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    • J Offline
      jwallgood
      last edited by

      Saved_Suel_turn_2.tsvg

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      • E Offline
        egg_salad
        last edited by

        TripleA Turn Summary: Iuz round 2

        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

        Game History

        Round: 2
        
            Politics and Events - Iuz
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iuz Event Checker 4)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 1)
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 3)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                    Iuz fails on action: Political Action Iuz Make Peace Pomarj
                Note to players Iuz: Event: Smugglers Strike a Bargain!You have to pay them 5 PUs now, but from here on out you'll have the aid of some experienced blockade runners.  5 PUs are removed from your treasury. Enemy ....
                Trigger Iuz Event 11a: Iuz activates Smugglers
                Trigger Iuz Event 11a: Iuz met a national objective for an additional -5 PUs; end with 27 PUs
        
            Diplomacy and Assassination - Iuz
                Trigger Iuz Event 11b: Setting immuneToBlockade to true for playerAttachment attached to Iuz
                Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
        
            Combat Move - Iuz
                1 scout moved from Koblekk to Deepstill
                1 orc moved from Dorakaa to Deepstill
                1 hobgoblin moved from Howling Hills to The Horned Society
                1 troll moved from Dorakaa to Deepstill
                1 goblin moved from Dorakaa to The Horned Society
                1 veteran moved from Dorakaa to The Horned Society
                1 orc moved from Dorakaa to The Horned Society
                1 veteran moved from Koblekk to The Horned Society
                1 veteran moved from Freehold to The Horned Society
                1 veteran moved from Forlorn East to Forlorn Forest
                1 veteran moved from Forlorn East to Forlorn Forest
                1 scout moved from Forlorn East to Forlorn Forest
                1 veteran moved from Vlekstaad to Forlorn Forest
                1 half-galley moved from White Fanged Bay to Icy Sea
                1 veteran moved from Hold of Stonefist to Forlorn East
                1 scout moved from Vlekstaad to Hold of Stonefist
        
            Combat - Iuz
                Battle in Forlorn Forest
                    Iuz attack with 1 scout and 3 veterans
                    Neutral defend with 1 conscript
                        cavalry fire in Forlorn Forest : 0/1 hits, 0.17 expected hits
                        Iuz roll dice for 1 scout and 3 veterans in Forlorn Forest, round 2 : 0/4 hits, 1.17 expected hits
                        Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 1/1 hits, 0.33 expected hits
                        1 scout owned by the Iuz lost in Forlorn Forest
                        Iuz roll dice for 3 veterans in Forlorn Forest, round 3 : 1/3 hits, 1.00 expected hits
                        Neutral roll dice for 1 conscript in Forlorn Forest, round 3 : 0/1 hits, 0.33 expected hits
                        1 conscript owned by the Neutral lost in Forlorn Forest
                    Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                    Iuz win, taking Forlorn Forest from Neutral with 3 veterans remaining. Battle score for attacker is -1
                    Casualties for Iuz: 1 scout
                    Casualties for Neutral: 1 conscript
                Battle in Deepstill
                    Iuz attack with 1 orc, 1 scout and 1 troll
                    Neutral defend with 3 conscripts
                        cavalry fire in Deepstill : 1/1 hits, 0.17 expected hits
                        1 conscript owned by the Neutral lost in Deepstill
                        Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 2 : 1/3 hits, 1.33 expected hits
                        Neutral roll dice for 2 conscripts in Deepstill, round 2 : 0/2 hits, 0.67 expected hits
                        1 conscript owned by the Neutral lost in Deepstill
                        Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 3 : 1/3 hits, 1.33 expected hits
                        Neutral roll dice for 1 conscript in Deepstill, round 3 : 0/1 hits, 0.33 expected hits
                        1 conscript owned by the Neutral lost in Deepstill
                    Iuz loses 0 PUs for violating Deepstills neutrality.
                    Iuz win, taking Deepstill from Neutral with 1 orc, 1 scout and 1 troll remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 conscripts
        
            Non Combat Move - Iuz
        
            Recruit Units - Iuz
                Iuz buy 1 orc, 1 troll and 2 veterans; Remaining resources: 0 PUs; 
        
            Triggered Units - Iuz
                Iuz builds 0 units.
        
            Place Units - Iuz
                1 orc, 1 troll and 2 veterans placed in Dorakaa
        
            Turn Complete - Iuz
                Iuz collect 27 PUs; end with 27 PUs
                Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
                Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
        

        Combat Hit Differential Summary :

        cavalry fire in Forlorn Forest : : -0.17
        Neutral : -0.67
        cavalry fire in Deepstill : : 0.83
        Iuz : -1.83
        

        Savegame

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        • E Offline
          egg_salad
          last edited by

          TripleA Manual Gamesave Post: Keoland round 2

          TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

          Game History

          Round: 2
          
              Politics and Events - Keoland
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                  Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                  Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                  Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                  Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                  Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
          
              Diplomacy and Assassination - Keoland
          

          Combat Hit Differential Summary :

          Savegame

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          • T Offline
            Toadkillerdog
            last edited by

            TripleA Turn Summary: Keoland round 2

            TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

            Game History

            Round: 2
            
                Politics and Events - Keoland
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                    Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                    Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                    Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                    Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                    Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
            
                Diplomacy and Assassination - Keoland
                    Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                    Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                    Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                    Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
            
                Combat Move - Keoland
                    1 galley moved from Flotsam and Jetsom to Sea of Ulek
                    1 dwarf moved from The Yeomanry to Tors
                    1 dwarf moved from The Yeomanry to Tors
                    1 halfling moved from The Yeomanry to Tors
                    1 hero moved from The Yeomanry to Tors
                    1 veteran moved from The Yeomanry to Tors
                    1 veteran moved from The Yeomanry to Tors
                    1 veteran moved from The Yeomanry to Tors
                    1 veteran moved from Loftwick to Tors
                    1 man-at-arms moved from The Yeomanry to Loftwick
                    1 hero moved from Rushmoors to Flen
                    1 veteran moved from Rushmoors to Flen
                    1 veteran moved from Rushmoors to Flen
                    1 veteran moved from Rushmoors to Flen
                    1 elf moved from Rushmoors to Flen
                    1 bowman moved from Rushmoors to Flen
                    1 elf moved from Niole Dra to Flen
                    1 dwarf moved from Niole Dra to Flen
                    1 Skotti moved from Niole Dra to Gradsul
                    1 halfling moved from Jurnre to Lortmil South
                    1 hero moved from Jurnre to Lortmil South
                    1 elf moved from Jurnre to Lortmil South
                    1 halfling moved from County of Ulek to Lortmil South
                    1 dwarf moved from County of Ulek to Lortmil South
                    1 veteran moved from Jurnre to Lortmil South
                    1 veteran moved from Jurnre to Lortmil South
            
                Combat - Keoland
                    Battle in Lortmil South
                        Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                        Neutral defend with 2 dwarfs and 1 orc
                            Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                        Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                            Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                        Units damaged: 1 dwarf owned by the Keoland
                            Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                            Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                        Units damaged: 1 elf owned by the Keoland
                            2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                        Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                        Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                        Casualties for Keoland: 2 halflings
                        Casualties for Neutral: 2 dwarfs and 1 orc
                    Battle in Tors
                        Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                        Neutral defend with 2 bullywugs and 1 dwarf
                            Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                            Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                        Units damaged: 1 dwarf owned by the Keoland
                            1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                        Keoland loses 0 PUs for violating Torss neutrality.
                        Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                        Casualties for Neutral: 2 bullywugs and 1 dwarf
                    Battle in Flen
                        Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                        Neutral defend with 2 gnomes and 1 ogre
                            Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                            Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                        Units damaged: 1 dwarf owned by the Keoland
                            2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                        Keoland loses 0 PUs for violating Flens neutrality.
                        Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                        Casualties for Neutral: 2 gnomes and 1 ogre
            
                Non Combat Move - Keoland
                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                    Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                    Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                    Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                    1 man-at-arms moved from Dilwych to Jurnre
                    1 man-at-arms moved from Dilwych to Jurnre
                    1 man-at-arms moved from Dilwych to Jurnre
                    1 halfling moved from Rushmoors to Gradsul
            
                Recruit Units - Keoland
                    Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
            
                Triggered Units - Keoland
                    Keoland builds 3 units.
            
                Place Units - Keoland
                    5 conscripts placed in Gradsul
            
                Turn Complete - Keoland
                    Keoland collect 32 PUs; end with 32 PUs
                    Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
            

            Combat Hit Differential Summary :

            Neutral : -0.17
            Keoland : 1.00
            

            Savegame

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            • E Offline
              egg_salad
              last edited by

              TripleA Manual Gamesave Post: Keoland round 2

              TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

              Game History

              Round: 2
              
                  Politics and Events - Keoland
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                      Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                      Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                      Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                      Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                      Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
              
                  Diplomacy and Assassination - Keoland
                      Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
              
                  Combat Move - Keoland
                      1 galley moved from Flotsam and Jetsom to Sea of Ulek
                      1 dwarf moved from The Yeomanry to Tors
                      1 dwarf moved from The Yeomanry to Tors
                      1 halfling moved from The Yeomanry to Tors
                      1 hero moved from The Yeomanry to Tors
                      1 veteran moved from The Yeomanry to Tors
                      1 veteran moved from The Yeomanry to Tors
                      1 veteran moved from The Yeomanry to Tors
                      1 veteran moved from Loftwick to Tors
                      1 man-at-arms moved from The Yeomanry to Loftwick
                      1 hero moved from Rushmoors to Flen
                      1 veteran moved from Rushmoors to Flen
                      1 veteran moved from Rushmoors to Flen
                      1 veteran moved from Rushmoors to Flen
                      1 elf moved from Rushmoors to Flen
                      1 bowman moved from Rushmoors to Flen
                      1 elf moved from Niole Dra to Flen
                      1 dwarf moved from Niole Dra to Flen
                      1 Skotti moved from Niole Dra to Gradsul
                      1 halfling moved from Jurnre to Lortmil South
                      1 hero moved from Jurnre to Lortmil South
                      1 elf moved from Jurnre to Lortmil South
                      1 halfling moved from County of Ulek to Lortmil South
                      1 dwarf moved from County of Ulek to Lortmil South
                      1 veteran moved from Jurnre to Lortmil South
                      1 veteran moved from Jurnre to Lortmil South
              
                  Combat - Keoland
                      Battle in Lortmil South
                          Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                          Neutral defend with 2 dwarfs and 1 orc
                              Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                          Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                              Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                          Units damaged: 1 dwarf owned by the Keoland
                              Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                              Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                          Units damaged: 1 elf owned by the Keoland
                              2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                          Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                          Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                          Casualties for Keoland: 2 halflings
                          Casualties for Neutral: 2 dwarfs and 1 orc
                      Battle in Tors
                          Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                          Neutral defend with 2 bullywugs and 1 dwarf
                              Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                              Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                          Units damaged: 1 dwarf owned by the Keoland
                              1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                          Keoland loses 0 PUs for violating Torss neutrality.
                          Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                          Casualties for Neutral: 2 bullywugs and 1 dwarf
                      Battle in Flen
                          Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                          Neutral defend with 2 gnomes and 1 ogre
                              Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                              Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                          Units damaged: 1 dwarf owned by the Keoland
                              2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                          Keoland loses 0 PUs for violating Flens neutrality.
                          Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                          Casualties for Neutral: 2 gnomes and 1 ogre
              
                  Non Combat Move - Keoland
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                      Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                      Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                      Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                      1 man-at-arms moved from Dilwych to Jurnre
                      1 man-at-arms moved from Dilwych to Jurnre
                      1 man-at-arms moved from Dilwych to Jurnre
                      1 halfling moved from Rushmoors to Gradsul
              
                  Recruit Units - Keoland
                      Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
              
                  Triggered Units - Keoland
                      Keoland builds 3 units.
              
                  Place Units - Keoland
                      5 conscripts placed in Gradsul
              
                  Turn Complete - Keoland
                      Keoland collect 32 PUs; end with 32 PUs
                      Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
              

              Combat Hit Differential Summary :

              Neutral : -0.17
              Keoland : 1.00
              

              Savegame

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              • B Offline
                B-Mode
                last edited by

                Testing Forum poster

                Test summary from TripleA, engine version: 1.9, time: 3:16:32 PM
                Savegame

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                • B Offline
                  B-Mode
                  last edited by

                  TripleA Turn Summary: Ket round 2

                  TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                  Game History

                  Round: 2
                  
                      Politics and Events - Ket
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 1)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 3)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 2)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 5)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Ket Event Checker 4)
                          Trigger Ket Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                          Trigger Ket Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                          Trigger Ket Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                          Trigger Ket Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                          Note to players Ket: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                          Trigger Ket Event 9: Ket met a national objective for an additional -10 PUs; end with 10 PUs
                  
                      Diplomacy and Assassination - Ket
                          Trigger Ket HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                          Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                          Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                          Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Beygraf_Zoltan
                  
                      Combat Move - Ket
                          1 veteran moved from Tusmit to Plains of the Paynims
                          1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                          1 veteran moved from Tusman Hills to Plains of the Paynims
                          1 veteran moved from Tusman Hills to Plains of the Paynims
                          1 veteran moved from Lopolla to Plains of the Paynims
                          1 veteran moved from Lopolla to Plains of the Paynims
                          1 veteran moved from Lopolla to Plains of the Paynims
                          1 bowman moved from Lopolla to Plains of the Paynims
                          1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                  
                      Combat - Ket
                          Battle in Plains of the Paynims
                              Ket attack with 1 bowman, 2 man-at-armss and 6 veterans
                              Neutral defend with 3 skirmishers
                                  cavalry fire in Plains of the Paynims : 0/2 hits, 0.67 expected hits
                                  cavalry fire in Plains of the Paynims : 0/3 hits, 1.00 expected hits
                                  Ket roll dice for 1 bowman, 2 man-at-armss and 6 veterans in Plains of the Paynims, round 2 : 3/8 hits, 2.67 expected hits
                                  Neutral roll dice for 3 skirmishers in Plains of the Paynims, round 2 : 1/3 hits, 1.00 expected hits
                                  1 veteran owned by the Ket and 3 skirmishers owned by the Neutral lost in Plains of the Paynims
                              Ket loses 0 PUs for violating Plains of the Paynimss neutrality.
                              Ket win, taking Plains of the Paynims from Neutral with 1 bowman, 2 man-at-armss and 5 veterans remaining. Battle score for attacker is 10
                              Casualties for Ket: 1 veteran
                              Casualties for Neutral: 3 skirmishers
                  
                      Non Combat Move - Ket
                  
                      Recruit Units - Ket
                          Ket buy 1 fortification; Remaining resources: 2 PUs; 
                  
                      Triggered Units - Ket
                          Ket builds 0 units.
                  
                      Turn Complete - Ket
                          Ket collect 17 PUs; end with 19 PUs
                  

                  Combat Hit Differential Summary :

                  Neutral : 0.00
                  cavalry fire in Plains of the Paynims : : -1.67
                  Ket : 0.33
                  

                  Savegame

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                  • E Offline
                    egg_salad
                    last edited by

                    TripleA Manual Gamesave Post: Iron_League round 2

                    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                    Game History

                    Round: 2
                    
                        Politics and Events - Iron_League
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                            Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                            Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                            Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                            Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                    
                        Diplomacy and Assassination - Iron_League
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • P Offline
                      Petey
                      last edited by

                      TripleA Turn Summary: Iron_League round 2

                      TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                      Game History

                      Round: 2
                      
                          Politics and Events - Iron_League
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                              Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                              Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                              Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                              Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                      
                          Diplomacy and Assassination - Iron_League
                              Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                                  Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 6 = Failure!
                                  Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                                  Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
                              Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                              Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                              Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                              Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
                      
                          Combat Move - Iron_League
                              1 veteran_il moved from Irongate to Idee
                              1 veteran_il moved from Irongate to Idee
                              1 veteran_il moved from Irongate to Idee
                              1 veteran_il moved from Irongate to Idee
                              1 treant moved from Irongate to Idee
                              1 dwarf moved from County of Sunndi to Pitchfield
                              1 scout_il moved from County of Sunndi to Pitchfield
                              1 dwarf moved from County of Sunndi to Pitchfield
                              1 halfling moved from County of Sunndi to Pitchfield
                              1 halfling moved from County of Sunndi to Pitchfield
                      
                          Combat - Iron_League
                              Iron_League creates battle in territory Scant Strait
                              Battle in Pitchfield
                                  Iron_League attack with 2 dwarfs, 2 halflings and 1 scout_il
                                  Scarlet_Brotherhood defend with 1 conscript
                                      cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                                      Iron_League roll dice for 2 dwarfs, 2 halflings and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 1.17 expected hits
                                      Scarlet_Brotherhood roll dice for 1 conscript in Pitchfield, round 2 : 1/1 hits, 0.33 expected hits
                                      1 halfling owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                                  Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 2 dwarfs, 1 halfling and 1 scout_il remaining. Battle score for attacker is -1
                                  Casualties for Iron_League: 1 halfling
                                  Casualties for Scarlet_Brotherhood: 1 conscript
                              Battle in Idee
                                  Iron_League attack with 1 treant and 4 veteran_ils
                                  Scarlet_Brotherhood defend with 2 fortifications and 1 veteran
                                      Iron_League roll dice for 1 treant and 4 veteran_ils in Idee, round 2 : 1/5 hits, 1.00 expected hits
                                      Scarlet_Brotherhood roll dice for 2 fortifications and 1 veteran in Idee, round 2 : 1/1 hits, 0.50 expected hits
                                      1 veteran owned by the Scarlet_Brotherhood and 1 veteran_il owned by the Iron_League lost in Idee
                                  Some non-combat units are destroyed: 
                                  Iron_League win, taking Idee from Scarlet_Brotherhood with 1 treant and 3 veteran_ils remaining. Battle score for attacker is 0
                                  Casualties for Iron_League: 1 veteran_il
                                  Casualties for Scarlet_Brotherhood: 1 veteran
                              Battle in Scant Strait
                                  Iron_League attack with 1 galley and 1 half-galley; Nyrond loiter and taunt
                                  Neutral defend with 1 half-galley
                                      Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 2 : 0/2 hits, 0.83 expected hits
                                      Neutral roll dice for 1 half-galley in Scant Strait, round 2 : 0/1 hits, 0.33 expected hits
                                      Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 3 : 0/2 hits, 0.83 expected hits
                                      Neutral roll dice for 1 half-galley in Scant Strait, round 3 : 1/1 hits, 0.33 expected hits
                                  1 half-galley owned by the Iron_League lost in Scant Strait
                                      Iron_League roll dice for 1 galley in Scant Strait, round 4 : 0/1 hits, 0.50 expected hits
                                      Neutral roll dice for 1 half-galley in Scant Strait, round 4 : 0/1 hits, 0.33 expected hits
                                      Iron_League roll dice for 1 galley in Scant Strait, round 5 : 0/1 hits, 0.50 expected hits
                                      Neutral roll dice for 1 half-galley in Scant Strait, round 5 : 0/1 hits, 0.33 expected hits
                                      Iron_League roll dice for 1 galley in Scant Strait, round 6 : 1/1 hits, 0.50 expected hits
                                      Neutral roll dice for 1 half-galley in Scant Strait, round 6 : 1/1 hits, 0.33 expected hits
                                  Units damaged: 1 galley owned by the Iron_League
                                  1 half-galley owned by the Neutral lost in Scant Strait
                                  Iron_League win, taking Scant Strait from Neutral with 1 galley remaining. Battle score for attacker is 0
                                  Casualties for Iron_League: 1 half-galley
                                  Casualties for Neutral: 1 half-galley
                      
                          Non Combat Move - Iron_League
                              1 bowman moved from Irongate to Idee
                              1 dwarf moved from Irongate to Idee
                              1 dwarf moved from Irongate to Idee
                              1 dwarf moved from Irongate to Idee
                              1 dwarf moved from Irongate to Idee
                              1 halfling moved from Irongate to Idee
                              1 veteran_il moved from Irongate to Idee
                              1 halfling moved from Irongate to Idee
                              1 veteran_il moved from Irongate to Idee
                      
                          Recruit Units - Iron_League
                              Iron_League buy 1 dwarf and 1 galley; Remaining resources: 3 PUs; 
                      
                          Triggered Units - Iron_League
                              Iron_League builds 0 units.
                      
                          Place Units - Iron_League
                              1 dwarf placed in Irongate
                              1 galley placed in Scant Strait
                      
                          Turn Complete - Iron_League
                              Iron_League collect 25 PUs; end with 28 PUs
                              Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 32 PUs
                              Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 36 PUs
                      

                      Combat Hit Differential Summary :

                      Neutral : 0.33
                      Iron_League : -1.33
                      cavalry fire in Pitchfield : : -0.17
                      Scarlet_Brotherhood : 1.17
                      

                      Savegame

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                      • M Offline
                        McCarty13
                        last edited by

                        TripleA Turn Summary: Pomarj round 2

                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                        Game History

                        Round: 2
                        
                            Politics and Events - Pomarj
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 3)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 5)
                                Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                Trigger Pomarj Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                Pomarj takes Political Action: Political Action Pomarj Make Peace Iuz
                                    Pomarj succeeds on action: Political Action Pomarj Make Peace Iuz: Changing Relationship for Iuz and Pomarj from War to Peace
                                Note to players Pomarj: Event: A Hero Rises from the Ranks!From obscurity rises a new hero:A farmer, sick of invading armies trampling his crops, takes up his sword and rallies the folk to fight.A poor soldier's da....
                                Trigger Pomarj Event 5: 1 hero gained by PlayerID named:Pomarj
                        
                            Diplomacy and Assassination - Pomarj
                                Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Tribes Switch True
                                    Action 3 Pomarj Diplomacy Tribes Switch True : rolling (3 out of 6) result: 2 = Success!
                                Action 3 Pomarj Diplomacy Tribes Switch True activates a trigger called: Trigger Pomarj Diplomacy Tribes Switch True
                                Trigger Pomarj Diplomacy Tribes Switch True: Pomarj has 1 bugbear, 1 bullywug, 1 hobgoblin and 1 troll placed in Drachensgrab Hills
                                Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                        
                            Combat Move - Pomarj
                                1 orc moved from Gryrax to Lortmil South
                                1 goblin moved from Welkwood South to Lortmil South
                                1 veteran moved from Welkwood South to Lortmil South
                                1 goblin moved from Gryrax to Lortmil South
                                1 veteran moved from Gryrax to Lortmil South
                                1 orc moved from Gryrax to Lortmil South
                                1 goblin moved from Gryrax to Lortmil South
                                1 hobgoblin moved from Welkwood South to Celene
                                1 veteran moved from Wild Coast to Celene
                                1 hero moved from Welkwood South to Lortmil South
                                1 hobgoblin moved from Welkwood South to Celene
                                1 bugbear moved from Wild Coast to Celene
                                1 hobgoblin moved from Blue to Woolly Bay
                                1 orc moved from Drachensgrab Hills to Woolly Bay
                        
                            Combat - Pomarj
                                Battle in Lortmil South
                                    Pomarj attack with 3 goblins, 1 hero, 2 orcs and 2 veterans
                                    Keoland defend with 1 dwarf, 1 elf, 1 hero and 2 veterans
                                        Pomarj roll dice for 3 goblins, 1 hero, 2 orcs and 2 veterans in Lortmil South, round 2 : 6/7 hits, 3.83 expected hits
                                        Keoland roll dice for 1 dwarf, 1 elf, 1 hero and 2 veterans in Lortmil South, round 2 : 2/4 hits, 2.67 expected hits
                                    Units damaged: 2 orcs owned by the Pomarj
                                        2 veterans owned by the Keoland, 1 dwarf owned by the Keoland and 1 elf owned by the Keoland lost in Lortmil South
                                    Some non-combat units are destroyed: 
                                    Pomarj win, taking Lortmil South from Keoland with 3 goblins, 1 hero, 2 orcs and 2 veterans remaining. Battle score for attacker is 23
                                    Casualties for Keoland: 1 dwarf, 1 elf and 2 veterans
                                Battle in Celene
                                    Pomarj attack with 1 bugbear, 2 hobgoblins and 1 veteran
                                    Neutral defend with 4 elfs and 1 fortification
                                        Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 2 : 0/4 hits, 0.83 expected hits
                                        Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 1/4 hits, 1.33 expected hits
                                    Units damaged: 1 hobgoblin owned by the Pomarj
                                        Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 3 : 1/4 hits, 0.83 expected hits
                                    Units damaged: 1 elf owned by the Neutral
                                        Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 0/4 hits, 1.33 expected hits
                                        Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 4 : 1/4 hits, 0.83 expected hits
                                    Units damaged: 1 elf owned by the Neutral
                                        Neutral roll dice for 4 elfs and 1 fortification in Celene, round 4 : 0/4 hits, 1.33 expected hits
                                        Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 5 : 0/4 hits, 0.83 expected hits
                                        Neutral roll dice for 4 elfs and 1 fortification in Celene, round 5 : 3/4 hits, 1.33 expected hits
                                    Units damaged: 1 hobgoblin owned by the Pomarj
                                        1 hobgoblin owned by the Pomarj and 1 veteran owned by the Pomarj lost in Celene
                                        Pomarj roll dice for 1 bugbear and 1 hobgoblin in Celene, round 6 : 0/2 hits, 0.50 expected hits
                                        Neutral roll dice for 4 elfs and 1 fortification in Celene, round 6 : 1/4 hits, 1.33 expected hits
                                        1 hobgoblin owned by the Pomarj lost in Celene
                                    1 bugbear owned by the Pomarj retreated to Welkwood South
                                    Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -19
                                    Casualties for Pomarj: 2 hobgoblins and 1 veteran
                        
                            Non Combat Move - Pomarj
                                Trigger Rolling is a Success! (Rolled at 2 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                                Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 1:6
                                Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                                Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                                Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                                1 Turrosh_Mak moved from Drachensgrab Hills to Lortmil South
                                1 veteran moved from Drachensgrab Hills to Gryrax
                                1 goblin moved from Drachensgrab Hills to Gryrax
                                1 veteran moved from Blue to Woolly Bay
                                1 orc moved from Drachensgrab Hills to Woolly Bay
                                1 orc moved from Drachensgrab Hills to Woolly Bay
                                1 brigantine, 1 galley, 2 half-galleys, 1 hobgoblin, 3 orcs and 1 veteran moved from Woolly Bay to Sea of Gearnat
                        
                            Recruit Units - Pomarj
                                Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 61  for Trigger Pomarj Mercenaries Unique)
                                Pomarj buy 1 goblin, 1 half-galley and 1 veteran; Remaining resources: 0 PUs; 
                        
                            Triggered Units - Pomarj
                                Pomarj builds 0 units.
                        
                            Place Units - Pomarj
                                1 half-galley placed in Woolly Bay
                                1 goblin and 1 veteran placed in Principality of Ulek
                        
                            Turn Complete - Pomarj
                                Note to players Pomarj: The Pomarj Maintains MomentumThe half-orc Turrosh Mak rose from anonymity to become chief of the Nedla, then the neighboring tribes, and now proclaims himself Despot of An Empire Where None ....
                                Pomarj collect 22 PUs (3 lost to blockades); end with 22 PUs
                                Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
                                Objective Pomarj Momentum: Pomarj met a national objective for an additional 4 PUs; end with 30 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : -1.67
                        Pomarj : 0.33
                        Keoland : -0.67
                        

                        Savegame

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                        • J Offline
                          jwallgood
                          last edited by

                          TripleA Turn Summary: Suel round 2

                          TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                          Game History

                          Round: 2
                          
                              Politics and Events - Suel
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 3)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 2)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 5)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Suel Event Checker 4)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 1)
                                  Note to players Suel: Event: Dwarves Set Sail!The dwarves of the coastal ranges worry that the Great Kingdom's hand is stretching north again. Their mariners agree to aid the Suel in their raids against the Overk....
                                  Trigger Suel Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                  Trigger Suel Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                  Note to players Suel: Event: Northern Barbarians Beseech Nyrond!Not all of the barbarians of the Thillonrian Peninsula follow Ingemar of the Schnai. Some resist his call for empire, preferring the age-old pattern....
                                  Trigger Great Kingdom Event 25e: has removed 1 monster_event_3 owned by Neutral in Sea of Dust
                                  Trigger Suel Event 25c: Neutral has 1 monster_event_10 placed in Sea of Dust
                                  Trigger Suel Event 25a: Nyrond has 1 dwarf and 1 veteran placed in Rel Mord
                                  Trigger Suel Event 25a: Nyrond has 2 half-galleys placed in Relmor Bay
                          
                              Diplomacy and Assassination - Suel
                                  Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                                      Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
                                  Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
                                  Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 37 PUs
                                  Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                  Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                  Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                  Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
                          
                              Combat Move - Suel
                                  1 veteran_s moved from Fruztii to Timberway Forest
                                  1 conscript_s moved from Fruztii to Timberway Forest
                                  1 dwarf_s moved from Fruztii to Timberway Forest
                                  1 conscript_s moved from Spikey Forest to Fruztii
                                  1 veteran_s moved from Spikey Forest to Fruztii
                                  1 hero moved from Krakenheim to Timberway Forest
                                  1 conscript_s moved from Spikey Forest to Fruztii
                                  1 veteran_s moved from Spikey Forest to Fruztii
                                  1 veteran_s moved from Spikey Forest to Fruztii
                                  1 veteran_s moved from Krakenheim to Timberway Forest
                                  1 conscript_s moved from Spikey Forest to Fruztii
                                  1 champion_s moved from Krakenheim to Timberway Forest
                                  1 veteran_s moved from Krakenheim to Timberway Forest
                                  1 veteran_s moved from Spikey Forest to Fruztii
                                  1 veteran_s moved from Krakenheim to Timberway Forest
                                  1 bowman moved from Krakenheim to Timberway Forest
                                  1 half-galley_s moved from Solnor North to Marner
                                  1 veteran_s moved from Glot to Solnor North
                                  1 conscript_s moved from Cruski South to Solnor North
                                  1 hero moved from Glot to Solnor North
                                  1 conscript_s, 1 half-galley_s, 1 hero and 1 veteran_s moved from Solnor North to Marner
                                  1 conscript_s moved from Marner to Timberway Forest
                                  1 veteran_s moved from Marner to Timberway Forest
                                  1 hero moved from Marner to Timberway Forest
                          
                              Combat - Suel
                                  Battle in Timberway Forest
                                      Suel attack with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss
                                      Neutral defend with 2 berserkers and 1 dwarf
                                          Suel roll dice for 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss in Timberway Forest, round 2 : 5/9 hits, 4.33 expected hits
                                          Neutral roll dice for 2 berserkers and 1 dwarf in Timberway Forest, round 2 : 0/3 hits, 0.83 expected hits
                                          1 dwarf owned by the Neutral and 2 berserkers owned by the Neutral lost in Timberway Forest
                                      Suel loses 0 PUs for violating Timberway Forests neutrality.
                                      Suel win, taking Timberway Forest from Neutral with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss remaining. Battle score for attacker is 15
                                      Casualties for Neutral: 2 berserkers and 1 dwarf
                          
                              Non Combat Move - Suel
                                  1 veteran_s moved from Spikey Forest to Fruztii
                                  1 veteran_s moved from Spikey Forest to Fruztii
                                  1 man-at-arms moved from Krakenheim to Fruztii
                                  1 conscript_s moved from Spikey Forest to Krakenheim
                          
                              Recruit Units - Suel
                                  Suel buy 2 bowmen, 1 champion_s, 1 galley_s and 1 troll; Remaining resources: 1 PUs; 
                          
                              Triggered Units - Suel
                                  Suel builds 0 units.
                          
                              Place Units - Suel
                                  1 bowman, 1 champion_s and 1 troll placed in Soull
                                  1 galley_s placed in Fjords
                                  1 bowman placed in Jotsplat
                          
                              Turn Complete - Suel
                                  Suel collect 24 PUs; end with 25 PUs
                                  Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 29 PUs
                          

                          Combat Hit Differential Summary :

                          Neutral : -0.83
                          Suel : 0.67
                          

                          Savegame

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                          • J Offline
                            jwallgood @McCarty13
                            last edited by

                            @McCarty13

                            Here is the save file since it doesn't seem to post automatically.

                            Forum save 5-15-20.tsvg

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                            • E Offline
                              egg_salad
                              last edited by

                              TripleA Turn Summary: Iuz round 3

                              TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                              Game History

                              Round: 3
                              
                                  Politics and Events - Iuz
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iuz Event Checker 4)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 3)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                                      Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                      Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                      Note to players Iuz: Event: Wolf Nomads Attack!The Wegwiur are determined to reclaim their ancestral burial grounds in the Howling Hills. Four new Neutral units have arisen to occupy the Howling Hills.  If you d....
                                      Trigger Iuz Event 27a: Neutral has 1 conscript and 3 scouts placed in Howling Hills
                              
                                  Diplomacy and Assassination - Iuz
                                      Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                      Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                      Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                      Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                              
                                  Combat Move - Iuz
                                      1 scout moved from Deepstill to Howling Hills
                                      1 orc moved from Deepstill to Howling Hills
                                      1 troll moved from Deepstill to Howling Hills
                                      1 troll moved from Dorakaa to Howling Hills
                                      1 orc moved from Dorakaa to Koblekk
                                      1 veteran moved from Forlorn Forest to The Wastes
                                      1 veteran moved from Forlorn Forest to The Wastes
                                      1 veteran moved from Forlorn Forest to The Wastes
                                      1 veteran moved from Forlorn East to The Wastes
                                      1 scout moved from Hold of Stonefist to The Wastes
                              
                                  Combat - Iuz
                                      Battle in Howling Hills
                                          Iuz attack with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls
                                          Neutral defend with 1 conscript and 3 scouts
                                              cavalry fire in Howling Hills : 0/1 hits, 0.17 expected hits
                                              cavalry fire in Howling Hills : 0/3 hits, 0.50 expected hits
                                              Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 2 : 3/5 hits, 3.33 expected hits
                                              Neutral roll dice for 1 conscript and 3 scouts in Howling Hills, round 2 : 0/4 hits, 0.83 expected hits
                                              3 scouts owned by the Neutral lost in Howling Hills
                                              Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 3 : 3/5 hits, 3.33 expected hits
                                              Neutral roll dice for 1 conscript in Howling Hills, round 3 : 0/1 hits, 0.33 expected hits
                                              1 conscript owned by the Neutral lost in Howling Hills
                                          Iuz win with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls remaining. Battle score for attacker is 15
                                          Casualties for Neutral: 1 conscript and 3 scouts
                                      Battle in The Wastes
                                          Iuz attack with 1 scout and 4 veterans
                                          Neutral defend with 1 gnoll
                                              cavalry fire in The Wastes : 0/1 hits, 0.17 expected hits
                                              Iuz roll dice for 1 scout and 4 veterans in The Wastes, round 2 : 2/5 hits, 1.50 expected hits
                                              Neutral roll dice for 1 gnoll in The Wastes, round 2 : 1/1 hits, 0.50 expected hits
                                              1 scout owned by the Iuz and 1 gnoll owned by the Neutral lost in The Wastes
                                          Iuz loses 0 PUs for violating The Wastess neutrality.
                                          Iuz win, taking The Wastes from Neutral with 4 veterans remaining. Battle score for attacker is 1
                                          Casualties for Iuz: 1 scout
                                          Casualties for Neutral: 1 gnoll
                              
                                  Non Combat Move - Iuz
                                      1 half-galley moved from Icy Sea to Blackmoor Bay
                                      1 veteran moved from Dorakaa to Koblekk
                              
                                  Recruit Units - Iuz
                                      Iuz buy 6 veterans; Remaining resources: 2 PUs; 
                              
                                  Triggered Units - Iuz
                                      Iuz builds 0 units.
                              
                                  Place Units - Iuz
                                      5 veterans placed in Dorakaa
                                      1 veteran placed in Howling Hills
                              
                                  Turn Complete - Iuz
                                      Iuz collect 22 PUs; end with 24 PUs
                                      Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 26 PUs
                                      Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 29 PUs
                              

                              Combat Hit Differential Summary :

                              Neutral : -0.67
                              cavalry fire in Howling Hills : : -0.67
                              Iuz : -0.17
                              cavalry fire in The Wastes : : -0.17
                              

                              Savegame

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                              • E Offline
                                egg_salad
                                last edited by

                                TripleA Manual Gamesave Post: Keoland round 3

                                TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                                Game History

                                Round: 3
                                
                                    Politics and Events - Keoland
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Keoland Event Checker 3)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 2)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 1)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 4)
                                        Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                        Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                        Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • T Offline
                                  Toadkillerdog
                                  last edited by

                                  TripleA Turn Summary: Keoland round 3

                                  TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                  Game History

                                  Round: 3
                                  
                                      Politics and Events - Keoland
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Keoland Event Checker 3)
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 2)
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 1)
                                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
                                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 4)
                                          Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                          Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                          Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                          Keoland takes Political Action: Political Action Keoland Make Peace Great Kingdom
                                              Keoland succeeds on action: Political Action Keoland Make Peace Great Kingdom: Changing Relationship for Great_Kingdom and Keoland from War to Peace
                                          Keoland takes Political Action: Political Action Keoland Make Peace Suel
                                              Keoland fails on action: Political Action Keoland Make Peace Suel
                                          Note to players Keoland: Event: Mercenaries Desert!They make great cannon fodder, but mercenaries aren't otherwise known for their reliability. Between recent setbacks on the field and rumors that your treasury is a....
                                          Trigger Keoland Event 7: has removed 1 gnome and 1 sellsword owned by Keoland in Flen
                                  
                                      Diplomacy and Assassination - Keoland
                                          Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                          Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                                  
                                      Combat Move - Keoland
                                          1 hero moved from Tors to Hold of the Sea Princes
                                          1 dwarf moved from Tors to Hold of the Sea Princes
                                          1 dwarf moved from Tors to Hold of the Sea Princes
                                          1 halfling moved from Tors to Hold of the Sea Princes
                                          1 veteran moved from Tors to Hold of the Sea Princes
                                          1 veteran moved from Tors to Hold of the Sea Princes
                                          1 veteran moved from Tors to Hold of the Sea Princes
                                          1 veteran moved from Tors to Hold of the Sea Princes
                                          1 hero moved from Flen to Jotens
                                          1 dwarf moved from Flen to Jotens
                                          1 veteran moved from Flen to Jotens
                                          1 veteran moved from Flen to Jotens
                                          1 veteran moved from Flen to Jotens
                                          1 bowman moved from Flen to Jotens
                                          1 elf moved from Flen to Jotens
                                          1 elf moved from Flen to Jotens
                                  
                                      Combat - Keoland
                                          Battle in Jotens
                                              Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                              Scarlet_Brotherhood defend with 1 giant
                                                  Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Jotens, round 2 : 2/6 hits, 3.33 expected hits
                                                  Scarlet_Brotherhood roll dice for 1 giant in Jotens, round 2 : 1/1 hits, 0.83 expected hits
                                              Units damaged: 1 elf owned by the Keoland
                                                  1 giant owned by the Scarlet_Brotherhood lost in Jotens
                                              Keoland win, taking Jotens from Scarlet_Brotherhood with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 15
                                              Casualties for Scarlet_Brotherhood: 1 giant
                                          Battle in Hold of the Sea Princes
                                              Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                              Scarlet_Brotherhood defend with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout
                                                  cavalry fire in Hold of the Sea Princes : 0/1 hits, 0.17 expected hits
                                                  Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Hold of the Sea Princes, round 2 : 3/7 hits, 2.17 expected hits
                                              Units damaged: 3 champions owned by the Scarlet_Brotherhood
                                                  Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 2 : 4/8 hits, 4.67 expected hits
                                                  2 dwarfs owned by the Keoland and 1 halfling owned by the Keoland lost in Hold of the Sea Princes
                                                  Keoland roll dice for 1 hero and 4 veterans in Hold of the Sea Princes, round 3 : 1/4 hits, 1.33 expected hits
                                              Units damaged: 1 champion owned by the Scarlet_Brotherhood
                                                  Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 3 : 5/8 hits, 4.67 expected hits
                                                  4 veterans owned by the Keoland lost in Hold of the Sea Princes
                                              Scarlet_Brotherhood win with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout remaining. Battle score for attacker is -35
                                              Casualties for Keoland: 2 dwarfs, 1 halfling and 4 veterans
                                              Some non-combat units are destroyed: 
                                  
                                      Non Combat Move - Keoland
                                          1 man-at-arms moved from Loftwick to The Yeomanry
                                  
                                      Recruit Units - Keoland
                                          Keoland buy 1 dwarf, 1 galley, 1 treant and 2 veterans; Remaining resources: 0 PUs; 
                                  
                                      Triggered Units - Keoland
                                          Keoland builds 0 units.
                                  
                                      Place Units - Keoland
                                          1 dwarf, 1 treant and 2 veterans placed in Gradsul
                                          1 galley placed in Sea of Ulek
                                  
                                      Turn Complete - Keoland
                                          Keoland collect 31 PUs; end with 31 PUs
                                          Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Scarlet_Brotherhood : -0.17
                                  Keoland : -0.83
                                  cavalry fire in Hold of the Sea Princes : : -0.17
                                  

                                  Savegame

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