TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Ancient Empires: 222 BC

    Scheduled Pinned Locked Moved Maps & Mods
    265 Posts 8 Posters 228.6k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      Name @Hepps
      last edited by Name

      @Hepps Imagine something like this (from a previous version of the map). You can sail around the marked sea zone following the coastal seas. The chance for storms, even for coastal regions, has crossed my mind, but I'll skip it or leave it for later.

      8f470fce-0e70-4123-84e9-d8447281c330-εικόνα.png

      @Cernel I checked 270BC a bit. Many of the corrections would need redrawed borders to make sense, while others using the name of some obscure/low populated region.

      redrumR C 2 Replies Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin @Name
        last edited by

        @Name Yeah, I think you could do something like that though I would probably also color the impassible sea zones darker or grayer so its easier to see on first look.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        N 1 Reply Last reply Reply Quote 0
        • N Offline
          Name @redrum
          last edited by

          @redrum I thought of marking them with a special icon, but this could also work.

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Name
            last edited by

            @Name Also I'm assuming the sea zones will be smaller in your current version? Otherwise 3-4 movement would be able to sail across a very significant portion of the Med in a single turn with your example map.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            N C 2 Replies Last reply Reply Quote 0
            • N Offline
              Name @redrum
              last edited by

              @redrum I guess the above region would contain almost double sea zones. I was thinking of representing each turn as a month, which would be more than enough to sail from Athens to Sicily, but I think I'll have to tone it down for gameplay.

              Another similar concern is with combat turn limit. I'll like to reduce it to like 2 per turn, to allow lengthy "sieges" and reinforcements, but during my tests it caused frequent territory ownership bugs (existing even without the change but rather rare).

              redrumR 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @redrum
                last edited by

                @redrum said in Ancient Empires: 222 BC:

                @Name Also I'm assuming the sea zones will be smaller in your current version? Otherwise 3-4 movement would be able to sail across a very significant portion of the Med in a single turn with your example map.

                That would be realistic. You can do half the Mediterranean in a couple months, while, in the same time, you can conquer only a few hundreds kilometres into an enemy territory, if you are very successful.

                Though, in this case, he would need having much higher movement for land units, and likely a faster non combat than combat movement, so to keep their ability to move through friendly territory in line with the ability of ships to move on sea.

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Name
                  last edited by redrum

                  @Name Yeah, I think you'll have to be careful around gameplay as if ships can invade potentially 10+ territories that makes whoever has naval superiority very strong though you could also make amphibious very weak. Also being able to move a large army from say athens to sicily to defend makes it so you can have way less land troops potentially defend a very large area.

                  Yeah there are still some bugs around limited combat turns but I'm very open to fixing these if you find any since we are planning to do this for PoP anyways.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators @Name
                    last edited by

                    @Name said in Ancient Empires: 222 BC:

                    @Cernel I checked 270BC a bit. Many of the corrections would need redrawed borders to make sense, while others using the name of some obscure/low populated region.

                    Since all are supposed to be city names, what I suggested was just making a list of all territories for which the name given is:

                    • misspelled or
                    • post-ancient or
                    • not possibly anywhere within the drawn borders.

                    I supposed that was not a big deal for you, as you are already searching for at least all 270BC names and much more, but up to you.

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @Cernel
                      last edited by

                      @Cernel said in Ancient Empires: 222 BC:

                      @Name said in Ancient Empires: 222 BC:

                      @Cernel I checked 270BC a bit. Many of the corrections would need redrawed borders to make sense, while others using the name of some obscure/low populated region.

                      Since all are supposed to be city names, what I suggested was just making a list of all territories for which the name given is:

                      • misspelled or
                      • post-ancient or
                      • not possibly anywhere within the drawn borders.

                      I supposed that was not a big deal for you, as you are already searching for at least all 270BC names and much more, but up to you.

                      For example, looking at your Egypt naming, assuming all those are correct, then the 270BC names in the same area would be:

                      • Paraetonium: acceptable
                      • Alexandria: acceptable
                      • Hermopolis: acceptable
                      • Memphis: wrongly placed

                      Of course, I didn't mean to write down all of this, just the wrong ones (in this case, only Memphis), not listing all the acceptable ones.

                      Again, just a suggestion, and maybe a way for you to double check.

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @Cernel
                        last edited by

                        @Cernel Actually, also Memphis might be acceptable, after all.

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          Does this have anything to do with the map being developed?

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @Hepps
                            last edited by

                            @Hepps "Anything", certainly, as far as naming goes. Going from the I to the II Punic Wars the names should be the same in most cases, beside different languages, mainly either English or Roman or Greek.

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Cernel
                              last edited by

                              @Cernel I think it would be better to move any discussion around naming recommendations for 270bc to that map thread as while you could potentially take advantage of naming used in this map if its more accurate, I don't think its relevant to this map's development or that @Name is going to update 270bc.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                Name
                                last edited by

                                Ok let's keep this on topic and I'll pm @Cernel on the 270BC things.

                                @Cernel said in Ancient Empires: 222 BC:

                                Though, in this case, he would need having much higher movement for land units, and likely a faster non combat than combat movement, so to keep their ability to move through friendly territory in line with the ability of ships to move on sea.

                                I consider generally increasing movement speeds but not sure yet. Say infantry from 1 to 2. Without blitz it will have a similar effect to that, ships have to be at least a bit faster though.

                                @redrum said in Ancient Empires: 222 BC:

                                Yeah, I think you'll have to be careful around gameplay as if ships can invade potentially 10+ territories that makes whoever has naval superiority very strong though you could also make amphibious very weak. Also being able to move a large army from say athens to sicily to defend makes it so you can have way less land troops potentially defend a very large area.

                                The way I envision it (and from tests so far), doing something like that will leave other territories relatively undefended, since you won't have too many units in total. I also think that naval superiority ought to be a large advantage in this era, when contesting coastal regions.

                                @redrum said in Ancient Empires: 222 BC:

                                Yeah there are still some bugs around limited combat turns but I'm very open to fixing these if you find any since we are planning to do this for PoP anyways.

                                Ok I'll report any I find when I'm at that stage again.

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @Name
                                  last edited by

                                  @Name said in Ancient Empires: 222 BC:

                                  Ok let's keep this on topic and I'll pm @Cernel on the 270BC things.

                                  Not much point to pm me, this is what I initially said:
                                  @Cernel said in Ancient Empires: 222 BC:

                                  @Name By the way, since it is practically the same of what you are already doing, if you want to review all 270BC names, making a full list of all those that are wrongly named or wrongly placed (Siwa…), and post it in the 270BC thread

                                  If not, that's fine. Anyways, once this map is done, anyone can use it to compare its names with the one in 270BC, relatively to the drawings.

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Name
                                    last edited by

                                    Meanwhile I've been mostly busy with other things, but have done several minor adjustments to borders (not worth showcasing). Hopefully I'll have more time for this soon.

                                    HeppsH 1 Reply Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators @Name
                                      last edited by

                                      @Name It went awefully quiet in here... 😉

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Name
                                        last edited by

                                        @Hepps Yeah I'm still focused on other things for now. Once a music project is fully complete (a matter of weeks I think), but maybe earlier, I'll have more time for this.

                                        HeppsH 1 Reply Last reply Reply Quote 2
                                        • HeppsH Offline
                                          Hepps Moderators @Name
                                          last edited by Hepps

                                          @Name Just checking in to ensure you're ok. 😃

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 2

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          • 1
                                          • 2
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 11
                                          • 12
                                          • 13
                                          • 14
                                          • 9 / 14
                                          • First post
                                            Last post
                                          Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums