TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)



  • TripleA Turn Summary: Brazil round 18

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 18
    
        Combat Move - Brazil
    
        Combat - Brazil
    
        Non Combat Move - Brazil
            4 brazilianArtillerys, 1 brazilianInfantry and 3 brazilianTanks moved from Columbia to Northern Brazil
            1 brazilianCombatEngineer moved from Eastern Brazil to Northern Brazil
            2 brazilianInfantrys moved from Eastern Brazil to Northern Brazil
            1 Truck moved from Rio de Janeiro to Eastern Brazil
            1 Material and 1 Truck moved from Eastern Brazil to Northern Brazil
            1 brazilianArtillery and 2 brazilianInfantrys moved from Rio de Janeiro to Eastern Brazil
            1 Train moved from Eastern Brazil to Rio de Janeiro
    
        Purchase Units - Brazil
            Brazil repair damage of 1x Rail; Remaining resources: 11 PUs; 
            Brazil buy 1 Rail and 1 brazilianInfantry; Remaining resources: 2 PUs; 
    
        Place Units - Brazil
            Units in Northern Brazil being upgraded or consumed: 1 Material
            1 Rail placed in Northern Brazil
            1 brazilianInfantry placed in Rio de Janeiro
    
        Turn Complete - Brazil
            Brazil collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • @colin go for japan



  • TripleA Move Summary: Japan round 18

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 18
    
        Research Technology - Japan
            Trigger japaneseaTAF: Japan gains access to AdvancedFighters
            Japan spend 0 on tech rolls
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
            2 japaneseNavalFighters moved from Japan to 131 Sea Zone
            3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
            5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
            3 japaneseMarines moved from Rangoon to 87 Sea Zone
            7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
            1 japaneseTacticalBomber moved from Burma to Eastern Madras
            2 japaneseFighters moved from French Indochina to Eastern Madras
            7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
            7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
            1 japaneseInfantry moved from Shansi to Suiyuan
                  Japan take Suiyuan from China
            1 japaneseInfantry moved from Kwangsi to Kweichow
                  Japan take Kweichow from China
            1 japaneseInfantry moved from Kwangsi to Hunan
            1 japaneseArtillery moved from Anhwei to Hunan
    

    Savegame



  • @ubernaut got a couple battles



  • @ubernaut I noticed that your british carriers are carrying american fighters and the british ones landed. is that how you wanted it?



  • TripleA Turn Summary: Thailand round 18

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 18
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 10 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 9 PUs
    
        Research Technology - Japan
            Trigger japaneseaTAF: Japan gains access to AdvancedFighters
            Japan spend 0 on tech rolls
                Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
            2 japaneseNavalFighters moved from Japan to 131 Sea Zone
            3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
            5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
            3 japaneseMarines moved from Rangoon to 87 Sea Zone
            7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
            1 japaneseTacticalBomber moved from Burma to Eastern Madras
            2 japaneseFighters moved from French Indochina to Eastern Madras
            7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
            7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
            1 japaneseInfantry moved from Shansi to Suiyuan
                  Japan take Suiyuan from China
            1 japaneseInfantry moved from Kwangsi to Kweichow
                  Japan take Kweichow from China
            1 japaneseInfantry moved from Kwangsi to Hunan
            1 japaneseArtillery moved from Anhwei to Hunan
    
        Combat - Japan
            Battle in Hunan
                Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                China defend with 1 Flagpole and 1 chineseInfantry
                    Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                    China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                    China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0
                Casualties for Japan: 1 japaneseInfantry
                Casualties for China: 1 chineseInfantry
            Battle in Eastern Madras
                Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment
                    AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits
                    AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits
                    1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras
                    Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits
                Units damaged: 1 britishEntrenchment owned by the India
                    India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits
                    4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras
                    Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits
                    India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits
                    1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                    Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits
                    India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits
                2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                    Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits
                    India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits
                    1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12
                Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys
                Casualties for India: 1 britishEntrenchment
            Battle in 131 Sea Zone
                Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters
                Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports
                    DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits
                    CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits
                    5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone
                    Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits
                    2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone
                    Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits
                Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa
                    Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits
                Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan
                    3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone
                    5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone
                5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone
                    2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone
                2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone
                5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone
                Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102
                Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters
                Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports
                Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports
                4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands
    
        Non Combat Move - Japan
            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters
            EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters
            EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters
            EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters
            EDIT: Turning off Edit Mode
            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
            3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island
            3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone
            3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone
            12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone
            1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta
            1 Truck moved from Calcutta to Bengal
            2 japaneseFighters moved from Eastern Madras to Calcutta
            3 japaneseInfantrys moved from Thailand to Burma
            2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
            1 Truck moved from Burma to Hong Kong
            1 Train and 2 japaneseInfantrys moved from Shanghai to Burma
            1 Train moved from Burma to Kwangtung
            1 japaneseAirTransport moved from Soviet Far East to Tokyo
            1 japaneseAirTransport moved from Phillippines to Tokyo
            2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
            2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
            2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island
            4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
            4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone
            4 japaneseInfantrys moved from 93 Sea Zone to Borneo
            2 japaneseArtillerys moved from Shansi to Peking
            1 japaneseTank moved from Chahar to Peking
            1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
            1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung
            1 japaneseInfantry moved from Shanghai to Anhwei
            1 Train moved from Hong Kong to Manchuria
            1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
            1 Material moved from Tokyo to 99 Sea Zone
            1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
            1 Material moved from 100 Sea Zone to Soviet Far East
            1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
            1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking
    
        Purchase Units - Japan
            Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; 
            Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseHull, 7 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; 
    
        Place Units - Japan
            Units in Calcutta being upgraded or consumed: 1 Material
            1 japaneseAirfield placed in Calcutta
            2 japaneseDestroyers placed in 99 Sea Zone
            1 japaneseHull placed in 99 Sea Zone
            1 japaneseNavalFighter placed in Japan
            1 japaneseTank placed in Korea
            3 japaneseInfantrys placed in Shanghai
            2 japaneseAlpineInfantrys placed in Hong Kong
            3 japaneseInfantrys placed in Kyushu Shikoku
            1 japaneseInfantry placed in Tokyo
    
        Turn Complete - Japan
            Japan collect 78 PUs; end with 78 PUs
            Units generate 9 techTokens; Japan end with 18 techTokens
            Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Manchuria
            Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 10 PUs; end with 10 PUs
            Units Change Ownership
                Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Thailand
            Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            1 Material and 1 japaneseArtillery placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 9 PUs; end with 9 PUs
            Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
    

    Combat Hit Differential Summary :

    Usa : -5.33
    AntiTankGun fire in Eastern Madras : : -0.17
    DepthChargeAttack fire in 131 Sea Zone : : 1.50
    Japan : 2.00
    China : 0.33
    AntiAircraftGun fire in Eastern Madras : : 0.67
    India : -2.00
    CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
    

    Savegame



  • @ubernaut back to you



  • TripleA Manual Gamesave Post: Thailand round 18

    TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 18
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 10 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 9 PUs
    
        Research Technology - Japan
            Trigger japaneseaTAF: Japan gains access to AdvancedFighters
            Japan spend 0 on tech rolls
                Japan roll 3,3,2,6,3,11,4,2,10 and gets 0 hits
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 19 japaneseNavalFighters moved from 127 Sea Zone to 131 Sea Zone
            2 japaneseNavalFighters moved from Japan to 131 Sea Zone
            3 japaneseNavalFighters moved from 87 Sea Zone to 131 Sea Zone
            5 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTank moved from Calcutta to Eastern Madras
            3 japaneseMarines moved from Rangoon to 87 Sea Zone
            7 japaneseAlpineInfantrys moved from Burma to 87 Sea Zone
            1 japaneseTacticalBomber moved from Burma to Eastern Madras
            2 japaneseFighters moved from French Indochina to Eastern Madras
            7 japaneseAlpineInfantrys, 3 japaneseMarines and 5 japaneseTransports moved from 87 Sea Zone to 85 Sea Zone
            7 japaneseAlpineInfantrys and 3 japaneseMarines moved from 85 Sea Zone to Eastern Madras
            1 japaneseInfantry moved from Shansi to Suiyuan
                  Japan take Suiyuan from China
            1 japaneseInfantry moved from Kwangsi to Kweichow
                  Japan take Kweichow from China
            1 japaneseInfantry moved from Kwangsi to Hunan
            1 japaneseArtillery moved from Anhwei to Hunan
    
        Combat - Japan
            Battle in Hunan
                Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                China defend with 1 Flagpole and 1 chineseInfantry
                    Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                    China roll dice for 1 chineseInfantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                    China roll dice for 1 chineseInfantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
                Japan win, taking Hunan from China with 1 japaneseArtillery remaining. Battle score for attacker is 0
                Casualties for Japan: 1 japaneseInfantry
                Casualties for China: 1 chineseInfantry
            Battle in Eastern Madras
                Japan attack with 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank
                Britain defend with 3 Trucks, 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys; India defend with 1 Flagpole, 1 Rail and 1 britishEntrenchment
                    AntiAircraftGun fire in Eastern Madras : 1/2 hits, 0.33 expected hits
                    AntiTankGun fire in Eastern Madras : 0/1 hits, 0.17 expected hits
                    1 japaneseTacticalBomber owned by the Japan lost in Eastern Madras
                    Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 2 : 8/30 hits, 7.83 expected hits
                Units damaged: 1 britishEntrenchment owned by the India
                    India roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 2 : 9/23 hits, 7.92 expected hits
                    4 britishInfantrys owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 9 japaneseInfantrys owned by the Japan lost in Eastern Madras
                    Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 2 japaneseFighters, 1 japaneseInfantry, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 3 : 8/21 hits, 6.33 expected hits
                    India roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys in Eastern Madras, round 3 : 5/16 hits, 6.17 expected hits
                    1 japaneseCombatEngineer owned by the Japan, 1 britishMech.Infantry owned by the Britain, 6 britishInfantrys owned by the Britain, 3 japaneseMarines owned by the Japan, 1 britishCombatEngineer owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                    Japan roll dice for 7 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters, 1 japaneseMech.Infantry and 1 japaneseTank in Eastern Madras, round 4 : 3/16 hits, 5.25 expected hits
                    India roll dice for 3 britishArtillerys, 1 britishEntrenchment, 2 britishMarines and 2 britishMech.Infantrys in Eastern Madras, round 4 : 2/8 hits, 3.50 expected hits
                2 britishMech.Infantrys owned by the Britain, 1 japaneseMech.Infantry owned by the Japan, 1 britishArtillery owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                    Japan roll dice for 6 japaneseAlpineInfantrys, 5 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank in Eastern Madras, round 5 : 6/14 hits, 4.67 expected hits
                    India roll dice for 2 britishArtillerys, 1 britishEntrenchment and 2 britishMarines in Eastern Madras, round 5 : 2/5 hits, 2.42 expected hits
                    1 japaneseArtillery owned by the Japan, 2 britishMarines owned by the Britain, 1 britishEntrenchment owned by the India, 2 britishArtillerys owned by the Britain and 1 japaneseAlpineInfantry owned by the Japan lost in Eastern Madras
                Japan win, taking Eastern Madras from India with 5 japaneseAlpineInfantrys, 4 japaneseArtillerys, 2 japaneseFighters and 1 japaneseTank remaining. Battle score for attacker is 12
                Casualties for Japan: 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 3 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 2 britishMarines and 3 britishMech.Infantrys
                Casualties for India: 1 britishEntrenchment
            Battle in 131 Sea Zone
                Japan attack with 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 22 japaneseDestroyers and 24 japaneseNavalFighters
                Usa defend with 4 americanAdvancedSubmarines, 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 10 americanSubmarines and 6 americanTransports; Britain defend with 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters, 11 britishSubmarines and 3 britishTransports
                    DepthChargeAttack fire in 131 Sea Zone : 7/22 hits, 5.50 expected hits
                    CruiserAntiAircraftGun fire in 131 Sea Zone : 1/5 hits, 0.83 expected hits
                    5 britishSubmarines owned by the Britain, 1 americanSubmarine owned by the Usa, 1 japaneseNavalFighter owned by the Japan and 1 americanAdvancedSubmarine owned by the Usa lost in 131 Sea Zone
                    Usa roll dice for 3 americanAdvancedSubmarines, 9 americanSubmarines and 6 britishSubmarines in 131 Sea Zone, round 2 : 2/18 hits, 3.50 expected hits
                    2 japaneseDestroyers owned by the Japan lost in 131 Sea Zone
                    Japan roll dice for 5 japaneseBattleships, 7 japaneseCarriers, 5 japaneseCruisers, 20 japaneseDestroyers and 23 japaneseNavalFighters in 131 Sea Zone, round 2 : 29/65 hits, 27.92 expected hits
                Units damaged: 2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa
                    Usa roll dice for 5 americanBattleships, 3 americanCarriers, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 6 americanTransports, 2 britishBattleships, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishTransports in 131 Sea Zone, round 2 : 20/67 hits, 23.83 expected hits
                Units damaged: 5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan
                    3 britishSubmarines owned by the Britain, 7 americanSubmarines owned by the Usa, 5 japaneseNavalFighters owned by the Japan, 6 americanTransports owned by the Usa, 8 japaneseDestroyers owned by the Japan and 3 britishTransports owned by the Britain lost in 131 Sea Zone
                    5 japaneseBattleships owned by the Japan and 2 japaneseCarriers owned by the Japan lost in 131 Sea Zone
                5 japaneseBattleship-damageds owned by the Japan and 2 japaneseCarrier-damageds owned by the Japan added in 131 Sea Zone
                    2 britishBattleships owned by the Britain, 5 americanBattleships owned by the Usa and 3 americanCarriers owned by the Usa lost in 131 Sea Zone
                2 britishBattleship-damageds owned by the Britain, 5 americanBattleship-damageds owned by the Usa and 3 americanCarrier-damageds owned by the Usa added in 131 Sea Zone
                5 japaneseCruisers owned by the Japan, 5 japaneseBattleship-damageds owned by the Japan, 12 japaneseDestroyers owned by the Japan, 2 japaneseCarrier-damageds owned by the Japan and 5 japaneseCarriers owned by the Japan retreated to 130 Sea Zone
                Usa win with 3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers, 9 americanNavalFighters, 2 americanSubmarines, 2 britishBattleship-damageds, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 4 britishNavalFighters and 3 britishSubmarines remaining. Battle score for attacker is 102
                Casualties for Japan: 5 japaneseBattleships, 2 japaneseCarriers, 10 japaneseDestroyers and 6 japaneseNavalFighters
                Casualties for Britain: 2 britishBattleships, 8 britishSubmarines and 3 britishTransports
                Casualties for Usa: 1 americanAdvancedSubmarine, 5 americanBattleships, 3 americanCarriers, 8 americanSubmarines and 6 americanTransports
                4 britishNavalFighters owned by the Britain and 5 americanNavalFighters owned by the Usa forced to land in Caroline Islands
    
        Non Combat Move - Japan
            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Usa from 131 Sea Zone: 4 americanNavalFighters
            EDIT: Adding units owned by Britain to 131 Sea Zone: 4 britishNavalFighters
            EDIT: Removing units owned by Britain from Caroline Islands: 4 britishNavalFighters
            EDIT: Adding units owned by Usa to Caroline Islands: 4 americanNavalFighters
            EDIT: Turning off Edit Mode
            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
            3 japaneseNavalFighters moved from 131 Sea Zone to Palau Island
            3 japaneseNavalFighters moved from 131 Sea Zone to 93 Sea Zone
            3 japaneseBattleships, 1 japaneseCarrier, 3 japaneseCruisers and 3 japaneseDestroyers moved from 87 Sea Zone to 93 Sea Zone
            12 japaneseNavalFighters moved from 131 Sea Zone to 130 Sea Zone
            1 Truck and 1 japaneseCombatEngineer moved from Burma to Calcutta
            1 Truck moved from Calcutta to Bengal
            2 japaneseFighters moved from Eastern Madras to Calcutta
            3 japaneseInfantrys moved from Thailand to Burma
            2 Trucks and 2 japaneseAlpineInfantrys moved from Hong Kong to Burma
            1 Truck moved from Burma to Hong Kong
            1 Train and 2 japaneseInfantrys moved from Shanghai to Burma
            1 Train moved from Burma to Kwangtung
            1 japaneseAirTransport moved from Soviet Far East to Tokyo
            1 japaneseAirTransport moved from Phillippines to Tokyo
            2 japaneseInfantrys and 1 japaneseMarine moved from Phillippines to 127 Sea Zone
            2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 127 Sea Zone to 130 Sea Zone
            2 japaneseInfantrys and 1 japaneseMarine moved from 130 Sea Zone to Palau Island
            4 japaneseInfantrys moved from Phillippines to 127 Sea Zone
            4 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 93 Sea Zone
            4 japaneseInfantrys moved from 93 Sea Zone to Borneo
            2 japaneseArtillerys moved from Shansi to Peking
            1 japaneseTank moved from Chahar to Peking
            1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Peking
            1 japaneseMech.Infantry and 1 japaneseTank moved from Anhwei to Kwangtung
            1 japaneseInfantry moved from Shanghai to Anhwei
            1 Train moved from Hong Kong to Manchuria
            1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone
            1 Material moved from Tokyo to 99 Sea Zone
            1 Material and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
            1 Material moved from 100 Sea Zone to Soviet Far East
            1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
            1 japaneseArtillery and 2 japaneseInfantrys moved from Manchuria to Peking
            3 japaneseNavalFighters moved from Palau Island to 130 Sea Zone
    
        Purchase Units - Japan
            Japan repair damage of 1x Rail; Remaining resources: 75 PUs; 9 techTokens; 
            Japan buy 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 2 japaneseDestroyers, 1 japaneseEntrenchment, 1 japaneseHull, 5 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 PUs; 9 techTokens; 
    
        Place Units - Japan
            2 japaneseDestroyers placed in 99 Sea Zone
            1 japaneseHull placed in 99 Sea Zone
            Units in Soviet Far East being upgraded or consumed: 1 Material
            1 japaneseEntrenchment placed in Soviet Far East
            Units in Calcutta being upgraded or consumed: 1 Material
            1 japaneseAirfield placed in Calcutta
            1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
            2 japaneseAlpineInfantrys placed in Hong Kong
            3 japaneseInfantrys placed in Shanghai
            2 japaneseInfantrys placed in Kyushu Shikoku
            1 japaneseNavalFighter placed in Japan
    
        Turn Complete - Japan
            Japan collect 78 PUs; end with 78 PUs
            Units generate 9 techTokens; Japan end with 18 techTokens
            Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Manchuria
            Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 10 PUs; end with 10 PUs
            Units Change Ownership
                Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Thailand
            Thailand buy 1 Material and 1 japaneseArtillery; Remaining resources: 0 PUs; 
    
        Place Units - Thailand
            1 Material and 1 japaneseArtillery placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 9 PUs; end with 9 PUs
            Some Units in Thailand change ownership: 1 Material and 1 japaneseArtillery
    

    Combat Hit Differential Summary :

    Usa : -5.33
    AntiTankGun fire in Eastern Madras : : -0.17
    DepthChargeAttack fire in 131 Sea Zone : : 1.50
    Japan : 2.00
    China : 0.33
    AntiAircraftGun fire in Eastern Madras : : 0.67
    India : -2.00
    CruiserAntiAircraftGun fire in 131 Sea Zone : : 0.17
    

    Savegame



  • @ubernaut I realized I forgot something but if you've already started you can ignore this, I've been doing it way too much lately



  • @colin nah its fine not sure if i can even get to china before my chore run



  • @ubernaut appreciate it



  • TripleA Turn Summary: China round 18

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 18
    
        Combat Move - China
            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
            2 chineseInfantrys moved from Hupeh to Hunan
            2 chineseFighters moved from Chungking to Hunan
            2 chineseInfantrys moved from Hupeh to Shensi
            1 chineseFighter moved from Chungking to Shensi
            1 chineseFighter moved from Chungking to Shansi
            2 chineseInfantrys moved from Inner Mongolia to Shansi
    
        Combat - China
            Battle in Kweichow
                China attack with 2 chineseFighters and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                Casualties for China: 1 chineseInfantry
                Casualties for Japan: 1 japaneseInfantry
            Battle in Shansi
                China attack with 1 chineseFighter and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                    Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                    1 japaneseInfantry owned by the Japan lost in Shansi
                China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Hunan
                China attack with 2 chineseFighters and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseArtillery
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 japaneseArtillery owned by the Japan lost in Hunan
                China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                Casualties for Japan: 1 japaneseArtillery
            Battle in Yunnan
                China attack with 2 chineseFighters and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Yunnan
                China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Shensi
                China attack with 1 chineseFighter and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseArtillery
                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                    Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                    1 japaneseArtillery owned by the Japan lost in Shensi
                China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                Casualties for Japan: 1 japaneseArtillery
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseProd1: China has 1 Material placed in Chungking
            1 chineseFighter moved from Shansi to Inner Mongolia
            1 chineseFighter moved from Shensi to Inner Mongolia
            1 Material and 1 Truck moved from Hupeh to Inner Mongolia
            1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
            2 chineseInfantrys moved from Northern China to Inner Mongolia
            3 chineseInfantrys moved from Kansu to Inner Mongolia
            3 chineseInfantrys moved from Tsinghai to Kansu
            1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
            2 chineseFighters moved from Yunnan to Eastern Szechwan
            2 chineseFighters moved from Hunan to Chungking
            1 chineseFighter moved from Kweichow to Eastern Szechwan
            1 chineseFighter moved from Kweichow to Chungking
            1 Truck moved from Hupeh to Chungking
            1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
            1 Truck moved from Eastern Szechwan to Northern China
            1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
            1 Truck moved from Inner Mongolia to Chungking
            1 chineseArtillery moved from Chungking to Hupeh
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 1 chineseAirfield, 1 chineseEntrenchment, 5 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
    
        Place Units - China
            Units in Chungking being upgraded or consumed: 1 Material
            1 chineseEntrenchment, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
            Units in Inner Mongolia being upgraded or consumed: 1 Material
            1 chineseAirfield placed in Inner Mongolia
            2 chineseInfantrys placed in Hupeh
            2 chineseInfantrys placed in Northern China
    
        Turn Complete - China
            China collect 29 PUs; end with 29 PUs
            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
            Units generate 3 techTokens; China end with 15 techTokens
    

    Combat Hit Differential Summary :

    China : 0.50
    Japan : -0.50
    

    Savegame



  • @colin got through china but ill have to do uk later just thought id post it so you could see what happened just now 🙂



  • TripleA Turn Summary: China round 18

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 18
    
        Combat Move - China
            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
            2 chineseInfantrys moved from Hupeh to Hunan
            2 chineseFighters moved from Chungking to Hunan
            2 chineseInfantrys moved from Hupeh to Shensi
            1 chineseFighter moved from Chungking to Shensi
            1 chineseFighter moved from Chungking to Shansi
            2 chineseInfantrys moved from Inner Mongolia to Shansi
    
        Combat - China
            Battle in Kweichow
                China attack with 2 chineseFighters and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                Casualties for China: 1 chineseInfantry
                Casualties for Japan: 1 japaneseInfantry
            Battle in Shansi
                China attack with 1 chineseFighter and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                    Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                    1 japaneseInfantry owned by the Japan lost in Shansi
                China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Hunan
                China attack with 2 chineseFighters and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseArtillery
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 japaneseArtillery owned by the Japan lost in Hunan
                China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                Casualties for Japan: 1 japaneseArtillery
            Battle in Yunnan
                China attack with 2 chineseFighters and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Yunnan
                China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Shensi
                China attack with 1 chineseFighter and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseArtillery
                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                    Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                    1 japaneseArtillery owned by the Japan lost in Shensi
                China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                Casualties for Japan: 1 japaneseArtillery
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseProd1: China has 1 Material placed in Chungking
            1 chineseFighter moved from Shansi to Inner Mongolia
            1 chineseFighter moved from Shensi to Inner Mongolia
            1 Material and 1 Truck moved from Hupeh to Inner Mongolia
            1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
            2 chineseInfantrys moved from Northern China to Inner Mongolia
            3 chineseInfantrys moved from Kansu to Inner Mongolia
            3 chineseInfantrys moved from Tsinghai to Kansu
            1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
            2 chineseFighters moved from Yunnan to Eastern Szechwan
            2 chineseFighters moved from Hunan to Chungking
            1 chineseFighter moved from Kweichow to Eastern Szechwan
            1 chineseFighter moved from Kweichow to Chungking
            1 Truck moved from Hupeh to Chungking
            1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
            1 Truck moved from Eastern Szechwan to Northern China
            1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
            1 Truck moved from Inner Mongolia to Chungking
            1 chineseArtillery moved from Chungking to Hupeh
            2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
    
        Place Units - China
            Units in Inner Mongolia being upgraded or consumed: 1 Material
            1 chineseAirfield placed in Inner Mongolia
            2 chineseInfantrys placed in Northern China
            2 chineseInfantrys placed in Hupeh
            1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
    
        Turn Complete - China
            China collect 29 PUs; end with 29 PUs
            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
            Units generate 3 techTokens; China end with 15 techTokens
    

    Combat Hit Differential Summary :

    China : 0.50
    Japan : -0.50
    

    Savegame



  • @colin sorry forgot 1 of my nc moves cause i was rushing to get a battle if we needed to do it before i left anyway i also adjusted my purchase slightly see you tomorrow! 🙂



  • @colin didn't really have enough time to figure out my turn today will have to check it out some more in the morning.



  • TripleA Manual Gamesave Post: China round 18

    TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 18
    
        Combat Move - China
            Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
            2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
            2 chineseInfantrys moved from Hupeh to Hunan
            2 chineseFighters moved from Chungking to Hunan
            2 chineseInfantrys moved from Hupeh to Shensi
            1 chineseFighter moved from Chungking to Shensi
            1 chineseFighter moved from Chungking to Shansi
            2 chineseInfantrys moved from Inner Mongolia to Shansi
    
        Combat - China
            Battle in Kweichow
                China attack with 2 chineseFighters and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                Casualties for China: 1 chineseInfantry
                Casualties for Japan: 1 japaneseInfantry
            Battle in Shansi
                China attack with 1 chineseFighter and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                    Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                    1 japaneseInfantry owned by the Japan lost in Shansi
                China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Hunan
                China attack with 2 chineseFighters and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseArtillery
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 japaneseArtillery owned by the Japan lost in Hunan
                China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                Casualties for Japan: 1 japaneseArtillery
            Battle in Yunnan
                China attack with 2 chineseFighters and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseInfantry
                    China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Yunnan
                China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Shensi
                China attack with 1 chineseFighter and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 1 japaneseArtillery
                    China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                    Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                    1 japaneseArtillery owned by the Japan lost in Shensi
                China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                Casualties for Japan: 1 japaneseArtillery
    
        Non Combat Move - China
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseProd1: China has 1 Material placed in Chungking
            1 chineseFighter moved from Shansi to Inner Mongolia
            1 chineseFighter moved from Shensi to Inner Mongolia
            1 Material and 1 Truck moved from Hupeh to Inner Mongolia
            1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
            2 chineseInfantrys moved from Northern China to Inner Mongolia
            3 chineseInfantrys moved from Kansu to Inner Mongolia
            3 chineseInfantrys moved from Tsinghai to Kansu
            1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
            2 chineseFighters moved from Yunnan to Eastern Szechwan
            2 chineseFighters moved from Hunan to Chungking
            1 chineseFighter moved from Kweichow to Eastern Szechwan
            1 chineseFighter moved from Kweichow to Chungking
            1 Truck moved from Hupeh to Chungking
            1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
            1 Truck moved from Eastern Szechwan to Northern China
            1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
            1 Truck moved from Inner Mongolia to Chungking
            1 chineseArtillery moved from Chungking to Hupeh
            2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
    
        Place Units - China
            Units in Inner Mongolia being upgraded or consumed: 1 Material
            1 chineseAirfield placed in Inner Mongolia
            2 chineseInfantrys placed in Northern China
            2 chineseInfantrys placed in Hupeh
            1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
    
        Turn Complete - China
            China collect 29 PUs; end with 29 PUs
            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
            Units generate 3 techTokens; China end with 15 techTokens
            Turning on Edit Mode
            EDIT: Removing units owned by Japan from Soviet Far East: 1 Material
            EDIT: Adding units owned by Japan to Soviet Far East: 1 japaneseEntrenchment
            EDIT: Removing units owned by Japan from Tokyo: 1 japaneseInfantry
            EDIT: Removing units owned by Japan from Kyushu Shikoku: 1 japaneseInfantry
            EDIT: Adding units owned by Japan to Korea: 1 japaneseMech.Infantry
            EDIT: Removing units owned by Japan from Palau Island: 3 japaneseNavalFighters
            EDIT: Adding units owned by Japan to 130 Sea Zone: 3 japaneseNavalFighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    China : 0.50
    Japan : -0.50
    

    Savegame



  • @ubernaut I think you accidentally used the first one I posted so I edited the changes. You can make sure it checks out



  • @colin np sorry bout that should be able to look at my uk turn soon 🙂



  • TripleA Move Summary: Britain round 18

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 18
    
        Research Technology - Britain
            Britain spend 0 on tech rolls
            Britain removing all Technology Tokens after successful research.
            Britain discover AdvancedDefensiveStructures
    
        Combat Move - Britain
            Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
            Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
            Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
            Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
            Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
            Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
            Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
            Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
            Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
            Trigger LLquLL: Britain has 1 Pg placed in Queensland
            4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from West Africa to Western Sahara
                  Britain take Western Sahara from Germany
            4 britishStrategicBombers moved from Cairo to Trans Jordan
            1 britishAirTransport and 1 britishParatrooper moved from Cairo to Trans Jordan
            1 britishAirTransport and 2 britishParatroopers moved from Gibraltar to Tangier
            2 britishNavalFighters moved from Gibraltar to Tangier
    

    Savegame


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