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    G40 Makalakalane (ax) v ubernaut (al)

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    • M Offline
      Makalakalane
      last edited by

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Eastern Poland to Western Ukraine
              1 armour moved from Western Ukraine to Ukraine
                    Germans take Ukraine from Russians
              1 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Eastern Poland to Bessarabia
              1 infantry moved from Eastern Poland to Belarus
                    Germans take Belarus from Russians
              1 bomber moved from Western Germany to Novgorod
              1 armour moved from Eastern Poland to Smolensk
                    Germans take Smolensk from Russians
              1 armour moved from Eastern Poland to Archangel
                    Germans take Archangel from Russians
              17 infantry moved from Eastern Poland to Baltic States
              5 artilleries moved from Eastern Poland to Baltic States
              5 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              2 battleships moved from 109 Sea Zone to 105 Sea Zone
      
          Combat - Germans
              Air Battle in Novgorod
                  Germans attacks with 1 units heading to Novgorod
                  Russians launches 1 interceptors out of Novgorod
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/1 hits, 0.17 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Novgorod
                      AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                  Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                  Bombing raid in Novgorod causes 4 damage total. 
              Cleaning up after air battles
      
          Non Combat Move - Germans
              1 bomber moved from Novgorod to Eastern Poland
              7 armour moved from Germany to Eastern Poland
              6 armour and 3 mech_infantrys moved from Western Germany to Poland
      
          Place Units - Germans
              1 cruiser and 1 destroyer placed in 112 Sea Zone
              1 fighter and 1 tactical_bomber placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
              Germans collect 45 PUs; end with 45 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Defenders Fire,  : : -0.17
      Attackers Fire,  : : -0.17
      AA fire in Novgorod : : -0.17
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • M Offline
        Makalakalane
        last edited by

        @ubernaut Pfff did a huge a mistake. I thought the Industrial Complex in Normandy was only Damaged by 1... -.- Probably the end of the German fleet for now then. A good setback right there. Anyway, good luck

        ubernautU 5 Replies Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Makalakalane
          last edited by

          @Makalakalane yeah i got a lucky hit there i think i have been fairly lucky in general in naval battles so far this game as well.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Russians round 4

            TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

            Game History

            Round: 4
            
                Research Technology - Russians
                    Russians spend 0 on tech rolls
                        Russians rolls : 0/1 hits, 0.00 expected hits
            
                Purchase Units - Russians
                    Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; 
            
                Politics - Russians
                    Russians takes Political Action: Political Action Russians To War With Japanese
                        Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                        Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                        Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            
                Combat Move - Russians
                    1 infantry moved from Amur to Korea
                          Russians take Korea from Japanese
                    1 fighter and 3 infantry moved from Novgorod to Archangel
                    1 artillery and 8 infantry moved from Novgorod to Belarus
                    9 infantry moved from Russia to Smolensk
                    1 fighter and 2 infantry moved from Bryansk to Ukraine
                    1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
                    2 armour, 5 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Belarus
            
                Combat - Russians
                    Battle in Ukraine
                        Russians attack with 1 fighter and 2 infantry
                        Germans defend with 1 armour and 1 factory_minor
                            Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                            Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                            1 infantry owned by the Russians lost in Ukraine
                            Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                            Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                            1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                        Russians win with 1 fighter remaining. Battle score for attacker is 0
                        Casualties for Russians: 2 infantry
                        Casualties for Germans: 1 armour
                    Battle in Western Ukraine
                        Russians attack with 1 infantry and 1 tactical_bomber
                        Germans defend with 1 infantry
                            Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                            Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Germans lost in Western Ukraine
                        Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 infantry
                    Battle in Archangel
                        Russians attack with 1 fighter and 3 infantry
                        Germans defend with 1 armour
                            Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                            Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                            1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                        Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                        Casualties for Russians: 1 infantry
                        Casualties for Germans: 1 armour
                    Battle in Belarus
                        Russians attack with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys
                        Germans defend with 1 infantry
                            Russians roll dice for 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys in Belarus, round 2 : 11/51 hits, 11.17 expected hits
                            Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Germans lost in Belarus
                        Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 infantry
                    Battle in Smolensk
                        Russians attack with 9 infantry
                        Germans defend with 1 armour
                            Russians roll dice for 9 infantry in Smolensk, round 2 : 2/9 hits, 1.50 expected hits
                            Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                            1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                        Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 3
                        Casualties for Russians: 1 infantry
                        Casualties for Germans: 1 armour
                    Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
            
                Non Combat Move - Russians
                    1 fighter moved from Ukraine to Russia
                    1 tactical_bomber moved from Western Ukraine to Russia
                    2 aaGuns moved from Bryansk to Belarus
                    2 aaGuns moved from Novgorod to Belarus
                    1 fighter moved from Archangel to Russia
            
                Place Units - Russians
                    10 infantry placed in Russia
                    2 armour and 1 infantry placed in Volgograd
            
                Turn Complete - Russians
                    Russians collect 35 PUs; end with 35 PUs
                    Russians collect 6 PUs from War Bonds; end with 41 PUs
                    Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
            

            Combat Hit Differential Summary :

            Germans : 1.67
            Italians : -0.33
            Russians rolls : : 0.00
            Russians : 0.17
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Makalakalane
              last edited by

              @Makalakalane well if it makes you feel any better you got pretty lucky in ukraine also if you decide to attack belarus next round i'm def gonna want to do that one live. 🙂 gor for 🗾

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Makalakalane
                last edited by

                @Makalakalane btw i dont think it really affected any battles so if you prefer you can edit your ships from 105 to 112 now worries. 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Makalakalane
                  last edited by

                  @Makalakalane just make sure they are still damaged. 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Makalakalane
                    last edited by

                    @Makalakalane hmm nm i guess you can't put them back in damaged.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      Makalakalane
                      last edited by

                      TripleA Move Summary: Japanese round 4

                      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                      Game History

                      Round: 4
                      
                          Purchase Units - Japanese
                              Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                      
                          Combat Move - Japanese
                              1 infantry moved from Yunnan to Szechwan
                                    Japanese take Szechwan from Chinese
                              9 infantry moved from Yunnan to Kweichow
                                    Japanese take Kweichow from Chinese
                              1 mech_infantry moved from Yunnan to Kweichow
                              7 artilleries moved from Yunnan to Kweichow
                              2 mech_infantrys moved from Kiangsu to Kweichow
                              1 armour moved from Kiangsu to Kweichow
                              4 fighters moved from Manchuria to Korea
                              2 infantry moved from Manchuria to Korea
                      

                      Savegame

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Makalakalane
                        last edited by

                        @Makalakalane hey there don't forget to do a reply 🙂 gotta run for errands now not sure if i'll be able to look at this til the morning or not my afternoon is pretty booked up.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          Makalakalane
                          last edited by

                          TripleA Turn Summary: Japanese round 4

                          TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                          Game History

                          Round: 4
                          
                              Purchase Units - Japanese
                                  Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                          
                              Combat Move - Japanese
                                  1 infantry moved from Yunnan to Szechwan
                                        Japanese take Szechwan from Chinese
                                  9 infantry moved from Yunnan to Kweichow
                                        Japanese take Kweichow from Chinese
                                  1 mech_infantry moved from Yunnan to Kweichow
                                  7 artilleries moved from Yunnan to Kweichow
                                  2 mech_infantrys moved from Kiangsu to Kweichow
                                  1 armour moved from Kiangsu to Kweichow
                                  4 fighters moved from Manchuria to Korea
                                  2 infantry moved from Manchuria to Korea
                          
                              Combat - Japanese
                                  Battle in Korea
                                      Japanese attack with 4 fighters and 2 infantry
                                      Russians defend with 1 infantry
                                          Japanese roll dice for 4 fighters and 2 infantry in Korea, round 2 : 2/6 hits, 2.33 expected hits
                                          Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Russians lost in Korea
                                      Japanese win, taking Korea from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                                      Casualties for Russians: 1 infantry
                          
                              Non Combat Move - Japanese
                                  2 infantry moved from Jehol to Manchuria
                                  1 armour and 2 mech_infantrys moved from Shantung to Manchuria
                                  1 armour moved from Kwangtung to Hunan
                                  2 fighters moved from Yunnan to Hunan
                                  1 tactical_bomber moved from Yunnan to Hunan
                                  1 tactical_bomber moved from Yunnan to Hunan
                                  1 tactical_bomber moved from Yunnan to Hunan
                                  1 fighter moved from Yunnan to Hunan
                                  2 bombers moved from Yunnan to Manchuria
                                  2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                                  3 fighters moved from Korea to Japan
                                  1 fighter moved from Korea to Manchuria
                                  1 transport moved from 43 Sea Zone to 20 Sea Zone
                                  1 transport moved from 44 Sea Zone to 20 Sea Zone
                          
                              Place Units - Japanese
                                  3 armour placed in Manchuria
                                  3 infantry placed in Shantung
                                  3 infantry placed in Kiangsu
                                  1 battleship placed in 6 Sea Zone
                          
                              Turn Complete - Japanese
                                  Total Cost from Convoy Blockades: 1
                                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
                                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                                  Japanese collect 51 PUs (1 lost to blockades); end with 56 PUs
                                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                          

                          Combat Hit Differential Summary :

                          Russians : -0.33
                          Japanese : -0.33
                          

                          Savegame

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @Makalakalane
                            last edited by

                            @Makalakalane oh haha just realized that was your combat save. 😛

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              Makalakalane
                              last edited by

                              @ubernaut no I don't want to edit anything. You can put in ships and damage them in the editor, but no, it was my mistake not noticing which factory that was damaged by how much. I don't wanna do perfect games. Only really obvious mistakes that are really crucial I think should be rectified. Like forgetting to do a really obvious non-combat thing, that was essentialt to the rest of your actions or something like that. Like forgetting to move your army one step back to the capitol, when that was the plan.

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Makalakalane
                                last edited by

                                @Makalakalane right gotcha it doesnt look like you can edit in damaged ships in this version of the game i many version the damaged units are different unit was are changed by triggers but in this it seems to just be a flag. 😕

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  Makalakalane
                                  last edited by

                                  @ubernaut what you do is you edit in the ship and then you mark that ship after and chose change hitpoints in the right menu. Anyway, it's not relevant for this game, but now you know how 🙂

                                  ubernautU 2 Replies Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Moderators @Makalakalane
                                    last edited by

                                    @Makalakalane gotcha never noticed that before 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Move Summary: British round 4

                                      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - British
                                              1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone
                                              2 submarines moved from 109 Sea Zone to 105 Sea Zone
                                                    British take 109 Sea Zone from Germans
                                              1 infantry moved from Egypt to Alexandria
                                                    British take Alexandria from Italians
                                              1 armour moved from Egypt to Ethiopia
                                                    British take Anglo Egyptian Sudan from Italians
                                                    British take Ethiopia from Italians
                                              1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                                              1 mech_infantry moved from Burma to Siam
                                                    UK_Pacific take Siam from Japanese
                                              1 fighter and 1 infantry moved from Burma to Yunnan
                                              1 fighter and 1 tactical_bomber moved from Burma to Sumatra
                                              1 artillery and 1 infantry moved from India to 39 Sea Zone
                                              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                                              1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                                              2 transports moved from 39 Sea Zone to 38 Sea Zone
                                              1 armour, 1 artillery and 2 infantry moved from Burma to 38 Sea Zone
                                              1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
                                              1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                                              1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Makalakalane
                                        last edited by

                                        @Makalakalane bunch of stuff here let me know if you want to do it live or give instructions. 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          Makalakalane
                                          last edited by

                                          @ubernaut nah, I can't do live right now, waiting for a phone call work-wise. Just take casualties, cheapest first.

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Makalakalane
                                            last edited by ubernaut

                                            @Makalakalane you want to submerge your german sub? also, do you want to use any kamikaze tokens in SZ20? i don't mind waiting for live battle too 🙂

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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