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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: Big World : 1942, version: 2.5.0

      Game History

      Round: 1
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 9 armour and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from SZ 11 West Baltic Sea to SZ 16 North Atlantic
              1 battleship and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 28 Eastern Mediterranean
              1 armour moved from Italy to SZ 25 Adriatic Sea
              1 infantry moved from Macedonia to SZ 25 Adriatic Sea
              1 armour, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 28 Eastern Mediterranean
              1 armour and 1 infantry moved from SZ 28 Eastern Mediterranean to Syria
              1 armour and 1 infantry moved from Algeria to Libya
              1 armour moved from Morocco to Libya
              1 artillery and 2 infantry moved from Morocco to Algeria
              1 armour moved from Eastern Germany to SZ 11 West Baltic Sea
              1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea
              1 armour, 1 infantry and 1 transport moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea
              1 transport moved from SZ 12 East Baltic Sea to SZ 11 West Baltic Sea
              1 armour moved from Eastern Germany to SZ 11 West Baltic Sea
              1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea
              1 armour, 1 infantry and 1 transport moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea
              1 cruiser moved from SZ 11 West Baltic Sea to SZ 17 English Channel
              1 cruiser moved from SZ 12 East Baltic Sea to SZ 17 English Channel
              1 armour, 1 artillery and 4 infantry moved from Belorussia to Novgorod
              1 infantry moved from Eastern Poland to Belorussia
              1 armour moved from Eastern Poland to Novgorod
              2 infantry moved from Baltic States to Novgorod
              3 infantry moved from Norway to Finland
              2 armour and 2 infantry moved from SZ 12 East Baltic Sea to Finland
              1 submarine moved from SZ 32 Atlantic to SZ 18 West Atlantic
              1 submarine moved from SZ 20 Atlantic to SZ 16 North Atlantic
              1 submarine moved from SZ 19 Atlantic to SZ 18 West Atlantic
              1 submarine moved from SZ 33 Atlantic to SZ 18 West Atlantic
              1 submarine moved from SZ 39 Mid Atlantic to SZ 20 Atlantic
              2 infantry moved from Hungary-Romania to Eastern Poland
              1 armour moved from Balkans to Eastern Poland
              1 bomber moved from Baltic States to SZ 17 English Channel
              1 fighter moved from France to SZ 16 North Atlantic
              1 fighter moved from Italy to SZ 17 English Channel
              1 armour moved from France to Austria-Czechoslovakia
              1 armour moved from Austria-Czechoslovakia to Eastern Poland
              1 artillery moved from France to Vichy France
              1 armour moved from Western Germany to Western Poland
              1 fighter moved from Ukraine to Novgorod
              1 fighter moved from Norway to Finland
              1 fighter moved from Baltic States to Novgorod
              1 submarine moved from SZ 6 Norwegian Sea to SZ 10 North Sea
              1 bomber moved from Eastern Germany to SZ 10 North Sea
              1 fighter moved from Eastern Germany to SZ 10 North Sea
              1 fighter moved from Western Germany to SZ 10 North Sea
              1 fighter moved from Macedonia to SZ 28 Eastern Mediterranean
              1 artillery and 2 infantry moved from Eastern Poland to Baltic States
              2 artilleries and 3 infantry moved from Eastern Germany to Western Poland
              1 artillery and 3 infantry moved from Western Germany to Austria-Czechoslovakia
              3 infantry moved from Austria-Czechoslovakia to Western Poland
              1 artillery and 2 infantry moved from Western Poland to Eastern Poland
      
          Combat - Germans
              Battle in SZ 28 Eastern Mediterranean
                  Germans attack with 1 battleship, 1 fighter, 1 submarine and 1 transport
                  British defend with 1 cruiser and 1 transport
                      Germans roll dice for 1 submarine in SZ 28 Eastern Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 1 fighter and 1 transport in SZ 28 Eastern Mediterranean, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 cruiser and 1 transport in SZ 28 Eastern Mediterranean, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 transport owned by the British lost in SZ 28 Eastern Mediterranean
                      Germans roll dice for 1 submarine in SZ 28 Eastern Mediterranean, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 1 fighter and 1 transport in SZ 28 Eastern Mediterranean, round 3 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 cruiser in SZ 28 Eastern Mediterranean, round 3 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans and 1 cruiser owned by the British lost in SZ 28 Eastern Mediterranean
                  Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 10
                  Casualties for British: 1 cruiser and 1 transport
                  Casualties for Germans: 1 submarine
              Battle in Syria
                  Germans attack with 1 armour and 1 infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 armour and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Syria, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Syria
                      Germans roll dice for 1 armour in Syria, round 5 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 infantry in Syria, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Syria
                  Germans win, taking Syria from British with 1 armour remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Libya
                  Germans attack with 2 armour and 1 infantry
                  British defend with 1 infantry
                      Germans roll dice for 2 armour and 1 infantry in Libya, round 2 : 2/3 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Libya
                  Germans win, taking Libya from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in SZ 16 North Atlantic
                  Germans attack with 1 fighter and 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in SZ 16 North Atlantic, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 2 : 1/2 hits, 0.50 expected hits
                      1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in SZ 16 North Atlantic
                  Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer and 1 transport
              Battle in SZ 17 English Channel
                  Germans attack with 1 bomber, 2 cruisers and 1 fighter
                  British defend with 1 battleship, 1 cruiser and 1 submarine
                      British roll dice for 1 submarine in SZ 17 English Channel, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber, 2 cruisers and 1 fighter in SZ 17 English Channel, round 2 : 1/4 hits, 2.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship and 1 cruiser in SZ 17 English Channel, round 2 : 1/2 hits, 1.17 expected hits
                      1 cruiser owned by the Germans lost in SZ 17 English Channel
                      British roll dice for 1 submarine in SZ 17 English Channel, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber, 1 cruiser and 1 fighter in SZ 17 English Channel, round 3 : 2/3 hits, 1.67 expected hits
                      British roll dice for 1 battleship and 1 cruiser in SZ 17 English Channel, round 3 : 1/2 hits, 1.17 expected hits
                      1 cruiser owned by the British, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in SZ 17 English Channel
                      Germans roll dice for 1 bomber and 1 fighter in SZ 17 English Channel, round 4 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 battleship in SZ 17 English Channel, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 battleship owned by the British lost in SZ 17 English Channel
                  Germans win with 1 bomber remaining. Battle score for attacker is 10
                  Casualties for Germans: 2 cruisers and 1 fighter
                  Casualties for British: 1 battleship, 1 cruiser and 1 submarine
              Battle in SZ 10 North Sea
                  Germans attack with 1 bomber, 2 fighters and 1 submarine
                  British defend with 1 cruiser and 1 submarine
                      Germans roll dice for 1 submarine in SZ 10 North Sea, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in SZ 10 North Sea, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in SZ 10 North Sea
                      Germans roll dice for 1 bomber and 2 fighters in SZ 10 North Sea, round 2 : 1/3 hits, 1.67 expected hits
                      British roll dice for 1 cruiser in SZ 10 North Sea, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in SZ 10 North Sea
                  1 submarine owned by the British submerged
                  Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser
              Battle in Finland
                  Germans attack with 2 armour, 1 fighter and 5 infantry
                  Russians defend with 2 armour and 2 infantry
                      Germans roll dice for 2 armour, 1 fighter and 5 infantry in Finland, round 2 : 2/8 hits, 2.33 expected hits
                      Russians roll dice for 2 armour and 2 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                      Germans roll dice for 2 armour, 1 fighter and 4 infantry in Finland, round 3 : 2/7 hits, 2.17 expected hits
                      Russians roll dice for 2 armour in Finland, round 3 : 2/2 hits, 1.00 expected hits
                      2 armour owned by the Russians and 2 infantry owned by the Germans lost in Finland
                  Germans win, taking Finland from Russians with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 2 armour and 2 infantry
              Battle in SZ 18 West Atlantic
                  Germans attack with 3 submarines
                  Americans defend with 1 cruiser, 1 destroyer and 1 transport
                      Germans roll dice for 3 submarines in SZ 18 West Atlantic, round 2 : 2/3 hits, 1.00 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in SZ 18 West Atlantic, round 2 : 2/3 hits, 1.00 expected hits
                      1 destroyer owned by the Americans, 2 submarines owned by the Germans and 1 transport owned by the Americans lost in SZ 18 West Atlantic
                      Germans roll dice for 1 submarine in SZ 18 West Atlantic, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser in SZ 18 West Atlantic, round 3 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans lost in SZ 18 West Atlantic
                  Americans win with 1 cruiser remaining. Battle score for attacker is -8
                  Casualties for Germans: 3 submarines
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Novgorod
                  Germans attack with 2 armour, 1 artillery, 2 fighters and 6 infantry
                  Russians defend with 5 infantry
                      Germans roll dice for 2 armour, 1 artillery, 2 fighters and 6 infantry in Novgorod, round 2 : 5/11 hits, 3.50 expected hits
                      Russians roll dice for 5 infantry in Novgorod, round 2 : 0/5 hits, 1.67 expected hits
                      5 infantry owned by the Russians lost in Novgorod
                  Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 15
                  Casualties for Russians: 5 infantry
      
          Non Combat Move - Germans
              1 artillery and 3 infantry moved from Italy to Balkans
              1 fighter moved from Novgorod to Eastern Poland
              1 fighter moved from Novgorod to Eastern Poland
              1 fighter moved from Finland to Eastern Poland
              1 fighter moved from SZ 28 Eastern Mediterranean to Macedonia
              1 bomber moved from SZ 10 North Sea to France
              2 fighters moved from SZ 10 North Sea to France
              1 fighter moved from SZ 16 North Atlantic to France
              1 bomber moved from SZ 17 English Channel to France
      
          Place Units - Germans
              7 armour placed in Western Germany
              2 armour and 5 infantry placed in Eastern Germany
      
          Turn Complete - Germans
              Germans collect 58 PUs; end with 58 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Americans regular : 1.50
      Russians regular : -1.33
      Germans regular : -0.17
      British regular : 0.17
      

      Savegame

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      • W Offline
        waldowv
        last edited by

        TripleA Turn Summary: British round 1

        TripleA Turn Summary for game: Big World : 1942, version: 2.5.0

        Game History

        Round: 1
        
            Research Technology - British
                British spend 5 on tech rolls
                    British rolls : 0/1 hits, 0.00 expected hits
        
            Purchase Units - British
                British buy 2 armour, 1 factory and 1 fighter; Remaining resources: 0 PUs; 
        
            Combat Move - British
                1 armour moved from Egypt to Libya
                1 infantry moved from Egypt to Libya
                1 fighter moved from Egypt to Libya
                1 armour moved from Bombay to SZ 57 Arabian Sea
                1 infantry moved from Bombay to SZ 57 Arabian Sea
                1 infantry moved from Iraq to Syria
                1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from SZ 57 Arabian Sea to SZ 55 Red Sea
                1 fighter moved from SZ 55 Red Sea to Libya
                1 fighter moved from Gibraltar to Libya
                1 armour moved from SZ 55 Red Sea to Syria
                1 infantry moved from SZ 55 Red Sea to Syria
                2 infantry moved from Burma to French Indo-China
                1 armour moved from Calcutta to French Indo-China
                1 submarine moved from SZ 59 Northeastern Indian to SZ 55 Red Sea
                1 infantry moved from New Zealand to SZ 105 Tasman Sea
                1 armour moved from New South Wales to SZ 105 Tasman Sea
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 63 Timor Sea
                1 armour and 1 infantry moved from SZ 63 Timor Sea to Celebes
                1 battleship moved from SZ 23 West Mediterranean to SZ 26 Central Mediterranean
                1 battleship moved from SZ 9 North Atlantic to SZ 4 Denmark Straight
                1 submarine moved from SZ 10 North Sea to SZ 12 East Baltic Sea
                1 infantry moved from Scotland to SZ 9 North Atlantic
                1 infantry moved from Scotland to SZ 9 North Atlantic
                2 infantry and 1 transport moved from SZ 9 North Atlantic to SZ 10 North Sea
                2 infantry moved from SZ 10 North Sea to Norway
                      British take Norway from Germans
                1 submarine moved from SZ 9 North Atlantic to SZ 4 Denmark Straight
                1 infantry moved from Eastern Canada to SZ 2 Labrador Sea
                1 armour moved from Eastern Canada to SZ 2 Labrador Sea
                1 armour, 1 infantry and 1 transport moved from SZ 2 Labrador Sea to SZ 4 Denmark Straight
                1 armour and 1 infantry moved from SZ 4 Denmark Straight to Iceland
                1 infantry moved from New South Wales to Central Australia
                1 infantry moved from Rhodesia to Kenya-Tanganyika
                1 infantry moved from Southern Africa to Rhodesia
                1 bomber moved from England to SZ 12 East Baltic Sea
                1 fighter moved from England to SZ 12 East Baltic Sea
                1 fighter moved from Scotland to SZ 12 East Baltic Sea
                1 infantry moved from Central Canada to Western Canada
                1 artillery moved from Western Canada to Alaska
                1 infantry moved from Western Canada to Alaska
                1 infantry moved from England to Scotland
        
            Combat - British
                Battle in SZ 12 East Baltic Sea
                    British attack with 1 bomber, 2 fighters and 1 submarine
                    Germans defend with 2 transports
                        British roll dice for 1 submarine in SZ 12 East Baltic Sea, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 bomber and 2 fighters in SZ 12 East Baltic Sea, round 2 : 1/3 hits, 1.67 expected hits
                        Germans roll dice for 2 transports in SZ 12 East Baltic Sea, round 2 : 0/2 hits, 0.33 expected hits
                        1 transport owned by the Germans lost in SZ 12 East Baltic Sea
                        British roll dice for 1 submarine in SZ 12 East Baltic Sea, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 bomber and 2 fighters in SZ 12 East Baltic Sea, round 3 : 1/3 hits, 1.67 expected hits
                        Germans roll dice for 1 transport in SZ 12 East Baltic Sea, round 3 : 0/1 hits, 0.17 expected hits
                        1 transport owned by the Germans lost in SZ 12 East Baltic Sea
                    British win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 transports
                Battle in Libya
                    British attack with 1 armour, 3 fighters and 1 infantry
                    Germans defend with 2 armour and 1 infantry
                        British roll dice for 1 armour, 3 fighters and 1 infantry in Libya, round 2 : 2/5 hits, 2.17 expected hits
                        Germans roll dice for 2 armour and 1 infantry in Libya, round 2 : 0/3 hits, 1.33 expected hits
                        1 infantry owned by the Germans and 1 armour owned by the Germans lost in Libya
                        British roll dice for 1 armour, 3 fighters and 1 infantry in Libya, round 3 : 1/5 hits, 2.17 expected hits
                        Germans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Germans lost in Libya
                    British win, taking Libya from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 infantry
                Battle in Syria
                    British attack with 1 armour and 2 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour and 2 infantry in Syria, round 2 : 2/3 hits, 0.83 expected hits
                        Germans roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Germans and 1 infantry owned by the British lost in Syria
                    British win, taking Syria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in French Indo-China
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour and 2 infantry in French Indo-China, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo-China, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in French Indo-China
                        British roll dice for 1 armour and 2 infantry in French Indo-China, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in French Indo-China, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in French Indo-China
                    British win, taking French Indo-China from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Celebes
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Celebes
                        British roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 armour and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 armour and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 armour and 1 infantry in Celebes, round 6 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 armour and 1 infantry in Celebes, round 7 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Celebes, round 7 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes
                    British win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
        
            Non Combat Move - British
                1 infantry moved from Delhi to Bombay
                1 infantry moved from Baluchistan to Bombay
                1 infantry moved from Iran to Caucasus
                1 infantry moved from Baluchistan to Bombay
                1 fighter moved from Libya to SZ 55 Red Sea
                1 fighter moved from Libya to Egypt
                1 fighter moved from Libya to Egypt
                2 fighters moved from SZ 12 East Baltic Sea to Leningrad
                1 bomber moved from SZ 12 East Baltic Sea to England
                1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
        
            Place Units - British
                1 factory placed in Egypt
                2 armour and 1 fighter placed in Bombay
        
            Turn Complete - British
                British collect 46 PUs; end with 46 PUs
        

        Combat Hit Differential Summary :

        Japanese regular : -2.33
        British rolls : 0.00
        Germans regular : -1.83
        British regular : -3.83
        

        Savegame

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        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Chinese round 1

          TripleA Turn Summary for game: Big World : 1942, version: 2.5.0

          Game History

          Round: 1
          
              Purchase Units - Chinese
                  Chinese buy 1 artillery and 1 infantry; Remaining resources: 3 PUs; 
          
              Combat Move - Chinese
          
              Combat - Chinese
          
              Non Combat Move - Chinese
                  1 infantry moved from Yunnan to Szechwan
                  1 fighter moved from Yunnan to Szechwan
                  1 infantry moved from Kansu to Szechwan
                  1 infantry moved from Eastern Sinkiang to Kansu
                  1 infantry moved from Eastern Sinkiang to Kansu
                  1 infantry moved from Western Sinkiang to Eastern Sinkiang
                  1 infantry moved from Western Sinkiang to Eastern Sinkiang
                  1 infantry moved from Inner Mongolia to Szechwan
          
              Place Units - Chinese
                  1 artillery and 1 infantry placed in Kansu
          
              Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 13 PUs
          

          Combat Hit Differential Summary :

          Savegame

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          • O Offline
            Ometiklan
            last edited by

            Cant get anything to work right. Sorry guys.

            1 Reply Last reply Reply Quote 2
            • W Offline
              waldowv
              last edited by

              Testing Forum poster

              Test summary from TripleA, engine version: 2.5.22294, time: 7:33:25 AM
              Savegame

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              • W Offline
                waldowv
                last edited by

                TripleA Manual Gamesave Post: Germans round 1

                TripleA Manual Gamesave Post for game: WWII Europe 1940 Original SeaLion-Balanced, version: 2.6.0

                Game History

                Round: 1
                
                    Politics - Germans
                

                Combat Hit Differential Summary :

                Savegame

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                • W Offline
                  waldowv
                  last edited by

                  TripleA Turn Summary: Russians round 1

                  TripleA Turn Summary for game: World War II v6 1941, version: 1.7.0

                  Game History

                  Round: 1
                  
                      Purchase Units - Russians
                          Russians buy 2 infantry; Remaining resources: 1 PUs; 
                  
                      Combat Move - Russians
                          1 infantry moved from Archangel to Karelia
                          1 infantry moved from Archangel to Karelia
                          1 infantry moved from Russia to West Russia
                          1 armour moved from Russia to West Russia
                          1 infantry moved from Archangel to West Russia
                          1 infantry moved from Russia to West Russia
                          1 infantry moved from Russia to West Russia
                          1 infantry moved from Russia to West Russia
                          1 infantry moved from Russia to West Russia
                          1 infantry moved from Russia to West Russia
                          1 fighter moved from Russia to West Russia
                          1 submarine moved from 4 Sea Zone to 6 Sea Zone
                          1 armour moved from Caucasus to West Russia
                  
                      Combat - Russians
                          Battle in West Russia
                              Russians attack with 2 armour, 1 fighter and 7 infantry
                              Germans defend with 3 infantry
                                  Russians roll dice for 2 armour, 1 fighter and 7 infantry in West Russia, round 2 : 2/10 hits, 2.67 expected hits
                                  Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits, 1.00 expected hits
                                  2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                                  Russians roll dice for 2 armour, 1 fighter and 5 infantry in West Russia, round 3 : 3/8 hits, 2.33 expected hits
                                  Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Germans lost in West Russia
                              Russians win, taking West Russia from Germans with 2 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                              Casualties for Russians: 2 infantry
                              Casualties for Germans: 3 infantry
                  
                      Non Combat Move - Russians
                          1 fighter moved from West Russia to Caucasus
                  
                      Place Units - Russians
                          2 infantry placed in Caucasus
                  
                      Turn Complete - Russians
                          Russians collect 8 PUs; end with 9 PUs
                  

                  Combat Hit Differential Summary :

                  Germans regular : 0.67
                  Russians regular : 0.00
                  

                  Savegame

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                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Macedonia round 1

                    TripleA Turn Summary for game: 270BC, version: 1.7.0

                    Game History

                    Round: 1
                    
                        Combat Move - Macedonia
                            1 peltasts moved from Dodona to Delphi
                                  Macedonia take Delphi from GreekCityStates
                            3 peltastss moved from Dodona to Apollonia
                            2 hoplites moved from Dodona to Apollonia
                            1 cavalry moved from Pella to Apollonia
                            1 cavalry moved from Philippopolis to Apollonia
                            1 cavalry moved from Larissa to Apollonia
                            1 cavalry moved from Thessalonica to Apollonia
                            1 cavalry moved from Thessalonica to Apollonia
                            1 hoplite moved from Pella to Apollonia
                            1 peltasts moved from Pella to Apollonia
                            1 peltasts moved from Pella to Apollonia
                            1 peltasts moved from Pella to Apollonia
                            1 peltasts moved from Philippopolis to Odessus
                            1 hoplite moved from Philippopolis to Odessus
                            1 hoplite moved from Philippopolis to Odessus
                            1 peltasts moved from Philippopolis to Odessus
                            1 swordman moved from Thessalonica to Odessus
                            1 swordman moved from Thessalonica to Odessus
                            1 peltasts moved from Thessalonica to Odessus
                            1 peltasts moved from Thessalonica to Odessus
                            1 trireme moved from SZ 70 to SZ 69
                            1 bireme moved from SZ 70 to SZ 69
                            1 bireme moved from SZ 70 to SZ 69
                            1 peltasts moved from Thessalonica to Odessus
                            1 hoplite moved from Thessalonica to Odessus
                            1 hoplite moved from Thessalonica to Odessus
                            1 hoplite moved from Thessalonica to Odessus
                    
                        Purchase Units - Macedonia
                            Macedonia buy 3 biremes, 1 cavalry and 2 peltastss; Remaining resources: 0 PUs; 
                    
                        Combat - Macedonia
                            Battle in Odessus
                                Macedonia attack with 5 hoplites, 5 peltastss and 2 swordmen
                                Neutral defend with 1 axeman and 3 swordmen
                                    Macedonia roll dice for 5 hoplites, 5 peltastss and 2 swordmen in Odessus, round 2 : 8/12 hits, 3.17 expected hits
                                    Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 2/4 hits, 1.17 expected hits
                                    1 axeman owned by the Neutral, 3 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
                                Macedonia loses 0 PUs for violating Odessuss neutrality.
                                Macedonia win, taking Odessus from Neutral with 5 hoplites, 3 peltastss and 2 swordmen remaining. Battle score for attacker is 11
                                Casualties for Macedonia: 2 peltastss
                                Casualties for Neutral: 1 axeman and 3 swordmen
                            Battle in Apollonia
                                Macedonia attack with 5 cavalrys, 3 hoplites and 6 peltastss
                                Neutral defend with 1 archer and 4 swordmen
                                    Macedonia roll dice for 5 cavalrys, 3 hoplites and 6 peltastss in Apollonia, round 2 : 4/14 hits, 3.67 expected hits
                                    Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 2/5 hits, 1.83 expected hits
                                    4 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia
                                    Macedonia roll dice for 5 cavalrys, 3 hoplites and 4 peltastss in Apollonia, round 3 : 2/12 hits, 3.33 expected hits
                                    Neutral roll dice for 1 archer in Apollonia, round 3 : 0/1 hits, 0.50 expected hits
                                    1 archer owned by the Neutral lost in Apollonia
                                Macedonia loses 0 PUs for violating Apollonias neutrality.
                                Macedonia win, taking Apollonia from Neutral with 5 cavalrys, 3 hoplites and 4 peltastss remaining. Battle score for attacker is 16
                                Casualties for Macedonia: 2 peltastss
                                Casualties for Neutral: 1 archer and 4 swordmen
                    
                        Non Combat Move - Macedonia
                            1 peltasts moved from Philippopolis to Pella
                            1 peltasts moved from Larissa to Delphi
                            1 peltasts moved from Larissa to Delphi
                            1 peltasts moved from Larissa to Delphi
                            1 swordman moved from Larissa to Delphi
                    
                        Place Units - Macedonia
                            3 biremes placed in SZ 69
                            1 cavalry and 2 peltastss placed in Thessalonica
                            Macedonia undo move 2.
                            1 cavalry and 2 peltastss placed in Thessalonica
                    
                        Turn Complete - Macedonia
                            Macedonia collect 34 PUs; end with 34 PUs
                    

                    Combat Hit Differential Summary :

                    Macedonia regular : 3.83
                    Neutral regular : 0.50
                    

                    Savegame

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                    • W Offline
                      waldowv
                      last edited by

                      TripleA Turn Summary: Egypt round 1

                      TripleA Turn Summary for game: 270BC, version: 1.7.0

                      Game History

                      Round: 1
                      
                          Combat Move - Egypt
                              1 axeman moved from Sidon to Jerusalem
                              1 axeman moved from Sidon to Jerusalem
                              1 axeman moved from Sidon to Jerusalem
                              1 chariot moved from Memphis to Jerusalem
                              1 archer moved from Memphis to SZ 58
                              1 spearman moved from Memphis to SZ 58
                              1 spearman moved from Memphis to SZ 58
                              1 archer, 2 spearmen and 1 trireme moved from SZ 58 to SZ 59
                              1 archer and 2 spearmen moved from SZ 59 to Jerusalem
                              2 axemen and 3 spearmen moved from Memphis to SZ 57
                              1 axeman moved from Alexandria to SZ 57
                              3 axemen, 3 biremes, 3 spearmen and 1 trireme moved from SZ 57 to SZ 63
                              2 archers, 2 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
                              3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
                      
                          Purchase Units - Egypt
                              Egypt buy 1 archer, 2 axemen, 1 bireme, 2 chariots, 1 city and 1 spearman; Remaining resources: 0 PUs; 
                      
                          Combat - Egypt
                              Battle in Paraetonium
                                  Egypt attack with 5 archers, 6 axemen, 2 chariots and 6 spearmen
                                  Neutral defend with 3 spearmen
                                      Egypt roll dice for 5 archers, 6 axemen, 2 chariots and 6 spearmen in Paraetonium, round 2 : 6/19 hits, 4.50 expected hits
                                      Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 2/3 hits, 1.00 expected hits
                                      2 spearmen owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium
                                  Egypt loses 0 PUs for violating Paraetoniums neutrality.
                                  Egypt win, taking Paraetonium from Neutral with 5 archers, 6 axemen, 2 chariots and 4 spearmen remaining. Battle score for attacker is 3
                                  Casualties for Egypt: 2 spearmen
                                  Casualties for Neutral: 3 spearmen
                      
                          Non Combat Move - Egypt
                      
                          Place Units - Egypt
                              1 archer, 2 axemen, 2 chariots and 1 spearman placed in Alexandria
                              1 bireme placed in SZ 57
                              1 city placed in Jerusalem
                      
                          Turn Complete - Egypt
                              Egypt collect 47 PUs; end with 47 PUs
                      

                      Combat Hit Differential Summary :

                      Egypt regular : 1.50
                      Neutral regular : 1.00
                      

                      Savegame

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                      • H Offline
                        Hexborg
                        last edited by

                        TripleA Turn Summary: Seleucid round 1

                        TripleA Turn Summary for game: 270BC, version: 1.7.0

                        Game History

                        Round: 1
                        
                            Combat Move - Seleucid
                                1 hoplite moved from Sardis to Pessinus
                                1 hoplite moved from Attalia to Pessinus
                                1 peltasts moved from Sardis to Pessinus
                                1 hoplite moved from Sardis to Pessinus
                                1 hoplite moved from Sardis to Pessinus
                                1 peltasts moved from Attalia to Pessinus
                                1 hoplite moved from Attalia to Pessinus
                                1 legionaire moved from Antioch to SZ 61
                                1 hoplite moved from Antioch to SZ 61
                                1 peltasts moved from Antioch to SZ 61
                                1 peltasts moved from Antioch to SZ 61
                                1 cataphract moved from Seleucia to Palmyra
                                1 cavalry moved from Seleucia to Palmyra
                                1 cavalry moved from Seleucia to Palmyra
                                1 cataphract moved from Seleucia to Palmyra
                                1 hoplite moved from SZ 61 to Salamis
                                1 legionaire moved from SZ 61 to Salamis
                                1 peltasts moved from SZ 61 to Salamis
                                1 peltasts moved from SZ 61 to Salamis
                                1 peltasts moved from Seleucia to Palmyra
                                1 peltasts moved from Seleucia to Palmyra
                                1 cavalry moved from Damascus to Palmyra
                                1 cavalry moved from Damascus to Palmyra
                                1 cavalry moved from Edessa to Palmyra
                                1 cataphract moved from Hatra to Melitene
                                1 cavalry moved from Hatra to Melitene
                                1 cataphract moved from Antioch to Melitene
                                1 peltasts moved from Antioch to Melitene
                                1 legionaire moved from Edessa to Melitene
                                1 hoplite moved from Edessa to Melitene
                                1 hoplite moved from Edessa to Melitene
                                1 peltasts moved from Edessa to Melitene
                                1 peltasts moved from Emesa to Palmyra
                                1 peltasts moved from Seleucia to Palmyra
                                1 hoplite moved from Seleucia to Palmyra
                                1 legionaire moved from Seleucia to Palmyra
                                1 cavalry moved from Antioch to Melitene
                                1 peltasts moved from Edessa to Melitene
                                1 peltasts moved from Antioch to Melitene
                                1 cavalry moved from Antioch to Melitene
                        
                            Purchase Units - Seleucid
                                Seleucid buy 3 biremes, 1 hoplite, 2 peltastss and 2 triremes; Remaining resources: 1 PUs; 
                        
                            Combat - Seleucid
                                Battle in Melitene
                                    Seleucid attack with 2 cataphracts, 3 cavalrys, 2 hoplites, 1 legionaire and 4 peltastss
                                    Neutral defend with 2 archers and 3 spearmen
                                        Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 hoplites, 1 legionaire and 4 peltastss in Melitene, round 2 : 3/12 hits, 3.83 expected hits
                                        Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 4/5 hits, 2.00 expected hits
                                        4 peltastss owned by the Seleucid and 3 spearmen owned by the Neutral lost in Melitene
                                        Seleucid roll dice for 2 cataphracts, 3 cavalrys, 2 hoplites and 1 legionaire in Melitene, round 3 : 4/8 hits, 3.17 expected hits
                                        Neutral roll dice for 2 archers in Melitene, round 3 : 2/2 hits, 1.00 expected hits
                                        1 cavalry owned by the Seleucid, 1 hoplite owned by the Seleucid and 2 archers owned by the Neutral lost in Melitene
                                    Seleucid loses 0 PUs for violating Melitenes neutrality.
                                    Seleucid win, taking Melitene from Neutral with 2 cataphracts, 2 cavalrys, 1 hoplite and 1 legionaire remaining. Battle score for attacker is 0
                                    Casualties for Seleucid: 1 cavalry, 1 hoplite and 4 peltastss
                                    Casualties for Neutral: 2 archers and 3 spearmen
                                Battle in Palmyra
                                    Seleucid attack with 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss
                                    Neutral defend with 3 cavalrys and 4 spearmen
                                        Seleucid roll dice for 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 2 : 5/13 hits, 4.17 expected hits
                                        Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 2 : 2/7 hits, 1.83 expected hits
                                        3 cavalrys owned by the Neutral, 2 peltastss owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra
                                        Seleucid roll dice for 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 2 peltastss in Palmyra, round 3 : 2/11 hits, 3.83 expected hits
                                        Neutral roll dice for 2 spearmen in Palmyra, round 3 : 1/2 hits, 0.67 expected hits
                                        1 peltasts owned by the Seleucid and 2 spearmen owned by the Neutral lost in Palmyra
                                    Seleucid loses 0 PUs for violating Palmyras neutrality.
                                    Seleucid win, taking Palmyra from Neutral with 2 cataphracts, 5 cavalrys, 1 hoplite, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 18
                                    Casualties for Seleucid: 3 peltastss
                                    Casualties for Neutral: 3 cavalrys and 4 spearmen
                                Battle in Salamis
                                    Seleucid attack with 1 hoplite, 1 legionaire and 2 peltastss
                                    Egypt defend with 2 spearmen
                                        Seleucid roll dice for 1 hoplite, 1 legionaire and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.00 expected hits
                                        Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits
                                        1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                                        Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Salamis, round 3 : 0/3 hits, 0.83 expected hits
                                        Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits
                                        Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Salamis, round 4 : 1/3 hits, 0.83 expected hits
                                        Egypt roll dice for 1 spearman in Salamis, round 4 : 1/1 hits, 0.33 expected hits
                                        1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                                    Seleucid win, taking Salamis from Egypt with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 2
                                    Casualties for Seleucid: 2 peltastss
                                    Casualties for Egypt: 2 spearmen
                                Battle in Pessinus
                                    Seleucid attack with 5 hoplites and 2 peltastss
                                    Neutral defend with 2 spearmen
                                        Seleucid roll dice for 5 hoplites and 2 peltastss in Pessinus, round 2 : 3/7 hits, 2.00 expected hits
                                        Neutral roll dice for 2 spearmen in Pessinus, round 2 : 0/2 hits, 0.67 expected hits
                                        2 spearmen owned by the Neutral lost in Pessinus
                                    Seleucid loses 0 PUs for violating Pessinuss neutrality.
                                    Seleucid win, taking Pessinus from Neutral with 5 hoplites and 2 peltastss remaining. Battle score for attacker is 6
                                    Casualties for Neutral: 2 spearmen
                        
                            Non Combat Move - Seleucid
                                1 peltasts moved from Tarsus to Attalia
                                1 peltasts moved from Tarsus to Attalia
                                1 hoplite moved from Tarsus to Attalia
                                1 peltasts moved from Antioch to Tarsus
                                1 peltasts moved from Antioch to Tarsus
                                1 legionaire moved from Edessa to Antioch
                                1 hoplite moved from Edessa to Antioch
                                1 peltasts moved from Hatra to Emesa
                                1 peltasts moved from Hatra to Emesa
                                1 peltasts moved from Emesa to Antioch
                                1 hoplite moved from Emesa to Antioch
                                1 legionaire moved from Emesa to Damascus
                                1 hoplite moved from Antioch to Damascus
                                1 hoplite moved from Antioch to Damascus
                                1 legionaire moved from Damascus to Emesa
                                1 peltasts moved from Seleucia to Hatra
                                1 peltasts moved from Seleucia to Palmyra
                                4 hoplites and 1 legionaire moved from Seleucia to Palmyra
                        
                            Place Units - Seleucid
                                3 biremes and 2 triremes placed in SZ 61
                                1 hoplite and 1 peltasts placed in Antioch
                                1 peltasts placed in Antioch
                        
                            Turn Complete - Seleucid
                                Seleucid collect 68 PUs; end with 69 PUs
                        

                        Combat Hit Differential Summary :

                        Seleucid regular : -0.67
                        Egypt regular : 0.67
                        Neutral regular : 2.83
                        

                        Savegame

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                        • W Offline
                          waldowv
                          last edited by

                          TripleA Turn Summary: Parthia round 1

                          TripleA Turn Summary for game: 270BC, version: 1.7.0

                          Game History

                          Round: 1
                          
                              Combat Move - Parthia
                                  1 cavalry moved from Ctesiphon to Hatra
                                        Parthia take Seleucia from Seleucid
                                  1 cavalry moved from Susa to Hatra
                          
                              Purchase Units - Parthia
                                  Parthia buy 1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 1 spearman; Remaining resources: 0 PUs; 
                          
                              Combat - Parthia
                                  Battle in Hatra
                                      Parthia attack with 2 cavalrys
                                      Seleucid defend with 1 peltasts
                                          Parthia roll dice for 2 cavalrys in Hatra, round 2 : 0/2 hits, 0.67 expected hits
                                          Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                                          Parthia roll dice for 2 cavalrys in Hatra, round 3 : 0/2 hits, 0.67 expected hits
                                          Seleucid roll dice for 1 peltasts in Hatra, round 3 : 0/1 hits, 0.17 expected hits
                                          Parthia roll dice for 2 cavalrys in Hatra, round 4 : 1/2 hits, 0.67 expected hits
                                          Seleucid roll dice for 1 peltasts in Hatra, round 4 : 0/1 hits, 0.17 expected hits
                                          1 peltasts owned by the Seleucid lost in Hatra
                                      Parthia win, taking Hatra from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2
                                      Casualties for Seleucid: 1 peltasts
                          
                              Non Combat Move - Parthia
                                  2 horsearchers moved from Cyropolis to Seleucia
                                  1 horsearcher moved from Ecbatana to Seleucia
                                  3 archers, 1 cataphract, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                                  3 archers, 1 cataphract, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                                  2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Susa
                                  1 cataphract and 1 cavalry moved from Susa to Seleucia
                                  1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
                                  1 archer and 4 spearmen moved from Ecbatana to Susa
                          
                              Place Units - Parthia
                                  1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 1 spearman placed in Persepolis
                          
                              Turn Complete - Parthia
                                  Parthia collect 45 PUs; end with 45 PUs
                          

                          Combat Hit Differential Summary :

                          Seleucid regular : -0.50
                          Parthia regular : -1.00
                          

                          Savegame

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                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Numidia round 1

                            TripleA Turn Summary for game: 270BC, version: 1.7.0

                            Game History

                            Round: 1
                            
                                Combat Move - Numidia
                                    1 spearman moved from Cirta to Auzia
                                    1 archer moved from Cirta to Auzia
                                    1 swordman moved from Cirta to Auzia
                                    1 swordman moved from Cirta to Auzia
                                    1 swordman moved from Cirta to Auzia
                                    1 spearman moved from Cirta to Auzia
                                    1 spearman moved from Cirta to Auzia
                                    1 spearman moved from Cirta to Auzia
                                    1 spearman moved from Cirta to Auzia
                                    3 spearmen moved from Leptis Magna to Oea
                                    1 spearman moved from Igilgili to Cartenna
                                    2 cavalrys moved from Igilgili to Cartenna
                                    1 cavalry moved from Cirta to Cartenna
                                    1 cavalry moved from Cirta to Cartenna
                                    1 cavalry moved from Theveste to Auzia
                                    1 cavalry moved from Hippo Regius to Cartenna
                                    1 cavalry moved from Hippo Regius to Cartenna
                            
                                Purchase Units - Numidia
                                    Numidia buy 4 cavalrys; Remaining resources: 1 PUs; 
                            
                                Combat - Numidia
                                    Battle in Auzia
                                        Numidia attack with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen
                                        Neutral defend with 1 spearman
                                            Numidia roll dice for 1 archer, 1 cavalry, 5 spearmen and 3 swordmen in Auzia, round 2 : 2/10 hits, 2.33 expected hits
                                            Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                                            1 spearman owned by the Neutral lost in Auzia
                                        Numidia loses 0 PUs for violating Auzias neutrality.
                                        Numidia win, taking Auzia from Neutral with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                                        Casualties for Neutral: 1 spearman
                                    Battle in Oea
                                        Numidia attack with 3 spearmen
                                        Neutral defend with 1 spearman
                                            Numidia roll dice for 3 spearmen in Oea, round 2 : 0/3 hits, 0.50 expected hits
                                            Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                                            Numidia roll dice for 3 spearmen in Oea, round 3 : 0/3 hits, 0.50 expected hits
                                            Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                                            Numidia roll dice for 3 spearmen in Oea, round 4 : 0/3 hits, 0.50 expected hits
                                            Neutral roll dice for 1 spearman in Oea, round 4 : 0/1 hits, 0.33 expected hits
                                            Numidia roll dice for 3 spearmen in Oea, round 5 : 1/3 hits, 0.50 expected hits
                                            Neutral roll dice for 1 spearman in Oea, round 5 : 0/1 hits, 0.33 expected hits
                                            1 spearman owned by the Neutral lost in Oea
                                        Numidia loses 0 PUs for violating Oeas neutrality.
                                        Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3
                                        Casualties for Neutral: 1 spearman
                                    Battle in Cartenna
                                        Numidia attack with 6 cavalrys and 1 spearman
                                        Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                                            Numidia roll dice for 6 cavalrys and 1 spearman in Cartenna, round 2 : 4/7 hits, 2.17 expected hits
                                            Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
                                            2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                                        Numidia loses 0 PUs for violating Cartennas neutrality.
                                        Numidia win, taking Cartenna from Neutral with 5 cavalrys remaining. Battle score for attacker is 8
                                        Casualties for Numidia: 1 cavalry and 1 spearman
                                        Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                            
                                Non Combat Move - Numidia
                                    1 archer moved from Siwa to Paliurus
                                    1 cavalry moved from Paliurus to Berenice
                                    1 spearman moved from Siwa to Paliurus
                                    1 cavalry moved from Leptis Magna to Berenice
                                    1 cavalry moved from Leptis Magna to Berenice
                            
                                Place Units - Numidia
                                    4 cavalrys placed in Leptis Magna
                            
                                Turn Complete - Numidia
                                    Numidia collect 20 PUs; end with 21 PUs
                            

                            Combat Hit Differential Summary :

                            Numidia regular : 0.50
                            Neutral regular : -0.83
                            

                            Savegame

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                            • H Offline
                              Hexborg
                              last edited by

                              TripleA Turn Summary: Numidia round 1

                              TripleA Turn Summary for game: 270BC, version: 1.7.0

                              Game History

                              Round: 1
                              
                                  Combat Move - Numidia
                                      1 spearman moved from Cirta to Auzia
                                      1 archer moved from Cirta to Auzia
                                      1 swordman moved from Cirta to Auzia
                                      1 swordman moved from Cirta to Auzia
                                      1 swordman moved from Cirta to Auzia
                                      1 spearman moved from Cirta to Auzia
                                      1 spearman moved from Cirta to Auzia
                                      1 spearman moved from Cirta to Auzia
                                      1 spearman moved from Cirta to Auzia
                                      3 spearmen moved from Leptis Magna to Oea
                                      1 spearman moved from Igilgili to Cartenna
                                      2 cavalrys moved from Igilgili to Cartenna
                                      1 cavalry moved from Cirta to Cartenna
                                      1 cavalry moved from Cirta to Cartenna
                                      1 cavalry moved from Theveste to Auzia
                                      1 cavalry moved from Hippo Regius to Cartenna
                                      1 cavalry moved from Hippo Regius to Cartenna
                              
                                  Purchase Units - Numidia
                                      Numidia buy 4 cavalrys; Remaining resources: 1 PUs; 
                              
                                  Combat - Numidia
                                      Battle in Auzia
                                          Numidia attack with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen
                                          Neutral defend with 1 spearman
                                              Numidia roll dice for 1 archer, 1 cavalry, 5 spearmen and 3 swordmen in Auzia, round 2 : 2/10 hits, 2.33 expected hits
                                              Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                                              1 spearman owned by the Neutral lost in Auzia
                                          Numidia loses 0 PUs for violating Auzias neutrality.
                                          Numidia win, taking Auzia from Neutral with 1 archer, 1 cavalry, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                                          Casualties for Neutral: 1 spearman
                                      Battle in Oea
                                          Numidia attack with 3 spearmen
                                          Neutral defend with 1 spearman
                                              Numidia roll dice for 3 spearmen in Oea, round 2 : 0/3 hits, 0.50 expected hits
                                              Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                                              Numidia roll dice for 3 spearmen in Oea, round 3 : 0/3 hits, 0.50 expected hits
                                              Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                                              Numidia roll dice for 3 spearmen in Oea, round 4 : 0/3 hits, 0.50 expected hits
                                              Neutral roll dice for 1 spearman in Oea, round 4 : 0/1 hits, 0.33 expected hits
                                              Numidia roll dice for 3 spearmen in Oea, round 5 : 1/3 hits, 0.50 expected hits
                                              Neutral roll dice for 1 spearman in Oea, round 5 : 0/1 hits, 0.33 expected hits
                                              1 spearman owned by the Neutral lost in Oea
                                          Numidia loses 0 PUs for violating Oeas neutrality.
                                          Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3
                                          Casualties for Neutral: 1 spearman
                                      Battle in Cartenna
                                          Numidia attack with 6 cavalrys and 1 spearman
                                          Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                                              Numidia roll dice for 6 cavalrys and 1 spearman in Cartenna, round 2 : 4/7 hits, 2.17 expected hits
                                              Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
                                              2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                                          Numidia loses 0 PUs for violating Cartennas neutrality.
                                          Numidia win, taking Cartenna from Neutral with 5 cavalrys remaining. Battle score for attacker is 8
                                          Casualties for Numidia: 1 cavalry and 1 spearman
                                          Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                              
                                  Non Combat Move - Numidia
                                      1 archer moved from Siwa to Paliurus
                                      1 cavalry moved from Paliurus to Berenice
                                      1 spearman moved from Siwa to Paliurus
                                      1 cavalry moved from Leptis Magna to Berenice
                                      1 cavalry moved from Leptis Magna to Berenice
                                      1 bireme moved from SZ 29 to SZ 30
                                      1 bireme moved from SZ 29 to SZ 30
                                      1 spearman moved from Theveste to Capsa
                                      1 spearman moved from Theveste to Capsa
                                      1 spearman moved from Capsa to Thenae
                                      1 spearman moved from Capsa to Thenae
                                      1 spearman moved from Capsa to Thenae
                                      1 archer moved from Zama to Capsa
                                      1 spearman moved from Zama to Capsa
                                      1 cavalry moved from Zama to Thenae
                                      1 cavalry moved from Zama to Thenae
                                      1 archer moved from Hippo Regius to Carthago
                                      1 spearman moved from Hippo Regius to Carthago
                                      1 spearman moved from Hippo Regius to Carthago
                                      1 spearman moved from Hippo Regius to Carthago
                              
                                  Place Units - Numidia
                                      4 cavalrys placed in Leptis Magna
                              
                                  Turn Complete - Numidia
                                      Numidia collect 20 PUs; end with 21 PUs
                              

                              Combat Hit Differential Summary :

                              Numidia regular : 0.50
                              Neutral regular : -0.83
                              

                              Savegame

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                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: Carthage round 2

                                TripleA Turn Summary for game: 270BC, version: 1.7.0

                                Game History

                                Round: 2
                                
                                    Combat Move - Carthage
                                        1 spearman moved from Hispatis to Emerita Augusta
                                        1 swordman moved from Hispatis to Emerita Augusta
                                        1 spearman moved from Salmantica to Emerita Augusta
                                        1 swordman moved from Salmantica to Emerita Augusta
                                        1 cavalry moved from Salmantica to Emerita Augusta
                                        1 spearman moved from Salmantica to Emerita Augusta
                                        1 swordman moved from Salmantica to Castulo
                                        1 swordman moved from Salmantica to Castulo
                                        1 cavalry moved from Salmantica to Castulo
                                        1 spearman moved from Corduba to Castulo
                                        1 spearman moved from Corduba to Castulo
                                        1 swordman moved from Corduba to Castulo
                                        1 swordman moved from Corduba to Castulo
                                        1 swordman moved from Carthago Nova to Castulo
                                        1 swordman moved from Carthago Nova to Castulo
                                        1 spearman moved from Carthago Nova to Castulo
                                        1 spearman moved from Carthago Nova to Castulo
                                        1 spearman moved from Thapsus to SZ 36
                                        1 spearman moved from Thapsus to SZ 36
                                        1 hoplite moved from Carthago to SZ 36
                                        1 hoplite moved from Carthago to SZ 32
                                        1 bireme and 1 hoplite moved from SZ 32 to SZ 36
                                        1 warelephant moved from Thenae to SZ 37
                                        1 cavalry moved from Thenae to Sabrata
                                        1 cavalry moved from Thenae to Sabrata
                                        1 cavalry moved from Thenae to Sabrata
                                        1 spearman moved from Thenae to Sabrata
                                        1 hoplite moved from Thenae to Sabrata
                                        1 trireme and 1 warelephant moved from SZ 37 to SZ 36
                                        1 spearman moved from Carthago to SZ 36
                                        1 bireme moved from SZ 37 to SZ 36
                                        1 trireme moved from SZ 33 to SZ 36
                                        1 spearman moved from Carthago to SZ 36
                                        3 spearmen moved from Carthago to SZ 36
                                        1 bireme moved from SZ 33 to SZ 36
                                        1 spearman moved from Carthago to SZ 36
                                        8 spearmen moved from SZ 36 to Lilybaeum
                                        1 warelephant moved from SZ 36 to Lilybaeum
                                        2 hoplites moved from SZ 36 to Lilybaeum
                                
                                    Purchase Units - Carthage
                                        Carthage buy 1 bireme, 4 cavalrys, 2 hoplites, 4 spearmen and 3 swordmen; Remaining resources: 0 PUs; 
                                
                                    Combat - Carthage
                                        Battle in Sabrata
                                            Carthage attack with 3 cavalrys, 1 hoplite and 1 spearman
                                            Neutral defend with 1 archer and 1 spearman
                                                Carthage roll dice for 3 cavalrys, 1 hoplite and 1 spearman in Sabrata, round 2 : 1/5 hits, 1.50 expected hits
                                                Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits
                                                1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Sabrata
                                                Carthage roll dice for 3 cavalrys and 1 hoplite in Sabrata, round 3 : 3/4 hits, 1.33 expected hits
                                                Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits, 0.50 expected hits
                                                1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Sabrata
                                            Carthage loses 0 PUs for violating Sabratas neutrality.
                                            Carthage win, taking Sabrata from Neutral with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is 0
                                            Casualties for Carthage: 1 cavalry and 1 spearman
                                            Casualties for Neutral: 1 archer and 1 spearman
                                        Battle in Emerita Augusta
                                            Carthage attack with 1 cavalry, 3 spearmen and 2 swordmen
                                            Neutral defend with 1 cavalry and 2 swordmen
                                                Carthage roll dice for 1 cavalry, 3 spearmen and 2 swordmen in Emerita Augusta, round 2 : 2/6 hits, 1.50 expected hits
                                                Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits
                                                1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Emerita Augusta
                                                Carthage roll dice for 1 cavalry, 3 spearmen and 2 swordmen in Emerita Augusta, round 3 : 3/6 hits, 1.50 expected hits
                                                Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 1/1 hits, 0.33 expected hits
                                                1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Emerita Augusta
                                            Carthage loses 0 PUs for violating Emerita Augustas neutrality.
                                            Carthage win, taking Emerita Augusta from Neutral with 1 cavalry, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 9
                                            Casualties for Neutral: 1 cavalry and 2 swordmen
                                            Casualties for Carthage: 1 spearman
                                        Battle in Castulo
                                            Carthage attack with 1 cavalry, 4 spearmen and 6 swordmen
                                            Neutral defend with 2 cavalrys and 3 swordmen
                                                Carthage roll dice for 1 cavalry, 4 spearmen and 6 swordmen in Castulo, round 2 : 3/11 hits, 3.00 expected hits
                                                Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
                                                2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
                                                Carthage roll dice for 1 cavalry, 3 spearmen and 6 swordmen in Castulo, round 3 : 5/10 hits, 2.83 expected hits
                                                Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits, 0.67 expected hits
                                                2 swordmen owned by the Neutral lost in Castulo
                                            Carthage loses 0 PUs for violating Castulos neutrality.
                                            Carthage win, taking Castulo from Neutral with 1 cavalry, 3 spearmen and 6 swordmen remaining. Battle score for attacker is 17
                                            Casualties for Carthage: 1 spearman
                                            Casualties for Neutral: 2 cavalrys and 3 swordmen
                                        Battle in Lilybaeum
                                            Carthage attack with 2 hoplites, 8 spearmen and 1 warelephant
                                            RomanRepublic defend with 1 ballista and 6 legionaires
                                                Carthage roll dice for 2 hoplites, 8 spearmen and 1 warelephant in Lilybaeum, round 2 : 5/11 hits, 2.67 expected hits
                                                RomanRepublic roll dice for 1 ballista and 6 legionaires in Lilybaeum, round 2 : 1/6 hits, 2.00 expected hits
                                            Units damaged: 1 warelephant owned by the Carthage
                                                1 ballista owned by the RomanRepublic and 4 legionaires owned by the RomanRepublic lost in Lilybaeum
                                                Carthage roll dice for 2 hoplites, 8 spearmen and 1 warelephant in Lilybaeum, round 3 : 4/11 hits, 2.67 expected hits
                                                RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 3 : 1/2 hits, 0.67 expected hits
                                                1 spearman owned by the Carthage and 2 legionaires owned by the RomanRepublic lost in Lilybaeum
                                            Carthage win, taking Lilybaeum from RomanRepublic with 2 hoplites, 7 spearmen and 1 warelephant remaining. Battle score for attacker is 26
                                            Casualties for RomanRepublic: 1 ballista and 6 legionaires
                                            Casualties for Carthage: 1 spearman
                                
                                    Non Combat Move - Carthage
                                        1 bireme moved from SZ 26 to SZ 24
                                        1 spearman moved from Aleria to SZ 24
                                        1 spearman moved from SZ 24 to Caralis
                                        1 bireme moved from SZ 15 to SZ 16
                                        1 bireme moved from SZ 15 to SZ 16
                                
                                    Place Units - Carthage
                                        4 cavalrys placed in Gades
                                        1 bireme placed in SZ 32
                                        2 hoplites, 4 spearmen and 3 swordmen placed in Carthago
                                
                                    Turn Complete - Carthage
                                        Carthage collect 61 PUs; end with 61 PUs
                                        1 unit repaired.
                                

                                Combat Hit Differential Summary :

                                Carthage regular : 9.00
                                RomanRepublic regular : -0.67
                                Neutral regular : -0.50
                                

                                Savegame

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                                • B Offline
                                  bentonjt
                                  last edited by

                                  TripleA Turn Summary: RomanRepublic round 2

                                  TripleA Turn Summary for game: 270BC, version: 1.7.0

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - RomanRepublic
                                          1 ballista, 2 legionaires and 2 velitess moved from Verona to Veldidena
                                          1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona
                                          2 legionaires moved from Genua to Verona
                                          1 legionaire and 1 velites moved from Arretium to Ariminum
                                          2 legionaires moved from Salapia to Ariminum
                                          1 velites moved from Roma to Arretium
                                          1 velites moved from Roma to Arretium
                                          3 velitess moved from Roma to Capua
                                          3 legionaires moved from Capua to SZ 34
                                          1 legionaire moved from Capua to SZ 34
                                          1 velites moved from Capua to SZ 34
                                          1 velites moved from Capua to SZ 34
                                          1 velites moved from Capua to SZ 34
                                          1 velites moved from Capua to SZ 34
                                          4 legionaires and 4 velitess moved from SZ 34 to Messana
                                          1 velites moved from Croton to SZ 35
                                          1 bireme and 1 velites moved from SZ 35 to SZ 34
                                          1 velites moved from SZ 34 to Messana
                                  
                                      Purchase Units - RomanRepublic
                                          RomanRepublic buy 4 ballistas, 1 bireme, 2 legionaires, 1 trireme and 3 velitess; Remaining resources: 0 PUs; 
                                  
                                      Combat - RomanRepublic
                                          Battle in Veldidena
                                              RomanRepublic attack with 1 ballista, 2 legionaires and 2 velitess
                                              Neutral defend with 1 axeman and 1 swordman
                                                  RomanRepublic roll dice for 1 ballista, 2 legionaires and 2 velitess in Veldidena, round 2 : 1/5 hits, 1.83 expected hits
                                                  Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits
                                                  1 velites owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Veldidena
                                                  RomanRepublic roll dice for 1 ballista, 2 legionaires and 1 velites in Veldidena, round 3 : 2/4 hits, 1.67 expected hits
                                                  Neutral roll dice for 1 swordman in Veldidena, round 3 : 1/1 hits, 0.33 expected hits
                                                  1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Veldidena
                                              RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
                                              RomanRepublic win, taking Veldidena from Neutral with 1 ballista and 2 legionaires remaining. Battle score for attacker is 1
                                              Casualties for RomanRepublic: 2 velitess
                                              Casualties for Neutral: 1 axeman and 1 swordman
                                  
                                      Non Combat Move - RomanRepublic
                                  
                                      Place Units - RomanRepublic
                                          1 bireme and 1 trireme placed in SZ 25
                                          4 ballistas placed in Messana
                                          2 legionaires and 3 velitess placed in Roma
                                  
                                      Turn Complete - RomanRepublic
                                          RomanRepublic collect 51 PUs; end with 51 PUs
                                  

                                  Combat Hit Differential Summary :

                                  RomanRepublic regular : -0.50
                                  Neutral regular : 1.17
                                  

                                  Savegame

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                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: GreekCityStates round 2

                                    TripleA Turn Summary for game: 270BC, version: 1.7.0

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - GreekCityStates
                                            3 biremes and 2 triremes moved from SZ 68 to SZ 67
                                            1 archer and 11 hoplites moved from Corinth to Athens
                                            2 archers, 1 hoplite and 3 slingerss moved from Sparta to Corinth
                                            2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
                                    
                                        Purchase Units - GreekCityStates
                                            GreekCityStates buy 3 archers, 3 biremes and 4 slingerss; Remaining resources: 0 PUs; 
                                    
                                        Combat - GreekCityStates
                                            Battle in Sardis
                                                GreekCityStates attack with 2 archers, 3 hoplites and 4 slingerss
                                                Seleucid defend with 1 hoplite and 2 peltastss
                                                    GreekCityStates roll dice for 2 archers, 3 hoplites and 4 slingerss in Sardis, round 2 : 2/9 hits, 2.00 expected hits
                                                    Seleucid roll dice for 1 hoplite and 2 peltastss in Sardis, round 2 : 1/3 hits, 0.83 expected hits
                                                    2 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
                                                    GreekCityStates roll dice for 2 archers, 3 hoplites and 3 slingerss in Sardis, round 3 : 3/8 hits, 1.83 expected hits
                                                    Seleucid roll dice for 1 hoplite in Sardis, round 3 : 0/1 hits, 0.50 expected hits
                                                    1 hoplite owned by the Seleucid lost in Sardis
                                                GreekCityStates win, taking Sardis from Seleucid with 2 archers, 3 hoplites and 3 slingerss remaining. Battle score for attacker is 7
                                                Casualties for GreekCityStates: 1 slingers
                                                Casualties for Seleucid: 1 hoplite and 2 peltastss
                                    
                                        Non Combat Move - GreekCityStates
                                    
                                        Place Units - GreekCityStates
                                            1 archer and 2 slingerss placed in Sparta
                                            3 biremes placed in SZ 67
                                            2 archers and 2 slingerss placed in Syracuse
                                            GreekCityStates undo move 3.
                                            GreekCityStates undo move 1.
                                            2 archers and 1 slingers placed in Sparta
                                            1 archer and 3 slingerss placed in Syracuse
                                            GreekCityStates undo move 3.
                                            GreekCityStates undo move 2.
                                            3 archers placed in Syracuse
                                            3 slingerss placed in Sparta
                                            1 slingers placed in Syracuse
                                    
                                        Turn Complete - GreekCityStates
                                            GreekCityStates collect 44 PUs; end with 44 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Seleucid regular : -0.33
                                    GreekCityStates regular : 1.17
                                    

                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      TripleA Turn Summary: Macedonia round 2

                                      TripleA Turn Summary for game: 270BC, version: 1.7.0

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Macedonia
                                              1 peltasts moved from Apollonia to Salonae
                                              1 peltasts moved from Apollonia to Salonae
                                              1 peltasts moved from Apollonia to Salonae
                                              1 hoplite moved from Apollonia to Salonae
                                              1 hoplite moved from Apollonia to Salonae
                                              1 peltasts moved from Apollonia to Salonae
                                              1 hoplite moved from Apollonia to Salonae
                                              1 peltasts moved from Philippopolis to Nicopolis
                                              1 cavalry moved from Thessalonica to Nicopolis
                                              1 hoplite moved from Odessus to Nicopolis
                                              1 swordman moved from Odessus to Nicopolis
                                              1 swordman moved from Odessus to Nicopolis
                                              1 peltasts moved from Odessus to Nicopolis
                                              1 peltasts moved from Odessus to Nicopolis
                                              1 hoplite moved from Odessus to Nicopolis
                                              1 peltasts moved from Thessalonica to SZ 69
                                              1 bireme and 1 peltasts moved from SZ 69 to SZ 70
                                              1 peltasts moved from SZ 70 to Pergamum
                                                    Macedonia take Pergamum from GreekCityStates
                                              1 bireme moved from SZ 69 to SZ 68
                                      
                                          Purchase Units - Macedonia
                                              Macedonia buy 1 cavalry, 2 hoplites, 4 peltastss and 1 trireme; Remaining resources: 0 PUs; 
                                      
                                          Combat - Macedonia
                                              Battle in Salonae
                                                  Macedonia attack with 3 hoplites and 4 peltastss
                                                  Neutral defend with 3 axemen and 1 swordman
                                                      Macedonia roll dice for 3 hoplites and 4 peltastss in Salonae, round 2 : 1/7 hits, 1.67 expected hits
                                                      Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits, 0.83 expected hits
                                                      1 axeman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae
                                                      Macedonia roll dice for 3 hoplites and 3 peltastss in Salonae, round 3 : 2/6 hits, 1.50 expected hits
                                                      Neutral roll dice for 2 axemen and 1 swordman in Salonae, round 3 : 0/3 hits, 0.67 expected hits
                                                      2 axemen owned by the Neutral lost in Salonae
                                                      Macedonia roll dice for 3 hoplites and 3 peltastss in Salonae, round 4 : 3/6 hits, 1.50 expected hits
                                                      Neutral roll dice for 1 swordman in Salonae, round 4 : 0/1 hits, 0.33 expected hits
                                                      1 swordman owned by the Neutral lost in Salonae
                                                  Macedonia loses 0 PUs for violating Salonaes neutrality.
                                                  Macedonia win, taking Salonae from Neutral with 3 hoplites and 3 peltastss remaining. Battle score for attacker is 11
                                                  Casualties for Macedonia: 1 peltasts
                                                  Casualties for Neutral: 3 axemen and 1 swordman
                                              Battle in Nicopolis
                                                  Macedonia attack with 1 cavalry, 2 hoplites, 3 peltastss and 2 swordmen
                                                  Neutral defend with 1 archer and 2 swordmen
                                                      Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 2 swordmen in Nicopolis, round 2 : 3/8 hits, 2.17 expected hits
                                                      Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 3/3 hits, 1.17 expected hits
                                                      1 archer owned by the Neutral, 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Nicopolis
                                                  Macedonia loses 0 PUs for violating Nicopoliss neutrality.
                                                  Macedonia win, taking Nicopolis from Neutral with 1 cavalry, 2 hoplites and 2 swordmen remaining. Battle score for attacker is 6
                                                  Casualties for Macedonia: 3 peltastss
                                                  Casualties for Neutral: 1 archer and 2 swordmen
                                      
                                          Non Combat Move - Macedonia
                                              1 swordman moved from Delphi to Dodona
                                              1 cavalry moved from Apollonia to Dodona
                                              1 cavalry moved from Apollonia to Dodona
                                              1 cavalry moved from Apollonia to Dodona
                                              1 cavalry moved from Apollonia to Dodona
                                              1 cavalry moved from Apollonia to Dodona
                                              1 peltasts moved from Delphi to Dodona
                                              1 peltasts moved from Delphi to Dodona
                                              1 hoplite moved from Larissa to Delphi
                                              1 peltasts moved from Thessalonica to Dodona
                                              1 peltasts moved from Thessalonica to Dodona
                                              1 hoplite moved from Odessus to Thessalonica
                                              1 hoplite moved from Odessus to Thessalonica
                                              1 hoplite moved from Odessus to Thessalonica
                                              1 peltasts moved from Pella to Dodona
                                              1 peltasts moved from Odessus to Thessalonica
                                      
                                          Place Units - Macedonia
                                              1 trireme placed in SZ 69
                                              1 cavalry, 2 hoplites and 2 peltastss placed in Thessalonica
                                              2 peltastss were produced but were not placed
                                      
                                          Turn Complete - Macedonia
                                              Macedonia collect 45 PUs; end with 45 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Macedonia regular : 2.17
                                      Neutral regular : 1.00
                                      

                                      Savegame

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                                      • W Offline
                                        waldowv
                                        last edited by

                                        TripleA Turn Summary: Egypt round 2

                                        TripleA Turn Summary for game: 270BC, version: 1.7.0

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Egypt
                                                3 axemen, 3 biremes, 3 spearmen and 1 trireme moved from SZ 63 to SZ 60
                                                3 axemen and 3 spearmen moved from SZ 60 to Salamis
                                                1 archer, 5 axemen, 2 chariots and 7 spearmen moved from Jerusalem to Damascus
                                        
                                            Purchase Units - Egypt
                                                Egypt buy 2 archers, 2 axemen, 1 chariot, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
                                        
                                            Combat - Egypt
                                                Battle in Salamis
                                                    Egypt attack with 3 axemen and 3 spearmen
                                                    Seleucid defend with 1 hoplite and 1 legionaire
                                                        Egypt roll dice for 3 axemen and 3 spearmen in Salamis, round 2 : 1/6 hits, 1.50 expected hits
                                                        Seleucid roll dice for 1 hoplite and 1 legionaire in Salamis, round 2 : 1/2 hits, 0.83 expected hits
                                                        1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                                                        Egypt roll dice for 3 axemen and 2 spearmen in Salamis, round 3 : 0/5 hits, 1.33 expected hits
                                                        Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits
                                                        Egypt roll dice for 3 axemen and 2 spearmen in Salamis, round 4 : 1/5 hits, 1.33 expected hits
                                                        Seleucid roll dice for 1 hoplite in Salamis, round 4 : 0/1 hits, 0.50 expected hits
                                                        1 hoplite owned by the Seleucid lost in Salamis
                                                    Egypt win, taking Salamis from Seleucid with 3 axemen and 2 spearmen remaining. Battle score for attacker is 6
                                                    Casualties for Egypt: 1 spearman
                                                    Casualties for Seleucid: 1 hoplite and 1 legionaire
                                                Battle in Damascus
                                                    Egypt attack with 1 archer, 5 axemen, 2 chariots and 7 spearmen
                                                    Seleucid defend with 4 hoplites, 1 legionaire and 3 peltastss
                                                        Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 7 spearmen in Damascus, round 2 : 2/15 hits, 3.67 expected hits
                                                        Seleucid roll dice for 4 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 4/8 hits, 2.83 expected hits
                                                        2 peltastss owned by the Seleucid and 4 spearmen owned by the Egypt lost in Damascus
                                                        Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 3 spearmen in Damascus, round 3 : 2/11 hits, 3.00 expected hits
                                                        Seleucid roll dice for 4 hoplites, 1 legionaire and 1 peltasts in Damascus, round 3 : 1/6 hits, 2.50 expected hits
                                                        1 legionaire owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                                                        Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 2 spearmen in Damascus, round 4 : 3/10 hits, 2.83 expected hits
                                                        Seleucid roll dice for 4 hoplites in Damascus, round 4 : 1/4 hits, 2.00 expected hits
                                                        1 axeman owned by the Egypt and 3 hoplites owned by the Seleucid lost in Damascus
                                                        Egypt roll dice for 1 archer, 4 axemen, 2 chariots and 2 spearmen in Damascus, round 5 : 2/9 hits, 2.50 expected hits
                                                        Seleucid roll dice for 1 hoplite in Damascus, round 5 : 0/1 hits, 0.50 expected hits
                                                        1 hoplite owned by the Seleucid lost in Damascus
                                                    Egypt win, taking Damascus from Seleucid with 1 archer, 4 axemen, 2 chariots and 2 spearmen remaining. Battle score for attacker is 12
                                                    Casualties for Egypt: 1 axeman and 5 spearmen
                                                    Casualties for Seleucid: 4 hoplites, 1 legionaire and 3 peltastss
                                        
                                            Non Combat Move - Egypt
                                                2 chariots moved from Alexandria to Pharan
                                                1 archer moved from Alexandria to SZ 57
                                                1 archer and 1 bireme moved from SZ 57 to SZ 63
                                                2 axemen and 1 spearman moved from Alexandria to Paraetonium
                                        
                                            Place Units - Egypt
                                                2 archers, 2 axemen, 1 chariot and 1 spearman placed in Jerusalem
                                                2 triremes placed in SZ 59
                                        
                                            Turn Complete - Egypt
                                                Egypt collect 52 PUs; end with 52 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Seleucid regular : -2.67
                                        Egypt regular : -5.17
                                        

                                        Savegame

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                                        • H Offline
                                          Hexborg
                                          last edited by

                                          TripleA Turn Summary: Seleucid round 2

                                          TripleA Turn Summary for game: 270BC, version: 1.7.0

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - Seleucid
                                                  1 legionaire moved from Palmyra to Damascus
                                                  1 legionaire moved from Palmyra to Damascus
                                                  1 peltasts moved from Palmyra to Damascus
                                                  1 peltasts moved from Palmyra to Damascus
                                                  1 hoplite moved from Palmyra to Damascus
                                                  1 hoplite moved from Palmyra to Damascus
                                                  1 hoplite moved from Palmyra to Damascus
                                                  1 hoplite moved from Palmyra to Damascus
                                                  1 peltasts moved from Antioch to Damascus
                                                  1 peltasts moved from Antioch to Damascus
                                                  1 peltasts moved from Antioch to Damascus
                                                  1 hoplite moved from Antioch to Damascus
                                                  1 hoplite moved from Antioch to Damascus
                                                  1 hoplite moved from Antioch to Damascus
                                                  1 legionaire moved from Antioch to Damascus
                                                  1 hoplite moved from Antioch to Damascus
                                                  1 legionaire moved from Antioch to Damascus
                                                  1 hoplite moved from Palmyra to Damascus
                                                  1 cataphract moved from Palmyra to Damascus
                                                  1 cataphract moved from Palmyra to Damascus
                                                  1 cavalry moved from Palmyra to Damascus
                                                  1 cavalry moved from Palmyra to Damascus
                                                  1 cavalry moved from Palmyra to Damascus
                                                  1 cavalry moved from Palmyra to Damascus
                                                  1 cavalry moved from Palmyra to Damascus
                                                  1 cataphract moved from Melitene to Damascus
                                                  1 cataphract moved from Melitene to Damascus
                                                  1 cavalry moved from Melitene to Damascus
                                                  1 cavalry moved from Melitene to Damascus
                                                  2 peltastss moved from Pessinus to Heraclea Pontica
                                                  1 hoplite moved from Pessinus to Heraclea Pontica
                                                  1 hoplite moved from Pessinus to Heraclea Pontica
                                                  1 hoplite moved from Pessinus to Heraclea Pontica
                                                  1 hoplite moved from Pessinus to Heraclea Pontica
                                                  4 biremes moved from SZ 61 to SZ 60
                                                  3 triremes moved from SZ 61 to SZ 60
                                          
                                              Purchase Units - Seleucid
                                                  Seleucid buy 1 bireme, 2 cataphracts, 3 hoplites, 1 legionaire, 2 peltastss and 2 triremes; Remaining resources: 1 PUs; 
                                          
                                              Combat - Seleucid
                                                  Battle in Damascus
                                                      Seleucid attack with 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 5 peltastss
                                                      Egypt defend with 1 archer, 4 axemen, 2 chariots and 2 spearmen
                                                          Seleucid roll dice for 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 5 peltastss in Damascus, round 2 : 12/29 hits, 10.17 expected hits
                                                          Egypt roll dice for 1 archer, 4 axemen, 2 chariots and 2 spearmen in Damascus, round 2 : 3/9 hits, 3.17 expected hits
                                                          4 axemen owned by the Egypt, 2 chariots owned by the Egypt, 2 spearmen owned by the Egypt, 3 peltastss owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus
                                                      Seleucid win, taking Damascus from Egypt with 4 cataphracts, 7 cavalrys, 9 hoplites, 4 legionaires and 2 peltastss remaining. Battle score for attacker is 28
                                                      Casualties for Seleucid: 3 peltastss
                                                      Casualties for Egypt: 1 archer, 4 axemen, 2 chariots and 2 spearmen
                                                  Battle in Heraclea Pontica
                                                      Seleucid attack with 4 hoplites and 2 peltastss
                                                      Neutral defend with 3 spearmen
                                                          Seleucid roll dice for 4 hoplites and 2 peltastss in Heraclea Pontica, round 2 : 1/6 hits, 1.67 expected hits
                                                          Neutral roll dice for 3 spearmen in Heraclea Pontica, round 2 : 0/3 hits, 1.00 expected hits
                                                          1 spearman owned by the Neutral lost in Heraclea Pontica
                                                          Seleucid roll dice for 4 hoplites and 2 peltastss in Heraclea Pontica, round 3 : 2/6 hits, 1.67 expected hits
                                                          Neutral roll dice for 2 spearmen in Heraclea Pontica, round 3 : 0/2 hits, 0.67 expected hits
                                                          2 spearmen owned by the Neutral lost in Heraclea Pontica
                                                      Seleucid loses 0 PUs for violating Heraclea Ponticas neutrality.
                                                      Seleucid win, taking Heraclea Pontica from Neutral with 4 hoplites and 2 peltastss remaining. Battle score for attacker is 9
                                                      Casualties for Neutral: 3 spearmen
                                                  Battle in SZ 60
                                                      Seleucid attack with 4 biremes and 3 triremes
                                                      Egypt defend with 3 biremes and 1 trireme
                                                          Seleucid roll dice for 4 biremes and 3 triremes in SZ 60, round 2 : 4/7 hits, 2.17 expected hits
                                                          Egypt roll dice for 3 biremes and 1 trireme in SZ 60, round 2 : 2/4 hits, 1.33 expected hits
                                                          1 trireme owned by the Egypt, 3 biremes owned by the Egypt and 2 biremes owned by the Seleucid lost in SZ 60
                                                      Seleucid win with 2 biremes and 3 triremes remaining. Battle score for attacker is 19
                                                      Casualties for Seleucid: 2 biremes
                                                      Casualties for Egypt: 3 biremes and 1 trireme
                                          
                                              Non Combat Move - Seleucid
                                                  1 peltasts moved from Emesa to Palmyra
                                                  1 peltasts moved from Attalia to Pessinus
                                                  1 peltasts moved from Attalia to Pessinus
                                                  1 hoplite moved from Tarsus to Attalia
                                                  1 peltasts moved from Tarsus to Attalia
                                                  1 peltasts moved from Tarsus to Attalia
                                                  1 legionaire moved from Melitene to Edessa
                                                  1 hoplite moved from Melitene to Edessa
                                          
                                              Place Units - Seleucid
                                                  1 bireme and 2 triremes placed in SZ 61
                                                  2 cataphracts, 3 hoplites, 1 legionaire and 2 peltastss placed in Antioch
                                          
                                              Turn Complete - Seleucid
                                                  Seleucid collect 43 PUs; end with 44 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Seleucid regular : 3.33
                                          Egypt regular : 0.50
                                          Neutral regular : -1.67
                                          

                                          Savegame

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                                            waldowv
                                            last edited by

                                            TripleA Turn Summary: Parthia round 2

                                            TripleA Turn Summary for game: 270BC, version: 1.7.0

                                            Game History

                                            Round: 2
                                            
                                                Combat Move - Parthia
                                                    1 cavalry moved from Seleucia to Emesa
                                                    6 archers, 3 cataphracts, 5 horsearchers and 14 spearmen moved from Seleucia to Palmyra
                                                    2 cavalrys moved from Hatra to Emesa
                                                    1 horsearcher moved from Persepolis to Palmyra
                                                    1 horsearcher moved from Persepolis to Palmyra
                                            
                                                Purchase Units - Parthia
                                                    Parthia buy 1 city and 5 horsearchers; Remaining resources: 0 PUs; 
                                            
                                                Combat - Parthia
                                                    Battle in Emesa
                                                        Parthia attack with 3 cavalrys
                                                        Seleucid defend with 1 legionaire and 1 peltasts
                                                            Parthia roll dice for 3 cavalrys in Emesa, round 2 : 0/3 hits, 1.00 expected hits
                                                            Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 2 : 0/2 hits, 0.50 expected hits
                                                            Parthia roll dice for 3 cavalrys in Emesa, round 3 : 0/3 hits, 1.00 expected hits
                                                            Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 3 : 0/2 hits, 0.50 expected hits
                                                            Parthia roll dice for 3 cavalrys in Emesa, round 4 : 1/3 hits, 1.00 expected hits
                                                            Seleucid roll dice for 1 legionaire and 1 peltasts in Emesa, round 4 : 1/2 hits, 0.50 expected hits
                                                            1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                                                            Parthia roll dice for 2 cavalrys in Emesa, round 5 : 1/2 hits, 0.67 expected hits
                                                            Seleucid roll dice for 1 legionaire in Emesa, round 5 : 0/1 hits, 0.33 expected hits
                                                            1 legionaire owned by the Seleucid lost in Emesa
                                                        Parthia win, taking Emesa from Seleucid with 2 cavalrys remaining. Battle score for attacker is 2
                                                        Casualties for Parthia: 1 cavalry
                                                        Casualties for Seleucid: 1 legionaire and 1 peltasts
                                                    Battle in Palmyra
                                                        Parthia attack with 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen
                                                        Seleucid defend with 1 peltasts
                                                            Parthia roll dice for 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen in Palmyra, round 2 : 8/30 hits, 7.17 expected hits
                                                            Seleucid roll dice for 1 peltasts in Palmyra, round 2 : 0/1 hits, 0.17 expected hits
                                                            1 peltasts owned by the Seleucid lost in Palmyra
                                                        Parthia win, taking Palmyra from Seleucid with 6 archers, 3 cataphracts, 7 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
                                                        Casualties for Seleucid: 1 peltasts
                                            
                                                Non Combat Move - Parthia
                                                    1 archer and 3 spearmen moved from Ctesiphon to Seleucia
                                                    3 archers and 8 spearmen moved from Susa to Seleucia
                                                    1 cataphract and 1 cavalry moved from Persepolis to Seleucia
                                                    1 archer and 1 spearman moved from Persepolis to Susa
                                            
                                                Place Units - Parthia
                                                    1 city placed in Seleucia
                                                    5 horsearchers placed in Persepolis
                                            
                                                Turn Complete - Parthia
                                                    Parthia collect 51 PUs; end with 51 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Seleucid regular : -1.00
                                            Parthia regular : -0.83
                                            

                                            Savegame

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