Have a button that shows all your units
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Could stick it below the Actions, Players, Resources, It would show your unit totals. Kinda like the territory thing does but for all your dudes.
Thought about posting in the UI discussion but didn't want to distract. Move if necessary. Not that you need my permission
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Cheers...
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How would that be different to the unit count under the "Players" panel?
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@simon33
it would say
22 infantry
12 artillery
6 armor
4 fighter
etc...
that kinda thing -
Oh boy. How would you fit that in? Another tab folder within the tab folder, really wide table (bad for maps with different types per nation). Or only show the current nation?
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@simon33
no just have a tab like territory under the other ones and when you click on it it takes it
to your stats -
That was my first option, a tab folder within the tab page, wasn't it?
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@simon33 idk i didn't see it. If so, that would be a good thing to have imo
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Yeah, this would be cool (as a separate tab), also giving the unit types total per side. I remember in Axis & Allies I liked to sum up for the side, then creating tables to see how many battleships, et cetera, Axis and Allies had, respectively. This video reminded me of that, as well:
https://youtu.be/P1yRZNYxnAE?t=384Also in history books you usually find, like, how many of bombers and battleships and submarines and cetera Axis and Allies had at start war or some point. The total number is really rather meaningless, and could be removed from the Player tab, if this tab would be available, then.
The only problem would be with maps like Total World War, where you have different names for basically the same types of units (I tend to se that as just a hack, or at least a workaround, to do things that are not really supported).
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@beelee said in Have a button that shows all your units:
@simon33
it would say
22 infantry
12 artillery
6 armor
4 fighter
etc...
that kinda thingI've been hoping for this exact same thing; but it's been two years since it was suggested, and I suspect that it's not top on the todo list. If worse comes to worst; I can setup my laptop close by and maintain my own spreadsheet or database. Sadly, that's time consuming. I don't need it for more than just my own units, but it would be extremely helpful.
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@stohrm yea I think the majority of development is in rewriting triplea so it's easier for developers to add new stuff.
Basically, it's been a whole buncha people over the years adding stuff and it doesn't all flow together that well is my understanding.
Probably another year or two before it's done is my guess. So yea, probably not much in the way of new features gonna be happening.
Edit
I believe 2.6 has a thingy where it tells if you max built a unit or not so it doesn't dust your entire purchase. Which is way cool. I think @TheDog did it. Not sure, haven't tried it. 2.6 screws my computer and downloaded games everytime i try it -
@stohrm
I helped test the addon to TripleA 2.5, butterw wrote it.
See here
https://forums.triplea-game.org/topic/2798/achievable-improvements-to-the-triplea-user-interface/78?page=4Notice all the ≤ that works and will not let you buy what you cannot have.
Here is the code
https://forums.triplea-game.org/topic/2798/achievable-improvements-to-the-triplea-user-interface/48The post underneath is what I did to make it work.
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@beelee This is actually a response to the last three posts (lumped into one): What would really be great is if the game engine was similar to the one in Medieval II Total War (and I fail to understand why that Franchise has yet to do a WW2 Total War; but fools will be fools).
Anyway, I'd be happy if it just showed the Naval (& Air) units; as those are the ones that keeping track of gets to be an issue. I should learn to keep my fleet(s) together, and perhaps that is the best solution; but opportunities do arise that interfere with that objective.
In regard to the current game engine: it would probably helpful if the current game xml file was sub-divided into multiple files (pertaining to their specific function). But that's a suggestion for another time and place. (Hopefully I'll find both).
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@stohrm well there is a button that'll cycle through all your units that haven't moved. It can be helpful at times. I don't use it much personally. A live game would probably be different though.