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    G40 Makalakalane (ax) v ubernaut (al)

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Research Technology - Russians
              Russians spend 0 on tech rolls
                  Russians rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Russians
              Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              1 fighter and 3 infantry moved from Novgorod to Archangel
              1 artillery and 8 infantry moved from Novgorod to Belarus
              9 infantry moved from Russia to Smolensk
              1 fighter and 2 infantry moved from Bryansk to Ukraine
              1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
              2 armour, 5 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Belarus
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 armour and 1 factory_minor
                      Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 armour
              Battle in Western Ukraine
                  Russians attack with 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Archangel
                  Russians attack with 1 fighter and 3 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
              Battle in Belarus
                  Russians attack with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys
                  Germans defend with 1 infantry
                      Russians roll dice for 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys in Belarus, round 2 : 11/51 hits, 11.17 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 9 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 9 infantry in Smolensk, round 2 : 2/9 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 8 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 fighter moved from Ukraine to Russia
              1 tactical_bomber moved from Western Ukraine to Russia
              2 aaGuns moved from Bryansk to Belarus
              2 aaGuns moved from Novgorod to Belarus
              1 fighter moved from Archangel to Russia
      
          Place Units - Russians
              10 infantry placed in Russia
              2 armour and 1 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
              Russians collect 6 PUs from War Bonds; end with 41 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      Italians : -0.33
      Russians rolls : : 0.00
      Russians : 0.17
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Makalakalane
        last edited by

        @Makalakalane well if it makes you feel any better you got pretty lucky in ukraine also if you decide to attack belarus next round i'm def gonna want to do that one live. 🙂 gor for 🗾

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Makalakalane
          last edited by

          @Makalakalane btw i dont think it really affected any battles so if you prefer you can edit your ships from 105 to 112 now worries. 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Makalakalane
            last edited by

            @Makalakalane just make sure they are still damaged. 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Makalakalane
              last edited by

              @Makalakalane hmm nm i guess you can't put them back in damaged.

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • M Offline
                Makalakalane
                last edited by

                TripleA Move Summary: Japanese round 4

                TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                Game History

                Round: 4
                
                    Purchase Units - Japanese
                        Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                
                    Combat Move - Japanese
                        1 infantry moved from Yunnan to Szechwan
                              Japanese take Szechwan from Chinese
                        9 infantry moved from Yunnan to Kweichow
                              Japanese take Kweichow from Chinese
                        1 mech_infantry moved from Yunnan to Kweichow
                        7 artilleries moved from Yunnan to Kweichow
                        2 mech_infantrys moved from Kiangsu to Kweichow
                        1 armour moved from Kiangsu to Kweichow
                        4 fighters moved from Manchuria to Korea
                        2 infantry moved from Manchuria to Korea
                

                Savegame

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Makalakalane
                  last edited by

                  @Makalakalane hey there don't forget to do a reply 🙂 gotta run for errands now not sure if i'll be able to look at this til the morning or not my afternoon is pretty booked up.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    Makalakalane
                    last edited by

                    TripleA Turn Summary: Japanese round 4

                    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                    Game History

                    Round: 4
                    
                        Purchase Units - Japanese
                            Japanese buy 3 armour, 1 battleship and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
                    
                        Combat Move - Japanese
                            1 infantry moved from Yunnan to Szechwan
                                  Japanese take Szechwan from Chinese
                            9 infantry moved from Yunnan to Kweichow
                                  Japanese take Kweichow from Chinese
                            1 mech_infantry moved from Yunnan to Kweichow
                            7 artilleries moved from Yunnan to Kweichow
                            2 mech_infantrys moved from Kiangsu to Kweichow
                            1 armour moved from Kiangsu to Kweichow
                            4 fighters moved from Manchuria to Korea
                            2 infantry moved from Manchuria to Korea
                    
                        Combat - Japanese
                            Battle in Korea
                                Japanese attack with 4 fighters and 2 infantry
                                Russians defend with 1 infantry
                                    Japanese roll dice for 4 fighters and 2 infantry in Korea, round 2 : 2/6 hits, 2.33 expected hits
                                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Russians lost in Korea
                                Japanese win, taking Korea from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                                Casualties for Russians: 1 infantry
                    
                        Non Combat Move - Japanese
                            2 infantry moved from Jehol to Manchuria
                            1 armour and 2 mech_infantrys moved from Shantung to Manchuria
                            1 armour moved from Kwangtung to Hunan
                            2 fighters moved from Yunnan to Hunan
                            1 tactical_bomber moved from Yunnan to Hunan
                            1 tactical_bomber moved from Yunnan to Hunan
                            1 tactical_bomber moved from Yunnan to Hunan
                            1 fighter moved from Yunnan to Hunan
                            2 bombers moved from Yunnan to Manchuria
                            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                            3 fighters moved from Korea to Japan
                            1 fighter moved from Korea to Manchuria
                            1 transport moved from 43 Sea Zone to 20 Sea Zone
                            1 transport moved from 44 Sea Zone to 20 Sea Zone
                    
                        Place Units - Japanese
                            3 armour placed in Manchuria
                            3 infantry placed in Shantung
                            3 infantry placed in Kiangsu
                            1 battleship placed in 6 Sea Zone
                    
                        Turn Complete - Japanese
                            Total Cost from Convoy Blockades: 1
                                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
                                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                            Japanese collect 51 PUs (1 lost to blockades); end with 56 PUs
                            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                    

                    Combat Hit Differential Summary :

                    Russians : -0.33
                    Japanese : -0.33
                    

                    Savegame

                    ubernautU 1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @Makalakalane
                      last edited by

                      @Makalakalane oh haha just realized that was your combat save. 😛

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        Makalakalane
                        last edited by

                        @ubernaut no I don't want to edit anything. You can put in ships and damage them in the editor, but no, it was my mistake not noticing which factory that was damaged by how much. I don't wanna do perfect games. Only really obvious mistakes that are really crucial I think should be rectified. Like forgetting to do a really obvious non-combat thing, that was essentialt to the rest of your actions or something like that. Like forgetting to move your army one step back to the capitol, when that was the plan.

                        ubernautU 1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @Makalakalane
                          last edited by

                          @Makalakalane right gotcha it doesnt look like you can edit in damaged ships in this version of the game i many version the damaged units are different unit was are changed by triggers but in this it seems to just be a flag. 😕

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            Makalakalane
                            last edited by

                            @ubernaut what you do is you edit in the ship and then you mark that ship after and chose change hitpoints in the right menu. Anyway, it's not relevant for this game, but now you know how 🙂

                            ubernautU 2 Replies Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @Makalakalane
                              last edited by

                              @Makalakalane gotcha never noticed that before 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                TripleA Move Summary: British round 4

                                TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

                                Game History

                                Round: 4
                                
                                    Combat Move - British
                                        1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone
                                        2 submarines moved from 109 Sea Zone to 105 Sea Zone
                                              British take 109 Sea Zone from Germans
                                        1 infantry moved from Egypt to Alexandria
                                              British take Alexandria from Italians
                                        1 armour moved from Egypt to Ethiopia
                                              British take Anglo Egyptian Sudan from Italians
                                              British take Ethiopia from Italians
                                        1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                                        1 mech_infantry moved from Burma to Siam
                                              UK_Pacific take Siam from Japanese
                                        1 fighter and 1 infantry moved from Burma to Yunnan
                                        1 fighter and 1 tactical_bomber moved from Burma to Sumatra
                                        1 artillery and 1 infantry moved from India to 39 Sea Zone
                                        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                                        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                                        2 transports moved from 39 Sea Zone to 38 Sea Zone
                                        1 armour, 1 artillery and 2 infantry moved from Burma to 38 Sea Zone
                                        1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
                                        1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                                        1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                                

                                Savegame

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Makalakalane
                                  last edited by

                                  @Makalakalane bunch of stuff here let me know if you want to do it live or give instructions. 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    Makalakalane
                                    last edited by

                                    @ubernaut nah, I can't do live right now, waiting for a phone call work-wise. Just take casualties, cheapest first.

                                    ubernautU 1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Makalakalane
                                      last edited by ubernaut

                                      @Makalakalane you want to submerge your german sub? also, do you want to use any kamikaze tokens in SZ20? i don't mind waiting for live battle too 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        Makalakalane
                                        last edited by

                                        @ubernaut no, Sub stays in battle, take it as first casualty, if your Subs hit. If both Battleships die before the Sub, then submergen. No Kamikaze in Pacific battle.

                                        ubernautU 2 Replies Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Manual Gamesave Post: British round 4

                                          TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - British
                                                  1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone
                                                  2 submarines moved from 109 Sea Zone to 105 Sea Zone
                                                        British take 109 Sea Zone from Germans
                                                  1 infantry moved from Egypt to Alexandria
                                                        British take Alexandria from Italians
                                                  1 armour moved from Egypt to Ethiopia
                                                        British take Anglo Egyptian Sudan from Italians
                                                        British take Ethiopia from Italians
                                                  1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                                                  1 mech_infantry moved from Burma to Siam
                                                        UK_Pacific take Siam from Japanese
                                                  1 fighter and 1 infantry moved from Burma to Yunnan
                                                  1 fighter and 1 tactical_bomber moved from Burma to Sumatra
                                                  1 artillery and 1 infantry moved from India to 39 Sea Zone
                                                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                                                  1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                                                  2 transports moved from 39 Sea Zone to 38 Sea Zone
                                                  1 armour, 1 artillery and 2 infantry moved from Burma to 38 Sea Zone
                                                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
                                                  1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                                                  1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                                          
                                              Combat - British
                                                  Battle in 20 Sea Zone
                                                      British attack with 1 destroyer
                                                      Japanese defend with 2 transports
                                                          2 transports owned by the Japanese lost in 20 Sea Zone
                                                      British win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
                                                      Casualties for Japanese: 2 transports
                                                  Battle in 105 Sea Zone
                                                      British attack with 1 bomber, 1 fighter and 2 submarines
                                                      Germans defend with 2 battleships and 1 submarine
                                                          British roll dice for 2 submarines in 105 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                                                          Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                          British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                                                          Germans roll dice for 2 battleships in 105 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                                                          1 battleship owned by the Germans and 1 submarine owned by the British lost in 105 Sea Zone
                                                          British roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                          Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                                                          British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                                                          Germans roll dice for 1 battleship in 105 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                                                          1 submarine owned by the British lost in 105 Sea Zone
                                                      1 submarine owned by the Germans Submerged
                                                          British roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                                                          Germans roll dice for 1 battleship in 105 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                                                          1 battleship owned by the Germans and 1 fighter owned by the British lost in 105 Sea Zone
                                                      British win with 1 bomber remaining. Battle score for attacker is 18
                                                      Casualties for British: 1 fighter and 2 submarines
                                                      Casualties for Germans: 2 battleships
                                          

                                          Combat Hit Differential Summary :

                                          Germans : 0.00
                                          British : -1.50
                                          

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @Makalakalane
                                            last edited by

                                            @Makalakalane so you got a bit lucky in the first big battle in the last round you had your sub and 1 bb left versus just my aircraft so i submerged your sub figuring that my air couldn't hit it anyway (i believe that's not possible in this one) and in the last round both my aircraft scored hits so if i did something wrong it only benefited you, proceeding with the remaining battles.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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