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    First map; error: Unable to load expected resource: polygons.txt

    Map Making
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    • H
      Hidde2k last edited by Hidde2k

      hello,
      im making my first map ever without any expieriece of any kind.
      I've been struggeling though all the steps with assistance of boredom caused by Corona quarantaine.
      I used the in game map creator tools and stole someone elses XML because i couldn't write it myself.
      I changed everything i thought i needed to change to fit the XML with my map.
      i changed everything by hand.
      once i was finished i ironed out a bunch of errors that where caused by misspelling. eventually i got to the point where i could select the map but not play it yet. when i try to play the map this error shows up;
      mrt 23, 2020 3:27:38 PM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
      SEVERE: Failed to start game
      java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
      at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:152)
      at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
      at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:107)
      at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:232)
      at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
      at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
      at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
      at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
      at java.lang.Thread.run(Unknown Source)

      if i read the text it would seem that the polygon file is missing but it is there and functioned well before (as in i could load it and could create connection etc.)
      I recreated the file multiple times and checked if the mapname matched the name in the XML.
      i dont know what causes this error and i can't fix it.
      can sombody help, it would be a blessing if so.
      thx in advace
      Hidde
      here is my zip folder

      H redrum 2 Replies Last reply Reply Quote 1
      • H
        Hidde2k @Hidde2k last edited by

        @Hidde2k
        ofcourse the map isn't completly finished yet, i still need to add territorynames and pu's
        and i would like to credit the writers of the XML i stole and alterd: Bung, Veqryn

        1 Reply Last reply Reply Quote 1
        • redrum
          redrum Admin @Hidde2k last edited by

          @Hidde2k Welcome to the world of map making! I downloaded your map and placed the unzipped folder into "downloadedMaps" directory. I see the below error which indicates that you have the polygon for Vliegenbos defined twice (line 21 and 63) which causes the map to fail to read the polygons file and then fail to load:

          Mar 23, 2020 11:19:50 AM games.strategy.triplea.ui.mapdata.MapData <init>
          SEVERE: Failed to initialize map data
          java.io.IOException: java.lang.IllegalArgumentException: name found twice:Vliegenbos
          	at games.strategy.util.PointFileReaderWriter.readStream(PointFileReaderWriter.java:265)
          	at games.strategy.util.PointFileReaderWriter.readOneToManyPolygons(PointFileReaderWriter.java:214)
          	at games.strategy.triplea.ui.mapdata.MapData.runWithInputStream(MapData.java:225)
          	at games.strategy.triplea.ui.mapdata.MapData.readPolygonsOneToMany(MapData.java:218)
          	at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:162)
          	at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
          	at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:107)
          	at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:232)
          	at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
          	at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
          	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
          	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
          	at java.lang.Thread.run(Unknown Source)
          Caused by: java.lang.IllegalArgumentException: name found twice:Vliegenbos
          	at games.strategy.util.PointFileReaderWriter.readMultiplePolygons(PointFileReaderWriter.java:221)
          	at games.strategy.util.PointFileReaderWriter.lambda$readOneToManyPolygons$7(PointFileReaderWriter.java:214)
          	at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
          	at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
          	at java.util.Iterator.forEachRemaining(Unknown Source)
          	at java.util.Spliterators$IteratorSpliterator.forEachRemaining(Unknown Source)
          	at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
          	at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
          	at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source)
          	at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source)
          	at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
          	at java.util.stream.ReferencePipeline.forEachOrdered(Unknown Source)
          	at games.strategy.util.PointFileReaderWriter.readStream(PointFileReaderWriter.java:263)
          	... 12 more
          
          Mar 23, 2020 11:19:50 AM games.strategy.triplea.util.Stopwatch done
          INFO: Loading UI Context took 176 ms
          Mar 23, 2020 11:19:50 AM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
          SEVERE: Failed to start game
          java.lang.IllegalStateException: No data of type centers for territory: 1
          No data of type centers for territory: 2
          No data of type centers for territory: 3
          No data of type centers for territory: 4
          No data of type centers for territory: 5
          No data of type centers for territory: 6
          No data of type centers for territory: 7
          No data of type centers for territory: 8
          No data of type centers for territory: 9
          No data of type centers for territory: 10
          No data of type centers for territory: 11
          No data of type centers for territory: 12
          No data of type centers for territory: 13
          No data of type centers for territory: 14
          No data of type centers for territory: 15
          No data of type centers for territory: 16
          No data of type centers for territory: 17
          No data of type centers for territory: 18
          No data of type centers for territory: 19
          No data of type centers for territory: 20
          No data of type centers for territory: 21
          No data of type centers for territory: 22
          No data of type centers for territory: 23
          No data of type centers for territory: 24
          No data of type centers for territory: 25
          No data of type centers for territory: 26
          No data of type centers for territory: 27
          No data of type centers for territory: 28
          No data of type centers for territory: 29
          No data of type centers for territory: Aalsmeer centrum
          No data of type centers for territory: Aalsmeer west
          No data of type centers for territory: Abcoude
          No data of type centers for territory: Abcoudermeer
          No data of type centers for territory: Adam-Rijn K.
          No data of type centers for territory: Adam-Rijn K. 2
          No data of type centers for territory: Adam-Rijn K. 3
          No data of type centers for territory: Adam-Rijn K. 4
          No data of type centers for territory: Adam-Rijn K. 5
          No data of type centers for territory: Afrikahaven
          No data of type centers for territory: Almere
          No data of type centers for territory: Amstel 1
          No data of type centers for territory: Amstel 2
          No data of type centers for territory: Amstel 3
          No data of type centers for territory: Amstel 4
          No data of type centers for territory: Amstel 5
          No data of type centers for territory: Amstel 6
          No data of type centers for territory: Amstel 7
          No data of type centers for territory: Amstelpark
          No data of type centers for territory: Amstelveen Oude Dorp
          No data of type centers for territory: Amstelveen Stadshart
          No data of type centers for territory: Amsterdamse Bos zuid
          No data of type centers for territory: Amsterdamse bos noord
          No data of type centers for territory: ArenA Park
          No data of type centers for territory: Baan 04
          No data of type centers for territory: Baan 27
          No data of type centers for territory: Baan 36 C
          No data of type centers for territory: Baan 36 en 06
          No data of type centers for territory: Badhoevedorp
          No data of type centers for territory: Badhoever Wei
          No data of type centers for territory: Bedrijventerrein Sloterdijk
          No data of type centers for territory: Bedrijventerrein de Omval
          No data of type centers for territory: Bellamybuurt
          No data of type centers for territory: Betondorp-Middenmeer
          No data of type centers for territory: Beukenhorst
          No data of type centers for territory: Bijlmer centrum
          No data of type centers for territory: Bijlmermeer
          No data of type centers for territory: Bloemenbuurt
          No data of type centers for territory: Boeslingheliede
          No data of type centers for territory: Bovendiep
          No data of type centers for territory: Bovenkerk
          No data of type centers for territory: Bovenste Blik
          No data of type centers for territory: Broek in Waterland
          No data of type centers for territory: Buiksloot
          No data of type centers for territory: Buikslotermeer
          No data of type centers for territory: Buitenveldert
          No data of type centers for territory: Bullewijk
          No data of type centers for territory: Centraal Station
          No data of type centers for territory: Dapper-Indische buurt
          No data of type centers for territory: De Horn
          No data of type centers for territory: Diemen
          No data of type centers for territory: Diemen noord
          No data of type centers for territory: Diemen zuid
          No data of type centers for territory: Diemerpark
          No data of type centers for territory: Duivendrecht
          No data of type centers for territory: Durgerdam
          No data of type centers for territory: Elzenhagen
          No data of type centers for territory: Flevoland
          No data of type centers for territory: Fredrik Hendrikbuurt
          No data of type centers for territory: Gaasperpark
          No data of type centers for territory: Gaasperplas
          No data of type centers for territory: Geiner Wei
          No data of type centers for territory: Gooimeer
          No data of type centers for territory: Gouwzee
          No data of type centers for territory: Grachten N
          No data of type centers for territory: Haarlem Zuid
          No data of type centers for territory: Haarlem centrum
          No data of type centers for territory: Haarlem noord
          No data of type centers for territory: Hakkelaarsbrug
          No data of type centers for territory: Han plas
          No data of type centers for territory: Haven Noord
          No data of type centers for territory: Haven noord noord
          No data of type centers for territory: Havenbuurt
          No data of type centers for territory: Havenwater 1
          No data of type centers for territory: Havenwater 2
          No data of type centers for territory: Helmersbuurt
          No data of type centers for territory: Holendrecht
          No data of type centers for territory: Holysloot
          No data of type centers for territory: Holysloter Die
          No data of type centers for territory: Hoofddorp
          No data of type centers for territory: Ijburg
          No data of type centers for territory: Ijburgbaai midden
          No data of type centers for territory: Ijburgbaai oost
          No data of type centers for territory: Ijburgbaai west
          No data of type centers for territory: Java-Oostelijk Havengebied
          No data of type centers for territory: Jeugdland
          No data of type centers for territory: Jordaan
          No data of type centers for territory: Kabel
          No data of type centers for territory: Keizer Karelpark
          No data of type centers for territory: Kerk AE
          No data of type centers for territory: Kinselmeer
          No data of type centers for territory: Kleine Poel
          No data of type centers for territory: Kleine meer
          No data of type centers for territory: Kostverloren-Bankras
          No data of type centers for territory: Landsmeer
          No data of type centers for territory: Landsmeerder Wei
          No data of type centers for territory: Leek
          No data of type centers for territory: Lustoord
          No data of type centers for territory: Lutkemeer
          No data of type centers for territory: Marken
          No data of type centers for territory: Meerwijkplas
          No data of type centers for territory: Middelpolder
          No data of type centers for territory: Middenhoven
          No data of type centers for territory: Mooie Nel
          No data of type centers for territory: Muiden
          No data of type centers for territory: Muiderberg
          No data of type centers for territory: Museumkwartier
          No data of type centers for territory: Naarden
          No data of type centers for territory: Naarder Wei
          No data of type centers for territory: Naardermeer
          No data of type centers for territory: Natuurreservaat Naardermeer
          No data of type centers for territory: Nes aan de Amstel
          No data of type centers for territory: Nieuwe Zijde
          No data of type centers for territory: Nieuwendammerham
          No data of type centers for territory: Nigtevecht
          No data of type centers for territory: Noorder IJplas
          No data of type centers for territory: Oosteinde
          No data of type centers for territory: Oostelijke Eilanden
          No data of type centers for territory: Oosterdok
          No data of type centers for territory: Oosterparkbuurt
          No data of type centers for territory: Oostzaan Zuidende
          No data of type centers for territory: Oostzaner Werf
          No data of type centers for territory: Oranjewijk
          No data of type centers for territory: Osdorp
          No data of type centers for territory: Oud Zuid
          No data of type centers for territory: Oudekerkerplas
          No data of type centers for territory: Ouderkerk
          No data of type centers for territory: Over Diemen
          No data of type centers for territory: Overhoeks
          No data of type centers for territory: Overtoomse Veld
          No data of type centers for territory: Papaverweg e.o.
          No data of type centers for territory: Petroleumhavens
          No data of type centers for territory: Plantage
          No data of type centers for territory: Polderbaan
          No data of type centers for territory: Ransdorper Die
          No data of type centers for territory: Rivierenbuurt
          No data of type centers for territory: Ronde Hoep oost
          No data of type centers for territory: Ronde Hoep west
          No data of type centers for territory: Schaakwei
          No data of type centers for territory: Scheepsbuurt
          No data of type centers for territory: Schellingwoude
          No data of type centers for territory: Schiphol Terminal
          No data of type centers for territory: Schiphol zuid
          No data of type centers for territory: Sloten
          No data of type centers for territory: Slotermeer
          No data of type centers for territory: Sloterplas
          No data of type centers for territory: Spaarndammerbuurt
          No data of type centers for territory: Spaarnwoude
          No data of type centers for territory: Spieringhorn
          No data of type centers for territory: Staatsliedenbuurt
          No data of type centers for territory: Stokkelaarsbrug
          No data of type centers for territory: Tellegenbuurt
          No data of type centers for territory: Tuindorp Nieuwendam
          No data of type centers for territory: Tuindorp Oostzaan
          No data of type centers for territory: Uitdam
          No data of type centers for territory: Uithoorn
          No data of type centers for territory: Vechtplas
          No data of type centers for territory: Vliegenbos
          No data of type centers for territory: Vijfhuizen
          No data of type centers for territory: Vogelbuurt
          No data of type centers for territory: Vondelpark
          No data of type centers for territory: Vrijschot
          No data of type centers for territory: Watergraafsmeer
          No data of type centers for territory: Waterland
          No data of type centers for territory: Waterlooplein
          No data of type centers for territory: Weesp
          No data of type centers for territory: Weesperbuurt
          No data of type centers for territory: Westhavens Zuid
          No data of type centers for territory: Westwijk
          No data of type centers for territory: Zeeburgereiland
          No data of type centers for territory: Zuid
          No data of type centers for territory: Zuidas
          No data of type centers for territory: Zuiderwolde
          No data of type centers for territory: Zunderdorp
          No data of type centers for territory: Zwanenburg
          No data of type centers for territory: Zwanenburger Wei
          No data of type centers for territory: de Baarsjes
          No data of type centers for territory: de Bongerd
          No data of type centers for territory: de Burgwallen
          No data of type centers for territory: de Grachtengordel
          No data of type centers for territory: de Hoge Dijk
          No data of type centers for territory: de Liede
          No data of type centers for territory: de Nieuwe Meer
          No data of type centers for territory: de Pijp
          No data of type centers for territory: de Poel
          No data of type centers for territory: de Sniep
          No data of type centers for territory: de Wallen
          No data of type centers for territory: het Schouw
          
          	at games.strategy.triplea.ui.mapdata.MapData.verifyKeys(MapData.java:584)
          	at games.strategy.triplea.ui.mapdata.MapData.verify(MapData.java:559)
          	at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:233)
          	at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
          	at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
          	at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
          	at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
          	at java.lang.Thread.run(Unknown Source)
          
          
          C 1 Reply Last reply Reply Quote 2
          • C
            Cernel Moderators @redrum last edited by

            @redrum I guess that would be the next error into which he will stumble, but what he posted should mean he's still not even having the file itself being find at all, looks like.

            @Hidde2k To make things easier for yourself, maybe change your map as having only "Adam_met_de_bois" as main path.

            Meaning you have your general folder where all the maps are, then you have a folder called "Adam_met_de_bois", then, directly inside this folder, you have all the folders and files that you currently have in the "map" folder.

            This is the simplest kind of path, so at least we start reducing the chance you are collocating something wrong.

            For example, something like this:
            downloadedMaps/Adam_met_de_bois/games/Adam_met_de_bois.xml

            1 Reply Last reply Reply Quote 0
            • H
              Hidde2k last edited by

              thank you very much for you quick responses,
              i changed both problems:
              i deleted one of the versions of Vliegenbos from the polygons file
              and put everything directly into the Adam_met_de_bois.
              the error stil pops up tho:
              mrt 23, 2020 5:47:38 PM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
              SEVERE: Failed to start game
              java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
              at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:152)
              at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
              at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:107)
              at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:232)
              at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
              at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
              at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
              at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
              at java.lang.Thread.run(Unknown Source)

              https://drive.google.com/open?id=1T8P7v2Qjx8AaxfomgnbNAeW46AzHwI9U

              C 1 Reply Last reply Reply Quote 2
              • C
                Cernel Moderators @Hidde2k last edited by

                @Hidde2k Be sure you don't have any other folders, zipped or unzipped, called with the same name (beside the "master" suffix).

                H 1 Reply Last reply Reply Quote 0
                • H
                  Hidde2k @Cernel last edited by

                  @Cernel as in anywhere or just the downloadedmaps?
                  cuz there is just a Adam_met_de_bois-master
                  and i copied other maps having a Adam_met_de_bois-master.zip PROPERTIES file
                  so that is in there too
                  in other places on the computer there are a bunch of folders called Adam_met_de_bois

                  C 1 Reply Last reply Reply Quote 0
                  • C
                    Cernel Moderators @Hidde2k last edited by

                    @Hidde2k Why are you calling it Adam_met_de_bois-master? Just call it "Adam_met_de_bois", as I said.

                    downloadedMaps/Adam_met_de_bois/games/Adam_met_de_bois.xml

                    and, of course:

                    downloadedMaps/Adam_met_de_bois/polygons.txt

                    H 1 Reply Last reply Reply Quote 0
                    • H
                      Hidde2k @Cernel last edited by

                      @Cernel its now called Adam-met_de_bois
                      but i found an issue
                      because every map i downloaded was a zip file i zipped my map every time
                      but when you open a zip file it becomes
                      downloadedMaps/Adam_met_de_bois/Adam_met_de_bois/polygons.txt
                      so i tried it unzipped and the error didnt show up!! (now the flags are giving me issues)
                      but i have a question
                      why are all the downloaded maps zips and remain zips
                      wile my map should be unzipped?

                      C 1 Reply Last reply Reply Quote 0
                      • C
                        Cernel Moderators @Hidde2k last edited by Cernel

                        @Hidde2k The maps are zipped for a number of reasons that may be fully known to the developers (let them answer to this). The maps are supposed to work both zipped and unzipped and, at least for the simplest case I suggested you following, they do, as long as the path is the same (which, of course, it is not the case if you create an additional subfolder when unzipping).

                        Correct, you need having:
                        downloadedMaps/Adam_met_de_bois/polygons.txt

                        not:
                        downloadedMaps/Adam_met_de_bois/Adam_met_de_bois/polygons.txt

                        Glad you figured out, and, actually, you don't need to zip. The zip is created in the moment you download from GitHub, but, when you have the map ready, you would be creating a repository of the same name, then uploading your map named as just "map", instead of "Adam_met_de_bois", inside the thus named repository.

                        Also, you should change "Adam_met_de_bois" to "adam_met_de_bois" at that point, for general policy of using only lower case (also in the xml reference, of course).

                        1 Reply Last reply Reply Quote 2
                        • H
                          Hidde2k last edited by

                          thank you very much
                          i changed the capital A to a lower case a

                          1 Reply Last reply Reply Quote 2
                          • H
                            Hidde2k last edited by

                            thank you all for helping
                            i just got my map to work and i get no more errors
                            you made this map possible
                            I have one last question tho
                            how do you make the territories have the colour of the owner?
                            the background is quite ugly on its own, i expected the territories to be coloured.
                            but again, thank you very much

                            redrum 1 Reply Last reply Reply Quote 0
                            • redrum
                              redrum Admin @Hidde2k last edited by redrum

                              @Hidde2k You can set player territory ownership color in the map.properties file and an example is here: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/map.properties#L3

                              EDIT: I just glanced at your relief tiles and some portions are very dark so the player color won't show up very well on those areas. You generally want light colored relief tiles unless you don't want the player colors to show.

                              C 1 Reply Last reply Reply Quote 2
                              • C
                                Cernel Moderators @redrum last edited by

                                @redrum Well, even if he didn't set any, he would receive some default colours assigned, so I guess the issue is another one.

                                @Hidde2k Assuming not all territories of your map are impassable (which prevails over ownership, as colourization), the colours are underneath the relief tiles, so, if you are not seeing them, I assuming you are using no transparency, there. If you want to see the colour you can set
                                map.hasRelief=false
                                in map.properties.

                                Or you can obtain transparency effects by using blends, for example adding this to map.properties.

                                map.mapBlends=true
                                map.mapBlendMode=NORMAL
                                map.mapBlendAlpha=0.3f
                                
                                redrum 1 Reply Last reply Reply Quote 0
                                • redrum
                                  redrum Admin @Cernel last edited by

                                  @Cernel Yeah, either reworking the relief tiles or adding some transparency to them is probably the solution.

                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Hidde2k last edited by

                                    ok
                                    first i set the the blend to NORMAL, it was in overlay
                                    blend was already on
                                    but i still only saw the relief without any colour
                                    then i put relief on false but i still got to see the relief, maybe i did something wrong elsewhere?
                                    you can check it here
                                    https://drive.google.com/open?id=10hNTHtrmpys6Nj16Rb_3Lw-gTIYMoG4q

                                    H 1 Reply Last reply Reply Quote 0
                                    • H
                                      Hidde2k @Hidde2k last edited by

                                      @Hidde2k i even tried making the entire properties file again but to no avail

                                      C 1 Reply Last reply Reply Quote 0
                                      • C
                                        Cernel Moderators @Hidde2k last edited by

                                        @Hidde2k You need to have transparent base tiles underneath the coloured polygons, for that particular blend to work the way I assume you want to. Practically, it switches relief and base over, while adding an alpha to the colour ownerships.

                                        H 1 Reply Last reply Reply Quote 0
                                        • H
                                          Hidde2k @Cernel last edited by

                                          @Cernel thx man, i had to make the reliefTiles map a bit transparent, cut it up with the imagetilebreaker and replaced the old reliefTiles with the new ones.
                                          The map is, apart from some balancing basicly ready thanks to you guy.
                                          you're legends
                                          Hidde2k

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