TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)
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@ubernaut got a couple battles
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@ubernaut I noticed that your british carriers are carrying american fighters and the british ones landed. is that how you wanted it?
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TripleA Turn Summary: Thailand round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAF: Japan gains access to AdvancedFighters Japan spend 0 on tech rolls Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone 2 japaneseNavalFighters moved from Japan to 131 Sea Zone 3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone 5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras 3 japaneseMarines moved from Rangoon to 87 Sea Zone 7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone 1 japaneseTacticalBomber moved from Burma to Eastern Madras 2 japaneseFighters moved from French Indochina to Eastern Madras 7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone 7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras 1 japaneseInfantry moved from Shansi to Suiyuan Japan take Suiyuan from China 1 japaneseInfantry moved from Kwangsi to Kweichow Japan take Kweichow from China 1 japaneseInfantry moved from Kwangsi to Hunan 1 japaneseArtillery moved from Anhwei to Hunan Combat - Japan Battle in Hunan Japan attack with 1 japaneseArtillery and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Eastern Madras Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits 1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits Units damaged: 1 britishEntrenchment owned by the India India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits 4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits 2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits 1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12 Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys Casualties for India: 1 britishEntrenchment Battle in 131 Sea Zone Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits 5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits 2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan 3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone 5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone 2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone 5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102 Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports 4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters EDIT: Turning off Edit Mode Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island 3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone 3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone 12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone 1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta 1 Truck moved from Calcutta to Bengal 2 japaneseFighters moved from Eastern Madras to Calcutta 3 japaneseInfantrys moved from Thailand to Burma 2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 1 Truck moved from Burma to Hong Kong 1 Train and 2 japaneseInfantrys moved from Shanghai to Burma 1 Train moved from Burma to Kwangtung 1 japaneseAirTransport moved from Soviet Far East to Tokyo 1 japaneseAirTransport moved from Phillippines to Tokyo 2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone 2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island 4 japaneseInfantrys moved from Phillippines to 127 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone 4 japaneseInfantrys moved from 93 Sea Zone to Borneo 2 japaneseArtillerys moved from Shansi to Peking 1 japaneseTank moved from Chahar to Peking 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung 1 japaneseInfantry moved from Shanghai to Anhwei 1 Train moved from Hong Kong to Manchuria 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 1 Material moved from Tokyo to 99 Sea Zone 1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 Material moved from 100 Sea Zone to Soviet Far East 1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseHull, 7 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan Units in Calcutta being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Calcutta 2 japaneseDestroyers placed in 99 Sea Zone 1 japaneseHull placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan 1 japaneseTank placed in Korea 3 japaneseInfantrys placed in Shanghai 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseInfantry placed in Tokyo Turn Complete - Japan Japan collect 78 PUs; end with 78 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 1 japaneseArtillery placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 1 Material and 1 japaneseArtilleryCombat Hit Differential Summary :
Usa : -5.33 AntiTankGun fire in Eastern Madras : : -0.17 DepthChargeAttack fire in 131 Sea Zone : : 1.50 Japan : 2.00 China : 0.33 AntiAircraftGun fire in Eastern Madras : : 0.67 India : -2.00 CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17 -
@ubernaut back to you
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TripleA Manual Gamesave Post: Thailand round 18
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAF: Japan gains access to AdvancedFighters Japan spend 0 on tech rolls Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone 2 japaneseNavalFighters moved from Japan to 131 Sea Zone 3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone 5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras 3 japaneseMarines moved from Rangoon to 87 Sea Zone 7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone 1 japaneseTacticalBomber moved from Burma to Eastern Madras 2 japaneseFighters moved from French Indochina to Eastern Madras 7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone 7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras 1 japaneseInfantry moved from Shansi to Suiyuan Japan take Suiyuan from China 1 japaneseInfantry moved from Kwangsi to Kweichow Japan take Kweichow from China 1 japaneseInfantry moved from Kwangsi to Hunan 1 japaneseArtillery moved from Anhwei to Hunan Combat - Japan Battle in Hunan Japan attack with 1 japaneseArtillery and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Eastern Madras Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits 1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits Units damaged: 1 britishEntrenchment owned by the India India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits 4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits 2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits 1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12 Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys Casualties for India: 1 britishEntrenchment Battle in 131 Sea Zone Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits 5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits 2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan 3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone 5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone 2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone 5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102 Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports 4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters EDIT: Turning off Edit Mode Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island 3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone 3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone 12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone 1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta 1 Truck moved from Calcutta to Bengal 2 japaneseFighters moved from Eastern Madras to Calcutta 3 japaneseInfantrys moved from Thailand to Burma 2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma 1 Truck moved from Burma to Hong Kong 1 Train and 2 japaneseInfantrys moved from Shanghai to Burma 1 Train moved from Burma to Kwangtung 1 japaneseAirTransport moved from Soviet Far East to Tokyo 1 japaneseAirTransport moved from Phillippines to Tokyo 2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone 2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island 4 japaneseInfantrys moved from Phillippines to 127 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone 4 japaneseInfantrys moved from 93 Sea Zone to Borneo 2 japaneseArtillerys moved from Shansi to Peking 1 japaneseTank moved from Chahar to Peking 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking 1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung 1 japaneseInfantry moved from Shanghai to Anhwei 1 Train moved from Hong Kong to Manchuria 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 1 Material moved from Tokyo to 99 Sea Zone 1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 Material moved from 100 Sea Zone to Soviet Far East 1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone 1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking 3 japaneseNavalFighters moved from Palau Island to 130 Sea Zone Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseEntrenchment, 1 japaneseHull, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 2 japaneseDestroyers placed in 99 Sea Zone 1 japaneseHull placed in 99 Sea Zone Units in Soviet Far East being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Soviet Far East Units in Calcutta being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Calcutta 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea 2 japaneseAlpineInfantrys placed in Hong Kong 3 japaneseInfantrys placed in Shanghai 2 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseNavalFighter placed in Japan Turn Complete - Japan Japan collect 78 PUs; end with 78 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 1 japaneseArtillery placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 1 Material and 1 japaneseArtilleryCombat Hit Differential Summary :
Usa : -5.33 AntiTankGun fire in Eastern Madras : : -0.17 DepthChargeAttack fire in 131 Sea Zone : : 1.50 Japan : 2.00 China : 0.33 AntiAircraftGun fire in Eastern Madras : : 0.67 India : -2.00 CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17 -
@ubernaut I realized I forgot something but if you've already started you can ignore this, I've been doing it way too much lately
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@colin nah its fine not sure if i can even get to china before my chore run
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@ubernaut appreciate it
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TripleA Turn Summary: China round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow 2 chineseInfantrys moved from Hupeh to Hunan 2 chineseFighters moved from Chungking to Hunan 2 chineseInfantrys moved from Hupeh to Shensi 1 chineseFighter moved from Chungking to Shensi 1 chineseFighter moved from Chungking to Shansi 2 chineseInfantrys moved from Inner Mongolia to Shansi Combat - China Battle in Kweichow China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Shansi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Hunan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseArtillery owned by the Japan lost in Hunan China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Battle in Yunnan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Yunnan China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseArtillery owned by the Japan lost in Shensi China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Shansi to Inner Mongolia 1 chineseFighter moved from Shensi to Inner Mongolia 1 Material and 1 Truck moved from Hupeh to Inner Mongolia 1 chineseCombatEngineer moved from Hupeh to Inner Mongolia 2 chineseInfantrys moved from Northern China to Inner Mongolia 3 chineseInfantrys moved from Kansu to Inner Mongolia 3 chineseInfantrys moved from Tsinghai to Kansu 1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia 2 chineseFighters moved from Yunnan to Eastern Szechwan 2 chineseFighters moved from Hunan to Chungking 1 chineseFighter moved from Kweichow to Eastern Szechwan 1 chineseFighter moved from Kweichow to Chungking 1 Truck moved from Hupeh to Chungking 1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia 1 Truck moved from Eastern Szechwan to Northern China 1 chineseAntiTankGun moved from Hupeh to Inner Mongolia 1 Truck moved from Inner Mongolia to Chungking 1 chineseArtillery moved from Chungking to Hupeh Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseEntrenchment, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; Place Units - China Units in Chungking being upgraded or consumed: 1 Material 1 chineseEntrenchment, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking Units in Inner Mongolia being upgraded or consumed: 1 Material 1 chineseAirfield placed in Inner Mongolia 2 chineseInfantrys placed in Hupeh 2 chineseInfantrys placed in Northern China Turn Complete - China China collect 29 PUs; end with 29 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs Units generate 3 techTokens; China end with 15 techTokensCombat Hit Differential Summary :
China : 0.50 Japan : -0.50 -
@colin got through china but ill have to do uk later just thought id post it so you could see what happened just now

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TripleA Turn Summary: China round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow 2 chineseInfantrys moved from Hupeh to Hunan 2 chineseFighters moved from Chungking to Hunan 2 chineseInfantrys moved from Hupeh to Shensi 1 chineseFighter moved from Chungking to Shensi 1 chineseFighter moved from Chungking to Shansi 2 chineseInfantrys moved from Inner Mongolia to Shansi Combat - China Battle in Kweichow China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Shansi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Hunan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseArtillery owned by the Japan lost in Hunan China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Battle in Yunnan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Yunnan China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseArtillery owned by the Japan lost in Shensi China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Shansi to Inner Mongolia 1 chineseFighter moved from Shensi to Inner Mongolia 1 Material and 1 Truck moved from Hupeh to Inner Mongolia 1 chineseCombatEngineer moved from Hupeh to Inner Mongolia 2 chineseInfantrys moved from Northern China to Inner Mongolia 3 chineseInfantrys moved from Kansu to Inner Mongolia 3 chineseInfantrys moved from Tsinghai to Kansu 1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia 2 chineseFighters moved from Yunnan to Eastern Szechwan 2 chineseFighters moved from Hunan to Chungking 1 chineseFighter moved from Kweichow to Eastern Szechwan 1 chineseFighter moved from Kweichow to Chungking 1 Truck moved from Hupeh to Chungking 1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia 1 Truck moved from Eastern Szechwan to Northern China 1 chineseAntiTankGun moved from Hupeh to Inner Mongolia 1 Truck moved from Inner Mongolia to Chungking 1 chineseArtillery moved from Chungking to Hupeh 2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; Place Units - China Units in Inner Mongolia being upgraded or consumed: 1 Material 1 chineseAirfield placed in Inner Mongolia 2 chineseInfantrys placed in Northern China 2 chineseInfantrys placed in Hupeh 1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking Turn Complete - China China collect 29 PUs; end with 29 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs Units generate 3 techTokens; China end with 15 techTokensCombat Hit Differential Summary :
China : 0.50 Japan : -0.50 -
@colin sorry forgot 1 of my nc moves cause i was rushing to get a battle if we needed to do it before i left anyway i also adjusted my purchase slightly see you tomorrow!

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@colin didn't really have enough time to figure out my turn today will have to check it out some more in the morning.
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TripleA Manual Gamesave Post: China round 18
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan 2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow 2 chineseInfantrys moved from Hupeh to Hunan 2 chineseFighters moved from Chungking to Hunan 2 chineseInfantrys moved from Hupeh to Shensi 1 chineseFighter moved from Chungking to Shensi 1 chineseFighter moved from Chungking to Shansi 2 chineseInfantrys moved from Inner Mongolia to Shansi Combat - China Battle in Kweichow China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Shansi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Hunan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseArtillery owned by the Japan lost in Hunan China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Battle in Yunnan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Yunnan China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseArtillery China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseArtillery owned by the Japan lost in Shensi China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Shansi to Inner Mongolia 1 chineseFighter moved from Shensi to Inner Mongolia 1 Material and 1 Truck moved from Hupeh to Inner Mongolia 1 chineseCombatEngineer moved from Hupeh to Inner Mongolia 2 chineseInfantrys moved from Northern China to Inner Mongolia 3 chineseInfantrys moved from Kansu to Inner Mongolia 3 chineseInfantrys moved from Tsinghai to Kansu 1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia 2 chineseFighters moved from Yunnan to Eastern Szechwan 2 chineseFighters moved from Hunan to Chungking 1 chineseFighter moved from Kweichow to Eastern Szechwan 1 chineseFighter moved from Kweichow to Chungking 1 Truck moved from Hupeh to Chungking 1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia 1 Truck moved from Eastern Szechwan to Northern China 1 chineseAntiTankGun moved from Hupeh to Inner Mongolia 1 Truck moved from Inner Mongolia to Chungking 1 chineseArtillery moved from Chungking to Hupeh 2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; Place Units - China Units in Inner Mongolia being upgraded or consumed: 1 Material 1 chineseAirfield placed in Inner Mongolia 2 chineseInfantrys placed in Northern China 2 chineseInfantrys placed in Hupeh 1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking Turn Complete - China China collect 29 PUs; end with 29 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs Units generate 3 techTokens; China end with 15 techTokens Turning on Edit Mode EDIT: Removing units owned by Japan from Soviet Far East: 1 Material EDIT: Adding units owned by Japan to Soviet Far East: 1 japaneseEntrenchment EDIT: Removing units owned by Japan from Tokyo: 1 japaneseInfantry EDIT: Removing units owned by Japan from Kyushu Shikoku: 1 japaneseInfantry EDIT: Adding units owned by Japan to Korea: 1 japaneseMech.Infantry EDIT: Removing units owned by Japan from Palau Island: 3 japaneseNavalFighters EDIT: Adding units owned by Japan to 130 Sea Zone: 3 japaneseNavalFighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
China : 0.50 Japan : -0.50 -
@ubernaut I think you accidentally used the first one I posted so I edited the changes. You can make sure it checks out
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@colin np sorry bout that should be able to look at my uk turn soon

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TripleA Move Summary: Britain round 18
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover AdvancedDefensiveStructures Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from West Africa to Western Sahara Britain take Western Sahara from Germany 4 britishStrategicBombers moved from Cairo to Trans Jordan 1 britishAirTransport and 1 britishParatrooper moved from Cairo to Trans Jordan 1 britishAirTransport and 2 britishParatroopers moved from Gibraltar to Tangier 2 britishNavalFighters moved from Gibraltar to Tangier -
@colin gotta a quick one for ya
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TripleA Turn Summary: Sweden round 18
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 18 Combat Move - Sweden Combat - Sweden Sweden creates battle in territory 28 Sea Zone Non Combat Move - Sweden 2 swedishSubmarines moved from 28 Sea Zone to 29 Sea Zone Purchase Units - Sweden Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; Place Units - Sweden 1 swedishSubmarine placed in 28 Sea Zone Turn Complete - Sweden Sweden collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin over to italy
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