TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Test game WWII v3

    Scheduled Pinned Locked Moved Play By Forum
    7 Posts 1 Posters 628 Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • J Offline
      Jocool
      last edited by

      Just for my brother and me.

      1 Reply Last reply Reply Quote 0
      • J Offline
        Jocool
        last edited by

        TripleA Turn Summary: Japanese round 1

        TripleA Turn Summary for game: World War II v3 1942, version: 1.7

        Game History

        Round: 1
        
            Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 1 PUs; 
        
            Combat Move - Japanese
                1 submarine moved from 46 Sea Zone to 53 Sea Zone
                1 destroyer moved from 51 Sea Zone to 53 Sea Zone
                1 carrier moved from 51 Sea Zone to 53 Sea Zone
                1 fighter moved from 51 Sea Zone to 53 Sea Zone
        
            Combat - Japanese
                Battle in 53 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 carrier, 1 destroyer and 1 fighter
                        Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 53 Sea Zone
                        Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 carrier owned by the Americans lost in 53 Sea Zone
                        Japanese roll dice for 1 destroyer and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                        Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
        
            Non Combat Move - Japanese
                1 fighter moved from 53 Sea Zone to Caroline Islands
        
            Place Units - Japanese
                3 fighters placed in Japan
        
            Turn Complete - Japanese
                Japanese collect 31 PUs; end with 32 PUs
                Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
        

        Combat Hit Differential Summary :

        Americans : 0.00
        Japanese : 0.50
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • J Offline
          Jocool
          last edited by

          TripleA Manual Gamesave Post: Russians round 1

          TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7

          Game History

          Round: 1
          
              Research Technology - Russians
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • J Offline
            Jocool
            last edited by

            TripleA Manual Gamesave Post: Japanese round 1

            TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7

            Game History

            Round: 1
            
                Purchase Units - Japanese
                    Japanese buy 3 fighters; Remaining resources: 1 PUs; 
            
                Combat Move - Japanese
                    1 submarine moved from 46 Sea Zone to 53 Sea Zone
                    1 destroyer moved from 51 Sea Zone to 53 Sea Zone
                    1 carrier moved from 51 Sea Zone to 53 Sea Zone
                    1 fighter moved from 51 Sea Zone to 53 Sea Zone
            
                Combat - Japanese
                    Battle in 53 Sea Zone
                        Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                        Americans defend with 1 carrier, 1 destroyer and 1 fighter
                            Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                            Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                            1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 53 Sea Zone
                            Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                            1 carrier owned by the Americans lost in 53 Sea Zone
                            Japanese roll dice for 1 destroyer and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                            Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                            1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone
                        Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 10
                        Casualties for Japanese: 1 carrier and 1 destroyer
                        Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
            
                Non Combat Move - Japanese
                    1 fighter moved from 53 Sea Zone to Caroline Islands
            
                Place Units - Japanese
                    3 fighters placed in Japan
            
                Turn Complete - Japanese
                    Japanese collect 31 PUs; end with 32 PUs
                    Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
                    Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
            

            Combat Hit Differential Summary :

            Americans : 0.00
            Japanese : 0.50
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • J Offline
              Jocool
              last edited by

              Testing Forum poster

              Test summary from TripleA, engine version: 1.9, time: 7:24:11 PM
              Savegame

              1 Reply Last reply Reply Quote 0
              • J Offline
                Jocool
                last edited by

                TripleA Manual Gamesave Post: Russians round 1

                TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7

                Game History

                Round: 1
                
                    Research Technology - Russians
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • J Offline
                  Jocool
                  last edited by

                  TripleA Move Summary: Russians round 1

                  TripleA Move Summary for game: World War II v3 1942, version: 1.7

                  Game History

                  Round: 1
                  
                      Research Technology - Russians
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                  
                      Purchase Units - Russians
                          Russians buy nothing; Remaining resources: 24 PUs; 
                  
                      Combat Move - Russians
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0

                  Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                  Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                  With your input, this post could be even better 💗

                  Register Login
                  • 1 / 1
                  • First post
                    Last post
                  Powered by NodeBB Forums