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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • C Offline
      colin
      last edited by

      TripleA Turn Summary: Thailand round 18

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 18
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 10 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 9 PUs
      
          Research Technology - Japan
              Trigger japaneseaTAF: Japan gains access to AdvancedFighters
              Japan spend 0 on tech rolls
                  Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
              2 japaneseNavalFighters moved from Japan to 131 Sea Zone
              3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
              5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
              3 japaneseMarines moved from Rangoon to 87 Sea Zone
              7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
              1 japaneseTacticalBomber moved from Burma to Eastern Madras
              2 japaneseFighters moved from French Indochina to Eastern Madras
              7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
              7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
              1 japaneseInfantry moved from Shansi to Suiyuan
                    Japan take Suiyuan from China
              1 japaneseInfantry moved from Kwangsi to Kweichow
                    Japan take Kweichow from China
              1 japaneseInfantry moved from Kwangsi to Hunan
              1 japaneseArtillery moved from Anhwei to Hunan
      
          Combat - Japan
              Battle in Hunan
                  Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                  China defend with 1 Flagpole and 1 chineseInfantry
                      Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                      China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                      China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                  Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 1 chineseInfantry
              Battle in Eastern Madras
                  Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                  Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment
                      AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits
                      AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits
                      1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras
                      Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits
                  Units damaged: 1 britishEntrenchment owned by the India
                      India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits
                      4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras
                      Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits
                      India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits
                      1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                      Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits
                      India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits
                  2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                      Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits
                      India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits
                      1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                  Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12
                  Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                  Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys
                  Casualties for India: 1 britishEntrenchment
              Battle in 131 Sea Zone
                  Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters
                  Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports
                      DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits
                      CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits
                      5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone
                      Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits
                      2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone
                      Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits
                  Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa
                      Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits
                  Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan
                      3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone
                      5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone
                  5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone
                      2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone
                  2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone
                  5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone
                  Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102
                  Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters
                  Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports
                  Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports
                  4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands
      
          Non Combat Move - Japan
              Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters
              EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters
              EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters
              EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters
              EDIT: Turning off Edit Mode
              Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
              Trigger japaneseProd: Japan has 1 Material placed in Tokyo
              3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island
              3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone
              3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone
              12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone
              1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta
              1 Truck moved from Calcutta to Bengal
              2 japaneseFighters moved from Eastern Madras to Calcutta
              3 japaneseInfantrys moved from Thailand to Burma
              2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
              1 Truck moved from Burma to Hong Kong
              1 Train and 2 japaneseInfantrys moved from Shanghai to Burma
              1 Train moved from Burma to Kwangtung
              1 japaneseAirTransport moved from Soviet Far East to Tokyo
              1 japaneseAirTransport moved from Phillippines to Tokyo
              2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
              2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
              2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island
              4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
              4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone
              4 japaneseInfantrys moved from 93 Sea Zone to Borneo
              2 japaneseArtillerys moved from Shansi to Peking
              1 japaneseTank moved from Chahar to Peking
              1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
              1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung
              1 japaneseInfantry moved from Shanghai to Anhwei
              1 Train moved from Hong Kong to Manchuria
              1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
              1 Material moved from Tokyo to 99 Sea Zone
              1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
              1 Material moved from 100 Sea Zone to Soviet Far East
              1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
              1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking
      
          Purchase Units - Japan
              Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; 
              Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseHull, 7 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; 
      
          Place Units - Japan
              Units in Calcutta being upgraded or consumed: 1 Material
              1 japaneseAirfield placed in Calcutta
              2 japaneseDestroyers placed in 99 Sea Zone
              1 japaneseHull placed in 99 Sea Zone
              1 japaneseNavalFighter placed in Japan
              1 japaneseTank placed in Korea
              3 japaneseInfantrys placed in Shanghai
              2 japaneseAlpineInfantrys placed in Hong Kong
              3 japaneseInfantrys placed in Kyushu Shikoku
              1 japaneseInfantry placed in Tokyo
      
          Turn Complete - Japan
              Japan collect 78 PUs; end with 78 PUs
              Units generate 9 techTokens; Japan end with 18 techTokens
              Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Manchuria
              Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 10 PUs; end with 10 PUs
              Units Change Ownership
                  Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Thailand
              Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; 
      
          Place Units - Thailand
              1 Material and 1 japaneseArtillery placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 9 PUs
              Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
      

      Combat Hit Differential Summary :

      Usa : -5.33
      AntiTankGun fire in Eastern Madras : : -0.17
      DepthChargeAttack fire in 131 Sea Zone : : 1.50
      Japan : 2.00
      China : 0.33
      AntiAircraftGun fire in Eastern Madras : : 0.67
      India : -2.00
      CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        colin
        last edited by

        @ubernaut back to you

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          TripleA Manual Gamesave Post: Thailand round 18

          TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 18
          
              Training Troops - Manchuria
                  Manchuria collect 0 PUs; end with 10 PUs
          
              Consolidating - Thailand
                  Thailand collect 0 PUs; end with 9 PUs
          
              Research Technology - Japan
                  Trigger japaneseaTAF: Japan gains access to AdvancedFighters
                  Japan spend 0 on tech rolls
                      Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits
          
              Combat Move - Japan
                  Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                  Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                  Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                  Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                  5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
                  2 japaneseNavalFighters moved from Japan to 131 Sea Zone
                  3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
                  5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
                  3 japaneseMarines moved from Rangoon to 87 Sea Zone
                  7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
                  1 japaneseTacticalBomber moved from Burma to Eastern Madras
                  2 japaneseFighters moved from French Indochina to Eastern Madras
                  7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
                  7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
                  1 japaneseInfantry moved from Shansi to Suiyuan
                        Japan take Suiyuan from China
                  1 japaneseInfantry moved from Kwangsi to Kweichow
                        Japan take Kweichow from China
                  1 japaneseInfantry moved from Kwangsi to Hunan
                  1 japaneseArtillery moved from Anhwei to Hunan
          
              Combat - Japan
                  Battle in Hunan
                      Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                      China defend with 1 Flagpole and 1 chineseInfantry
                          Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                          China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                          Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                          China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                          1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                      Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0
                      Casualties for Japan: 1 japaneseInfantry
                      Casualties for China: 1 chineseInfantry
                  Battle in Eastern Madras
                      Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                      Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment
                          AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits
                          AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits
                          1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras
                          Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits
                      Units damaged: 1 britishEntrenchment owned by the India
                          India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits
                          4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras
                          Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits
                          India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits
                          1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                          Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits
                          India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits
                      2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                          Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits
                          India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits
                          1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                      Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12
                      Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                      Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys
                      Casualties for India: 1 britishEntrenchment
                  Battle in 131 Sea Zone
                      Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters
                      Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports
                          DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits
                          CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits
                          5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone
                          Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits
                          2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone
                          Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits
                      Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa
                          Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits
                      Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan
                          3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone
                          5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone
                      5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone
                          2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone
                      2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone
                      5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone
                      Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102
                      Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters
                      Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports
                      Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports
                      4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands
          
              Non Combat Move - Japan
                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters
                  EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters
                  EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters
                  EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters
                  EDIT: Turning off Edit Mode
                  Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                  3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island
                  3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone
                  3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone
                  12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone
                  1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta
                  1 Truck moved from Calcutta to Bengal
                  2 japaneseFighters moved from Eastern Madras to Calcutta
                  3 japaneseInfantrys moved from Thailand to Burma
                  2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
                  1 Truck moved from Burma to Hong Kong
                  1 Train and 2 japaneseInfantrys moved from Shanghai to Burma
                  1 Train moved from Burma to Kwangtung
                  1 japaneseAirTransport moved from Soviet Far East to Tokyo
                  1 japaneseAirTransport moved from Phillippines to Tokyo
                  2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
                  2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
                  2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island
                  4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
                  4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone
                  4 japaneseInfantrys moved from 93 Sea Zone to Borneo
                  2 japaneseArtillerys moved from Shansi to Peking
                  1 japaneseTank moved from Chahar to Peking
                  1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
                  1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung
                  1 japaneseInfantry moved from Shanghai to Anhwei
                  1 Train moved from Hong Kong to Manchuria
                  1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
                  1 Material moved from Tokyo to 99 Sea Zone
                  1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                  1 Material moved from 100 Sea Zone to Soviet Far East
                  1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
                  1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking
                  3 japaneseNavalFighters moved from Palau Island to 130 Sea Zone
          
              Purchase Units - Japan
                  Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; 
                  Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseEntrenchment, 1 japaneseHull, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; 
          
              Place Units - Japan
                  2 japaneseDestroyers placed in 99 Sea Zone
                  1 japaneseHull placed in 99 Sea Zone
                  Units in Soviet Far East being upgraded or consumed: 1 Material
                  1 japaneseEntrenchment placed in Soviet Far East
                  Units in Calcutta being upgraded or consumed: 1 Material
                  1 japaneseAirfield placed in Calcutta
                  1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
                  2 japaneseAlpineInfantrys placed in Hong Kong
                  3 japaneseInfantrys placed in Shanghai
                  2 japaneseInfantrys placed in Kyushu Shikoku
                  1 japaneseNavalFighter placed in Japan
          
              Turn Complete - Japan
                  Japan collect 78 PUs; end with 78 PUs
                  Units generate 9 techTokens; Japan end with 18 techTokens
                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
          
              Purchase Units - Manchuria
                  Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - Manchuria
                  1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
          
              Turn Complete - Manchuria
                  Manchuria collect 10 PUs; end with 10 PUs
                  Units Change Ownership
                      Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                      Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
          
              Purchase Units - Thailand
                  Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; 
          
              Place Units - Thailand
                  1 Material and 1 japaneseArtillery placed in Thailand
          
              Turn Complete - Thailand
                  Thailand collect 9 PUs; end with 9 PUs
                  Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
          

          Combat Hit Differential Summary :

          Usa : -5.33
          AntiTankGun fire in Eastern Madras : : -0.17
          DepthChargeAttack fire in 131 Sea Zone : : 1.50
          Japan : 2.00
          China : 0.33
          AntiAircraftGun fire in Eastern Madras : : 0.67
          India : -2.00
          CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
          

          Savegame

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          • C Offline
            colin
            last edited by

            @ubernaut I realized I forgot something but if you've already started you can ignore this, I've been doing it way too much lately

            ubernautU 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Lobby Moderators @colin
              last edited by

              @colin nah its fine not sure if i can even get to china before my chore run

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • C Offline
                colin
                last edited by

                @ubernaut appreciate it

                ubernautU 3 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Lobby Moderators
                  last edited by

                  TripleA Turn Summary: China round 18

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 18
                  
                      Combat Move - China
                          Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                          Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                          Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                          2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                          2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                          2 chineseInfantrys moved from Hupeh to Hunan
                          2 chineseFighters moved from Chungking to Hunan
                          2 chineseInfantrys moved from Hupeh to Shensi
                          1 chineseFighter moved from Chungking to Shensi
                          1 chineseFighter moved from Chungking to Shansi
                          2 chineseInfantrys moved from Inner Mongolia to Shansi
                  
                      Combat - China
                          Battle in Kweichow
                              China attack with 2 chineseFighters and 2 chineseInfantrys
                              Japan defend with 1 Flagpole and 1 japaneseInfantry
                                  China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                  Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                  1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                              China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                              Casualties for China: 1 chineseInfantry
                              Casualties for Japan: 1 japaneseInfantry
                          Battle in Shansi
                              China attack with 1 chineseFighter and 2 chineseInfantrys
                              Japan defend with 1 Flagpole and 1 japaneseInfantry
                                  China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                  Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Shansi
                              China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                              Casualties for Japan: 1 japaneseInfantry
                          Battle in Hunan
                              China attack with 2 chineseFighters and 2 chineseInfantrys
                              Japan defend with 1 Flagpole and 1 japaneseArtillery
                                  China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                  Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                  1 japaneseArtillery owned by the Japan lost in Hunan
                              China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                              Casualties for Japan: 1 japaneseArtillery
                          Battle in Yunnan
                              China attack with 2 chineseFighters and 2 chineseInfantrys
                              Japan defend with 1 Flagpole and 1 japaneseInfantry
                                  China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                  Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                  1 japaneseInfantry owned by the Japan lost in Yunnan
                              China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                              Casualties for Japan: 1 japaneseInfantry
                          Battle in Shensi
                              China attack with 1 chineseFighter and 2 chineseInfantrys
                              Japan defend with 1 Flagpole and 1 japaneseArtillery
                                  China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                  Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                  1 japaneseArtillery owned by the Japan lost in Shensi
                              China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                              Casualties for Japan: 1 japaneseArtillery
                  
                      Non Combat Move - China
                          Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                          Trigger chineseProd1: China has 1 Material placed in Chungking
                          1 chineseFighter moved from Shansi to Inner Mongolia
                          1 chineseFighter moved from Shensi to Inner Mongolia
                          1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                          1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                          2 chineseInfantrys moved from Northern China to Inner Mongolia
                          3 chineseInfantrys moved from Kansu to Inner Mongolia
                          3 chineseInfantrys moved from Tsinghai to Kansu
                          1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                          2 chineseFighters moved from Yunnan to Eastern Szechwan
                          2 chineseFighters moved from Hunan to Chungking
                          1 chineseFighter moved from Kweichow to Eastern Szechwan
                          1 chineseFighter moved from Kweichow to Chungking
                          1 Truck moved from Hupeh to Chungking
                          1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                          1 Truck moved from Eastern Szechwan to Northern China
                          1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                          1 Truck moved from Inner Mongolia to Chungking
                          1 chineseArtillery moved from Chungking to Hupeh
                  
                      Purchase Units - China
                          Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                          China buy 1 chineseAirfield, 1 chineseEntrenchment, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                  
                      Place Units - China
                          Units in Chungking being upgraded or consumed: 1 Material
                          1 chineseEntrenchment, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                          Units in Inner Mongolia being upgraded or consumed: 1 Material
                          1 chineseAirfield placed in Inner Mongolia
                          2 chineseInfantrys placed in Hupeh
                          2 chineseInfantrys placed in Northern China
                  
                      Turn Complete - China
                          China collect 29 PUs; end with 29 PUs
                          Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                          Units generate 3 techTokens; China end with 15 techTokens
                  

                  Combat Hit Differential Summary :

                  China : 0.50
                  Japan : -0.50
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Lobby Moderators @colin
                    last edited by

                    @colin got through china but ill have to do uk later just thought id post it so you could see what happened just now 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Lobby Moderators
                      last edited by

                      TripleA Turn Summary: China round 18

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 18
                      
                          Combat Move - China
                              Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                              Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                              Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                              2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                              2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                              2 chineseInfantrys moved from Hupeh to Hunan
                              2 chineseFighters moved from Chungking to Hunan
                              2 chineseInfantrys moved from Hupeh to Shensi
                              1 chineseFighter moved from Chungking to Shensi
                              1 chineseFighter moved from Chungking to Shansi
                              2 chineseInfantrys moved from Inner Mongolia to Shansi
                      
                          Combat - China
                              Battle in Kweichow
                                  China attack with 2 chineseFighters and 2 chineseInfantrys
                                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                                      China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                      Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                      1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                  China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                  Casualties for China: 1 chineseInfantry
                                  Casualties for Japan: 1 japaneseInfantry
                              Battle in Shansi
                                  China attack with 1 chineseFighter and 2 chineseInfantrys
                                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                                      China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                      Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                      1 japaneseInfantry owned by the Japan lost in Shansi
                                  China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                  Casualties for Japan: 1 japaneseInfantry
                              Battle in Hunan
                                  China attack with 2 chineseFighters and 2 chineseInfantrys
                                  Japan defend with 1 Flagpole and 1 japaneseArtillery
                                      China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                      Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                      1 japaneseArtillery owned by the Japan lost in Hunan
                                  China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                  Casualties for Japan: 1 japaneseArtillery
                              Battle in Yunnan
                                  China attack with 2 chineseFighters and 2 chineseInfantrys
                                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                                      China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                      Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                      1 japaneseInfantry owned by the Japan lost in Yunnan
                                  China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                  Casualties for Japan: 1 japaneseInfantry
                              Battle in Shensi
                                  China attack with 1 chineseFighter and 2 chineseInfantrys
                                  Japan defend with 1 Flagpole and 1 japaneseArtillery
                                      China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                      Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                      1 japaneseArtillery owned by the Japan lost in Shensi
                                  China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                  Casualties for Japan: 1 japaneseArtillery
                      
                          Non Combat Move - China
                              Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseProd1: China has 1 Material placed in Chungking
                              1 chineseFighter moved from Shansi to Inner Mongolia
                              1 chineseFighter moved from Shensi to Inner Mongolia
                              1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                              1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                              2 chineseInfantrys moved from Northern China to Inner Mongolia
                              3 chineseInfantrys moved from Kansu to Inner Mongolia
                              3 chineseInfantrys moved from Tsinghai to Kansu
                              1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                              2 chineseFighters moved from Yunnan to Eastern Szechwan
                              2 chineseFighters moved from Hunan to Chungking
                              1 chineseFighter moved from Kweichow to Eastern Szechwan
                              1 chineseFighter moved from Kweichow to Chungking
                              1 Truck moved from Hupeh to Chungking
                              1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                              1 Truck moved from Eastern Szechwan to Northern China
                              1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                              1 Truck moved from Inner Mongolia to Chungking
                              1 chineseArtillery moved from Chungking to Hupeh
                              2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
                      
                          Purchase Units - China
                              Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                              China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                      
                          Place Units - China
                              Units in Inner Mongolia being upgraded or consumed: 1 Material
                              1 chineseAirfield placed in Inner Mongolia
                              2 chineseInfantrys placed in Northern China
                              2 chineseInfantrys placed in Hupeh
                              1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                      
                          Turn Complete - China
                              China collect 29 PUs; end with 29 PUs
                              Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                              Units generate 3 techTokens; China end with 15 techTokens
                      

                      Combat Hit Differential Summary :

                      China : 0.50
                      Japan : -0.50
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin sorry forgot 1 of my nc moves cause i was rushing to get a battle if we needed to do it before i left anyway i also adjusted my purchase slightly see you tomorrow! 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Lobby Moderators @colin
                          last edited by

                          @colin didn't really have enough time to figure out my turn today will have to check it out some more in the morning.

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • C Offline
                            colin
                            last edited by

                            TripleA Manual Gamesave Post: China round 18

                            TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 18
                            
                                Combat Move - China
                                    Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                    2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                                    2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                                    2 chineseInfantrys moved from Hupeh to Hunan
                                    2 chineseFighters moved from Chungking to Hunan
                                    2 chineseInfantrys moved from Hupeh to Shensi
                                    1 chineseFighter moved from Chungking to Shensi
                                    1 chineseFighter moved from Chungking to Shansi
                                    2 chineseInfantrys moved from Inner Mongolia to Shansi
                            
                                Combat - China
                                    Battle in Kweichow
                                        China attack with 2 chineseFighters and 2 chineseInfantrys
                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                            China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                            1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                                        China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                                        Casualties for China: 1 chineseInfantry
                                        Casualties for Japan: 1 japaneseInfantry
                                    Battle in Shansi
                                        China attack with 1 chineseFighter and 2 chineseInfantrys
                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                            China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                            1 japaneseInfantry owned by the Japan lost in Shansi
                                        China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                        Casualties for Japan: 1 japaneseInfantry
                                    Battle in Hunan
                                        China attack with 2 chineseFighters and 2 chineseInfantrys
                                        Japan defend with 1 Flagpole and 1 japaneseArtillery
                                            China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                                            Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                            1 japaneseArtillery owned by the Japan lost in Hunan
                                        China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                        Casualties for Japan: 1 japaneseArtillery
                                    Battle in Yunnan
                                        China attack with 2 chineseFighters and 2 chineseInfantrys
                                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                                            China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                                            Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                                            1 japaneseInfantry owned by the Japan lost in Yunnan
                                        China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                        Casualties for Japan: 1 japaneseInfantry
                                    Battle in Shensi
                                        China attack with 1 chineseFighter and 2 chineseInfantrys
                                        Japan defend with 1 Flagpole and 1 japaneseArtillery
                                            China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                                            Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                                            1 japaneseArtillery owned by the Japan lost in Shensi
                                        China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                                        Casualties for Japan: 1 japaneseArtillery
                            
                                Non Combat Move - China
                                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                    Trigger chineseProd1: China has 1 Material placed in Chungking
                                    1 chineseFighter moved from Shansi to Inner Mongolia
                                    1 chineseFighter moved from Shensi to Inner Mongolia
                                    1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                                    1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                                    2 chineseInfantrys moved from Northern China to Inner Mongolia
                                    3 chineseInfantrys moved from Kansu to Inner Mongolia
                                    3 chineseInfantrys moved from Tsinghai to Kansu
                                    1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                                    2 chineseFighters moved from Yunnan to Eastern Szechwan
                                    2 chineseFighters moved from Hunan to Chungking
                                    1 chineseFighter moved from Kweichow to Eastern Szechwan
                                    1 chineseFighter moved from Kweichow to Chungking
                                    1 Truck moved from Hupeh to Chungking
                                    1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                                    1 Truck moved from Eastern Szechwan to Northern China
                                    1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                                    1 Truck moved from Inner Mongolia to Chungking
                                    1 chineseArtillery moved from Chungking to Hupeh
                                    2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
                            
                                Purchase Units - China
                                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                    China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
                            
                                Place Units - China
                                    Units in Inner Mongolia being upgraded or consumed: 1 Material
                                    1 chineseAirfield placed in Inner Mongolia
                                    2 chineseInfantrys placed in Northern China
                                    2 chineseInfantrys placed in Hupeh
                                    1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                            
                                Turn Complete - China
                                    China collect 29 PUs; end with 29 PUs
                                    Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                                    Units generate 3 techTokens; China end with 15 techTokens
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Japan from Soviet Far East: 1 Material
                                    EDIT: Adding units owned by Japan to Soviet Far East: 1 japaneseEntrenchment
                                    EDIT: Removing units owned by Japan from Tokyo: 1 japaneseInfantry
                                    EDIT: Removing units owned by Japan from Kyushu Shikoku: 1 japaneseInfantry
                                    EDIT: Adding units owned by Japan to Korea: 1 japaneseMech.Infantry
                                    EDIT: Removing units owned by Japan from Palau Island: 3 japaneseNavalFighters
                                    EDIT: Adding units owned by Japan to 130 Sea Zone: 3 japaneseNavalFighters
                                    EDIT: Turning off Edit Mode
                            

                            Combat Hit Differential Summary :

                            China : 0.50
                            Japan : -0.50
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              @ubernaut I think you accidentally used the first one I posted so I edited the changes. You can make sure it checks out

                              ubernautU 3 Replies Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin np sorry bout that should be able to look at my uk turn soon 🙂

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Lobby Moderators
                                  last edited by

                                  TripleA Move Summary: Britain round 18

                                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 18
                                  
                                      Research Technology - Britain
                                          Britain spend 0 on tech rolls
                                          Britain removing all Technology Tokens after successful research.
                                          Britain discover AdvancedDefensiveStructures
                                  
                                      Combat Move - Britain
                                          Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                          Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                          Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                          Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                          Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                          Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                          Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                          Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                          4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from West Africa to Western Sahara
                                                Britain take Western Sahara from Germany
                                          4 britishStrategicBombers moved from Cairo to Trans Jordan
                                          1 britishAirTransport and 1 britishParatrooper moved from Cairo to Trans Jordan
                                          1 britishAirTransport and 2 britishParatroopers moved from Gibraltar to Tangier
                                          2 britishNavalFighters moved from Gibraltar to Tangier
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Lobby Moderators @colin
                                    last edited by

                                    @colin gotta a quick one for ya

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Lobby Moderators
                                      last edited by

                                      TripleA Turn Summary: Sweden round 18

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 18
                                      
                                          Combat Move - Sweden
                                      
                                          Combat - Sweden
                                              Sweden creates battle in territory 28 Sea Zone
                                      
                                          Non Combat Move - Sweden
                                              2 swedishSubmarines moved from 28 Sea Zone to 29 Sea Zone
                                      
                                          Purchase Units - Sweden
                                              Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Sweden
                                              1 swedishSubmarine placed in 28 Sea Zone
                                      
                                          Turn Complete - Sweden
                                              Sweden collect 7 PUs; end with 7 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @colin
                                        last edited by

                                        @colin over to italy

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          TripleA Turn Summary: Italy round 18

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 18
                                          
                                              Research Technology - Italy
                                                  Trigger italianaTASW: Italy gains access to AdvancedSpecialWarfare
                                                  Italy spend 0 on tech rolls
                                                      Italy roll 6,12,8,5,1,2,12,2,4 and gets 2 hits
                                                  Italy removing all Technology Tokens after successful research.
                                                  Italy discover AdvancedSpecialWarfare
                                          
                                              Politics - Italy
                                                  Giving back territories to original owners
                                          
                                              Combat Move - Italy
                                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                                  2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Eastern Turkey to Caspian Sea
                                          
                                              Combat - Italy
                                                  Battle in Caspian Sea
                                                      Italy attack with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber
                                                      Russia defend with 1 russianDestroyer and 1 russianTransport
                                                          Italy roll dice for 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber in Caspian Sea, round 2 : 2/5 hits, 2.00 expected hits
                                                          Russia roll dice for 1 russianDestroyer and 1 russianTransport in Caspian Sea, round 2 : 0/2 hits, 0.33 expected hits
                                                          1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Caspian Sea
                                                      Italy win with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 15
                                                      Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                                          
                                              Non Combat Move - Italy
                                                  Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                                  Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                                  Trigger italianProd: Italy has 1 Material placed in Rome
                                                  2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Caspian Sea to Southern Caucasus
                                                  1 italianNavalFighter moved from Western Egypt to Southern Caucasus
                                                  2 italianDestroyers and 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone
                                                  2 italianInfantrys moved from Tripolitania to Algeria
                                                  2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                                  2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                                                  2 italianInfantrys moved from 43 Sea Zone to Morrocco
                                                  2 italianTransports moved from 43 Sea Zone to 46 Sea Zone
                                                  2 italianArtillerys moved from Northern Italy to 49 Sea Zone
                                                  2 italianArtillerys and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
                                                  2 italianArtillerys moved from 48 Sea Zone to Cyrenaica
                                                  1 italianArtillery moved from Cyrenaica to Tobruk
                                                  1 Material and 1 Truck moved from Rome to Southern Italy
                                                  1 Truck moved from Southern Italy to Rome
                                                  1 italianTank moved from Northern Italy to Romania
                                                  1 italianTank moved from Romania to Kharkov
                                                  1 Train and 2 italianInfantrys moved from Romania to Kharkov
                                                  1 Train moved from Kharkov to Northern Italy
                                                  1 Truck moved from Vichy France to Northern Italy
                                                  2 italianInfantrys moved from Cyrenaica to Tripolitania
                                                  2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                                  2 italianInfantrys moved from 46 Sea Zone to Sicily
                                                  1 italianInfantry moved from Rome to 46 Sea Zone
                                                  1 italianInfantry moved from 46 Sea Zone to Sicily
                                                  1 italianDestroyer moved from 43 Sea Zone to 48 Sea Zone
                                          
                                              Purchase Units - Italy
                                                  Italy buy 1 italianArtillery, 1 italianFactory, 3 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Place Units - Italy
                                                  1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank placed in Northern Italy
                                                  Units in Southern Italy being upgraded or consumed: 2 Materials
                                                  1 italianFactory and 3 italianInfantrys placed in Southern Italy
                                          
                                              Activate Technology - Italy
                                                  Italy activating AdvancedSpecialWarfare
                                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianArtillery
                                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianHeavyArtillery
                                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMech.Infantry
                                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianTank
                                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMobileArtillery
                                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAntiTankGun
                                                  Trigger italianASW1: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian2
                                                  Italy giving technology to Germany: AdvancedSpecialWarfare
                                          
                                              Turn Complete - Italy
                                                  Italy collect 29 PUs; end with 29 PUs
                                                  Units generate 9 techTokens; Italy end with 9 techTokens
                                          

                                          Combat Hit Differential Summary :

                                          Italy : 0.00
                                          Russia : -0.33
                                          

                                          Savegame

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                                          • C Offline
                                            colin
                                            last edited by

                                            @ubernaut back to you

                                            ubernautU 1 Reply Last reply Reply Quote 0

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