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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    • ubernautU Offline
      ubernaut Lobby Moderators
      last edited by

      TripleA Turn Summary: China round 18

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 18
      
          Combat Move - China
              Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
              Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
              Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
              2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
              2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
              2 chineseInfantrys moved from Hupeh to Hunan
              2 chineseFighters moved from Chungking to Hunan
              2 chineseInfantrys moved from Hupeh to Shensi
              1 chineseFighter moved from Chungking to Shensi
              1 chineseFighter moved from Chungking to Shansi
              2 chineseInfantrys moved from Inner Mongolia to Shansi
      
          Combat - China
              Battle in Kweichow
                  China attack with 2 chineseFighters and 2 chineseInfantrys
                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                      China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                      Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                  China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                  Casualties for China: 1 chineseInfantry
                  Casualties for Japan: 1 japaneseInfantry
              Battle in Shansi
                  China attack with 1 chineseFighter and 2 chineseInfantrys
                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                      China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                      Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                      1 japaneseInfantry owned by the Japan lost in Shansi
                  China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                  Casualties for Japan: 1 japaneseInfantry
              Battle in Hunan
                  China attack with 2 chineseFighters and 2 chineseInfantrys
                  Japan defend with 1 Flagpole and 1 japaneseArtillery
                      China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                      Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 japaneseArtillery owned by the Japan lost in Hunan
                  China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                  Casualties for Japan: 1 japaneseArtillery
              Battle in Yunnan
                  China attack with 2 chineseFighters and 2 chineseInfantrys
                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                      China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                      Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 japaneseInfantry owned by the Japan lost in Yunnan
                  China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                  Casualties for Japan: 1 japaneseInfantry
              Battle in Shensi
                  China attack with 1 chineseFighter and 2 chineseInfantrys
                  Japan defend with 1 Flagpole and 1 japaneseArtillery
                      China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                      Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                      1 japaneseArtillery owned by the Japan lost in Shensi
                  China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                  Casualties for Japan: 1 japaneseArtillery
      
          Non Combat Move - China
              Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
              Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
              Trigger chineseProd1: China has 1 Material placed in Chungking
              1 chineseFighter moved from Shansi to Inner Mongolia
              1 chineseFighter moved from Shensi to Inner Mongolia
              1 Material and 1 Truck moved from Hupeh to Inner Mongolia
              1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
              2 chineseInfantrys moved from Northern China to Inner Mongolia
              3 chineseInfantrys moved from Kansu to Inner Mongolia
              3 chineseInfantrys moved from Tsinghai to Kansu
              1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
              2 chineseFighters moved from Yunnan to Eastern Szechwan
              2 chineseFighters moved from Hunan to Chungking
              1 chineseFighter moved from Kweichow to Eastern Szechwan
              1 chineseFighter moved from Kweichow to Chungking
              1 Truck moved from Hupeh to Chungking
              1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
              1 Truck moved from Eastern Szechwan to Northern China
              1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
              1 Truck moved from Inner Mongolia to Chungking
              1 chineseArtillery moved from Chungking to Hupeh
              2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
      
          Purchase Units - China
              Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
              China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
      
          Place Units - China
              Units in Inner Mongolia being upgraded or consumed: 1 Material
              1 chineseAirfield placed in Inner Mongolia
              2 chineseInfantrys placed in Northern China
              2 chineseInfantrys placed in Hupeh
              1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
      
          Turn Complete - China
              China collect 29 PUs; end with 29 PUs
              Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
              Units generate 3 techTokens; China end with 15 techTokens
      

      Combat Hit Differential Summary :

      China : 0.50
      Japan : -0.50
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Lobby Moderators @colin
        last edited by

        @colin sorry forgot 1 of my nc moves cause i was rushing to get a battle if we needed to do it before i left anyway i also adjusted my purchase slightly see you tomorrow! 🙂

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Lobby Moderators @colin
          last edited by

          @colin didn't really have enough time to figure out my turn today will have to check it out some more in the morning.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • C Offline
            colin
            last edited by

            TripleA Manual Gamesave Post: China round 18

            TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 18
            
                Combat Move - China
                    Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                    2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Yunnan
                    2 chineseFighters and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow
                    2 chineseInfantrys moved from Hupeh to Hunan
                    2 chineseFighters moved from Chungking to Hunan
                    2 chineseInfantrys moved from Hupeh to Shensi
                    1 chineseFighter moved from Chungking to Shensi
                    1 chineseFighter moved from Chungking to Shansi
                    2 chineseInfantrys moved from Inner Mongolia to Shansi
            
                Combat - China
                    Battle in Kweichow
                        China attack with 2 chineseFighters and 2 chineseInfantrys
                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                            China roll dice for 2 chineseFighters and 2 chineseInfantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                            Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                            1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kweichow
                        China win, taking Kweichow from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0
                        Casualties for China: 1 chineseInfantry
                        Casualties for Japan: 1 japaneseInfantry
                    Battle in Shansi
                        China attack with 1 chineseFighter and 2 chineseInfantrys
                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                            China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shansi, round 2 : 1/3 hits, 0.75 expected hits
                            Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                            1 japaneseInfantry owned by the Japan lost in Shansi
                        China win, taking Shansi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3
                        Casualties for Japan: 1 japaneseInfantry
                    Battle in Hunan
                        China attack with 2 chineseFighters and 2 chineseInfantrys
                        Japan defend with 1 Flagpole and 1 japaneseArtillery
                            China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                            Japan roll dice for 1 japaneseArtillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                            1 japaneseArtillery owned by the Japan lost in Hunan
                        China win, taking Hunan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 4
                        Casualties for Japan: 1 japaneseArtillery
                    Battle in Yunnan
                        China attack with 2 chineseFighters and 2 chineseInfantrys
                        Japan defend with 1 Flagpole and 1 japaneseInfantry
                            China roll dice for 2 chineseFighters and 2 chineseInfantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                            Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                            1 japaneseInfantry owned by the Japan lost in Yunnan
                        China win, taking Yunnan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                        Casualties for Japan: 1 japaneseInfantry
                    Battle in Shensi
                        China attack with 1 chineseFighter and 2 chineseInfantrys
                        Japan defend with 1 Flagpole and 1 japaneseArtillery
                            China roll dice for 1 chineseFighter and 2 chineseInfantrys in Shensi, round 2 : 1/3 hits, 0.75 expected hits
                            Japan roll dice for 1 japaneseArtillery in Shensi, round 2 : 0/1 hits, 0.25 expected hits
                            1 japaneseArtillery owned by the Japan lost in Shensi
                        China win, taking Shensi from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4
                        Casualties for Japan: 1 japaneseArtillery
            
                Non Combat Move - China
                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                    Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                    Trigger chineseProd1: China has 1 Material placed in Chungking
                    1 chineseFighter moved from Shansi to Inner Mongolia
                    1 chineseFighter moved from Shensi to Inner Mongolia
                    1 Material and 1 Truck moved from Hupeh to Inner Mongolia
                    1 chineseCombatEngineer moved from Hupeh to Inner Mongolia
                    2 chineseInfantrys moved from Northern China to Inner Mongolia
                    3 chineseInfantrys moved from Kansu to Inner Mongolia
                    3 chineseInfantrys moved from Tsinghai to Kansu
                    1 Truck and 1 chineseInfantry moved from Singkiang to Inner Mongolia
                    2 chineseFighters moved from Yunnan to Eastern Szechwan
                    2 chineseFighters moved from Hunan to Chungking
                    1 chineseFighter moved from Kweichow to Eastern Szechwan
                    1 chineseFighter moved from Kweichow to Chungking
                    1 Truck moved from Hupeh to Chungking
                    1 Truck and 1 chineseArtillery moved from Chungking to Inner Mongolia
                    1 Truck moved from Eastern Szechwan to Northern China
                    1 chineseAntiTankGun moved from Hupeh to Inner Mongolia
                    1 Truck moved from Inner Mongolia to Chungking
                    1 chineseArtillery moved from Chungking to Hupeh
                    2 chineseAlpineInfantrys moved from Inner Mongolia to Hupeh
            
                Purchase Units - China
                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                    China buy 1 chineseAirfield, 1 chineseArtillery, 4 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 0 PUs; 12 techTokens; 
            
                Place Units - China
                    Units in Inner Mongolia being upgraded or consumed: 1 Material
                    1 chineseAirfield placed in Inner Mongolia
                    2 chineseInfantrys placed in Northern China
                    2 chineseInfantrys placed in Hupeh
                    1 chineseArtillery, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
            
                Turn Complete - China
                    China collect 29 PUs; end with 29 PUs
                    Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 32 PUs
                    Units generate 3 techTokens; China end with 15 techTokens
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japan from Soviet Far East: 1 Material
                    EDIT: Adding units owned by Japan to Soviet Far East: 1 japaneseEntrenchment
                    EDIT: Removing units owned by Japan from Tokyo: 1 japaneseInfantry
                    EDIT: Removing units owned by Japan from Kyushu Shikoku: 1 japaneseInfantry
                    EDIT: Adding units owned by Japan to Korea: 1 japaneseMech.Infantry
                    EDIT: Removing units owned by Japan from Palau Island: 3 japaneseNavalFighters
                    EDIT: Adding units owned by Japan to 130 Sea Zone: 3 japaneseNavalFighters
                    EDIT: Turning off Edit Mode
            

            Combat Hit Differential Summary :

            China : 0.50
            Japan : -0.50
            

            Savegame

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            • C Offline
              colin
              last edited by

              @ubernaut I think you accidentally used the first one I posted so I edited the changes. You can make sure it checks out

              ubernautU 3 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Lobby Moderators @colin
                last edited by

                @colin np sorry bout that should be able to look at my uk turn soon 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • ubernautU Offline
                  ubernaut Lobby Moderators
                  last edited by

                  TripleA Move Summary: Britain round 18

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 18
                  
                      Research Technology - Britain
                          Britain spend 0 on tech rolls
                          Britain removing all Technology Tokens after successful research.
                          Britain discover AdvancedDefensiveStructures
                  
                      Combat Move - Britain
                          Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                          Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                          Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                          Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                          Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                          Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                          Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                          Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                          Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                          Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                          Trigger LLquLL: Britain has 1 Pg placed in Queensland
                          4 britishArtillerys, 4 britishInfantrys and 1 britishMech.Infantry moved from West Africa to Western Sahara
                                Britain take Western Sahara from Germany
                          4 britishStrategicBombers moved from Cairo to Trans Jordan
                          1 britishAirTransport and 1 britishParatrooper moved from Cairo to Trans Jordan
                          1 britishAirTransport and 2 britishParatroopers moved from Gibraltar to Tangier
                          2 britishNavalFighters moved from Gibraltar to Tangier
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Lobby Moderators @colin
                    last edited by

                    @colin gotta a quick one for ya

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Lobby Moderators
                      last edited by

                      TripleA Turn Summary: Sweden round 18

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 18
                      
                          Combat Move - Sweden
                      
                          Combat - Sweden
                              Sweden creates battle in territory 28 Sea Zone
                      
                          Non Combat Move - Sweden
                              2 swedishSubmarines moved from 28 Sea Zone to 29 Sea Zone
                      
                          Purchase Units - Sweden
                              Sweden buy 1 swedishSubmarine; Remaining resources: 0 PUs; 
                      
                          Place Units - Sweden
                              1 swedishSubmarine placed in 28 Sea Zone
                      
                          Turn Complete - Sweden
                              Sweden collect 7 PUs; end with 7 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Lobby Moderators @colin
                        last edited by

                        @colin over to italy

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • C Offline
                          colin
                          last edited by

                          TripleA Turn Summary: Italy round 18

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 18
                          
                              Research Technology - Italy
                                  Trigger italianaTASW: Italy gains access to AdvancedSpecialWarfare
                                  Italy spend 0 on tech rolls
                                      Italy roll 6,12,8,5,1,2,12,2,4 and gets 2 hits
                                  Italy removing all Technology Tokens after successful research.
                                  Italy discover AdvancedSpecialWarfare
                          
                              Politics - Italy
                                  Giving back territories to original owners
                          
                              Combat Move - Italy
                                  Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                  Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                  Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                  Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                  Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                  Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                  Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                  2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Eastern Turkey to Caspian Sea
                          
                              Combat - Italy
                                  Battle in Caspian Sea
                                      Italy attack with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber
                                      Russia defend with 1 russianDestroyer and 1 russianTransport
                                          Italy roll dice for 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber in Caspian Sea, round 2 : 2/5 hits, 2.00 expected hits
                                          Russia roll dice for 1 russianDestroyer and 1 russianTransport in Caspian Sea, round 2 : 0/2 hits, 0.33 expected hits
                                          1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in Caspian Sea
                                      Italy win with 2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber remaining. Battle score for attacker is 15
                                      Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                          
                              Non Combat Move - Italy
                                  Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                  Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                  Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                  Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                  Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                  Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                  Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                  Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger italianProd: Italy has 1 Material placed in Rome
                                  2 italianFighters, 2 italianNavalFighters and 1 italianStrategicBomber moved from Caspian Sea to Southern Caucasus
                                  1 italianNavalFighter moved from Western Egypt to Southern Caucasus
                                  2 italianDestroyers and 1 italianTransport moved from 53 Sea Zone to 48 Sea Zone
                                  2 italianInfantrys moved from Tripolitania to Algeria
                                  2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                  2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone
                                  2 italianInfantrys moved from 43 Sea Zone to Morrocco
                                  2 italianTransports moved from 43 Sea Zone to 46 Sea Zone
                                  2 italianArtillerys moved from Northern Italy to 49 Sea Zone
                                  2 italianArtillerys and 1 italianTransport moved from 49 Sea Zone to 48 Sea Zone
                                  2 italianArtillerys moved from 48 Sea Zone to Cyrenaica
                                  1 italianArtillery moved from Cyrenaica to Tobruk
                                  1 Material and 1 Truck moved from Rome to Southern Italy
                                  1 Truck moved from Southern Italy to Rome
                                  1 italianTank moved from Northern Italy to Romania
                                  1 italianTank moved from Romania to Kharkov
                                  1 Train and 2 italianInfantrys moved from Romania to Kharkov
                                  1 Train moved from Kharkov to Northern Italy
                                  1 Truck moved from Vichy France to Northern Italy
                                  2 italianInfantrys moved from Cyrenaica to Tripolitania
                                  2 italianInfantrys moved from Southern Italy to 46 Sea Zone
                                  2 italianInfantrys moved from 46 Sea Zone to Sicily
                                  1 italianInfantry moved from Rome to 46 Sea Zone
                                  1 italianInfantry moved from 46 Sea Zone to Sicily
                                  1 italianDestroyer moved from 43 Sea Zone to 48 Sea Zone
                          
                              Purchase Units - Italy
                                  Italy buy 1 italianArtillery, 1 italianFactory, 3 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Place Units - Italy
                                  1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank placed in Northern Italy
                                  Units in Southern Italy being upgraded or consumed: 2 Materials
                                  1 italianFactory and 3 italianInfantrys placed in Southern Italy
                          
                              Activate Technology - Italy
                                  Italy activating AdvancedSpecialWarfare
                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianArtillery
                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianHeavyArtillery
                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMech.Infantry
                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianTank
                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianMobileArtillery
                                  Trigger italianASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAntiTankGun
                                  Trigger italianASW1: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian2
                                  Italy giving technology to Germany: AdvancedSpecialWarfare
                          
                              Turn Complete - Italy
                                  Italy collect 29 PUs; end with 29 PUs
                                  Units generate 9 techTokens; Italy end with 9 techTokens
                          

                          Combat Hit Differential Summary :

                          Italy : 0.00
                          Russia : -0.33
                          

                          Savegame

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                          • C Offline
                            colin
                            last edited by

                            @ubernaut back to you

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Lobby Moderators
                              last edited by

                              TripleA Turn Summary: Usa round 18

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 18
                              
                                  Research Technology - Usa
                                      Usa spend 0 on tech rolls
                                          Usa roll 11,11,10,11,6,8,10,4,3 and gets 0 hits
                              
                                  Combat Move - Usa
                                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                                      Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                      Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                              
                                  Non Combat Move - Usa
                                      Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                      Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                                      Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                                      Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                      Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                                      Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                      Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                      Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                                      Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                                      Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                      Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                      Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                      Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                                      Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                      Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                      Trigger americanProd1: Usa has 1 Material placed in Washington
                                      Trigger americanAP2: Usa has 1 Material placed in Washington
                                      1 americanTransport moved from 14 Sea Zone to 13 Sea Zone
                                      1 americanTank moved from Central Norway to 13 Sea Zone
                                      1 americanArtillery moved from Central Norway to 13 Sea Zone
                                      1 americanAntiTankGun and 2 americanArtillerys moved from Central Norway to 12 Sea Zone
                                      1 americanAntiTankGun, 2 americanArtillerys and 1 americanTransport moved from 12 Sea Zone to 14 Sea Zone
                                      1 americanAntiTankGun and 2 americanArtillerys moved from 14 Sea Zone to Archangel
                                      1 americanArtillery, 1 americanTank and 1 americanTransport moved from 13 Sea Zone to 14 Sea Zone
                                      1 americanArtillery and 1 americanTank moved from 14 Sea Zone to Murmansk
                                      2 americanTransports moved from 12 Sea Zone to 7 Sea Zone
                                      3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                                      2 americanArtillerys moved from New York to 30 Sea Zone
                                      4 americanInfantrys moved from Washington to 30 Sea Zone
                                      2 americanArtillerys, 7 americanInfantrys and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                                      1 americanArtillery, 1 americanCombatEngineer, 3 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from Gibraltar to 41 Sea Zone
                                      2 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                                      4 americanInfantrys moved from Azores to 40 Sea Zone
                                      1 americanArtillery, 1 americanCombatEngineer, 3 americanDestroyers, 3 americanInfantrys, 8 americanMarines, 1 americanMech.Infantry and 5 americanTransports moved from 41 Sea Zone to 61 Sea Zone
                                      4 americanInfantrys and 2 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                                      1 americanArtillery, 1 americanCombatEngineer, 7 americanInfantrys, 8 americanMarines and 1 americanMech.Infantry moved from 61 Sea Zone to Western Sahara
                                      2 americanArtillerys and 7 americanInfantrys moved from 39 Sea Zone to Azores
                                      2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                                      2 americanTransports moved from 20 Sea Zone to 30 Sea Zone
                                      2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands
                                      4 americanNavalFighters moved from Caroline Islands to 132 Sea Zone
                                      3 americanAdvancedSubmarines, 5 americanBattleship-damageds, 3 americanCarrier-damageds, 5 americanCruisers, 10 americanDestroyers and 2 americanSubmarines moved from 131 Sea Zone to 132 Sea Zone
                                      1 americanAdvancedSubmarine moved from 116 Sea Zone to 132 Sea Zone
                                      1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands
                                      2 americanCarriers and 1 americanTransport moved from 156 Sea Zone to 133 Sea Zone
                                      2 americanNavalFighters moved from Hawaiian Islands to 133 Sea Zone
                                      2 americanAdvancedNavalFighters moved from Los Angeles to 133 Sea Zone
                                      2 Materials, 1 Train and 1 americanCombatEngineer moved from Washington to Los Angeles
                                      1 Train moved from Los Angeles to Washington
                                      1 americanAdvancedNavalFighter moved from New York to Gibraltar
                              
                                  Purchase Units - Usa
                                      Usa buy 2 americanAdvancedNavalFighters, 1 americanCombatEngineer, 6 americanInfantrys and 4 americanSubmarines; Remaining resources: 0 PUs; 9 techTokens; 
                                      Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                              
                                  Place Units - Usa
                                      2 americanSubmarines placed in 115 Sea Zone
                                      2 americanSubmarines placed in 156 Sea Zone
                                      2 americanAdvancedNavalFighters placed in Los Angeles
                                      1 americanCombatEngineer and 3 americanInfantrys placed in Washington
                                      3 americanInfantrys placed in Northeastern US
                              
                                  Activate Technology - Usa
                                      Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanBarracks
                                      Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanFactory
                                      Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanDocks
                                      Trigger americanADS3: Setting maxDamage to 18 for unitAttachment attached to americanAircraftPlant
                                      Trigger americanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to americanFactory
                                      Trigger americanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to americanDocks
                                      Trigger americanADS1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanFortification} with name:supportAttachmentFortificationAdvamerican
                                      Trigger americanADS1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanEntrenchment} with name:supportAttachmentEntrenchmentAdvamerican
                                      Trigger americanADS1: Usa is removed from UnitSupportAttachment attached to:UnitType{name=americanFortification} with name:supportAttachmentFortificationamerican
                                      Trigger americanADS1: Usa is removed from UnitSupportAttachment attached to:UnitType{name=americanEntrenchment} with name:supportAttachmentEntrenchmentamerican
                              
                                  Turn Complete - Usa
                                      Trigger LLaGA: has removed 1 americanAntiTankGun owned by Usa in Archangel
                                      Trigger LLaTM: has removed 1 americanTank owned by Usa in Murmansk
                                      Trigger LLaAA: has removed 1 americanArtillery owned by Usa in Archangel
                                      Trigger LLaAM: has removed 1 americanArtillery owned by Usa in Murmansk
                                      Trigger LLaGA: Russia has 1 russianAntiTankGun placed in Archangel
                                      Trigger LLaTM: Russia has 1 russianTank placed in Murmansk
                                      Trigger LLaAA: Russia has 1 russianArtillery placed in Archangel
                                      Trigger LLaAM: Russia has 1 russianArtillery placed in Murmansk
                                      Usa collect 70 PUs; end with 70 PUs
                                      Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                                      Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                                      Units generate 9 techTokens; Usa end with 18 techTokens
                              

                              Combat Hit Differential Summary :

                              Savegame

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • ubernautU Offline
                                ubernaut Lobby Moderators @colin
                                last edited by

                                @colin over to turkey

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • C Offline
                                  colin
                                  last edited by

                                  TripleA Turn Summary: Finland round 19

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 19
                                  
                                      Reconnaissance Missions - Finland
                                          Finland collect 0 PUs; end with 6 PUs
                                  
                                      Reinforcing - DanubeAxis
                                          DanubeAxis collect 0 PUs; end with 12 PUs
                                  
                                      Counter Intelligence Operations - VichyFrance
                                          VichyFrance collect 0 PUs; end with 9 PUs
                                  
                                      Research Technology - Germany
                                          Trigger germanaTISBR: Germany gains access to IncreasedStrategicBomberRange
                                          Trigger germanaTITBR: Germany gains access to IncreasedTacticalBomberRange
                                          Germany spend 0 on tech rolls
                                              Germany roll 1,6,4,2,11,11,10,4,12 and gets 1 hit
                                          Germany removing all Technology Tokens after successful research.
                                          Germany discover ImprovedDestroyers
                                  
                                      Combat Move - Germany
                                          Trigger germanASW2: Setting combatDefenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Hills
                                          Trigger germanASW3: Setting combatDefenseEffect to 3:germanAlpineInfantry for territoryEffectAttachment attached to Mountain
                                          Trigger germanASW4: Setting combatDefenseEffect to 2:germanCombatEngineer for territoryEffectAttachment attached to Urban
                                          Trigger germanASW5: Setting combatDefenseEffect to 1:germanMarine for territoryEffectAttachment attached to Coast
                                          Trigger germanASW6: Setting combatDefenseEffect to 3:germanMarine for territoryEffectAttachment attached to Island
                                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                          Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                          Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                          Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                          1 germanInfantry moved from Orel Kursk to Smolensk
                                                Germany take Smolensk from Russia
                                          2 germanArtillerys and 2 germanInfantrys moved from Eastern Ukraine to Caucasus
                                          3 germanFighters and 1 germanTacticalBomber moved from Belorussia to Caucasus
                                          2 germanFighters and 2 germanStrategicBombers moved from Kharkov to Caucasus
                                  
                                      Combat - Germany
                                          Battle in Caucasus
                                              Germany attack with 2 germanArtillerys, 5 germanFighters, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber
                                              Russia defend with 1 Flagpole and 2 russianInfantrys
                                                  Germany roll dice for 2 germanArtillerys, 5 germanFighters, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber in Caucasus, round 2 : 4/12 hits, 4.25 expected hits
                                                  Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 0/2 hits, 0.50 expected hits
                                                  2 russianInfantrys owned by the Russia lost in Caucasus
                                              Germany win, taking Caucasus from Russia with 2 germanArtillerys, 5 germanFighters, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber remaining. Battle score for attacker is 6
                                              Casualties for Russia: 2 russianInfantrys
                                  
                                      Non Combat Move - Germany
                                          Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                          Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                          Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                          Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                          Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                          Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                          Trigger germanAP2: Germany has 1 Material placed in Berlin
                                          Trigger germanProd: Germany has 1 Material placed in Berlin
                                          1 germanFighter moved from Caucasus to Eastern Turkey
                                          4 germanFighters, 2 germanStrategicBombers and 1 germanTacticalBomber moved from Caucasus to Southern Caucasus
                                          1 germanInfantry moved from Pskov to Belorussia
                                          2 germanInfantrys moved from Lativa Estonia to Belorussia
                                          2 germanInfantrys moved from Southern Ukraine to Eastern Ukraine
                                          1 germanInfantry moved from Kharkov to Voronezh
                                          2 germanInfantrys moved from Belorussia to Orel Kursk
                                          3 germanInfantrys moved from Poland to Eastern Poland
                                          4 germanInfantrys moved from Romania to Western Ukraine
                                          1 germanArtillery moved from Kharkov to Eastern Ukraine
                                          1 germanArtillery moved from Orel Kursk to Belorussia
                                          1 germanAntiTankGun moved from Orel Kursk to Kharkov
                                          1 germanAntiTankGun moved from Orel Kursk to Belorussia
                                          1 germanAntiTankGun moved from Kharkov to Eastern Ukraine
                                          1 germanAntiTankGun moved from Orel Kursk to Kharkov
                                          4 germanInfantrys moved from Southern Spain to 43 Sea Zone
                                          4 germanInfantrys moved from 43 Sea Zone to Morrocco
                                          1 germanInfantry moved from Algeria to Morrocco
                                          2 germanAlpineInfantrys moved from Vichy France to 44 Sea Zone
                                          2 germanAlpineInfantrys moved from 44 Sea Zone to Southern Spain
                                          2 germanInfantrys moved from Madrid to Southern Spain
                                          5 germanInfantrys moved from Northern Spain to Southern Spain
                                          1 germanCombatEngineer moved from Belorussia to Lithuania
                                          1 Material and 1 Truck moved from Berlin to Lithuania
                                          1 Train moved from Eastern Germany to Berlin
                                          1 Material, 1 Train and 1 germanInfantry moved from Berlin to Southern Ukraine
                                          1 germanCombatEngineer moved from Kharkov to Southern Ukraine
                                          3 germanInfantrys moved from Berlin to Northern Germany
                                          1 germanCombatEngineer moved from Southern Spain to Northern Spain
                                          1 germanCombatEngineer moved from Northern Spain to Vichy France
                                          1 germanCombatEngineer moved from Northern Germany to Eastern Germany
                                          4 germanInfantrys moved from Western France to Northern Spain
                                          4 germanInfantrys moved from Northern France to Western France
                                          5 germanInfantrys moved from Low Countries to Northern France
                                          5 germanInfantrys moved from Northern Germany to Low Countries
                                          1 germanNavalFighter moved from Western France to Morrocco
                                          2 germanAirTransports moved from Southern Spain to Berlin
                                          1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Finland
                                          1 Truck moved from Al Kufrah to Western Egypt
                                          1 Truck and 1 germanAntiAirGun moved from Western Egypt to Cyrenaica
                                          1 Train moved from Romania to Western Germany
                                          1 Truck moved from Northern Spain to Southern Spain
                                          1 Train and 1 germanAntiAirGun moved from Western Germany to Poland
                                          1 Train moved from Poland to Western Germany
                                          1 germanNavalFighter moved from Eastern Germany to Northern Germany
                                          1 Train moved from Western Germany to Vichy France
                                          2 Trucks moved from Vichy France to Western Germany
                                          1 germanNavalFighter moved from Poland to Copenhagen
                                          1 germanNavalFighter moved from Poland to Denmark
                                          1 germanNavalFighter moved from Poland to Northern Germany
                                          1 germanNavalFighter moved from Northern France to Eastern Germany
                                          1 germanNavalFighter moved from Denmark to Lithuania
                                          1 germanNavalFighter moved from Northern Germany to Lithuania
                                          1 germanNavalFighter moved from Copenhagen to Lithuania
                                          1 germanNavalFighter moved from Northern Germany to Poland
                                  
                                      Purchase Units - Germany
                                          Germany buy 1 germanAirfield, 3 germanAlpineInfantrys, 3 germanAntiTankGuns, 2 germanDestroyers, 1 germanEntrenchment, 3 germanInfantrys, 1 germanNavalFighter, 1 germanSubmarine and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Place Units - Germany
                                          2 germanDestroyers and 2 germanTransports placed in 27 Sea Zone
                                          3 germanAntiTankGuns placed in Western Germany
                                          Germany undo move 1.
                                          3 germanInfantrys placed in Northern Germany
                                          1 germanNavalFighter placed in Eastern Germany
                                          1 germanDestroyer and 2 germanTransports placed in 27 Sea Zone
                                          1 germanDestroyer placed in 27 Sea Zone
                                          1 germanSubmarine placed in 34 Sea Zone
                                          Units in Lithuania being upgraded or consumed: 1 Material
                                          1 germanAirfield placed in Lithuania
                                          Units in Southern Ukraine being upgraded or consumed: 1 Material
                                          1 germanEntrenchment placed in Southern Ukraine
                                          3 germanAlpineInfantrys placed in Madrid
                                  
                                      Activate Technology - Germany
                                          Germany activating ImprovedDestroyers
                                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanArtillery
                                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanMech.Infantry
                                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanTank
                                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanHeavyArtillery
                                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanMobileArtillery
                                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAntiTankGun
                                          Trigger germanImpD: Setting offensiveAttackAA to 3 for unitAttachment attached to germanDestroyer
                                          Trigger germanASW1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanAirTransport} with name:supportAttachmentAirtrangerman2
                                  
                                      Turn Complete - Germany
                                          Germany collect 77 PUs; end with 77 PUs
                                          Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 80 PUs
                                          Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 83 PUs
                                          Units generate 9 techTokens; Germany end with 9 techTokens
                                          Units Change Ownership
                                              Some Units in Algeria change ownership: 2 Materials and 1 germanCombatEngineer
                                              Some Units in Finland change ownership: 1 germanCombatEngineer
                                              Some Units in Morrocco change ownership: 1 germanCombatEngineer
                                              Some Units in Vichy France change ownership: 1 germanCombatEngineer
                                  
                                      Purchase Units - VichyFrance
                                          Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                                          VichyFrance buy 3 germanInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Place Units - VichyFrance
                                          1 Material and 1 germanInfantry placed in Algeria
                                          2 germanInfantrys placed in Vichy France
                                  
                                      Turn Complete - VichyFrance
                                          VichyFrance collect 13 PUs; end with 13 PUs
                                          Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 11 PUs
                                          Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 9 PUs
                                          Units Change Ownership
                                              Some Units in Algeria change ownership: 3 Materials, 1 germanCombatEngineer and 1 germanInfantry
                                              Some Units in Morrocco change ownership: 1 germanCombatEngineer
                                              Some Units in Vichy France change ownership: 1 germanCombatEngineer and 2 germanInfantrys
                                  
                                      Purchase Units - DanubeAxis
                                          DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Place Units - DanubeAxis
                                          4 germanInfantrys placed in Romania
                                  
                                      Turn Complete - DanubeAxis
                                          DanubeAxis collect 12 PUs; end with 12 PUs
                                          Some Units in Romania change ownership: 4 germanInfantrys
                                  
                                      Purchase Units - Finland
                                          Finland buy 2 germanInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Finland
                                          2 germanInfantrys placed in Finland
                                  
                                      Turn Complete - Finland
                                          Finland collect 3 PUs; end with 3 PUs
                                          Some Units in Finland change ownership: 1 germanCombatEngineer and 2 germanInfantrys
                                  

                                  Combat Hit Differential Summary :

                                  Germany : -0.25
                                  Russia : -0.50
                                  

                                  Savegame

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                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut back to you

                                    ubernautU 2 Replies Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Lobby Moderators
                                      last edited by

                                      TripleA Move Summary: Russia round 19

                                      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 19
                                      
                                          Research Technology - Russia
                                              Russia spend 0 on tech rolls
                                              Russia removing all Technology Tokens after successful research.
                                              Russia discover AdvancedTanks
                                      
                                          Combat Move - Russia
                                              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                              2 russianInfantrys moved from Novgorod to Pskov
                                              1 russianInfantry moved from Leningrad to Pskov
                                              2 russianInfantrys moved from Moscow to Smolensk
                                              2 russianInfantrys moved from Tula to Voronezh
                                              1 russianTacticalBomber moved from Leningrad to Smolensk
                                              1 russianTacticalBomber moved from Leningrad to Voronezh
                                              1 russianAirTransport and 1 russianParatrooper moved from Moscow to Southern Caucasus
                                              2 russianAlpineInfantrys, 4 russianInfantrys, 1 russianParatrooper and 4 russianTanks moved from Northern Iran to Southern Caucasus
                                              1 russianArtillery, 3 russianInfantrys, 1 russianMech.Infantry and 6 russianTanks moved from Astrakhan to Southern Caucasus
                                              2 russianFighters, 2 russianMech.Infantrys and 2 russianTanks moved from Stalingrad to Southern Caucasus
                                              6 russianInfantrys moved from Stalingrad to Caucasus
                                              1 russianFighter moved from Moscow to Caucasus
                                              1 russianFighter moved from Urals to Caucasus
                                              6 russianAlpineInfantrys, 4 russianArtillerys and 6 russianInfantrys moved from Eastern Evenki to Far Eastern Republic
                                              5 russianAlpineInfantrys, 1 russianFighter and 7 russianInfantrys moved from Yakut to Far Eastern Republic
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Lobby Moderators @colin
                                        last edited by

                                        @colin got an interesting one here 😛

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Lobby Moderators
                                          last edited by

                                          TripleA Turn Summary: Brazil round 19

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 19
                                          
                                              Combat Move - Brazil
                                                  4 brazilianArtillerys, 1 brazilianCombatEngineer, 3 brazilianInfantrys and 3 brazilianTanks moved from Northern Brazil to Venezuela
                                                  1 brazilianFighter moved from Eastern Brazil to Venezuela
                                          
                                              Combat - Brazil
                                                  Battle in Venezuela
                                                      Brazil attack with 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks
                                                      Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Fighter, 1 Flagpole, 4 Infantrys and 1 Rail
                                                          AntiAircraftGun fire in Venezuela : 0/1 hits, 0.08 expected hits
                                                          AntiTankGun fire in Venezuela : 0/1 hits, 0.17 expected hits
                                                          Brazil roll dice for 4 brazilianArtillerys, 1 brazilianCombatEngineer, 1 brazilianFighter, 3 brazilianInfantrys and 3 brazilianTanks in Venezuela, round 2 : 3/12 hits, 2.33 expected hits
                                                          Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Fighter and 4 Infantrys in Venezuela, round 2 : 6/9 hits, 2.83 expected hits
                                                          1 Fighter owned by the Neutral, 3 brazilianInfantrys owned by the Brazil, 1 brazilianCombatEngineer owned by the Brazil, 2 brazilianArtillerys owned by the Brazil, 1 AntiTankGun owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Venezuela
                                                      3 brazilianTanks owned by the Brazil and 2 brazilianArtillerys owned by the Brazil retreated to Northern Brazil
                                                      Neutral win with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is -2
                                                      Casualties for Brazil: 2 brazilianArtillerys, 1 brazilianCombatEngineer and 3 brazilianInfantrys
                                                      Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun and 1 Fighter
                                          
                                              Non Combat Move - Brazil
                                                  1 brazilianFighter moved from Venezuela to Eastern Brazil
                                                  1 Train and 1 brazilianInfantry moved from Rio de Janeiro to Northern Brazil
                                                  1 Train moved from Northern Brazil to Rio de Janeiro
                                                  1 brazilianArtillery and 2 brazilianInfantrys moved from Eastern Brazil to Northern Brazil
                                                  1 Truck moved from Northern Brazil to Rio de Janeiro
                                                  1 brazilianSubmarine moved from 39 Sea Zone to 41 Sea Zone
                                          
                                              Purchase Units - Brazil
                                                  Brazil buy 1 brazilianArtillery, 1 brazilianCombatEngineer and 1 brazilianTank; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Brazil
                                                  1 brazilianArtillery, 1 brazilianCombatEngineer and 1 brazilianTank placed in Rio de Janeiro
                                          
                                              Turn Complete - Brazil
                                                  Brazil collect 12 PUs; end with 12 PUs
                                          

                                          Combat Hit Differential Summary :

                                          AntiTankGun fire in Venezuela : : -0.17
                                          Neutral : 3.17
                                          AntiAircraftGun fire in Venezuela : : -0.08
                                          Brazil : 0.67
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Lobby Moderators @colin
                                            last edited by

                                            @colin go for japan

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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