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    • E Offline
      egg_salad
      last edited by

      TripleA Manual Gamesave Post: Keoland round 2

      TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

      Game History

      Round: 2
      
          Politics and Events - Keoland
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
              Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
              Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
              Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
              Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
              Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
      
          Diplomacy and Assassination - Keoland
      

      Combat Hit Differential Summary :

      Savegame

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      • T Offline
        Toadkillerdog
        last edited by

        TripleA Turn Summary: Keoland round 2

        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

        Game History

        Round: 2
        
            Politics and Events - Keoland
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
        
            Diplomacy and Assassination - Keoland
                Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
        
            Combat Move - Keoland
                1 galley moved from Flotsam and Jetsom to Sea of Ulek
                1 dwarf moved from The Yeomanry to Tors
                1 dwarf moved from The Yeomanry to Tors
                1 halfling moved from The Yeomanry to Tors
                1 hero moved from The Yeomanry to Tors
                1 veteran moved from The Yeomanry to Tors
                1 veteran moved from The Yeomanry to Tors
                1 veteran moved from The Yeomanry to Tors
                1 veteran moved from Loftwick to Tors
                1 man-at-arms moved from The Yeomanry to Loftwick
                1 hero moved from Rushmoors to Flen
                1 veteran moved from Rushmoors to Flen
                1 veteran moved from Rushmoors to Flen
                1 veteran moved from Rushmoors to Flen
                1 elf moved from Rushmoors to Flen
                1 bowman moved from Rushmoors to Flen
                1 elf moved from Niole Dra to Flen
                1 dwarf moved from Niole Dra to Flen
                1 Skotti moved from Niole Dra to Gradsul
                1 halfling moved from Jurnre to Lortmil South
                1 hero moved from Jurnre to Lortmil South
                1 elf moved from Jurnre to Lortmil South
                1 halfling moved from County of Ulek to Lortmil South
                1 dwarf moved from County of Ulek to Lortmil South
                1 veteran moved from Jurnre to Lortmil South
                1 veteran moved from Jurnre to Lortmil South
        
            Combat - Keoland
                Battle in Lortmil South
                    Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                    Neutral defend with 2 dwarfs and 1 orc
                        Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                    Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                        Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                    Units damaged: 1 dwarf owned by the Keoland
                        Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                        Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                    Units damaged: 1 elf owned by the Keoland
                        2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                    Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                    Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                    Casualties for Keoland: 2 halflings
                    Casualties for Neutral: 2 dwarfs and 1 orc
                Battle in Tors
                    Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                    Neutral defend with 2 bullywugs and 1 dwarf
                        Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                        Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                    Units damaged: 1 dwarf owned by the Keoland
                        1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                    Keoland loses 0 PUs for violating Torss neutrality.
                    Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                    Casualties for Neutral: 2 bullywugs and 1 dwarf
                Battle in Flen
                    Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                    Neutral defend with 2 gnomes and 1 ogre
                        Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                        Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                    Units damaged: 1 dwarf owned by the Keoland
                        2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                    Keoland loses 0 PUs for violating Flens neutrality.
                    Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                    Casualties for Neutral: 2 gnomes and 1 ogre
        
            Non Combat Move - Keoland
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                1 man-at-arms moved from Dilwych to Jurnre
                1 man-at-arms moved from Dilwych to Jurnre
                1 man-at-arms moved from Dilwych to Jurnre
                1 halfling moved from Rushmoors to Gradsul
        
            Recruit Units - Keoland
                Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
        
            Triggered Units - Keoland
                Keoland builds 3 units.
        
            Place Units - Keoland
                5 conscripts placed in Gradsul
        
            Turn Complete - Keoland
                Keoland collect 32 PUs; end with 32 PUs
                Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
        

        Combat Hit Differential Summary :

        Neutral : -0.17
        Keoland : 1.00
        

        Savegame

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        • E Offline
          egg_salad
          last edited by

          TripleA Manual Gamesave Post: Keoland round 2

          TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

          Game History

          Round: 2
          
              Politics and Events - Keoland
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                  Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                  Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                  Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                  Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                  Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
          
              Diplomacy and Assassination - Keoland
                  Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
          
              Combat Move - Keoland
                  1 galley moved from Flotsam and Jetsom to Sea of Ulek
                  1 dwarf moved from The Yeomanry to Tors
                  1 dwarf moved from The Yeomanry to Tors
                  1 halfling moved from The Yeomanry to Tors
                  1 hero moved from The Yeomanry to Tors
                  1 veteran moved from The Yeomanry to Tors
                  1 veteran moved from The Yeomanry to Tors
                  1 veteran moved from The Yeomanry to Tors
                  1 veteran moved from Loftwick to Tors
                  1 man-at-arms moved from The Yeomanry to Loftwick
                  1 hero moved from Rushmoors to Flen
                  1 veteran moved from Rushmoors to Flen
                  1 veteran moved from Rushmoors to Flen
                  1 veteran moved from Rushmoors to Flen
                  1 elf moved from Rushmoors to Flen
                  1 bowman moved from Rushmoors to Flen
                  1 elf moved from Niole Dra to Flen
                  1 dwarf moved from Niole Dra to Flen
                  1 Skotti moved from Niole Dra to Gradsul
                  1 halfling moved from Jurnre to Lortmil South
                  1 hero moved from Jurnre to Lortmil South
                  1 elf moved from Jurnre to Lortmil South
                  1 halfling moved from County of Ulek to Lortmil South
                  1 dwarf moved from County of Ulek to Lortmil South
                  1 veteran moved from Jurnre to Lortmil South
                  1 veteran moved from Jurnre to Lortmil South
          
              Combat - Keoland
                  Battle in Lortmil South
                      Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                      Neutral defend with 2 dwarfs and 1 orc
                          Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                      Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                          Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                      Units damaged: 1 dwarf owned by the Keoland
                          Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                          Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                      Units damaged: 1 elf owned by the Keoland
                          2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                      Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                      Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                      Casualties for Keoland: 2 halflings
                      Casualties for Neutral: 2 dwarfs and 1 orc
                  Battle in Tors
                      Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                      Neutral defend with 2 bullywugs and 1 dwarf
                          Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                          Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                      Units damaged: 1 dwarf owned by the Keoland
                          1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                      Keoland loses 0 PUs for violating Torss neutrality.
                      Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                      Casualties for Neutral: 2 bullywugs and 1 dwarf
                  Battle in Flen
                      Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                      Neutral defend with 2 gnomes and 1 ogre
                          Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                          Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                      Units damaged: 1 dwarf owned by the Keoland
                          2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                      Keoland loses 0 PUs for violating Flens neutrality.
                      Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                      Casualties for Neutral: 2 gnomes and 1 ogre
          
              Non Combat Move - Keoland
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                  Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                  Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                  Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                  1 man-at-arms moved from Dilwych to Jurnre
                  1 man-at-arms moved from Dilwych to Jurnre
                  1 man-at-arms moved from Dilwych to Jurnre
                  1 halfling moved from Rushmoors to Gradsul
          
              Recruit Units - Keoland
                  Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
          
              Triggered Units - Keoland
                  Keoland builds 3 units.
          
              Place Units - Keoland
                  5 conscripts placed in Gradsul
          
              Turn Complete - Keoland
                  Keoland collect 32 PUs; end with 32 PUs
                  Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
          

          Combat Hit Differential Summary :

          Neutral : -0.17
          Keoland : 1.00
          

          Savegame

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          • B Offline
            B-Mode
            last edited by

            Testing Forum poster

            Test summary from TripleA, engine version: 1.9, time: 3:16:32 PM
            Savegame

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            • B Offline
              B-Mode
              last edited by

              TripleA Turn Summary: Ket round 2

              TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

              Game History

              Round: 2
              
                  Politics and Events - Ket
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 1)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 3)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 2)
                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 5)
                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Ket Event Checker 4)
                      Trigger Ket Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                      Trigger Ket Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                      Trigger Ket Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                      Trigger Ket Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                      Note to players Ket: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                      Trigger Ket Event 9: Ket met a national objective for an additional -10 PUs; end with 10 PUs
              
                  Diplomacy and Assassination - Ket
                      Trigger Ket HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                      Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                      Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                      Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Beygraf_Zoltan
              
                  Combat Move - Ket
                      1 veteran moved from Tusmit to Plains of the Paynims
                      1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                      1 veteran moved from Tusman Hills to Plains of the Paynims
                      1 veteran moved from Tusman Hills to Plains of the Paynims
                      1 veteran moved from Lopolla to Plains of the Paynims
                      1 veteran moved from Lopolla to Plains of the Paynims
                      1 veteran moved from Lopolla to Plains of the Paynims
                      1 bowman moved from Lopolla to Plains of the Paynims
                      1 man-at-arms moved from Tusman Hills to Plains of the Paynims
              
                  Combat - Ket
                      Battle in Plains of the Paynims
                          Ket attack with 1 bowman, 2 man-at-armss and 6 veterans
                          Neutral defend with 3 skirmishers
                              cavalry fire in Plains of the Paynims : 0/2 hits, 0.67 expected hits
                              cavalry fire in Plains of the Paynims : 0/3 hits, 1.00 expected hits
                              Ket roll dice for 1 bowman, 2 man-at-armss and 6 veterans in Plains of the Paynims, round 2 : 3/8 hits, 2.67 expected hits
                              Neutral roll dice for 3 skirmishers in Plains of the Paynims, round 2 : 1/3 hits, 1.00 expected hits
                              1 veteran owned by the Ket and 3 skirmishers owned by the Neutral lost in Plains of the Paynims
                          Ket loses 0 PUs for violating Plains of the Paynimss neutrality.
                          Ket win, taking Plains of the Paynims from Neutral with 1 bowman, 2 man-at-armss and 5 veterans remaining. Battle score for attacker is 10
                          Casualties for Ket: 1 veteran
                          Casualties for Neutral: 3 skirmishers
              
                  Non Combat Move - Ket
              
                  Recruit Units - Ket
                      Ket buy 1 fortification; Remaining resources: 2 PUs; 
              
                  Triggered Units - Ket
                      Ket builds 0 units.
              
                  Turn Complete - Ket
                      Ket collect 17 PUs; end with 19 PUs
              

              Combat Hit Differential Summary :

              Neutral : 0.00
              cavalry fire in Plains of the Paynims : : -1.67
              Ket : 0.33
              

              Savegame

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              • E Offline
                egg_salad
                last edited by

                TripleA Manual Gamesave Post: Iron_League round 2

                TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                Game History

                Round: 2
                
                    Politics and Events - Iron_League
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                        Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                        Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                        Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                        Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                
                    Diplomacy and Assassination - Iron_League
                

                Combat Hit Differential Summary :

                Savegame

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                • P Offline
                  Petey
                  last edited by

                  TripleA Turn Summary: Iron_League round 2

                  TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                  Game History

                  Round: 2
                  
                      Politics and Events - Iron_League
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                          Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                          Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                          Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                          Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                  
                      Diplomacy and Assassination - Iron_League
                          Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                              Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 6 = Failure!
                              Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                              Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
                          Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                          Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                          Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                          Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
                  
                      Combat Move - Iron_League
                          1 veteran_il moved from Irongate to Idee
                          1 veteran_il moved from Irongate to Idee
                          1 veteran_il moved from Irongate to Idee
                          1 veteran_il moved from Irongate to Idee
                          1 treant moved from Irongate to Idee
                          1 dwarf moved from County of Sunndi to Pitchfield
                          1 scout_il moved from County of Sunndi to Pitchfield
                          1 dwarf moved from County of Sunndi to Pitchfield
                          1 halfling moved from County of Sunndi to Pitchfield
                          1 halfling moved from County of Sunndi to Pitchfield
                  
                      Combat - Iron_League
                          Iron_League creates battle in territory Scant Strait
                          Battle in Pitchfield
                              Iron_League attack with 2 dwarfs, 2 halflings and 1 scout_il
                              Scarlet_Brotherhood defend with 1 conscript
                                  cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                                  Iron_League roll dice for 2 dwarfs, 2 halflings and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 1.17 expected hits
                                  Scarlet_Brotherhood roll dice for 1 conscript in Pitchfield, round 2 : 1/1 hits, 0.33 expected hits
                                  1 halfling owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                              Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 2 dwarfs, 1 halfling and 1 scout_il remaining. Battle score for attacker is -1
                              Casualties for Iron_League: 1 halfling
                              Casualties for Scarlet_Brotherhood: 1 conscript
                          Battle in Idee
                              Iron_League attack with 1 treant and 4 veteran_ils
                              Scarlet_Brotherhood defend with 2 fortifications and 1 veteran
                                  Iron_League roll dice for 1 treant and 4 veteran_ils in Idee, round 2 : 1/5 hits, 1.00 expected hits
                                  Scarlet_Brotherhood roll dice for 2 fortifications and 1 veteran in Idee, round 2 : 1/1 hits, 0.50 expected hits
                                  1 veteran owned by the Scarlet_Brotherhood and 1 veteran_il owned by the Iron_League lost in Idee
                              Some non-combat units are destroyed: 
                              Iron_League win, taking Idee from Scarlet_Brotherhood with 1 treant and 3 veteran_ils remaining. Battle score for attacker is 0
                              Casualties for Iron_League: 1 veteran_il
                              Casualties for Scarlet_Brotherhood: 1 veteran
                          Battle in Scant Strait
                              Iron_League attack with 1 galley and 1 half-galley; Nyrond loiter and taunt
                              Neutral defend with 1 half-galley
                                  Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 2 : 0/2 hits, 0.83 expected hits
                                  Neutral roll dice for 1 half-galley in Scant Strait, round 2 : 0/1 hits, 0.33 expected hits
                                  Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 3 : 0/2 hits, 0.83 expected hits
                                  Neutral roll dice for 1 half-galley in Scant Strait, round 3 : 1/1 hits, 0.33 expected hits
                              1 half-galley owned by the Iron_League lost in Scant Strait
                                  Iron_League roll dice for 1 galley in Scant Strait, round 4 : 0/1 hits, 0.50 expected hits
                                  Neutral roll dice for 1 half-galley in Scant Strait, round 4 : 0/1 hits, 0.33 expected hits
                                  Iron_League roll dice for 1 galley in Scant Strait, round 5 : 0/1 hits, 0.50 expected hits
                                  Neutral roll dice for 1 half-galley in Scant Strait, round 5 : 0/1 hits, 0.33 expected hits
                                  Iron_League roll dice for 1 galley in Scant Strait, round 6 : 1/1 hits, 0.50 expected hits
                                  Neutral roll dice for 1 half-galley in Scant Strait, round 6 : 1/1 hits, 0.33 expected hits
                              Units damaged: 1 galley owned by the Iron_League
                              1 half-galley owned by the Neutral lost in Scant Strait
                              Iron_League win, taking Scant Strait from Neutral with 1 galley remaining. Battle score for attacker is 0
                              Casualties for Iron_League: 1 half-galley
                              Casualties for Neutral: 1 half-galley
                  
                      Non Combat Move - Iron_League
                          1 bowman moved from Irongate to Idee
                          1 dwarf moved from Irongate to Idee
                          1 dwarf moved from Irongate to Idee
                          1 dwarf moved from Irongate to Idee
                          1 dwarf moved from Irongate to Idee
                          1 halfling moved from Irongate to Idee
                          1 veteran_il moved from Irongate to Idee
                          1 halfling moved from Irongate to Idee
                          1 veteran_il moved from Irongate to Idee
                  
                      Recruit Units - Iron_League
                          Iron_League buy 1 dwarf and 1 galley; Remaining resources: 3 PUs; 
                  
                      Triggered Units - Iron_League
                          Iron_League builds 0 units.
                  
                      Place Units - Iron_League
                          1 dwarf placed in Irongate
                          1 galley placed in Scant Strait
                  
                      Turn Complete - Iron_League
                          Iron_League collect 25 PUs; end with 28 PUs
                          Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 32 PUs
                          Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 36 PUs
                  

                  Combat Hit Differential Summary :

                  Neutral : 0.33
                  Iron_League : -1.33
                  cavalry fire in Pitchfield : : -0.17
                  Scarlet_Brotherhood : 1.17
                  

                  Savegame

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                  • M Offline
                    McCarty13
                    last edited by

                    TripleA Turn Summary: Pomarj round 2

                    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                    Game History

                    Round: 2
                    
                        Politics and Events - Pomarj
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 3)
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 5)
                            Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                            Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                            Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                            Trigger Pomarj Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                            Pomarj takes Political Action: Political Action Pomarj Make Peace Iuz
                                Pomarj succeeds on action: Political Action Pomarj Make Peace Iuz: Changing Relationship for Iuz and Pomarj from War to Peace
                            Note to players Pomarj: Event: A Hero Rises from the Ranks!From obscurity rises a new hero:A farmer, sick of invading armies trampling his crops, takes up his sword and rallies the folk to fight.A poor soldier's da....
                            Trigger Pomarj Event 5: 1 hero gained by PlayerID named:Pomarj
                    
                        Diplomacy and Assassination - Pomarj
                            Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Tribes Switch True
                                Action 3 Pomarj Diplomacy Tribes Switch True : rolling (3 out of 6) result: 2 = Success!
                            Action 3 Pomarj Diplomacy Tribes Switch True activates a trigger called: Trigger Pomarj Diplomacy Tribes Switch True
                            Trigger Pomarj Diplomacy Tribes Switch True: Pomarj has 1 bugbear, 1 bullywug, 1 hobgoblin and 1 troll placed in Drachensgrab Hills
                            Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                    
                        Combat Move - Pomarj
                            1 orc moved from Gryrax to Lortmil South
                            1 goblin moved from Welkwood South to Lortmil South
                            1 veteran moved from Welkwood South to Lortmil South
                            1 goblin moved from Gryrax to Lortmil South
                            1 veteran moved from Gryrax to Lortmil South
                            1 orc moved from Gryrax to Lortmil South
                            1 goblin moved from Gryrax to Lortmil South
                            1 hobgoblin moved from Welkwood South to Celene
                            1 veteran moved from Wild Coast to Celene
                            1 hero moved from Welkwood South to Lortmil South
                            1 hobgoblin moved from Welkwood South to Celene
                            1 bugbear moved from Wild Coast to Celene
                            1 hobgoblin moved from Blue to Woolly Bay
                            1 orc moved from Drachensgrab Hills to Woolly Bay
                    
                        Combat - Pomarj
                            Battle in Lortmil South
                                Pomarj attack with 3 goblins, 1 hero, 2 orcs and 2 veterans
                                Keoland defend with 1 dwarf, 1 elf, 1 hero and 2 veterans
                                    Pomarj roll dice for 3 goblins, 1 hero, 2 orcs and 2 veterans in Lortmil South, round 2 : 6/7 hits, 3.83 expected hits
                                    Keoland roll dice for 1 dwarf, 1 elf, 1 hero and 2 veterans in Lortmil South, round 2 : 2/4 hits, 2.67 expected hits
                                Units damaged: 2 orcs owned by the Pomarj
                                    2 veterans owned by the Keoland, 1 dwarf owned by the Keoland and 1 elf owned by the Keoland lost in Lortmil South
                                Some non-combat units are destroyed: 
                                Pomarj win, taking Lortmil South from Keoland with 3 goblins, 1 hero, 2 orcs and 2 veterans remaining. Battle score for attacker is 23
                                Casualties for Keoland: 1 dwarf, 1 elf and 2 veterans
                            Battle in Celene
                                Pomarj attack with 1 bugbear, 2 hobgoblins and 1 veteran
                                Neutral defend with 4 elfs and 1 fortification
                                    Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 2 : 0/4 hits, 0.83 expected hits
                                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 1/4 hits, 1.33 expected hits
                                Units damaged: 1 hobgoblin owned by the Pomarj
                                    Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 3 : 1/4 hits, 0.83 expected hits
                                Units damaged: 1 elf owned by the Neutral
                                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 0/4 hits, 1.33 expected hits
                                    Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 4 : 1/4 hits, 0.83 expected hits
                                Units damaged: 1 elf owned by the Neutral
                                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 4 : 0/4 hits, 1.33 expected hits
                                    Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 5 : 0/4 hits, 0.83 expected hits
                                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 5 : 3/4 hits, 1.33 expected hits
                                Units damaged: 1 hobgoblin owned by the Pomarj
                                    1 hobgoblin owned by the Pomarj and 1 veteran owned by the Pomarj lost in Celene
                                    Pomarj roll dice for 1 bugbear and 1 hobgoblin in Celene, round 6 : 0/2 hits, 0.50 expected hits
                                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 6 : 1/4 hits, 1.33 expected hits
                                    1 hobgoblin owned by the Pomarj lost in Celene
                                1 bugbear owned by the Pomarj retreated to Welkwood South
                                Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -19
                                Casualties for Pomarj: 2 hobgoblins and 1 veteran
                    
                        Non Combat Move - Pomarj
                            Trigger Rolling is a Success! (Rolled at 2 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                            Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 1:6
                            Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                            Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                            Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                            1 Turrosh_Mak moved from Drachensgrab Hills to Lortmil South
                            1 veteran moved from Drachensgrab Hills to Gryrax
                            1 goblin moved from Drachensgrab Hills to Gryrax
                            1 veteran moved from Blue to Woolly Bay
                            1 orc moved from Drachensgrab Hills to Woolly Bay
                            1 orc moved from Drachensgrab Hills to Woolly Bay
                            1 brigantine, 1 galley, 2 half-galleys, 1 hobgoblin, 3 orcs and 1 veteran moved from Woolly Bay to Sea of Gearnat
                    
                        Recruit Units - Pomarj
                            Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 61  for Trigger Pomarj Mercenaries Unique)
                            Pomarj buy 1 goblin, 1 half-galley and 1 veteran; Remaining resources: 0 PUs; 
                    
                        Triggered Units - Pomarj
                            Pomarj builds 0 units.
                    
                        Place Units - Pomarj
                            1 half-galley placed in Woolly Bay
                            1 goblin and 1 veteran placed in Principality of Ulek
                    
                        Turn Complete - Pomarj
                            Note to players Pomarj: The Pomarj Maintains MomentumThe half-orc Turrosh Mak rose from anonymity to become chief of the Nedla, then the neighboring tribes, and now proclaims himself Despot of An Empire Where None ....
                            Pomarj collect 22 PUs (3 lost to blockades); end with 22 PUs
                            Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
                            Objective Pomarj Momentum: Pomarj met a national objective for an additional 4 PUs; end with 30 PUs
                    

                    Combat Hit Differential Summary :

                    Neutral : -1.67
                    Pomarj : 0.33
                    Keoland : -0.67
                    

                    Savegame

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                    • J Offline
                      jwallgood
                      last edited by

                      TripleA Turn Summary: Suel round 2

                      TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                      Game History

                      Round: 2
                      
                          Politics and Events - Suel
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 3)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 2)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 5)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Suel Event Checker 4)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 1)
                              Note to players Suel: Event: Dwarves Set Sail!The dwarves of the coastal ranges worry that the Great Kingdom's hand is stretching north again. Their mariners agree to aid the Suel in their raids against the Overk....
                              Trigger Suel Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                              Trigger Suel Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                              Note to players Suel: Event: Northern Barbarians Beseech Nyrond!Not all of the barbarians of the Thillonrian Peninsula follow Ingemar of the Schnai. Some resist his call for empire, preferring the age-old pattern....
                              Trigger Great Kingdom Event 25e: has removed 1 monster_event_3 owned by Neutral in Sea of Dust
                              Trigger Suel Event 25c: Neutral has 1 monster_event_10 placed in Sea of Dust
                              Trigger Suel Event 25a: Nyrond has 1 dwarf and 1 veteran placed in Rel Mord
                              Trigger Suel Event 25a: Nyrond has 2 half-galleys placed in Relmor Bay
                      
                          Diplomacy and Assassination - Suel
                              Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                                  Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
                              Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
                              Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 37 PUs
                              Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                              Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                              Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                              Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
                      
                          Combat Move - Suel
                              1 veteran_s moved from Fruztii to Timberway Forest
                              1 conscript_s moved from Fruztii to Timberway Forest
                              1 dwarf_s moved from Fruztii to Timberway Forest
                              1 conscript_s moved from Spikey Forest to Fruztii
                              1 veteran_s moved from Spikey Forest to Fruztii
                              1 hero moved from Krakenheim to Timberway Forest
                              1 conscript_s moved from Spikey Forest to Fruztii
                              1 veteran_s moved from Spikey Forest to Fruztii
                              1 veteran_s moved from Spikey Forest to Fruztii
                              1 veteran_s moved from Krakenheim to Timberway Forest
                              1 conscript_s moved from Spikey Forest to Fruztii
                              1 champion_s moved from Krakenheim to Timberway Forest
                              1 veteran_s moved from Krakenheim to Timberway Forest
                              1 veteran_s moved from Spikey Forest to Fruztii
                              1 veteran_s moved from Krakenheim to Timberway Forest
                              1 bowman moved from Krakenheim to Timberway Forest
                              1 half-galley_s moved from Solnor North to Marner
                              1 veteran_s moved from Glot to Solnor North
                              1 conscript_s moved from Cruski South to Solnor North
                              1 hero moved from Glot to Solnor North
                              1 conscript_s, 1 half-galley_s, 1 hero and 1 veteran_s moved from Solnor North to Marner
                              1 conscript_s moved from Marner to Timberway Forest
                              1 veteran_s moved from Marner to Timberway Forest
                              1 hero moved from Marner to Timberway Forest
                      
                          Combat - Suel
                              Battle in Timberway Forest
                                  Suel attack with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss
                                  Neutral defend with 2 berserkers and 1 dwarf
                                      Suel roll dice for 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss in Timberway Forest, round 2 : 5/9 hits, 4.33 expected hits
                                      Neutral roll dice for 2 berserkers and 1 dwarf in Timberway Forest, round 2 : 0/3 hits, 0.83 expected hits
                                      1 dwarf owned by the Neutral and 2 berserkers owned by the Neutral lost in Timberway Forest
                                  Suel loses 0 PUs for violating Timberway Forests neutrality.
                                  Suel win, taking Timberway Forest from Neutral with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss remaining. Battle score for attacker is 15
                                  Casualties for Neutral: 2 berserkers and 1 dwarf
                      
                          Non Combat Move - Suel
                              1 veteran_s moved from Spikey Forest to Fruztii
                              1 veteran_s moved from Spikey Forest to Fruztii
                              1 man-at-arms moved from Krakenheim to Fruztii
                              1 conscript_s moved from Spikey Forest to Krakenheim
                      
                          Recruit Units - Suel
                              Suel buy 2 bowmen, 1 champion_s, 1 galley_s and 1 troll; Remaining resources: 1 PUs; 
                      
                          Triggered Units - Suel
                              Suel builds 0 units.
                      
                          Place Units - Suel
                              1 bowman, 1 champion_s and 1 troll placed in Soull
                              1 galley_s placed in Fjords
                              1 bowman placed in Jotsplat
                      
                          Turn Complete - Suel
                              Suel collect 24 PUs; end with 25 PUs
                              Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 29 PUs
                      

                      Combat Hit Differential Summary :

                      Neutral : -0.83
                      Suel : 0.67
                      

                      Savegame

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                      • J Offline
                        jwallgood @McCarty13
                        last edited by

                        @McCarty13

                        Here is the save file since it doesn't seem to post automatically.

                        Forum save 5-15-20.tsvg

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                        • E Offline
                          egg_salad
                          last edited by

                          TripleA Turn Summary: Iuz round 3

                          TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                          Game History

                          Round: 3
                          
                              Politics and Events - Iuz
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iuz Event Checker 4)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
                                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 3)
                                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                                  Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                  Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                  Note to players Iuz: Event: Wolf Nomads Attack!The Wegwiur are determined to reclaim their ancestral burial grounds in the Howling Hills. Four new Neutral units have arisen to occupy the Howling Hills.  If you d....
                                  Trigger Iuz Event 27a: Neutral has 1 conscript and 3 scouts placed in Howling Hills
                          
                              Diplomacy and Assassination - Iuz
                                  Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                  Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                  Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                  Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                          
                              Combat Move - Iuz
                                  1 scout moved from Deepstill to Howling Hills
                                  1 orc moved from Deepstill to Howling Hills
                                  1 troll moved from Deepstill to Howling Hills
                                  1 troll moved from Dorakaa to Howling Hills
                                  1 orc moved from Dorakaa to Koblekk
                                  1 veteran moved from Forlorn Forest to The Wastes
                                  1 veteran moved from Forlorn Forest to The Wastes
                                  1 veteran moved from Forlorn Forest to The Wastes
                                  1 veteran moved from Forlorn East to The Wastes
                                  1 scout moved from Hold of Stonefist to The Wastes
                          
                              Combat - Iuz
                                  Battle in Howling Hills
                                      Iuz attack with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls
                                      Neutral defend with 1 conscript and 3 scouts
                                          cavalry fire in Howling Hills : 0/1 hits, 0.17 expected hits
                                          cavalry fire in Howling Hills : 0/3 hits, 0.50 expected hits
                                          Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 2 : 3/5 hits, 3.33 expected hits
                                          Neutral roll dice for 1 conscript and 3 scouts in Howling Hills, round 2 : 0/4 hits, 0.83 expected hits
                                          3 scouts owned by the Neutral lost in Howling Hills
                                          Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 3 : 3/5 hits, 3.33 expected hits
                                          Neutral roll dice for 1 conscript in Howling Hills, round 3 : 0/1 hits, 0.33 expected hits
                                          1 conscript owned by the Neutral lost in Howling Hills
                                      Iuz win with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls remaining. Battle score for attacker is 15
                                      Casualties for Neutral: 1 conscript and 3 scouts
                                  Battle in The Wastes
                                      Iuz attack with 1 scout and 4 veterans
                                      Neutral defend with 1 gnoll
                                          cavalry fire in The Wastes : 0/1 hits, 0.17 expected hits
                                          Iuz roll dice for 1 scout and 4 veterans in The Wastes, round 2 : 2/5 hits, 1.50 expected hits
                                          Neutral roll dice for 1 gnoll in The Wastes, round 2 : 1/1 hits, 0.50 expected hits
                                          1 scout owned by the Iuz and 1 gnoll owned by the Neutral lost in The Wastes
                                      Iuz loses 0 PUs for violating The Wastess neutrality.
                                      Iuz win, taking The Wastes from Neutral with 4 veterans remaining. Battle score for attacker is 1
                                      Casualties for Iuz: 1 scout
                                      Casualties for Neutral: 1 gnoll
                          
                              Non Combat Move - Iuz
                                  1 half-galley moved from Icy Sea to Blackmoor Bay
                                  1 veteran moved from Dorakaa to Koblekk
                          
                              Recruit Units - Iuz
                                  Iuz buy 6 veterans; Remaining resources: 2 PUs; 
                          
                              Triggered Units - Iuz
                                  Iuz builds 0 units.
                          
                              Place Units - Iuz
                                  5 veterans placed in Dorakaa
                                  1 veteran placed in Howling Hills
                          
                              Turn Complete - Iuz
                                  Iuz collect 22 PUs; end with 24 PUs
                                  Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 26 PUs
                                  Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 29 PUs
                          

                          Combat Hit Differential Summary :

                          Neutral : -0.67
                          cavalry fire in Howling Hills : : -0.67
                          Iuz : -0.17
                          cavalry fire in The Wastes : : -0.17
                          

                          Savegame

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                          • E Offline
                            egg_salad
                            last edited by

                            TripleA Manual Gamesave Post: Keoland round 3

                            TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                            Game History

                            Round: 3
                            
                                Politics and Events - Keoland
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Keoland Event Checker 3)
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 2)
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 1)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 4)
                                    Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                    Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                    Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • T Offline
                              Toadkillerdog
                              last edited by

                              TripleA Turn Summary: Keoland round 3

                              TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                              Game History

                              Round: 3
                              
                                  Politics and Events - Keoland
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Keoland Event Checker 3)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 2)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 1)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 4)
                                      Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                      Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                      Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                      Keoland takes Political Action: Political Action Keoland Make Peace Great Kingdom
                                          Keoland succeeds on action: Political Action Keoland Make Peace Great Kingdom: Changing Relationship for Great_Kingdom and Keoland from War to Peace
                                      Keoland takes Political Action: Political Action Keoland Make Peace Suel
                                          Keoland fails on action: Political Action Keoland Make Peace Suel
                                      Note to players Keoland: Event: Mercenaries Desert!They make great cannon fodder, but mercenaries aren't otherwise known for their reliability. Between recent setbacks on the field and rumors that your treasury is a....
                                      Trigger Keoland Event 7: has removed 1 gnome and 1 sellsword owned by Keoland in Flen
                              
                                  Diplomacy and Assassination - Keoland
                                      Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                      Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                              
                                  Combat Move - Keoland
                                      1 hero moved from Tors to Hold of the Sea Princes
                                      1 dwarf moved from Tors to Hold of the Sea Princes
                                      1 dwarf moved from Tors to Hold of the Sea Princes
                                      1 halfling moved from Tors to Hold of the Sea Princes
                                      1 veteran moved from Tors to Hold of the Sea Princes
                                      1 veteran moved from Tors to Hold of the Sea Princes
                                      1 veteran moved from Tors to Hold of the Sea Princes
                                      1 veteran moved from Tors to Hold of the Sea Princes
                                      1 hero moved from Flen to Jotens
                                      1 dwarf moved from Flen to Jotens
                                      1 veteran moved from Flen to Jotens
                                      1 veteran moved from Flen to Jotens
                                      1 veteran moved from Flen to Jotens
                                      1 bowman moved from Flen to Jotens
                                      1 elf moved from Flen to Jotens
                                      1 elf moved from Flen to Jotens
                              
                                  Combat - Keoland
                                      Battle in Jotens
                                          Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                          Scarlet_Brotherhood defend with 1 giant
                                              Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Jotens, round 2 : 2/6 hits, 3.33 expected hits
                                              Scarlet_Brotherhood roll dice for 1 giant in Jotens, round 2 : 1/1 hits, 0.83 expected hits
                                          Units damaged: 1 elf owned by the Keoland
                                              1 giant owned by the Scarlet_Brotherhood lost in Jotens
                                          Keoland win, taking Jotens from Scarlet_Brotherhood with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 15
                                          Casualties for Scarlet_Brotherhood: 1 giant
                                      Battle in Hold of the Sea Princes
                                          Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                          Scarlet_Brotherhood defend with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout
                                              cavalry fire in Hold of the Sea Princes : 0/1 hits, 0.17 expected hits
                                              Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Hold of the Sea Princes, round 2 : 3/7 hits, 2.17 expected hits
                                          Units damaged: 3 champions owned by the Scarlet_Brotherhood
                                              Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 2 : 4/8 hits, 4.67 expected hits
                                              2 dwarfs owned by the Keoland and 1 halfling owned by the Keoland lost in Hold of the Sea Princes
                                              Keoland roll dice for 1 hero and 4 veterans in Hold of the Sea Princes, round 3 : 1/4 hits, 1.33 expected hits
                                          Units damaged: 1 champion owned by the Scarlet_Brotherhood
                                              Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 3 : 5/8 hits, 4.67 expected hits
                                              4 veterans owned by the Keoland lost in Hold of the Sea Princes
                                          Scarlet_Brotherhood win with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout remaining. Battle score for attacker is -35
                                          Casualties for Keoland: 2 dwarfs, 1 halfling and 4 veterans
                                          Some non-combat units are destroyed: 
                              
                                  Non Combat Move - Keoland
                                      1 man-at-arms moved from Loftwick to The Yeomanry
                              
                                  Recruit Units - Keoland
                                      Keoland buy 1 dwarf, 1 galley, 1 treant and 2 veterans; Remaining resources: 0 PUs; 
                              
                                  Triggered Units - Keoland
                                      Keoland builds 0 units.
                              
                                  Place Units - Keoland
                                      1 dwarf, 1 treant and 2 veterans placed in Gradsul
                                      1 galley placed in Sea of Ulek
                              
                                  Turn Complete - Keoland
                                      Keoland collect 31 PUs; end with 31 PUs
                                      Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
                              

                              Combat Hit Differential Summary :

                              Scarlet_Brotherhood : -0.17
                              Keoland : -0.83
                              cavalry fire in Hold of the Sea Princes : : -0.17
                              

                              Savegame

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