G40 Makalakalane (ax) v ubernaut (al)
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@Makalakalane lol i think i already messed up you mind if i alter my nc move slgihtly?
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@Makalakalane i guess thats a yes
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in Gibraltar Battle in Trans-Jordan Battle in Yugoslavia Italians attack with 2 armour, 1 artillery, 1 fighter and 1 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 1/5 hits, 2.17 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 2 armour and 1 fighter in Yugoslavia, round 3 : 2/3 hits, 1.50 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Gibraltar from British, taking Trans-Jordan from British, taking Yugoslavia from Neutral_Allies with 2 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in 93 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 infantry moved from Tobruk to Libya 1 infantry moved from Italian Somaliland to Ethiopia Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : 0.83 French : -0.50 Neutral_Allies : 0.33
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@ubernaut sorry - I didn't really read the message until now. I was pretty far in my turn, so a lot of wasted time. If it's any consolation, I also messed up and forgot to do combat in the southern part of Africa with Italy. You win some, you lose some. Normally I don't mind at all, but if I'm already halfway through my turn, I think we should just continue unless it's something that you can't really turn around.. And being that we're only in round 1, I think most things can be turned around Like me losing out on taking out your english transports and destroyers
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@Makalakalane all good maybe it won't matter too much anyway at this point where did you miss my trannies and destroyers?
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@ubernaut I didn't at this point. I did with Germany. I think they are pretty essential to get rid off for Germany.
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@Makalakalane you mean in canada?
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@ubernaut yes. Only one place, that's true. It would have been worse to miss the one near England. Anyways, it's interesting what you're doing with England. Looking forward to see how it pans out.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0.00 expected hits Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 1 PUs; 1 techTokens; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns and 2 infantry moved from New South Wales to South Australia 1 artillery and 2 infantry moved from Queensland to South Australia 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.00 ANZAC : 0.00 ANZAC rolls : : 0.00
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@Makalakalane whoops sorry forgot to do france first
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@ubernaut no problem. Going forward you can just post when you've done both
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@Makalakalane yeah i just forgot the turn order
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0.00 expected hits Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 1 PUs; 1 techTokens; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns and 2 infantry moved from New South Wales to South Australia 1 artillery and 2 infantry moved from Queensland to South Australia 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 cruiser moved from 110 Sea Zone to 109 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00 ANZAC : 0.00 ANZAC rolls : : 0.00
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@Makalakalane go for round 2
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 battleship and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 6 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Normandy Bordeaux 2 bombers moved from Holland Belgium to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 6 armour, 3 artilleries, 2 bombers, 3 infantry, 3 mech_infantrys and 3 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 8/20 hits, 8.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 6 armour, 3 artilleries, 2 bombers, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 3 aaGuns moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Northern Italy to Southern Italy Place Units - Germans 1 battleship placed in 112 Sea Zone 1 fighter placed in Western Germany 6 armour placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.83 French : 1.33
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@Makalakalane hi not sure if i will be able to russia till tomorrow don't forget to @ me nto sure why but i only get notifications when im mentioned or if i get a chat thread updates never notify me
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@ubernaut that's quite alright. I will try and remember to add you.. You should get an email whenever something happens in here... That's how I check if something has happened in a match. I got 3-4 matches going on so sometimes I forget who I'm playing in the moment Easiest just to post summary and get on with it. But I will try my best to remember to make an @ubernaut after each turn.
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@Makalakalane well i will eventually check but if you are looking to get a faster response it cant hurt.
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@ubernaut sure I will try my best. Looking forward to your next move whenever you have the time.
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@Makalakalane no worries either way, just saying. i should speed up a bit after i get more used to the map im not sure ive ever played v human before on this map actually. but for now i really need to think my moves out before i make them.