v3 41 Handsome (ax) v ubernaut (al)
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@Handsome doh! i forgot you had no dice this time sorry!
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 unit repaired. 3 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 2 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 2 infantry moved from East Indies to 38 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 artilleries and 4 infantry moved from Philippine Islands to 50 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kwangtung Japanese take Kwangtung from British 1 battleship moved from 50 Sea Zone to 39 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 artilleries moved from 39 Sea Zone to Australia 4 infantry moved from 39 Sea Zone to Australia 1 fighter moved from 37 Sea Zone to Fukien 1 fighter moved from French Indo-China Thailand to Fukien 1 fighter moved from French Indo-China Thailand to Fukien 1 fighter moved from Kiangsu to Buryatia S.S.R. 3 fighters moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Fukien Japanese attack with 1 armour, 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Fukien, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Australia Japanese attack with 2 artilleries and 4 infantry British defend with 1 aaGun and 2 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Australia, round 2 : 4/6 hits, 1,67 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Buryatia S.S.R. Japanese attack with 4 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 4 fighters and 2 infantry in Buryatia S.S.R., round 2 : 3/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 50 Sea Zone 2 fighters moved from Fukien to 50 Sea Zone 1 carrier moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Fukien to 61 Sea Zone 1 fighter moved from Buryatia S.S.R. to 61 Sea Zone 2 fighters moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Buryatia S.S.R. to Japan Place Units - Japanese 2 destroyers placed in 62 Sea Zone 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : -0,67 Chinese : -0,33 Russians : -0,33 Japanese : 1,17
Dice Statistics:
Total 1 was rolled 34 times 2 was rolled 34 times 3 was rolled 25 times 4 was rolled 28 times 5 was rolled 26 times 6 was rolled 23 times Average roll : 3,276 Median : 3,000 Variance : 0,647 Standard Deviation : 0,804 Total rolls : 170 Germans Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3,083 Median : 3,000 Variance : 0,681 Standard Deviation : 0,825 Total rolls : 48 British Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,526 Median : 3,000 Variance : 0,380 Standard Deviation : 0,616 Total rolls : 19 Italians Combat 1 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4,083 Median : 4,000 Variance : 1,636 Standard Deviation : 1,279 Total rolls : 12 Americans Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times Average roll : 2,833 Median : 3,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 6 Chinese Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times Average roll : 2,833 Median : 2,500 Variance : 1,600 Standard Deviation : 1,265 Total rolls : 6 Russians Combat 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3,296 Median : 3,000 Variance : 0,596 Standard Deviation : 0,772 Total rolls : 27 Japanese Combat 1 was rolled 11 times 2 was rolled 13 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 11 times 6 was rolled 7 times Average roll : 3,269 Median : 3,000 Variance : 1,203 Standard Deviation : 1,097 Total rolls : 52
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Libya to Trans-Jordan 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan Combat - Italians Non Combat Move - Italians 1 artillery moved from France to Italy 1 aaGun moved from France to Italy 1 armour moved from France to Italy 1 infantry moved from Italy to Balkans 1 infantry moved from Libya to Egypt Place Units - Italians 1 fighter and 2 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 35 times 2 was rolled 34 times 3 was rolled 25 times 4 was rolled 28 times 5 was rolled 27 times 6 was rolled 23 times Average roll : 3,273 Median : 3,000 Variance : 0,686 Standard Deviation : 0,828 Total rolls : 172 Null / Other 1 was rolled 1 times 5 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : 1,333 Standard Deviation : 1,155 Total rolls : 2 Germans Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3,083 Median : 3,000 Variance : 0,681 Standard Deviation : 0,825 Total rolls : 48 British Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,526 Median : 3,000 Variance : 0,380 Standard Deviation : 0,616 Total rolls : 19 Italians Combat 1 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4,083 Median : 4,000 Variance : 1,636 Standard Deviation : 1,279 Total rolls : 12 Americans Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times Average roll : 2,833 Median : 3,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 6 Chinese Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times Average roll : 2,833 Median : 2,500 Variance : 1,600 Standard Deviation : 1,265 Total rolls : 6 Russians Combat 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3,296 Median : 3,000 Variance : 0,596 Standard Deviation : 0,772 Total rolls : 27 Japanese Combat 1 was rolled 11 times 2 was rolled 13 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 11 times 6 was rolled 7 times Average roll : 3,269 Median : 3,000 Variance : 1,203 Standard Deviation : 1,097 Total rolls : 52
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@ubernaut Sorry, should be correct now. At least in post nr. 2.
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@Handsome yeah sorry i was confused
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TripleA Move Summary: Americans round 2
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Combat Move - Americans 2 bombers moved from United Kingdom to Germany 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans
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@Handsome to intercept or not to intercept, that is the question.
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@ubernaut A secret order from the German political leadership, forces Luftwaffe to stay on the ground during this air raid. The idea is to show the world what kind of mosters Germany is fighting.
No interceptors this time:)
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 battleship, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans Air Battle in Germany Americans attacks with 2 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 6,4 and causes: 10 damage to unit: factory Bombing raid in Germany causes 10 damage total. Cleaning up after air battles 2 bombers moved from United Kingdom to Germany 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans Non Combat Move - Americans 2 bombers moved from Germany to United Kingdom 1 aaGun and 1 infantry moved from Eastern United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 aaGun and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 20 Sea Zone to 56 Sea Zone Non Combat Move - Chinese 4 infantry moved from Sikang to Chinghai 1 infantry moved from Yunnan to Sikang Place Units - Americans 2 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 battleship placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 AA fire in Germany : : -0.33
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@Handsome a lucky bombing run almost made up for our first failed attempt. operation torch has begun! go for round 3
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 46 PUs; 0 techTokens; Germans buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Norway to Finland 2 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 bomber and 1 infantry moved from France to French West Africa Germans take French West Africa from British 1 bomber and 1 infantry moved from France to Italian Africa Germans take Italian Africa from British 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo-Egypt Sudan 2 infantry moved from Libya to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria 1 fighter moved from France to Morocco Algeria 1 fighter moved from Germany to Morocco Algeria 1 armour moved from East Poland to Ukraine Germans take Ukraine from Russians 1 armour moved from Ukraine to East Poland
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 46 PUs; 0 techTokens; Germans buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Norway to Finland 2 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 bomber and 1 infantry moved from France to French West Africa Germans take French West Africa from British 1 bomber and 1 infantry moved from France to Italian Africa Germans take Italian Africa from British 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo-Egypt Sudan 2 infantry moved from Libya to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria 1 fighter moved from France to Morocco Algeria 1 fighter moved from Germany to Morocco Algeria 1 armour moved from East Poland to Ukraine Germans take Ukraine from Russians 1 armour moved from Ukraine to East Poland Combat - Germans Battle in Karelia S.S.R. Germans attack with 3 armour, 1 fighter and 2 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 3 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Morocco Algeria Germans attack with 1 artillery, 2 fighters and 2 infantry Americans defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Morocco Algeria : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Morocco Algeria, round 2 : 2/5 hits, 1,83 expected hits Americans roll dice for 1 artillery and 2 infantry in Morocco Algeria, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco Algeria Germans roll dice for 1 artillery and 2 fighters in Morocco Algeria, round 3 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 2 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Italian Africa to Anglo-Egypt Sudan 1 bomber moved from French West Africa to Anglo-Egypt Sudan 1 fighter moved from East Poland to 15 Sea Zone 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from Balkans to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Libya 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Morocco Algeria to Egypt 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Poland to Bulgaria Romania 1 infantry moved from East Poland to Bulgaria Romania 1 artillery moved from Poland to East Poland 1 fighter moved from Karelia S.S.R. to Germany 4 infantry moved from Germany to Poland 3 armour moved from Germany to Poland 1 artillery moved from Germany to Poland Place Units - Germans 2 armour, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 46 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1,50 AA fire in Morocco Algeria : : -0,33 Americans : 1,67 Russians : 0,33
Dice Statistics:
Total 1 was rolled 40 times 2 was rolled 42 times 3 was rolled 28 times 4 was rolled 28 times 5 was rolled 32 times 6 was rolled 26 times Average roll : 3,245 Median : 3,000 Variance : 1,176 Standard Deviation : 1,084 Total rolls : 196 Null / Other 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,750 Median : 4,000 Variance : 0,444 Standard Deviation : 0,667 Total rolls : 4 Germans Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 8 times Average roll : 3,065 Median : 3,000 Variance : 0,940 Standard Deviation : 0,969 Total rolls : 62 British Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,526 Median : 3,000 Variance : 0,380 Standard Deviation : 0,616 Total rolls : 19 Italians Combat 1 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4,083 Median : 4,000 Variance : 1,636 Standard Deviation : 1,279 Total rolls : 12 Americans Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 1 times Average roll : 2,583 Median : 2,500 Variance : 0,727 Standard Deviation : 0,853 Total rolls : 12 Chinese Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times Average roll : 2,833 Median : 2,500 Variance : 1,600 Standard Deviation : 1,265 Total rolls : 6 Russians Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3,345 Median : 3,000 Variance : 0,530 Standard Deviation : 0,728 Total rolls : 29 Japanese Combat 1 was rolled 11 times 2 was rolled 13 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 11 times 6 was rolled 7 times Average roll : 3,269 Median : 3,000 Variance : 1,203 Standard Deviation : 1,097 Total rolls : 52
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@ubernaut After the terrible boming raid vs civilian targets, the German battlemorale has never been higher. An complaint is delivered to the Leage of Nations to make the world ask for an halt to these terrible warcrimes! Albert Speer, is however able to keep the German production running at full speed, despite the Allied effort to destroy the German infrastucture.
In Africa Rommel continutes his successful campain.
In Berlin lives goes on and the main headlines is about Hugo Boss's latest fashion Collection in black leather.
The BMB raid hurt, so did the loss of a FTR in Africa. Not sure I have made the right chooses. Time and dices will tell:)
Over to the Motherland
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Caucasus to Ukraine Russians take Ukraine from Germans 1 armour moved from Ukraine to Caucasus Combat - Russians 1 aaGun and 1 infantry moved from Russia to Archangel 1 armour and 1 fighter moved from Russia to Caucasus 2 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Persia 1 aaGun moved from Novosibirsk to Russia 1 infantry moved from Chinghai to Sikang 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Place Units - Russians 1 artillery and 5 infantry placed in Russia 1 armour and 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Russians collect 6 PUs from War Bonds; end with 31 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians rolls : : 1.00
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@Handsome the russian industrial engine has started a lucky tech hit for war bonds has the locals wondering why their communist leaders need more money if the government has done away with capitalism. At rate the printing presses are running at full steam for now. go for
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Lending Money??? Der FΓΌhrer is furious! Why doesn't anyone lend us money?? I will teach these bankers a lesson!
Will have a look at the Board, can't promise I will be able to decide my move today.
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@Handsome haha no problem either way.
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 artilleries moved from Australia to 39 Sea Zone 2 infantry moved from Australia to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 artilleries moved from 48 Sea Zone to New Guinea 2 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Ningxia to Sikang 2 infantry moved from Hupeh to Sikang 1 armour moved from Fukien to Sikang Japanese take Yunnan from Chinese 2 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 artilleries moved from Australia to 39 Sea Zone 2 infantry moved from Australia to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 artilleries moved from 48 Sea Zone to New Guinea 2 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 3 infantry moved from Ningxia to Sikang 2 infantry moved from Hupeh to Sikang 1 armour moved from Fukien to Sikang Japanese take Yunnan from Chinese 2 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British Combat - Japanese Battle in Sikang Japanese attack with 1 armour and 5 infantry Chinese defend with 2 infantry; Russians defend with 1 infantry Japanese roll dice for 1 armour and 5 infantry in Sikang, round 2 : 1/6 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour and 3 infantry in Sikang, round 3 : 2/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 infantry moved from Kwangtung to French Indo-China Thailand 1 infantry moved from Fukien to Hupeh 1 aaGun moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 aaGun, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 1 aaGun moved from 48 Sea Zone to New Guinea 1 transport moved from 36 Sea Zone to 48 Sea Zone 1 carrier moved from 50 Sea Zone to 48 Sea Zone 2 fighters moved from 50 Sea Zone to 48 Sea Zone 1 carrier moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 50 Sea Zone 2 destroyers moved from 62 Sea Zone to 50 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 5 infantry moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 5 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. Place Units - Japanese 1 factory placed in Manchuria 3 destroyers placed in 62 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1,00 Chinese : 0,33 Japanese : 0,67
Dice Statistics:
Total 1 was rolled 55 times 2 was rolled 59 times 3 was rolled 33 times 4 was rolled 35 times 5 was rolled 47 times 6 was rolled 42 times Average roll : 3,317 Median : 3,000 Variance : 2,048 Standard Deviation : 1,431 Total rolls : 271 Null / Other 1 was rolled 13 times 2 was rolled 15 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3,422 Median : 3,000 Variance : 1,354 Standard Deviation : 1,164 Total rolls : 64 Germans Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 8 times Average roll : 3,065 Median : 3,000 Variance : 0,940 Standard Deviation : 0,969 Total rolls : 62 British Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3,526 Median : 3,000 Variance : 0,380 Standard Deviation : 0,616 Total rolls : 19 Italians Combat 1 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4,083 Median : 4,000 Variance : 1,636 Standard Deviation : 1,279 Total rolls : 12 Americans Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times Average roll : 2,600 Median : 2,500 Variance : 0,593 Standard Deviation : 0,770 Total rolls : 10 Chinese Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times Average roll : 2,909 Median : 3,000 Variance : 1,083 Standard Deviation : 1,041 Total rolls : 11 Russians Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3,345 Median : 3,000 Variance : 0,530 Standard Deviation : 0,728 Total rolls : 29 Japanese Combat 1 was rolled 13 times 2 was rolled 15 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3,422 Median : 3,000 Variance : 1,354 Standard Deviation : 1,164 Total rolls : 64
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@ubernaut The Mitsubishi Company has a breaktrough in researching an new and advanced bomber! According to the company spokesman their bombers will never miss their targets again. If only we had any bombers.....
General Han Som Yamashita is complaining to the Emperor - Why does Admiral Yamamoto get all the new toys?? I want toys too!...β¦. We need to conquer the British Jewel, not playing arround sunbathing in the Pacific!
I was Lucky now. after long planning and testing, I acctually forgot to bring a FTR to Sikang. And it turned into an tactical advantage for me.
Over to the old empire.