PBF AAC001



  • This is our first TripleA PBF, Greyhawk Wars map.



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:48:11 PM
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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:54:24 PM
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  • TripleA Turn Summary: Iuz round 1

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 1
    
        Politics and Events - Iuz
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 4)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 1)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
            Note to players Iuz: Iuz the OldSired by a demon prince upon the one-time Witch Queen of Perrenland, Iuz became a demi-god in his own right, worshipped by those who cherish deceit, pain, and oppression. He began....
            Trigger Iuz Is Human: Iuz activates Human_Player
            Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
    
        Diplomacy and Assassination - Iuz
            Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
    
        Combat Move - Iuz
            1 veteran moved from The Horned Society to Freehold
            1 goblin moved from The Horned Society to Freehold
            1 goblin moved from The Horned Society to Freehold
            1 veteran moved from The Horned Society to Freehold
            1 hobgoblin moved from Dorakaa to Molag
            1 bowman moved from Dorakaa to Molag
            1 veteran moved from Dorakaa to Molag
            1 hobgoblin moved from Dorakaa to Molag
            1 goblin moved from Howling Hills to Dorakaa
            1 scout moved from Koblekk to The Horned Society
            1 veteran moved from Vlekstaad to Forlorn East
            1 veteran moved from Hold of Stonefist to Forlorn East
            1 scout moved from Vlekstaad to Forlorn East
    
        Combat - Iuz
            Battle in Forlorn East
                Iuz attack with 1 scout and 2 veterans
                Neutral defend with 1 berserker
                    cavalry fire in Forlorn East : 0/1 hits, 0.17 expected hits
                    Iuz roll dice for 1 scout and 2 veterans in Forlorn East, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 berserker in Forlorn East, round 2 : 0/1 hits, 0.17 expected hits
                    1 berserker owned by the Neutral lost in Forlorn East
                Iuz loses 0 PUs for violating Forlorn Easts neutrality.
                Iuz win, taking Forlorn East from Neutral with 1 scout and 2 veterans remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 berserker
            Battle in Freehold
                Iuz attack with 2 goblins and 2 veterans
                Neutral defend with 2 conscripts
                    Iuz roll dice for 2 goblins and 2 veterans in Freehold, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 conscripts in Freehold, round 2 : 0/2 hits, 0.67 expected hits
                    2 conscripts owned by the Neutral lost in Freehold
                Iuz loses 0 PUs for violating Freeholds neutrality.
                Iuz win, taking Freehold from Neutral with 2 goblins and 2 veterans remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 conscripts
    
        Non Combat Move - Iuz
            1 goblin moved from Howling Hills to The Horned Society
            1 scout moved from Koblekk to Molag
    
        Recruit Units - Iuz
            Iuz buy 1 hobgoblin, 1 orc and 1 troll; Remaining resources: 0 PUs; 
    
        Triggered Units - Iuz
            Iuz builds 0 units.
    
        Place Units - Iuz
            1 hobgoblin placed in Molag
            1 orc and 1 troll placed in Dorakaa
    
        Turn Complete - Iuz
            Note to players Iuz: Iuz Exposes Furyondy's FlankTo claim victory, Iuz must open a new front. He sends emissaries to the Baklunish west; to Zeif, Ekbir, Tusmit, and Ket. If the Archclericy of Veluna is threatene....
            Note to players Iuz: Howl from the NorthBy impersonating Vatun, Great God of the North, Iuz attempts to enlist the barbaric Cruski, Schnai, and Fruztii. They are skeptical, but he succeeds in subjugating Sevvord....
            Iuz collect 27 PUs; end with 27 PUs
            Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    cavalry fire in Forlorn East : : -0.17
    Iuz : 1.83
    

    Territory Summary for Iuz :

    Vlekstaad : 1 fortification, 1 hero, 2 scouts and 1 veteran
    Koblekk : 1 scout and 1 veteran
    Freehold : 1 flag, 2 goblins and 2 veterans
    Dorakaa : 1 Iuz_the_Old, 3 fortifications, 1 goblin, 3 orcs, 1 troll and 1 veteran
    Howling Hills : 1 goblin, 1 hero and 1 hobgoblin
    Forlorn East : 1 flag, 1 scout and 2 veterans
    Hold of Stonefist : 1 veteran
    The Horned Society : 1 fortification, 2 goblins, 1 scout and 1 veteran
    Molag : 1 bowman, 2 fortifications, 1 hero, 4 hobgoblins, 3 orcs, 1 scout and 4 veterans
    White Fanged Bay : 1 half-galley
    

    Production/PUs Summary :

    Iuz : 27 / 32
    Furyondy : 25 / 25
    Great_Kingdom : 29 / 25
    Nyrond : 25 / 25
    Scarlet_Brotherhood : 28 / 35
    Keoland : 25 / 25
    Ket : 15 / 30
    Iron_League : 20 / 30
    Pomarj : 20 / 30
    Suel : 20 / 30
    

    Dice Statistics:

    Total
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.438
        Median : 3.500
        Variance : 0.222
        Standard Deviation : 0.471
        Total rolls : 16
    
    Null / Other
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 3 times
        Average roll : 3.800
        Median : 5.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral Combat
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Iuz Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.625
        Median : 2.000
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 8
    

    Savegame



  • TripleA Manual Gamesave Post: Keoland round 1

    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 1
    
        Politics and Events - Keoland
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 4)
            Note to players Keoland: King Kimbertos Skotti of KeolandElected to the Throne of the Lion by the Noble Council of Niole Dra, King Kimbertos Skotti rules the oldest and perhaps most stable of the great nations of th....
            Trigger Keoland Is Human: Keoland activates Human_Player
            Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
            Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
    
        Diplomacy and Assassination - Keoland
    

    Combat Hit Differential Summary :

    Savegame



  • Not sure why, but the forum post stuff didn't work.

    triplea_1905_Keo2.tsvg



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:12:58 PM
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  • i thin i did this right?

    triplea_1905_keo3.tsvg



  • TripleA Turn Summary: Iron_League round 1

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 1
    
        Politics and Events - Iron_League
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iron League Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 2)
            Note to players Iron_League: Cobb Darg of IrongateIn the turmoil of House Naelax's rise to the Great Kingdom's Malachite Throne, several small southern provinces took the opportunity to break away from the empire. Onnwa....
            Trigger Iron League Is Human: Iron_League activates Human_Player
            Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Trigger Iron League Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
    
        Diplomacy and Assassination - Iron_League
            Iron_League spend 8 PUs on User Action: Action 3 Iron League Diplomacy Glorioles
                Action 3 Iron League Diplomacy Glorioles : rolling (3 out of 6) result: 6 = Failure!
                Failure changes chance for Action 3 Iron League Diplomacy Glorioles to 4:6
                Iron_League fails on action: Action 3 Iron League Diplomacy Glorioles
            Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 3 = Failure!
                Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
            Iron_League spend 8 PUs on User Action: Action 3 Iron League Diplomacy Hollow Highlands
                Action 3 Iron League Diplomacy Hollow Highlands : rolling (4 out of 6) result: 4 = Success!
            Action 3 Iron League Diplomacy Hollow Highlands activates a trigger called: Trigger Iron League Diplomacy Hollow Highlands A
            Trigger Iron League Diplomacy Hollow Highlands A: has removed 3 halflings owned by Neutral in Hollow Highlands
            Action 3 Iron League Diplomacy Hollow Highlands activates a trigger called: Trigger Iron League Diplomacy Hollow Highlands B
            Trigger Iron League Diplomacy Hollow Highlands B: Iron_League takes ownership of territory Hollow Highlands
            Trigger Iron League Diplomacy Hollow Highlands B: Iron_League has 3 halflings placed in Hollow Highlands
            Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
    
        Combat Move - Iron_League
            1 dwarf moved from Irongate to Idee
            1 veteran_il moved from Irongate to Idee
            1 bowman moved from Irongate to Idee
            1 dwarf moved from Irongate to Idee
            1 dwarf moved from Irongate to Idee
            1 dwarf moved from Irongate to Idee
            1 veteran_il moved from Irongate to Idee
            1 veteran_il moved from Irongate to Idee
            1 veteran_il moved from Irongate to Idee
            1 halfling moved from The Headlands to Idee
            1 halfling moved from The Headlands to Idee
            1 hero moved from Onnwal to Idee
            1 halfling moved from County of Sunndi to Pitchfield
            1 dwarf moved from County of Sunndi to Pitchfield
            1 halfling moved from County of Sunndi to Pitchfield
            1 dwarf moved from County of Sunndi to Pitchfield
            1 hero moved from County of Sunndi to Pitchfield
            1 scout_il moved from County of Sunndi to Pitchfield
    
        Combat - Iron_League
            Battle in Pitchfield
                Iron_League attack with 2 dwarfs, 2 halflings, 1 hero and 1 scout_il
                Scarlet_Brotherhood defend with 1 conscript, 2 orcs, 2 scouts and 1 veteran
                    cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                    cavalry fire in Pitchfield : 0/2 hits, 0.33 expected hits
                    Iron_League roll dice for 2 dwarfs, 2 halflings, 1 hero and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 2.00 expected hits
                    Scarlet_Brotherhood roll dice for 1 conscript, 2 orcs, 2 scouts and 1 veteran in Pitchfield, round 2 : 2/6 hits, 1.83 expected hits
                    2 scouts owned by the Scarlet_Brotherhood and 2 halflings owned by the Iron_League lost in Pitchfield
                    Iron_League roll dice for 2 dwarfs, 1 hero and 1 scout_il in Pitchfield, round 3 : 1/3 hits, 1.33 expected hits
                    Scarlet_Brotherhood roll dice for 1 conscript, 2 orcs and 1 veteran in Pitchfield, round 3 : 1/4 hits, 1.50 expected hits
                    1 scout_il owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                    Iron_League roll dice for 2 dwarfs and 1 hero in Pitchfield, round 4 : 1/2 hits, 1.00 expected hits
                    Scarlet_Brotherhood roll dice for 2 orcs and 1 veteran in Pitchfield, round 4 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 dwarf owned by the Iron_League
                    1 orc owned by the Scarlet_Brotherhood lost in Pitchfield
                    Iron_League roll dice for 2 dwarfs and 1 hero in Pitchfield, round 5 : 1/2 hits, 1.00 expected hits
                    Scarlet_Brotherhood roll dice for 1 orc and 1 veteran in Pitchfield, round 5 : 2/2 hits, 0.83 expected hits
                Units damaged: 1 dwarf owned by the Iron_League
                    1 dwarf owned by the Iron_League and 1 orc owned by the Scarlet_Brotherhood lost in Pitchfield
                    Iron_League roll dice for 1 dwarf and 1 hero in Pitchfield, round 6 : 0/1 hits, 0.50 expected hits
                    Scarlet_Brotherhood roll dice for 1 veteran in Pitchfield, round 6 : 0/1 hits, 0.50 expected hits
                    Iron_League roll dice for 1 dwarf and 1 hero in Pitchfield, round 7 : 1/1 hits, 0.50 expected hits
                    Scarlet_Brotherhood roll dice for 1 veteran in Pitchfield, round 7 : 0/1 hits, 0.50 expected hits
                    1 veteran owned by the Scarlet_Brotherhood lost in Pitchfield
                Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 1 dwarf and 1 hero remaining. Battle score for attacker is 11
                Casualties for Iron_League: 1 dwarf, 2 halflings and 1 scout_il
                Casualties for Scarlet_Brotherhood: 1 conscript, 2 orcs, 2 scouts and 1 veteran
            Battle in Idee
                Iron_League attack with 1 bowman, 4 dwarfs, 2 halflings, 1 hero and 4 veteran_ils
                Scarlet_Brotherhood defend with 2 champions, 1 conscript, 2 fortifications, 1 hero, 1 scout and 1 veteran
                    cavalry fire in Idee : 0/1 hits, 0.17 expected hits
                    Iron_League roll dice for 1 bowman, 4 dwarfs, 2 halflings, 1 hero and 4 veteran_ils in Idee, round 2 : 0/10 hits, 2.17 expected hits
                    Scarlet_Brotherhood roll dice for 2 champions, 1 conscript, 2 fortifications, 1 hero, 1 scout and 1 veteran in Idee, round 2 : 4/5 hits, 3.17 expected hits
                Units damaged: 4 dwarfs owned by the Iron_League
                4 dwarfs owned by the Iron_League, 1 hero owned by the Iron_League, 1 bowman owned by the Iron_League, 2 halflings owned by the Iron_League and 4 veteran_ils owned by the Iron_League retreated to Irongate
    
        Non Combat Move - Iron_League
            1 scout_il moved from The Headlands to Irongate
            1 veteran_il moved from Onnwal to Irongate
            1 veteran_il moved from Onnwal to Irongate
    
        Recruit Units - Iron_League
            Iron_League buy nothing; Remaining resources: 4 PUs; 
    
        Triggered Units - Iron_League
            Iron_League builds 0 units.
    
        Turn Complete - Iron_League
            Note to players Iron_League: Lordship of the IslesLongtime rivals to the Sea Barons, the lords of the Duxchan Islands joined the Iron League after seceding from the Great Kingdom. Now the Scarlet Brotherhood infiltrats ....
            Note to players Iron_League: The Iron League's Eastern PactThe Great Kingdom's aggressions bring Nyrond and the Iron League together. But even before the ink on their alliance can dry, the Scarlet Broterhood's usurpatio....
            Iron_League collect 21 PUs; end with 25 PUs
            Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 29 PUs
            Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Iron_League : -2.50
    cavalry fire in Pitchfield : : -0.50
    Scarlet_Brotherhood : 0.50
    cavalry fire in Idee : : -0.17
    

    Territory Summary for Iron_League :

    Pitchfield : 1 dwarf and 1 hero
    Hollow Highlands : 1 flag, 3 halflings
    Irongate : 1 Cobb_Darg, 1 bowman, 4 dwarfs, 3 fortifications, 2 halflings, 1 hero, 1 scout_il and 6 veteran_ils
    Sulward City : 2 veteran_ils
    County of Sunndi : 1 fortification
    Duxchan : 1 fortification, 1 hero, 1 scout_il and 2 veteran_ils
    Lordship Isles East : 2 half-galleys
    The Lordship Isles : 1 galley and 1 half-galley
    Scant Strait : 1 galley and 1 half-galley
    

    Savegame



  • TripleA Turn Summary: Pomarj round 1

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 1
    
        Politics and Events - Pomarj
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Pomarj Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 4)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 5)
            Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
            Trigger Pomarj Is Human: Pomarj activates Human_Player
            Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
    
        Diplomacy and Assassination - Pomarj
            Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Dreadwood
                Action 3 Pomarj Diplomacy Dreadwood : rolling (4 out of 6) result: 6 = Failure!
                Failure changes chance for Action 3 Pomarj Diplomacy Dreadwood to 5:6
                Pomarj fails on action: Action 3 Pomarj Diplomacy Dreadwood
            Pomarj spend 16 PUs on User Action: Action 3 Pomarj Diplomacy Lortmil South
                Action 3 Pomarj Diplomacy Lortmil South : rolling (4 out of 6) result: 2 = Success!
            Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South A
            Trigger Pomarj Diplomacy Lortmil South A: has removed 2 dwarfs and 1 orc owned by Neutral in Lortmil South
            Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South B
            Trigger Pomarj Diplomacy Lortmil South B: Pomarj takes ownership of territory Lortmil South
            Trigger Pomarj Diplomacy Lortmil South B: Pomarj has 3 orcs placed in Lortmil South
            Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
    
        Combat Move - Pomarj
            1 hobgoblin moved from Suss Forest to Celene
            1 veteran moved from Elredd to Celene
            1 hobgoblin moved from Suss Forest to Celene
            1 hero moved from Elredd to Celene
            1 orc moved from Drachensgrab Hills to Lortmil South
            1 hero moved from Gryrax to Lortmil South
            1 veteran moved from Havenhill to Lortmil South
            1 goblin moved from Fenrill to Lortmil South
            1 goblin moved from Fenrill to Lortmil South
            1 man-at-arms moved from Fenrill to Celene
            1 orc moved from Gryrax to Principality of Ulek
            1 goblin moved from Gryrax to Principality of Ulek
            1 orc moved from Gryrax to Principality of Ulek
            1 goblin moved from Drachensgrab Hills to Lortmil South
    
        Combat - Pomarj
            Battle in Celene
                Pomarj attack with 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran
                Neutral defend with 4 elfs and 1 fortification
                    Pomarj roll dice for 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran in Celene, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 elf owned by the Neutral
                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 3/4 hits, 1.33 expected hits
                Units damaged: 2 hobgoblins owned by the Pomarj
                    1 veteran owned by the Pomarj lost in Celene
                    Pomarj roll dice for 1 hero, 2 hobgoblins and 1 man-at-arms in Celene, round 3 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 elf owned by the Neutral
                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 2/4 hits, 1.33 expected hits
                1 man-at-arms owned by the Pomarj and 1 hobgoblin owned by the Pomarj lost in Celene
                1 hobgoblin owned by the Pomarj and 1 hero owned by the Pomarj retreated to Lortmil South
                Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -18
                Casualties for Pomarj: 1 hobgoblin, 1 man-at-arms and 1 veteran
            Battle in Principality of Ulek
                Pomarj attack with 1 goblin and 2 orcs
                Neutral defend with 2 veterans
                    Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 2/2 hits, 1.00 expected hits
                Units damaged: 2 orcs owned by the Pomarj
                    1 veteran owned by the Neutral lost in Principality of Ulek
                    Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 3 : 0/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 veteran in Principality of Ulek, round 3 : 1/1 hits, 0.50 expected hits
                    1 goblin owned by the Pomarj lost in Principality of Ulek
                    Pomarj roll dice for 2 orcs in Principality of Ulek, round 4 : 0/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 veteran in Principality of Ulek, round 4 : 0/1 hits, 0.50 expected hits
                    Pomarj roll dice for 2 orcs in Principality of Ulek, round 5 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 veteran in Principality of Ulek, round 5 : 0/1 hits, 0.50 expected hits
                    1 veteran owned by the Neutral lost in Principality of Ulek
                Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                Pomarj win, taking Principality of Ulek from Neutral with 2 orcs remaining. Battle score for attacker is 7
                Casualties for Neutral: 2 veterans
                Casualties for Pomarj: 1 goblin
    
        Non Combat Move - Pomarj
            1 orc moved from Gryrax to Principality of Ulek
            1 goblin moved from Gryrax to Principality of Ulek
            1 veteran moved from Havenhill to Principality of Ulek
            1 hero moved from Fenrill to Principality of Ulek
    
        Triggered Units - Pomarj
            Pomarj builds 0 units.
    
        Turn Complete - Pomarj
            Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
            Pomarj collect 21 PUs (2 lost to blockades); end with 23 PUs
            Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.83
    Pomarj : -3.00
    

    Savegame



  • TripleA Turn Summary: Pomarj round 1

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 1
    
        Politics and Events - Pomarj
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Pomarj Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 4)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 5)
            Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
            Trigger Pomarj Is Human: Pomarj activates Human_Player
            Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
    
        Diplomacy and Assassination - Pomarj
            Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Dreadwood
                Action 3 Pomarj Diplomacy Dreadwood : rolling (4 out of 6) result: 6 = Failure!
                Failure changes chance for Action 3 Pomarj Diplomacy Dreadwood to 5:6
                Pomarj fails on action: Action 3 Pomarj Diplomacy Dreadwood
            Pomarj spend 16 PUs on User Action: Action 3 Pomarj Diplomacy Lortmil South
                Action 3 Pomarj Diplomacy Lortmil South : rolling (4 out of 6) result: 2 = Success!
            Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South A
            Trigger Pomarj Diplomacy Lortmil South A: has removed 2 dwarfs and 1 orc owned by Neutral in Lortmil South
            Action 3 Pomarj Diplomacy Lortmil South activates a trigger called: Trigger Pomarj Diplomacy Lortmil South B
            Trigger Pomarj Diplomacy Lortmil South B: Pomarj takes ownership of territory Lortmil South
            Trigger Pomarj Diplomacy Lortmil South B: Pomarj has 3 orcs placed in Lortmil South
            Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
    
        Combat Move - Pomarj
            1 hobgoblin moved from Suss Forest to Celene
            1 veteran moved from Elredd to Celene
            1 hobgoblin moved from Suss Forest to Celene
            1 hero moved from Elredd to Celene
            1 orc moved from Drachensgrab Hills to Lortmil South
            1 hero moved from Gryrax to Lortmil South
            1 veteran moved from Havenhill to Lortmil South
            1 goblin moved from Fenrill to Lortmil South
            1 goblin moved from Fenrill to Lortmil South
            1 man-at-arms moved from Fenrill to Celene
            1 orc moved from Gryrax to Principality of Ulek
            1 goblin moved from Gryrax to Principality of Ulek
            1 orc moved from Gryrax to Principality of Ulek
            1 goblin moved from Drachensgrab Hills to Lortmil South
    
        Combat - Pomarj
            Battle in Celene
                Pomarj attack with 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran
                Neutral defend with 4 elfs and 1 fortification
                    Pomarj roll dice for 1 hero, 2 hobgoblins, 1 man-at-arms and 1 veteran in Celene, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 elf owned by the Neutral
                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 3/4 hits, 1.33 expected hits
                Units damaged: 2 hobgoblins owned by the Pomarj
                    1 veteran owned by the Pomarj lost in Celene
                    Pomarj roll dice for 1 hero, 2 hobgoblins and 1 man-at-arms in Celene, round 3 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 elf owned by the Neutral
                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 2/4 hits, 1.33 expected hits
                1 man-at-arms owned by the Pomarj and 1 hobgoblin owned by the Pomarj lost in Celene
                1 hobgoblin owned by the Pomarj and 1 hero owned by the Pomarj retreated to Lortmil South
                Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -18
                Casualties for Pomarj: 1 hobgoblin, 1 man-at-arms and 1 veteran
            Battle in Principality of Ulek
                Pomarj attack with 1 goblin and 2 orcs
                Neutral defend with 2 veterans
                    Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 2/2 hits, 1.00 expected hits
                Units damaged: 2 orcs owned by the Pomarj
                    1 veteran owned by the Neutral lost in Principality of Ulek
                    Pomarj roll dice for 1 goblin and 2 orcs in Principality of Ulek, round 3 : 0/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 veteran in Principality of Ulek, round 3 : 1/1 hits, 0.50 expected hits
                    1 goblin owned by the Pomarj lost in Principality of Ulek
                    Pomarj roll dice for 2 orcs in Principality of Ulek, round 4 : 0/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 veteran in Principality of Ulek, round 4 : 0/1 hits, 0.50 expected hits
                    Pomarj roll dice for 2 orcs in Principality of Ulek, round 5 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 veteran in Principality of Ulek, round 5 : 0/1 hits, 0.50 expected hits
                    1 veteran owned by the Neutral lost in Principality of Ulek
                Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                Pomarj win, taking Principality of Ulek from Neutral with 2 orcs remaining. Battle score for attacker is 7
                Casualties for Neutral: 2 veterans
                Casualties for Pomarj: 1 goblin
    
        Non Combat Move - Pomarj
            1 orc moved from Gryrax to Principality of Ulek
            1 goblin moved from Gryrax to Principality of Ulek
            1 veteran moved from Havenhill to Principality of Ulek
            1 hero moved from Fenrill to Principality of Ulek
    
        Triggered Units - Pomarj
            Pomarj builds 0 units.
    
        Turn Complete - Pomarj
            Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
            Pomarj collect 21 PUs (2 lost to blockades); end with 23 PUs
            Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.83
    Pomarj : -3.00
    

    Savegame



  • That was disastrous. Also failed to upload the saved game and then wanted me to take the Suel turn so I backed out. Here'autosaveBeforeEndTurn.tsvg s the file...I hope.





  • TripleA Turn Summary: Iuz round 2

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Iuz
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 4)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 2)
            Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Trigger Iuz Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
            Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                Iuz fails on action: Political Action Iuz Make Peace Pomarj
            Note to players Iuz: <body><h2>Event: Riftcrag declares for Iuz!</h2>The bandit lords of Riftcrag and Greenkeep declare their allegiance to Iuz and place themselves at his disposal.</body>
            Trigger Iuz Event 19b: Iuz takes ownership of territory Riftcrag
            Trigger Iuz Event 19b: Iuz takes ownership of territory Greenkeep
            Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Riftcrag
            Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Greenkeep
            Trigger Iuz Event 19b: Iuz has 2 conscripts placed in Riftcrag
            Trigger Iuz Event 19b: Iuz has 2 bugbears placed in Greenkeep
    
        Diplomacy and Assassination - Iuz
            Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
    
        Combat Move - Iuz
            1 veteran moved from Forlorn East to Forlorn Forest
            1 veteran moved from Vlekstaad to Forlorn Forest
            1 goblin moved from Howling Hills to The Horned Society
            1 orc moved from Dorakaa to The Horned Society
            1 troll moved from Dorakaa to The Horned Society
            1 orc moved from Dorakaa to The Horned Society
            1 orc moved from Dorakaa to The Horned Society
            1 veteran moved from Dorakaa to The Horned Society
            1 veteran moved from Koblekk to The Horned Society
    
        Combat - Iuz
            Battle in Forlorn Forest
                Iuz attack with 2 veterans
                Neutral defend with 1 conscript
                    Iuz roll dice for 2 veterans in Forlorn Forest, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 0/1 hits, 0.33 expected hits
                    1 conscript owned by the Neutral lost in Forlorn Forest
                Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                Iuz win, taking Forlorn Forest from Neutral with 2 veterans remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 conscript
    
        Non Combat Move - Iuz
    
        Recruit Units - Iuz
            Iuz buy 1 fortification and 3 hobgoblins; Remaining resources: 0 PUs; 
    
        Triggered Units - Iuz
            Iuz builds 0 units.
    
        Place Units - Iuz
            1 fortification placed in Howling Hills
            3 hobgoblins placed in Dorakaa
    
        Turn Complete - Iuz
            Iuz collect 27 PUs; end with 27 PUs
            Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Iuz : 0.33
    

    Savegame



  • TripleA Manual Gamesave Post: Keoland round 2

    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Keoland
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
            Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
            Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
            Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
            Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
    
        Diplomacy and Assassination - Keoland
    

    Combat Hit Differential Summary :

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:16:44 AM
    Savegame



  • TripleA Move Summary: Keoland round 2

    TripleA Move Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Keoland
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
            Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
            Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
            Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
            Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
    
        Diplomacy and Assassination - Keoland
            Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
            Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
            Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
            Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
            Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
            Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
            Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
            Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
    
        Combat Move - Keoland
            2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
            1 hero moved from The Yeomanry to Tors
            1 veteran moved from Loftwick to The Yeomanry
            1 man-at-arms moved from The Yeomanry to Loftwick
            1 man-at-arms moved from The Yeomanry to Loftwick
            1 elf moved from Niole Dra to Gradsul
            1 dwarf moved from Niole Dra to Gradsul
            1 Skotti moved from Niole Dra to Gradsul
            1 hero moved from Rushmoors to Gradsul
            1 bowman moved from Rushmoors to Gradsul
            1 veteran moved from Rushmoors to Gradsul
            1 elf moved from Rushmoors to Gradsul
            1 man-at-arms moved from Dilwych to Jurnre
            1 galley moved from Flotsam and Jetsom to Sea of Ulek
            1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
    

    Savegame



  • TripleA Turn Summary: Keoland round 2

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Keoland
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
            Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
            Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
            Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
            Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
    
        Diplomacy and Assassination - Keoland
            Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
            Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
            Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
            Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
            Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
            Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
            Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
            Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
    
        Combat Move - Keoland
            2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
            1 hero moved from The Yeomanry to Tors
            1 veteran moved from Loftwick to The Yeomanry
            1 man-at-arms moved from The Yeomanry to Loftwick
            1 man-at-arms moved from The Yeomanry to Loftwick
            1 elf moved from Niole Dra to Gradsul
            1 dwarf moved from Niole Dra to Gradsul
            1 Skotti moved from Niole Dra to Gradsul
            1 hero moved from Rushmoors to Gradsul
            1 bowman moved from Rushmoors to Gradsul
            1 veteran moved from Rushmoors to Gradsul
            1 elf moved from Rushmoors to Gradsul
            1 man-at-arms moved from Dilwych to Jurnre
            1 galley moved from Flotsam and Jetsom to Sea of Ulek
            1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
    
        Combat - Keoland
            Battle in Sea of Ulek
                Keoland attack with 1 galley and 1 half-galley
                Scarlet_Brotherhood defend with 1 galley
                    Keoland roll dice for 1 galley and 1 half-galley in Sea of Ulek, round 2 : 0/2 hits, 0.83 expected hits
                    Scarlet_Brotherhood roll dice for 1 galley in Sea of Ulek, round 2 : 1/1 hits, 0.50 expected hits
                1 half-galley owned by the Keoland lost in Sea of Ulek
                1 galley owned by the Keoland retreated to Flotsam and Jetsom
                Scarlet_Brotherhood win with 1 galley remaining. Battle score for attacker is -6
                Casualties for Keoland: 1 half-galley
            Battle in Tors
                Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 3 veterans
                Neutral defend with 2 bullywugs and 1 dwarf
                    Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 3 veterans in Tors, round 2 : 5/6 hits, 2.67 expected hits
                    Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 0/3 hits, 1.17 expected hits
                    1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                Keoland loses 0 PUs for violating Torss neutrality.
                Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 3 veterans remaining. Battle score for attacker is 13
                Casualties for Neutral: 2 bullywugs and 1 dwarf
    
        Non Combat Move - Keoland
            1 veteran moved from Rushmoors to Gradsul
            1 man-at-arms moved from Dilwych to Jurnre
            1 man-at-arms moved from Dilwych to Gradsul
            1 veteran moved from Rushmoors to Niole Dra
    
        Recruit Units - Keoland
            Keoland buy 1 galley and 1 veteran; Remaining resources: 0 PUs; 
    
        Triggered Units - Keoland
            Keoland builds 0 units.
    
        Place Units - Keoland
            1 galley placed in Sea of Ulek
            1 veteran placed in Gradsul
    
        Turn Complete - Keoland
            Keoland collect 31 PUs (1 lost to blockades); end with 31 PUs
            Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.17
    Scarlet_Brotherhood : 0.50
    Keoland : 1.50
    

    Savegame





  • TripleA Manual Gamesave Post: Pomarj round 1

    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 1
    
        Politics and Events - Pomarj
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
            Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
            Trigger Pomarj Is Human: Pomarj activates Human_Player
            Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
    
        Diplomacy and Assassination - Pomarj
    

    Combat Hit Differential Summary :

    Savegame


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