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    • J Offline
      jwallgood
      last edited by

      suel end turn 1.tsvg

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      • E Offline
        egg_salad
        last edited by

        TripleA Turn Summary: Iuz round 2

        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

        Game History

        Round: 2
        
            Politics and Events - Iuz
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 5)
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 4)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 3)
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 2)
                Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                Trigger Iuz Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                    Iuz fails on action: Political Action Iuz Make Peace Pomarj
                Note to players Iuz: <body><h2>Event: Riftcrag declares for Iuz!</h2>The bandit lords of Riftcrag and Greenkeep declare their allegiance to Iuz and place themselves at his disposal.</body>
                Trigger Iuz Event 19b: Iuz takes ownership of territory Riftcrag
                Trigger Iuz Event 19b: Iuz takes ownership of territory Greenkeep
                Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Riftcrag
                Trigger Iuz Event 19a: has removed 2 conscripts owned by Neutral in Greenkeep
                Trigger Iuz Event 19b: Iuz has 2 conscripts placed in Riftcrag
                Trigger Iuz Event 19b: Iuz has 2 bugbears placed in Greenkeep
        
            Diplomacy and Assassination - Iuz
                Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
        
            Combat Move - Iuz
                1 veteran moved from Forlorn East to Forlorn Forest
                1 veteran moved from Vlekstaad to Forlorn Forest
                1 goblin moved from Howling Hills to The Horned Society
                1 orc moved from Dorakaa to The Horned Society
                1 troll moved from Dorakaa to The Horned Society
                1 orc moved from Dorakaa to The Horned Society
                1 orc moved from Dorakaa to The Horned Society
                1 veteran moved from Dorakaa to The Horned Society
                1 veteran moved from Koblekk to The Horned Society
        
            Combat - Iuz
                Battle in Forlorn Forest
                    Iuz attack with 2 veterans
                    Neutral defend with 1 conscript
                        Iuz roll dice for 2 veterans in Forlorn Forest, round 2 : 1/2 hits, 0.67 expected hits
                        Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 0/1 hits, 0.33 expected hits
                        1 conscript owned by the Neutral lost in Forlorn Forest
                    Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                    Iuz win, taking Forlorn Forest from Neutral with 2 veterans remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 conscript
        
            Non Combat Move - Iuz
        
            Recruit Units - Iuz
                Iuz buy 1 fortification and 3 hobgoblins; Remaining resources: 0 PUs; 
        
            Triggered Units - Iuz
                Iuz builds 0 units.
        
            Place Units - Iuz
                1 fortification placed in Howling Hills
                3 hobgoblins placed in Dorakaa
        
            Turn Complete - Iuz
                Iuz collect 27 PUs; end with 27 PUs
                Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
        

        Combat Hit Differential Summary :

        Neutral : -0.33
        Iuz : 0.33
        

        Savegame

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        • E Offline
          egg_salad
          last edited by

          TripleA Manual Gamesave Post: Keoland round 2

          TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

          Game History

          Round: 2
          
              Politics and Events - Keoland
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                  Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                  Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                  Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                  Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                  Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
          
              Diplomacy and Assassination - Keoland
          

          Combat Hit Differential Summary :

          Savegame

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          • T Offline
            Toadkillerdog
            last edited by

            Testing Forum poster

            Test summary from TripleA, engine version: 1.9, time: 11:16:44 AM
            Savegame

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            • T Offline
              Toadkillerdog
              last edited by

              TripleA Move Summary: Keoland round 2

              TripleA Move Summary for game: Greyhawk Wars, version: 1.1

              Game History

              Round: 2
              
                  Politics and Events - Keoland
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                      Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                      Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                      Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                      Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                      Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
              
                  Diplomacy and Assassination - Keoland
                      Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                          Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
                      Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
                      Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
                      Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
                      Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
                      Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
                      Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                          Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                          Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                          Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
                      Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
              
                  Combat Move - Keoland
                      2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
                      1 hero moved from The Yeomanry to Tors
                      1 veteran moved from Loftwick to The Yeomanry
                      1 man-at-arms moved from The Yeomanry to Loftwick
                      1 man-at-arms moved from The Yeomanry to Loftwick
                      1 elf moved from Niole Dra to Gradsul
                      1 dwarf moved from Niole Dra to Gradsul
                      1 Skotti moved from Niole Dra to Gradsul
                      1 hero moved from Rushmoors to Gradsul
                      1 bowman moved from Rushmoors to Gradsul
                      1 veteran moved from Rushmoors to Gradsul
                      1 elf moved from Rushmoors to Gradsul
                      1 man-at-arms moved from Dilwych to Jurnre
                      1 galley moved from Flotsam and Jetsom to Sea of Ulek
                      1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
              

              Savegame

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              • T Offline
                Toadkillerdog
                last edited by

                TripleA Turn Summary: Keoland round 2

                TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                Game History

                Round: 2
                
                    Politics and Events - Keoland
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 3)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Keoland Event Checker 2)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 1)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 4)
                        Trigger Keoland Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                        Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                        Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                        Note to players Keoland: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                        Trigger Keoland Event 9: Keoland met a national objective for an additional -10 PUs; end with 25 PUs
                
                    Diplomacy and Assassination - Keoland
                        Keoland spend 3 PUs on User Action: Action 3 Keoland Diplomacy Sterich
                            Action 3 Keoland Diplomacy Sterich : rolling (3 out of 6) result: 1 = Success!
                        Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich A
                        Trigger Keoland Diplomacy Sterich A: has removed 3 conscripts owned by Neutral in Sterich
                        Action 3 Keoland Diplomacy Sterich activates a trigger called: Trigger Keoland Diplomacy Sterich B
                        Trigger Keoland Diplomacy Sterich B: Keoland takes ownership of territory Sterich
                        Trigger Keoland Diplomacy Sterich B: Keoland has 3 conscripts placed in Sterich
                        Keoland spend 7 PUs on User Action: Action 3 Keoland Diplomacy Hillfolk
                            Action 3 Keoland Diplomacy Hillfolk : rolling (4 out of 6) result: 6 = Failure!
                            Failure changes chance for Action 3 Keoland Diplomacy Hillfolk to 5:6
                            Keoland fails on action: Action 3 Keoland Diplomacy Hillfolk
                        Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                
                    Combat Move - Keoland
                        2 dwarfs, 1 halfling and 3 veterans moved from The Yeomanry to Tors
                        1 hero moved from The Yeomanry to Tors
                        1 veteran moved from Loftwick to The Yeomanry
                        1 man-at-arms moved from The Yeomanry to Loftwick
                        1 man-at-arms moved from The Yeomanry to Loftwick
                        1 elf moved from Niole Dra to Gradsul
                        1 dwarf moved from Niole Dra to Gradsul
                        1 Skotti moved from Niole Dra to Gradsul
                        1 hero moved from Rushmoors to Gradsul
                        1 bowman moved from Rushmoors to Gradsul
                        1 veteran moved from Rushmoors to Gradsul
                        1 elf moved from Rushmoors to Gradsul
                        1 man-at-arms moved from Dilwych to Jurnre
                        1 galley moved from Flotsam and Jetsom to Sea of Ulek
                        1 half-galley moved from Flotsam and Jetsom to Sea of Ulek
                
                    Combat - Keoland
                        Battle in Sea of Ulek
                            Keoland attack with 1 galley and 1 half-galley
                            Scarlet_Brotherhood defend with 1 galley
                                Keoland roll dice for 1 galley and 1 half-galley in Sea of Ulek, round 2 : 0/2 hits, 0.83 expected hits
                                Scarlet_Brotherhood roll dice for 1 galley in Sea of Ulek, round 2 : 1/1 hits, 0.50 expected hits
                            1 half-galley owned by the Keoland lost in Sea of Ulek
                            1 galley owned by the Keoland retreated to Flotsam and Jetsom
                            Scarlet_Brotherhood win with 1 galley remaining. Battle score for attacker is -6
                            Casualties for Keoland: 1 half-galley
                        Battle in Tors
                            Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 3 veterans
                            Neutral defend with 2 bullywugs and 1 dwarf
                                Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 3 veterans in Tors, round 2 : 5/6 hits, 2.67 expected hits
                                Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 0/3 hits, 1.17 expected hits
                                1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                            Keoland loses 0 PUs for violating Torss neutrality.
                            Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 3 veterans remaining. Battle score for attacker is 13
                            Casualties for Neutral: 2 bullywugs and 1 dwarf
                
                    Non Combat Move - Keoland
                        1 veteran moved from Rushmoors to Gradsul
                        1 man-at-arms moved from Dilwych to Jurnre
                        1 man-at-arms moved from Dilwych to Gradsul
                        1 veteran moved from Rushmoors to Niole Dra
                
                    Recruit Units - Keoland
                        Keoland buy 1 galley and 1 veteran; Remaining resources: 0 PUs; 
                
                    Triggered Units - Keoland
                        Keoland builds 0 units.
                
                    Place Units - Keoland
                        1 galley placed in Sea of Ulek
                        1 veteran placed in Gradsul
                
                    Turn Complete - Keoland
                        Keoland collect 31 PUs (1 lost to blockades); end with 31 PUs
                        Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
                

                Combat Hit Differential Summary :

                Neutral : -1.17
                Scarlet_Brotherhood : 0.50
                Keoland : 1.50
                

                Savegame

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                • B Offline
                  B-Mode
                  last edited by

                  triplea_1905_iron2.tsvg

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                  • P Offline
                    Petey
                    last edited by

                    TripleA Manual Gamesave Post: Pomarj round 1

                    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                    Game History

                    Round: 1
                    
                        Politics and Events - Pomarj
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
                            Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                            Trigger Pomarj Is Human: Pomarj activates Human_Player
                            Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                    
                        Diplomacy and Assassination - Pomarj
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • M Offline
                      McCarty13
                      last edited by

                      TripleA Turn Summary: Pomarj round 1

                      TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                      Game History

                      Round: 1
                      
                          Politics and Events - Pomarj
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
                              Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                              Trigger Pomarj Is Human: Pomarj activates Human_Player
                              Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                      
                          Diplomacy and Assassination - Pomarj
                              Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                      
                          Combat Move - Pomarj
                              1 goblin moved from Gryrax to Principality of Ulek
                              1 orc moved from Gryrax to Principality of Ulek
                              1 goblin moved from Welkwood South to Wild Coast
                              1 veteran moved from Welkwood South to Wild Coast
                              1 veteran moved from Elredd to Wild Coast
                              1 veteran moved from Elredd to Wild Coast
                              1 hero moved from Elredd to Wild Coast
                              1 hero moved from Gryrax to Principality of Ulek
                              1 goblin moved from Gryrax to Principality of Ulek
                              1 goblin moved from Gryrax to Principality of Ulek
                              1 goblin moved from Welkwood South to Wild Coast
                      
                          Combat - Pomarj
                              Battle in Wild Coast
                                  Pomarj attack with 2 goblins, 1 hero and 3 veterans
                                  Neutral defend with 3 sellswords
                                      Pomarj roll dice for 2 goblins, 1 hero and 3 veterans in Wild Coast, round 2 : 1/5 hits, 2.50 expected hits
                                      Neutral roll dice for 3 sellswords in Wild Coast, round 2 : 1/3 hits, 1.00 expected hits
                                      1 goblin owned by the Pomarj and 1 sellsword owned by the Neutral lost in Wild Coast
                                      Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 3 : 1/4 hits, 2.00 expected hits
                                      Neutral roll dice for 2 sellswords in Wild Coast, round 3 : 0/2 hits, 0.67 expected hits
                                      1 sellsword owned by the Neutral lost in Wild Coast
                                      Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 4 : 2/4 hits, 2.00 expected hits
                                      Neutral roll dice for 1 sellsword in Wild Coast, round 4 : 0/1 hits, 0.33 expected hits
                                      1 sellsword owned by the Neutral lost in Wild Coast
                                  Pomarj loses 0 PUs for violating Wild Coasts neutrality.
                                  Pomarj win, taking Wild Coast from Neutral with 1 goblin, 1 hero and 3 veterans remaining. Battle score for attacker is 9
                                  Casualties for Pomarj: 1 goblin
                                  Casualties for Neutral: 3 sellswords
                              Battle in Principality of Ulek
                                  Pomarj attack with 3 goblins, 1 hero and 1 orc
                                  Neutral defend with 2 veterans
                                      Pomarj roll dice for 3 goblins, 1 hero and 1 orc in Principality of Ulek, round 2 : 3/4 hits, 2.17 expected hits
                                      Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 1/2 hits, 1.00 expected hits
                                  Units damaged: 1 orc owned by the Pomarj
                                      2 veterans owned by the Neutral lost in Principality of Ulek
                                  Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                                  Pomarj win, taking Principality of Ulek from Neutral with 3 goblins, 1 hero and 1 orc remaining. Battle score for attacker is 10
                                  Casualties for Neutral: 2 veterans
                      
                          Non Combat Move - Pomarj
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                              Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 2:6
                              Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                              Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                              Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                              1 hobgoblin moved from Suss Forest to Welkwood South
                              1 hobgoblin moved from Suss Forest to Welkwood South
                              1 hero moved from Fenrill to Welkwood South
                              1 veteran moved from Suss Forest to Welkwood South
                              1 man-at-arms moved from Fenrill to Welkwood South
                              1 goblin moved from Fenrill to Gryrax
                              1 veteran moved from Havenhill to Gryrax
                              1 man-at-arms moved from Fenrill to Gryrax
                              1 goblin moved from Fenrill to Gryrax
                              1 veteran moved from Gryrax to Principality of Ulek
                              1 veteran moved from Havenhill to Gryrax
                      
                          Recruit Units - Pomarj
                              Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 5  for Trigger Pomarj Mercenaries Unique)
                              Pomarj buy 1 galley, 1 goblin, 2 orcs and 1 veteran; Remaining resources: 0 PUs; 
                      
                          Triggered Units - Pomarj
                              Pomarj builds 0 units.
                      
                          Place Units - Pomarj
                              1 galley placed in Woolly Bay
                              1 goblin placed in Welkwood South
                              2 orcs and 1 veteran placed in Drachensgrab Hills
                      
                          Turn Complete - Pomarj
                              Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
                              Pomarj collect 22 PUs (2 lost to blockades); end with 22 PUs
                              Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
                      

                      Combat Hit Differential Summary :

                      Neutral : -1.00
                      Pomarj : -1.67
                      

                      Savegame

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                      • J Offline
                        jwallgood
                        last edited by

                        TripleA Turn Summary: Suel round 1

                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                        Game History

                        Round: 1
                        
                            Politics and Events - Suel
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 3)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 2)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Suel Event Checker 5)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Suel Event Checker 4)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 1)
                                Note to players Suel: King Ingemar Hartensen of the SuelThe Snow Barbarians, or Kingdom of the Schnai, have always bickered with their cousins, the Ice Barbarians (Cruski) and the Frost Barbarians (Fruztii), alth....
                                Trigger Suel Is Human: Suel activates Human_Player
                                Trigger Suel Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                Trigger Suel Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                Trigger Suel Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                        
                            Diplomacy and Assassination - Suel
                                Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                                    Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
                                Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
                                Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 40 PUs
                                Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
                        
                            Combat Move - Suel
                                3 conscript_ss moved from Schnai to Spikey Forest
                                1 veteran_s moved from Schnai to Spikey Forest
                                1 conscript_s moved from Fruztii to Spikey Forest
                                1 veteran_s moved from Fruztii to Spikey Forest
                                4 veteran_ss moved from Soull to Spikey Forest
                        
                            Combat - Suel
                                Battle in Spikey Forest
                                    Suel attack with 4 conscript_ss and 6 veteran_ss
                                    Neutral defend with 1 bugbear and 1 conscript
                                        Suel roll dice for 4 conscript_ss and 6 veteran_ss in Spikey Forest, round 2 : 3/10 hits, 2.67 expected hits
                                        Neutral roll dice for 1 bugbear and 1 conscript in Spikey Forest, round 2 : 0/2 hits, 0.83 expected hits
                                        1 conscript owned by the Neutral and 1 bugbear owned by the Neutral lost in Spikey Forest
                                    Suel loses 0 PUs for violating Spikey Forests neutrality.
                                    Suel win, taking Spikey Forest from Neutral with 4 conscript_ss and 6 veteran_ss remaining. Battle score for attacker is 8
                                    Casualties for Neutral: 1 bugbear and 1 conscript
                        
                            Non Combat Move - Suel
                                1 veteran_s moved from Soull to Schnai
                        
                            Recruit Units - Suel
                                Suel buy 1 bowman, 1 champion_s, 1 galley_s, 2 man-at-armss and 1 veteran_s; Remaining resources: 1 PUs; 
                        
                            Triggered Units - Suel
                                Suel builds 0 units.
                        
                            Place Units - Suel
                                1 galley_s placed in Fjords
                                1 bowman, 1 champion_s and 1 man-at-arms placed in Krakenheim
                                1 man-at-arms and 1 veteran_s placed in Soull
                        
                            Turn Complete - Suel
                                Note to players Suel: Vatun ReturnsThe Suloise tribes of Fruztii, Schnai, and Cruski have always considered the Hold of Stonefist an enemy. But with the seeming reappearance of Vatun, Great God of the North, the ....
                                Suel collect 22 PUs; end with 23 PUs
                                Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 27 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : -0.83
                        Suel : 0.33
                        

                        Savegame

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                        • J Offline
                          jwallgood
                          last edited by

                          Saved_Suel_turn_2.tsvg

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                          • E Offline
                            egg_salad
                            last edited by

                            TripleA Turn Summary: Iuz round 2

                            TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                            Game History

                            Round: 2
                            
                                Politics and Events - Iuz
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iuz Event Checker 4)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 1)
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 3)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                                    Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                    Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                    Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                    Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                                        Iuz fails on action: Political Action Iuz Make Peace Pomarj
                                    Note to players Iuz: Event: Smugglers Strike a Bargain!You have to pay them 5 PUs now, but from here on out you'll have the aid of some experienced blockade runners.  5 PUs are removed from your treasury. Enemy ....
                                    Trigger Iuz Event 11a: Iuz activates Smugglers
                                    Trigger Iuz Event 11a: Iuz met a national objective for an additional -5 PUs; end with 27 PUs
                            
                                Diplomacy and Assassination - Iuz
                                    Trigger Iuz Event 11b: Setting immuneToBlockade to true for playerAttachment attached to Iuz
                                    Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                            
                                Combat Move - Iuz
                                    1 scout moved from Koblekk to Deepstill
                                    1 orc moved from Dorakaa to Deepstill
                                    1 hobgoblin moved from Howling Hills to The Horned Society
                                    1 troll moved from Dorakaa to Deepstill
                                    1 goblin moved from Dorakaa to The Horned Society
                                    1 veteran moved from Dorakaa to The Horned Society
                                    1 orc moved from Dorakaa to The Horned Society
                                    1 veteran moved from Koblekk to The Horned Society
                                    1 veteran moved from Freehold to The Horned Society
                                    1 veteran moved from Forlorn East to Forlorn Forest
                                    1 veteran moved from Forlorn East to Forlorn Forest
                                    1 scout moved from Forlorn East to Forlorn Forest
                                    1 veteran moved from Vlekstaad to Forlorn Forest
                                    1 half-galley moved from White Fanged Bay to Icy Sea
                                    1 veteran moved from Hold of Stonefist to Forlorn East
                                    1 scout moved from Vlekstaad to Hold of Stonefist
                            
                                Combat - Iuz
                                    Battle in Forlorn Forest
                                        Iuz attack with 1 scout and 3 veterans
                                        Neutral defend with 1 conscript
                                            cavalry fire in Forlorn Forest : 0/1 hits, 0.17 expected hits
                                            Iuz roll dice for 1 scout and 3 veterans in Forlorn Forest, round 2 : 0/4 hits, 1.17 expected hits
                                            Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 1/1 hits, 0.33 expected hits
                                            1 scout owned by the Iuz lost in Forlorn Forest
                                            Iuz roll dice for 3 veterans in Forlorn Forest, round 3 : 1/3 hits, 1.00 expected hits
                                            Neutral roll dice for 1 conscript in Forlorn Forest, round 3 : 0/1 hits, 0.33 expected hits
                                            1 conscript owned by the Neutral lost in Forlorn Forest
                                        Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                                        Iuz win, taking Forlorn Forest from Neutral with 3 veterans remaining. Battle score for attacker is -1
                                        Casualties for Iuz: 1 scout
                                        Casualties for Neutral: 1 conscript
                                    Battle in Deepstill
                                        Iuz attack with 1 orc, 1 scout and 1 troll
                                        Neutral defend with 3 conscripts
                                            cavalry fire in Deepstill : 1/1 hits, 0.17 expected hits
                                            1 conscript owned by the Neutral lost in Deepstill
                                            Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 2 : 1/3 hits, 1.33 expected hits
                                            Neutral roll dice for 2 conscripts in Deepstill, round 2 : 0/2 hits, 0.67 expected hits
                                            1 conscript owned by the Neutral lost in Deepstill
                                            Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 3 : 1/3 hits, 1.33 expected hits
                                            Neutral roll dice for 1 conscript in Deepstill, round 3 : 0/1 hits, 0.33 expected hits
                                            1 conscript owned by the Neutral lost in Deepstill
                                        Iuz loses 0 PUs for violating Deepstills neutrality.
                                        Iuz win, taking Deepstill from Neutral with 1 orc, 1 scout and 1 troll remaining. Battle score for attacker is 9
                                        Casualties for Neutral: 3 conscripts
                            
                                Non Combat Move - Iuz
                            
                                Recruit Units - Iuz
                                    Iuz buy 1 orc, 1 troll and 2 veterans; Remaining resources: 0 PUs; 
                            
                                Triggered Units - Iuz
                                    Iuz builds 0 units.
                            
                                Place Units - Iuz
                                    1 orc, 1 troll and 2 veterans placed in Dorakaa
                            
                                Turn Complete - Iuz
                                    Iuz collect 27 PUs; end with 27 PUs
                                    Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                                    Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
                            

                            Combat Hit Differential Summary :

                            cavalry fire in Forlorn Forest : : -0.17
                            Neutral : -0.67
                            cavalry fire in Deepstill : : 0.83
                            Iuz : -1.83
                            

                            Savegame

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                            • E Offline
                              egg_salad
                              last edited by

                              TripleA Manual Gamesave Post: Keoland round 2

                              TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                              Game History

                              Round: 2
                              
                                  Politics and Events - Keoland
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                                      Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                      Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                                      Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                                      Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                                      Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                              
                                  Diplomacy and Assassination - Keoland
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • T Offline
                                Toadkillerdog
                                last edited by

                                TripleA Turn Summary: Keoland round 2

                                TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                Game History

                                Round: 2
                                
                                    Politics and Events - Keoland
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                                        Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                        Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                                        Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                                        Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                                        Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                                
                                    Diplomacy and Assassination - Keoland
                                        Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                                
                                    Combat Move - Keoland
                                        1 galley moved from Flotsam and Jetsom to Sea of Ulek
                                        1 dwarf moved from The Yeomanry to Tors
                                        1 dwarf moved from The Yeomanry to Tors
                                        1 halfling moved from The Yeomanry to Tors
                                        1 hero moved from The Yeomanry to Tors
                                        1 veteran moved from The Yeomanry to Tors
                                        1 veteran moved from The Yeomanry to Tors
                                        1 veteran moved from The Yeomanry to Tors
                                        1 veteran moved from Loftwick to Tors
                                        1 man-at-arms moved from The Yeomanry to Loftwick
                                        1 hero moved from Rushmoors to Flen
                                        1 veteran moved from Rushmoors to Flen
                                        1 veteran moved from Rushmoors to Flen
                                        1 veteran moved from Rushmoors to Flen
                                        1 elf moved from Rushmoors to Flen
                                        1 bowman moved from Rushmoors to Flen
                                        1 elf moved from Niole Dra to Flen
                                        1 dwarf moved from Niole Dra to Flen
                                        1 Skotti moved from Niole Dra to Gradsul
                                        1 halfling moved from Jurnre to Lortmil South
                                        1 hero moved from Jurnre to Lortmil South
                                        1 elf moved from Jurnre to Lortmil South
                                        1 halfling moved from County of Ulek to Lortmil South
                                        1 dwarf moved from County of Ulek to Lortmil South
                                        1 veteran moved from Jurnre to Lortmil South
                                        1 veteran moved from Jurnre to Lortmil South
                                
                                    Combat - Keoland
                                        Battle in Lortmil South
                                            Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                                            Neutral defend with 2 dwarfs and 1 orc
                                                Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                                            Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                                                Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                                            Units damaged: 1 dwarf owned by the Keoland
                                                Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                                                Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                                            Units damaged: 1 elf owned by the Keoland
                                                2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                                            Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                                            Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                                            Casualties for Keoland: 2 halflings
                                            Casualties for Neutral: 2 dwarfs and 1 orc
                                        Battle in Tors
                                            Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                            Neutral defend with 2 bullywugs and 1 dwarf
                                                Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                                                Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                                            Units damaged: 1 dwarf owned by the Keoland
                                                1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                                            Keoland loses 0 PUs for violating Torss neutrality.
                                            Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                                            Casualties for Neutral: 2 bullywugs and 1 dwarf
                                        Battle in Flen
                                            Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                            Neutral defend with 2 gnomes and 1 ogre
                                                Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                                                Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                                            Units damaged: 1 dwarf owned by the Keoland
                                                2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                                            Keoland loses 0 PUs for violating Flens neutrality.
                                            Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                                            Casualties for Neutral: 2 gnomes and 1 ogre
                                
                                    Non Combat Move - Keoland
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                                        Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                                        Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                        Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                                        1 man-at-arms moved from Dilwych to Jurnre
                                        1 man-at-arms moved from Dilwych to Jurnre
                                        1 man-at-arms moved from Dilwych to Jurnre
                                        1 halfling moved from Rushmoors to Gradsul
                                
                                    Recruit Units - Keoland
                                        Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
                                
                                    Triggered Units - Keoland
                                        Keoland builds 3 units.
                                
                                    Place Units - Keoland
                                        5 conscripts placed in Gradsul
                                
                                    Turn Complete - Keoland
                                        Keoland collect 32 PUs; end with 32 PUs
                                        Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
                                

                                Combat Hit Differential Summary :

                                Neutral : -0.17
                                Keoland : 1.00
                                

                                Savegame

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                                • E Offline
                                  egg_salad
                                  last edited by

                                  TripleA Manual Gamesave Post: Keoland round 2

                                  TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                  Game History

                                  Round: 2
                                  
                                      Politics and Events - Keoland
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                                          Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                          Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                                          Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                                          Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                                          Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                                  
                                      Diplomacy and Assassination - Keoland
                                          Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                                  
                                      Combat Move - Keoland
                                          1 galley moved from Flotsam and Jetsom to Sea of Ulek
                                          1 dwarf moved from The Yeomanry to Tors
                                          1 dwarf moved from The Yeomanry to Tors
                                          1 halfling moved from The Yeomanry to Tors
                                          1 hero moved from The Yeomanry to Tors
                                          1 veteran moved from The Yeomanry to Tors
                                          1 veteran moved from The Yeomanry to Tors
                                          1 veteran moved from The Yeomanry to Tors
                                          1 veteran moved from Loftwick to Tors
                                          1 man-at-arms moved from The Yeomanry to Loftwick
                                          1 hero moved from Rushmoors to Flen
                                          1 veteran moved from Rushmoors to Flen
                                          1 veteran moved from Rushmoors to Flen
                                          1 veteran moved from Rushmoors to Flen
                                          1 elf moved from Rushmoors to Flen
                                          1 bowman moved from Rushmoors to Flen
                                          1 elf moved from Niole Dra to Flen
                                          1 dwarf moved from Niole Dra to Flen
                                          1 Skotti moved from Niole Dra to Gradsul
                                          1 halfling moved from Jurnre to Lortmil South
                                          1 hero moved from Jurnre to Lortmil South
                                          1 elf moved from Jurnre to Lortmil South
                                          1 halfling moved from County of Ulek to Lortmil South
                                          1 dwarf moved from County of Ulek to Lortmil South
                                          1 veteran moved from Jurnre to Lortmil South
                                          1 veteran moved from Jurnre to Lortmil South
                                  
                                      Combat - Keoland
                                          Battle in Lortmil South
                                              Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                                              Neutral defend with 2 dwarfs and 1 orc
                                                  Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                                              Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                                                  Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                                              Units damaged: 1 dwarf owned by the Keoland
                                                  Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                                                  Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                                              Units damaged: 1 elf owned by the Keoland
                                                  2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                                              Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                                              Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                                              Casualties for Keoland: 2 halflings
                                              Casualties for Neutral: 2 dwarfs and 1 orc
                                          Battle in Tors
                                              Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                              Neutral defend with 2 bullywugs and 1 dwarf
                                                  Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                                                  Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                                              Units damaged: 1 dwarf owned by the Keoland
                                                  1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                                              Keoland loses 0 PUs for violating Torss neutrality.
                                              Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                                              Casualties for Neutral: 2 bullywugs and 1 dwarf
                                          Battle in Flen
                                              Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                              Neutral defend with 2 gnomes and 1 ogre
                                                  Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                                                  Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                                              Units damaged: 1 dwarf owned by the Keoland
                                                  2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                                              Keoland loses 0 PUs for violating Flens neutrality.
                                              Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                                              Casualties for Neutral: 2 gnomes and 1 ogre
                                  
                                      Non Combat Move - Keoland
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                                          Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                                          Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                          Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                                          1 man-at-arms moved from Dilwych to Jurnre
                                          1 man-at-arms moved from Dilwych to Jurnre
                                          1 man-at-arms moved from Dilwych to Jurnre
                                          1 halfling moved from Rushmoors to Gradsul
                                  
                                      Recruit Units - Keoland
                                          Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
                                  
                                      Triggered Units - Keoland
                                          Keoland builds 3 units.
                                  
                                      Place Units - Keoland
                                          5 conscripts placed in Gradsul
                                  
                                      Turn Complete - Keoland
                                          Keoland collect 32 PUs; end with 32 PUs
                                          Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Neutral : -0.17
                                  Keoland : 1.00
                                  

                                  Savegame

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                                  • B Offline
                                    B-Mode
                                    last edited by

                                    Testing Forum poster

                                    Test summary from TripleA, engine version: 1.9, time: 3:16:32 PM
                                    Savegame

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                                    • B Offline
                                      B-Mode
                                      last edited by

                                      TripleA Turn Summary: Ket round 2

                                      TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                      Game History

                                      Round: 2
                                      
                                          Politics and Events - Ket
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 1)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 3)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 2)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 5)
                                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Ket Event Checker 4)
                                              Trigger Ket Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                              Trigger Ket Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                              Trigger Ket Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                              Trigger Ket Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                              Note to players Ket: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                                              Trigger Ket Event 9: Ket met a national objective for an additional -10 PUs; end with 10 PUs
                                      
                                          Diplomacy and Assassination - Ket
                                              Trigger Ket HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                              Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                              Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                              Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Beygraf_Zoltan
                                      
                                          Combat Move - Ket
                                              1 veteran moved from Tusmit to Plains of the Paynims
                                              1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                                              1 veteran moved from Tusman Hills to Plains of the Paynims
                                              1 veteran moved from Tusman Hills to Plains of the Paynims
                                              1 veteran moved from Lopolla to Plains of the Paynims
                                              1 veteran moved from Lopolla to Plains of the Paynims
                                              1 veteran moved from Lopolla to Plains of the Paynims
                                              1 bowman moved from Lopolla to Plains of the Paynims
                                              1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                                      
                                          Combat - Ket
                                              Battle in Plains of the Paynims
                                                  Ket attack with 1 bowman, 2 man-at-armss and 6 veterans
                                                  Neutral defend with 3 skirmishers
                                                      cavalry fire in Plains of the Paynims : 0/2 hits, 0.67 expected hits
                                                      cavalry fire in Plains of the Paynims : 0/3 hits, 1.00 expected hits
                                                      Ket roll dice for 1 bowman, 2 man-at-armss and 6 veterans in Plains of the Paynims, round 2 : 3/8 hits, 2.67 expected hits
                                                      Neutral roll dice for 3 skirmishers in Plains of the Paynims, round 2 : 1/3 hits, 1.00 expected hits
                                                      1 veteran owned by the Ket and 3 skirmishers owned by the Neutral lost in Plains of the Paynims
                                                  Ket loses 0 PUs for violating Plains of the Paynimss neutrality.
                                                  Ket win, taking Plains of the Paynims from Neutral with 1 bowman, 2 man-at-armss and 5 veterans remaining. Battle score for attacker is 10
                                                  Casualties for Ket: 1 veteran
                                                  Casualties for Neutral: 3 skirmishers
                                      
                                          Non Combat Move - Ket
                                      
                                          Recruit Units - Ket
                                              Ket buy 1 fortification; Remaining resources: 2 PUs; 
                                      
                                          Triggered Units - Ket
                                              Ket builds 0 units.
                                      
                                          Turn Complete - Ket
                                              Ket collect 17 PUs; end with 19 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Neutral : 0.00
                                      cavalry fire in Plains of the Paynims : : -1.67
                                      Ket : 0.33
                                      

                                      Savegame

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                                      • E Offline
                                        egg_salad
                                        last edited by

                                        TripleA Manual Gamesave Post: Iron_League round 2

                                        TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                        Game History

                                        Round: 2
                                        
                                            Politics and Events - Iron_League
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                                                Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                                Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                                Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                                                Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                                        
                                            Diplomacy and Assassination - Iron_League
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • P Offline
                                          Petey
                                          last edited by

                                          TripleA Turn Summary: Iron_League round 2

                                          TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                          Game History

                                          Round: 2
                                          
                                              Politics and Events - Iron_League
                                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                                                  Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                                  Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                                  Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                                                  Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                                          
                                              Diplomacy and Assassination - Iron_League
                                                  Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                                                      Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 6 = Failure!
                                                      Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                                                      Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
                                                  Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                                  Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                                  Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                                  Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
                                          
                                              Combat Move - Iron_League
                                                  1 veteran_il moved from Irongate to Idee
                                                  1 veteran_il moved from Irongate to Idee
                                                  1 veteran_il moved from Irongate to Idee
                                                  1 veteran_il moved from Irongate to Idee
                                                  1 treant moved from Irongate to Idee
                                                  1 dwarf moved from County of Sunndi to Pitchfield
                                                  1 scout_il moved from County of Sunndi to Pitchfield
                                                  1 dwarf moved from County of Sunndi to Pitchfield
                                                  1 halfling moved from County of Sunndi to Pitchfield
                                                  1 halfling moved from County of Sunndi to Pitchfield
                                          
                                              Combat - Iron_League
                                                  Iron_League creates battle in territory Scant Strait
                                                  Battle in Pitchfield
                                                      Iron_League attack with 2 dwarfs, 2 halflings and 1 scout_il
                                                      Scarlet_Brotherhood defend with 1 conscript
                                                          cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                                                          Iron_League roll dice for 2 dwarfs, 2 halflings and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 1.17 expected hits
                                                          Scarlet_Brotherhood roll dice for 1 conscript in Pitchfield, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 halfling owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                                                      Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 2 dwarfs, 1 halfling and 1 scout_il remaining. Battle score for attacker is -1
                                                      Casualties for Iron_League: 1 halfling
                                                      Casualties for Scarlet_Brotherhood: 1 conscript
                                                  Battle in Idee
                                                      Iron_League attack with 1 treant and 4 veteran_ils
                                                      Scarlet_Brotherhood defend with 2 fortifications and 1 veteran
                                                          Iron_League roll dice for 1 treant and 4 veteran_ils in Idee, round 2 : 1/5 hits, 1.00 expected hits
                                                          Scarlet_Brotherhood roll dice for 2 fortifications and 1 veteran in Idee, round 2 : 1/1 hits, 0.50 expected hits
                                                          1 veteran owned by the Scarlet_Brotherhood and 1 veteran_il owned by the Iron_League lost in Idee
                                                      Some non-combat units are destroyed: 
                                                      Iron_League win, taking Idee from Scarlet_Brotherhood with 1 treant and 3 veteran_ils remaining. Battle score for attacker is 0
                                                      Casualties for Iron_League: 1 veteran_il
                                                      Casualties for Scarlet_Brotherhood: 1 veteran
                                                  Battle in Scant Strait
                                                      Iron_League attack with 1 galley and 1 half-galley; Nyrond loiter and taunt
                                                      Neutral defend with 1 half-galley
                                                          Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 2 : 0/2 hits, 0.83 expected hits
                                                          Neutral roll dice for 1 half-galley in Scant Strait, round 2 : 0/1 hits, 0.33 expected hits
                                                          Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 3 : 0/2 hits, 0.83 expected hits
                                                          Neutral roll dice for 1 half-galley in Scant Strait, round 3 : 1/1 hits, 0.33 expected hits
                                                      1 half-galley owned by the Iron_League lost in Scant Strait
                                                          Iron_League roll dice for 1 galley in Scant Strait, round 4 : 0/1 hits, 0.50 expected hits
                                                          Neutral roll dice for 1 half-galley in Scant Strait, round 4 : 0/1 hits, 0.33 expected hits
                                                          Iron_League roll dice for 1 galley in Scant Strait, round 5 : 0/1 hits, 0.50 expected hits
                                                          Neutral roll dice for 1 half-galley in Scant Strait, round 5 : 0/1 hits, 0.33 expected hits
                                                          Iron_League roll dice for 1 galley in Scant Strait, round 6 : 1/1 hits, 0.50 expected hits
                                                          Neutral roll dice for 1 half-galley in Scant Strait, round 6 : 1/1 hits, 0.33 expected hits
                                                      Units damaged: 1 galley owned by the Iron_League
                                                      1 half-galley owned by the Neutral lost in Scant Strait
                                                      Iron_League win, taking Scant Strait from Neutral with 1 galley remaining. Battle score for attacker is 0
                                                      Casualties for Iron_League: 1 half-galley
                                                      Casualties for Neutral: 1 half-galley
                                          
                                              Non Combat Move - Iron_League
                                                  1 bowman moved from Irongate to Idee
                                                  1 dwarf moved from Irongate to Idee
                                                  1 dwarf moved from Irongate to Idee
                                                  1 dwarf moved from Irongate to Idee
                                                  1 dwarf moved from Irongate to Idee
                                                  1 halfling moved from Irongate to Idee
                                                  1 veteran_il moved from Irongate to Idee
                                                  1 halfling moved from Irongate to Idee
                                                  1 veteran_il moved from Irongate to Idee
                                          
                                              Recruit Units - Iron_League
                                                  Iron_League buy 1 dwarf and 1 galley; Remaining resources: 3 PUs; 
                                          
                                              Triggered Units - Iron_League
                                                  Iron_League builds 0 units.
                                          
                                              Place Units - Iron_League
                                                  1 dwarf placed in Irongate
                                                  1 galley placed in Scant Strait
                                          
                                              Turn Complete - Iron_League
                                                  Iron_League collect 25 PUs; end with 28 PUs
                                                  Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 32 PUs
                                                  Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 36 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Neutral : 0.33
                                          Iron_League : -1.33
                                          cavalry fire in Pitchfield : : -0.17
                                          Scarlet_Brotherhood : 1.17
                                          

                                          Savegame

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                                          • M Offline
                                            McCarty13
                                            last edited by

                                            TripleA Turn Summary: Pomarj round 2

                                            TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                            Game History

                                            Round: 2
                                            
                                                Politics and Events - Pomarj
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
                                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 3)
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 5)
                                                    Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                                    Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                                    Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                                    Trigger Pomarj Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                                    Pomarj takes Political Action: Political Action Pomarj Make Peace Iuz
                                                        Pomarj succeeds on action: Political Action Pomarj Make Peace Iuz: Changing Relationship for Iuz and Pomarj from War to Peace
                                                    Note to players Pomarj: Event: A Hero Rises from the Ranks!From obscurity rises a new hero:A farmer, sick of invading armies trampling his crops, takes up his sword and rallies the folk to fight.A poor soldier's da....
                                                    Trigger Pomarj Event 5: 1 hero gained by PlayerID named:Pomarj
                                            
                                                Diplomacy and Assassination - Pomarj
                                                    Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Tribes Switch True
                                                        Action 3 Pomarj Diplomacy Tribes Switch True : rolling (3 out of 6) result: 2 = Success!
                                                    Action 3 Pomarj Diplomacy Tribes Switch True activates a trigger called: Trigger Pomarj Diplomacy Tribes Switch True
                                                    Trigger Pomarj Diplomacy Tribes Switch True: Pomarj has 1 bugbear, 1 bullywug, 1 hobgoblin and 1 troll placed in Drachensgrab Hills
                                                    Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                                    Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                                    Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                                    Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                                            
                                                Combat Move - Pomarj
                                                    1 orc moved from Gryrax to Lortmil South
                                                    1 goblin moved from Welkwood South to Lortmil South
                                                    1 veteran moved from Welkwood South to Lortmil South
                                                    1 goblin moved from Gryrax to Lortmil South
                                                    1 veteran moved from Gryrax to Lortmil South
                                                    1 orc moved from Gryrax to Lortmil South
                                                    1 goblin moved from Gryrax to Lortmil South
                                                    1 hobgoblin moved from Welkwood South to Celene
                                                    1 veteran moved from Wild Coast to Celene
                                                    1 hero moved from Welkwood South to Lortmil South
                                                    1 hobgoblin moved from Welkwood South to Celene
                                                    1 bugbear moved from Wild Coast to Celene
                                                    1 hobgoblin moved from Blue to Woolly Bay
                                                    1 orc moved from Drachensgrab Hills to Woolly Bay
                                            
                                                Combat - Pomarj
                                                    Battle in Lortmil South
                                                        Pomarj attack with 3 goblins, 1 hero, 2 orcs and 2 veterans
                                                        Keoland defend with 1 dwarf, 1 elf, 1 hero and 2 veterans
                                                            Pomarj roll dice for 3 goblins, 1 hero, 2 orcs and 2 veterans in Lortmil South, round 2 : 6/7 hits, 3.83 expected hits
                                                            Keoland roll dice for 1 dwarf, 1 elf, 1 hero and 2 veterans in Lortmil South, round 2 : 2/4 hits, 2.67 expected hits
                                                        Units damaged: 2 orcs owned by the Pomarj
                                                            2 veterans owned by the Keoland, 1 dwarf owned by the Keoland and 1 elf owned by the Keoland lost in Lortmil South
                                                        Some non-combat units are destroyed: 
                                                        Pomarj win, taking Lortmil South from Keoland with 3 goblins, 1 hero, 2 orcs and 2 veterans remaining. Battle score for attacker is 23
                                                        Casualties for Keoland: 1 dwarf, 1 elf and 2 veterans
                                                    Battle in Celene
                                                        Pomarj attack with 1 bugbear, 2 hobgoblins and 1 veteran
                                                        Neutral defend with 4 elfs and 1 fortification
                                                            Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 2 : 0/4 hits, 0.83 expected hits
                                                            Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 1/4 hits, 1.33 expected hits
                                                        Units damaged: 1 hobgoblin owned by the Pomarj
                                                            Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 3 : 1/4 hits, 0.83 expected hits
                                                        Units damaged: 1 elf owned by the Neutral
                                                            Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 0/4 hits, 1.33 expected hits
                                                            Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 4 : 1/4 hits, 0.83 expected hits
                                                        Units damaged: 1 elf owned by the Neutral
                                                            Neutral roll dice for 4 elfs and 1 fortification in Celene, round 4 : 0/4 hits, 1.33 expected hits
                                                            Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 5 : 0/4 hits, 0.83 expected hits
                                                            Neutral roll dice for 4 elfs and 1 fortification in Celene, round 5 : 3/4 hits, 1.33 expected hits
                                                        Units damaged: 1 hobgoblin owned by the Pomarj
                                                            1 hobgoblin owned by the Pomarj and 1 veteran owned by the Pomarj lost in Celene
                                                            Pomarj roll dice for 1 bugbear and 1 hobgoblin in Celene, round 6 : 0/2 hits, 0.50 expected hits
                                                            Neutral roll dice for 4 elfs and 1 fortification in Celene, round 6 : 1/4 hits, 1.33 expected hits
                                                            1 hobgoblin owned by the Pomarj lost in Celene
                                                        1 bugbear owned by the Pomarj retreated to Welkwood South
                                                        Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -19
                                                        Casualties for Pomarj: 2 hobgoblins and 1 veteran
                                            
                                                Non Combat Move - Pomarj
                                                    Trigger Rolling is a Success! (Rolled at 2 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                                                    Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 1:6
                                                    Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                                    Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                                                    Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                                                    1 Turrosh_Mak moved from Drachensgrab Hills to Lortmil South
                                                    1 veteran moved from Drachensgrab Hills to Gryrax
                                                    1 goblin moved from Drachensgrab Hills to Gryrax
                                                    1 veteran moved from Blue to Woolly Bay
                                                    1 orc moved from Drachensgrab Hills to Woolly Bay
                                                    1 orc moved from Drachensgrab Hills to Woolly Bay
                                                    1 brigantine, 1 galley, 2 half-galleys, 1 hobgoblin, 3 orcs and 1 veteran moved from Woolly Bay to Sea of Gearnat
                                            
                                                Recruit Units - Pomarj
                                                    Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 61  for Trigger Pomarj Mercenaries Unique)
                                                    Pomarj buy 1 goblin, 1 half-galley and 1 veteran; Remaining resources: 0 PUs; 
                                            
                                                Triggered Units - Pomarj
                                                    Pomarj builds 0 units.
                                            
                                                Place Units - Pomarj
                                                    1 half-galley placed in Woolly Bay
                                                    1 goblin and 1 veteran placed in Principality of Ulek
                                            
                                                Turn Complete - Pomarj
                                                    Note to players Pomarj: The Pomarj Maintains MomentumThe half-orc Turrosh Mak rose from anonymity to become chief of the Nedla, then the neighboring tribes, and now proclaims himself Despot of An Empire Where None ....
                                                    Pomarj collect 22 PUs (3 lost to blockades); end with 22 PUs
                                                    Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
                                                    Objective Pomarj Momentum: Pomarj met a national objective for an additional 4 PUs; end with 30 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Neutral : -1.67
                                            Pomarj : 0.33
                                            Keoland : -0.67
                                            

                                            Savegame

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