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    • M Offline
      McCarty13
      last edited by

      That was disastrous. Also failed to upload the saved game and then wanted me to take the Suel turn so I backed out. Here'autosaveBeforeEndTurn.tsvg s the file...I hope.

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      • J Offline
        jwallgood
        last edited by

        suel end turn 1.tsvg

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        • E Offline
          egg_salad
          last edited by

          TripleA Turn Summary: Iuz round 2

          TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

          Game History

          Round: 2
          
              Politics and Events - Iuz
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 5)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 4)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 3)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 2)
                  Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                  Trigger Iuz Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                  Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                      Iuz fails on action: Political Action Iuz Make Peace Pomarj
                  Note to players Iuz: <body><h2>Event: Riftcrag declares for Iuz!</h2>The bandit lords of Riftcrag and Greenkeep declare their allegiance to Iuz and place themselves at his disposal.</body>
                  Trigger Iuz Event 19b: Iuz takes ownership of territory Riftcrag
                  Trigger Iuz Event 19b: Iuz takes ownership of territory Greenkeep
                  Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Riftcrag
                  Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Greenkeep
                  Trigger Iuz Event 19b: Iuz has 2 conscripts placed in Riftcrag
                  Trigger Iuz Event 19b: Iuz has 2 bugbears placed in Greenkeep
          
              Diplomacy and Assassination - Iuz
                  Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                  Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                  Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                  Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
          
              Combat Move - Iuz
                  1 veteran moved from Forlorn East to Forlorn Forest
                  1 veteran moved from Vlekstaad to Forlorn Forest
                  1 goblin moved from Howling Hills to The Horned Society
                  1 orc moved from Dorakaa to The Horned Society
                  1 troll moved from Dorakaa to The Horned Society
                  1 orc moved from Dorakaa to The Horned Society
                  1 orc moved from Dorakaa to The Horned Society
                  1 veteran moved from Dorakaa to The Horned Society
                  1 veteran moved from Koblekk to The Horned Society
          
              Combat - Iuz
                  Battle in Forlorn Forest
                      Iuz attack with 2 veterans
                      Neutral defend with 1 conscript
                          Iuz roll dice for 2 veterans in Forlorn Forest, round 2 : 1/2 hits, 0.67 expected hits
                          Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 0/1 hits, 0.33 expected hits
                          1 conscript owned by the Neutral lost in Forlorn Forest
                      Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                      Iuz win, taking Forlorn Forest from Neutral with 2 veterans remaining. Battle score for attacker is 3
                      Casualties for Neutral: 1 conscript
          
              Non Combat Move - Iuz
          
              Recruit Units - Iuz
                  Iuz buy 1 fortification and 3 hobgoblins; Remaining resources: 0 PUs; 
          
              Triggered Units - Iuz
                  Iuz builds 0 units.
          
              Place Units - Iuz
                  1 fortification placed in Howling Hills
                  3 hobgoblins placed in Dorakaa
          
              Turn Complete - Iuz
                  Iuz collect 27 PUs; end with 27 PUs
                  Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                  Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
          

          Combat Hit Differential Summary :

          Neutral : -0.33
          Iuz : 0.33
          

          Savegame

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          • E Offline
            egg_salad
            last edited by

            TripleA Manual Gamesave Post: Keoland round 2

            TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

            Game History

            Round: 2
            
                Politics and Events - Keoland
                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                    Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                    Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                    Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                    Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                    Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
            
                Diplomacy and Assassination - Keoland
            

            Combat Hit Differential Summary :

            Savegame

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            • T Offline
              Toadkillerdog
              last edited by

              Testing Forum poster

              Test summary from TripleA, engine version: 1.9, time: 11:16:44 AM
              Savegame

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              • T Offline
                Toadkillerdog
                last edited by

                TripleA Move Summary: Keoland round 2

                TripleA Move Summary for game: Greyhawk Wars, version: 1.1

                Game History

                Round: 2
                
                    Politics and Events - Keoland
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                        Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                        Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                        Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                        Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                        Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
                
                    Diplomacy and Assassination - Keoland
                        Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                            Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
                        Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
                        Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
                        Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
                        Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
                        Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
                        Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                            Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                            Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                            Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
                        Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                
                    Combat Move - Keoland
                        2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
                        1 hero moved from The Yeomanry to Tors
                        1 veteran moved from Loftwick to The Yeomanry
                        1 man-at-arms moved from The Yeomanry to Loftwick
                        1 man-at-arms moved from The Yeomanry to Loftwick
                        1 elf moved from Niole Dra to Gradsul
                        1 dwarf moved from Niole Dra to Gradsul
                        1 Skotti moved from Niole Dra to Gradsul
                        1 hero moved from Rushmoors to Gradsul
                        1 bowman moved from Rushmoors to Gradsul
                        1 veteran moved from Rushmoors to Gradsul
                        1 elf moved from Rushmoors to Gradsul
                        1 man-at-arms moved from Dilwych to Jurnre
                        1 galley moved from Flotsam and Jetsom to Sea of Ulek
                        1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
                

                Savegame

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                • T Offline
                  Toadkillerdog
                  last edited by

                  TripleA Turn Summary: Keoland round 2

                  TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                  Game History

                  Round: 2
                  
                      Politics and Events - Keoland
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                          Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                          Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                          Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                          Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                          Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
                  
                      Diplomacy and Assassination - Keoland
                          Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                              Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
                          Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
                          Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
                          Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
                          Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
                          Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
                          Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                              Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                              Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                              Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
                          Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                  
                      Combat Move - Keoland
                          2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
                          1 hero moved from The Yeomanry to Tors
                          1 veteran moved from Loftwick to The Yeomanry
                          1 man-at-arms moved from The Yeomanry to Loftwick
                          1 man-at-arms moved from The Yeomanry to Loftwick
                          1 elf moved from Niole Dra to Gradsul
                          1 dwarf moved from Niole Dra to Gradsul
                          1 Skotti moved from Niole Dra to Gradsul
                          1 hero moved from Rushmoors to Gradsul
                          1 bowman moved from Rushmoors to Gradsul
                          1 veteran moved from Rushmoors to Gradsul
                          1 elf moved from Rushmoors to Gradsul
                          1 man-at-arms moved from Dilwych to Jurnre
                          1 galley moved from Flotsam and Jetsom to Sea of Ulek
                          1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
                  
                      Combat - Keoland
                          Battle in Sea of Ulek
                              Keoland attack with 1 galley and 1 half-galley
                              Scarlet_Brotherhood defend with 1 galley
                                  Keoland roll dice for 1 galley and 1 half-galley in Sea of Ulek, round 2 : 0/2 hits, 0.83 expected hits
                                  Scarlet_Brotherhood roll dice for 1 galley in Sea of Ulek, round 2 : 1/1 hits, 0.50 expected hits
                              1 half-galley owned by the Keoland lost in Sea of Ulek
                              1 galley owned by the Keoland retreated to Flotsam and Jetsom
                              Scarlet_Brotherhood win with 1 galley remaining. Battle score for attacker is -6
                              Casualties for Keoland: 1 half-galley
                          Battle in Tors
                              Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 3 veterans
                              Neutral defend with 2 bullywugs and 1 dwarf
                                  Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 3 veterans in Tors, round 2 : 5/6 hits, 2.67 expected hits
                                  Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 0/3 hits, 1.17 expected hits
                                  1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                              Keoland loses 0 PUs for violating Torss neutrality.
                              Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 3 veterans remaining. Battle score for attacker is 13
                              Casualties for Neutral: 2 bullywugs and 1 dwarf
                  
                      Non Combat Move - Keoland
                          1 veteran moved from Rushmoors to Gradsul
                          1 man-at-arms moved from Dilwych to Jurnre
                          1 man-at-arms moved from Dilwych to Gradsul
                          1 veteran moved from Rushmoors to Niole Dra
                  
                      Recruit Units - Keoland
                          Keoland buy 1 galley and 1 veteran; Remaining resources: 0 PUs; 
                  
                      Triggered Units - Keoland
                          Keoland builds 0 units.
                  
                      Place Units - Keoland
                          1 galley placed in Sea of Ulek
                          1 veteran placed in Gradsul
                  
                      Turn Complete - Keoland
                          Keoland collect 31 PUs (1 lost to blockades); end with 31 PUs
                          Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
                  

                  Combat Hit Differential Summary :

                  Neutral : -1.17
                  Scarlet_Brotherhood : 0.50
                  Keoland : 1.50
                  

                  Savegame

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                  • B Offline
                    B-Mode
                    last edited by

                    triplea_1905_iron2.tsvg

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                    • P Offline
                      Petey
                      last edited by

                      TripleA Manual Gamesave Post: Pomarj round 1

                      TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                      Game History

                      Round: 1
                      
                          Politics and Events - Pomarj
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
                              Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                              Trigger Pomarj Is Human: Pomarj activates Human_Player
                              Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                      
                          Diplomacy and Assassination - Pomarj
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • M Offline
                        McCarty13
                        last edited by

                        TripleA Turn Summary: Pomarj round 1

                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                        Game History

                        Round: 1
                        
                            Politics and Events - Pomarj
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
                                Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                                Trigger Pomarj Is Human: Pomarj activates Human_Player
                                Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                        
                            Diplomacy and Assassination - Pomarj
                                Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                        
                            Combat Move - Pomarj
                                1 goblin moved from Gryrax to Principality of Ulek
                                1 orc moved from Gryrax to Principality of Ulek
                                1 goblin moved from Welkwood South to Wild Coast
                                1 veteran moved from Welkwood South to Wild Coast
                                1 veteran moved from Elredd to Wild Coast
                                1 veteran moved from Elredd to Wild Coast
                                1 hero moved from Elredd to Wild Coast
                                1 hero moved from Gryrax to Principality of Ulek
                                1 goblin moved from Gryrax to Principality of Ulek
                                1 goblin moved from Gryrax to Principality of Ulek
                                1 goblin moved from Welkwood South to Wild Coast
                        
                            Combat - Pomarj
                                Battle in Wild Coast
                                    Pomarj attack with 2 goblins, 1 hero and 3 veterans
                                    Neutral defend with 3 sellswords
                                        Pomarj roll dice for 2 goblins, 1 hero and 3 veterans in Wild Coast, round 2 : 1/5 hits, 2.50 expected hits
                                        Neutral roll dice for 3 sellswords in Wild Coast, round 2 : 1/3 hits, 1.00 expected hits
                                        1 goblin owned by the Pomarj and 1 sellsword owned by the Neutral lost in Wild Coast
                                        Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 3 : 1/4 hits, 2.00 expected hits
                                        Neutral roll dice for 2 sellswords in Wild Coast, round 3 : 0/2 hits, 0.67 expected hits
                                        1 sellsword owned by the Neutral lost in Wild Coast
                                        Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 4 : 2/4 hits, 2.00 expected hits
                                        Neutral roll dice for 1 sellsword in Wild Coast, round 4 : 0/1 hits, 0.33 expected hits
                                        1 sellsword owned by the Neutral lost in Wild Coast
                                    Pomarj loses 0 PUs for violating Wild Coasts neutrality.
                                    Pomarj win, taking Wild Coast from Neutral with 1 goblin, 1 hero and 3 veterans remaining. Battle score for attacker is 9
                                    Casualties for Pomarj: 1 goblin
                                    Casualties for Neutral: 3 sellswords
                                Battle in Principality of Ulek
                                    Pomarj attack with 3 goblins, 1 hero and 1 orc
                                    Neutral defend with 2 veterans
                                        Pomarj roll dice for 3 goblins, 1 hero and 1 orc in Principality of Ulek, round 2 : 3/4 hits, 2.17 expected hits
                                        Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 1/2 hits, 1.00 expected hits
                                    Units damaged: 1 orc owned by the Pomarj
                                        2 veterans owned by the Neutral lost in Principality of Ulek
                                    Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                                    Pomarj win, taking Principality of Ulek from Neutral with 3 goblins, 1 hero and 1 orc remaining. Battle score for attacker is 10
                                    Casualties for Neutral: 2 veterans
                        
                            Non Combat Move - Pomarj
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                                Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 2:6
                                Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                                Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                                1 hobgoblin moved from Suss Forest to Welkwood South
                                1 hobgoblin moved from Suss Forest to Welkwood South
                                1 hero moved from Fenrill to Welkwood South
                                1 veteran moved from Suss Forest to Welkwood South
                                1 man-at-arms moved from Fenrill to Welkwood South
                                1 goblin moved from Fenrill to Gryrax
                                1 veteran moved from Havenhill to Gryrax
                                1 man-at-arms moved from Fenrill to Gryrax
                                1 goblin moved from Fenrill to Gryrax
                                1 veteran moved from Gryrax to Principality of Ulek
                                1 veteran moved from Havenhill to Gryrax
                        
                            Recruit Units - Pomarj
                                Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 5  for Trigger Pomarj Mercenaries Unique)
                                Pomarj buy 1 galley, 1 goblin, 2 orcs and 1 veteran; Remaining resources: 0 PUs; 
                        
                            Triggered Units - Pomarj
                                Pomarj builds 0 units.
                        
                            Place Units - Pomarj
                                1 galley placed in Woolly Bay
                                1 goblin placed in Welkwood South
                                2 orcs and 1 veteran placed in Drachensgrab Hills
                        
                            Turn Complete - Pomarj
                                Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
                                Pomarj collect 22 PUs (2 lost to blockades); end with 22 PUs
                                Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : -1.00
                        Pomarj : -1.67
                        

                        Savegame

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                        • J Offline
                          jwallgood
                          last edited by

                          TripleA Turn Summary: Suel round 1

                          TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                          Game History

                          Round: 1
                          
                              Politics and Events - Suel
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 3)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 2)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Suel Event Checker 5)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Suel Event Checker 4)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 1)
                                  Note to players Suel: King Ingemar Hartensen of the SuelThe Snow Barbarians, or Kingdom of the Schnai, have always bickered with their cousins, the Ice Barbarians (Cruski) and the Frost Barbarians (Fruztii), alth....
                                  Trigger Suel Is Human: Suel activates Human_Player
                                  Trigger Suel Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                  Trigger Suel Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                  Trigger Suel Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                          
                              Diplomacy and Assassination - Suel
                                  Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                                      Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
                                  Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
                                  Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 40 PUs
                                  Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                  Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                  Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                  Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
                          
                              Combat Move - Suel
                                  3 conscript_ss moved from Schnai to Spikey Forest
                                  1 veteran_s moved from Schnai to Spikey Forest
                                  1 conscript_s moved from Fruztii to Spikey Forest
                                  1 veteran_s moved from Fruztii to Spikey Forest
                                  4 veteran_ss moved from Soull to Spikey Forest
                          
                              Combat - Suel
                                  Battle in Spikey Forest
                                      Suel attack with 4 conscript_ss and 6 veteran_ss
                                      Neutral defend with 1 bugbear and 1 conscript
                                          Suel roll dice for 4 conscript_ss and 6 veteran_ss in Spikey Forest, round 2 : 3/10 hits, 2.67 expected hits
                                          Neutral roll dice for 1 bugbear and 1 conscript in Spikey Forest, round 2 : 0/2 hits, 0.83 expected hits
                                          1 conscript owned by the Neutral and 1 bugbear owned by the Neutral lost in Spikey Forest
                                      Suel loses 0 PUs for violating Spikey Forests neutrality.
                                      Suel win, taking Spikey Forest from Neutral with 4 conscript_ss and 6 veteran_ss remaining. Battle score for attacker is 8
                                      Casualties for Neutral: 1 bugbear and 1 conscript
                          
                              Non Combat Move - Suel
                                  1 veteran_s moved from Soull to Schnai
                          
                              Recruit Units - Suel
                                  Suel buy 1 bowman, 1 champion_s, 1 galley_s, 2 man-at-armss and 1 veteran_s; Remaining resources: 1 PUs; 
                          
                              Triggered Units - Suel
                                  Suel builds 0 units.
                          
                              Place Units - Suel
                                  1 galley_s placed in Fjords
                                  1 bowman, 1 champion_s and 1 man-at-arms placed in Krakenheim
                                  1 man-at-arms and 1 veteran_s placed in Soull
                          
                              Turn Complete - Suel
                                  Note to players Suel: Vatun ReturnsThe Suloise tribes of Fruztii, Schnai, and Cruski have always considered the Hold of Stonefist an enemy. But with the seeming reappearance of Vatun, Great God of the North, the ....
                                  Suel collect 22 PUs; end with 23 PUs
                                  Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 27 PUs
                          

                          Combat Hit Differential Summary :

                          Neutral : -0.83
                          Suel : 0.33
                          

                          Savegame

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                          • J Offline
                            jwallgood
                            last edited by

                            Saved_Suel_turn_2.tsvg

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                            • E Offline
                              egg_salad
                              last edited by

                              TripleA Turn Summary: Iuz round 2

                              TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                              Game History

                              Round: 2
                              
                                  Politics and Events - Iuz
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iuz Event Checker 4)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 1)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 3)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                                      Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                      Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                      Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                      Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                                          Iuz fails on action: Political Action Iuz Make Peace Pomarj
                                      Note to players Iuz: Event: Smugglers Strike a Bargain!You have to pay them 5 PUs now, but from here on out you'll have the aid of some experienced blockade runners.  5 PUs are removed from your treasury. Enemy ....
                                      Trigger Iuz Event 11a: Iuz activates Smugglers
                                      Trigger Iuz Event 11a: Iuz met a national objective for an additional -5 PUs; end with 27 PUs
                              
                                  Diplomacy and Assassination - Iuz
                                      Trigger Iuz Event 11b: Setting immuneToBlockade to true for playerAttachment attached to Iuz
                                      Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                      Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                      Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                      Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                              
                                  Combat Move - Iuz
                                      1 scout moved from Koblekk to Deepstill
                                      1 orc moved from Dorakaa to Deepstill
                                      1 hobgoblin moved from Howling Hills to The Horned Society
                                      1 troll moved from Dorakaa to Deepstill
                                      1 goblin moved from Dorakaa to The Horned Society
                                      1 veteran moved from Dorakaa to The Horned Society
                                      1 orc moved from Dorakaa to The Horned Society
                                      1 veteran moved from Koblekk to The Horned Society
                                      1 veteran moved from Freehold to The Horned Society
                                      1 veteran moved from Forlorn East to Forlorn Forest
                                      1 veteran moved from Forlorn East to Forlorn Forest
                                      1 scout moved from Forlorn East to Forlorn Forest
                                      1 veteran moved from Vlekstaad to Forlorn Forest
                                      1 half-galley moved from White Fanged Bay to Icy Sea
                                      1 veteran moved from Hold of Stonefist to Forlorn East
                                      1 scout moved from Vlekstaad to Hold of Stonefist
                              
                                  Combat - Iuz
                                      Battle in Forlorn Forest
                                          Iuz attack with 1 scout and 3 veterans
                                          Neutral defend with 1 conscript
                                              cavalry fire in Forlorn Forest : 0/1 hits, 0.17 expected hits
                                              Iuz roll dice for 1 scout and 3 veterans in Forlorn Forest, round 2 : 0/4 hits, 1.17 expected hits
                                              Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 1/1 hits, 0.33 expected hits
                                              1 scout owned by the Iuz lost in Forlorn Forest
                                              Iuz roll dice for 3 veterans in Forlorn Forest, round 3 : 1/3 hits, 1.00 expected hits
                                              Neutral roll dice for 1 conscript in Forlorn Forest, round 3 : 0/1 hits, 0.33 expected hits
                                              1 conscript owned by the Neutral lost in Forlorn Forest
                                          Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                                          Iuz win, taking Forlorn Forest from Neutral with 3 veterans remaining. Battle score for attacker is -1
                                          Casualties for Iuz: 1 scout
                                          Casualties for Neutral: 1 conscript
                                      Battle in Deepstill
                                          Iuz attack with 1 orc, 1 scout and 1 troll
                                          Neutral defend with 3 conscripts
                                              cavalry fire in Deepstill : 1/1 hits, 0.17 expected hits
                                              1 conscript owned by the Neutral lost in Deepstill
                                              Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 2 : 1/3 hits, 1.33 expected hits
                                              Neutral roll dice for 2 conscripts in Deepstill, round 2 : 0/2 hits, 0.67 expected hits
                                              1 conscript owned by the Neutral lost in Deepstill
                                              Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 3 : 1/3 hits, 1.33 expected hits
                                              Neutral roll dice for 1 conscript in Deepstill, round 3 : 0/1 hits, 0.33 expected hits
                                              1 conscript owned by the Neutral lost in Deepstill
                                          Iuz loses 0 PUs for violating Deepstills neutrality.
                                          Iuz win, taking Deepstill from Neutral with 1 orc, 1 scout and 1 troll remaining. Battle score for attacker is 9
                                          Casualties for Neutral: 3 conscripts
                              
                                  Non Combat Move - Iuz
                              
                                  Recruit Units - Iuz
                                      Iuz buy 1 orc, 1 troll and 2 veterans; Remaining resources: 0 PUs; 
                              
                                  Triggered Units - Iuz
                                      Iuz builds 0 units.
                              
                                  Place Units - Iuz
                                      1 orc, 1 troll and 2 veterans placed in Dorakaa
                              
                                  Turn Complete - Iuz
                                      Iuz collect 27 PUs; end with 27 PUs
                                      Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                                      Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
                              

                              Combat Hit Differential Summary :

                              cavalry fire in Forlorn Forest : : -0.17
                              Neutral : -0.67
                              cavalry fire in Deepstill : : 0.83
                              Iuz : -1.83
                              

                              Savegame

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                              • E Offline
                                egg_salad
                                last edited by

                                TripleA Manual Gamesave Post: Keoland round 2

                                TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                Game History

                                Round: 2
                                
                                    Politics and Events - Keoland
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                                        Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                        Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                                        Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                                        Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                                        Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                                
                                    Diplomacy and Assassination - Keoland
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • T Offline
                                  Toadkillerdog
                                  last edited by

                                  TripleA Turn Summary: Keoland round 2

                                  TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                  Game History

                                  Round: 2
                                  
                                      Politics and Events - Keoland
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                                          Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                          Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                                          Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                                          Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                                          Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                                  
                                      Diplomacy and Assassination - Keoland
                                          Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                                  
                                      Combat Move - Keoland
                                          1 galley moved from Flotsam and Jetsom to Sea of Ulek
                                          1 dwarf moved from The Yeomanry to Tors
                                          1 dwarf moved from The Yeomanry to Tors
                                          1 halfling moved from The Yeomanry to Tors
                                          1 hero moved from The Yeomanry to Tors
                                          1 veteran moved from The Yeomanry to Tors
                                          1 veteran moved from The Yeomanry to Tors
                                          1 veteran moved from The Yeomanry to Tors
                                          1 veteran moved from Loftwick to Tors
                                          1 man-at-arms moved from The Yeomanry to Loftwick
                                          1 hero moved from Rushmoors to Flen
                                          1 veteran moved from Rushmoors to Flen
                                          1 veteran moved from Rushmoors to Flen
                                          1 veteran moved from Rushmoors to Flen
                                          1 elf moved from Rushmoors to Flen
                                          1 bowman moved from Rushmoors to Flen
                                          1 elf moved from Niole Dra to Flen
                                          1 dwarf moved from Niole Dra to Flen
                                          1 Skotti moved from Niole Dra to Gradsul
                                          1 halfling moved from Jurnre to Lortmil South
                                          1 hero moved from Jurnre to Lortmil South
                                          1 elf moved from Jurnre to Lortmil South
                                          1 halfling moved from County of Ulek to Lortmil South
                                          1 dwarf moved from County of Ulek to Lortmil South
                                          1 veteran moved from Jurnre to Lortmil South
                                          1 veteran moved from Jurnre to Lortmil South
                                  
                                      Combat - Keoland
                                          Battle in Lortmil South
                                              Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                                              Neutral defend with 2 dwarfs and 1 orc
                                                  Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                                              Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                                                  Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                                              Units damaged: 1 dwarf owned by the Keoland
                                                  Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                                                  Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                                              Units damaged: 1 elf owned by the Keoland
                                                  2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                                              Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                                              Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                                              Casualties for Keoland: 2 halflings
                                              Casualties for Neutral: 2 dwarfs and 1 orc
                                          Battle in Tors
                                              Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                              Neutral defend with 2 bullywugs and 1 dwarf
                                                  Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                                                  Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                                              Units damaged: 1 dwarf owned by the Keoland
                                                  1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                                              Keoland loses 0 PUs for violating Torss neutrality.
                                              Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                                              Casualties for Neutral: 2 bullywugs and 1 dwarf
                                          Battle in Flen
                                              Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                              Neutral defend with 2 gnomes and 1 ogre
                                                  Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                                                  Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                                              Units damaged: 1 dwarf owned by the Keoland
                                                  2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                                              Keoland loses 0 PUs for violating Flens neutrality.
                                              Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                                              Casualties for Neutral: 2 gnomes and 1 ogre
                                  
                                      Non Combat Move - Keoland
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                                          Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                                          Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                          Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                                          1 man-at-arms moved from Dilwych to Jurnre
                                          1 man-at-arms moved from Dilwych to Jurnre
                                          1 man-at-arms moved from Dilwych to Jurnre
                                          1 halfling moved from Rushmoors to Gradsul
                                  
                                      Recruit Units - Keoland
                                          Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
                                  
                                      Triggered Units - Keoland
                                          Keoland builds 3 units.
                                  
                                      Place Units - Keoland
                                          5 conscripts placed in Gradsul
                                  
                                      Turn Complete - Keoland
                                          Keoland collect 32 PUs; end with 32 PUs
                                          Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Neutral : -0.17
                                  Keoland : 1.00
                                  

                                  Savegame

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                                  • E Offline
                                    egg_salad
                                    last edited by

                                    TripleA Manual Gamesave Post: Keoland round 2

                                    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                    Game History

                                    Round: 2
                                    
                                        Politics and Events - Keoland
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                                            Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                            Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                                            Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                                            Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                                            Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                                    
                                        Diplomacy and Assassination - Keoland
                                            Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                                    
                                        Combat Move - Keoland
                                            1 galley moved from Flotsam and Jetsom to Sea of Ulek
                                            1 dwarf moved from The Yeomanry to Tors
                                            1 dwarf moved from The Yeomanry to Tors
                                            1 halfling moved from The Yeomanry to Tors
                                            1 hero moved from The Yeomanry to Tors
                                            1 veteran moved from The Yeomanry to Tors
                                            1 veteran moved from The Yeomanry to Tors
                                            1 veteran moved from The Yeomanry to Tors
                                            1 veteran moved from Loftwick to Tors
                                            1 man-at-arms moved from The Yeomanry to Loftwick
                                            1 hero moved from Rushmoors to Flen
                                            1 veteran moved from Rushmoors to Flen
                                            1 veteran moved from Rushmoors to Flen
                                            1 veteran moved from Rushmoors to Flen
                                            1 elf moved from Rushmoors to Flen
                                            1 bowman moved from Rushmoors to Flen
                                            1 elf moved from Niole Dra to Flen
                                            1 dwarf moved from Niole Dra to Flen
                                            1 Skotti moved from Niole Dra to Gradsul
                                            1 halfling moved from Jurnre to Lortmil South
                                            1 hero moved from Jurnre to Lortmil South
                                            1 elf moved from Jurnre to Lortmil South
                                            1 halfling moved from County of Ulek to Lortmil South
                                            1 dwarf moved from County of Ulek to Lortmil South
                                            1 veteran moved from Jurnre to Lortmil South
                                            1 veteran moved from Jurnre to Lortmil South
                                    
                                        Combat - Keoland
                                            Battle in Lortmil South
                                                Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                                                Neutral defend with 2 dwarfs and 1 orc
                                                    Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                                                Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                                                    Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                                                Units damaged: 1 dwarf owned by the Keoland
                                                    Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                                                    Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                                                Units damaged: 1 elf owned by the Keoland
                                                    2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                                                Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                                                Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                                                Casualties for Keoland: 2 halflings
                                                Casualties for Neutral: 2 dwarfs and 1 orc
                                            Battle in Tors
                                                Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                                Neutral defend with 2 bullywugs and 1 dwarf
                                                    Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                                                    Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                                                Units damaged: 1 dwarf owned by the Keoland
                                                    1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                                                Keoland loses 0 PUs for violating Torss neutrality.
                                                Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                                                Casualties for Neutral: 2 bullywugs and 1 dwarf
                                            Battle in Flen
                                                Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                                Neutral defend with 2 gnomes and 1 ogre
                                                    Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                                                    Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                                                Units damaged: 1 dwarf owned by the Keoland
                                                    2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                                                Keoland loses 0 PUs for violating Flens neutrality.
                                                Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                                                Casualties for Neutral: 2 gnomes and 1 ogre
                                    
                                        Non Combat Move - Keoland
                                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                                            Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                                            Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                            Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                                            1 man-at-arms moved from Dilwych to Jurnre
                                            1 man-at-arms moved from Dilwych to Jurnre
                                            1 man-at-arms moved from Dilwych to Jurnre
                                            1 halfling moved from Rushmoors to Gradsul
                                    
                                        Recruit Units - Keoland
                                            Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
                                    
                                        Triggered Units - Keoland
                                            Keoland builds 3 units.
                                    
                                        Place Units - Keoland
                                            5 conscripts placed in Gradsul
                                    
                                        Turn Complete - Keoland
                                            Keoland collect 32 PUs; end with 32 PUs
                                            Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Neutral : -0.17
                                    Keoland : 1.00
                                    

                                    Savegame

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                                    • B Offline
                                      B-Mode
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 1.9, time: 3:16:32 PM
                                      Savegame

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                                      • B Offline
                                        B-Mode
                                        last edited by

                                        TripleA Turn Summary: Ket round 2

                                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                        Game History

                                        Round: 2
                                        
                                            Politics and Events - Ket
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 1)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 3)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 2)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 5)
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Ket Event Checker 4)
                                                Trigger Ket Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                                Trigger Ket Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                                Trigger Ket Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                                Trigger Ket Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                                Note to players Ket: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                                                Trigger Ket Event 9: Ket met a national objective for an additional -10 PUs; end with 10 PUs
                                        
                                            Diplomacy and Assassination - Ket
                                                Trigger Ket HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                                Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                                Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                                Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Beygraf_Zoltan
                                        
                                            Combat Move - Ket
                                                1 veteran moved from Tusmit to Plains of the Paynims
                                                1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                                                1 veteran moved from Tusman Hills to Plains of the Paynims
                                                1 veteran moved from Tusman Hills to Plains of the Paynims
                                                1 veteran moved from Lopolla to Plains of the Paynims
                                                1 veteran moved from Lopolla to Plains of the Paynims
                                                1 veteran moved from Lopolla to Plains of the Paynims
                                                1 bowman moved from Lopolla to Plains of the Paynims
                                                1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                                        
                                            Combat - Ket
                                                Battle in Plains of the Paynims
                                                    Ket attack with 1 bowman, 2 man-at-armss and 6 veterans
                                                    Neutral defend with 3 skirmishers
                                                        cavalry fire in Plains of the Paynims : 0/2 hits, 0.67 expected hits
                                                        cavalry fire in Plains of the Paynims : 0/3 hits, 1.00 expected hits
                                                        Ket roll dice for 1 bowman, 2 man-at-armss and 6 veterans in Plains of the Paynims, round 2 : 3/8 hits, 2.67 expected hits
                                                        Neutral roll dice for 3 skirmishers in Plains of the Paynims, round 2 : 1/3 hits, 1.00 expected hits
                                                        1 veteran owned by the Ket and 3 skirmishers owned by the Neutral lost in Plains of the Paynims
                                                    Ket loses 0 PUs for violating Plains of the Paynimss neutrality.
                                                    Ket win, taking Plains of the Paynims from Neutral with 1 bowman, 2 man-at-armss and 5 veterans remaining. Battle score for attacker is 10
                                                    Casualties for Ket: 1 veteran
                                                    Casualties for Neutral: 3 skirmishers
                                        
                                            Non Combat Move - Ket
                                        
                                            Recruit Units - Ket
                                                Ket buy 1 fortification; Remaining resources: 2 PUs; 
                                        
                                            Triggered Units - Ket
                                                Ket builds 0 units.
                                        
                                            Turn Complete - Ket
                                                Ket collect 17 PUs; end with 19 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Neutral : 0.00
                                        cavalry fire in Plains of the Paynims : : -1.67
                                        Ket : 0.33
                                        

                                        Savegame

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                                        • E Offline
                                          egg_salad
                                          last edited by

                                          TripleA Manual Gamesave Post: Iron_League round 2

                                          TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                          Game History

                                          Round: 2
                                          
                                              Politics and Events - Iron_League
                                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                                                  Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                                  Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                                  Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                                                  Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                                          
                                              Diplomacy and Assassination - Iron_League
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • P Offline
                                            Petey
                                            last edited by

                                            TripleA Turn Summary: Iron_League round 2

                                            TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                            Game History

                                            Round: 2
                                            
                                                Politics and Events - Iron_League
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                                                    Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                                    Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                                    Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                                                    Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                                            
                                                Diplomacy and Assassination - Iron_League
                                                    Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                                                        Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 6 = Failure!
                                                        Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                                                        Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
                                                    Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                                    Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                                    Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                                    Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
                                            
                                                Combat Move - Iron_League
                                                    1 veteran_il moved from Irongate to Idee
                                                    1 veteran_il moved from Irongate to Idee
                                                    1 veteran_il moved from Irongate to Idee
                                                    1 veteran_il moved from Irongate to Idee
                                                    1 treant moved from Irongate to Idee
                                                    1 dwarf moved from County of Sunndi to Pitchfield
                                                    1 scout_il moved from County of Sunndi to Pitchfield
                                                    1 dwarf moved from County of Sunndi to Pitchfield
                                                    1 halfling moved from County of Sunndi to Pitchfield
                                                    1 halfling moved from County of Sunndi to Pitchfield
                                            
                                                Combat - Iron_League
                                                    Iron_League creates battle in territory Scant Strait
                                                    Battle in Pitchfield
                                                        Iron_League attack with 2 dwarfs, 2 halflings and 1 scout_il
                                                        Scarlet_Brotherhood defend with 1 conscript
                                                            cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                                                            Iron_League roll dice for 2 dwarfs, 2 halflings and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 1.17 expected hits
                                                            Scarlet_Brotherhood roll dice for 1 conscript in Pitchfield, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 halfling owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                                                        Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 2 dwarfs, 1 halfling and 1 scout_il remaining. Battle score for attacker is -1
                                                        Casualties for Iron_League: 1 halfling
                                                        Casualties for Scarlet_Brotherhood: 1 conscript
                                                    Battle in Idee
                                                        Iron_League attack with 1 treant and 4 veteran_ils
                                                        Scarlet_Brotherhood defend with 2 fortifications and 1 veteran
                                                            Iron_League roll dice for 1 treant and 4 veteran_ils in Idee, round 2 : 1/5 hits, 1.00 expected hits
                                                            Scarlet_Brotherhood roll dice for 2 fortifications and 1 veteran in Idee, round 2 : 1/1 hits, 0.50 expected hits
                                                            1 veteran owned by the Scarlet_Brotherhood and 1 veteran_il owned by the Iron_League lost in Idee
                                                        Some non-combat units are destroyed: 
                                                        Iron_League win, taking Idee from Scarlet_Brotherhood with 1 treant and 3 veteran_ils remaining. Battle score for attacker is 0
                                                        Casualties for Iron_League: 1 veteran_il
                                                        Casualties for Scarlet_Brotherhood: 1 veteran
                                                    Battle in Scant Strait
                                                        Iron_League attack with 1 galley and 1 half-galley; Nyrond loiter and taunt
                                                        Neutral defend with 1 half-galley
                                                            Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 2 : 0/2 hits, 0.83 expected hits
                                                            Neutral roll dice for 1 half-galley in Scant Strait, round 2 : 0/1 hits, 0.33 expected hits
                                                            Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 3 : 0/2 hits, 0.83 expected hits
                                                            Neutral roll dice for 1 half-galley in Scant Strait, round 3 : 1/1 hits, 0.33 expected hits
                                                        1 half-galley owned by the Iron_League lost in Scant Strait
                                                            Iron_League roll dice for 1 galley in Scant Strait, round 4 : 0/1 hits, 0.50 expected hits
                                                            Neutral roll dice for 1 half-galley in Scant Strait, round 4 : 0/1 hits, 0.33 expected hits
                                                            Iron_League roll dice for 1 galley in Scant Strait, round 5 : 0/1 hits, 0.50 expected hits
                                                            Neutral roll dice for 1 half-galley in Scant Strait, round 5 : 0/1 hits, 0.33 expected hits
                                                            Iron_League roll dice for 1 galley in Scant Strait, round 6 : 1/1 hits, 0.50 expected hits
                                                            Neutral roll dice for 1 half-galley in Scant Strait, round 6 : 1/1 hits, 0.33 expected hits
                                                        Units damaged: 1 galley owned by the Iron_League
                                                        1 half-galley owned by the Neutral lost in Scant Strait
                                                        Iron_League win, taking Scant Strait from Neutral with 1 galley remaining. Battle score for attacker is 0
                                                        Casualties for Iron_League: 1 half-galley
                                                        Casualties for Neutral: 1 half-galley
                                            
                                                Non Combat Move - Iron_League
                                                    1 bowman moved from Irongate to Idee
                                                    1 dwarf moved from Irongate to Idee
                                                    1 dwarf moved from Irongate to Idee
                                                    1 dwarf moved from Irongate to Idee
                                                    1 dwarf moved from Irongate to Idee
                                                    1 halfling moved from Irongate to Idee
                                                    1 veteran_il moved from Irongate to Idee
                                                    1 halfling moved from Irongate to Idee
                                                    1 veteran_il moved from Irongate to Idee
                                            
                                                Recruit Units - Iron_League
                                                    Iron_League buy 1 dwarf and 1 galley; Remaining resources: 3 PUs; 
                                            
                                                Triggered Units - Iron_League
                                                    Iron_League builds 0 units.
                                            
                                                Place Units - Iron_League
                                                    1 dwarf placed in Irongate
                                                    1 galley placed in Scant Strait
                                            
                                                Turn Complete - Iron_League
                                                    Iron_League collect 25 PUs; end with 28 PUs
                                                    Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 32 PUs
                                                    Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 36 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Neutral : 0.33
                                            Iron_League : -1.33
                                            cavalry fire in Pitchfield : : -0.17
                                            Scarlet_Brotherhood : 1.17
                                            

                                            Savegame

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