TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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TripleA Turn Summary: Usa round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 5,4,8,12,4,9,7,3,2,3,12,4,8,1,8,7,10,11 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedCarriers Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 18 = Failure! Usa fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Usa Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanAP2: Usa has 1 Material placed in Washington Trigger americanProd1: Usa has 1 Material placed in Washington 4 americanInfantrys and 4 americanMarines moved from Caroline Islands to 131 Sea Zone 2 americanNavalFighters moved from 131 Sea Zone to Queensland 3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 4 americanInfantrys, 4 americanMarines, 2 americanNavalFighters, 7 americanSubmarines and 4 americanTransports moved from 131 Sea Zone to 132 Sea Zone 4 americanInfantrys and 4 americanMarines moved from 132 Sea Zone to Gilbert Islands 2 americanAdvancedSubmarines moved from 116 Sea Zone to 132 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 132 Sea Zone 1 americanNavalFighter moved from Johnston Island to 132 Sea Zone 1 americanNavalFighter moved from Los Angeles to Johnston Island 1 americanNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanAirTransport moved from Hawaiian Islands to Los Angeles 1 Material and 1 americanCombatEngineer moved from Los Angeles to 156 Sea Zone 1 Material, 1 americanCombatEngineer and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone 1 Material and 1 americanCombatEngineer moved from 115 Sea Zone to Hawaiian Islands 1 americanInfantry moved from Alaska to 104 Sea Zone 1 americanInfantry and 1 americanTransport moved from 104 Sea Zone to 112 Sea Zone 1 americanInfantry moved from 112 Sea Zone to San Francisco 1 americanAntiTankGun moved from Central Norway to 12 Sea Zone 1 americanAntiTankGun and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone 1 americanAntiTankGun moved from 14 Sea Zone to Archangel 1 americanTank moved from Scotland to 7 Sea Zone 1 americanTank and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone 1 americanTank moved from 12 Sea Zone to Central Norway 1 americanTank moved from New York to 30 Sea Zone 1 americanTank and 1 americanTransport moved from 30 Sea Zone to 19 Sea Zone 1 americanTank moved from 19 Sea Zone to Newfoundland 1 americanTransport moved from 19 Sea Zone to 30 Sea Zone 2 americanBattleships moved from 30 Sea Zone to 39 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanArtillery moved from Newfoundland to 20 Sea Zone 1 Truck, 1 americanAntiAirGun, 1 americanArtillery and 2 americanTransports moved from 20 Sea Zone to 7 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanArtillery moved from 7 Sea Zone to Scotland 1 Train moved from Los Angeles to Washington 1 Train moved from Los Angeles to Washington Purchase Units - Usa Usa buy 2 americanAdvancedSubmarines, 1 americanAntiTankGun, 1 americanArtillery, 1 americanCarrier, 2 americanMarines, 1 americanNavalFighter, 1 americanTank and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 2 americanAdvancedSubmarines and 1 americanCarrier placed in 156 Sea Zone 1 americanNavalFighter placed in Los Angeles 1 americanMarine placed in San Francisco 2 americanTransports placed in 30 Sea Zone Usa undo move 4. 1 americanTransport placed in 36 Sea Zone 1 americanTransport placed in 30 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTank placed in New York 1 americanMarine placed in Washington Activate Technology - Usa Usa activating ImprovedCarriers Trigger americanAC: Setting hitPoints to 2 for unitAttachment attached to americanCarrier Turn Complete - Usa Trigger LLaGA: has removed 1 americanAntiTankGun owned by Usa in Archangel Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLaGA: Russia has 1 russianAntiTankGun placed in Archangel Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 72 PUs; end with 72 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 75 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 78 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
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@colin over to turkey
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TripleA Turn Summary: Finland round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 7 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 10 PUs Research Technology - Germany Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures Trigger germanaTAP: Germany gains access to AdvancedProduction Germany spend 0 on tech rolls Germany roll 2,10,9,2,4,4,1,9,11 and gets 0 hits Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 6 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 units repaired. 2 germanBattleship-damageds owned by the Germany removed in 27 Sea Zone 2 germanBattleships owned by the Germany added in 27 Sea Zone Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 3 germanMech.Infantrys and 4 germanTanks moved from Tula to Urals 1 germanInfantry moved from Pskov to Smolensk Germany take Smolensk from Russia 1 germanInfantry moved from Pskov to Orel Kursk 3 germanInfantrys moved from Belorussia to Orel Kursk 1 germanArtillery moved from Belorussia to Orel Kursk 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks moved from Abyssinia to Italian Somaliland 2 germanInfantrys moved from Belorussia to Orel Kursk 7 germanFighters, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Tula to Voronezh 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer and 7 germanInfantrys moved from Tula to Voronezh Combat - Germany Battle in Orel Kursk Germany attack with 1 germanArtillery and 6 germanInfantrys Russia defend with 1 Flagpole, 1 russianInfantry and 1 russianParatrooper Germany roll dice for 1 germanArtillery and 6 germanInfantrys in Orel Kursk, round 2 : 1/7 hits, 1.33 expected hits Russia roll dice for 1 russianInfantry and 1 russianParatrooper in Orel Kursk, round 2 : 0/2 hits, 0.50 expected hits 1 russianInfantry owned by the Russia lost in Orel Kursk Germany roll dice for 1 germanArtillery and 6 germanInfantrys in Orel Kursk, round 3 : 2/7 hits, 1.33 expected hits Russia roll dice for 1 russianParatrooper in Orel Kursk, round 3 : 0/1 hits, 0.25 expected hits 1 russianParatrooper owned by the Russia lost in Orel Kursk Germany win, taking Orel Kursk from Russia with 1 germanArtillery and 6 germanInfantrys remaining. Battle score for attacker is 7 Casualties for Russia: 1 russianInfantry and 1 russianParatrooper Battle in Urals Germany attack with 3 germanMech.Infantrys and 4 germanTanks Russia defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 russianAircraftPlant, 1 russianAirfield, 1 russianBarracks and 3 russianInfantrys Germany roll dice for 3 germanMech.Infantrys and 4 germanTanks in Urals, round 2 : 2/7 hits, 1.75 expected hits Russia roll dice for 3 russianInfantrys in Urals, round 2 : 1/3 hits, 1.25 expected hits 2 russianInfantrys owned by the Russia and 1 germanMech.Infantry owned by the Germany lost in Urals Germany roll dice for 2 germanMech.Infantrys and 4 germanTanks in Urals, round 3 : 5/6 hits, 1.50 expected hits Russia roll dice for 1 russianInfantry in Urals, round 3 : 0/1 hits, 0.42 expected hits 1 russianInfantry owned by the Russia lost in Urals Germany captures one of Russia capitals Some non-combat units are destroyed: Germany win, taking Urals from Russia with 2 germanMech.Infantrys and 4 germanTanks remaining. Battle score for attacker is 4 Casualties for Germany: 1 germanMech.Infantry Casualties for Russia: 3 russianInfantrys Battle in Voronezh Germany attack with 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers in Voronezh, round 2 : 9/34 hits, 9.75 expected hits Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 0/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia lost in Voronezh Germany win, taking Voronezh from Russia with 6 germanAntiTankGuns, 9 germanArtillerys, 1 germanCombatEngineer, 7 germanFighters, 7 germanInfantrys, 2 germanStrategicBombers and 2 germanTacticalBombers remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 7 germanFighters, 2 germanStrategicBombers and 2 germanTacticalBombers moved from Voronezh to Kharkov 1 Truck moved from Tula to Belorussia 1 germanInfantry moved from Finland to Eastern Finland 1 Truck moved from Tripolitania to Western Egypt 1 germanArtillery and 1 germanInfantry moved from Al Kufrah to Cyrenaica 1 germanNavalFighter moved from Algeria to Western France 2 germanNavalFighters moved from Eastern Germany to Poland 1 Train and 2 germanInfantrys moved from Romania to Belorussia 1 Train moved from Belorussia to Romania 1 Train and 2 germanInfantrys moved from Romania to Belorussia 4 germanInfantrys moved from Western Ukraine to Kharkov 1 germanAlpineInfantry moved from Northern Italy to Vichy France 3 germanInfantrys moved from Algeria to Morrocco 1 germanNavalFighter moved from Western France to Northern France 1 Train moved from Western Germany to Berlin 1 Material and 1 Train moved from Berlin to Denmark 1 Train moved from Denmark to Western Germany 1 Truck moved from Western Germany to Berlin 1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Eastern Finland 1 germanAirTransport moved from Eastern Finland to Finland 1 Material and 1 Train moved from Vichy France to Northern France 1 Train moved from Northern France to Western France 1 Train and 1 germanAntiAirGun moved from Western France to Paris 1 Train moved from Paris to Vichy France 1 germanArtillery moved from Vichy France to Western France 1 germanInfantry moved from Vichy France to Paris 1 Truck moved from Northern France to Western Germany 1 germanAirTransport moved from Northern Germany to Berlin Purchase Units - Germany Germany buy 3 germanDestroyers, 2 germanEntrenchments, 1 germanNavalFighter, 3 germanTanks and 1 germanTransport; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Denmark being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Denmark Units in Northern France being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Northern France 3 germanDestroyers and 1 germanTransport placed in 27 Sea Zone 1 germanNavalFighter and 3 germanTanks placed in Eastern Germany Turn Complete - Germany Germany collect 71 PUs; end with 71 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 74 PUs Units generate 12 techTokens; Germany end with 21 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanAirTransport and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 Material and 1 germanInfantry placed in Algeria 1 germanAirTransport placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 14 PUs; end with 14 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 12 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 10 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material, 1 germanCombatEngineer and 1 germanInfantry Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanAirTransport Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 5 PUs; end with 5 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantryCombat Hit Differential Summary :
Germany : 3.33 Russia : -1.92 -
@ubernaut back to you
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TripleA Move Summary: Russia round 12
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Research Technology - Russia Trigger russianaTAA: Russia gains access to AdvancedArtillery Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedDefensiveStructures Politics - Russia Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 13 = Failure! Russia fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 russianAlpineInfantrys moved from Sverdlovsk to Urals 1 russianArtillery and 1 russianTank moved from Archangel to Urals 2 russianInfantrys moved from Vologda to Urals 1 russianMech.Infantry and 4 russianTanks moved from Moscow to Urals 5 russianArtillerys and 11 russianInfantrys moved from Moscow to Volgarod 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Voronezh 2 russianFighters and 2 russianTacticalBombers moved from Moscow to Voronezh 1 russianInfantry moved from Caucasus to Voronezh 3 russianInfantrys moved from Moscow to Tula 1 russianInfantry moved from Moscow to Smolensk 2 russianInfantrys moved from Novgorod to Smolensk 3 russianInfantrys moved from Leningrad to Pskov 3 russianInfantrys moved from Leningrad to Lativa Estonia 1 russianInfantry moved from Yakut to Far Eastern Republic Russia take Far Eastern Republic from Japan 6 russianArtillerys, 1 russianCombatEngineer, 11 russianInfantrys, 1 russianMarine and 1 russianParatrooper moved from Stalingrad to Voronezh 1 russianFighter moved from Stalingrad to Voronezh 4 russianAntiTankGuns moved from Stalingrad to Voronezh -
@colin gotta couple big ones here
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TripleA Turn Summary: Brazil round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Combat Move - Brazil 2 brazilianArtillerys, 2 brazilianInfantrys and 2 brazilianTanks moved from Southern Brazil to Argentina 1 brazilianFighter moved from Rio de Janeiro to Argentina Combat - Brazil Battle in Argentina Brazil attack with 2 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks Neutral defend with 1 Fighter, 1 Flagpole, 1 Rail and 2 Tanks Brazil roll dice for 2 brazilianArtillerys, 1 brazilianFighter, 2 brazilianInfantrys and 2 brazilianTanks in Argentina, round 2 : 2/7 hits, 2.33 expected hits Neutral roll dice for 1 Fighter and 2 Tanks in Argentina, round 2 : 1/3 hits, 1.00 expected hits 1 brazilianInfantry owned by the Brazil and 2 Tanks owned by the Neutral lost in Argentina Brazil roll dice for 2 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 2 brazilianTanks in Argentina, round 3 : 2/6 hits, 2.08 expected hits Neutral roll dice for 1 Fighter in Argentina, round 3 : 0/1 hits, 0.33 expected hits 1 Fighter owned by the Neutral lost in Argentina Brazil loses 0 PUs for violating Argentinas neutrality. Brazil win, taking Argentina from Neutral with 2 brazilianArtillerys, 1 brazilianFighter, 1 brazilianInfantry and 2 brazilianTanks remaining. Battle score for attacker is 20 Casualties for Brazil: 1 brazilianInfantry Casualties for Neutral: 1 Fighter and 2 Tanks Non Combat Move - Brazil 1 brazilianFighter moved from Argentina to Rio de Janeiro 1 brazilianDestroyer and 1 brazilianSubmarine moved from 71 Sea Zone to 64 Sea Zone 2 brazilianInfantrys moved from Rio de Janeiro to Central Brazil 1 Train moved from Rio de Janeiro to Southern Brazil 1 Truck moved from Rio de Janeiro to Argentina Purchase Units - Brazil Brazil buy 1 brazilianArtillery and 2 brazilianInfantrys; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianArtillery and 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Neutral : -0.33 Brazil : -0.42 -
@colin over to japan
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TripleA Turn Summary: Thailand round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 10,6,7,2,6,1,12,5,4,9,12,7,12,12,12,8,4,8,10,8,2,7,2,5,12,6,1,4,10,11,12,6,3,4,8,7 and gets 7 hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedHulls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseBattleship, 1 japaneseDestroyer and 3 japaneseTransports moved from 84 Sea Zone to 87 Sea Zone 2 japaneseInfantrys moved from Burma to 87 Sea Zone 2 japaneseInfantrys moved from 87 Sea Zone to Rangoon 1 japaneseFighter moved from Thailand to Rangoon 1 japaneseTacticalBomber moved from Kwangtung to Rangoon 3 japaneseBattleships, 2 japaneseCruisers, 6 japaneseDestroyers and 1 japaneseTransport moved from 129 Sea Zone to 146 Sea Zone 1 japaneseInfantry moved from Dutch New Guinea to 146 Sea Zone 3 japaneseBattleships, 2 japaneseCruisers, 6 japaneseDestroyers, 1 japaneseInfantry and 1 japaneseTransport moved from 146 Sea Zone to 131 Sea Zone 1 japaneseInfantry moved from 131 Sea Zone to Caroline Islands 1 japaneseArtillery and 2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseFighter moved from Northern Manchuria to Far Eastern Republic 1 japaneseFighter moved from Eastern Manchuria to Far Eastern Republic 1 japaneseMarine moved from Kyushu Shikoku to 99 Sea Zone 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 120 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 120 Sea Zone to Wake Island 1 japaneseTank moved from Shansi to Anhwei Japan take Shensi from China 1 japaneseTank moved from Shansi to Suiyuan Japan take Suiyuan from China 1 japaneseTank moved from Suiyuan to Chahar Combat - Japan Battle in Caroline Islands Battle in Wake Island Battle in Rangoon Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 1 japaneseBattleship in Rangoon, round 2 : 1/2 hits, 0.83 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon Japan win, taking Caroline Islands from Usa, taking Wake Island from Usa, taking Rangoon from Britain with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Far Eastern Republic Japan attack with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys in Far Eastern Republic, round 2 : 2/5 hits, 1.08 expected hits Russia roll dice for 1 russianInfantry in Far Eastern Republic, round 2 : 0/1 hits, 0.42 expected hits 1 russianInfantry owned by the Russia lost in Far Eastern Republic Japan win, taking Far Eastern Republic from Russia with 1 japaneseArtillery, 2 japaneseFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseFighter moved from Far Eastern Republic to Northern Manchuria 1 japaneseFighter moved from Far Eastern Republic to Northern Manchuria 1 japaneseTacticalBomber moved from Rangoon to Burma 1 japaneseFighter moved from Rangoon to Thailand 1 Material, 1 Truck and 1 japaneseInfantry moved from Thailand to Burma 2 japaneseInfantrys moved from French Indochina to Burma 1 Train moved from Burma to Hong Kong 1 Train and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 1 japaneseNavalFighter moved from Phillippines to Burma 1 japaneseNavalFighter moved from 127 Sea Zone to Burma 1 japaneseMech.Infantry moved from French Indochina to Kwangtung 1 japaneseAntiAirGun, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Kwangtung to French Indochina 1 japaneseFighter moved from Shanghai to Thailand 4 japaneseInfantrys moved from Phillippines to 129 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 129 Sea Zone to 95 Sea Zone 1 japaneseCombatEngineer and 2 japaneseMarines moved from Phillippines to 127 Sea Zone 1 japaneseInfantry moved from Luzon to 127 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 95 Sea Zone 1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone 3 japaneseInfantrys moved from Shanghai to 96 Sea Zone 1 japaneseInfantry moved from Luzon to 96 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 95 Sea Zone 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseAirTransport moved from Phillippines to Tokyo 1 japaneseCombatEngineer, 9 japaneseInfantrys and 2 japaneseMarines moved from 95 Sea Zone to French Indochina 2 japaneseNavalFighters moved from 127 Sea Zone to French Indochina 2 japaneseBattleships, 2 japaneseCarriers, 3 japaneseCruisers, 6 japaneseDestroyers and 1 japaneseNavalFighter moved from 127 Sea Zone to 131 Sea Zone 5 japaneseCarriers and 10 japaneseNavalFighters moved from 129 Sea Zone to 131 Sea Zone 1 japaneseNavalFighter moved from Japan to Marianas Island 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseArtillery and 2 japaneseInfantrys moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseCombatEngineer moved from Khabarovskiy Kray to Northern Manchuria 1 Truck moved from Northern Manchuria to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Khabarovskiy Kray 1 Truck moved from Khabarovskiy Kray to Northern Manchuria 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shansi to Anhwei 2 japaneseArtillerys and 1 japaneseInfantry moved from Shantung to Anhwei 2 Trucks moved from Burma to Anhwei 1 Truck moved from Burma to Thailand Purchase Units - Japan Japan buy 1 japaneseAirTransport, 2 japaneseAlpineInfantrys, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 5 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseDestroyer placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseCarrier and 1 japaneseCruiser placed in 99 Sea Zone 1 japaneseAirTransport and 1 japaneseNavalFighter placed in Japan 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Kyushu Shikoku Activate Technology - Japan Japan activating AdvancedHulls Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged Turn Complete - Japan Japan collect 78 PUs; end with 78 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 2 japaneseCombatEngineers Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 Material, 1 japaneseAirfield and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 1 japaneseInfantry placed in Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Burma Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 1 Material and 1 japaneseInfantryCombat Hit Differential Summary :
Japan : 1.08 Britain : 0.58 Russia : -0.42 -
@ubernaut back to you
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TripleA Move Summary: Britain round 12
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Research Technology - Britain Trigger britishaTAS: Britain gains access to AdvancedSubmarines Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover AdvancedSpecialWarfare Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 15) result: 8 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 3 britishArtillerys and 3 britishInfantrys moved from Kenya Uganda to Italian Somaliland 2 britishMech.Infantrys and 1 britishTank moved from Southern Anglo Egyptian Sudan to Italian Somaliland 4 britishStrategicBombers moved from Western Anglo Egyptian Sudan to Italian Somaliland 1 britishInfantry moved from Southern Anglo Egyptian Sudan to Abyssinia Britain take Abyssinia from Italy 1 britishFighter and 2 britishNavalFighters moved from Calcutta to Rangoon 2 britishInfantrys moved from Bengal to Rangoon -
@colin 2 quickies
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TripleA Turn Summary: Sweden round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Combat Move - Sweden Combat - Sweden Non Combat Move - Sweden 1 swedishInfantry moved from Sweden to Northern Sweden Purchase Units - Sweden Sweden buy 1 Material; Remaining resources: 2 PUs; Place Units - Sweden 1 Material placed in Sweden Turn Complete - Sweden Sweden collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 6,11,7,12,10,3,12,1,1,6,9,2,5,12,10,2,6,11,10,12,2,9,6,9,4,3,1 and gets 4 hits Italy removing all Technology Tokens after successful research. Italy discover IncreasedFighterRange Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 10 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianStrategicBomber moved from Kharkov to Astrakhan Combat - Italy Strategic bombing raid in Astrakhan Bombing raid in Astrakhan rolls: 0 and causes: 0 damage to unit: russianAirfield Bombing raid in Astrakhan causes 0 damage total. Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from Astrakhan to Kharkov 2 italianArtillerys moved from Western Ukraine to Kharkov 1 Train moved from Northern Yugoslavia to Rome 1 Train and 2 italianInfantrys moved from Rome to Western Ukraine 3 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 Material and 5 italianInfantrys moved from Southern Italy to 50 Sea Zone 1 Material, 5 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 Material and 5 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 Material and 1 italianAirTransport moved from Rome to Western Egypt 1 italianAirTransport moved from Western Egypt to Al Kufrah 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianAntiAirGun moved from Southern Italy to 46 Sea Zone 1 italianAntiAirGun, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 1 italianAntiAirGun and 1 italianInfantry moved from 51 Sea Zone to Western Egypt 1 italianCruiser moved from 47 Sea Zone to 48 Sea Zone 1 Truck moved from Rome to Northern Italy 1 Truck and 1 italianAntiAirGun moved from Northern Italy to Southern Italy 1 italianNavalFighter moved from Algeria to Cyrenaica 2 italianInfantrys moved from Romania to Western Ukraine 2 Trucks moved from Romania to Rome Purchase Units - Italy Italy buy 1 italianCruiser, 1 italianEntrenchment, 1 italianFortification and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Western Egypt being upgraded or consumed: 1 Material and 1 italianEntrenchment 1 italianFortification placed in Western Egypt Units in Western Egypt being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Western Egypt 3 italianInfantrys placed in Southern Italy 3 italianInfantrys placed in Rome 1 italianCruiser placed in 47 Sea Zone Activate Technology - Italy Italy activating IncreasedFighterRange Trigger italianIFR1: Setting givesMovement to 3:italianFighter for unitAttachment attached to italianAirfield Trigger italianIFR1: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianAirfield Trigger italianIFR2: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianCarrier Italy giving technology to Germany: IncreasedFighterRange Turn Complete - Italy Italy collect 32 PUs; end with 32 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 6,11,7,12,10,3,12,1,1,6,9,2,5,12,10,2,6,11,10,12,2,9,6,9,4,3,1 and gets 4 hits Italy removing all Technology Tokens after successful research. Italy discover IncreasedFighterRange Politics - Italy Italy spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 10 = Failure! Italy fails on action: Political Action AxisProposeAlliancewithSpain Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianStrategicBomber moved from Kharkov to Astrakhan Combat - Italy Strategic bombing raid in Astrakhan Bombing raid in Astrakhan rolls: 0 and causes: 0 damage to unit: russianAirfield Bombing raid in Astrakhan causes 0 damage total. Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianStrategicBomber moved from Astrakhan to Kharkov 2 italianArtillerys moved from Western Ukraine to Kharkov 1 Train moved from Northern Yugoslavia to Rome 1 Train and 2 italianInfantrys moved from Rome to Western Ukraine 3 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 Material and 5 italianInfantrys moved from Southern Italy to 50 Sea Zone 1 Material, 5 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 51 Sea Zone 1 Material and 5 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 Material and 1 italianAirTransport moved from Rome to Western Egypt 1 italianAirTransport moved from Western Egypt to Al Kufrah 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianAntiAirGun moved from Southern Italy to 46 Sea Zone 1 italianAntiAirGun, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 1 italianAntiAirGun and 1 italianInfantry moved from 51 Sea Zone to Western Egypt 1 italianCruiser moved from 47 Sea Zone to 48 Sea Zone 1 Truck moved from Rome to Northern Italy 1 Truck and 1 italianAntiAirGun moved from Northern Italy to Southern Italy 1 italianNavalFighter moved from Algeria to Cyrenaica 2 italianInfantrys moved from Romania to Western Ukraine 2 Trucks moved from Romania to Rome 3 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Italian Somaliland to British Somaliland Purchase Units - Italy Italy buy 1 italianCruiser, 1 italianEntrenchment, 1 italianFortification and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Western Egypt being upgraded or consumed: 1 Material and 1 italianEntrenchment 1 italianFortification placed in Western Egypt Units in Western Egypt being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Western Egypt 3 italianInfantrys placed in Southern Italy 3 italianInfantrys placed in Rome 1 italianCruiser placed in 47 Sea Zone Activate Technology - Italy Italy activating IncreasedFighterRange Trigger italianIFR1: Setting givesMovement to 3:italianFighter for unitAttachment attached to italianAirfield Trigger italianIFR1: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianAirfield Trigger italianIFR2: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianCarrier Italy giving technology to Germany: IncreasedFighterRange Turn Complete - Italy Italy collect 32 PUs; end with 32 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
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@ubernaut actually forgot something
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TripleA Turn Summary: Usa round 12
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 12 Research Technology - Usa Trigger americanaTAC: Usa gains access to AdvancedCarriers Usa spend 0 on tech rolls Usa roll 5,6,9,12,10,4,1,1,12 and gets 2 hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedCarriers Politics - Usa Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSpain Political Action AlliesProposeAlliancewithSpain : rolling (1 out of 20) result: 19 = Failure! Usa fails on action: Political Action AlliesProposeAlliancewithSpain Combat Move - Usa Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanNavalFighter moved from Hawaiian Islands to 120 Sea Zone 4 americanNavalFighters moved from 132 Sea Zone to 120 Sea Zone 1 americanNavalFighter moved from Johnston Island to 120 Sea Zone 4 americanInfantrys moved from Azores to 39 Sea Zone 3 americanBattleships, 1 americanCruiser, 4 americanInfantrys and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone 4 americanInfantrys moved from 41 Sea Zone to Portugal Combat - Usa Battle in 120 Sea Zone Usa attack with 6 americanNavalFighters Japan defend with 1 japaneseTransport Usa roll dice for 6 americanNavalFighters in 120 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits Japan roll dice for 1 japaneseTransport in 120 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 japaneseTransport owned by the Japan lost in 120 Sea Zone Usa win with 6 americanNavalFighters remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseTransport Battle in Portugal Usa attack with 4 americanInfantrys Neutral defend with 1 AntiAirGun, 1 Artillery, 1 Fighter, 1 Flagpole, 2 Infantrys, 1 Rail and 1 Tank Usa roll dice for 3 americanBattleships and 1 americanCruiser in Portugal, round 2 : 5/7 hits, 3.33 expected hits Usa roll dice for 4 americanInfantrys in Portugal, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 1 AntiAirGun, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Portugal, round 2 : 2/6 hits, 1.58 expected hits 2 americanInfantrys owned by the Usa, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Portugal Usa roll dice for 2 americanInfantrys in Portugal, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Fighter in Portugal, round 3 : 0/1 hits, 0.33 expected hits Usa roll dice for 2 americanInfantrys in Portugal, round 4 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 Fighter in Portugal, round 4 : 0/1 hits, 0.33 expected hits 1 Fighter owned by the Neutral lost in Portugal Usa loses 0 PUs for violating Portugals neutrality. Usa win, taking Portugal from Neutral with 2 americanInfantrys remaining. Battle score for attacker is 25 Casualties for Usa: 2 americanInfantrys Casualties for Neutral: 1 AntiAirGun, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanAP2: Usa has 1 Material placed in Washington Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanTransport moved from 14 Sea Zone to 13 Sea Zone 1 americanTank moved from Central Norway to 13 Sea Zone 1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone 1 americanTank moved from 14 Sea Zone to Archangel 1 americanTransport moved from 12 Sea Zone to 10 Sea Zone 1 Truck and 1 americanAntiAirGun moved from Scotland to 10 Sea Zone 1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 10 Sea Zone to 12 Sea Zone 1 Truck and 1 americanAntiAirGun moved from 12 Sea Zone to Central Norway 1 americanArtillery moved from Scotland to 7 Sea Zone 1 americanArtillery and 1 americanTransport moved from 7 Sea Zone to 12 Sea Zone 1 americanArtillery moved from 12 Sea Zone to Central Norway 1 americanTransport moved from 7 Sea Zone to 20 Sea Zone 1 americanTransport moved from 19 Sea Zone to 20 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTank moved from New York to 30 Sea Zone 1 americanAntiTankGun, 1 americanArtillery, 1 americanTank and 2 americanTransports moved from 30 Sea Zone to 19 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTank moved from 19 Sea Zone to Newfoundland 3 americanDestroyers moved from 39 Sea Zone to 41 Sea Zone 1 americanTransport moved from 36 Sea Zone to 30 Sea Zone 4 americanInfantrys and 4 americanMarines moved from Gilbert Islands to 132 Sea Zone 2 americanAdvancedSubmarines, 3 americanBattleships, 2 americanCarriers, 3 americanCruisers, 7 americanDestroyers, 4 americanInfantrys, 4 americanMarines, 7 americanSubmarines and 4 americanTransports moved from 132 Sea Zone to 115 Sea Zone 4 americanInfantrys and 4 americanMarines moved from 115 Sea Zone to Hawaiian Islands 2 americanAdvancedSubmarines and 1 americanCarrier moved from 156 Sea Zone to 115 Sea Zone 1 americanTransport moved from 115 Sea Zone to 156 Sea Zone 1 americanInfantry and 1 americanMarine moved from San Francisco to 112 Sea Zone 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 112 Sea Zone to 115 Sea Zone 1 americanInfantry and 1 americanMarine moved from 115 Sea Zone to Hawaiian Islands 6 americanNavalFighters moved from 120 Sea Zone to 115 Sea Zone 2 americanNavalFighters moved from Gilbert Islands to Hawaiian Islands 1 americanNavalFighter moved from Johnston Island to Hawaiian Islands 1 americanNavalFighter moved from Los Angeles to Hawaiian Islands 1 Material and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands 2 Materials and 1 Train moved from Washington to Los Angeles 2 Materials and 1 Train moved from Washington to Los Angeles 2 Trains moved from Los Angeles to Central US Purchase Units - Usa Usa buy 2 americanArtillerys, 1 americanCruiser, 1 americanDocks, 2 americanHulls, 1 americanInfantry, 1 americanNavalFighter and 2 americanTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 1 americanCruiser and 2 americanHulls placed in 156 Sea Zone 1 americanNavalFighter placed in Los Angeles Units in Hawaiian Islands being upgraded or consumed: 3 Materials 1 americanDocks placed in Hawaiian Islands 2 americanTransports placed in 30 Sea Zone 1 americanInfantry placed in Washington 2 americanArtillerys placed in New York Activate Technology - Usa Usa activating AdvancedCarriers Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanArtillery Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanHeavyArtillery Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMech.Infantry Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanTank Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMobileArtillery Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAntiTankGun Trigger americanIC2: Setting attack to 1 for unitAttachment attached to americanCarrier-damaged Trigger americanIC2: Setting defense to 2 for unitAttachment attached to americanCarrier-damaged Trigger americanIC2: Setting carrierCapacity to 3 for unitAttachment attached to americanCarrier-damaged Trigger americanIC1: Setting attack to 2 for unitAttachment attached to americanCarrier Trigger americanIC1: Setting defense to 4 for unitAttachment attached to americanCarrier Trigger americanIC1: Setting carrierCapacity to 3 for unitAttachment attached to americanCarrier Trigger americanASW1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican2 Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLaTA: has removed 1 americanTank owned by Usa in Archangel Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Trigger LLaTA: Russia has 1 russianTank placed in Archangel Usa collect 69 PUs; end with 69 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 72 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Neutral : -0.25 Usa : 3.83 Japan : -0.08 -
@colin go for turkey
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TripleA Move Summary: Germany round 13
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 13 Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover AdvancedProduction Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSpain Political Action AxisProposeAlliancewithSpain : rolling (1 out of 10) result: 6 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSpain Germany spend nothing on Political Action: Political Action AxisDeclareWarOnSpain Germany succeeds on action: Political Action AxisDeclareWarOnSpain: Changing Relationship for Germany and Spain from Neutral to War Germany succeeds on action: Political Action AxisDeclareWarOnSpain: Changing Relationship for Italy and Spain from Neutral to War Germany succeeds on action: Political Action AxisDeclareWarOnSpain: Changing Relationship for Japan and Spain from Neutral to War Germany succeeds on action: Political Action AxisDeclareWarOnSpain: Changing Relationship for Russia and Spain from Neutral to Allied Germany succeeds on action: Political Action AxisDeclareWarOnSpain: Changing Relationship for Britain and Spain from Neutral to Allied Germany succeeds on action: Political Action AxisDeclareWarOnSpain: Changing Relationship for Usa and Spain from Neutral to Allied Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanIFR7: Setting givesMovement to 3:germanFighter for unitAttachment attached to brazilianAirfield Trigger germanIFR7: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to brazilianAirfield Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanIFR8: Setting givesMovement to 3:germanFighter for unitAttachment attached to spanishAirfield Trigger germanIFR8: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to spanishAirfield Trigger germanIFR9: Setting givesMovement to 3:germanFighter for unitAttachment attached to swedishAirfield Trigger germanIFR9: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to swedishAirfield Trigger germanIFR10: Setting givesMovement to 3:germanFighter for unitAttachment attached to turkishAirfield Trigger germanIFR10: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to turkishAirfield Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 5 germanAlpineInfantrys and 1 germanArtillery moved from Western France to Northern Spain 3 germanAlpineInfantrys moved from Vichy France to Northern Spain 1 germanNavalFighter moved from Western France to Northern Spain 1 germanNavalFighter moved from Northern France to Northern Spain 1 germanArtillery and 3 germanInfantrys moved from Morrocco to Western Sahara 1 germanTransport moved from 44 Sea Zone to 45 Sea Zone 1 germanCombatEngineer and 1 germanInfantry moved from Algeria to 45 Sea Zone 1 germanCombatEngineer, 1 germanInfantry and 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 1 germanCombatEngineer and 1 germanInfantry moved from 44 Sea Zone to Northern Spain 1 germanArtillery moved from Voronezh to Caucasus Germany take Caucasus from Russia 4 germanInfantrys moved from Orel Kursk to Smolensk 3 germanInfantrys moved from Belorussia to Lativa Estonia 1 germanInfantry moved from Belorussia to Pskov 2 germanInfantrys moved from Orel Kursk to Pskov 2 germanFighters moved from Finland to Lativa Estonia 1 germanFighter moved from Kharkov to Lativa Estonia 3 germanFighters moved from Kharkov to Pskov 3 germanFighters moved from Kharkov to Smolensk 1 germanTacticalBomber moved from Kharkov to Pskov 1 germanTacticalBomber moved from Kharkov to Lativa Estonia 2 germanStrategicBombers moved from Kharkov to Smolensk 1 germanInfantry moved from Eastern Finland to Western Karelia Finland take Western Karelia from Russia 1 germanArtillery and 1 germanInfantry moved from Morrocco to Western Sahara 1 germanNavalFighter moved from Morrocco to 43 Sea Zone 1 germanDestroyer moved from 44 Sea Zone to 43 Sea Zone
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