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    • H Offline
      Hexborg
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 12:04:14 PM
      Savegame

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      • H Offline
        Hexborg
        last edited by

        TripleA Manual Gamesave Post: Russians round 1

        TripleA Manual Gamesave Post for game: Big World : 1942, version: 2.5.0

        Game History

        Round: 1
        
            Research Technology - Russians
        

        Combat Hit Differential Summary :

        Savegame

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        • Timothy AndereggT Offline
          Timothy Anderegg
          last edited by Timothy Anderegg

          Game History

          Round: 1
          
              Research Technology - Russians
                  Russians spend 5 on tech rolls
                      Russians rolls : 0/1 hits, 0.00 expected hits
          
              Purchase Units - Russians
                  Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Russians
                  1 armour moved from Northern Russia to Finland
                  1 infantry moved from Karelija to Finland
                  1 infantry moved from Karelija to Finland
                  1 infantry moved from Karelija to Finland
                  3 infantry moved from Leningrad to Novgorod
                  2 infantry moved from Northern Russia to Novgorod
                  1 infantry moved from Northern Russia to Western Russia
                  1 fighter moved from Moscow to Novgorod
                  1 bomber moved from Moscow to Novgorod
                  1 submarine moved from SZ 7 Barents Sea to SZ 6 Norwegian Sea
                  1 transport moved from SZ 7 Barents Sea to SZ 6 Norwegian Sea
                  1 fighter moved from Karelija to SZ 6 Norwegian Sea
                  1 armour moved from Sverdlovsk to Southern Russia
                  1 artillery moved from Stalingrad to Southern Russia
                  1 armour moved from Stalingrad to Southern Russia
                  1 infantry moved from Stalingrad to Southern Russia
                  1 infantry moved from Stalingrad to Southern Russia
                  3 infantry moved from Eastern Russia to Southern Russia
                  3 infantry moved from Moscow to Western Russia
                  1 artillery moved from Moscow to Western Russia
                  1 armour moved from Moscow to Western Russia
                  1 armour moved from Northern Russia to Finland
                  1 fighter moved from Stalingrad to Western Russia
                  1 infantry moved from Caucasus to Southern Russia
                  1 infantry moved from Caucasus to Southern Russia
          
              Combat - Russians
                  Battle in Novgorod
                      Russians attack with 1 bomber, 1 fighter and 5 infantry
                      Germans defend with 1 armour and 2 infantry
                          Russians roll dice for 1 bomber, 1 fighter and 5 infantry in Novgorod, round 2 : 3/7 hits, 2.00 expected hits
                          Germans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits
                          2 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
                      Russians win, taking Novgorod from Germans with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 11
                      Casualties for Germans: 1 armour and 2 infantry
                  Battle in SZ 6 Norwegian Sea
                      Russians attack with 1 fighter, 1 submarine and 1 transport
                      Germans defend with 1 submarine
                          Russians roll dice for 1 submarine in SZ 6 Norwegian Sea, round 2 : 0/1 hits, 0.33 expected hits
                          Germans roll dice for 1 submarine in SZ 6 Norwegian Sea, round 2 : 1/1 hits, 0.33 expected hits
                          1 transport owned by the Russians lost in SZ 6 Norwegian Sea
                          Russians roll dice for 1 fighter in SZ 6 Norwegian Sea, round 2 : 0/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans submerged
                      Russians win with 1 fighter and 1 submarine remaining. Battle score for attacker is -8
                      Casualties for Russians: 1 transport
                  Battle in Southern Russia
                      Russians attack with 2 armour, 1 artillery and 7 infantry
                      Germans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                          Russians roll dice for 2 armour, 1 artillery and 7 infantry in Southern Russia, round 2 : 3/10 hits, 2.67 expected hits
                          Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern Russia, round 2 : 2/5 hits, 2.17 expected hits
                          2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Southern Russia
                          Russians roll dice for 2 armour, 1 artillery and 5 infantry in Southern Russia, round 3 : 2/8 hits, 2.33 expected hits
                          Germans roll dice for 1 armour and 1 fighter in Southern Russia, round 3 : 1/2 hits, 1.17 expected hits
                          1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Southern Russia
                      Russians win, taking Southern Russia from Germans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 16
                      Casualties for Russians: 3 infantry
                      Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
                  Battle in Western Russia
                      Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                      Germans defend with 1 armour, 1 artillery and 2 infantry
                          Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Western Russia, round 2 : 3/7 hits, 2.17 expected hits
                          Germans roll dice for 1 armour, 1 artillery and 2 infantry in Western Russia, round 2 : 1/4 hits, 1.50 expected hits
                          1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Russia
                          Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Western Russia, round 3 : 3/6 hits, 2.00 expected hits
                          Germans roll dice for 1 armour in Western Russia, round 3 : 0/1 hits, 0.50 expected hits
                          1 armour owned by the Germans lost in Western Russia
                      Russians win, taking Western Russia from Germans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                  Battle in Finland
                      Russians attack with 2 armour and 3 infantry
                      Germans defend with 2 infantry
                          Russians roll dice for 2 armour and 3 infantry in Finland, round 2 : 1/5 hits, 1.50 expected hits
                          Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                          Russians roll dice for 2 armour and 2 infantry in Finland, round 3 : 1/4 hits, 1.33 expected hits
                          Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Germans lost in Finland
                      Russians win, taking Finland from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 2 infantry
          
              Non Combat Move - Russians
                  1 fighter moved from SZ 6 Norwegian Sea to Karelija
                  1 bomber moved from Novgorod to Moscow
                  1 fighter moved from Novgorod to Leningrad
                  1 fighter moved from Western Russia to Leningrad
                  1 infantry moved from Uzbek to Kazakh
                  1 infantry moved from Kyrgyz to Kazakh
                  3 infantry moved from Kazakh to Stalingrad
                  1 infantry moved from Sverdlovsk to Eastern Russia
                  1 infantry moved from Sverdlovsk to Omsk
                  2 infantry moved from Archangel'sk to Karelija
                  1 infantry moved from Uzbek to Kazakh
                  1 infantry moved from Kamchatka to Okhotsk
                  1 infantry moved from Yakutsk to Amurskaya
                  2 infantry moved from Okhotsk to Amurskaya
                  1 artillery moved from Sverdlovsk to Omsk
                  2 infantry moved from Omsk to Novo-Sibirsk
                  1 infantry moved from Buryatia to Amurskaya
                  1 infantry moved from Irkutsk to Buryatia
                  2 infantry moved from Novo-Sibirsk to Irkutsk
          
              Place Units - Russians
                  1 armour placed in Sverdlovsk
                  2 infantry placed in Leningrad
                  4 infantry placed in Moscow
                  2 infantry placed in Stalingrad
          
              Turn Complete - Russians[triplea_1917_1rus.tsvg](/assets/uploads/files/1613935269704-triplea_1917_1rus.tsvg) 
                  Russians collect 41 PUs; end with 41 PUs
          

          Combat Hit Differential Summary :

          Russians rolls : 0.00
          Germans regular : -1.83
          Russians regular : 1.17
          

          savegame

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          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: Germans round 1

            TripleA Turn Summary for game: Big World : 1942, version: 2.5.0

            Game History

            Round: 1
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Germans buy 9 armour and 5 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Germans
                    1 submarine moved from SZ 11 West Baltic Sea to SZ 16 North Atlantic
                    1 battleship and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 28 Eastern Mediterranean
                    1 armour moved from Italy to SZ 25 Adriatic Sea
                    1 infantry moved from Macedonia to SZ 25 Adriatic Sea
                    1 armour, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean
                    1 armour and 1 infantry moved from SZ 28 Eastern Mediterranean to Syria
                    1 armour and 1 infantry moved from Algeria to Libya
                    1 armour moved from Morocco to Libya
                    1 artillery and 2 infantry moved from Morocco to Algeria
                    1 armour moved from Eastern Germany to SZ 11 West Baltic Sea
                    1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea
                    1 armour, 1 infantry and 1 transport moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea
                    1 transport moved from SZ 12 East Baltic Sea to SZ 11 West Baltic Sea
                    1 armour moved from Eastern Germany to SZ 11 West Baltic Sea
                    1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea
                    1 armour, 1 infantry and 1 transport moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea
                    1 cruiser moved from SZ 11 West Baltic Sea to SZ 17 English Channel
                    1 cruiser moved from SZ 12 East Baltic Sea to SZ 17 English Channel
                    1 armour, 1 artillery and 4 infantry moved from Belorussia to Novgorod
                    1 infantry moved from Eastern Poland to Belorussia
                    1 armour moved from Eastern Poland to Novgorod
                    2 infantry moved from Baltic States to Novgorod
                    3 infantry moved from Norway to Finland
                    2 armour and 2 infantry moved from SZ 12 East Baltic Sea to Finland
                    1 submarine moved from SZ 32 Atlantic to SZ 18 West Atlantic
                    1 submarine moved from SZ 20 Atlantic to SZ 16 North Atlantic
                    1 submarine moved from SZ 19 Atlantic to SZ 18 West Atlantic
                    1 submarine moved from SZ 33 Atlantic to SZ 18 West Atlantic
                    1 submarine moved from SZ 39 Mid Atlantic to SZ 20 Atlantic
                    2 infantry moved from Hungary-Romania to Eastern Poland
                    1 armour moved from Balkans to Eastern Poland
                    1 bomber moved from Baltic States to SZ 17 English Channel
                    1 fighter moved from France to SZ 16 North Atlantic
                    1 fighter moved from Italy to SZ 17 English Channel
                    1 armour moved from France to Austria-Czechoslovakia
                    1 armour moved from Austria-Czechoslovakia to Eastern Poland
                    1 artillery moved from France to Vichy France
                    1 armour moved from Western Germany to Western Poland
                    1 fighter moved from Ukraine to Novgorod
                    1 fighter moved from Norway to Finland
                    1 fighter moved from Baltic States to Novgorod
                    1 submarine moved from SZ 6 Norwegian Sea to SZ 10 North Sea
                    1 bomber moved from Eastern Germany to SZ 10 North Sea
                    1 fighter moved from Eastern Germany to SZ 10 North Sea
                    1 fighter moved from Western Germany to SZ 10 North Sea
                    1 fighter moved from Macedonia to SZ 28 Eastern Mediterranean
                    1 artillery and 2 infantry moved from Eastern Poland to Baltic States
                    2 artilleries and 3 infantry moved from Eastern Germany to Western Poland
                    1 artillery and 3 infantry moved from Western Germany to Austria-Czechoslovakia
                    3 infantry moved from Austria-Czechoslovakia to Western Poland
                    1 artillery and 2 infantry moved from Western Poland to Eastern Poland
            
                Combat - Germans
                    Battle in SZ 28 Eastern Mediterranean
                        Germans attack with 1 battleship, 1 fighter, 1 submarine and 1 transport
                        British defend with 1 cruiser and 1 transport
                            Germans roll dice for 1 submarine in SZ 28 Eastern Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
                            Germans roll dice for 1 battleship, 1 fighter and 1 transport in SZ 28 Eastern Mediterranean, round 2 : 1/2 hits, 1.17 expected hits
                            British roll dice for 1 cruiser and 1 transport in SZ 28 Eastern Mediterranean, round 2 : 1/2 hits, 0.67 expected hits
                        Units damaged: 1 battleship owned by the Germans
                            1 transport owned by the British lost in SZ 28 Eastern Mediterranean
                            Germans roll dice for 1 submarine in SZ 28 Eastern Mediterranean, round 3 : 0/1 hits, 0.33 expected hits
                            Germans roll dice for 1 battleship, 1 fighter and 1 transport in SZ 28 Eastern Mediterranean, round 3 : 2/2 hits, 1.17 expected hits
                            British roll dice for 1 cruiser in SZ 28 Eastern Mediterranean, round 3 : 1/1 hits, 0.50 expected hits
                            1 submarine owned by the Germans and 1 cruiser owned by the British lost in SZ 28 Eastern Mediterranean
                        Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 10
                        Casualties for British: 1 cruiser and 1 transport
                        Casualties for Germans: 1 submarine
                    Battle in Syria
                        Germans attack with 1 armour and 1 infantry
                        British defend with 1 infantry
                            Germans roll dice for 1 armour and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                            British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                            Germans roll dice for 1 armour and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
                            British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                            Germans roll dice for 1 armour and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits
                            British roll dice for 1 infantry in Syria, round 4 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Germans lost in Syria
                            Germans roll dice for 1 armour in Syria, round 5 : 1/1 hits, 0.50 expected hits
                            British roll dice for 1 infantry in Syria, round 5 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the British lost in Syria
                        Germans win, taking Syria from British with 1 armour remaining. Battle score for attacker is 0
                        Casualties for Germans: 1 infantry
                        Casualties for British: 1 infantry
                    Battle in Libya
                        Germans attack with 2 armour and 1 infantry
                        British defend with 1 infantry
                            Germans roll dice for 2 armour and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
                            British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the British lost in Libya
                        Germans win, taking Libya from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                        Casualties for British: 1 infantry
                    Battle in SZ 16 North Atlantic
                        Germans attack with 1 fighter and 2 submarines
                        British defend with 1 destroyer and 1 transport
                            Germans roll dice for 2 submarines in SZ 16 North Atlantic, round 2 : 1/2 hits, 0.67 expected hits
                            Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 2 : 1/1 hits, 0.50 expected hits
                            British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 2 : 1/2 hits, 0.50 expected hits
                            1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in SZ 16 North Atlantic
                        Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                        Casualties for Germans: 1 submarine
                        Casualties for British: 1 destroyer and 1 transport
                    Battle in SZ 17 English Channel
                        Germans attack with 1 bomber, 2 cruisers and 1 fighter
                        British defend with 1 battleship, 1 cruiser and 1 submarine
                            British roll dice for 1 submarine in SZ 17 English Channel, round 2 : 0/1 hits, 0.33 expected hits
                            Germans roll dice for 1 bomber, 2 cruisers and 1 fighter in SZ 17 English Channel, round 2 : 1/4 hits, 2.17 expected hits
                        Units damaged: 1 battleship owned by the British
                            British roll dice for 1 battleship and 1 cruiser in SZ 17 English Channel, round 2 : 1/2 hits, 1.17 expected hits
                            1 cruiser owned by the Germans lost in SZ 17 English Channel
                            British roll dice for 1 submarine in SZ 17 English Channel, round 3 : 0/1 hits, 0.33 expected hits
                            Germans roll dice for 1 bomber, 1 cruiser and 1 fighter in SZ 17 English Channel, round 3 : 2/3 hits, 1.67 expected hits
                            British roll dice for 1 battleship and 1 cruiser in SZ 17 English Channel, round 3 : 1/2 hits, 1.17 expected hits
                            1 cruiser owned by the British, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in SZ 17 English Channel
                            Germans roll dice for 1 bomber and 1 fighter in SZ 17 English Channel, round 4 : 1/2 hits, 1.17 expected hits
                            British roll dice for 1 battleship in SZ 17 English Channel, round 4 : 1/1 hits, 0.67 expected hits
                            1 fighter owned by the Germans and 1 battleship owned by the British lost in SZ 17 English Channel
                        Germans win with 1 bomber remaining. Battle score for attacker is 10
                        Casualties for Germans: 2 cruisers and 1 fighter
                        Casualties for British: 1 battleship, 1 cruiser and 1 submarine
                    Battle in SZ 10 North Sea
                        Germans attack with 1 bomber, 2 fighters and 1 submarine
                        British defend with 1 cruiser and 1 submarine
                            Germans roll dice for 1 submarine in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits
                            British roll dice for 1 submarine in SZ 10 North Sea, round 2 : 1/1 hits, 0.33 expected hits
                            1 submarine owned by the Germans lost in SZ 10 North Sea
                            Germans roll dice for 1 bomber and 2 fighters in SZ 10 North Sea, round 2 : 1/3 hits, 1.67 expected hits
                            British roll dice for 1 cruiser in SZ 10 North Sea, round 2 : 0/1 hits, 0.50 expected hits
                            1 cruiser owned by the British lost in SZ 10 North Sea
                        1 submarine owned by the British submerged
                        Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                        Casualties for Germans: 1 submarine
                        Casualties for British: 1 cruiser
                    Battle in Finland
                        Germans attack with 2 armour, 1 fighter and 5 infantry
                        Russians defend with 2 armour and 2 infantry
                            Germans roll dice for 2 armour, 1 fighter and 5 infantry in Finland, round 2 : 2/8 hits, 2.33 expected hits
                            Russians roll dice for 2 armour and 2 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
                            2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                            Germans roll dice for 2 armour, 1 fighter and 4 infantry in Finland, round 3 : 2/7 hits, 2.17 expected hits
                            Russians roll dice for 2 armour in Finland, round 3 : 2/2 hits, 1.00 expected hits
                            2 armour owned by the Russians and 2 infantry owned by the Germans lost in Finland
                        Germans win, taking Finland from Russians with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                        Casualties for Germans: 3 infantry
                        Casualties for Russians: 2 armour and 2 infantry
                    Battle in SZ 18 West Atlantic
                        Germans attack with 3 submarines
                        Americans defend with 1 cruiser, 1 destroyer and 1 transport
                            Germans roll dice for 3 submarines in SZ 18 West Atlantic, round 2 : 2/3 hits, 1.00 expected hits
                            Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in SZ 18 West Atlantic, round 2 : 2/3 hits, 1.00 expected hits
                            1 destroyer owned by the Americans, 2 submarines owned by the Germans and 1 transport owned by the Americans lost in SZ 18 West Atlantic
                            Germans roll dice for 1 submarine in SZ 18 West Atlantic, round 3 : 0/1 hits, 0.33 expected hits
                            Americans roll dice for 1 cruiser in SZ 18 West Atlantic, round 3 : 1/1 hits, 0.50 expected hits
                            1 submarine owned by the Germans lost in SZ 18 West Atlantic
                        Americans win with 1 cruiser remaining. Battle score for attacker is -8
                        Casualties for Germans: 3 submarines
                        Casualties for Americans: 1 destroyer and 1 transport
                    Battle in Novgorod
                        Germans attack with 2 armour, 1 artillery, 2 fighters and 6 infantry
                        Russians defend with 5 infantry
                            Germans roll dice for 2 armour, 1 artillery, 2 fighters and 6 infantry in Novgorod, round 2 : 5/11 hits, 3.50 expected hits
                            Russians roll dice for 5 infantry in Novgorod, round 2 : 0/5 hits, 1.67 expected hits
                            5 infantry owned by the Russians lost in Novgorod
                        Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 15
                        Casualties for Russians: 5 infantry
            
                Non Combat Move - Germans
                    1 artillery and 3 infantry moved from Italy to Balkans
                    1 fighter moved from Novgorod to Eastern Poland
                    1 fighter moved from Novgorod to Eastern Poland
                    1 fighter moved from Finland to Eastern Poland
                    1 fighter moved from SZ 28 Eastern Mediterranean to Macedonia
                    1 bomber moved from SZ 10 North Sea to France
                    2 fighters moved from SZ 10 North Sea to France
                    1 fighter moved from SZ 16 North Atlantic to France
                    1 bomber moved from SZ 17 English Channel to France
            
                Place Units - Germans
                    7 armour placed in Western Germany
                    2 armour and 5 infantry placed in Eastern Germany
            
                Turn Complete - Germans
                    Germans collect 58 PUs; end with 58 PUs
                    1 unit repaired.
            

            Combat Hit Differential Summary :

            Americans regular : 1.50
            Russians regular : -1.33
            Germans regular : -0.17
            British regular : 0.17
            

            Savegame

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            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: British round 1

              TripleA Turn Summary for game: Big World : 1942, version: 2.5.0

              Game History

              Round: 1
              
                  Research Technology - British
                      British spend 5 on tech rolls
                          British rolls : 0/1 hits, 0.00 expected hits
              
                  Purchase Units - British
                      British buy 2 armour, 1 factory and 1 fighter; Remaining resources: 0 PUs; 
              
                  Combat Move - British
                      1 armour moved from Egypt to Libya
                      1 infantry moved from Egypt to Libya
                      1 fighter moved from Egypt to Libya
                      1 armour moved from Bombay to SZ 57 Arabian Sea
                      1 infantry moved from Bombay to SZ 57 Arabian Sea
                      1 infantry moved from Iraq to Syria
                      1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from SZ 57 Arabian Sea to SZ 55 Red Sea
                      1 fighter moved from SZ 55 Red Sea to Libya
                      1 fighter moved from Gibraltar to Libya
                      1 armour moved from SZ 55 Red Sea to Syria
                      1 infantry moved from SZ 55 Red Sea to Syria
                      2 infantry moved from Burma to French Indo-China
                      1 armour moved from Calcutta to French Indo-China
                      1 submarine moved from SZ 59 Northeastern Indian to SZ 55 Red Sea
                      1 infantry moved from New Zealand to SZ 105 Tasman Sea
                      1 armour moved from New South Wales to SZ 105 Tasman Sea
                      1 armour, 1 cruiser, 1 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 63 Timor Sea
                      1 armour and 1 infantry moved from SZ 63 Timor Sea to Celebes
                      1 battleship moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
                      1 battleship moved from SZ 9 North Atlantic to SZ 4 Denmark Straight
                      1 submarine moved from SZ 10 North Sea to SZ 12 East Baltic Sea
                      1 infantry moved from Scotland to SZ 9 North Atlantic
                      1 infantry moved from Scotland to SZ 9 North Atlantic
                      2 infantry and 1 transport moved from SZ 9 North Atlantic to SZ 10 North Sea
                      2 infantry moved from SZ 10 North Sea to Norway
                            British take Norway from Germans
                      1 submarine moved from SZ 9 North Atlantic to SZ 4 Denmark Straight
                      1 infantry moved from Eastern Canada to SZ 2 Labrador Sea
                      1 armour moved from Eastern Canada to SZ 2 Labrador Sea
                      1 armour, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 4 Denmark Straight
                      1 armour and 1 infantry moved from SZ 4 Denmark Straight to Iceland
                      1 infantry moved from New South Wales to Central Australia
                      1 infantry moved from Rhodesia to Kenya-Tanganyika
                      1 infantry moved from Southern Africa to Rhodesia
                      1 bomber moved from England to SZ 12 East Baltic Sea
                      1 fighter moved from England to SZ 12 East Baltic Sea
                      1 fighter moved from Scotland to SZ 12 East Baltic Sea
                      1 infantry moved from Central Canada to Western Canada
                      1 artillery moved from Western Canada to Alaska
                      1 infantry moved from Western Canada to Alaska
                      1 infantry moved from England to Scotland
              
                  Combat - British
                      Battle in SZ 12 East Baltic Sea
                          British attack with 1 bomber, 2 fighters and 1 submarine
                          Germans defend with 2 transports
                              British roll dice for 1 submarine in SZ 12 East Baltic Sea, round 2 : 0/1 hits, 0.33 expected hits
                              British roll dice for 1 bomber and 2 fighters in SZ 12 East Baltic Sea, round 2 : 1/3 hits, 1.67 expected hits
                              Germans roll dice for 2 transports in SZ 12 East Baltic Sea, round 2 : 0/2 hits, 0.33 expected hits
                              1 transport owned by the Germans lost in SZ 12 East Baltic Sea
                              British roll dice for 1 submarine in SZ 12 East Baltic Sea, round 3 : 0/1 hits, 0.33 expected hits
                              British roll dice for 1 bomber and 2 fighters in SZ 12 East Baltic Sea, round 3 : 1/3 hits, 1.67 expected hits
                              Germans roll dice for 1 transport in SZ 12 East Baltic Sea, round 3 : 0/1 hits, 0.17 expected hits
                              1 transport owned by the Germans lost in SZ 12 East Baltic Sea
                          British win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 16
                          Casualties for Germans: 2 transports
                      Battle in Libya
                          British attack with 1 armour, 3 fighters and 1 infantry
                          Germans defend with 2 armour and 1 infantry
                              British roll dice for 1 armour, 3 fighters and 1 infantry in Libya, round 2 : 2/5 hits, 2.17 expected hits
                              Germans roll dice for 2 armour and 1 infantry in Libya, round 2 : 0/3 hits, 1.33 expected hits
                              1 infantry owned by the Germans and 1 armour owned by the Germans lost in Libya
                              British roll dice for 1 armour, 3 fighters and 1 infantry in Libya, round 3 : 1/5 hits, 2.17 expected hits
                              Germans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
                              1 armour owned by the Germans lost in Libya
                          British win, taking Libya from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
                          Casualties for Germans: 2 armour and 1 infantry
                      Battle in Syria
                          British attack with 1 armour and 2 infantry
                          Germans defend with 1 armour
                              British roll dice for 1 armour and 2 infantry in Syria, round 2 : 2/3 hits, 0.83 expected hits
                              Germans roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits
                              1 armour owned by the Germans and 1 infantry owned by the British lost in Syria
                          British win, taking Syria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                          Casualties for British: 1 infantry
                          Casualties for Germans: 1 armour
                      Battle in French Indo-China
                          British attack with 1 armour and 2 infantry
                          Japanese defend with 1 artillery and 1 infantry
                              British roll dice for 1 armour and 2 infantry in French Indo-China, round 2 : 1/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 artillery and 1 infantry in French Indo-China, round 2 : 0/2 hits, 0.67 expected hits
                              1 infantry owned by the Japanese lost in French Indo-China
                              British roll dice for 1 armour and 2 infantry in French Indo-China, round 3 : 1/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 artillery in French Indo-China, round 3 : 0/1 hits, 0.33 expected hits
                              1 artillery owned by the Japanese lost in French Indo-China
                          British win, taking French Indo-China from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 artillery and 1 infantry
                      Battle in Celebes
                          British attack with 1 armour and 1 infantry
                          Japanese defend with 2 infantry
                              British roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                              Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                              1 infantry owned by the Japanese lost in Celebes
                              British roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                              British roll dice for 1 armour and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                              British roll dice for 1 armour and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                              British roll dice for 1 armour and 1 infantry in Celebes, round 6 : 0/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                              British roll dice for 1 armour and 1 infantry in Celebes, round 7 : 1/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 infantry in Celebes, round 7 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
                          British win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
                          Casualties for Japanese: 2 infantry
                          Casualties for British: 1 infantry
              
                  Non Combat Move - British
                      1 infantry moved from Delhi to Bombay
                      1 infantry moved from Baluchistan to Bombay
                      1 infantry moved from Iran to Caucasus
                      1 infantry moved from Baluchistan to Bombay
                      1 fighter moved from Libya to SZ 55 Red Sea
                      1 fighter moved from Libya to Egypt
                      1 fighter moved from Libya to Egypt
                      2 fighters moved from SZ 12 East Baltic Sea to Leningrad
                      1 bomber moved from SZ 12 East Baltic Sea to England
                      1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
              
                  Place Units - British
                      1 factory placed in Egypt
                      2 armour and 1 fighter placed in Bombay
              
                  Turn Complete - British
                      British collect 46 PUs; end with 46 PUs
              

              Combat Hit Differential Summary :

              Japanese regular : -2.33
              British rolls : 0.00
              Germans regular : -1.83
              British regular : -3.83
              

              Savegame

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              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Chinese round 1

                TripleA Turn Summary for game: Big World : 1942, version: 2.5.0

                Game History

                Round: 1
                
                    Purchase Units - Chinese
                        Chinese buy 1 artillery and 1 infantry; Remaining resources: 3 PUs; 
                
                    Combat Move - Chinese
                
                    Combat - Chinese
                
                    Non Combat Move - Chinese
                        1 infantry moved from Yunnan to Szechwan
                        1 fighter moved from Yunnan to Szechwan
                        1 infantry moved from Kansu to Szechwan
                        1 infantry moved from Eastern Sinkiang to Kansu
                        1 infantry moved from Eastern Sinkiang to Kansu
                        1 infantry moved from Western Sinkiang to Eastern Sinkiang
                        1 infantry moved from Western Sinkiang to Eastern Sinkiang
                        1 infantry moved from Inner Mongolia to Szechwan
                
                    Place Units - Chinese
                        1 artillery and 1 infantry placed in Kansu
                
                    Turn Complete - Chinese
                        Chinese collect 10 PUs; end with 13 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 1
                • O Offline
                  Ometiklan
                  last edited by

                  Cant get anything to work right. Sorry guys.

                  1 Reply Last reply Reply Quote 2
                  • W Offline
                    waldowv
                    last edited by

                    Testing Forum poster

                    Test summary from TripleA, engine version: 2.5.22294, time: 7:33:25 AM
                    Savegame

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                    • W Offline
                      waldowv
                      last edited by

                      TripleA Manual Gamesave Post: Germans round 1

                      TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6.0

                      Game History

                      Round: 1
                      
                          Politics - Germans
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • W Offline
                        waldowv
                        last edited by

                        TripleA Turn Summary: Russians round 1

                        TripleA Turn Summary for game: World War II v6 1941, version: 1.7.0

                        Game History

                        Round: 1
                        
                            Purchase Units - Russians
                                Russians buy 2 infantry; Remaining resources: 1 PUs; 
                        
                            Combat Move - Russians
                                1 infantry moved from Archangel to Karelia
                                1 infantry moved from Archangel to Karelia
                                1 infantry moved from Russia to West Russia
                                1 armour moved from Russia to West Russia
                                1 infantry moved from Archangel to West Russia
                                1 infantry moved from Russia to West Russia
                                1 infantry moved from Russia to West Russia
                                1 infantry moved from Russia to West Russia
                                1 infantry moved from Russia to West Russia
                                1 infantry moved from Russia to West Russia
                                1 fighter moved from Russia to West Russia
                                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                                1 armour moved from Caucasus to West Russia
                        
                            Combat - Russians
                                Battle in West Russia
                                    Russians attack with 2 armour, 1 fighter and 7 infantry
                                    Germans defend with 3 infantry
                                        Russians roll dice for 2 armour, 1 fighter and 7 infantry in West Russia, round 2 : 2/10 hits, 2.67 expected hits
                                        Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits, 1.00 expected hits
                                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                                        Russians roll dice for 2 armour, 1 fighter and 5 infantry in West Russia, round 3 : 3/8 hits, 2.33 expected hits
                                        Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Germans lost in West Russia
                                    Russians win, taking West Russia from Germans with 2 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                                    Casualties for Russians: 2 infantry
                                    Casualties for Germans: 3 infantry
                        
                            Non Combat Move - Russians
                                1 fighter moved from West Russia to Caucasus
                        
                            Place Units - Russians
                                2 infantry placed in Caucasus
                        
                            Turn Complete - Russians
                                Russians collect 8 PUs; end with 9 PUs
                        

                        Combat Hit Differential Summary :

                        Germans regular : 0.67
                        Russians regular : 0.00
                        

                        Savegame

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                        • H Offline
                          Hexborg
                          last edited by

                          TripleA Turn Summary: Macedonia round 1

                          TripleA Turn Summary for game: 270BC, version: 1.7.0

                          Game History

                          Round: 1
                          
                              Combat Move - Macedonia
                                  1 peltasts moved from Dodona to Delphi
                                        Macedonia take Delphi from GreekCityStates
                                  3 peltastss moved from Dodona to Apollonia
                                  2 hoplites moved from Dodona to Apollonia
                                  1 cavalry moved from Pella to Apollonia
                                  1 cavalry moved from Philippopolis to Apollonia
                                  1 cavalry moved from Larissa to Apollonia
                                  1 cavalry moved from Thessalonica to Apollonia
                                  1 cavalry moved from Thessalonica to Apollonia
                                  1 hoplite moved from Pella to Apollonia
                                  1 peltasts moved from Pella to Apollonia
                                  1 peltasts moved from Pella to Apollonia
                                  1 peltasts moved from Pella to Apollonia
                                  1 peltasts moved from Philippopolis to Odessus
                                  1 hoplite moved from Philippopolis to Odessus
                                  1 hoplite moved from Philippopolis to Odessus
                                  1 peltasts moved from Philippopolis to Odessus
                                  1 swordman moved from Thessalonica to Odessus
                                  1 swordman moved from Thessalonica to Odessus
                                  1 peltasts moved from Thessalonica to Odessus
                                  1 peltasts moved from Thessalonica to Odessus
                                  1 trireme moved from SZ 70 to SZ 69
                                  1 bireme moved from SZ 70 to SZ 69
                                  1 bireme moved from SZ 70 to SZ 69
                                  1 peltasts moved from Thessalonica to Odessus
                                  1 hoplite moved from Thessalonica to Odessus
                                  1 hoplite moved from Thessalonica to Odessus
                                  1 hoplite moved from Thessalonica to Odessus
                          
                              Purchase Units - Macedonia
                                  Macedonia buy 3 biremes, 1 cavalry and 2 peltastss; Remaining resources: 0 PUs; 
                          
                              Combat - Macedonia
                                  Battle in Odessus
                                      Macedonia attack with 5 hoplites, 5 peltastss and 2 swordmen
                                      Neutral defend with 1 axeman and 3 swordmen
                                          Macedonia roll dice for 5 hoplites, 5 peltastss and 2 swordmen in Odessus, round 2 : 8/12 hits, 3.17 expected hits
                                          Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 2/4 hits, 1.17 expected hits
                                          1 axeman owned by the Neutral, 3 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
                                      Macedonia loses 0 PUs for violating Odessuss neutrality.
                                      Macedonia win, taking Odessus from Neutral with 5 hoplites, 3 peltastss and 2 swordmen remaining. Battle score for attacker is 11
                                      Casualties for Macedonia: 2 peltastss
                                      Casualties for Neutral: 1 axeman and 3 swordmen
                                  Battle in Apollonia
                                      Macedonia attack with 5 cavalrys, 3 hoplites and 6 peltastss
                                      Neutral defend with 1 archer and 4 swordmen
                                          Macedonia roll dice for 5 cavalrys, 3 hoplites and 6 peltastss in Apollonia, round 2 : 4/14 hits, 3.67 expected hits
                                          Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 2/5 hits, 1.83 expected hits
                                          4 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia
                                          Macedonia roll dice for 5 cavalrys, 3 hoplites and 4 peltastss in Apollonia, round 3 : 2/12 hits, 3.33 expected hits
                                          Neutral roll dice for 1 archer in Apollonia, round 3 : 0/1 hits, 0.50 expected hits
                                          1 archer owned by the Neutral lost in Apollonia
                                      Macedonia loses 0 PUs for violating Apollonias neutrality.
                                      Macedonia win, taking Apollonia from Neutral with 5 cavalrys, 3 hoplites and 4 peltastss remaining. Battle score for attacker is 16
                                      Casualties for Macedonia: 2 peltastss
                                      Casualties for Neutral: 1 archer and 4 swordmen
                          
                              Non Combat Move - Macedonia
                                  1 peltasts moved from Philippopolis to Pella
                                  1 peltasts moved from Larissa to Delphi
                                  1 peltasts moved from Larissa to Delphi
                                  1 peltasts moved from Larissa to Delphi
                                  1 swordman moved from Larissa to Delphi
                          
                              Place Units - Macedonia
                                  3 biremes placed in SZ 69
                                  1 cavalry and 2 peltastss placed in Thessalonica
                                  Macedonia undo move 2.
                                  1 cavalry and 2 peltastss placed in Thessalonica
                          
                              Turn Complete - Macedonia
                                  Macedonia collect 34 PUs; end with 34 PUs
                          

                          Combat Hit Differential Summary :

                          Macedonia regular : 3.83
                          Neutral regular : 0.50
                          

                          Savegame

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                          • W Offline
                            waldowv
                            last edited by

                            TripleA Turn Summary: Egypt round 1

                            TripleA Turn Summary for game: 270BC, version: 1.7.0

                            Game History

                            Round: 1
                            
                                Combat Move - Egypt
                                    1 axeman moved from Sidon to Jerusalem
                                    1 axeman moved from Sidon to Jerusalem
                                    1 axeman moved from Sidon to Jerusalem
                                    1 chariot moved from Memphis to Jerusalem
                                    1 archer moved from Memphis to SZ 58
                                    1 spearman moved from Memphis to SZ 58
                                    1 spearman moved from Memphis to SZ 58
                                    1 archer, 2 spearmen and 1 trireme moved from SZ 58 to SZ 59
                                    1 archer and 2 spearmen moved from SZ 59 to Jerusalem
                                    2 axemen and 3 spearmen moved from Memphis to SZ 57
                                    1 axeman moved from Alexandria to SZ 57
                                    3 axemen, 3 biremes, 3 spearmen and 1 trireme moved from SZ 57 to SZ 63
                                    2 archers, 2 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
                                    3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
                            
                                Purchase Units - Egypt
                                    Egypt buy 1 archer, 2 axemen, 1 bireme, 2 chariots, 1 city and 1 spearman; Remaining resources: 0 PUs; 
                            
                                Combat - Egypt
                                    Battle in Paraetonium
                                        Egypt attack with 5 archers, 6 axemen, 2 chariots and 6 spearmen
                                        Neutral defend with 3 spearmen
                                            Egypt roll dice for 5 archers, 6 axemen, 2 chariots and 6 spearmen in Paraetonium, round 2 : 6/19 hits, 4.50 expected hits
                                            Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 2/3 hits, 1.00 expected hits
                                            2 spearmen owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium
                                        Egypt loses 0 PUs for violating Paraetoniums neutrality.
                                        Egypt win, taking Paraetonium from Neutral with 5 archers, 6 axemen, 2 chariots and 4 spearmen remaining. Battle score for attacker is 3
                                        Casualties for Egypt: 2 spearmen
                                        Casualties for Neutral: 3 spearmen
                            
                                Non Combat Move - Egypt
                            
                                Place Units - Egypt
                                    1 archer, 2 axemen, 2 chariots and 1 spearman placed in Alexandria
                                    1 bireme placed in SZ 57
                                    1 city placed in Jerusalem
                            
                                Turn Complete - Egypt
                                    Egypt collect 47 PUs; end with 47 PUs
                            

                            Combat Hit Differential Summary :

                            Egypt regular : 1.50
                            Neutral regular : 1.00
                            

                            Savegame

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                            • H Offline
                              Hexborg
                              last edited by

                              TripleA Turn Summary: Seleucid round 1

                              TripleA Turn Summary for game: 270BC, version: 1.7.0

                              Game History

                              Round: 1
                              
                                  Combat Move - Seleucid
                                      1 hoplite moved from Sardis to Pessinus
                                      1 hoplite moved from Attalia to Pessinus
                                      1 peltasts moved from Sardis to Pessinus
                                      1 hoplite moved from Sardis to Pessinus
                                      1 hoplite moved from Sardis to Pessinus
                                      1 peltasts moved from Attalia to Pessinus
                                      1 hoplite moved from Attalia to Pessinus
                                      1 legionaire moved from Antioch to SZ 61
                                      1 hoplite moved from Antioch to SZ 61
                                      1 peltasts moved from Antioch to SZ 61
                                      1 peltasts moved from Antioch to SZ 61
                                      1 cataphract moved from Seleucia to Palmyra
                                      1 cavalry moved from Seleucia to Palmyra
                                      1 cavalry moved from Seleucia to Palmyra
                                      1 cataphract moved from Seleucia to Palmyra
                                      1 hoplite moved from SZ 61 to Salamis
                                      1 legionaire moved from SZ 61 to Salamis
                                      1 peltasts moved from SZ 61 to Salamis
                                      1 peltasts moved from SZ 61 to Salamis
                                      1 peltasts moved from Seleucia to Palmyra
                                      1 peltasts moved from Seleucia to Palmyra
                                      1 cavalry moved from Damascus to Palmyra
                                      1 cavalry moved from Damascus to Palmyra
                                      1 cavalry moved from Edessa to Palmyra
                                      1 cataphract moved from Hatra to Melitene
                                      1 cavalry moved from Hatra to Melitene
                                      1 cataphract moved from Antioch to Melitene
                                      1 peltasts moved from Antioch to Melitene
                                      1 legionaire moved from Edessa to Melitene
                                      1 hoplite moved from Edessa to Melitene
                                      1 hoplite moved from Edessa to Melitene
                                      1 peltasts moved from Edessa to Melitene
                                      1 peltasts moved from Emesa to Palmyra
                                      1 peltasts moved from Seleucia to Palmyra
                                      1 hoplite moved from Seleucia to Palmyra
                                      1 legionaire moved from Seleucia to Palmyra
                                      1 cavalry moved from Antioch to Melitene
                                      1 peltasts moved from Edessa to Melitene
                                      1 peltasts moved from Antioch to Melitene
                                      1 cavalry moved from Antioch to Melitene
                              
                                  Purchase Units - Seleucid
                                      Seleucid buy 3 biremes, 1 hoplite, 2 peltastss and 2 triremes; Remaining resources: 1 PUs; 
                              
                                  Combat - Seleucid
                                      Battle in Melitene
                                          Seleucid attack with 2 cataphracts, 3 cavalrys, 2 hoplites, 1 legionaire and 4 peltastss
                                          Neutral defend with 2 archers and 3 spearmen
                                              Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 hoplites, 1 legionaire and 4 peltastss in Melitene, round 2 : 3/12 hits, 3.83 expected hits
                                              Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 4/5 hits, 2.00 expected hits
                                              4 peltastss owned by the Seleucid and 3 spearmen owned by the Neutral lost in Melitene
                                              Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 hoplites and 1 legionaire in Melitene, round 3 : 4/8 hits, 3.17 expected hits
                                              Neutral roll dice for 2 archers in Melitene, round 3 : 2/2 hits, 1.00 expected hits
                                              1 cavalry owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 archers owned by the Neutral lost in Melitene
                                          Seleucid loses 0 PUs for violating Melitenes neutrality.
                                          Seleucid win, taking Melitene from Neutral with 2 cataphracts, 2 cavalrys, 1 hoplite and 1 legionaire remaining. Battle score for attacker is 0
                                          Casualties for Seleucid: 1 cavalry, 1 hoplite and 4 peltastss
                                          Casualties for Neutral: 2 archers and 3 spearmen
                                      Battle in Palmyra
                                          Seleucid attack with 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss
                                          Neutral defend with 3 cavalrys and 4 spearmen
                                              Seleucid roll dice for 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 2 : 5/13 hits, 4.17 expected hits
                                              Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 2 : 2/7 hits, 1.83 expected hits
                                              3 cavalrys owned by the Neutral, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra
                                              Seleucid roll dice for 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 2 peltastss in Palmyra, round 3 : 2/11 hits, 3.83 expected hits
                                              Neutral roll dice for 2 spearmen in Palmyra, round 3 : 1/2 hits, 0.67 expected hits
                                              1 peltasts owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra
                                          Seleucid loses 0 PUs for violating Palmyras neutrality.
                                          Seleucid win, taking Palmyra from Neutral with 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 18
                                          Casualties for Seleucid: 3 peltastss
                                          Casualties for Neutral: 3 cavalrys and 4 spearmen
                                      Battle in Salamis
                                          Seleucid attack with 1 hoplite, 1 legionaire and 2 peltastss
                                          Egypt defend with 2 spearmen
                                              Seleucid roll dice for 1 hoplite, 1 legionaire and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.00 expected hits
                                              Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits
                                              1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                                              Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Salamis, round 3 : 0/3 hits, 0.83 expected hits
                                              Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits
                                              Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Salamis, round 4 : 1/3 hits, 0.83 expected hits
                                              Egypt roll dice for 1 spearman in Salamis, round 4 : 1/1 hits, 0.33 expected hits
                                              1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                                          Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2
                                          Casualties for Seleucid: 2 peltastss
                                          Casualties for Egypt: 2 spearmen
                                      Battle in Pessinus
                                          Seleucid attack with 5 hoplites and 2 peltastss
                                          Neutral defend with 2 spearmen
                                              Seleucid roll dice for 5 hoplites and 2 peltastss in Pessinus, round 2 : 3/7 hits, 2.00 expected hits
                                              Neutral roll dice for 2 spearmen in Pessinus, round 2 : 0/2 hits, 0.67 expected hits
                                              2 spearmen owned by the Neutral lost in Pessinus
                                          Seleucid loses 0 PUs for violating Pessinuss neutrality.
                                          Seleucid win, taking Pessinus from Neutral with 5 hoplites and 2 peltastss remaining. Battle score for attacker is 6
                                          Casualties for Neutral: 2 spearmen
                              
                                  Non Combat Move - Seleucid
                                      1 peltasts moved from Tarsus to Attalia
                                      1 peltasts moved from Tarsus to Attalia
                                      1 hoplite moved from Tarsus to Attalia
                                      1 peltasts moved from Antioch to Tarsus
                                      1 peltasts moved from Antioch to Tarsus
                                      1 legionaire moved from Edessa to Antioch
                                      1 hoplite moved from Edessa to Antioch
                                      1 peltasts moved from Hatra to Emesa
                                      1 peltasts moved from Hatra to Emesa
                                      1 peltasts moved from Emesa to Antioch
                                      1 hoplite moved from Emesa to Antioch
                                      1 legionaire moved from Emesa to Damascus
                                      1 hoplite moved from Antioch to Damascus
                                      1 hoplite moved from Antioch to Damascus
                                      1 legionaire moved from Damascus to Emesa
                                      1 peltasts moved from Seleucia to Hatra
                                      1 peltasts moved from Seleucia to Palmyra
                                      4 hoplites and 1 legionaire moved from Seleucia to Palmyra
                              
                                  Place Units - Seleucid
                                      3 biremes and 2 triremes placed in SZ 61
                                      1 hoplite and 1 peltasts placed in Antioch
                                      1 peltasts placed in Antioch
                              
                                  Turn Complete - Seleucid
                                      Seleucid collect 68 PUs; end with 69 PUs
                              

                              Combat Hit Differential Summary :

                              Seleucid regular : -0.67
                              Egypt regular : 0.67
                              Neutral regular : 2.83
                              

                              Savegame

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                              • W Offline
                                waldowv
                                last edited by

                                TripleA Turn Summary: Parthia round 1

                                TripleA Turn Summary for game: 270BC, version: 1.7.0

                                Game History

                                Round: 1
                                
                                    Combat Move - Parthia
                                        1 cavalry moved from Ctesiphon to Hatra
                                              Parthia take Seleucia from Seleucid
                                        1 cavalry moved from Susa to Hatra
                                
                                    Purchase Units - Parthia
                                        Parthia buy 1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 1 spearman; Remaining resources: 0 PUs; 
                                
                                    Combat - Parthia
                                        Battle in Hatra
                                            Parthia attack with 2 cavalrys
                                            Seleucid defend with 1 peltasts
                                                Parthia roll dice for 2 cavalrys in Hatra, round 2 : 0/2 hits, 0.67 expected hits
                                                Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                                                Parthia roll dice for 2 cavalrys in Hatra, round 3 : 0/2 hits, 0.67 expected hits
                                                Seleucid roll dice for 1 peltasts in Hatra, round 3 : 0/1 hits, 0.17 expected hits
                                                Parthia roll dice for 2 cavalrys in Hatra, round 4 : 1/2 hits, 0.67 expected hits
                                                Seleucid roll dice for 1 peltasts in Hatra, round 4 : 0/1 hits, 0.17 expected hits
                                                1 peltasts owned by the Seleucid lost in Hatra
                                            Parthia win, taking Hatra from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2
                                            Casualties for Seleucid: 1 peltasts
                                
                                    Non Combat Move - Parthia
                                        2 horsearchers moved from Cyropolis to Seleucia
                                        1 horsearcher moved from Ecbatana to Seleucia
                                        3 archers, 1 cataphract, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                                        3 archers, 1 cataphract, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                                        2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Susa
                                        1 cataphract and 1 cavalry moved from Susa to Seleucia
                                        1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
                                        1 archer and 4 spearmen moved from Ecbatana to Susa
                                
                                    Place Units - Parthia
                                        1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 1 spearman placed in Persepolis
                                
                                    Turn Complete - Parthia
                                        Parthia collect 45 PUs; end with 45 PUs
                                

                                Combat Hit Differential Summary :

                                Seleucid regular : -0.50
                                Parthia regular : -1.00
                                

                                Savegame

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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Numidia round 1

                                  TripleA Turn Summary for game: 270BC, version: 1.7.0

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - Numidia
                                          1 spearman moved from Cirta to Auzia
                                          1 archer moved from Cirta to Auzia
                                          1 swordman moved from Cirta to Auzia
                                          1 swordman moved from Cirta to Auzia
                                          1 swordman moved from Cirta to Auzia
                                          1 spearman moved from Cirta to Auzia
                                          1 spearman moved from Cirta to Auzia
                                          1 spearman moved from Cirta to Auzia
                                          1 spearman moved from Cirta to Auzia
                                          3 spearmen moved from Leptis Magna to Oea
                                          1 spearman moved from Igilgili to Cartenna
                                          2 cavalrys moved from Igilgili to Cartenna
                                          1 cavalry moved from Cirta to Cartenna
                                          1 cavalry moved from Cirta to Cartenna
                                          1 cavalry moved from Theveste to Auzia
                                          1 cavalry moved from Hippo Regius to Cartenna
                                          1 cavalry moved from Hippo Regius to Cartenna
                                  
                                      Purchase Units - Numidia
                                          Numidia buy 4 cavalrys; Remaining resources: 1 PUs; 
                                  
                                      Combat - Numidia
                                          Battle in Auzia
                                              Numidia attack with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen
                                              Neutral defend with 1 spearman
                                                  Numidia roll dice for 1 archer, 1 cavalry, 5 spearmen and 3 swordmen in Auzia, round 2 : 2/10 hits, 2.33 expected hits
                                                  Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 spearman owned by the Neutral lost in Auzia
                                              Numidia loses 0 PUs for violating Auzias neutrality.
                                              Numidia win, taking Auzia from Neutral with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                                              Casualties for Neutral: 1 spearman
                                          Battle in Oea
                                              Numidia attack with 3 spearmen
                                              Neutral defend with 1 spearman
                                                  Numidia roll dice for 3 spearmen in Oea, round 2 : 0/3 hits, 0.50 expected hits
                                                  Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                                                  Numidia roll dice for 3 spearmen in Oea, round 3 : 0/3 hits, 0.50 expected hits
                                                  Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                                                  Numidia roll dice for 3 spearmen in Oea, round 4 : 0/3 hits, 0.50 expected hits
                                                  Neutral roll dice for 1 spearman in Oea, round 4 : 0/1 hits, 0.33 expected hits
                                                  Numidia roll dice for 3 spearmen in Oea, round 5 : 1/3 hits, 0.50 expected hits
                                                  Neutral roll dice for 1 spearman in Oea, round 5 : 0/1 hits, 0.33 expected hits
                                                  1 spearman owned by the Neutral lost in Oea
                                              Numidia loses 0 PUs for violating Oeas neutrality.
                                              Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3
                                              Casualties for Neutral: 1 spearman
                                          Battle in Cartenna
                                              Numidia attack with 6 cavalrys and 1 spearman
                                              Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                                                  Numidia roll dice for 6 cavalrys and 1 spearman in Cartenna, round 2 : 4/7 hits, 2.17 expected hits
                                                  Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
                                                  2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                                              Numidia loses 0 PUs for violating Cartennas neutrality.
                                              Numidia win, taking Cartenna from Neutral with 5 cavalrys remaining. Battle score for attacker is 8
                                              Casualties for Numidia: 1 cavalry and 1 spearman
                                              Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                                  
                                      Non Combat Move - Numidia
                                          1 archer moved from Siwa to Paliurus
                                          1 cavalry moved from Paliurus to Berenice
                                          1 spearman moved from Siwa to Paliurus
                                          1 cavalry moved from Leptis Magna to Berenice
                                          1 cavalry moved from Leptis Magna to Berenice
                                  
                                      Place Units - Numidia
                                          4 cavalrys placed in Leptis Magna
                                  
                                      Turn Complete - Numidia
                                          Numidia collect 20 PUs; end with 21 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Numidia regular : 0.50
                                  Neutral regular : -0.83
                                  

                                  Savegame

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                                  • H Offline
                                    Hexborg
                                    last edited by

                                    TripleA Turn Summary: Numidia round 1

                                    TripleA Turn Summary for game: 270BC, version: 1.7.0

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - Numidia
                                            1 spearman moved from Cirta to Auzia
                                            1 archer moved from Cirta to Auzia
                                            1 swordman moved from Cirta to Auzia
                                            1 swordman moved from Cirta to Auzia
                                            1 swordman moved from Cirta to Auzia
                                            1 spearman moved from Cirta to Auzia
                                            1 spearman moved from Cirta to Auzia
                                            1 spearman moved from Cirta to Auzia
                                            1 spearman moved from Cirta to Auzia
                                            3 spearmen moved from Leptis Magna to Oea
                                            1 spearman moved from Igilgili to Cartenna
                                            2 cavalrys moved from Igilgili to Cartenna
                                            1 cavalry moved from Cirta to Cartenna
                                            1 cavalry moved from Cirta to Cartenna
                                            1 cavalry moved from Theveste to Auzia
                                            1 cavalry moved from Hippo Regius to Cartenna
                                            1 cavalry moved from Hippo Regius to Cartenna
                                    
                                        Purchase Units - Numidia
                                            Numidia buy 4 cavalrys; Remaining resources: 1 PUs; 
                                    
                                        Combat - Numidia
                                            Battle in Auzia
                                                Numidia attack with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen
                                                Neutral defend with 1 spearman
                                                    Numidia roll dice for 1 archer, 1 cavalry, 5 spearmen and 3 swordmen in Auzia, round 2 : 2/10 hits, 2.33 expected hits
                                                    Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 spearman owned by the Neutral lost in Auzia
                                                Numidia loses 0 PUs for violating Auzias neutrality.
                                                Numidia win, taking Auzia from Neutral with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                                                Casualties for Neutral: 1 spearman
                                            Battle in Oea
                                                Numidia attack with 3 spearmen
                                                Neutral defend with 1 spearman
                                                    Numidia roll dice for 3 spearmen in Oea, round 2 : 0/3 hits, 0.50 expected hits
                                                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                                                    Numidia roll dice for 3 spearmen in Oea, round 3 : 0/3 hits, 0.50 expected hits
                                                    Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                                                    Numidia roll dice for 3 spearmen in Oea, round 4 : 0/3 hits, 0.50 expected hits
                                                    Neutral roll dice for 1 spearman in Oea, round 4 : 0/1 hits, 0.33 expected hits
                                                    Numidia roll dice for 3 spearmen in Oea, round 5 : 1/3 hits, 0.50 expected hits
                                                    Neutral roll dice for 1 spearman in Oea, round 5 : 0/1 hits, 0.33 expected hits
                                                    1 spearman owned by the Neutral lost in Oea
                                                Numidia loses 0 PUs for violating Oeas neutrality.
                                                Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3
                                                Casualties for Neutral: 1 spearman
                                            Battle in Cartenna
                                                Numidia attack with 6 cavalrys and 1 spearman
                                                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                                                    Numidia roll dice for 6 cavalrys and 1 spearman in Cartenna, round 2 : 4/7 hits, 2.17 expected hits
                                                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
                                                    2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                                                Numidia loses 0 PUs for violating Cartennas neutrality.
                                                Numidia win, taking Cartenna from Neutral with 5 cavalrys remaining. Battle score for attacker is 8
                                                Casualties for Numidia: 1 cavalry and 1 spearman
                                                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                                    
                                        Non Combat Move - Numidia
                                            1 archer moved from Siwa to Paliurus
                                            1 cavalry moved from Paliurus to Berenice
                                            1 spearman moved from Siwa to Paliurus
                                            1 cavalry moved from Leptis Magna to Berenice
                                            1 cavalry moved from Leptis Magna to Berenice
                                            1 bireme moved from SZ 29 to SZ 30
                                            1 bireme moved from SZ 29 to SZ 30
                                            1 spearman moved from Theveste to Capsa
                                            1 spearman moved from Theveste to Capsa
                                            1 spearman moved from Capsa to Thenae
                                            1 spearman moved from Capsa to Thenae
                                            1 spearman moved from Capsa to Thenae
                                            1 archer moved from Zama to Capsa
                                            1 spearman moved from Zama to Capsa
                                            1 cavalry moved from Zama to Thenae
                                            1 cavalry moved from Zama to Thenae
                                            1 archer moved from Hippo Regius to Carthago
                                            1 spearman moved from Hippo Regius to Carthago
                                            1 spearman moved from Hippo Regius to Carthago
                                            1 spearman moved from Hippo Regius to Carthago
                                    
                                        Place Units - Numidia
                                            4 cavalrys placed in Leptis Magna
                                    
                                        Turn Complete - Numidia
                                            Numidia collect 20 PUs; end with 21 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Numidia regular : 0.50
                                    Neutral regular : -0.83
                                    

                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      TripleA Turn Summary: Carthage round 2

                                      TripleA Turn Summary for game: 270BC, version: 1.7.0

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Carthage
                                              1 spearman moved from Hispatis to Emerita Augusta
                                              1 swordman moved from Hispatis to Emerita Augusta
                                              1 spearman moved from Salmantica to Emerita Augusta
                                              1 swordman moved from Salmantica to Emerita Augusta
                                              1 cavalry moved from Salmantica to Emerita Augusta
                                              1 spearman moved from Salmantica to Emerita Augusta
                                              1 swordman moved from Salmantica to Castulo
                                              1 swordman moved from Salmantica to Castulo
                                              1 cavalry moved from Salmantica to Castulo
                                              1 spearman moved from Corduba to Castulo
                                              1 spearman moved from Corduba to Castulo
                                              1 swordman moved from Corduba to Castulo
                                              1 swordman moved from Corduba to Castulo
                                              1 swordman moved from Carthago Nova to Castulo
                                              1 swordman moved from Carthago Nova to Castulo
                                              1 spearman moved from Carthago Nova to Castulo
                                              1 spearman moved from Carthago Nova to Castulo
                                              1 spearman moved from Thapsus to SZ 36
                                              1 spearman moved from Thapsus to SZ 36
                                              1 hoplite moved from Carthago to SZ 36
                                              1 hoplite moved from Carthago to SZ 32
                                              1 bireme and 1 hoplite moved from SZ 32 to SZ 36
                                              1 warelephant moved from Thenae to SZ 37
                                              1 cavalry moved from Thenae to Sabrata
                                              1 cavalry moved from Thenae to Sabrata
                                              1 cavalry moved from Thenae to Sabrata
                                              1 spearman moved from Thenae to Sabrata
                                              1 hoplite moved from Thenae to Sabrata
                                              1 trireme and 1 warelephant moved from SZ 37 to SZ 36
                                              1 spearman moved from Carthago to SZ 36
                                              1 bireme moved from SZ 37 to SZ 36
                                              1 trireme moved from SZ 33 to SZ 36
                                              1 spearman moved from Carthago to SZ 36
                                              3 spearmen moved from Carthago to SZ 36
                                              1 bireme moved from SZ 33 to SZ 36
                                              1 spearman moved from Carthago to SZ 36
                                              8 spearmen moved from SZ 36 to Lilybaeum
                                              1 warelephant moved from SZ 36 to Lilybaeum
                                              2 hoplites moved from SZ 36 to Lilybaeum
                                      
                                          Purchase Units - Carthage
                                              Carthage buy 1 bireme, 4 cavalrys, 2 hoplites, 4 spearmen and 3 swordmen; Remaining resources: 0 PUs; 
                                      
                                          Combat - Carthage
                                              Battle in Sabrata
                                                  Carthage attack with 3 cavalrys, 1 hoplite and 1 spearman
                                                  Neutral defend with 1 archer and 1 spearman
                                                      Carthage roll dice for 3 cavalrys, 1 hoplite and 1 spearman in Sabrata, round 2 : 1/5 hits, 1.50 expected hits
                                                      Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits
                                                      1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Sabrata
                                                      Carthage roll dice for 3 cavalrys and 1 hoplite in Sabrata, round 3 : 3/4 hits, 1.33 expected hits
                                                      Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits, 0.50 expected hits
                                                      1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Sabrata
                                                  Carthage loses 0 PUs for violating Sabratas neutrality.
                                                  Carthage win, taking Sabrata from Neutral with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is 0
                                                  Casualties for Carthage: 1 cavalry and 1 spearman
                                                  Casualties for Neutral: 1 archer and 1 spearman
                                              Battle in Emerita Augusta
                                                  Carthage attack with 1 cavalry, 3 spearmen and 2 swordmen
                                                  Neutral defend with 1 cavalry and 2 swordmen
                                                      Carthage roll dice for 1 cavalry, 3 spearmen and 2 swordmen in Emerita Augusta, round 2 : 2/6 hits, 1.50 expected hits
                                                      Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits
                                                      1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Emerita Augusta
                                                      Carthage roll dice for 1 cavalry, 3 spearmen and 2 swordmen in Emerita Augusta, round 3 : 3/6 hits, 1.50 expected hits
                                                      Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 1/1 hits, 0.33 expected hits
                                                      1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Emerita Augusta
                                                  Carthage loses 0 PUs for violating Emerita Augustas neutrality.
                                                  Carthage win, taking Emerita Augusta from Neutral with 1 cavalry, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 9
                                                  Casualties for Neutral: 1 cavalry and 2 swordmen
                                                  Casualties for Carthage: 1 spearman
                                              Battle in Castulo
                                                  Carthage attack with 1 cavalry, 4 spearmen and 6 swordmen
                                                  Neutral defend with 2 cavalrys and 3 swordmen
                                                      Carthage roll dice for 1 cavalry, 4 spearmen and 6 swordmen in Castulo, round 2 : 3/11 hits, 3.00 expected hits
                                                      Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
                                                      2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
                                                      Carthage roll dice for 1 cavalry, 3 spearmen and 6 swordmen in Castulo, round 3 : 5/10 hits, 2.83 expected hits
                                                      Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits, 0.67 expected hits
                                                      2 swordmen owned by the Neutral lost in Castulo
                                                  Carthage loses 0 PUs for violating Castulos neutrality.
                                                  Carthage win, taking Castulo from Neutral with 1 cavalry, 3 spearmen and 6 swordmen remaining. Battle score for attacker is 17
                                                  Casualties for Carthage: 1 spearman
                                                  Casualties for Neutral: 2 cavalrys and 3 swordmen
                                              Battle in Lilybaeum
                                                  Carthage attack with 2 hoplites, 8 spearmen and 1 warelephant
                                                  RomanRepublic defend with 1 ballista and 6 legionaires
                                                      Carthage roll dice for 2 hoplites, 8 spearmen and 1 warelephant in Lilybaeum, round 2 : 5/11 hits, 2.67 expected hits
                                                      RomanRepublic roll dice for 1 ballista and 6 legionaires in Lilybaeum, round 2 : 1/6 hits, 2.00 expected hits
                                                  Units damaged: 1 warelephant owned by the Carthage
                                                      1 ballista owned by the RomanRepublic and 4 legionaires owned by the RomanRepublic lost in Lilybaeum
                                                      Carthage roll dice for 2 hoplites, 8 spearmen and 1 warelephant in Lilybaeum, round 3 : 4/11 hits, 2.67 expected hits
                                                      RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 3 : 1/2 hits, 0.67 expected hits
                                                      1 spearman owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Lilybaeum
                                                  Carthage win, taking Lilybaeum from RomanRepublic with 2 hoplites, 7 spearmen and 1 warelephant remaining. Battle score for attacker is 26
                                                  Casualties for RomanRepublic: 1 ballista and 6 legionaires
                                                  Casualties for Carthage: 1 spearman
                                      
                                          Non Combat Move - Carthage
                                              1 bireme moved from SZ 26 to SZ 24
                                              1 spearman moved from Aleria to SZ 24
                                              1 spearman moved from SZ 24 to Caralis
                                              1 bireme moved from SZ 15 to SZ 16
                                              1 bireme moved from SZ 15 to SZ 16
                                      
                                          Place Units - Carthage
                                              4 cavalrys placed in Gades
                                              1 bireme placed in SZ 32
                                              2 hoplites, 4 spearmen and 3 swordmen placed in Carthago
                                      
                                          Turn Complete - Carthage
                                              Carthage collect 61 PUs; end with 61 PUs
                                              1 unit repaired.
                                      

                                      Combat Hit Differential Summary :

                                      Carthage regular : 9.00
                                      RomanRepublic regular : -0.67
                                      Neutral regular : -0.50
                                      

                                      Savegame

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                                      • B Offline
                                        bentonjt
                                        last edited by

                                        TripleA Turn Summary: RomanRepublic round 2

                                        TripleA Turn Summary for game: 270BC, version: 1.7.0

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - RomanRepublic
                                                1 ballista, 2 legionaires and 2 velitess moved from Verona to Veldidena
                                                1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona
                                                2 legionaires moved from Genua to Verona
                                                1 legionaire and 1 velites moved from Arretium to Ariminum
                                                2 legionaires moved from Salapia to Ariminum
                                                1 velites moved from Roma to Arretium
                                                1 velites moved from Roma to Arretium
                                                3 velitess moved from Roma to Capua
                                                3 legionaires moved from Capua to SZ 34
                                                1 legionaire moved from Capua to SZ 34
                                                1 velites moved from Capua to SZ 34
                                                1 velites moved from Capua to SZ 34
                                                1 velites moved from Capua to SZ 34
                                                1 velites moved from Capua to SZ 34
                                                4 legionaires and 4 velitess moved from SZ 34 to Messana
                                                1 velites moved from Croton to SZ 35
                                                1 bireme and 1 velites moved from SZ 35 to SZ 34
                                                1 velites moved from SZ 34 to Messana
                                        
                                            Purchase Units - RomanRepublic
                                                RomanRepublic buy 4 ballistas, 1 bireme, 2 legionaires, 1 trireme and 3 velitess; Remaining resources: 0 PUs; 
                                        
                                            Combat - RomanRepublic
                                                Battle in Veldidena
                                                    RomanRepublic attack with 1 ballista, 2 legionaires and 2 velitess
                                                    Neutral defend with 1 axeman and 1 swordman
                                                        RomanRepublic roll dice for 1 ballista, 2 legionaires and 2 velitess in Veldidena, round 2 : 1/5 hits, 1.83 expected hits
                                                        Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits
                                                        1 velites owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Veldidena
                                                        RomanRepublic roll dice for 1 ballista, 2 legionaires and 1 velites in Veldidena, round 3 : 2/4 hits, 1.67 expected hits
                                                        Neutral roll dice for 1 swordman in Veldidena, round 3 : 1/1 hits, 0.33 expected hits
                                                        1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Veldidena
                                                    RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
                                                    RomanRepublic win, taking Veldidena from Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 1
                                                    Casualties for RomanRepublic: 2 velitess
                                                    Casualties for Neutral: 1 axeman and 1 swordman
                                        
                                            Non Combat Move - RomanRepublic
                                        
                                            Place Units - RomanRepublic
                                                1 bireme and 1 trireme placed in SZ 25
                                                4 ballistas placed in Messana
                                                2 legionaires and 3 velitess placed in Roma
                                        
                                            Turn Complete - RomanRepublic
                                                RomanRepublic collect 51 PUs; end with 51 PUs
                                        

                                        Combat Hit Differential Summary :

                                        RomanRepublic regular : -0.50
                                        Neutral regular : 1.17
                                        

                                        Savegame

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                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: GreekCityStates round 2

                                          TripleA Turn Summary for game: 270BC, version: 1.7.0

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - GreekCityStates
                                                  3 biremes and 2 triremes moved from SZ 68 to SZ 67
                                                  1 archer and 11 hoplites moved from Corinth to Athens
                                                  2 archers, 1 hoplite and 3 slingerss moved from Sparta to Corinth
                                                  2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
                                          
                                              Purchase Units - GreekCityStates
                                                  GreekCityStates buy 3 archers, 3 biremes and 4 slingerss; Remaining resources: 0 PUs; 
                                          
                                              Combat - GreekCityStates
                                                  Battle in Sardis
                                                      GreekCityStates attack with 2 archers, 3 hoplites and 4 slingerss
                                                      Seleucid defend with 1 hoplite and 2 peltastss
                                                          GreekCityStates roll dice for 2 archers, 3 hoplites and 4 slingerss in Sardis, round 2 : 2/9 hits, 2.00 expected hits
                                                          Seleucid roll dice for 1 hoplite and 2 peltastss in Sardis, round 2 : 1/3 hits, 0.83 expected hits
                                                          2 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
                                                          GreekCityStates roll dice for 2 archers, 3 hoplites and 3 slingerss in Sardis, round 3 : 3/8 hits, 1.83 expected hits
                                                          Seleucid roll dice for 1 hoplite in Sardis, round 3 : 0/1 hits, 0.50 expected hits
                                                          1 hoplite owned by the Seleucid lost in Sardis
                                                      GreekCityStates win, taking Sardis from Seleucid with 2 archers, 3 hoplites and 3 slingerss remaining. Battle score for attacker is 7
                                                      Casualties for GreekCityStates: 1 slingers
                                                      Casualties for Seleucid: 1 hoplite and 2 peltastss
                                          
                                              Non Combat Move - GreekCityStates
                                          
                                              Place Units - GreekCityStates
                                                  1 archer and 2 slingerss placed in Sparta
                                                  3 biremes placed in SZ 67
                                                  2 archers and 2 slingerss placed in Syracuse
                                                  GreekCityStates undo move 3.
                                                  GreekCityStates undo move 1.
                                                  2 archers and 1 slingers placed in Sparta
                                                  1 archer and 3 slingerss placed in Syracuse
                                                  GreekCityStates undo move 3.
                                                  GreekCityStates undo move 2.
                                                  3 archers placed in Syracuse
                                                  3 slingerss placed in Sparta
                                                  1 slingers placed in Syracuse
                                          
                                              Turn Complete - GreekCityStates
                                                  GreekCityStates collect 44 PUs; end with 44 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Seleucid regular : -0.33
                                          GreekCityStates regular : 1.17
                                          

                                          Savegame

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                                          • H Offline
                                            Hexborg
                                            last edited by

                                            TripleA Turn Summary: Macedonia round 2

                                            TripleA Turn Summary for game: 270BC, version: 1.7.0

                                            Game History

                                            Round: 2
                                            
                                                Combat Move - Macedonia
                                                    1 peltasts moved from Apollonia to Salonae
                                                    1 peltasts moved from Apollonia to Salonae
                                                    1 peltasts moved from Apollonia to Salonae
                                                    1 hoplite moved from Apollonia to Salonae
                                                    1 hoplite moved from Apollonia to Salonae
                                                    1 peltasts moved from Apollonia to Salonae
                                                    1 hoplite moved from Apollonia to Salonae
                                                    1 peltasts moved from Philippopolis to Nicopolis
                                                    1 cavalry moved from Thessalonica to Nicopolis
                                                    1 hoplite moved from Odessus to Nicopolis
                                                    1 swordman moved from Odessus to Nicopolis
                                                    1 swordman moved from Odessus to Nicopolis
                                                    1 peltasts moved from Odessus to Nicopolis
                                                    1 peltasts moved from Odessus to Nicopolis
                                                    1 hoplite moved from Odessus to Nicopolis
                                                    1 peltasts moved from Thessalonica to SZ 69
                                                    1 bireme and 1 peltasts moved from SZ 69 to SZ 70
                                                    1 peltasts moved from SZ 70 to Pergamum
                                                          Macedonia take Pergamum from GreekCityStates
                                                    1 bireme moved from SZ 69 to SZ 68
                                            
                                                Purchase Units - Macedonia
                                                    Macedonia buy 1 cavalry, 2 hoplites, 4 peltastss and 1 trireme; Remaining resources: 0 PUs; 
                                            
                                                Combat - Macedonia
                                                    Battle in Salonae
                                                        Macedonia attack with 3 hoplites and 4 peltastss
                                                        Neutral defend with 3 axemen and 1 swordman
                                                            Macedonia roll dice for 3 hoplites and 4 peltastss in Salonae, round 2 : 1/7 hits, 1.67 expected hits
                                                            Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits
                                                            1 axeman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae
                                                            Macedonia roll dice for 3 hoplites and 3 peltastss in Salonae, round 3 : 2/6 hits, 1.50 expected hits
                                                            Neutral roll dice for 2 axemen and 1 swordman in Salonae, round 3 : 0/3 hits, 0.67 expected hits
                                                            2 axemen owned by the Neutral lost in Salonae
                                                            Macedonia roll dice for 3 hoplites and 3 peltastss in Salonae, round 4 : 3/6 hits, 1.50 expected hits
                                                            Neutral roll dice for 1 swordman in Salonae, round 4 : 0/1 hits, 0.33 expected hits
                                                            1 swordman owned by the Neutral lost in Salonae
                                                        Macedonia loses 0 PUs for violating Salonaes neutrality.
                                                        Macedonia win, taking Salonae from Neutral with 3 hoplites and 3 peltastss remaining. Battle score for attacker is 11
                                                        Casualties for Macedonia: 1 peltasts
                                                        Casualties for Neutral: 3 axemen and 1 swordman
                                                    Battle in Nicopolis
                                                        Macedonia attack with 1 cavalry, 2 hoplites, 3 peltastss and 2 swordmen
                                                        Neutral defend with 1 archer and 2 swordmen
                                                            Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 2 swordmen in Nicopolis, round 2 : 3/8 hits, 2.17 expected hits
                                                            Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 3/3 hits, 1.17 expected hits
                                                            1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Nicopolis
                                                        Macedonia loses 0 PUs for violating Nicopoliss neutrality.
                                                        Macedonia win, taking Nicopolis from Neutral with 1 cavalry, 2 hoplites and 2 swordmen remaining. Battle score for attacker is 6
                                                        Casualties for Macedonia: 3 peltastss
                                                        Casualties for Neutral: 1 archer and 2 swordmen
                                            
                                                Non Combat Move - Macedonia
                                                    1 swordman moved from Delphi to Dodona
                                                    1 cavalry moved from Apollonia to Dodona
                                                    1 cavalry moved from Apollonia to Dodona
                                                    1 cavalry moved from Apollonia to Dodona
                                                    1 cavalry moved from Apollonia to Dodona
                                                    1 cavalry moved from Apollonia to Dodona
                                                    1 peltasts moved from Delphi to Dodona
                                                    1 peltasts moved from Delphi to Dodona
                                                    1 hoplite moved from Larissa to Delphi
                                                    1 peltasts moved from Thessalonica to Dodona
                                                    1 peltasts moved from Thessalonica to Dodona
                                                    1 hoplite moved from Odessus to Thessalonica
                                                    1 hoplite moved from Odessus to Thessalonica
                                                    1 hoplite moved from Odessus to Thessalonica
                                                    1 peltasts moved from Pella to Dodona
                                                    1 peltasts moved from Odessus to Thessalonica
                                            
                                                Place Units - Macedonia
                                                    1 trireme placed in SZ 69
                                                    1 cavalry, 2 hoplites and 2 peltastss placed in Thessalonica
                                                    2 peltastss were produced but were not placed
                                            
                                                Turn Complete - Macedonia
                                                    Macedonia collect 45 PUs; end with 45 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Macedonia regular : 2.17
                                            Neutral regular : 1.00
                                            

                                            Savegame

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