TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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@ubernaut I can do it now if you're around
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@ubernaut I'm headed to bed but I won't scramble any so I think you can run it
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TripleA Turn Summary: Russia round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 5,3,12,8,10,4,2,1,7,3,12,2,7,11,4,1,1,3 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 3 russianInfantrys moved from Archangel to Eastern Karelia 2 russianFighters and 9 russianInfantrys moved from Vologda to Novgorod 2 russianFighters moved from Moscow to Novgorod 2 russianTacticalBombers moved from Volgarod to Eastern Karelia 2 russianTacticalBombers moved from Urals to Eastern Karelia 1 russianInfantry moved from Orel Kursk to Kharkov 1 russianAirTransport and 1 russianParatrooper moved from Stalingrad to Kharkov 2 russianInfantrys moved from Southern Caucasus to 56 Sea Zone 2 russianInfantrys moved from 56 Sea Zone to Southern Ukraine 1 russianNavalFighter moved from Caucasus to Kharkov 1 russianNavalFighter moved from Caucasus to Southern Ukraine 2 russianInfantrys moved from Far Eastern Republic to Soviet Far East 2 russianInfantrys moved from Yakut to Khabarovskiy Kray 2 russianFighters moved from Irkutsk to Khabarovskiy Kray 1 russianInfantry moved from Central Mongolia to Eastern Mongolia Russia take Eastern Mongolia from Manchuria Combat - Russia Battle in Novgorod Russia attack with 4 russianFighters and 9 russianInfantrys Germany defend with 1 Flagpole and 5 germanInfantrys Russia roll dice for 4 russianFighters and 9 russianInfantrys in Novgorod, round 2 : 3/13 hits, 3.17 expected hits Germany roll dice for 5 germanInfantrys in Novgorod, round 2 : 2/5 hits, 1.67 expected hits 2 russianInfantrys owned by the Russia and 3 germanInfantrys owned by the Germany lost in Novgorod Russia roll dice for 4 russianFighters and 7 russianInfantrys in Novgorod, round 3 : 4/11 hits, 2.83 expected hits Germany roll dice for 2 germanInfantrys in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Novgorod Russia win, taking Novgorod from Germany with 4 russianFighters and 6 russianInfantrys remaining. Battle score for attacker is 6 Casualties for Russia: 3 russianInfantrys Casualties for Germany: 5 germanInfantrys Battle in Khabarovskiy Kray Russia attack with 2 russianFighters and 2 russianInfantrys Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry Russia roll dice for 2 russianFighters and 2 russianInfantrys in Khabarovskiy Kray, round 2 : 0/4 hits, 0.83 expected hits Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 2 : 0/1 hits, 0.42 expected hits Russia roll dice for 2 russianFighters and 2 russianInfantrys in Khabarovskiy Kray, round 3 : 0/4 hits, 0.83 expected hits Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 3 : 0/1 hits, 0.42 expected hits Russia roll dice for 2 russianFighters and 2 russianInfantrys in Khabarovskiy Kray, round 4 : 3/4 hits, 0.83 expected hits Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 4 : 0/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Khabarovskiy Kray Russia win, taking Khabarovskiy Kray from Manchuria with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Southern Ukraine Russia attack with 2 russianInfantrys and 1 russianNavalFighter Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 2 russianInfantrys and 1 russianNavalFighter in Southern Ukraine, round 2 : 1/3 hits, 0.75 expected hits Germany roll dice for 1 germanInfantry in Southern Ukraine, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Southern Ukraine Russia win, taking Southern Ukraine from Germany with 2 russianInfantrys and 1 russianNavalFighter remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Soviet Far East Russia attack with 2 russianInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry Russia roll dice for 2 russianInfantrys in Soviet Far East, round 2 : 0/2 hits, 0.33 expected hits Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 2 : 0/1 hits, 0.42 expected hits Russia roll dice for 2 russianInfantrys in Soviet Far East, round 3 : 1/2 hits, 0.33 expected hits Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 3 : 0/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Soviet Far East Russia win, taking Soviet Far East from Japan with 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Kharkov Russia attack with 1 russianAirTransport, 1 russianInfantry, 1 russianNavalFighter and 1 russianParatrooper Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianAirTransport, 1 russianInfantry, 1 russianNavalFighter and 1 russianParatrooper in Kharkov, round 2 : 0/4 hits, 1.00 expected hits Germany roll dice for 1 germanInfantry in Kharkov, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Kharkov Russia roll dice for 1 russianAirTransport, 1 russianNavalFighter and 1 russianParatrooper in Kharkov, round 3 : 2/3 hits, 0.75 expected hits Germany roll dice for 1 germanInfantry in Kharkov, round 3 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Kharkov Russia win, taking Kharkov from Germany with 1 russianAirTransport, 1 russianNavalFighter and 1 russianParatrooper remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Battle in Eastern Karelia Russia attack with 3 russianInfantrys and 4 russianTacticalBombers Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 3 russianInfantrys and 4 russianTacticalBombers in Eastern Karelia, round 2 : 1/7 hits, 1.83 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Eastern Karelia Russia win, taking Eastern Karelia from Germany with 3 russianInfantrys and 4 russianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 4 russianTacticalBombers moved from Eastern Karelia to Smolensk 4 russianFighters moved from Novgorod to Moscow 1 russianAirTransport moved from Kharkov to Moscow 1 russianNavalFighter moved from Kharkov to Turkey 1 russianNavalFighter moved from Southern Ukraine to Turkey 2 russianFighters moved from Khabarovskiy Kray to Irkutsk 1 Train, 1 russianAntiAirGun and 1 russianInfantry moved from Stalingrad to Moscow 1 Train moved from Moscow to Sverdlovsk 1 Train, 1 russianArtillery and 1 russianInfantry moved from Sverdlovsk to Moscow 1 Train, 1 russianAntiAirGun and 1 russianInfantry moved from Urals to Moscow 1 Train moved from Moscow to Urals 1 Train, 1 russianCombatEngineer and 1 russianInfantry moved from Urals to Moscow 1 Truck and 1 russianInfantry moved from Urals to Smolensk 2 Trucks and 2 russianInfantrys moved from Volgarod to Smolensk 2 Trucks moved from Smolensk to Tula 1 Truck moved from Stalingrad to Volgarod 1 Truck and 1 russianInfantry moved from Volgarod to Smolensk 2 Trucks moved from Voronezh to Stalingrad 2 Trucks and 2 russianInfantrys moved from Stalingrad to Smolensk 3 Trucks and 3 russianInfantrys moved from Caucasus to Smolensk 3 Trucks moved from Smolensk to Tula 4 russianMech.Infantrys moved from Smolensk to Orel Kursk 4 russianAntiAirGuns and 4 russianMech.Infantrys moved from Orel Kursk to Smolensk 2 russianMech.Infantrys moved from Smolensk to Voronezh 2 russianAntiAirGuns and 2 russianMech.Infantrys moved from Voronezh to Smolensk 3 russianMech.Infantrys moved from Smolensk to Moscow 1 Material, 2 russianAntiAirGuns and 3 russianMech.Infantrys moved from Moscow to Smolensk 11 russianTanks moved from Volgarod to Smolensk 2 russianInfantrys and 2 russianMech.Infantrys moved from Sverdlovsk to Moscow 4 russianTanks moved from Northern Kazahk to Stalingrad 1 russianArtillery and 1 russianMech.Infantry moved from Novosibirsk to Sverdlovsk 2 russianAlpineInfantrys, 2 russianAntiTankGuns, 15 russianArtillerys, 1 russianCombatEngineer, 4 russianHeavyArtillerys, 16 russianInfantrys and 5 russianParatroopers moved from Vologda to Moscow 2 russianInfantrys moved from Moscow to Smolensk 1 russianAntiTankGun, 5 russianArtillerys, 1 russianCombatEngineer and 8 russianInfantrys moved from Orel Kursk to Smolensk 1 russianAlpineInfantry, 1 russianArtillery, 1 russianCombatEngineer, 1 russianInfantry and 1 russianMarine moved from Southern Caucasus to Eastern Turkey 2 russianAlpineInfantrys, 3 russianArtillerys and 5 russianInfantrys moved from Eastern Turkey to Turkey 1 russianCombatEngineer and 2 russianInfantrys moved from Omsk to Sverdlovsk 1 russianArtillery moved from Novosibirsk to Altay 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianHeavyArtillery and 21 russianInfantrys moved from Central Mongolia to Eastern Mongolia 2 russianInfantrys moved from Yakut to Eastern Mongolia Purchase Units - Russia Russia buy 1 russianEntrenchment, 2 russianFighters and 17 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Smolensk being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Smolensk 2 russianFighters placed in Urals 4 russianInfantrys placed in Moscow 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Volgarod 3 russianInfantrys placed in Stalingrad 3 russianInfantrys placed in Southern Caucasus 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating AdvancedAntiAircraft Trigger russianAdvAA1: Setting defense to 3 for unitAttachment attached to russianAntiAirGun Trigger russianAdvAA1: Setting attackAA to 3 for unitAttachment attached to russianAntiAirGun Trigger russianAdvAA2: Setting targetsAA to germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket for unitAttachment attached to russianFighter Turn Complete - Russia Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay Trigger LLrAA: China has 1 chineseArtillery placed in Altay Russia collect 71 PUs; end with 71 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 74 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 77 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Manchuria : -1.25 Japan : -0.83 Germany : 0.42 Russia : 1.50
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@colin stats
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TripleA Turn Summary: Brazil round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Combat Move - Brazil Non Combat Move - Brazil 2 brazilianDestroyers, 2 brazilianSubmarines and 2 brazilianTransports moved from 61 Sea Zone to 63 Sea Zone 1 brazilianArtillery, 1 brazilianInfantry and 1 brazilianTank moved from Rio de Janeiro to Eastern Brazil Purchase Units - Brazil Brazil buy 1 brazilianInfantry; Remaining resources: 4 PUs; Place Units - Brazil 1 brazilianInfantry placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 7 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thailand round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Training Troops - Manchuria Manchuria collect 0 PUs; end with 18 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 8,6,8,10,10,10,7,10,5 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Some non-combat units are destroyed: Japan converts chineseBarracks into different units Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Kwangsi to Kweichow Japan take Kweichow from China 2 japaneseDestroyers moved from 128 Sea Zone to 92 Sea Zone 1 japaneseInfantry moved from Burma to Rangoon Japan take Rangoon from Britain 1 japaneseInfantry moved from New Guinea to Dutch New Guinea Japan take Dutch New Guinea from ExiledAllies 1 japaneseInfantry moved from New Guinea to Papua Japan take Papua from Australia 1 japaneseInfantry moved from Brunei to 93 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 93 Sea Zone to 148 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 148 Sea Zone to 150 Sea Zone 1 japaneseInfantry moved from 150 Sea Zone to Dutch East Indies 1 japaneseDestroyer moved from 128 Sea Zone to 92 Sea Zone Combat - Japan Battle in Dutch East Indies Battle in 92 Sea Zone Japan attack with 3 japaneseDestroyers Britain defend with 1 britishSubmarine DepthChargeAttack fire in 92 Sea Zone : 1/3 hits, 0.75 expected hits 1 britishSubmarine owned by the Britain lost in 92 Sea Zone Japan win, taking Dutch East Indies from ExiledAllies, taking 92 Sea Zone from Neutral with 3 japaneseDestroyers remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseInfantry moved from Hupeh to Inner Mongolia 2 japaneseInfantrys moved from Peking to Manchuria 1 japaneseStrategicBomber moved from Northern Manchuria to Manchuria 1 japaneseAntiTankGun moved from Northern Manchuria to Manchuria 1 Material and 1 japaneseCombatEngineer moved from Japan to 98 Sea Zone 1 Material, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 1 Material and 1 japaneseCombatEngineer moved from 97 Sea Zone to Manchuria 1 japaneseInfantry moved from Eastern Manchuria to Vladivostok 1 japaneseAirTransport and 1 japaneseParatrooper moved from Tokyo to Vladivostok 1 japaneseAirTransport moved from Vladivostok to Japan 1 japaneseArtillery and 2 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Hunan to Kweichow 3 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 13 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Eastern Szechwan to Kweichow 1 japaneseInfantry moved from Yunnan to Kweichow 3 japaneseInfantrys moved from Burma to Yunnan 2 japaneseFighters moved from Brunei to Eastern Manchuria 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 japaneseSubmarine moved from 93 Sea Zone to 148 Sea Zone 1 japaneseSubmarine moved from 94 Sea Zone to 148 Sea Zone 1 japaneseSubmarine moved from 129 Sea Zone to 147 Sea Zone 4 japaneseCarriers and 8 japaneseNavalFighters moved from 123 Sea Zone to 128 Sea Zone 2 japaneseBattleships, 5 japaneseCruisers and 11 japaneseDestroyers moved from 123 Sea Zone to 128 Sea Zone 1 japaneseDestroyer moved from 126 Sea Zone to 128 Sea Zone 1 japaneseDestroyer moved from 127 Sea Zone to 128 Sea Zone 3 japaneseSubmarines moved from 123 Sea Zone to 127 Sea Zone 1 japaneseSubmarine moved from 127 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 128 Sea Zone to 129 Sea Zone 1 japaneseTransport moved from 87 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Luzon to 128 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 128 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Manchuria 1 Material, 4 Trucks, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Hupeh to Peking 6 japaneseAlpineInfantrys, 18 japaneseArtillerys, 3 japaneseCombatEngineers, 18 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks moved from Hupeh to Kweichow 1 japaneseTransport moved from 123 Sea Zone to 128 Sea Zone 1 japaneseTransport moved from 123 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 123 Sea Zone to 98 Sea Zone 2 japaneseDestroyers moved from 99 Sea Zone to 96 Sea Zone 1 japaneseNavalFighter moved from Japan to Brunei 1 japaneseNavalFighter moved from Luzon to Brunei 1 japaneseCombatEngineer moved from Tokyo to Japan 1 japaneseAirTransport moved from Japan to Tokyo 1 japaneseAntiTankGun and 1 japaneseMech.Infantry moved from Burma to Kweichow 1 japaneseAntiTankGun moved from Shanghai to Anhwei 1 japaneseDestroyer moved from 128 Sea Zone to 93 Sea Zone 1 japaneseStrategicBomber moved from Manchuria to Thailand 2 japaneseArtillerys and 1 japaneseCombatEngineer moved from Northern Manchuria to Manchuria 3 japaneseInfantrys moved from Manchuria to Northern Manchuria 3 japaneseFighters moved from French Indochina to Manchuria 1 Truck moved from Northern Manchuria to Manchuria 1 Train and 1 japaneseMech.Infantry moved from Shanghai to Manchuria 1 Train moved from Manchuria to Shanghai 1 japaneseAirTransport moved from French Indochina to Tokyo 3 japaneseInfantrys moved from Northern Manchuria to Manchuria 1 japaneseInfantry moved from Northern Manchuria to Manchuria Purchase Units - Japan Japan buy 2 japaneseAlpineInfantrys, 8 japaneseArtillerys, 1 japaneseBattleship, 1 japaneseCombatEngineer, 1 japaneseEntrenchment, 1 japaneseFighter and 5 japaneseInfantrys; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan Units in Peking being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 2 japaneseInfantrys placed in Peking Units in 96 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship placed in 96 Sea Zone 2 japaneseArtillerys placed in Shanghai 3 japaneseArtillerys placed in Korea 2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Kyushu Shikoku 2 japaneseInfantrys placed in Luzon 1 japaneseCombatEngineer placed in Tokyo 3 japaneseArtillerys and 1 japaneseFighter placed in Japan Turn Complete - Japan Japan collect 81 PUs; end with 81 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 84 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 Material and 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 8 PUs; Place Units - Manchuria Units in Manchuria being upgraded or consumed: 1 Material 1 japaneseEntrenchment and 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 9 PUs; end with 17 PUs Some Units in Manchuria change ownership: 2 japaneseCombatEngineers and 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
Combat Hit Differential Summary :
DepthChargeAttack fire in 92 Sea Zone : : 0.25
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@ubernaut back to you
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TripleA Turn Summary: China round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Northern China to Inner Mongolia 1 chineseInfantry moved from Kansu to Inner Mongolia 2 chineseInfantrys moved from Chungking to Hupeh 2 chineseInfantrys moved from Western Szechwan to Eastern Szechwan 1 chineseFighter moved from Chungking to Eastern Szechwan 2 chineseFighters moved from Chungking to Hupeh 1 chineseFighter moved from Chungking to Inner Mongolia Combat - China Battle in Inner Mongolia China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Inner Mongolia, round 2 : 0/3 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 2 chineseInfantrys in Inner Mongolia, round 3 : 1/3 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Inner Mongolia China win, taking Inner Mongolia from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Eastern Szechwan China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole, 1 Rail and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Eastern Szechwan, round 2 : 1/3 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Eastern Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Eastern Szechwan China win, taking Eastern Szechwan from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Hupeh China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hupeh, round 2 : 0/4 hits, 0.67 expected hits Japan roll dice for 1 japaneseInfantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hupeh, round 3 : 0/4 hits, 0.67 expected hits Japan roll dice for 1 japaneseInfantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits China roll dice for 2 chineseFighters and 2 chineseInfantrys in Hupeh, round 4 : 1/4 hits, 0.67 expected hits Japan roll dice for 1 japaneseInfantry in Hupeh, round 4 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh China win, taking Hupeh from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Eastern Szechwan to Chungking 2 chineseFighters moved from Hupeh to Chungking 1 chineseFighter moved from Inner Mongolia to Chungking 2 Trucks and 2 chineseInfantrys moved from Singkiang to Kansu 2 Trucks moved from Kansu to Tsinghai 1 Truck and 1 chineseInfantry moved from Tsinghai to Chungking 1 Truck moved from Chungking to Kansu 1 Truck moved from Tsinghai to Singkiang 1 Truck and 1 chineseInfantry moved from Singkiang to Kansu 16 chineseAlpineInfantrys, 1 chineseCombatEngineer, 1 chineseInfantry and 13 chineseTanks moved from Western Szechwan to Chungking 1 chineseArtillery moved from Altay to Ningsia Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseAlpineInfantry, 3 chineseArtillerys and 2 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; Place Units - China 3 chineseArtillerys placed in Chungking 1 chineseAlpineInfantry and 2 chineseInfantrys placed in Singkiang Turn Complete - China China collect 21 PUs; end with 21 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 24 PUs Units generate 3 techTokens; China end with 6 techTokens
Combat Hit Differential Summary :
China : -0.25 Japan : 0.00
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@colin stats
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TripleA Turn Summary: Australia round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 15 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 16 PUs Britain spend 0 on tech rolls Britain roll 9,7,4,4,6,4,12,12,10,8,1,1,12,5,9 and gets 3 hits Britain removing all Technology Tokens after successful research. Britain discover IncreasedFighterRange Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishAirTransport, 1 britishParatrooper, 3 britishStrategicBombers and 1 britishTacticalBomber moved from Turkey to Cyprus 1 britishInfantry moved from Cairo to Western Egypt Egypt take Western Egypt from Italy 2 britishBattleships and 1 britishTransport moved from 88 Sea Zone to 85 Sea Zone 2 britishInfantrys moved from Calcutta to 85 Sea Zone 2 britishInfantrys moved from 85 Sea Zone to Rangoon 1 britishFighter and 8 britishNavalFighters moved from Northwestern Australia to 150 Sea Zone Combat - Britain Battle in 150 Sea Zone Britain attack with 1 britishFighter and 8 britishNavalFighters Japan defend with 1 japaneseTransport Britain roll dice for 1 britishFighter and 8 britishNavalFighters in 150 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Japan roll dice for 1 japaneseTransport in 150 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 japaneseTransport owned by the Japan lost in 150 Sea Zone Britain win with 1 britishFighter and 8 britishNavalFighters remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseTransport Battle in Cyprus Britain attack with 1 britishAirTransport, 1 britishParatrooper, 3 britishStrategicBombers and 1 britishTacticalBomber Italy defend with 1 Flagpole and 1 italianParatrooper Britain roll dice for 1 britishAirTransport, 1 britishParatrooper, 3 britishStrategicBombers and 1 britishTacticalBomber in Cyprus, round 2 : 3/5 hits, 1.33 expected hits Italy roll dice for 1 italianParatrooper in Cyprus, round 2 : 0/1 hits, 0.50 expected hits 1 italianParatrooper owned by the Italy lost in Cyprus Britain win, taking Cyprus from Italy with 1 britishAirTransport, 1 britishParatrooper, 3 britishStrategicBombers and 1 britishTacticalBomber remaining. Battle score for attacker is 4 Casualties for Italy: 1 italianParatrooper Battle in Rangoon Britain attack with 2 britishInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry Britain roll dice for 2 britishBattleships in Rangoon, round 2 : 1/4 hits, 1.67 expected hits Japan roll dice for 1 japaneseInfantry in Rangoon, round 2 : 0/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon Britain win, taking Rangoon from Japan with 2 britishInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 1 britishAirTransport, 3 britishStrategicBombers and 1 britishTacticalBomber moved from Cyprus to Cairo 6 britishNavalFighters moved from 150 Sea Zone to Southwestern Australia 1 britishFighter and 2 britishNavalFighters moved from 150 Sea Zone to Northwestern Australia 2 britishAirTransports and 2 britishCombatEngineers moved from Quebec to Central Britain 3 britishNavalFighters moved from Exiled Allies to Southern Britain 6 britishNavalFighters moved from London to Southern Britain 2 britishAirTransports and 2 britishParatroopers moved from Belgian Congo to Cairo 2 britishNavalFighters moved from Turkey to Cairo 1 britishSubmarine moved from 19 Sea Zone to 33 Sea Zone 6 britishInfantrys moved from Newfoundland to 20 Sea Zone 6 britishInfantrys and 3 britishTransports moved from 20 Sea Zone to 21 Sea Zone 6 britishInfantrys moved from 21 Sea Zone to Central Britain 2 britishBattleships, 4 britishCruisers, 5 britishDestroyers, 3 britishSubmarines and 4 britishTransports moved from 7 Sea Zone to 21 Sea Zone 6 britishInfantrys moved from Cape Town to 71 Sea Zone 6 britishInfantrys and 3 britishTransports moved from 71 Sea Zone to 69 Sea Zone 6 britishInfantrys moved from 69 Sea Zone to Gold Coast 2 britishTransports moved from 88 Sea Zone to 75 Sea Zone 2 britishCruisers, 10 britishDestroyers and 9 britishSubmarines moved from 88 Sea Zone to 85 Sea Zone 1 britishTransport moved from 152 Sea Zone to 160 Sea Zone 2 britishTransports moved from 160 Sea Zone to 163 Sea Zone 1 Material and 1 Train moved from Western Bengal to Bombay 1 Train and 2 britishAntiAirGuns moved from Bombay to Calcutta 1 Train moved from Calcutta to Western Bengal 1 Train moved from Southwestern Australia to New South Wales 1 Train, 1 britishInfantry and 1 britishMarine moved from New South Wales to Southwestern Australia 1 Train moved from Southwestern Australia to New South Wales 2 Trucks moved from Southern Britain to London 2 Materials and 2 Trucks moved from London to Southern Britain 2 Trucks moved from Southern Britain to London 4 Trucks moved from Gold Coast to Belgian Congo 2 Trucks moved from Southern Iran to Bombay 2 Trucks and 2 britishArtillerys moved from Bombay to Iraq 1 Truck and 1 britishInfantry moved from Bengal to Bombay 1 Material and 1 britishMech.Infantry moved from London to Southern Britain 1 britishMech.Infantry moved from Southern Britain to London 1 britishInfantry and 1 britishMech.Infantry moved from Nigeria to French West Africa 1 britishCombatEngineer moved from Central Britain to Southern Britain 2 britishInfantrys moved from Exiled Allies to Southern Britain 1 britishArtillery and 2 britishInfantrys moved from Gold Coast to French West Africa 5 britishInfantrys moved from Cairo to Sinai 2 britishArtillerys, 1 britishCombatEngineer and 3 britishInfantrys moved from Calcutta to Bengal 2 britishInfantrys moved from Queensland to Southern Australia 1 britishInfantry moved from New South Wales to Southern Australia 2 britishInfantrys moved from Southern Australia to Northwestern Australia 1 britishInfantry moved from Southern Australia to Southwestern Australia Purchase Units - Britain Britain buy 1 britishAircraftPlant, 3 britishAirfields, 1 britishBattleship, 4 britishInfantrys and 2 britishSubmarines; Remaining resources: 7 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in London being upgraded or consumed: 3 Materials 1 britishAircraftPlant and 4 britishInfantrys placed in London Units in Southern Britain being upgraded or consumed: 3 Materials 3 britishAirfields placed in Southern Britain Units in 7 Sea Zone being upgraded or consumed: 1 britishHull 1 britishBattleship and 2 britishSubmarines placed in 7 Sea Zone Activate Technology - Britain Britain activating IncreasedFighterRange Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield Britain giving technology to Usa: IncreasedFighterRange Turn Complete - Britain Britain collect 37 PUs; end with 44 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 47 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 50 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 52 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 53 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 54 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 55 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Bombay change ownership: 1 Material and 1 britishCombatEngineer Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Some Units in Gold Coast change ownership: 1 britishCombatEngineer Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 1 britishDestroyer and 1 britishSubmarine placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Some Units in 19 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishArtillerys and 2 britishInfantrys; Remaining resources: 1 PUs; Place Units - ExiledAllies 2 britishArtillerys placed in Gold Coast 2 britishInfantrys placed in Belgian Congo Turn Complete - ExiledAllies ExiledAllies collect 16 PUs; end with 17 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 15 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 14 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 12 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 2 britishInfantrys Some Units in Gold Coast change ownership: 2 britishArtillerys and 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - Egypt 3 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 9 PUs; end with 9 PUs Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 3 britishInfantrys Purchase Units - SouthAfrica SouthAfrica buy 2 britishInfantrys; Remaining resources: 1 PUs; Place Units - SouthAfrica 2 britishInfantrys placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 8 PUs Some Units in Cape Town change ownership: 2 britishInfantrys Purchase Units - India India buy 2 britishInfantrys and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - India 1 britishSubmarine placed in 85 Sea Zone 1 britishInfantry placed in Bombay 1 britishInfantry placed in Calcutta Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in 85 Sea Zone change ownership: 1 britishSubmarine Some Units in Bombay change ownership: 1 Material, 1 britishCombatEngineer and 1 britishInfantry Some Units in Calcutta change ownership: 1 britishInfantry Purchase Units - Australia Australia buy 1 britishCarrier and 2 britishMarines; Remaining resources: 0 PUs; Place Units - Australia Units in 162 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 162 Sea Zone 2 britishMarines placed in New South Wales Turn Complete - Australia Australia collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 162 Sea Zone change ownership: 1 britishCarrier Some Units in New South Wales change ownership: 2 britishMarines Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Japan : -0.50 Italy : -0.50 Britain : 0.00
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@colin go for
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TripleA Turn Summary: Italy round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 4,4,11,3,12,8,3,9,8,5,1,12,11,11,12,12,6,3 and gets 4 hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedTanks Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTransport moved from 51 Sea Zone to 55 Sea Zone 3 italianInfantrys moved from Western Turkey to 55 Sea Zone 3 italianArtillerys moved from Tobruk to 51 Sea Zone 3 italianArtillerys and 3 italianTransports moved from 51 Sea Zone to 52 Sea Zone 1 italianInfantry and 1 italianMarine moved from Greece to 52 Sea Zone 3 italianArtillerys, 1 italianInfantry, 1 italianMarine and 3 italianTransports moved from 52 Sea Zone to 55 Sea Zone 2 italianBattleships, 2 italianCruisers and 4 italianDestroyers moved from 51 Sea Zone to 55 Sea Zone 4 italianInfantrys moved from Western Turkey to 55 Sea Zone 3 italianArtillerys, 5 italianInfantrys and 1 italianMarine moved from 55 Sea Zone to Southern Ukraine 3 italianInfantrys moved from 55 Sea Zone to Southern Ukraine Combat - Italy Battle in Southern Ukraine Italy attack with 3 italianArtillerys, 8 italianInfantrys and 1 italianMarine Russia defend with 1 Flagpole and 2 russianInfantrys Italy roll dice for 2 italianBattleships and 2 italianCruisers in Southern Ukraine, round 2 : 1/6 hits, 2.17 expected hits Italy roll dice for 3 italianArtillerys, 8 italianInfantrys and 1 italianMarine in Southern Ukraine, round 2 : 5/12 hits, 2.67 expected hits Russia roll dice for 2 russianInfantrys in Southern Ukraine, round 2 : 1/2 hits, 0.50 expected hits 2 russianInfantrys owned by the Russia and 1 italianInfantry owned by the Italy lost in Southern Ukraine Italy win, taking Southern Ukraine from Russia with 3 italianArtillerys, 7 italianInfantrys and 1 italianMarine remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Casualties for Russia: 2 russianInfantrys Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianProd: Italy has 1 Material placed in Rome 1 italianTransport moved from 50 Sea Zone to 46 Sea Zone 1 Material moved from Southern Italy to 46 Sea Zone 1 italianCombatEngineer moved from Rome to 46 Sea Zone 1 Material and 1 italianCombatEngineer moved from 46 Sea Zone to Sicily 1 Material and 1 italianAirTransport moved from Rome to Sicily 1 italianAirTransport moved from Sicily to Rome 3 Trucks and 3 italianInfantrys moved from Rome to Northern Spain 1 Train moved from Madrid to Rome 1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 55 Sea Zone 1 Truck and 1 italianAntiAirGun moved from Southern Yugoslavia to Istanbul 1 Truck moved from Istanbul to Greece 3 italianInfantrys moved from Morrocco to 43 Sea Zone 3 italianInfantrys and 1 italianTransport moved from 43 Sea Zone to 44 Sea Zone 3 italianInfantrys moved from 44 Sea Zone to Northern Spain 1 italianDestroyer moved from 43 Sea Zone to 45 Sea Zone 1 italianInfantry moved from Southern Italy to 50 Sea Zone 1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 55 Sea Zone 2 italianArtillerys moved from Western Turkey to 55 Sea Zone 2 italianArtillerys and 1 italianInfantry moved from 55 Sea Zone to Southern Ukraine 1 italianAntiTankGun, 4 italianInfantrys and 1 italianMech.Infantry moved from Tobruk to Al Kufrah Purchase Units - Italy Italy buy 1 italianAlpineInfantry, 3 italianArtillerys, 1 italianBarracks, 5 italianInfantrys and 1 italianNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Sicily being upgraded or consumed: 3 Materials 1 italianBarracks placed in Sicily 1 italianNavalFighter placed in Northern Italy 1 italianAlpineInfantry and 3 italianInfantrys placed in Rome 3 italianArtillerys placed in Southern Italy 2 italianInfantrys placed in Greece Activate Technology - Italy Italy activating ImprovedTanks Trigger italianImpTanks2: Setting defense to 5 for unitAttachment attached to italianTank Trigger italianImpTanks1: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianTank} with name:supportAttachmentTankImpitalian Italy giving technology to Germany: ImprovedTanks Turn Complete - Italy Italy collect 36 PUs; end with 36 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 39 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy : 1.17 Russia : 0.50
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@ubernaut back to you
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TripleA Move Summary: Usa round 17
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Usa Usa spend 0 on tech rolls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 3 americanInfantrys moved from Southern Spain to Madrid
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@colin quickie scramble
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TripleA Turn Summary: Usa round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Research Technology - Usa Usa spend 0 on tech rolls Usa roll 5,6,10,4,5,4,9,10,2,1,5,6,11,6,10,6,6,5 and gets 0 hits Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 3 americanInfantrys moved from Southern Spain to Madrid Combat - Usa Battle in Madrid Usa attack with 3 americanInfantrys Italy defend with 1 Flagpole, 1 Rail and 1 italianAirfield; Germany defend with 1 germanAntiAirGun Usa roll dice for 3 americanInfantrys in Madrid, round 2 : 2/3 hits, 0.75 expected hits Italy roll dice for 1 germanAntiAirGun in Madrid, round 2 : 0/1 hits, 0.33 expected hits 1 germanAntiAirGun owned by the Germany lost in Madrid Some non-combat units are destroyed: Usa win, taking Madrid from Italy with 3 americanInfantrys remaining. Battle score for attacker is 4 Casualties for Germany: 1 germanAntiAirGun Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington Trigger americanAP2: Usa has 1 Material placed in Washington 1 americanNavalFighter moved from 41 Sea Zone to Gibraltar 1 americanAirTransport moved from Gibraltar to Azores 1 americanNavalFighter moved from San Francisco to 124 Sea Zone 1 americanAirTransport moved from Hawaiian Islands to San Francisco 3 americanTransports moved from 41 Sea Zone to 21 Sea Zone 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 1 americanAdvancedSubmarine, 1 americanBattleship, 1 americanCarrier, 1 americanCruiser, 5 americanDestroyers, 1 americanHeavyDestroyer, 1 americanNavalFighter, 5 americanSubmarines and 4 americanTransports moved from 41 Sea Zone to 43 Sea Zone 1 americanAlpineInfantry and 1 americanMarine moved from San Francisco to 156 Sea Zone 1 americanAntiAirGun and 1 americanCombatEngineer moved from Los Angeles to 156 Sea Zone 1 americanAlpineInfantry, 1 americanAntiAirGun, 1 americanCombatEngineer, 2 americanHeavyDestroyers, 1 americanMarine, 2 americanSubmarines and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone 1 americanAlpineInfantry, 1 americanAntiAirGun, 1 americanCombatEngineer and 1 americanMarine moved from 115 Sea Zone to Hawaiian Islands 3 americanTransports moved from 124 Sea Zone to 115 Sea Zone 1 americanAntiAirGun, 1 americanArtillery, 1 americanCombatEngineer and 3 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone 1 americanAntiAirGun, 1 americanArtillery, 1 americanBattleship, 1 americanCarrier, 1 americanCombatEngineer, 1 americanHeavyDestroyer, 3 americanInfantrys, 4 americanSubmarines and 3 americanTransports moved from 115 Sea Zone to 124 Sea Zone 1 americanAntiAirGun, 1 americanArtillery, 1 americanCombatEngineer and 3 americanInfantrys moved from 124 Sea Zone to Wake Island 2 Materials and 1 Train moved from Washington to San Francisco 1 Train moved from San Francisco to Central US 1 Train moved from Los Angeles to Washington 4 americanInfantrys, 4 americanMarines, 1 americanParatrooper and 1 americanTank moved from Southern Spain to Gibraltar Purchase Units - Usa Usa buy 1 americanAirTransport, 6 americanInfantrys, 3 americanNavalFighters, 1 americanSubmarine and 2 americanTransports; Remaining resources: 0 PUs; 18 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 3 americanInfantrys and 1 americanNavalFighter placed in Washington 1 americanAirTransport and 1 americanNavalFighter placed in San Francisco 1 americanNavalFighter placed in Hawaiian Islands 2 americanTransports placed in 30 Sea Zone 1 americanSubmarine placed in 115 Sea Zone 3 americanInfantrys placed in Northeastern US Activate Technology - Usa Trigger americanIFR2: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanCarrier Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier Trigger americanIFR1: Setting givesMovement to 3:americanFighter for unitAttachment attached to americanAirfield Trigger americanIFR1: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanAirfield Turn Complete - Usa Usa collect 72 PUs; end with 72 PUs Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 75 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 78 PUs Units generate 9 techTokens; Usa end with 27 techTokens
Combat Hit Differential Summary :
Usa : 1.25 Italy : -0.33
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@colin stats
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TripleA Turn Summary: Turkey round 17
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 17 Combat Move - Turkey Non Combat Move - Turkey 1 turkishSubmarine moved from 42 Sea Zone to 43 Sea Zone Purchase Units - Turkey Turkey buy 1 Material; Remaining resources: 0 PUs; Place Units - Turkey 1 Material placed in Turkey Turn Complete - Turkey Turkey collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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@colin R18