Ok let's keep this on topic and I'll pm @Cernel on the 270BC things.
@Cernel said in Ancient Empires: 222 BC:
Though, in this case, he would need having much higher movement for land units, and likely a faster non combat than combat movement, so to keep their ability to move through friendly territory in line with the ability of ships to move on sea.
I consider generally increasing movement speeds but not sure yet. Say infantry from 1 to 2. Without blitz it will have a similar effect to that, ships have to be at least a bit faster though.
@redrum said in Ancient Empires: 222 BC:
Yeah, I think you'll have to be careful around gameplay as if ships can invade potentially 10+ territories that makes whoever has naval superiority very strong though you could also make amphibious very weak. Also being able to move a large army from say athens to sicily to defend makes it so you can have way less land troops potentially defend a very large area.
The way I envision it (and from tests so far), doing something like that will leave other territories relatively undefended, since you won't have too many units in total. I also think that naval superiority ought to be a large advantage in this era, when contesting coastal regions.
@redrum said in Ancient Empires: 222 BC:
Yeah there are still some bugs around limited combat turns but I'm very open to fixing these if you find any since we are planning to do this for PoP anyways.
Ok I'll report any I find when I'm at that stage again.