Fixed Game of Thrones Map Bug
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Here you can find a good list of bugs you should fix:
https://github.com/triplea-game/triplea/issues/3160(there are several more bugs than those, but I don't remember them; I'm sure there are a number of missing and wrong connections in the east continent, making the map substantially unplayable)
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@Johnnyboy
About a year ago I requested ownership of this map. But since that time I have returned to work full time. (and my medical issues have returned, making it hard for me to concentrate).
I wish you luck and if you need any help please ask. People here are friendly and very helpful.Cheers...
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@Johnnyboy Welcome to the forum. It would be great if you want to submit some fixes for the Game of Thrones map. We host the maps and changes at github and this guide can walk you through submitting them there: https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4. If that is a bit too overwhelming to start then if you attach the files or zip here on the forum then I can put them into the github map repo: https://github.com/triplea-maps/game_of_thrones
Here are some other good resources for GoT and map making:
- GoT issues: https://github.com/triplea-game/triplea/issues/3160
- Map making overview: https://github.com/triplea-game/triplea/blob/master/docs/map_making/map_and_map_skin_making_overview.md
- XML reference map (POS2): https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml
@wc_sumpton I gave you write access to the github repo. I see you have an open PR with lots of updates: https://github.com/triplea-maps/game_of_thrones/pull/3. Did you test those? I'm good with moving forward with that if so.
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@redrum I wasn't aware of that. If there is interest, I can review or take a look at the point at which @wc_sumpton got, tell if I see anything wrong with it, but I need to know how to download it like if the PR has been merged (but, really, I would just merge it, then test; the map is currently broken so how much worse can it be?).
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@Cernel You can download the zip with the changes here: https://github.com/WCSumpton/game_of_thrones/archive/master.zip. I'm pretty open to just merging it just want to make sure the map still launches.
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@redrum Uhm, nope. I get this:
GRAVE: Could not parse:jar:file:/D:/Programs/TripleA/downloadedMaps/game_of_thrones-master.zip!/game_of_thrones-master/map/games/Game_of_Thrones.xml games.strategy.engine.data.GameParseException: map name: 'jar:file:/D:/Programs/TripleA/downloadedMaps/game_of_thrones-master.zip!/game_of_thrones-master/map/games/Game_of_Thrones.xml', game name: 'Game_of_Thrones', Unexpected Exception while setting values for attachmentUnitSupportAttachment attached to:UnitType{name=Archer} with name:supportAttachmentArcher at games.strategy.engine.data.GameParser.newGameParseException(GameParser.java:108) at games.strategy.engine.data.GameParser.setValues(GameParser.java:1269) at games.strategy.engine.data.GameParser.parseAttachments(GameParser.java:1219) at games.strategy.engine.data.GameParser.parseMapDetails(GameParser.java:200) at games.strategy.engine.data.GameParser.parse(GameParser.java:97) at games.strategy.engine.data.GameParser.parse(GameParser.java:91) at games.strategy.engine.framework.ui.GameChooserEntry.fullyParseGameData(GameChooserEntry.java:52) at games.strategy.engine.framework.startup.ui.panels.main.game.selector.GameSelectorPanel.lambda$selectGameFile$7(GameSelectorPanel.java:271) at games.strategy.engine.framework.ui.background.BackgroundTaskRunner.lambda$runInBackground$0(BackgroundTaskRunner.java:50) at games.strategy.engine.framework.ui.background.BackgroundTaskRunner$1.doInBackground(BackgroundTaskRunner.java:121) at javax.swing.SwingWorker$1.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at javax.swing.SwingWorker.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: games.strategy.engine.data.MutableProperty$InvalidValueException: failed to set string property value to 'Sellsword:GoldCloak:Spearman:FacelessMan:Giant:Khal:Longship:' at games.strategy.engine.data.MutableProperty.setStringValue(MutableProperty.java:64) at games.strategy.engine.data.MutableProperty.setValue(MutableProperty.java:88) at games.strategy.engine.data.GameParser.setValues(GameParser.java:1265) ... 14 more Caused by: games.strategy.engine.data.GameParseException: Could not find unitType. name: for: UnitSupportAttachment attached to:UnitType{name=Archer} with name:supportAttachmentArcher at games.strategy.triplea.attachments.UnitSupportAttachment.setUnitType(UnitSupportAttachment.java:91) at games.strategy.engine.data.MutableProperty.setStringValue(MutableProperty.java:60) ... 16 more -
@Cernel Now you see why I wanted someone to test it first

But appears the supportAttachmentArcher is referring to invalid unit type from this list
Sellsword:GoldCloak:Spearman:FacelessMan:Giant:Khal:Longship:I think its the final colon that is the issue.
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@redrum I guess you were right, but @wc_sumpton is a big name so I was absolutely sure the game was at least playable.
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@Cernel Its possible that because the changes were done a while ago that engine improvements have now caused the errors.
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@redrum said in Fixed Game of Thrones Map Bug:
@Johnnyboy Welcome to the forum. It would be great if you want to submit some fixes for the Game of Thrones map. We host the maps and changes at github and this guide can walk you through submitting them there: https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4.maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml
Yes, but that is the guide made by @Frostion. So, there is not an official TripleA guide about how to get maps into the repository anywhere anymore? Also, maybe, then, hosting that guide somewhere in TripleA, so to make that official, if the process mapmakers are supposed to follow is still exactly that one.
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@redrum thanks for the update. @Cernel, yes it has been quite some time since I looked at the xml. Am not quite sure how far I was able to get. If @Johnnyboy wants this map them I am quite happy to let him have it.
Cheers...
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Alright, I just cleaned up @wc_sumpton updates and released a v2.0.
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@redrum Thank you. Sorry for leaving such a mess.
Cheers...
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@wc_sumpton All good. You did most of the work. I just fixed a few small errors and cleaned up the notes a bit more.
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@redrum Since the game is currently not balanced, or owned, or anything like that, could I just get a push merged to simply cut by half all territories productions, rounded up, to make it more playable? Asking here if that would be accepted or not, because there would be no playtesting, or commitment or anything regarding it, just simply what I said (tho I would probably try to play it with somebody, thereafter, but that's it).
@wc_sumpton Can you make a complete list of all the things that you wished to do on this map and didn't? Asking not much for myself, but for anyone who might want to take over this, and maybe finish your project.
I think I'll make a search in the two forums and GitHub for anything reported on this game, and see if the issue is still there in the current version.
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@Cernel I'd prefer not to make drastic changes without considering how the map already plays. I also don't know that there are a ton of people that share your preference for lower production and unit counts.
It would be good to get a list of recommended changes or any remaining bugs. If they are minor, I don't mind making them.
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@redrum I don't recall I've ever seen anyone playing this game in the lobby or in forum since the last time I hosted it, several years ago.
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@Cernel Agree. Besides a few random posts on the forums/github about issues with it, I haven't seen hardly anyone play it. What I meant was I assume whoever designed it thought some about territory values and unit costs and just cutting them in half to cut them in half isn't necessarily a good idea.
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@redrum Of course, cutting production by probably about 40% (as per rounding up) would be for reducing units accumulation overtime, especially assuming this would be played the Feudal Japan way (only other way would be finding 11 people to play with).
I also want to point out that this map suffers the v1 naval bombardment inconsistency issue. As otherwise the ruleset is currently Classic, the fact that naval bombardment behaves as Revised is likely to be unintended. I firstly reported this thing that I believe to be a bug (even tho I cannot affirm it, as I would need a reference that categorically states that the TripleA default is supposed to be Classic in all cases):
https://sourceforge.net/p/triplea/bugs/1082/This may be one of those cases that need the fix in the xml, as per what Veqryn said:
I will change this on each xml that we find that needs it.
Unfortunately for backwards compatibility, and to avoid unintended side effects, I will not change the default behavior in the engine or rename the property.
Can you help me find all the maps that need changing, besides the ones in the Classic and Classic variations zips? -
@redrum said in Fixed Game of Thrones Map Bug:
@wc_sumpton All good. You did most of the work. I just fixed a few small errors and cleaned up the notes a bit more.
Then I guess his thread could be considered the current official one for this map?
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