TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    PBF AAC001

    Scheduled Pinned Locked Moved Play By Forum
    37 Posts 6 Posters 3.3k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P Offline
      Petey
      last edited by

      TripleA Manual Gamesave Post: Pomarj round 1

      TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

      Game History

      Round: 1
      
          Politics and Events - Pomarj
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
              Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
              Trigger Pomarj Is Human: Pomarj activates Human_Player
              Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
      
          Diplomacy and Assassination - Pomarj
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • M Offline
        McCarty13
        last edited by

        TripleA Turn Summary: Pomarj round 1

        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

        Game History

        Round: 1
        
            Politics and Events - Pomarj
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
                Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
                Trigger Pomarj Is Human: Pomarj activates Human_Player
                Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
        
            Diplomacy and Assassination - Pomarj
                Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
        
            Combat Move - Pomarj
                1 goblin moved from Gryrax to Principality of Ulek
                1 orc moved from Gryrax to Principality of Ulek
                1 goblin moved from Welkwood South to Wild Coast
                1 veteran moved from Welkwood South to Wild Coast
                1 veteran moved from Elredd to Wild Coast
                1 veteran moved from Elredd to Wild Coast
                1 hero moved from Elredd to Wild Coast
                1 hero moved from Gryrax to Principality of Ulek
                1 goblin moved from Gryrax to Principality of Ulek
                1 goblin moved from Gryrax to Principality of Ulek
                1 goblin moved from Welkwood South to Wild Coast
        
            Combat - Pomarj
                Battle in Wild Coast
                    Pomarj attack with 2 goblins, 1 hero and 3 veterans
                    Neutral defend with 3 sellswords
                        Pomarj roll dice for 2 goblins, 1 hero and 3 veterans in Wild Coast, round 2 : 1/5 hits, 2.50 expected hits
                        Neutral roll dice for 3 sellswords in Wild Coast, round 2 : 1/3 hits, 1.00 expected hits
                        1 goblin owned by the Pomarj and 1 sellsword owned by the Neutral lost in Wild Coast
                        Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 3 : 1/4 hits, 2.00 expected hits
                        Neutral roll dice for 2 sellswords in Wild Coast, round 3 : 0/2 hits, 0.67 expected hits
                        1 sellsword owned by the Neutral lost in Wild Coast
                        Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 4 : 2/4 hits, 2.00 expected hits
                        Neutral roll dice for 1 sellsword in Wild Coast, round 4 : 0/1 hits, 0.33 expected hits
                        1 sellsword owned by the Neutral lost in Wild Coast
                    Pomarj loses 0 PUs for violating Wild Coasts neutrality.
                    Pomarj win, taking Wild Coast from Neutral with 1 goblin, 1 hero and 3 veterans remaining. Battle score for attacker is 9
                    Casualties for Pomarj: 1 goblin
                    Casualties for Neutral: 3 sellswords
                Battle in Principality of Ulek
                    Pomarj attack with 3 goblins, 1 hero and 1 orc
                    Neutral defend with 2 veterans
                        Pomarj roll dice for 3 goblins, 1 hero and 1 orc in Principality of Ulek, round 2 : 3/4 hits, 2.17 expected hits
                        Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 1/2 hits, 1.00 expected hits
                    Units damaged: 1 orc owned by the Pomarj
                        2 veterans owned by the Neutral lost in Principality of Ulek
                    Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                    Pomarj win, taking Principality of Ulek from Neutral with 3 goblins, 1 hero and 1 orc remaining. Battle score for attacker is 10
                    Casualties for Neutral: 2 veterans
        
            Non Combat Move - Pomarj
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 2:6
                Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                1 hobgoblin moved from Suss Forest to Welkwood South
                1 hobgoblin moved from Suss Forest to Welkwood South
                1 hero moved from Fenrill to Welkwood South
                1 veteran moved from Suss Forest to Welkwood South
                1 man-at-arms moved from Fenrill to Welkwood South
                1 goblin moved from Fenrill to Gryrax
                1 veteran moved from Havenhill to Gryrax
                1 man-at-arms moved from Fenrill to Gryrax
                1 goblin moved from Fenrill to Gryrax
                1 veteran moved from Gryrax to Principality of Ulek
                1 veteran moved from Havenhill to Gryrax
        
            Recruit Units - Pomarj
                Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 5  for Trigger Pomarj Mercenaries Unique)
                Pomarj buy 1 galley, 1 goblin, 2 orcs and 1 veteran; Remaining resources: 0 PUs; 
        
            Triggered Units - Pomarj
                Pomarj builds 0 units.
        
            Place Units - Pomarj
                1 galley placed in Woolly Bay
                1 goblin placed in Welkwood South
                2 orcs and 1 veteran placed in Drachensgrab Hills
        
            Turn Complete - Pomarj
                Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
                Pomarj collect 22 PUs (2 lost to blockades); end with 22 PUs
                Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
        

        Combat Hit Differential Summary :

        Neutral : -1.00
        Pomarj : -1.67
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • J Offline
          jwallgood
          last edited by

          TripleA Turn Summary: Suel round 1

          TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

          Game History

          Round: 1
          
              Politics and Events - Suel
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 3)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 2)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Suel Event Checker 5)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Suel Event Checker 4)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 1)
                  Note to players Suel: King Ingemar Hartensen of the SuelThe Snow Barbarians, or Kingdom of the Schnai, have always bickered with their cousins, the Ice Barbarians (Cruski) and the Frost Barbarians (Fruztii), alth....
                  Trigger Suel Is Human: Suel activates Human_Player
                  Trigger Suel Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                  Trigger Suel Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                  Trigger Suel Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
          
              Diplomacy and Assassination - Suel
                  Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                      Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
                  Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
                  Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 40 PUs
                  Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                  Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                  Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                  Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
          
              Combat Move - Suel
                  3 conscript_ss moved from Schnai to Spikey Forest
                  1 veteran_s moved from Schnai to Spikey Forest
                  1 conscript_s moved from Fruztii to Spikey Forest
                  1 veteran_s moved from Fruztii to Spikey Forest
                  4 veteran_ss moved from Soull to Spikey Forest
          
              Combat - Suel
                  Battle in Spikey Forest
                      Suel attack with 4 conscript_ss and 6 veteran_ss
                      Neutral defend with 1 bugbear and 1 conscript
                          Suel roll dice for 4 conscript_ss and 6 veteran_ss in Spikey Forest, round 2 : 3/10 hits, 2.67 expected hits
                          Neutral roll dice for 1 bugbear and 1 conscript in Spikey Forest, round 2 : 0/2 hits, 0.83 expected hits
                          1 conscript owned by the Neutral and 1 bugbear owned by the Neutral lost in Spikey Forest
                      Suel loses 0 PUs for violating Spikey Forests neutrality.
                      Suel win, taking Spikey Forest from Neutral with 4 conscript_ss and 6 veteran_ss remaining. Battle score for attacker is 8
                      Casualties for Neutral: 1 bugbear and 1 conscript
          
              Non Combat Move - Suel
                  1 veteran_s moved from Soull to Schnai
          
              Recruit Units - Suel
                  Suel buy 1 bowman, 1 champion_s, 1 galley_s, 2 man-at-armss and 1 veteran_s; Remaining resources: 1 PUs; 
          
              Triggered Units - Suel
                  Suel builds 0 units.
          
              Place Units - Suel
                  1 galley_s placed in Fjords
                  1 bowman, 1 champion_s and 1 man-at-arms placed in Krakenheim
                  1 man-at-arms and 1 veteran_s placed in Soull
          
              Turn Complete - Suel
                  Note to players Suel: Vatun ReturnsThe Suloise tribes of Fruztii, Schnai, and Cruski have always considered the Hold of Stonefist an enemy. But with the seeming reappearance of Vatun, Great God of the North, the ....
                  Suel collect 22 PUs; end with 23 PUs
                  Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 27 PUs
          

          Combat Hit Differential Summary :

          Neutral : -0.83
          Suel : 0.33
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • J Offline
            jwallgood
            last edited by

            Saved_Suel_turn_2.tsvg

            1 Reply Last reply Reply Quote 0
            • E Offline
              egg_salad
              last edited by

              TripleA Turn Summary: Iuz round 2

              TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

              Game History

              Round: 2
              
                  Politics and Events - Iuz
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iuz Event Checker 4)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 1)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 3)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                      Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                      Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                      Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                      Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                          Iuz fails on action: Political Action Iuz Make Peace Pomarj
                      Note to players Iuz: Event: Smugglers Strike a Bargain!You have to pay them 5 PUs now, but from here on out you'll have the aid of some experienced blockade runners.  5 PUs are removed from your treasury. Enemy ....
                      Trigger Iuz Event 11a: Iuz activates Smugglers
                      Trigger Iuz Event 11a: Iuz met a national objective for an additional -5 PUs; end with 27 PUs
              
                  Diplomacy and Assassination - Iuz
                      Trigger Iuz Event 11b: Setting immuneToBlockade to true for playerAttachment attached to Iuz
                      Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                      Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                      Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                      Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
              
                  Combat Move - Iuz
                      1 scout moved from Koblekk to Deepstill
                      1 orc moved from Dorakaa to Deepstill
                      1 hobgoblin moved from Howling Hills to The Horned Society
                      1 troll moved from Dorakaa to Deepstill
                      1 goblin moved from Dorakaa to The Horned Society
                      1 veteran moved from Dorakaa to The Horned Society
                      1 orc moved from Dorakaa to The Horned Society
                      1 veteran moved from Koblekk to The Horned Society
                      1 veteran moved from Freehold to The Horned Society
                      1 veteran moved from Forlorn East to Forlorn Forest
                      1 veteran moved from Forlorn East to Forlorn Forest
                      1 scout moved from Forlorn East to Forlorn Forest
                      1 veteran moved from Vlekstaad to Forlorn Forest
                      1 half-galley moved from White Fanged Bay to Icy Sea
                      1 veteran moved from Hold of Stonefist to Forlorn East
                      1 scout moved from Vlekstaad to Hold of Stonefist
              
                  Combat - Iuz
                      Battle in Forlorn Forest
                          Iuz attack with 1 scout and 3 veterans
                          Neutral defend with 1 conscript
                              cavalry fire in Forlorn Forest : 0/1 hits, 0.17 expected hits
                              Iuz roll dice for 1 scout and 3 veterans in Forlorn Forest, round 2 : 0/4 hits, 1.17 expected hits
                              Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 1/1 hits, 0.33 expected hits
                              1 scout owned by the Iuz lost in Forlorn Forest
                              Iuz roll dice for 3 veterans in Forlorn Forest, round 3 : 1/3 hits, 1.00 expected hits
                              Neutral roll dice for 1 conscript in Forlorn Forest, round 3 : 0/1 hits, 0.33 expected hits
                              1 conscript owned by the Neutral lost in Forlorn Forest
                          Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                          Iuz win, taking Forlorn Forest from Neutral with 3 veterans remaining. Battle score for attacker is -1
                          Casualties for Iuz: 1 scout
                          Casualties for Neutral: 1 conscript
                      Battle in Deepstill
                          Iuz attack with 1 orc, 1 scout and 1 troll
                          Neutral defend with 3 conscripts
                              cavalry fire in Deepstill : 1/1 hits, 0.17 expected hits
                              1 conscript owned by the Neutral lost in Deepstill
                              Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 2 : 1/3 hits, 1.33 expected hits
                              Neutral roll dice for 2 conscripts in Deepstill, round 2 : 0/2 hits, 0.67 expected hits
                              1 conscript owned by the Neutral lost in Deepstill
                              Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 3 : 1/3 hits, 1.33 expected hits
                              Neutral roll dice for 1 conscript in Deepstill, round 3 : 0/1 hits, 0.33 expected hits
                              1 conscript owned by the Neutral lost in Deepstill
                          Iuz loses 0 PUs for violating Deepstills neutrality.
                          Iuz win, taking Deepstill from Neutral with 1 orc, 1 scout and 1 troll remaining. Battle score for attacker is 9
                          Casualties for Neutral: 3 conscripts
              
                  Non Combat Move - Iuz
              
                  Recruit Units - Iuz
                      Iuz buy 1 orc, 1 troll and 2 veterans; Remaining resources: 0 PUs; 
              
                  Triggered Units - Iuz
                      Iuz builds 0 units.
              
                  Place Units - Iuz
                      1 orc, 1 troll and 2 veterans placed in Dorakaa
              
                  Turn Complete - Iuz
                      Iuz collect 27 PUs; end with 27 PUs
                      Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                      Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
              

              Combat Hit Differential Summary :

              cavalry fire in Forlorn Forest : : -0.17
              Neutral : -0.67
              cavalry fire in Deepstill : : 0.83
              Iuz : -1.83
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • E Offline
                egg_salad
                last edited by

                TripleA Manual Gamesave Post: Keoland round 2

                TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                Game History

                Round: 2
                
                    Politics and Events - Keoland
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                        Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                        Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                        Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                        Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                        Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                
                    Diplomacy and Assassination - Keoland
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Toadkillerdog
                  last edited by

                  TripleA Turn Summary: Keoland round 2

                  TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                  Game History

                  Round: 2
                  
                      Politics and Events - Keoland
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                          Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                          Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                          Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                          Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                          Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                  
                      Diplomacy and Assassination - Keoland
                          Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                  
                      Combat Move - Keoland
                          1 galley moved from Flotsam and Jetsom to Sea of Ulek
                          1 dwarf moved from The Yeomanry to Tors
                          1 dwarf moved from The Yeomanry to Tors
                          1 halfling moved from The Yeomanry to Tors
                          1 hero moved from The Yeomanry to Tors
                          1 veteran moved from The Yeomanry to Tors
                          1 veteran moved from The Yeomanry to Tors
                          1 veteran moved from The Yeomanry to Tors
                          1 veteran moved from Loftwick to Tors
                          1 man-at-arms moved from The Yeomanry to Loftwick
                          1 hero moved from Rushmoors to Flen
                          1 veteran moved from Rushmoors to Flen
                          1 veteran moved from Rushmoors to Flen
                          1 veteran moved from Rushmoors to Flen
                          1 elf moved from Rushmoors to Flen
                          1 bowman moved from Rushmoors to Flen
                          1 elf moved from Niole Dra to Flen
                          1 dwarf moved from Niole Dra to Flen
                          1 Skotti moved from Niole Dra to Gradsul
                          1 halfling moved from Jurnre to Lortmil South
                          1 hero moved from Jurnre to Lortmil South
                          1 elf moved from Jurnre to Lortmil South
                          1 halfling moved from County of Ulek to Lortmil South
                          1 dwarf moved from County of Ulek to Lortmil South
                          1 veteran moved from Jurnre to Lortmil South
                          1 veteran moved from Jurnre to Lortmil South
                  
                      Combat - Keoland
                          Battle in Lortmil South
                              Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                              Neutral defend with 2 dwarfs and 1 orc
                                  Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                              Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                                  Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                              Units damaged: 1 dwarf owned by the Keoland
                                  Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                                  Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                              Units damaged: 1 elf owned by the Keoland
                                  2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                              Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                              Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                              Casualties for Keoland: 2 halflings
                              Casualties for Neutral: 2 dwarfs and 1 orc
                          Battle in Tors
                              Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                              Neutral defend with 2 bullywugs and 1 dwarf
                                  Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                                  Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                              Units damaged: 1 dwarf owned by the Keoland
                                  1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                              Keoland loses 0 PUs for violating Torss neutrality.
                              Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                              Casualties for Neutral: 2 bullywugs and 1 dwarf
                          Battle in Flen
                              Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                              Neutral defend with 2 gnomes and 1 ogre
                                  Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                                  Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                              Units damaged: 1 dwarf owned by the Keoland
                                  2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                              Keoland loses 0 PUs for violating Flens neutrality.
                              Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                              Casualties for Neutral: 2 gnomes and 1 ogre
                  
                      Non Combat Move - Keoland
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                          Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                          Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                          Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                          1 man-at-arms moved from Dilwych to Jurnre
                          1 man-at-arms moved from Dilwych to Jurnre
                          1 man-at-arms moved from Dilwych to Jurnre
                          1 halfling moved from Rushmoors to Gradsul
                  
                      Recruit Units - Keoland
                          Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
                  
                      Triggered Units - Keoland
                          Keoland builds 3 units.
                  
                      Place Units - Keoland
                          5 conscripts placed in Gradsul
                  
                      Turn Complete - Keoland
                          Keoland collect 32 PUs; end with 32 PUs
                          Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
                  

                  Combat Hit Differential Summary :

                  Neutral : -0.17
                  Keoland : 1.00
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • E Offline
                    egg_salad
                    last edited by

                    TripleA Manual Gamesave Post: Keoland round 2

                    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                    Game History

                    Round: 2
                    
                        Politics and Events - Keoland
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                            Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                            Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                            Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                            Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                            Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
                    
                        Diplomacy and Assassination - Keoland
                            Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                    
                        Combat Move - Keoland
                            1 galley moved from Flotsam and Jetsom to Sea of Ulek
                            1 dwarf moved from The Yeomanry to Tors
                            1 dwarf moved from The Yeomanry to Tors
                            1 halfling moved from The Yeomanry to Tors
                            1 hero moved from The Yeomanry to Tors
                            1 veteran moved from The Yeomanry to Tors
                            1 veteran moved from The Yeomanry to Tors
                            1 veteran moved from The Yeomanry to Tors
                            1 veteran moved from Loftwick to Tors
                            1 man-at-arms moved from The Yeomanry to Loftwick
                            1 hero moved from Rushmoors to Flen
                            1 veteran moved from Rushmoors to Flen
                            1 veteran moved from Rushmoors to Flen
                            1 veteran moved from Rushmoors to Flen
                            1 elf moved from Rushmoors to Flen
                            1 bowman moved from Rushmoors to Flen
                            1 elf moved from Niole Dra to Flen
                            1 dwarf moved from Niole Dra to Flen
                            1 Skotti moved from Niole Dra to Gradsul
                            1 halfling moved from Jurnre to Lortmil South
                            1 hero moved from Jurnre to Lortmil South
                            1 elf moved from Jurnre to Lortmil South
                            1 halfling moved from County of Ulek to Lortmil South
                            1 dwarf moved from County of Ulek to Lortmil South
                            1 veteran moved from Jurnre to Lortmil South
                            1 veteran moved from Jurnre to Lortmil South
                    
                        Combat - Keoland
                            Battle in Lortmil South
                                Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                                Neutral defend with 2 dwarfs and 1 orc
                                    Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                                Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                                    Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                                Units damaged: 1 dwarf owned by the Keoland
                                    Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                                    Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                                Units damaged: 1 elf owned by the Keoland
                                    2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                                Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                                Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                                Casualties for Keoland: 2 halflings
                                Casualties for Neutral: 2 dwarfs and 1 orc
                            Battle in Tors
                                Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                Neutral defend with 2 bullywugs and 1 dwarf
                                    Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                                    Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                                Units damaged: 1 dwarf owned by the Keoland
                                    1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                                Keoland loses 0 PUs for violating Torss neutrality.
                                Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                                Casualties for Neutral: 2 bullywugs and 1 dwarf
                            Battle in Flen
                                Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                Neutral defend with 2 gnomes and 1 ogre
                                    Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                                    Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                                Units damaged: 1 dwarf owned by the Keoland
                                    2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                                Keoland loses 0 PUs for violating Flens neutrality.
                                Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                                Casualties for Neutral: 2 gnomes and 1 ogre
                    
                        Non Combat Move - Keoland
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                            Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                            Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                            Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                            1 man-at-arms moved from Dilwych to Jurnre
                            1 man-at-arms moved from Dilwych to Jurnre
                            1 man-at-arms moved from Dilwych to Jurnre
                            1 halfling moved from Rushmoors to Gradsul
                    
                        Recruit Units - Keoland
                            Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
                    
                        Triggered Units - Keoland
                            Keoland builds 3 units.
                    
                        Place Units - Keoland
                            5 conscripts placed in Gradsul
                    
                        Turn Complete - Keoland
                            Keoland collect 32 PUs; end with 32 PUs
                            Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
                    

                    Combat Hit Differential Summary :

                    Neutral : -0.17
                    Keoland : 1.00
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      B-Mode
                      last edited by

                      Testing Forum poster

                      Test summary from TripleA, engine version: 1.9, time: 3:16:32 PM
                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        B-Mode
                        last edited by

                        TripleA Turn Summary: Ket round 2

                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                        Game History

                        Round: 2
                        
                            Politics and Events - Ket
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 1)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 3)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 2)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 5)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Ket Event Checker 4)
                                Trigger Ket Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                Trigger Ket Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                Trigger Ket Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                Trigger Ket Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                Note to players Ket: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                                Trigger Ket Event 9: Ket met a national objective for an additional -10 PUs; end with 10 PUs
                        
                            Diplomacy and Assassination - Ket
                                Trigger Ket HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Beygraf_Zoltan
                        
                            Combat Move - Ket
                                1 veteran moved from Tusmit to Plains of the Paynims
                                1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                                1 veteran moved from Tusman Hills to Plains of the Paynims
                                1 veteran moved from Tusman Hills to Plains of the Paynims
                                1 veteran moved from Lopolla to Plains of the Paynims
                                1 veteran moved from Lopolla to Plains of the Paynims
                                1 veteran moved from Lopolla to Plains of the Paynims
                                1 bowman moved from Lopolla to Plains of the Paynims
                                1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                        
                            Combat - Ket
                                Battle in Plains of the Paynims
                                    Ket attack with 1 bowman, 2 man-at-armss and 6 veterans
                                    Neutral defend with 3 skirmishers
                                        cavalry fire in Plains of the Paynims : 0/2 hits, 0.67 expected hits
                                        cavalry fire in Plains of the Paynims : 0/3 hits, 1.00 expected hits
                                        Ket roll dice for 1 bowman, 2 man-at-armss and 6 veterans in Plains of the Paynims, round 2 : 3/8 hits, 2.67 expected hits
                                        Neutral roll dice for 3 skirmishers in Plains of the Paynims, round 2 : 1/3 hits, 1.00 expected hits
                                        1 veteran owned by the Ket and 3 skirmishers owned by the Neutral lost in Plains of the Paynims
                                    Ket loses 0 PUs for violating Plains of the Paynimss neutrality.
                                    Ket win, taking Plains of the Paynims from Neutral with 1 bowman, 2 man-at-armss and 5 veterans remaining. Battle score for attacker is 10
                                    Casualties for Ket: 1 veteran
                                    Casualties for Neutral: 3 skirmishers
                        
                            Non Combat Move - Ket
                        
                            Recruit Units - Ket
                                Ket buy 1 fortification; Remaining resources: 2 PUs; 
                        
                            Triggered Units - Ket
                                Ket builds 0 units.
                        
                            Turn Complete - Ket
                                Ket collect 17 PUs; end with 19 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : 0.00
                        cavalry fire in Plains of the Paynims : : -1.67
                        Ket : 0.33
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • E Offline
                          egg_salad
                          last edited by

                          TripleA Manual Gamesave Post: Iron_League round 2

                          TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                          Game History

                          Round: 2
                          
                              Politics and Events - Iron_League
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                                  Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                  Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                  Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                                  Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                          
                              Diplomacy and Assassination - Iron_League
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            Petey
                            last edited by

                            TripleA Turn Summary: Iron_League round 2

                            TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                            Game History

                            Round: 2
                            
                                Politics and Events - Iron_League
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                                    Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                    Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                    Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                                    Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                            
                                Diplomacy and Assassination - Iron_League
                                    Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                                        Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 6 = Failure!
                                        Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                                        Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
                                    Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                    Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                    Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                    Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
                            
                                Combat Move - Iron_League
                                    1 veteran_il moved from Irongate to Idee
                                    1 veteran_il moved from Irongate to Idee
                                    1 veteran_il moved from Irongate to Idee
                                    1 veteran_il moved from Irongate to Idee
                                    1 treant moved from Irongate to Idee
                                    1 dwarf moved from County of Sunndi to Pitchfield
                                    1 scout_il moved from County of Sunndi to Pitchfield
                                    1 dwarf moved from County of Sunndi to Pitchfield
                                    1 halfling moved from County of Sunndi to Pitchfield
                                    1 halfling moved from County of Sunndi to Pitchfield
                            
                                Combat - Iron_League
                                    Iron_League creates battle in territory Scant Strait
                                    Battle in Pitchfield
                                        Iron_League attack with 2 dwarfs, 2 halflings and 1 scout_il
                                        Scarlet_Brotherhood defend with 1 conscript
                                            cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                                            Iron_League roll dice for 2 dwarfs, 2 halflings and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 1.17 expected hits
                                            Scarlet_Brotherhood roll dice for 1 conscript in Pitchfield, round 2 : 1/1 hits, 0.33 expected hits
                                            1 halfling owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                                        Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 2 dwarfs, 1 halfling and 1 scout_il remaining. Battle score for attacker is -1
                                        Casualties for Iron_League: 1 halfling
                                        Casualties for Scarlet_Brotherhood: 1 conscript
                                    Battle in Idee
                                        Iron_League attack with 1 treant and 4 veteran_ils
                                        Scarlet_Brotherhood defend with 2 fortifications and 1 veteran
                                            Iron_League roll dice for 1 treant and 4 veteran_ils in Idee, round 2 : 1/5 hits, 1.00 expected hits
                                            Scarlet_Brotherhood roll dice for 2 fortifications and 1 veteran in Idee, round 2 : 1/1 hits, 0.50 expected hits
                                            1 veteran owned by the Scarlet_Brotherhood and 1 veteran_il owned by the Iron_League lost in Idee
                                        Some non-combat units are destroyed: 
                                        Iron_League win, taking Idee from Scarlet_Brotherhood with 1 treant and 3 veteran_ils remaining. Battle score for attacker is 0
                                        Casualties for Iron_League: 1 veteran_il
                                        Casualties for Scarlet_Brotherhood: 1 veteran
                                    Battle in Scant Strait
                                        Iron_League attack with 1 galley and 1 half-galley; Nyrond loiter and taunt
                                        Neutral defend with 1 half-galley
                                            Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 2 : 0/2 hits, 0.83 expected hits
                                            Neutral roll dice for 1 half-galley in Scant Strait, round 2 : 0/1 hits, 0.33 expected hits
                                            Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 3 : 0/2 hits, 0.83 expected hits
                                            Neutral roll dice for 1 half-galley in Scant Strait, round 3 : 1/1 hits, 0.33 expected hits
                                        1 half-galley owned by the Iron_League lost in Scant Strait
                                            Iron_League roll dice for 1 galley in Scant Strait, round 4 : 0/1 hits, 0.50 expected hits
                                            Neutral roll dice for 1 half-galley in Scant Strait, round 4 : 0/1 hits, 0.33 expected hits
                                            Iron_League roll dice for 1 galley in Scant Strait, round 5 : 0/1 hits, 0.50 expected hits
                                            Neutral roll dice for 1 half-galley in Scant Strait, round 5 : 0/1 hits, 0.33 expected hits
                                            Iron_League roll dice for 1 galley in Scant Strait, round 6 : 1/1 hits, 0.50 expected hits
                                            Neutral roll dice for 1 half-galley in Scant Strait, round 6 : 1/1 hits, 0.33 expected hits
                                        Units damaged: 1 galley owned by the Iron_League
                                        1 half-galley owned by the Neutral lost in Scant Strait
                                        Iron_League win, taking Scant Strait from Neutral with 1 galley remaining. Battle score for attacker is 0
                                        Casualties for Iron_League: 1 half-galley
                                        Casualties for Neutral: 1 half-galley
                            
                                Non Combat Move - Iron_League
                                    1 bowman moved from Irongate to Idee
                                    1 dwarf moved from Irongate to Idee
                                    1 dwarf moved from Irongate to Idee
                                    1 dwarf moved from Irongate to Idee
                                    1 dwarf moved from Irongate to Idee
                                    1 halfling moved from Irongate to Idee
                                    1 veteran_il moved from Irongate to Idee
                                    1 halfling moved from Irongate to Idee
                                    1 veteran_il moved from Irongate to Idee
                            
                                Recruit Units - Iron_League
                                    Iron_League buy 1 dwarf and 1 galley; Remaining resources: 3 PUs; 
                            
                                Triggered Units - Iron_League
                                    Iron_League builds 0 units.
                            
                                Place Units - Iron_League
                                    1 dwarf placed in Irongate
                                    1 galley placed in Scant Strait
                            
                                Turn Complete - Iron_League
                                    Iron_League collect 25 PUs; end with 28 PUs
                                    Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 32 PUs
                                    Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 36 PUs
                            

                            Combat Hit Differential Summary :

                            Neutral : 0.33
                            Iron_League : -1.33
                            cavalry fire in Pitchfield : : -0.17
                            Scarlet_Brotherhood : 1.17
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              McCarty13
                              last edited by

                              TripleA Turn Summary: Pomarj round 2

                              TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                              Game History

                              Round: 2
                              
                                  Politics and Events - Pomarj
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 3)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 5)
                                      Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                      Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                      Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                      Trigger Pomarj Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                      Pomarj takes Political Action: Political Action Pomarj Make Peace Iuz
                                          Pomarj succeeds on action: Political Action Pomarj Make Peace Iuz: Changing Relationship for Iuz and Pomarj from War to Peace
                                      Note to players Pomarj: Event: A Hero Rises from the Ranks!From obscurity rises a new hero:A farmer, sick of invading armies trampling his crops, takes up his sword and rallies the folk to fight.A poor soldier's da....
                                      Trigger Pomarj Event 5: 1 hero gained by PlayerID named:Pomarj
                              
                                  Diplomacy and Assassination - Pomarj
                                      Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Tribes Switch True
                                          Action 3 Pomarj Diplomacy Tribes Switch True : rolling (3 out of 6) result: 2 = Success!
                                      Action 3 Pomarj Diplomacy Tribes Switch True activates a trigger called: Trigger Pomarj Diplomacy Tribes Switch True
                                      Trigger Pomarj Diplomacy Tribes Switch True: Pomarj has 1 bugbear, 1 bullywug, 1 hobgoblin and 1 troll placed in Drachensgrab Hills
                                      Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                      Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                      Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                      Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                              
                                  Combat Move - Pomarj
                                      1 orc moved from Gryrax to Lortmil South
                                      1 goblin moved from Welkwood South to Lortmil South
                                      1 veteran moved from Welkwood South to Lortmil South
                                      1 goblin moved from Gryrax to Lortmil South
                                      1 veteran moved from Gryrax to Lortmil South
                                      1 orc moved from Gryrax to Lortmil South
                                      1 goblin moved from Gryrax to Lortmil South
                                      1 hobgoblin moved from Welkwood South to Celene
                                      1 veteran moved from Wild Coast to Celene
                                      1 hero moved from Welkwood South to Lortmil South
                                      1 hobgoblin moved from Welkwood South to Celene
                                      1 bugbear moved from Wild Coast to Celene
                                      1 hobgoblin moved from Blue to Woolly Bay
                                      1 orc moved from Drachensgrab Hills to Woolly Bay
                              
                                  Combat - Pomarj
                                      Battle in Lortmil South
                                          Pomarj attack with 3 goblins, 1 hero, 2 orcs and 2 veterans
                                          Keoland defend with 1 dwarf, 1 elf, 1 hero and 2 veterans
                                              Pomarj roll dice for 3 goblins, 1 hero, 2 orcs and 2 veterans in Lortmil South, round 2 : 6/7 hits, 3.83 expected hits
                                              Keoland roll dice for 1 dwarf, 1 elf, 1 hero and 2 veterans in Lortmil South, round 2 : 2/4 hits, 2.67 expected hits
                                          Units damaged: 2 orcs owned by the Pomarj
                                              2 veterans owned by the Keoland, 1 dwarf owned by the Keoland and 1 elf owned by the Keoland lost in Lortmil South
                                          Some non-combat units are destroyed: 
                                          Pomarj win, taking Lortmil South from Keoland with 3 goblins, 1 hero, 2 orcs and 2 veterans remaining. Battle score for attacker is 23
                                          Casualties for Keoland: 1 dwarf, 1 elf and 2 veterans
                                      Battle in Celene
                                          Pomarj attack with 1 bugbear, 2 hobgoblins and 1 veteran
                                          Neutral defend with 4 elfs and 1 fortification
                                              Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 2 : 0/4 hits, 0.83 expected hits
                                              Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 1/4 hits, 1.33 expected hits
                                          Units damaged: 1 hobgoblin owned by the Pomarj
                                              Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 3 : 1/4 hits, 0.83 expected hits
                                          Units damaged: 1 elf owned by the Neutral
                                              Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 0/4 hits, 1.33 expected hits
                                              Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 4 : 1/4 hits, 0.83 expected hits
                                          Units damaged: 1 elf owned by the Neutral
                                              Neutral roll dice for 4 elfs and 1 fortification in Celene, round 4 : 0/4 hits, 1.33 expected hits
                                              Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 5 : 0/4 hits, 0.83 expected hits
                                              Neutral roll dice for 4 elfs and 1 fortification in Celene, round 5 : 3/4 hits, 1.33 expected hits
                                          Units damaged: 1 hobgoblin owned by the Pomarj
                                              1 hobgoblin owned by the Pomarj and 1 veteran owned by the Pomarj lost in Celene
                                              Pomarj roll dice for 1 bugbear and 1 hobgoblin in Celene, round 6 : 0/2 hits, 0.50 expected hits
                                              Neutral roll dice for 4 elfs and 1 fortification in Celene, round 6 : 1/4 hits, 1.33 expected hits
                                              1 hobgoblin owned by the Pomarj lost in Celene
                                          1 bugbear owned by the Pomarj retreated to Welkwood South
                                          Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -19
                                          Casualties for Pomarj: 2 hobgoblins and 1 veteran
                              
                                  Non Combat Move - Pomarj
                                      Trigger Rolling is a Success! (Rolled at 2 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                                      Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 1:6
                                      Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                      Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                                      Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                                      1 Turrosh_Mak moved from Drachensgrab Hills to Lortmil South
                                      1 veteran moved from Drachensgrab Hills to Gryrax
                                      1 goblin moved from Drachensgrab Hills to Gryrax
                                      1 veteran moved from Blue to Woolly Bay
                                      1 orc moved from Drachensgrab Hills to Woolly Bay
                                      1 orc moved from Drachensgrab Hills to Woolly Bay
                                      1 brigantine, 1 galley, 2 half-galleys, 1 hobgoblin, 3 orcs and 1 veteran moved from Woolly Bay to Sea of Gearnat
                              
                                  Recruit Units - Pomarj
                                      Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 61  for Trigger Pomarj Mercenaries Unique)
                                      Pomarj buy 1 goblin, 1 half-galley and 1 veteran; Remaining resources: 0 PUs; 
                              
                                  Triggered Units - Pomarj
                                      Pomarj builds 0 units.
                              
                                  Place Units - Pomarj
                                      1 half-galley placed in Woolly Bay
                                      1 goblin and 1 veteran placed in Principality of Ulek
                              
                                  Turn Complete - Pomarj
                                      Note to players Pomarj: The Pomarj Maintains MomentumThe half-orc Turrosh Mak rose from anonymity to become chief of the Nedla, then the neighboring tribes, and now proclaims himself Despot of An Empire Where None ....
                                      Pomarj collect 22 PUs (3 lost to blockades); end with 22 PUs
                                      Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
                                      Objective Pomarj Momentum: Pomarj met a national objective for an additional 4 PUs; end with 30 PUs
                              

                              Combat Hit Differential Summary :

                              Neutral : -1.67
                              Pomarj : 0.33
                              Keoland : -0.67
                              

                              Savegame

                              J 1 Reply Last reply Reply Quote 0
                              • J Offline
                                jwallgood
                                last edited by

                                TripleA Turn Summary: Suel round 2

                                TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                Game History

                                Round: 2
                                
                                    Politics and Events - Suel
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 3)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 2)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 5)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Suel Event Checker 4)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 1)
                                        Note to players Suel: Event: Dwarves Set Sail!The dwarves of the coastal ranges worry that the Great Kingdom's hand is stretching north again. Their mariners agree to aid the Suel in their raids against the Overk....
                                        Trigger Suel Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                        Trigger Suel Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                        Note to players Suel: Event: Northern Barbarians Beseech Nyrond!Not all of the barbarians of the Thillonrian Peninsula follow Ingemar of the Schnai. Some resist his call for empire, preferring the age-old pattern....
                                        Trigger Great Kingdom Event 25e: has removed 1 monster_event_3 owned by Neutral in Sea of Dust
                                        Trigger Suel Event 25c: Neutral has 1 monster_event_10 placed in Sea of Dust
                                        Trigger Suel Event 25a: Nyrond has 1 dwarf and 1 veteran placed in Rel Mord
                                        Trigger Suel Event 25a: Nyrond has 2 half-galleys placed in Relmor Bay
                                
                                    Diplomacy and Assassination - Suel
                                        Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                                            Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
                                        Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
                                        Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 37 PUs
                                        Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                        Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                        Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                        Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
                                
                                    Combat Move - Suel
                                        1 veteran_s moved from Fruztii to Timberway Forest
                                        1 conscript_s moved from Fruztii to Timberway Forest
                                        1 dwarf_s moved from Fruztii to Timberway Forest
                                        1 conscript_s moved from Spikey Forest to Fruztii
                                        1 veteran_s moved from Spikey Forest to Fruztii
                                        1 hero moved from Krakenheim to Timberway Forest
                                        1 conscript_s moved from Spikey Forest to Fruztii
                                        1 veteran_s moved from Spikey Forest to Fruztii
                                        1 veteran_s moved from Spikey Forest to Fruztii
                                        1 veteran_s moved from Krakenheim to Timberway Forest
                                        1 conscript_s moved from Spikey Forest to Fruztii
                                        1 champion_s moved from Krakenheim to Timberway Forest
                                        1 veteran_s moved from Krakenheim to Timberway Forest
                                        1 veteran_s moved from Spikey Forest to Fruztii
                                        1 veteran_s moved from Krakenheim to Timberway Forest
                                        1 bowman moved from Krakenheim to Timberway Forest
                                        1 half-galley_s moved from Solnor North to Marner
                                        1 veteran_s moved from Glot to Solnor North
                                        1 conscript_s moved from Cruski South to Solnor North
                                        1 hero moved from Glot to Solnor North
                                        1 conscript_s, 1 half-galley_s, 1 hero and 1 veteran_s moved from Solnor North to Marner
                                        1 conscript_s moved from Marner to Timberway Forest
                                        1 veteran_s moved from Marner to Timberway Forest
                                        1 hero moved from Marner to Timberway Forest
                                
                                    Combat - Suel
                                        Battle in Timberway Forest
                                            Suel attack with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss
                                            Neutral defend with 2 berserkers and 1 dwarf
                                                Suel roll dice for 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss in Timberway Forest, round 2 : 5/9 hits, 4.33 expected hits
                                                Neutral roll dice for 2 berserkers and 1 dwarf in Timberway Forest, round 2 : 0/3 hits, 0.83 expected hits
                                                1 dwarf owned by the Neutral and 2 berserkers owned by the Neutral lost in Timberway Forest
                                            Suel loses 0 PUs for violating Timberway Forests neutrality.
                                            Suel win, taking Timberway Forest from Neutral with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss remaining. Battle score for attacker is 15
                                            Casualties for Neutral: 2 berserkers and 1 dwarf
                                
                                    Non Combat Move - Suel
                                        1 veteran_s moved from Spikey Forest to Fruztii
                                        1 veteran_s moved from Spikey Forest to Fruztii
                                        1 man-at-arms moved from Krakenheim to Fruztii
                                        1 conscript_s moved from Spikey Forest to Krakenheim
                                
                                    Recruit Units - Suel
                                        Suel buy 2 bowmen, 1 champion_s, 1 galley_s and 1 troll; Remaining resources: 1 PUs; 
                                
                                    Triggered Units - Suel
                                        Suel builds 0 units.
                                
                                    Place Units - Suel
                                        1 bowman, 1 champion_s and 1 troll placed in Soull
                                        1 galley_s placed in Fjords
                                        1 bowman placed in Jotsplat
                                
                                    Turn Complete - Suel
                                        Suel collect 24 PUs; end with 25 PUs
                                        Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 29 PUs
                                

                                Combat Hit Differential Summary :

                                Neutral : -0.83
                                Suel : 0.67
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  jwallgood @McCarty13
                                  last edited by

                                  @McCarty13

                                  Here is the save file since it doesn't seem to post automatically.

                                  Forum save 5-15-20.tsvg

                                  1 Reply Last reply Reply Quote 0
                                  • E Offline
                                    egg_salad
                                    last edited by

                                    TripleA Turn Summary: Iuz round 3

                                    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                    Game History

                                    Round: 3
                                    
                                        Politics and Events - Iuz
                                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iuz Event Checker 4)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
                                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 3)
                                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                                            Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                            Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                            Note to players Iuz: Event: Wolf Nomads Attack!The Wegwiur are determined to reclaim their ancestral burial grounds in the Howling Hills. Four new Neutral units have arisen to occupy the Howling Hills.  If you d....
                                            Trigger Iuz Event 27a: Neutral has 1 conscript and 3 scouts placed in Howling Hills
                                    
                                        Diplomacy and Assassination - Iuz
                                            Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                                    
                                        Combat Move - Iuz
                                            1 scout moved from Deepstill to Howling Hills
                                            1 orc moved from Deepstill to Howling Hills
                                            1 troll moved from Deepstill to Howling Hills
                                            1 troll moved from Dorakaa to Howling Hills
                                            1 orc moved from Dorakaa to Koblekk
                                            1 veteran moved from Forlorn Forest to The Wastes
                                            1 veteran moved from Forlorn Forest to The Wastes
                                            1 veteran moved from Forlorn Forest to The Wastes
                                            1 veteran moved from Forlorn East to The Wastes
                                            1 scout moved from Hold of Stonefist to The Wastes
                                    
                                        Combat - Iuz
                                            Battle in Howling Hills
                                                Iuz attack with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls
                                                Neutral defend with 1 conscript and 3 scouts
                                                    cavalry fire in Howling Hills : 0/1 hits, 0.17 expected hits
                                                    cavalry fire in Howling Hills : 0/3 hits, 0.50 expected hits
                                                    Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 2 : 3/5 hits, 3.33 expected hits
                                                    Neutral roll dice for 1 conscript and 3 scouts in Howling Hills, round 2 : 0/4 hits, 0.83 expected hits
                                                    3 scouts owned by the Neutral lost in Howling Hills
                                                    Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 3 : 3/5 hits, 3.33 expected hits
                                                    Neutral roll dice for 1 conscript in Howling Hills, round 3 : 0/1 hits, 0.33 expected hits
                                                    1 conscript owned by the Neutral lost in Howling Hills
                                                Iuz win with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls remaining. Battle score for attacker is 15
                                                Casualties for Neutral: 1 conscript and 3 scouts
                                            Battle in The Wastes
                                                Iuz attack with 1 scout and 4 veterans
                                                Neutral defend with 1 gnoll
                                                    cavalry fire in The Wastes : 0/1 hits, 0.17 expected hits
                                                    Iuz roll dice for 1 scout and 4 veterans in The Wastes, round 2 : 2/5 hits, 1.50 expected hits
                                                    Neutral roll dice for 1 gnoll in The Wastes, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 scout owned by the Iuz and 1 gnoll owned by the Neutral lost in The Wastes
                                                Iuz loses 0 PUs for violating The Wastess neutrality.
                                                Iuz win, taking The Wastes from Neutral with 4 veterans remaining. Battle score for attacker is 1
                                                Casualties for Iuz: 1 scout
                                                Casualties for Neutral: 1 gnoll
                                    
                                        Non Combat Move - Iuz
                                            1 half-galley moved from Icy Sea to Blackmoor Bay
                                            1 veteran moved from Dorakaa to Koblekk
                                    
                                        Recruit Units - Iuz
                                            Iuz buy 6 veterans; Remaining resources: 2 PUs; 
                                    
                                        Triggered Units - Iuz
                                            Iuz builds 0 units.
                                    
                                        Place Units - Iuz
                                            5 veterans placed in Dorakaa
                                            1 veteran placed in Howling Hills
                                    
                                        Turn Complete - Iuz
                                            Iuz collect 22 PUs; end with 24 PUs
                                            Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 26 PUs
                                            Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 29 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Neutral : -0.67
                                    cavalry fire in Howling Hills : : -0.67
                                    Iuz : -0.17
                                    cavalry fire in The Wastes : : -0.17
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • E Offline
                                      egg_salad
                                      last edited by

                                      TripleA Manual Gamesave Post: Keoland round 3

                                      TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                      Game History

                                      Round: 3
                                      
                                          Politics and Events - Keoland
                                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Keoland Event Checker 3)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 2)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 1)
                                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
                                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 4)
                                              Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                              Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                              Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Toadkillerdog
                                        last edited by

                                        TripleA Turn Summary: Keoland round 3

                                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                        Game History

                                        Round: 3
                                        
                                            Politics and Events - Keoland
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Keoland Event Checker 3)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 2)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 1)
                                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
                                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 4)
                                                Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                                Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                                Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                                Keoland takes Political Action: Political Action Keoland Make Peace Great Kingdom
                                                    Keoland succeeds on action: Political Action Keoland Make Peace Great Kingdom: Changing Relationship for Great_Kingdom and Keoland from War to Peace
                                                Keoland takes Political Action: Political Action Keoland Make Peace Suel
                                                    Keoland fails on action: Political Action Keoland Make Peace Suel
                                                Note to players Keoland: Event: Mercenaries Desert!They make great cannon fodder, but mercenaries aren't otherwise known for their reliability. Between recent setbacks on the field and rumors that your treasury is a....
                                                Trigger Keoland Event 7: has removed 1 gnome and 1 sellsword owned by Keoland in Flen
                                        
                                            Diplomacy and Assassination - Keoland
                                                Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                                        
                                            Combat Move - Keoland
                                                1 hero moved from Tors to Hold of the Sea Princes
                                                1 dwarf moved from Tors to Hold of the Sea Princes
                                                1 dwarf moved from Tors to Hold of the Sea Princes
                                                1 halfling moved from Tors to Hold of the Sea Princes
                                                1 veteran moved from Tors to Hold of the Sea Princes
                                                1 veteran moved from Tors to Hold of the Sea Princes
                                                1 veteran moved from Tors to Hold of the Sea Princes
                                                1 veteran moved from Tors to Hold of the Sea Princes
                                                1 hero moved from Flen to Jotens
                                                1 dwarf moved from Flen to Jotens
                                                1 veteran moved from Flen to Jotens
                                                1 veteran moved from Flen to Jotens
                                                1 veteran moved from Flen to Jotens
                                                1 bowman moved from Flen to Jotens
                                                1 elf moved from Flen to Jotens
                                                1 elf moved from Flen to Jotens
                                        
                                            Combat - Keoland
                                                Battle in Jotens
                                                    Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                                    Scarlet_Brotherhood defend with 1 giant
                                                        Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Jotens, round 2 : 2/6 hits, 3.33 expected hits
                                                        Scarlet_Brotherhood roll dice for 1 giant in Jotens, round 2 : 1/1 hits, 0.83 expected hits
                                                    Units damaged: 1 elf owned by the Keoland
                                                        1 giant owned by the Scarlet_Brotherhood lost in Jotens
                                                    Keoland win, taking Jotens from Scarlet_Brotherhood with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 15
                                                    Casualties for Scarlet_Brotherhood: 1 giant
                                                Battle in Hold of the Sea Princes
                                                    Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                                    Scarlet_Brotherhood defend with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout
                                                        cavalry fire in Hold of the Sea Princes : 0/1 hits, 0.17 expected hits
                                                        Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Hold of the Sea Princes, round 2 : 3/7 hits, 2.17 expected hits
                                                    Units damaged: 3 champions owned by the Scarlet_Brotherhood
                                                        Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 2 : 4/8 hits, 4.67 expected hits
                                                        2 dwarfs owned by the Keoland and 1 halfling owned by the Keoland lost in Hold of the Sea Princes
                                                        Keoland roll dice for 1 hero and 4 veterans in Hold of the Sea Princes, round 3 : 1/4 hits, 1.33 expected hits
                                                    Units damaged: 1 champion owned by the Scarlet_Brotherhood
                                                        Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 3 : 5/8 hits, 4.67 expected hits
                                                        4 veterans owned by the Keoland lost in Hold of the Sea Princes
                                                    Scarlet_Brotherhood win with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout remaining. Battle score for attacker is -35
                                                    Casualties for Keoland: 2 dwarfs, 1 halfling and 4 veterans
                                                    Some non-combat units are destroyed: 
                                        
                                            Non Combat Move - Keoland
                                                1 man-at-arms moved from Loftwick to The Yeomanry
                                        
                                            Recruit Units - Keoland
                                                Keoland buy 1 dwarf, 1 galley, 1 treant and 2 veterans; Remaining resources: 0 PUs; 
                                        
                                            Triggered Units - Keoland
                                                Keoland builds 0 units.
                                        
                                            Place Units - Keoland
                                                1 dwarf, 1 treant and 2 veterans placed in Gradsul
                                                1 galley placed in Sea of Ulek
                                        
                                            Turn Complete - Keoland
                                                Keoland collect 31 PUs; end with 31 PUs
                                                Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Scarlet_Brotherhood : -0.17
                                        Keoland : -0.83
                                        cavalry fire in Hold of the Sea Princes : : -0.17
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0

                                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                        With your input, this post could be even better 💗

                                        Register Login
                                        • 1
                                        • 2
                                        • 1 / 2
                                        • First post
                                          Last post
                                        Powered by NodeBB Forums