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    Land Transport Improvements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    31 Posts 6 Posters 13.6k Views 6 Watching
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum Well done! Can't wait to try this little beauty out... Trains just got that much more valuable! This is going to get fun!

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee
        last edited by

        Rock n Roll Overdrive ! Nice : )

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          The PR has been merged so feel free to try it out: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.7792

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 2
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Looking at this now. Wondering... do I have to go back and change all units that are defined as "isInfantry" immediately for thiese changes?

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @hepps No, isInfantry will still work for now but sometime in the future support for it will be removed and all maps updated to use isLandTransportable instead.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 1
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by

                @redrum Follow up question....

                Let's just say you have 2 types of land transport. One being a truck and one being a train....

                Lets say we leave the truck as it was originally designed... by not defining the transport capacity for the unit it should only be capable of transporting a single unit.

                Now, if I add Tanks, Hvy Tanks, Mobile Art., Hvy. Art. Mech Inf. all to being land transportable for the train.... does this not mean that the truck will be capable of transporting all of these units? Seems to me it will.

                "A joyous heart sours with the burden of expectation"
                Hepster

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Hepps
                  last edited by

                  @hepps That's correct. Any unit with no transport capacity defined is able to transport any "1" unit that has isLandTransportable or isInfantry. The potential solution there is to change trucks to have say transportCapacity="2" so they can only transport units with lower transportCost.

                  My general recommendation is to move all land transport units to have a set transportCapacity if any of them need that functionality so its easier to balance and more clear the functionality as it will then work the same as sea transports.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @redrum
                    last edited by Hepps

                    @redrum Yup. Was just clarifying.... since now attributing the trucks with a capacity will change some of their functionality. Need to re-think some of it and plan out the changes.

                    Also need to examine how this will alter the Mech. Inf.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      @hepps Yeah, probably want to pretty much do the same for mech as you do for trucks.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum Just tested this new feature with TWW 2.8 for the first time.

                        Appears to work flawlessly! Initial tests are very positive. Movement enhancements really make for a new experience.

                        Now the long and arduous journey begins to see how it will affect balance.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 1

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