Trigger Question
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@beelee good to hear, still it seems funny that:
<attachment name="conditionAttachmentFrenchCA2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="directPresenceTerritories" value="map" count="2"/> <option name="unitPresence" value="cruiser" count="1"/> </attachment>Did not work for you when you had cruisers in at least 2 different territories. At least you figured out a work-around.
Happy modding!

Cheers...
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yea i thought that was weird too. It makes sense the way you explained it. I'm gonna mess with it some more and see if i can get "map" count="2" to work. I just want to understand it correctly at this point.
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Cool. Thanks for posting again. I gave it another crack and got it to work with map count =2. Needless to say that saves a lot of work. Idk what I did the other day when i tried it and failed. i thought I had that failure saved but I must've worked over it.
Oh well, alls well that ends well

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@beelee Perhaps you were too

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@Hepps
heh heh Too much performance enhancer can have the opposite effect :grinning_squinting_face: -
Have another one. These two triggers are the same, except for when "when" fires. Is that enough to make them nut up ? Should they have different names ?
<attachment name="triggerAttachment_Fleet_Can_Turn_Free_Destroyer_Remove" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
<option name="conditions" value="conditionAttachment_False"/>
<option name="removeUnits" value="93 Sea Zone:destroyer"/>
<option name="when" value="before:americansPlace"/>
</attachment><attachment name="triggerAttachment_Fleet_Can_Turn_Free_Destroyer_Remove" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
<option name="conditions" value="conditionAttachment_False"/>
<option name="removeUnits" value="93 Sea Zone:destroyer"/>
<option name="when" value="before:britishPlace"/>
</attachment> -
well went ahead and renamed them. It didn't fix my issue though. The reason i originally asked, was I had gone through 4 players and they all worked and the 5th one started nuttin up.
Edit
I guess I just needed to struggle for a couple more hours lol. The 5th Player is unique and doesn't have a "Place" phase. It has "EndTurn" instead. About fried my poor little brain
Oh well, hopefully the next 48 hours will be more productive heh heh
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Hi
I got a question to the trigger coding 'when'
How to determine a trigger to start excatly in a defined round, e.g. round 2
So would something like
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<option name="when" value="before:germanCombatMove:round 2"/>
...Is it possible? If, what is the correct syntax?
If not what else? -
@Numetalfan add another condition to your trigger. Something like:
<attachment name="conditionAttachmentTurn2OrHigher" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="rounds" value="2-+"/>
</attachment>I think the -+ makes it fire after round 2 as well. i can't remember
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