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    Ancient Empires: 222 BC

    Scheduled Pinned Locked Moved Maps & Mods
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    • C Offline
      Cernel Moderators @Name
      last edited by

      @Name How is the image called? When I collaborated on the WAW update, I discovered that images will fail to load if you have full stops in them (like "B.Transport").

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      • N Offline
        Name @Cernel
        last edited by Name

        @Cernel I've tried SocialWar.png and Social_War.png and neither worked.

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        • C Offline
          Cernel Moderators @Name
          last edited by

          @Name That makes really no sense, or at least the problem is surely not in the name. No idea.

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          • N Offline
            Name @Cernel
            last edited by

            @Cernel Found the issue.

            SocialWar, Social_War not valid.
            social_war, socialwar, Social_war valid.

            So it seems it only accepts one capital letter, I guess as the first one.

            redrumR C 2 Replies Last reply Reply Quote 1
            • redrumR Offline
              redrum Admin @Name
              last edited by

              @Name I would recommend avoiding capital letters in image and file names. The reason is different operating systems handle them differently and it can cause issues with your map if you say develop on Windows and someone on a Mac tries to download and play it.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • N Offline
                Name @redrum
                last edited by Name

                @redrum What about folder names?

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Name
                  last edited by redrum

                  @Name I would follow this structure: https://github.com/triplea-maps/the_pact_of_steel/tree/master/map

                  Personally, I don't like capital letters in the folder names either but that is the way it already is. Generally, spaces and capital letters can cause issues in folder/file names so ideally are avoided where possible.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • C Offline
                    Cernel Moderators @redrum
                    last edited by

                    @redrum said in Ancient Empires: 222 BC:

                    @Name I would recommend avoiding capital letters in image and file names. The reason is different operating systems handle them differently and it can cause issues with your map if you say develop on Windows and someone on a Mac tries to download and play it.

                    How about the territory names, like "Heraclea_Pontica.png" in 270BC. And that one already swaps a space for an underscore, since it is "Heraclea Pontica", in the game. Also it is even a standard way to name units, in TripleA, putting a capital letter in the middle of the name, since you cannot have spaces, and underscores look really not good. Like, in the TripleA assets themselves you have "aaGun.png".

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                    • C Offline
                      Cernel Moderators @Name
                      last edited by

                      @Name said in Ancient Empires: 222 BC:

                      @Cernel Found the issue.

                      SocialWar, Social_War not valid.
                      social_war, socialwar, Social_war valid.

                      So it seems it only accepts one capital letter, I guess as the first one.

                      Just out of curiosity, can you try a single capital letter, but not in first position. I wonder if the issue is having more than a capital letter or having it not in first position.

                      I guess you are not on Windows, as I've never met something like that.

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                      • N Offline
                        Name @Cernel
                        last edited by

                        @Cernel tried socialWar, didn't work. Could in be specific to docs/images? I'm on windows 7.

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                        • C Offline
                          Cernel Moderators @Name
                          last edited by Cernel

                          @Name So, how can you see the "aaGun.png" unit images, assuming you do.

                          EDIT: Nevermind. As I said, in WAW I could not see images with a full stop in the notes, but I was able to see them as unit images in the game. Seems like these strange issues happen only when you want to show images in game notes, or such. No idea why.

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                          • N Offline
                            Name @Cernel
                            last edited by

                            @Cernel never had an issue with such. I tried something else, could be the case:

                            <img src="socialwar.png"/> in notifications
                            but socialWar in docs/images.

                            It worked this way.

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                            • C Offline
                              Cernel Moderators @Name
                              last edited by

                              @Name Well, I believe in windows "socialWar" and "socialwar" are the same, in file names, so that works. However, it will not work in case sensitive systems and it may not work if you zip the map.

                              However, in Windows I believe that should work if you have socialwar and socialWar, associated in all 4 possible combinations. I never had this issue you are having.

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                              • HeppsH Offline
                                Hepps Moderators
                                last edited by

                                @Name Looks tantalizing. Can't wait to see more as you continue to progress.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • N Offline
                                  Name @Hepps
                                  last edited by Name

                                  @Hepps Thanks:)

                                  Here's some progress:
                                  The Romans are in game (army roster still WIP), only with a portion of their land though.
                                  3757364c-d3cd-4a94-9625-19743f26989a-εικόνα.png

                                  I'm puzzled by the supply system. There are situations where some players will be unplayable if I reduce supplies given by territories. But over time most players stockpile more than they could ever use, since they don't move all troops all the time and are rarely near their cap. Maybe I should do away with fuel and use supplies just as a cap on total troops?

                                  Also, do I need to set up TUV for non-PU units for the AI to function properly?

                                  redrumR C 2 Replies Last reply Reply Quote 3
                                  • redrumR Offline
                                    redrum Admin @Name
                                    last edited by

                                    @Name Fuel is generally very hard to balance. The only games I'm aware have done so to any reasonable level are Civil War and Iron War. You generally need to decide what you want fuel to add to the game. I would recommend looking at Civil War if you haven't as it uses both fuel and maintenance/pop cap mechanics.

                                    Yes, you should give all units a tuv value for both the AI and for the battle calc to be more meaningful.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    N 2 Replies Last reply Reply Quote 2
                                    • C Offline
                                      Cernel Moderators @Name
                                      last edited by

                                      @Name I suppose the swordsmen are representing the antepilani and the foot_guard the pilani? But no division between hastati and pricipes? With this level of detail, I was totally expecting to see hastati, principes and triarii as separate units, but I totally agree keeping the name generic, if they are just representing something generally available to others, under other names (for example, skirmishers over velites).

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                                      • N Offline
                                        Name @redrum
                                        last edited by Name

                                        @redrum thanks, I'll check those.

                                        @cernel I might add several more units, unique to their faction, even if just for names/representation. But for now I'm keeping it simple to get it more functional first. Besides that I'm struggling to find meaningful and logical differentiations between melee infantry types.

                                        Those are:
                                        1 - Spearmen 2/3 (thureophoroi and other spear/shield levies of various types).
                                        2 - Phalanx 3/4 (both pikemen and some heavy hoplite troops, although the later should be almost gone by the timeframe).
                                        3 - Swordsmen 3/4 (hastatii, principes, thracian rhomphaiophoroi, celtic heavy foot etc).
                                        4 - Foot guard 4/5 (royal guard infantries and other elites/veterans, such as triarii).

                                        2 and 3 are my main issue. Phalanx should be stronger unless it lacks flank support or is on broken ground. But giving hill/mountain bonuses to Swords would mix them with Skirmishers. Giving the later even bigger bonuses will make them too strong for their cost, or too cost-inefficient on flat land if I also increase the cost.

                                        Maybe I could have Phalanx at 2/3 with 1/1 (or 2/2?) bonus on flat, or 3/4 with -1 attack on hills/mountains or something along those lines. Or could have Cavalry and/or Skirmishers give support to phalanx, but I don't want to mess with support for many units, keeping it for Elephants (-1/-1 on 3 enemies?) and possible leader units.

                                        Also not all units of the same class should be equal in strength but that's a lesser issue.

                                        Unrelated, on the possibilities of altering territory resources/effects with triggers:
                                        Can I alter only territories from a list?
                                        Is there a way to select at random from all territories, say for a weather/disaster effect?
                                        Is there a way to select at random, but only from territories with manpower (resource) > 5?

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                                        • C Offline
                                          Cernel Moderators @Name
                                          last edited by

                                          @Name Well, but the triarii were hoplites, and arguably of a particularly flexible kind, so substantially something in between of the "swordsmen" and the "phalangites", or even something in between of the "swordsmen" and the "hoplites". So, I think the game should rather represent them that way. On this regard, I'm not sure how much the Macedonian phalanx took over the hoplite phalanx, in the various civilizations at the time. I also understand you decided not to differentiate between hastati and principes (basically, you just have antepilani and pilani), then, though I maintain, in a game of this complexity, that would feel unrefined (my opinion).

                                          The easiest way of representing the phalangite as stronger than the swordsman, but more fragile on its own, is, of course, making the phalangite costlier and stronger than the swordsman, while having the skirmisher unit being the cheap fodder, so that, if properly balanced, the phalangite will be more complementary with the fodder than the swordsmen. The main challenge, of course, is taking care either the swordsmen or the phalangites not making the other unit obsolete (like, for example, in WAW the marine makes the elite a useless unit, not on their own, but in the moment you combine then with infantry).

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                                          • C Offline
                                            Cernel Moderators @Name
                                            last edited by

                                            @Name said in Ancient Empires: 222 BC:

                                            @redrum thanks, I'll check those.

                                            @cernel I might add several more units, unique to their faction, even if just for names/representation.

                                            I'd actually avoid having same units called with different names just for flavour. I think it's better having a single name for any single different unit type. I'm very much not a fan at all of things like, for example, the "Panzer" of New World Order, that is just an "Armour" renamed for the hell of it. Again, just my point of view, and there might be cases in which I might want making an exception.

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