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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators
      last edited by

      TripleA Move Summary: Russia round 18

      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 18
      
          Research Technology - Russia
              Russia spend 0 on tech rolls
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              3 russianInfantrys moved from Stalingrad to Caucasus
              1 russianFighter moved from Stalingrad to Caucasus
              3 russianInfantrys moved from Stalingrad to Voronezh
              3 russianInfantrys moved from Smolensk to Voronezh
              2 russianTacticalBombers moved from Moscow to Voronezh
              2 russianFighters moved from Leningrad to Voronezh
              1 russianAirTransport and 1 russianParatrooper moved from Leningrad to Eastern Finland
              1 russianInfantry moved from Leningrad to Eastern Finland
              2 russianAlpineInfantrys, 2 russianInfantrys, 1 russianParatrooper and 4 russianTanks moved from Eastern Iran to Northern Iran
                    Russia take Northern Iran from Turkey
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Lobby Moderators @colin
        last edited by

        @colin got a scramble for ya

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Lobby Moderators
          last edited by

          TripleA Turn Summary: Brazil round 18

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 18
          
              Combat Move - Brazil
          
              Combat - Brazil
          
              Non Combat Move - Brazil
                  4 brazilianArtillerys, 1 brazilianInfantry and 3 brazilianTanks moved from Columbia to Northern Brazil
                  1 brazilianCombatEngineer moved from Eastern Brazil to Northern Brazil
                  2 brazilianInfantrys moved from Eastern Brazil to Northern Brazil
                  1 Truck moved from Rio de Janeiro to Eastern Brazil
                  1 Material and 1 Truck moved from Eastern Brazil to Northern Brazil
                  1 brazilianArtillery and 2 brazilianInfantrys moved from Rio de Janeiro to Eastern Brazil
                  1 Train moved from Eastern Brazil to Rio de Janeiro
          
              Purchase Units - Brazil
                  Brazil repair damage of 1x Rail; Remaining resources: 11 PUs; 
                  Brazil buy 1 Rail and 1 brazilianInfantry; Remaining resources: 2 PUs; 
          
              Place Units - Brazil
                  Units in Northern Brazil being upgraded or consumed: 1 Material
                  1 Rail placed in Northern Brazil
                  1 brazilianInfantry placed in Rio de Janeiro
          
              Turn Complete - Brazil
                  Brazil collect 12 PUs; end with 14 PUs
          

          Combat Hit Differential Summary :

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Lobby Moderators @colin
            last edited by

            @colin go for japan

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • C Offline
              colin
              last edited by

              TripleA Move Summary: Japan round 18

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 18
              
                  Research Technology - Japan
                      Trigger japaneseaTAF: Japan gains access to AdvancedFighters
                      Japan spend 0 on tech rolls
              
                  Combat Move - Japan
                      Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                      Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                      Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                      Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                      Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                      5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
                      2 japaneseNavalFighters moved from Japan to 131 Sea Zone
                      3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
                      5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
                      3 japaneseMarines moved from Rangoon to 87 Sea Zone
                      7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
                      1 japaneseTacticalBomber moved from Burma to Eastern Madras
                      2 japaneseFighters moved from French Indochina to Eastern Madras
                      7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
                      7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
                      1 japaneseInfantry moved from Shansi to Suiyuan
                            Japan take Suiyuan from China
                      1 japaneseInfantry moved from Kwangsi to Kweichow
                            Japan take Kweichow from China
                      1 japaneseInfantry moved from Kwangsi to Hunan
                      1 japaneseArtillery moved from Anhwei to Hunan
              

              Savegame

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              • C Offline
                colin
                last edited by

                @ubernaut got a couple battles

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                • C Offline
                  colin
                  last edited by

                  @ubernaut I noticed that your british carriers are carrying american fighters and the british ones landed. is that how you wanted it?

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                  • C Offline
                    colin
                    last edited by

                    TripleA Turn Summary: Thailand round 18

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 18
                    
                        Training Troops - Manchuria
                            Manchuria collect 0 PUs; end with 10 PUs
                    
                        Consolidating - Thailand
                            Thailand collect 0 PUs; end with 9 PUs
                    
                        Research Technology - Japan
                            Trigger japaneseaTAF: Japan gains access to AdvancedFighters
                            Japan spend 0 on tech rolls
                                Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits
                    
                        Combat Move - Japan
                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                            5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
                            2 japaneseNavalFighters moved from Japan to 131 Sea Zone
                            3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
                            5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
                            3 japaneseMarines moved from Rangoon to 87 Sea Zone
                            7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
                            1 japaneseTacticalBomber moved from Burma to Eastern Madras
                            2 japaneseFighters moved from French Indochina to Eastern Madras
                            7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
                            7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
                            1 japaneseInfantry moved from Shansi to Suiyuan
                                  Japan take Suiyuan from China
                            1 japaneseInfantry moved from Kwangsi to Kweichow
                                  Japan take Kweichow from China
                            1 japaneseInfantry moved from Kwangsi to Hunan
                            1 japaneseArtillery moved from Anhwei to Hunan
                    
                        Combat - Japan
                            Battle in Hunan
                                Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                                China defend with 1 Flagpole and 1 chineseInfantry
                                    Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                                    China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                    Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                                    China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                                Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0
                                Casualties for Japan: 1 japaneseInfantry
                                Casualties for China: 1 chineseInfantry
                            Battle in Eastern Madras
                                Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                                Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment
                                    AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits
                                    AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits
                                    1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras
                                    Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits
                                Units damaged: 1 britishEntrenchment owned by the India
                                    India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits
                                    4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras
                                    Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits
                                    India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits
                                    1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                                    Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits
                                    India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits
                                2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                                    Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits
                                    India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits
                                    1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                                Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12
                                Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                                Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys
                                Casualties for India: 1 britishEntrenchment
                            Battle in 131 Sea Zone
                                Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters
                                Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports
                                    DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits
                                    CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits
                                    5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone
                                    Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits
                                    2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone
                                    Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits
                                Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa
                                    Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits
                                Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan
                                    3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone
                                    5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone
                                5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone
                                    2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone
                                2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone
                                5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone
                                Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102
                                Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters
                                Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports
                                Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports
                                4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands
                    
                        Non Combat Move - Japan
                            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters
                            EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters
                            EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters
                            EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters
                            EDIT: Turning off Edit Mode
                            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                            3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island
                            3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone
                            3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone
                            12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone
                            1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta
                            1 Truck moved from Calcutta to Bengal
                            2 japaneseFighters moved from Eastern Madras to Calcutta
                            3 japaneseInfantrys moved from Thailand to Burma
                            2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                            1 Truck moved from Burma to Hong Kong
                            1 Train and 2 japaneseInfantrys moved from Shanghai to Burma
                            1 Train moved from Burma to Kwangtung
                            1 japaneseAirTransport moved from Soviet Far East to Tokyo
                            1 japaneseAirTransport moved from Phillippines to Tokyo
                            2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
                            2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
                            2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island
                            4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
                            4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone
                            4 japaneseInfantrys moved from 93 Sea Zone to Borneo
                            2 japaneseArtillerys moved from Shansi to Peking
                            1 japaneseTank moved from Chahar to Peking
                            1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
                            1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung
                            1 japaneseInfantry moved from Shanghai to Anhwei
                            1 Train moved from Hong Kong to Manchuria
                            1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                            1 Material moved from Tokyo to 99 Sea Zone
                            1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                            1 Material moved from 100 Sea Zone to Soviet Far East
                            1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
                            1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking
                    
                        Purchase Units - Japan
                            Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; 
                            Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseHull, 7 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; 
                    
                        Place Units - Japan
                            Units in Calcutta being upgraded or consumed: 1 Material
                            1 japaneseAirfield placed in Calcutta
                            2 japaneseDestroyers placed in 99 Sea Zone
                            1 japaneseHull placed in 99 Sea Zone
                            1 japaneseNavalFighter placed in Japan
                            1 japaneseTank placed in Korea
                            3 japaneseInfantrys placed in Shanghai
                            2 japaneseAlpineInfantrys placed in Hong Kong
                            3 japaneseInfantrys placed in Kyushu Shikoku
                            1 japaneseInfantry placed in Tokyo
                    
                        Turn Complete - Japan
                            Japan collect 78 PUs; end with 78 PUs
                            Units generate 9 techTokens; Japan end with 18 techTokens
                            Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                    
                        Purchase Units - Manchuria
                            Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - Manchuria
                            1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                    
                        Turn Complete - Manchuria
                            Manchuria collect 10 PUs; end with 10 PUs
                            Units Change Ownership
                                Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                    
                        Purchase Units - Thailand
                            Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; 
                    
                        Place Units - Thailand
                            1 Material and 1 japaneseArtillery placed in Thailand
                    
                        Turn Complete - Thailand
                            Thailand collect 9 PUs; end with 9 PUs
                            Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
                    

                    Combat Hit Differential Summary :

                    Usa : -5.33
                    AntiTankGun fire in Eastern Madras : : -0.17
                    DepthChargeAttack fire in 131 Sea Zone : : 1.50
                    Japan : 2.00
                    China : 0.33
                    AntiAircraftGun fire in Eastern Madras : : 0.67
                    India : -2.00
                    CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      colin
                      last edited by

                      @ubernaut back to you

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        colin
                        last edited by

                        TripleA Manual Gamesave Post: Thailand round 18

                        TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 18
                        
                            Training Troops - Manchuria
                                Manchuria collect 0 PUs; end with 10 PUs
                        
                            Consolidating - Thailand
                                Thailand collect 0 PUs; end with 9 PUs
                        
                            Research Technology - Japan
                                Trigger japaneseaTAF: Japan gains access to AdvancedFighters
                                Japan spend 0 on tech rolls
                                    Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits
                        
                            Combat Move - Japan
                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
                                2 japaneseNavalFighters moved from Japan to 131 Sea Zone
                                3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
                                5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
                                3 japaneseMarines moved from Rangoon to 87 Sea Zone
                                7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
                                1 japaneseTacticalBomber moved from Burma to Eastern Madras
                                2 japaneseFighters moved from French Indochina to Eastern Madras
                                7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
                                7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
                                1 japaneseInfantry moved from Shansi to Suiyuan
                                      Japan take Suiyuan from China
                                1 japaneseInfantry moved from Kwangsi to Kweichow
                                      Japan take Kweichow from China
                                1 japaneseInfantry moved from Kwangsi to Hunan
                                1 japaneseArtillery moved from Anhwei to Hunan
                        
                            Combat - Japan
                                Battle in Hunan
                                    Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                                    China defend with 1 Flagpole and 1 chineseInfantry
                                        Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                                        China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                        Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                                        China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                                        1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                                    Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0
                                    Casualties for Japan: 1 japaneseInfantry
                                    Casualties for China: 1 chineseInfantry
                                Battle in Eastern Madras
                                    Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                                    Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment
                                        AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits
                                        AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits
                                        1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras
                                        Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits
                                    Units damaged: 1 britishEntrenchment owned by the India
                                        India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits
                                        4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras
                                        Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits
                                        India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits
                                        1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                                        Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits
                                        India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits
                                    2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                                        Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits
                                        India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits
                                        1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                                    Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12
                                    Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                                    Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys
                                    Casualties for India: 1 britishEntrenchment
                                Battle in 131 Sea Zone
                                    Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters
                                    Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports
                                        DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits
                                        CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits
                                        5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone
                                        Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits
                                        2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone
                                        Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits
                                    Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa
                                        Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits
                                    Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan
                                        3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone
                                        5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone
                                    5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone
                                        2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone
                                    2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone
                                    5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone
                                    Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102
                                    Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters
                                    Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports
                                    Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports
                                    4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands
                        
                            Non Combat Move - Japan
                                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters
                                EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters
                                EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters
                                EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters
                                EDIT: Turning off Edit Mode
                                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island
                                3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone
                                3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone
                                12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone
                                1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta
                                1 Truck moved from Calcutta to Bengal
                                2 japaneseFighters moved from Eastern Madras to Calcutta
                                3 japaneseInfantrys moved from Thailand to Burma
                                2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                                1 Truck moved from Burma to Hong Kong
                                1 Train and 2 japaneseInfantrys moved from Shanghai to Burma
                                1 Train moved from Burma to Kwangtung
                                1 japaneseAirTransport moved from Soviet Far East to Tokyo
                                1 japaneseAirTransport moved from Phillippines to Tokyo
                                2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
                                2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
                                2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island
                                4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
                                4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone
                                4 japaneseInfantrys moved from 93 Sea Zone to Borneo
                                2 japaneseArtillerys moved from Shansi to Peking
                                1 japaneseTank moved from Chahar to Peking
                                1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
                                1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung
                                1 japaneseInfantry moved from Shanghai to Anhwei
                                1 Train moved from Hong Kong to Manchuria
                                1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                                1 Material moved from Tokyo to 99 Sea Zone
                                1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                                1 Material moved from 100 Sea Zone to Soviet Far East
                                1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
                                1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking
                                3 japaneseNavalFighters moved from Palau Island to 130 Sea Zone
                        
                            Purchase Units - Japan
                                Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; 
                                Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseEntrenchment, 1 japaneseHull, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; 
                        
                            Place Units - Japan
                                2 japaneseDestroyers placed in 99 Sea Zone
                                1 japaneseHull placed in 99 Sea Zone
                                Units in Soviet Far East being upgraded or consumed: 1 Material
                                1 japaneseEntrenchment placed in Soviet Far East
                                Units in Calcutta being upgraded or consumed: 1 Material
                                1 japaneseAirfield placed in Calcutta
                                1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                                2 japaneseAlpineInfantrys placed in Hong Kong
                                3 japaneseInfantrys placed in Shanghai
                                2 japaneseInfantrys placed in Kyushu Shikoku
                                1 japaneseNavalFighter placed in Japan
                        
                            Turn Complete - Japan
                                Japan collect 78 PUs; end with 78 PUs
                                Units generate 9 techTokens; Japan end with 18 techTokens
                                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                        
                            Purchase Units - Manchuria
                                Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                        
                            Place Units - Manchuria
                                1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
                        
                            Turn Complete - Manchuria
                                Manchuria collect 10 PUs; end with 10 PUs
                                Units Change Ownership
                                    Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                                    Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                        
                            Purchase Units - Thailand
                                Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; 
                        
                            Place Units - Thailand
                                1 Material and 1 japaneseArtillery placed in Thailand
                        
                            Turn Complete - Thailand
                                Thailand collect 9 PUs; end with 9 PUs
                                Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
                        

                        Combat Hit Differential Summary :

                        Usa : -5.33
                        AntiTankGun fire in Eastern Madras : : -0.17
                        DepthChargeAttack fire in 131 Sea Zone : : 1.50
                        Japan : 2.00
                        China : 0.33
                        AntiAircraftGun fire in Eastern Madras : : 0.67
                        India : -2.00
                        CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          @ubernaut I realized I forgot something but if you've already started you can ignore this, I've been doing it way too much lately

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Lobby Moderators @colin
                            last edited by

                            @colin nah its fine not sure if i can even get to china before my chore run

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              @ubernaut appreciate it

                              ubernautU 3 Replies Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Lobby Moderators
                                last edited by

                                TripleA Turn Summary: China round 18

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 18
                                
                                    Combat Move - China
                                        Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                        Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                        Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                        2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                                        2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                        2 chineseInfantrys moved from Hupeh to Hunan
                                        2 chineseFighters moved from Chungking to Hunan
                                        2 chineseInfantrys moved from Hupeh to Shensi
                                        1 chineseFighter moved from Chungking to Shensi
                                        1 chineseFighter moved from Chungking to Shansi
                                        2 chineseInfantrys moved from Inner Mongolia to Shansi
                                
                                    Combat - China
                                        Battle in Kweichow
                                            China attack with 2 chineseFighters and 2 chineseInfantrys
                                            Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                                Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                                1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                            China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                            Casualties for China: 1 chineseInfantry
                                            Casualties for Japan: 1 japaneseInfantry
                                        Battle in Shansi
                                            China attack with 1 chineseFighter and 2 chineseInfantrys
                                            Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                                Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                                1 japaneseInfantry owned by the Japan lost in Shansi
                                            China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                            Casualties for Japan: 1 japaneseInfantry
                                        Battle in Hunan
                                            China attack with 2 chineseFighters and 2 chineseInfantrys
                                            Japan defend with 1 Flagpole and 1 japaneseArtillery
                                                China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                                Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                                1 japaneseArtillery owned by the Japan lost in Hunan
                                            China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                            Casualties for Japan: 1 japaneseArtillery
                                        Battle in Yunnan
                                            China attack with 2 chineseFighters and 2 chineseInfantrys
                                            Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                                Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                                1 japaneseInfantry owned by the Japan lost in Yunnan
                                            China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                            Casualties for Japan: 1 japaneseInfantry
                                        Battle in Shensi
                                            China attack with 1 chineseFighter and 2 chineseInfantrys
                                            Japan defend with 1 Flagpole and 1 japaneseArtillery
                                                China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                                Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                                1 japaneseArtillery owned by the Japan lost in Shensi
                                            China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                            Casualties for Japan: 1 japaneseArtillery
                                
                                    Non Combat Move - China
                                        Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                        Trigger chineseProd1: China has 1 Material placed in Chungking
                                        1 chineseFighter moved from Shansi to Inner Mongolia
                                        1 chineseFighter moved from Shensi to Inner Mongolia
                                        1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                                        1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                                        2 chineseInfantrys moved from Northern China to Inner Mongolia
                                        3 chineseInfantrys moved from Kansu to Inner Mongolia
                                        3 chineseInfantrys moved from Tsinghai to Kansu
                                        1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                                        2 chineseFighters moved from Yunnan to Eastern Szechwan
                                        2 chineseFighters moved from Hunan to Chungking
                                        1 chineseFighter moved from Kweichow to Eastern Szechwan
                                        1 chineseFighter moved from Kweichow to Chungking
                                        1 Truck moved from Hupeh to Chungking
                                        1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                                        1 Truck moved from Eastern Szechwan to Northern China
                                        1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                                        1 Truck moved from Inner Mongolia to Chungking
                                        1 chineseArtillery moved from Chungking to Hupeh
                                
                                    Purchase Units - China
                                        Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                        China buy 1 chineseAirfield, 1 chineseEntrenchment, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                                
                                    Place Units - China
                                        Units in Chungking being upgraded or consumed: 1 Material
                                        1 chineseEntrenchment, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                                        Units in Inner Mongolia being upgraded or consumed: 1 Material
                                        1 chineseAirfield placed in Inner Mongolia
                                        2 chineseInfantrys placed in Hupeh
                                        2 chineseInfantrys placed in Northern China
                                
                                    Turn Complete - China
                                        China collect 29 PUs; end with 29 PUs
                                        Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                                        Units generate 3 techTokens; China end with 15 techTokens
                                

                                Combat Hit Differential Summary :

                                China : 0.50
                                Japan : -0.50
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Lobby Moderators @colin
                                  last edited by

                                  @colin got through china but ill have to do uk later just thought id post it so you could see what happened just now 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Lobby Moderators
                                    last edited by

                                    TripleA Turn Summary: China round 18

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 18
                                    
                                        Combat Move - China
                                            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                                            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                            2 chineseInfantrys moved from Hupeh to Hunan
                                            2 chineseFighters moved from Chungking to Hunan
                                            2 chineseInfantrys moved from Hupeh to Shensi
                                            1 chineseFighter moved from Chungking to Shensi
                                            1 chineseFighter moved from Chungking to Shansi
                                            2 chineseInfantrys moved from Inner Mongolia to Shansi
                                    
                                        Combat - China
                                            Battle in Kweichow
                                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                                    Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                                China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                                Casualties for China: 1 chineseInfantry
                                                Casualties for Japan: 1 japaneseInfantry
                                            Battle in Shansi
                                                China attack with 1 chineseFighter and 2 chineseInfantrys
                                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                                    Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                                    1 japaneseInfantry owned by the Japan lost in Shansi
                                                China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                                Casualties for Japan: 1 japaneseInfantry
                                            Battle in Hunan
                                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                                Japan defend with 1 Flagpole and 1 japaneseArtillery
                                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                                    Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 japaneseArtillery owned by the Japan lost in Hunan
                                                China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                                Casualties for Japan: 1 japaneseArtillery
                                            Battle in Yunnan
                                                China attack with 2 chineseFighters and 2 chineseInfantrys
                                                Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                                    Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 japaneseInfantry owned by the Japan lost in Yunnan
                                                China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                                Casualties for Japan: 1 japaneseInfantry
                                            Battle in Shensi
                                                China attack with 1 chineseFighter and 2 chineseInfantrys
                                                Japan defend with 1 Flagpole and 1 japaneseArtillery
                                                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                                    Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                                    1 japaneseArtillery owned by the Japan lost in Shensi
                                                China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                                Casualties for Japan: 1 japaneseArtillery
                                    
                                        Non Combat Move - China
                                            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                            Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                            Trigger chineseProd1: China has 1 Material placed in Chungking
                                            1 chineseFighter moved from Shansi to Inner Mongolia
                                            1 chineseFighter moved from Shensi to Inner Mongolia
                                            1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                                            1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                                            2 chineseInfantrys moved from Northern China to Inner Mongolia
                                            3 chineseInfantrys moved from Kansu to Inner Mongolia
                                            3 chineseInfantrys moved from Tsinghai to Kansu
                                            1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                                            2 chineseFighters moved from Yunnan to Eastern Szechwan
                                            2 chineseFighters moved from Hunan to Chungking
                                            1 chineseFighter moved from Kweichow to Eastern Szechwan
                                            1 chineseFighter moved from Kweichow to Chungking
                                            1 Truck moved from Hupeh to Chungking
                                            1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                                            1 Truck moved from Eastern Szechwan to Northern China
                                            1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                                            1 Truck moved from Inner Mongolia to Chungking
                                            1 chineseArtillery moved from Chungking to Hupeh
                                            2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
                                    
                                        Purchase Units - China
                                            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                            China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                                    
                                        Place Units - China
                                            Units in Inner Mongolia being upgraded or consumed: 1 Material
                                            1 chineseAirfield placed in Inner Mongolia
                                            2 chineseInfantrys placed in Northern China
                                            2 chineseInfantrys placed in Hupeh
                                            1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                                    
                                        Turn Complete - China
                                            China collect 29 PUs; end with 29 PUs
                                            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                                            Units generate 3 techTokens; China end with 15 techTokens
                                    

                                    Combat Hit Differential Summary :

                                    China : 0.50
                                    Japan : -0.50
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators @colin
                                      last edited by

                                      @colin sorry forgot 1 of my nc moves cause i was rushing to get a battle if we needed to do it before i left anyway i also adjusted my purchase slightly see you tomorrow! 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @colin
                                        last edited by

                                        @colin didn't really have enough time to figure out my turn today will have to check it out some more in the morning.

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Manual Gamesave Post: China round 18

                                          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 18
                                          
                                              Combat Move - China
                                                  Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                  2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                                                  2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                                  2 chineseInfantrys moved from Hupeh to Hunan
                                                  2 chineseFighters moved from Chungking to Hunan
                                                  2 chineseInfantrys moved from Hupeh to Shensi
                                                  1 chineseFighter moved from Chungking to Shensi
                                                  1 chineseFighter moved from Chungking to Shansi
                                                  2 chineseInfantrys moved from Inner Mongolia to Shansi
                                          
                                              Combat - China
                                                  Battle in Kweichow
                                                      China attack with 2 chineseFighters and 2 chineseInfantrys
                                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                                          Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                                      China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                                      Casualties for China: 1 chineseInfantry
                                                      Casualties for Japan: 1 japaneseInfantry
                                                  Battle in Shansi
                                                      China attack with 1 chineseFighter and 2 chineseInfantrys
                                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                          China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                                          Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                                          1 japaneseInfantry owned by the Japan lost in Shansi
                                                      China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                                      Casualties for Japan: 1 japaneseInfantry
                                                  Battle in Hunan
                                                      China attack with 2 chineseFighters and 2 chineseInfantrys
                                                      Japan defend with 1 Flagpole and 1 japaneseArtillery
                                                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                                          Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 japaneseArtillery owned by the Japan lost in Hunan
                                                      China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                                      Casualties for Japan: 1 japaneseArtillery
                                                  Battle in Yunnan
                                                      China attack with 2 chineseFighters and 2 chineseInfantrys
                                                      Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                          China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                                          Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 japaneseInfantry owned by the Japan lost in Yunnan
                                                      China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                                      Casualties for Japan: 1 japaneseInfantry
                                                  Battle in Shensi
                                                      China attack with 1 chineseFighter and 2 chineseInfantrys
                                                      Japan defend with 1 Flagpole and 1 japaneseArtillery
                                                          China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                                          Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                                          1 japaneseArtillery owned by the Japan lost in Shensi
                                                      China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                                      Casualties for Japan: 1 japaneseArtillery
                                          
                                              Non Combat Move - China
                                                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                  Trigger chineseProd1: China has 1 Material placed in Chungking
                                                  1 chineseFighter moved from Shansi to Inner Mongolia
                                                  1 chineseFighter moved from Shensi to Inner Mongolia
                                                  1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                                                  1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                                                  2 chineseInfantrys moved from Northern China to Inner Mongolia
                                                  3 chineseInfantrys moved from Kansu to Inner Mongolia
                                                  3 chineseInfantrys moved from Tsinghai to Kansu
                                                  1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                                                  2 chineseFighters moved from Yunnan to Eastern Szechwan
                                                  2 chineseFighters moved from Hunan to Chungking
                                                  1 chineseFighter moved from Kweichow to Eastern Szechwan
                                                  1 chineseFighter moved from Kweichow to Chungking
                                                  1 Truck moved from Hupeh to Chungking
                                                  1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                                                  1 Truck moved from Eastern Szechwan to Northern China
                                                  1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                                                  1 Truck moved from Inner Mongolia to Chungking
                                                  1 chineseArtillery moved from Chungking to Hupeh
                                                  2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
                                          
                                              Purchase Units - China
                                                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                  China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                                          
                                              Place Units - China
                                                  Units in Inner Mongolia being upgraded or consumed: 1 Material
                                                  1 chineseAirfield placed in Inner Mongolia
                                                  2 chineseInfantrys placed in Northern China
                                                  2 chineseInfantrys placed in Hupeh
                                                  1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                                          
                                              Turn Complete - China
                                                  China collect 29 PUs; end with 29 PUs
                                                  Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                                                  Units generate 3 techTokens; China end with 15 techTokens
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Japan from Soviet Far East: 1 Material
                                                  EDIT: Adding units owned by Japan to Soviet Far East: 1 japaneseEntrenchment
                                                  EDIT: Removing units owned by Japan from Tokyo: 1 japaneseInfantry
                                                  EDIT: Removing units owned by Japan from Kyushu Shikoku: 1 japaneseInfantry
                                                  EDIT: Adding units owned by Japan to Korea: 1 japaneseMech.Infantry
                                                  EDIT: Removing units owned by Japan from Palau Island: 3 japaneseNavalFighters
                                                  EDIT: Adding units owned by Japan to 130 Sea Zone: 3 japaneseNavalFighters
                                                  EDIT: Turning off Edit Mode
                                          

                                          Combat Hit Differential Summary :

                                          China : 0.50
                                          Japan : -0.50
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut I think you accidentally used the first one I posted so I edited the changes. You can make sure it checks out

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