russia
                                      Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                      Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                      Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                      Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                      Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                      2 russianAlpineInfantrys moved from Sverdlovsk to Urals
                                      1 russianArtillery and 1 russianTank moved from Archangel to Urals
                                      2 russianInfantrys moved from Vologda to Urals
                                      1 russianMech.Infantry and 4 russianTanks moved from Moscow to Urals
                                      5 russianArtillerys and 11 russianInfantrys moved from Moscow to Volgarod
                                      1 russianAirTransport and 1 russianParatrooper moved from Moscow to Voronezh
                                      2 russianFighters and 2 russianTacticalBombers moved from Moscow to Voronezh
                                      1 russianInfantry moved from Caucasus to Voronezh
                                      3 russianInfantrys moved from Moscow to Tula
                                      1 russianInfantry moved from Moscow to Smolensk
                                      2 russianInfantrys moved from Novgorod to Smolensk
                                      3 russianInfantrys moved from Leningrad to Pskov
                                      3 russianInfantrys moved from Leningrad to Lativa Estonia
                                      1 russianInfantry moved from Yakut to Far Eastern Republic
                                            Russia take Far Eastern Republic from Japan
                                      6 russianArtillerys, 1 russianCombatEngineer, 11 russianInfantrys, 1 russianMarine and 1 russianParatrooper moved from Stalingrad to Voronezh
                                      1 russianFighter moved from Stalingrad to Voronezh
                                      4 russianAntiTankGuns moved from Stalingrad to Voronezh
                              

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin gotta couple big ones here

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Turn Summary: Brazil round 12

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 12
                                  
                                      Combat Move - Brazil
                                          2 brazilianArtillerys, 2 brazilianInfantrys and 2 brazilianTanks moved from Southern Brazil to Argentina
                                          1 brazilianFighter moved from Rio de Janeiro to Argentina
                                  
                                      Combat - Brazil
                                          Battle in Argentina
                                              Brazil attack with 2 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks
                                              Neutral defend with 1 Fighter, 1 Flagpole, 1 Rail and 2 Tanks
                                                  Brazil roll dice for 2 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks in Argentina, round 2 : 2/7 hits, 2.33 expected hits
                                                  Neutral roll dice for 1 Fighter and 2 Tanks in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                                                  1 brazilianInfantry owned by the Brazil and 2 Tanks owned by the Neutral lost in Argentina
                                                  Brazil roll dice for 2 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 2 brazilianTanks in Argentina, round 3 : 2/6 hits, 2.08 expected hits
                                                  Neutral roll dice for 1 Fighter in Argentina, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 Fighter owned by the Neutral lost in Argentina
                                              Brazil loses 0 PUs for violating Argentinas neutrality.
                                              Brazil win, taking Argentina from Neutral with 2 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 2 brazilianTanks remaining. Battle score for attacker is 20
                                              Casualties for Brazil: 1 brazilianInfantry
                                              Casualties for Neutral: 1 Fighter and 2 Tanks
                                  
                                      Non Combat Move - Brazil
                                          1 brazilianFighter moved from Argentina to Rio de Janeiro
                                          1 brazilianDestroyer and 1 brazilianSubmarine moved from 71 Sea Zone to 64 Sea Zone
                                          2 brazilianInfantrys moved from Rio de Janeiro to Central Brazil
                                          1 Train moved from Rio de Janeiro to Southern Brazil
                                          1 Truck moved from Rio de Janeiro to Argentina
                                  
                                      Purchase Units - Brazil
                                          Brazil buy 1 brazilianArtillery and 2 brazilianInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Brazil
                                          1 brazilianArtillery and 2 brazilianInfantrys placed in Rio de Janeiro
                                  
                                      Turn Complete - Brazil
                                          Brazil collect 10 PUs; end with 10 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Neutral : -0.33
                                  Brazil : -0.42
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @colin
                                    last edited by

                                    @colin over to japan

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • C Offline
                                      colin
                                      last edited by

                                      TripleA Turn Summary: Thailand round 12

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 12
                                      
                                          Training Troops - Manchuria
                                              Manchuria collect 0 PUs; end with 10 PUs
                                      
                                          Consolidating - Thailand
                                              Thailand collect 0 PUs; end with 9 PUs
                                      
                                          Research Technology - Japan
                                              Japan spend 0 on tech rolls
                                                  Japan roll 10,6,7,2,6,1,12,5,4,9,12,7,12,12,12,8,4,8,10,8,2,7,2,5,12,6,1,4,10,11,12,6,3,4,8,7 and gets 7 hits
                                              Japan removing all Technology Tokens after successful research.
                                              Japan discover AdvancedHulls
                                      
                                          Combat Move - Japan
                                              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                              1 japaneseBattleship, 1 japaneseDestroyer and 3 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone
                                              2 japaneseInfantrys moved from Burma to 87 Sea Zone
                                              2 japaneseInfantrys moved from 87 Sea Zone to Rangoon
                                              1 japaneseFighter moved from Thailand to Rangoon
                                              1 japaneseTacticalBomber moved from Kwangtung to Rangoon
                                              3 japaneseBattleships, 2 japaneseCruisers, 6 japaneseDestroyers and 1 japaneseTransport moved from 129 Sea Zone to 146 Sea Zone
                                              1 japaneseInfantry moved from Dutch New Guinea to 146 Sea Zone
                                              3 japaneseBattleships, 2 japaneseCruisers, 6 japaneseDestroyers, 1 japaneseInfantry and 1 japaneseTransport moved from 146 Sea Zone to 131 Sea Zone
                                              1 japaneseInfantry moved from 131 Sea Zone to Caroline Islands
                                              1 japaneseArtillery and 2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic
                                              1 japaneseFighter moved from Northern Manchuria to Far Eastern Republic
                                              1 japaneseFighter moved from Eastern Manchuria to Far Eastern Republic
                                              1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone
                                              1 japaneseInfantry moved from Tokyo to 99 Sea Zone
                                              1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 120 Sea Zone
                                              1 japaneseInfantry and 1 japaneseMarine moved from 120 Sea Zone to Wake Island
                                              1 japaneseTank moved from Shansi to Anhwei
                                                    Japan take Shensi from China
                                              1 japaneseTank moved from Shansi to Suiyuan
                                                    Japan take Suiyuan from China
                                              1 japaneseTank moved from Suiyuan to Chahar
                                      
                                          Combat - Japan
                                              Battle in Caroline Islands
                                              Battle in Wake Island
                                              Battle in Rangoon
                                                  Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                                                  Britain defend with 1 Flagpole and 1 britishInfantry
                                                      Japan roll dice for 1 japaneseBattleship in Rangoon, round 2 : 1/2 hits, 0.83 expected hits
                                                      Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0.42 expected hits
                                                      1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon
                                                  Japan win, taking Caroline Islands from Usa, taking Wake Island from Usa, taking Rangoon from Britain with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0
                                                  Casualties for Japan: 1 japaneseInfantry
                                                  Casualties for Britain: 1 britishInfantry
                                              Battle in Far Eastern Republic
                                                  Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys
                                                  Russia defend with 1 Flagpole and 1 russianInfantry
                                                      Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys in Far Eastern Republic, round 2 : 2/5 hits, 1.08 expected hits
                                                      Russia roll dice for 1 russianInfantry in Far Eastern Republic, round 2 : 0/1 hits, 0.42 expected hits
                                                      1 russianInfantry owned by the Russia lost in Far Eastern Republic
                                                  Japan win, taking Far Eastern Republic from Russia with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3
                                                  Casualties for Russia: 1 russianInfantry
                                      
                                          Non Combat Move - Japan
                                              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                              1 japaneseFighter moved from Far Eastern Republic to Northern Manchuria
                                              1 japaneseFighter moved from Far Eastern Republic to Northern Manchuria
                                              1 japaneseTacticalBomber moved from Rangoon to Burma
                                              1 japaneseFighter moved from Rangoon to Thailand
                                              1 Material, 1 Truck and 1 japaneseInfantry moved from Thailand to Burma
                                              2 japaneseInfantrys moved from French Indochina to Burma
                                              1 Train moved from Burma to Hong Kong
                                              1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                                              1 japaneseNavalFighter moved from Phillippines to Burma
                                              1 japaneseNavalFighter moved from 127 Sea Zone to Burma
                                              1 japaneseMech.Infantry moved from French Indochina to Kwangtung
                                              1 japaneseAntiAirGun, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Kwangtung to French Indochina
                                              1 japaneseFighter moved from Shanghai to Thailand
                                              4 japaneseInfantrys moved from Phillippines to 129 Sea Zone
                                              4 japaneseInfantrys and 2 japaneseTransports moved from 129 Sea Zone to 95 Sea Zone
                                              1 japaneseCombatEngineer and 2 japaneseMarines moved from Phillippines to 127 Sea Zone
                                              1 japaneseInfantry moved from Luzon to 127 Sea Zone
                                              1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 95 Sea Zone
                                              1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
                                              3 japaneseInfantrys moved from Shanghai to 96 Sea Zone
                                              1 japaneseInfantry moved from Luzon to 96 Sea Zone
                                              4 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 95 Sea Zone
                                              1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                                              2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
                                              2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                                              2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
                                              1 japaneseAirTransport moved from Phillippines to Tokyo
                                              1 japaneseCombatEngineer, 9 japaneseInfantrys and 2 japaneseMarines moved from 95 Sea Zone to French Indochina
                                              2 japaneseNavalFighters moved from 127 Sea Zone to French Indochina
                                              2 japaneseBattleships, 2 japaneseCarriers, 3 japaneseCruisers, 6 japaneseDestroyers and 1 japaneseNavalFighter moved from 127 Sea Zone to 131 Sea Zone
                                              5 japaneseCarriers and 10 japaneseNavalFighters moved from 129 Sea Zone to 131 Sea Zone
                                              1 japaneseNavalFighter moved from Japan to Marianas Island
                                              1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                                              1 japaneseArtillery and 2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray
                                              1 japaneseCombatEngineer moved from Khabarovskiy Kray to Northern Manchuria
                                              1 Truck moved from Northern Manchuria to Eastern Manchuria
                                              1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Khabarovskiy Kray
                                              1 Truck moved from Khabarovskiy Kray to Northern Manchuria
                                              2 japaneseMech.Infantrys and 1 japaneseTank moved from Shansi to Anhwei
                                              2 japaneseArtillerys and 1 japaneseInfantry moved from Shantung to Anhwei
                                              2 Trucks moved from Burma to Anhwei
                                              1 Truck moved from Burma to Thailand
                                      
                                          Purchase Units - Japan
                                              Japan buy 1 japaneseAirTransport, 2 japaneseAlpineInfantrys, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 5 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Place Units - Japan
                                              1 japaneseDestroyer placed in 99 Sea Zone
                                              Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
                                              1 japaneseCarrier and 1 japaneseCruiser placed in 99 Sea Zone
                                              1 japaneseAirTransport and 1 japaneseNavalFighter placed in Japan
                                              2 japaneseAlpineInfantrys placed in Hong Kong
                                              3 japaneseInfantrys placed in Shanghai
                                              2 japaneseInfantrys placed in Kyushu Shikoku
                                      
                                          Activate Technology - Japan
                                              Japan activating AdvancedHulls
                                              Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser
                                              Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser
                                              Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship
                                              Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged
                                      
                                          Turn Complete - Japan
                                              Japan collect 78 PUs; end with 78 PUs
                                              Units generate 9 techTokens; Japan end with 9 techTokens
                                              Units Change Ownership
                                                  Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers
                                                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                                      
                                          Purchase Units - Manchuria
                                              Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Manchuria
                                              1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                                      
                                          Turn Complete - Manchuria
                                              Manchuria collect 10 PUs; end with 10 PUs
                                              Units Change Ownership
                                                  Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                                                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                                      
                                          Purchase Units - Thailand
                                              Thailand buy 1 Material, 1 japaneseAirfield and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Thailand
                                              1 Material and 1 japaneseInfantry placed in Thailand
                                              Units in Burma being upgraded or consumed: 1 Material
                                              1 japaneseAirfield placed in Burma
                                      
                                          Turn Complete - Thailand
                                              Thailand collect 9 PUs; end with 9 PUs
                                              Units Change Ownership
                                                  Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                                  Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantry
                                      

                                      Combat Hit Differential Summary :

                                      Japan : 1.08
                                      Britain : 0.58
                                      Russia : -0.42
                                      

                                      Savegame

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                                      • C Offline
                                        colin
                                        last edited by

                                        @ubernaut back to you

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Lobby Moderators
                                          last edited by

                                          TripleA Move Summary: Britain round 12

                                          TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 12
                                          
                                              Research Technology - Britain
                                                  Trigger britishaTAS: Britain gains access to AdvancedSubmarines
                                                  Britain spend 0 on tech rolls
                                                  Britain removing all Technology Tokens after successful research.
                                                  Britain discover AdvancedSpecialWarfare
                                          
                                              Politics - Britain
                                                  Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain
                                                      Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 8 = Failure!
                                                      Britain fails on action: Political Action AlliesProposeAlliancewithSpain
                                          
                                              Combat Move - Britain
                                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                                  Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                                  Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                                  3 britishArtillerys and 3 britishInfantrys moved from Kenya Uganda to Italian Somaliland
                                                  2 britishMech.Infantrys and 1 britishTank moved from Southern Anglo Egyptian Sudan to Italian Somaliland
                                                  4 britishStrategicBombers moved from Western Anglo Egyptian Sudan to Italian Somaliland
                                                  1 britishInfantry moved from Southern Anglo Egyptian Sudan to Abyssinia
                                                        Britain take Abyssinia from Italy
                                                  1 britishFighter and 2 britishNavalFighters moved from Calcutta to Rangoon
                                                  2 britishInfantrys moved from Bengal to Rangoon
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @colin
                                            last edited by

                                            @colin 2 quickies

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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