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    Trigger Question

    Scheduled Pinned Locked Moved Map Making
    26 Posts 6 Posters 5.1k Views 6 Watching
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    • wc_sumptonW Offline
      wc_sumpton
      last edited by

      @beelee good to hear, still it seems funny that:

      <attachment name="conditionAttachmentFrenchCA2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
         <option name="directPresenceTerritories" value="map" count="2"/>
         <option name="unitPresence" value="cruiser" count="1"/>
      </attachment>
      

      Did not work for you when you had cruisers in at least 2 different territories. At least you figured out a work-around.

      Happy modding! 😉

      Cheers...

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @wc_sumpton
        last edited by

        @wc_sumpton

        yea i thought that was weird too. It makes sense the way you explained it. I'm gonna mess with it some more and see if i can get "map" count="2" to work. I just want to understand it correctly at this point.

        1 Reply Last reply Reply Quote 1
        • wc_sumptonW Offline
          wc_sumpton
          last edited by wc_sumpton

          @beelee if you have the time. Let me know what you discover! 😉

          Cheers...

          P.S. @beelee just ran a few check myself. The condition worked when I placed to Russian battleships on 'world_war_ii_v5_1942'. It also returned false with 2 BB in one territory.

          Works for me.

          Cheers...

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @wc_sumpton
            last edited by

            @wc_sumpton

            Cool. Thanks for posting again. I gave it another crack and got it to work with map count =2. Needless to say that saves a lot of work. Idk what I did the other day when i tried it and failed. i thought I had that failure saved but I must've worked over it.

            Oh well, alls well that ends well 🙂

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @beelee
              last edited by

              @beelee Perhaps you were too 9d278d7a-93b8-42a0-b06f-aafe442fcfff-image.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              B 1 Reply Last reply Reply Quote 3
              • B Offline
                beelee @Hepps
                last edited by

                @Hepps
                heh heh Too much performance enhancer can have the opposite effect :grinning_squinting_face:

                1 Reply Last reply Reply Quote 3
                • B Offline
                  beelee
                  last edited by beelee

                  Have another one. These two triggers are the same, except for when "when" fires. Is that enough to make them nut up ? Should they have different names ?

                  <attachment name="triggerAttachment_Fleet_Can_Turn_Free_Destroyer_Remove" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                  <option name="conditions" value="conditionAttachment_False"/>
                  <option name="removeUnits" value="93 Sea Zone:destroyer"/>
                  <option name="when" value="before:americansPlace"/>
                  </attachment>

                  <attachment name="triggerAttachment_Fleet_Can_Turn_Free_Destroyer_Remove" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                  <option name="conditions" value="conditionAttachment_False"/>
                  <option name="removeUnits" value="93 Sea Zone:destroyer"/>
                  <option name="when" value="before:britishPlace"/>
                  </attachment>

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @beelee
                    last edited by beelee

                    @beelee

                    well went ahead and renamed them. It didn't fix my issue though. The reason i originally asked, was I had gone through 4 players and they all worked and the 5th one started nuttin up.

                    Edit
                    I guess I just needed to struggle for a couple more hours lol. The 5th Player is unique and doesn't have a "Place" phase. It has "EndTurn" instead. About fried my poor little brain 🙂

                    Oh well, hopefully the next 48 hours will be more productive heh heh

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Numetalfan
                      last edited by

                      Hi

                      I got a question to the trigger coding 'when'

                      How to determine a trigger to start excatly in a defined round, e.g. round 2

                      So would something like

                      ...
                      <option name="when" value="before:germanCombatMove:round 2"/>
                      ...

                      Is it possible? If, what is the correct syntax?
                      If not what else?

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @Numetalfan
                        last edited by

                        @Numetalfan add another condition to your trigger. Something like:

                        <attachment name="conditionAttachmentTurn2OrHigher" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                        <option name="rounds" value="2-+"/>
                        </attachment>

                        I think the -+ makes it fire after round 2 as well. i can't remember

                        1 Reply Last reply Reply Quote 1

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