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    Trigger Question

    Scheduled Pinned Locked Moved Map Making
    26 Posts 6 Posters 5.1k Views 6 Watching
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    • HeppsH Offline
      Hepps Moderators @beelee
      last edited by

      @beelee Perhaps you were too 9d278d7a-93b8-42a0-b06f-aafe442fcfff-image.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      B 1 Reply Last reply Reply Quote 3
      • B Offline
        beelee @Hepps
        last edited by

        @Hepps
        heh heh Too much performance enhancer can have the opposite effect :grinning_squinting_face:

        1 Reply Last reply Reply Quote 3
        • B Offline
          beelee
          last edited by beelee

          Have another one. These two triggers are the same, except for when "when" fires. Is that enough to make them nut up ? Should they have different names ?

          <attachment name="triggerAttachment_Fleet_Can_Turn_Free_Destroyer_Remove" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
          <option name="conditions" value="conditionAttachment_False"/>
          <option name="removeUnits" value="93 Sea Zone:destroyer"/>
          <option name="when" value="before:americansPlace"/>
          </attachment>

          <attachment name="triggerAttachment_Fleet_Can_Turn_Free_Destroyer_Remove" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
          <option name="conditions" value="conditionAttachment_False"/>
          <option name="removeUnits" value="93 Sea Zone:destroyer"/>
          <option name="when" value="before:britishPlace"/>
          </attachment>

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @beelee
            last edited by beelee

            @beelee

            well went ahead and renamed them. It didn't fix my issue though. The reason i originally asked, was I had gone through 4 players and they all worked and the 5th one started nuttin up.

            Edit
            I guess I just needed to struggle for a couple more hours lol. The 5th Player is unique and doesn't have a "Place" phase. It has "EndTurn" instead. About fried my poor little brain 🙂

            Oh well, hopefully the next 48 hours will be more productive heh heh

            1 Reply Last reply Reply Quote 0
            • N Offline
              Numetalfan
              last edited by

              Hi

              I got a question to the trigger coding 'when'

              How to determine a trigger to start excatly in a defined round, e.g. round 2

              So would something like

              ...
              <option name="when" value="before:germanCombatMove:round 2"/>
              ...

              Is it possible? If, what is the correct syntax?
              If not what else?

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @Numetalfan
                last edited by

                @Numetalfan add another condition to your trigger. Something like:

                <attachment name="conditionAttachmentTurn2OrHigher" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="rounds" value="2-+"/>
                </attachment>

                I think the -+ makes it fire after round 2 as well. i can't remember

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