TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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@colin i think you need to redo your purchase phase not sure why you edited in your purchase it looked like it was working but you just never added the fort i guess it wouldnt let you for soem reason, but either way you now have a fort and a trench in your placement phase that are essentially free since you never removed the ip's to build them.
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@ubernaut I figured since we're not doing much more in this game, I can just leave them unplaced and it's as if I bought them. As for the other game, I can make some time, but I didn't want to do the whole game myself right now is what I was saying
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@colin i think we should maybe chat in a bit i'll have a battle in a minute.
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@ubernaut ok I have to leave in like 15 minutes though
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@colin it wil be less than that almost ready now
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TripleA Move Summary: Russia round 23
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedTanks Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 russianInfantrys moved from Archangel to Eastern Karelia 2 russianInfantrys moved from Novgorod to Pskov 1 russianInfantry moved from Smolensk to Orel Kursk 1 russianInfantry moved from Eastern Ukraine to Kharkov 1 russianInfantry moved from Voronezh to Kharkov 1 russianFighter moved from Voronezh to Eastern Karelia 1 russianFighter moved from Voronezh to Pskov 2 russianTacticalBombers moved from Voronezh to Orel Kursk 4 russianFighters and 4 russianNavalFighters moved from Turkey to Kharkov 2 russianTacticalBombers moved from Turkey to Romania 1 russianTacticalBomber moved from Turkey to Romania 1 russianArtillery moved from Peking to Chahar 12 russianAlpineInfantrys, 15 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys moved from Northern Manchuria to Chahar
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@colin scramble time
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TripleA Turn Summary: Russia round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 3,3,6,2,4,11,12,5,2,5,5,12,10,4,1,7,2,10 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover AdvancedTanks Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Turning on Edit Mode EDIT: Changing PUs for Germany from 82 to 80 EDIT: Turning off Edit Mode Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Archangel to Eastern Karelia 2 russianInfantrys moved from Novgorod to Pskov 1 russianInfantry moved from Smolensk to Orel Kursk 1 russianInfantry moved from Eastern Ukraine to Kharkov 1 russianInfantry moved from Voronezh to Kharkov 1 russianFighter moved from Voronezh to Eastern Karelia 1 russianFighter moved from Voronezh to Pskov 2 russianTacticalBombers moved from Voronezh to Orel Kursk 4 russianFighters and 4 russianNavalFighters moved from Turkey to Kharkov 2 russianTacticalBombers moved from Turkey to Romania 1 russianTacticalBomber moved from Turkey to Romania 1 russianArtillery moved from Peking to Chahar 12 russianAlpineInfantrys, 15 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys moved from Northern Manchuria to Chahar Combat - Russia Strategic bombing raid in Romania Bombing raid in Romania rolls: 2,1 and causes: 3 damage to unit: Rail Bombing raid in Romania rolls: 2 and causes: 2 damage to unit: germanAirTransport Bombing raid in Romania causes 5 damage total. Damaged units is as follows: Rail = 3, germanAirTransport = 2 1 germanAirTransport owned by the Germany lost in Romania Battle in Pskov Russia attack with 1 russianFighter and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianFighter and 2 russianInfantrys in Pskov, round 2 : 1/3 hits, 0.75 expected hits Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Pskov Russia win, taking Pskov from Germany with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Kharkov Russia attack with 4 russianFighters, 2 russianInfantrys and 4 russianNavalFighters Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 4 russianFighters, 2 russianInfantrys and 4 russianNavalFighters in Kharkov, round 2 : 4/10 hits, 3.50 expected hits Germany roll dice for 2 germanInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits 1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Kharkov Russia win, taking Kharkov from Germany with 4 russianFighters, 1 russianInfantry and 4 russianNavalFighters remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Casualties for Germany: 2 germanInfantrys Battle in Eastern Karelia Russia attack with 1 russianFighter and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianFighter and 2 russianInfantrys in Eastern Karelia, round 2 : 0/3 hits, 0.75 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Eastern Karelia Russia roll dice for 1 russianFighter and 1 russianInfantry in Eastern Karelia, round 3 : 1/2 hits, 0.58 expected hits Germany roll dice for 1 germanInfantry in Eastern Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia Russia win with 1 russianFighter remaining. Battle score for attacker is -3 Casualties for Russia: 2 russianInfantrys Casualties for Germany: 1 germanInfantry Battle in Chahar Russia attack with 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry Russia roll dice for 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 15 russianInfantrys in Chahar, round 2 : 12/45 hits, 10.83 expected hits Manchuria roll dice for 1 japaneseInfantry in Chahar, round 2 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Chahar Russia win, taking Chahar from Manchuria with 12 russianAlpineInfantrys, 16 russianArtillerys, 1 russianCombatEngineer, 1 russianHeavyArtillery and 14 russianInfantrys remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Japan: 1 japaneseInfantry Battle in Orel Kursk Russia attack with 1 russianInfantry and 2 russianTacticalBombers Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianInfantry and 2 russianTacticalBombers in Orel Kursk, round 2 : 1/3 hits, 1.17 expected hits Germany roll dice for 1 germanInfantry in Orel Kursk, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Orel Kursk Russia win, taking Orel Kursk from Germany with 1 russianInfantry and 2 russianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianIL2: Setting isAirTransportable to true for unitAttachment attached to russianCombatEngineer Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianIL3: Setting isAirTransportable to false for unitAttachment attached to russianCombatEngineer Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 3 russianTacticalBombers moved from Romania to Turkey 4 russianNavalFighters moved from Kharkov to Voronezh 4 russianFighters moved from Kharkov to Smolensk 2 russianTacticalBombers moved from Orel Kursk to Moscow 1 russianFighter moved from Pskov to Moscow 1 russianFighter moved from Eastern Karelia to Moscow 1 Material and 1 russianAirTransport moved from Moscow to Stalingrad 1 russianAirTransport moved from Urals to Moscow 1 russianAirTransport moved from Novosibirsk to Irkutsk 1 Material, 1 Train and 1 russianInfantry moved from Moscow to Irkutsk 1 Train and 2 russianInfantrys moved from Omsk to Irkutsk 1 Train moved from Irkutsk to Omsk 1 Truck and 1 russianInfantry moved from Vologda to Smolensk 1 Truck moved from Smolensk to Moscow 2 Trucks and 2 russianInfantrys moved from Moscow to Voronezh 2 Trucks moved from Voronezh to Tula 1 Truck and 1 russianInfantry moved from Vologda to Smolensk 1 Truck moved from Smolensk to Moscow 4 Trucks moved from Smolensk to Voronezh 4 Trucks and 4 russianHeavyArtillerys moved from Voronezh to Novgorod 1 Material and 1 Truck moved from Stalingrad to Novgorod 4 russianMobileArtillerys moved from Moscow to Voronezh 2 russianMobileArtillerys moved from Stalingrad to Voronezh 1 russianAlpineInfantry, 3 russianAntiAirGuns, 2 russianArtillerys, 1 russianCombatEngineer, 3 russianInfantrys, 1 russianMarine, 11 russianMech.Infantrys and 9 russianTanks moved from Southern Caucasus to Voronezh 2 russianTanks moved from Western Kazahk to Voronezh 1 russianInfantry moved from Vologda to Novgorod 2 russianInfantrys moved from Moscow to Novgorod 2 russianArtillerys, 1 russianHeavyArtillery and 1 russianParatrooper moved from Smolensk to Novgorod 2 russianAlpineInfantrys, 10 russianArtillerys, 3 russianCombatEngineers, 5 russianHeavyArtillerys and 4 russianParatroopers moved from Voronezh to Smolensk 1 russianInfantry moved from Volgarod to Moscow 3 russianInfantrys moved from Stalingrad to Voronezh 1 russianHeavyArtillery and 1 russianInfantry moved from Novosibirsk to Kansk 1 russianCombatEngineer moved from Kansk to Irkutsk 2 russianInfantrys moved from Irkutsk to Yakut 1 russianInfantry moved from Khabarovskiy Kray to Yakut Purchase Units - Russia Russia buy 1 russianAirTransport, 1 russianCombatEngineer, 1 russianEntrenchment, 12 russianInfantrys and 5 russianMobileArtillerys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia Units in Novgorod being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Novgorod 1 russianAirTransport placed in Urals 1 russianInfantry and 3 russianMobileArtillerys placed in Moscow 1 russianInfantry and 2 russianMobileArtillerys placed in Stalingrad 1 russianCombatEngineer and 2 russianInfantrys placed in Southern Caucasus 2 russianInfantrys placed in Omsk 2 russianInfantrys placed in Vologda 2 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating AdvancedTanks Trigger russianAdvTanks2: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianTank} with name:supportAttachmentTankAdvrussian Turn Complete - Russia Russia collect 74 PUs; end with 74 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 77 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 80 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Manchuria : 0.75 Germany : 1.08 Russia : 1.42
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@colin stats
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TripleA Turn Summary: Brazil round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Combat Move - Brazil 2 brazilianTransports moved from 64 Sea Zone to 62 Sea Zone 1 brazilianTransport moved from 64 Sea Zone to 63 Sea Zone 2 brazilianInfantrys moved from Eastern Brazil to 63 Sea Zone 2 brazilianInfantrys and 1 brazilianTransport moved from 63 Sea Zone to 64 Sea Zone 4 brazilianInfantrys moved from Western Sahara to 62 Sea Zone 4 brazilianInfantrys and 2 brazilianTransports moved from 62 Sea Zone to 64 Sea Zone 6 brazilianInfantrys moved from 64 Sea Zone to Liberia 1 brazilianTank moved from Western Sahara to Liberia 1 brazilianArtillery, 2 brazilianFighters and 1 brazilianInfantry moved from West Africa to Liberia Combat - Brazil Battle in Liberia Brazil attack with 1 brazilianArtillery, 2 brazilianFighters, 7 brazilianInfantrys and 1 brazilianTank Neutral defend with 1 Artillery, 1 Fighter, 1 Flagpole and 3 Infantrys Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 7 brazilianInfantrys and 1 brazilianTank in Liberia, round 2 : 1/11 hits, 2.25 expected hits Neutral roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Liberia, round 2 : 1/5 hits, 1.50 expected hits 1 brazilianInfantry owned by the Brazil and 1 Artillery owned by the Neutral lost in Liberia Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 6 brazilianInfantrys and 1 brazilianTank in Liberia, round 3 : 1/10 hits, 2.08 expected hits Neutral roll dice for 1 Fighter and 3 Infantrys in Liberia, round 3 : 4/4 hits, 1.25 expected hits 1 Fighter owned by the Neutral and 4 brazilianInfantrys owned by the Brazil lost in Liberia Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 2 brazilianInfantrys and 1 brazilianTank in Liberia, round 4 : 0/6 hits, 1.42 expected hits Neutral roll dice for 3 Infantrys in Liberia, round 4 : 1/3 hits, 1.00 expected hits 1 brazilianInfantry owned by the Brazil lost in Liberia Brazil roll dice for 1 brazilianArtillery, 2 brazilianFighters, 1 brazilianInfantry and 1 brazilianTank in Liberia, round 5 : 1/5 hits, 1.25 expected hits Neutral roll dice for 3 Infantrys in Liberia, round 5 : 1/3 hits, 1.00 expected hits 1 brazilianInfantry owned by the Brazil and 1 Infantry owned by the Neutral lost in Liberia 1 brazilianArtillery and 1 brazilianTank retreated to West Africa Neutral win with 2 Infantrys remaining. Battle score for attacker is -3 Casualties for Brazil: 7 brazilianInfantrys Casualties for Neutral: 1 Artillery, 1 Fighter and 1 Infantry 2 brazilianFighters moved from Liberia to West Africa 2 brazilianArtillerys moved from Western Sahara to West Africa 1 brazilianArtillery, 1 brazilianCombatEngineer and 1 brazilianInfantry moved from Rio de Janeiro to Eastern Brazil Purchase Units - Brazil Brazil buy 2 brazilianInfantrys; Remaining resources: 1 PUs; Place Units - Brazil 2 brazilianInfantrys placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Neutral : 2.25 Brazil : -4.00
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TripleA Turn Summary: Thailand round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Training Troops - Manchuria Manchuria collect 0 PUs; end with 6 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 1,1,8,8,3,6,9,11,10 and gets 0 hits Combat Move - Japan Trigger japaneseAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 6 japaneseInfantrys moved from Thailand to Southern Thailand 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Burma to Southern Thailand 2 japaneseArtillerys moved from Burma to Southern Thailand 1 japaneseInfantry moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseInfantry moved from Shantung to Shensi Japan take Shensi from China 1 japaneseInfantry moved from Shantung to Shansi Japan take Shansi from China 1 japaneseAntiTankGun moved from Fo Kien to Hong Kong Japan take Hong Kong from Britain 1 japaneseAntiTankGun and 1 japaneseArtillery moved from Fo Kien to Kwangtung 1 japaneseInfantry moved from Manchuria to Northern Manchuria Manchuria take Northern Manchuria from Russia 1 japaneseInfantry moved from Manchuria to Peking Japan take Peking from China 1 japaneseMech.Infantry moved from Manchuria to Vladivostok Manchuria take Vladivostok from Russia 3 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 127 Sea Zone 3 japaneseInfantrys, 3 japaneseMarines and 2 japaneseTransports moved from 127 Sea Zone to 128 Sea Zone 3 japaneseInfantrys and 3 japaneseMarines moved from 128 Sea Zone to Brunei 5 japaneseTanks moved from Burma to Southern Thailand 3 japaneseInfantrys moved from French Indochina to Kwangtung Combat - Japan Battle in Brunei Battle in Kwangtung Japan attack with 1 japaneseAntiTankGun, 1 japaneseArtillery and 3 japaneseInfantrys China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 1 japaneseAntiTankGun, 1 japaneseArtillery and 3 japaneseInfantrys in Kwangtung, round 2 : 2/5 hits, 0.92 expected hits China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 2/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China and 2 japaneseInfantrys owned by the Japan lost in Kwangtung Japan win, taking Brunei from Britain, taking Kwangtung from China with 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 2 chineseInfantrys Battle in Southern Thailand Japan attack with 2 japaneseArtillerys, 6 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks Britain defend with 1 Flagpole, 1 Rail and 5 britishInfantrys Japan roll dice for 2 japaneseArtillerys, 6 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks in Southern Thailand, round 2 : 5/15 hits, 3.75 expected hits Britain roll dice for 5 britishInfantrys in Southern Thailand, round 2 : 1/5 hits, 1.67 expected hits 5 britishInfantrys owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Thailand Japan win, taking Southern Thailand from Britain with 2 japaneseArtillerys, 5 japaneseInfantrys, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 5 japaneseTanks remaining. Battle score for attacker is 12 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 5 britishInfantrys Non Combat Move - Japan Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseInfantry Trigger japaneseAL6: Setting isAirTransportable to true for unitAttachment attached to japaneseMarine Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseInfantry Trigger japaneseAL7: Setting isAirTransportable to false for unitAttachment attached to japaneseMarine Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Southern Thailand to Burma 1 japaneseInfantry moved from French Indochina to Kwangsi 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseAntiTankGun and 1 japaneseArtillery moved from Shantung to Anhwei 1 japaneseSubmarine moved from 95 Sea Zone to 94 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 3 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 3 japaneseInfantrys moved from 97 Sea Zone to Manchuria 6 japaneseFighters moved from Manchuria to Luzon 1 Material, 1 japaneseAirTransport and 1 japaneseCombatEngineer moved from Tokyo to Luzon 1 japaneseAirTransport moved from Shanghai to Tokyo 1 japaneseInfantry moved from Manchuria to Eastern Manchuria Purchase Units - Japan Japan buy 1 japaneseAirfield, 1 japaneseCombatEngineer, 1 japaneseCruiser, 2 japaneseDestroyers, 4 japaneseInfantrys and 1 japaneseNavalFighter; Remaining resources: 2 PUs; 9 techTokens; Place Units - Japan Units in Luzon being upgraded or consumed: 1 Material 1 japaneseAirfield and 1 japaneseInfantry placed in Luzon 1 japaneseNavalFighter placed in Japan 2 japaneseDestroyers placed in 99 Sea Zone placed in 99 Sea Zone 1 japaneseCruiser placed in 99 Sea Zone 1 japaneseCombatEngineer placed in Tokyo 3 japaneseInfantrys placed in Kyushu Shikoku Turn Complete - Japan Japan collect 58 PUs; end with 60 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 63 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 66 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 5 japaneseCombatEngineers Some Units in Manchuria change ownership: 3 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 8 PUs Some Units in Manchuria change ownership: 3 japaneseCombatEngineers and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 5 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan : 2.33 China : 1.50 Britain : -0.67
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@ubernaut back to you
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TripleA Turn Summary: China round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Inner Mongolia to Shensi 2 chineseFighters moved from Chungking to Shensi 2 chineseFighters moved from Chungking to Yunnan 1 chineseInfantry moved from Eastern Szechwan to Yunnan Combat - China Battle in Yunnan China attack with 2 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 1 chineseInfantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japan roll dice for 1 japaneseInfantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Yunnan China win with 2 chineseFighters remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 2 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 2 chineseFighters and 1 chineseInfantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Japan roll dice for 1 japaneseInfantry in Shensi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shensi China win, taking Shensi from Japan with 2 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 2 chineseFighters moved from Shensi to Chungking 2 chineseFighters moved from Yunnan to Chungking 3 Trucks and 3 chineseInfantrys moved from Singkiang to Eastern Szechwan 3 Trucks moved from Eastern Szechwan to Singkiang 2 chineseAlpineInfantrys and 2 chineseMech.Infantrys moved from Hupeh to Eastern Szechwan 4 chineseMech.Infantrys moved from Chungking to Hupeh 4 chineseAntiAirGuns and 4 chineseMech.Infantrys moved from Hupeh to Kweichow 3 chineseMech.Infantrys moved from Eastern Szechwan to Chungking 3 Materials and 3 chineseMech.Infantrys moved from Chungking to Kweichow 1 chineseMech.Infantry moved from Eastern Szechwan to Tsinghai 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking 2 chineseMech.Infantrys moved from Eastern Szechwan to Hupeh 1 chineseCombatEngineer moved from Singkiang to Tsinghai 1 chineseCombatEngineer moved from Hupeh to Kweichow 1 chineseAlpineInfantry moved from Chungking to Eastern Szechwan 2 chineseAntiTankGuns and 2 chineseInfantrys moved from Eastern Szechwan to Kweichow Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseBarracks and 8 chineseInfantrys; Remaining resources: 33 PUs; 21 techTokens; Place Units - China Units in Kweichow being upgraded or consumed: 3 Materials 1 chineseBarracks placed in Kweichow 3 chineseInfantrys placed in Chungking 2 chineseInfantrys placed in Hupeh 3 chineseInfantrys placed in Singkiang Turn Complete - China China collect 26 PUs; end with 59 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 62 PUs Units generate 3 techTokens; China end with 24 techTokens
Combat Hit Differential Summary :
China : 0.17 Japan : 0.42
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@colin stats
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TripleA Move Summary: Britain round 23
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedTacticalBombers Combat Move - Britain Trigger britishASW2: Setting combatDefenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Hills Trigger britishASW6: Setting combatDefenseEffect to 3:britishMarine for territoryEffectAttachment attached to Island Trigger britishASW5: Setting combatDefenseEffect to 1:britishMarine for territoryEffectAttachment attached to Coast Trigger britishASW4: Setting combatDefenseEffect to 2:britishCombatEngineer for territoryEffectAttachment attached to Urban Trigger britishASW3: Setting combatDefenseEffect to 3:britishAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 4 units repaired. 4 britishBattleship-damageds owned by the Britain removed in 21 Sea Zone 4 britishBattleships owned by the Britain added in 21 Sea Zone Some non-combat units are destroyed: 1 britishSubmarine moved from 23 Sea Zone to 22 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 34 Sea Zone 2 britishSubmarines moved from 23 Sea Zone to 21 Sea Zone 7 britishNavalFighters moved from Central Britain to 22 Sea Zone 8 britishNavalFighters moved from Southern Britain to 22 Sea Zone 1 britishInfantry moved from Algeria to Tunisia ExiledAllies take Tunisia from Germany 1 britishInfantry moved from Western Egypt to Tobruk Britain take Tobruk from Italy 1 britishInfantry moved from Western Egypt to Al Kufrah Egypt take Al Kufrah from Italy 1 britishTransport moved from 73 Sea Zone to 53 Sea Zone 1 britishArtillery moved from Western Egypt to 53 Sea Zone 2 britishInfantrys moved from Cairo to 53 Sea Zone 1 britishArtillery and 2 britishInfantrys moved from 53 Sea Zone to Crete 3 britishNavalFighters and 1 britishTacticalBomber moved from Cairo to Crete 3 britishStrategicBombers moved from Turkey to Romania 2 britishNavalFighters moved from Calcutta to Thailand 3 britishInfantrys moved from Rangoon to 87 Sea Zone 2 britishBattleships, 1 britishCruiser, 3 britishInfantrys and 1 britishTransport moved from 87 Sea Zone to 91 Sea Zone 3 britishInfantrys moved from 91 Sea Zone to Thailand 2 britishNavalFighters moved from 87 Sea Zone to Thailand 5 britishInfantrys and 1 britishMarine moved from Papua to New Guinea 2 britishArtillerys, 1 britishCombatEngineer, 3 britishInfantrys and 3 britishMarines moved from Dutch New Guinea to New Guinea
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@colin got a thing or two if you are around
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TripleA Turn Summary: Australia round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 30 PUs Some Units in Algeria change ownership: 1 britishInfantry Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 16 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 11,10,1,12,1,4,5,5,4 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover ImprovedTacticalBombers Combat Move - Britain Trigger britishASW2: Setting combatDefenseEffect to 2:britishAlpineInfantry for territoryEffectAttachment attached to Hills Trigger britishASW6: Setting combatDefenseEffect to 3:britishMarine for territoryEffectAttachment attached to Island Trigger britishASW5: Setting combatDefenseEffect to 1:britishMarine for territoryEffectAttachment attached to Coast Trigger britishASW4: Setting combatDefenseEffect to 2:britishCombatEngineer for territoryEffectAttachment attached to Urban Trigger britishASW3: Setting combatDefenseEffect to 3:britishAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 4 units repaired. 4 britishBattleship-damageds owned by the Britain removed in 21 Sea Zone 4 britishBattleships owned by the Britain added in 21 Sea Zone Some non-combat units are destroyed: AntiAircraftGun fire in Burma : 0/1 hits, 0.08 expected hits Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishSubmarine moved from 23 Sea Zone to 22 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 34 Sea Zone 2 britishSubmarines moved from 23 Sea Zone to 21 Sea Zone 7 britishNavalFighters moved from Central Britain to 22 Sea Zone 8 britishNavalFighters moved from Southern Britain to 22 Sea Zone 1 britishInfantry moved from Algeria to Tunisia ExiledAllies take Tunisia from Germany 1 britishInfantry moved from Western Egypt to Tobruk Britain take Tobruk from Italy 1 britishInfantry moved from Western Egypt to Al Kufrah Egypt take Al Kufrah from Italy 1 britishTransport moved from 73 Sea Zone to 53 Sea Zone 1 britishArtillery moved from Western Egypt to 53 Sea Zone 2 britishInfantrys moved from Cairo to 53 Sea Zone 1 britishArtillery and 2 britishInfantrys moved from 53 Sea Zone to Crete 3 britishNavalFighters and 1 britishTacticalBomber moved from Cairo to Crete 3 britishStrategicBombers moved from Turkey to Romania 2 britishNavalFighters moved from Calcutta to Thailand 3 britishInfantrys moved from Rangoon to 87 Sea Zone 2 britishBattleships, 1 britishCruiser, 3 britishInfantrys and 1 britishTransport moved from 87 Sea Zone to 91 Sea Zone 3 britishInfantrys moved from 91 Sea Zone to Thailand 2 britishNavalFighters moved from 87 Sea Zone to Thailand 5 britishInfantrys and 1 britishMarine moved from Papua to New Guinea 2 britishArtillerys, 1 britishCombatEngineer, 3 britishInfantrys and 3 britishMarines moved from Dutch New Guinea to New Guinea Combat - Britain Thailand scrambles 1 units out of Burma to defend against the attack in Thailand Strategic bombing raid in Romania Bombing raid in Romania rolls: 0,2,1 and causes: 3 damage to unit: germanBarracks Bombing raid in Romania causes 3 damage total. Battle in Crete Britain attack with 1 britishArtillery, 2 britishInfantrys, 3 britishNavalFighters and 1 britishTacticalBomber Italy defend with 1 italianInfantry; Germany defend with 1 Flagpole Britain roll dice for 1 britishArtillery, 2 britishInfantrys, 3 britishNavalFighters and 1 britishTacticalBomber in Crete, round 2 : 3/7 hits, 2.58 expected hits Germany roll dice for 1 italianInfantry in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain and 1 italianInfantry owned by the Italy lost in Crete Britain win, taking Crete from Germany with 1 britishArtillery, 1 britishInfantry, 3 britishNavalFighters and 1 britishTacticalBomber remaining. Battle score for attacker is 0 Casualties for Britain: 1 britishInfantry Casualties for Italy: 1 italianInfantry Battle in Thailand Britain attack with 3 britishInfantrys and 4 britishNavalFighters Japan defend with 1 Truck, 1 japaneseAntiAirGun, 3 japaneseInfantrys and 1 japaneseTacticalBomber; Thailand defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield, 1 japaneseBarracks, 1 japaneseDocks and 1 japaneseFactory AntiAircraftGun fire in Thailand : 0/1 hits, 0.08 expected hits Britain roll dice for 2 britishBattleships and 1 britishCruiser in Thailand, round 2 : 3/5 hits, 1.92 expected hits Britain roll dice for 3 britishInfantrys and 4 britishNavalFighters in Thailand, round 2 : 2/7 hits, 1.83 expected hits Thailand roll dice for 1 japaneseAntiAirGun, 3 japaneseInfantrys and 1 japaneseTacticalBomber in Thailand, round 2 : 1/5 hits, 1.17 expected hits 1 japaneseAntiAirGun owned by the Japan, 1 britishInfantry owned by the Britain, 1 japaneseTacticalBomber owned by the Japan and 3 japaneseInfantrys owned by the Japan lost in Thailand Britain destroys 7PUs while taking Thailand capital Some non-combat units are destroyed: Britain converts japaneseBarracks into different units Britain converts japaneseFactory into different units Britain converts japaneseDocks into different units Britain win, taking Thailand from Thailand with 2 britishInfantrys and 4 britishNavalFighters remaining. Battle score for attacker is 22 Casualties for Britain: 1 britishInfantry Casualties for Japan: 1 japaneseAntiAirGun, 3 japaneseInfantrys and 1 japaneseTacticalBomber Battle in New Guinea Britain attack with 2 britishArtillerys, 1 britishCombatEngineer, 8 britishInfantrys and 4 britishMarines Japan defend with 1 Flagpole, 3 japaneseInfantrys and 3 japaneseMarines Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 8 britishInfantrys and 4 britishMarines in New Guinea, round 2 : 3/15 hits, 1.83 expected hits Japan roll dice for 3 japaneseInfantrys and 3 japaneseMarines in New Guinea, round 2 : 1/6 hits, 2.50 expected hits 1 britishInfantry owned by the Britain and 3 japaneseInfantrys owned by the Japan lost in New Guinea Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 7 britishInfantrys and 4 britishMarines in New Guinea, round 3 : 1/14 hits, 1.75 expected hits Japan roll dice for 3 japaneseMarines in New Guinea, round 3 : 0/3 hits, 1.25 expected hits 1 japaneseMarine owned by the Japan lost in New Guinea Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 7 britishInfantrys and 4 britishMarines in New Guinea, round 4 : 0/14 hits, 1.75 expected hits Japan roll dice for 2 japaneseMarines in New Guinea, round 4 : 0/2 hits, 0.83 expected hits Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 7 britishInfantrys and 4 britishMarines in New Guinea, round 5 : 1/14 hits, 1.75 expected hits Japan roll dice for 2 japaneseMarines in New Guinea, round 5 : 1/2 hits, 0.83 expected hits 1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in New Guinea Britain roll dice for 2 britishArtillerys, 1 britishCombatEngineer, 6 britishInfantrys and 4 britishMarines in New Guinea, round 6 : 1/13 hits, 1.67 expected hits Japan roll dice for 1 japaneseMarine in New Guinea, round 6 : 1/1 hits, 0.42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in New Guinea Britain win, taking New Guinea from Japan with 2 britishArtillerys, 1 britishCombatEngineer, 5 britishInfantrys and 4 britishMarines remaining. Battle score for attacker is 12 Casualties for Britain: 3 britishInfantrys Casualties for Japan: 3 japaneseInfantrys and 3 japaneseMarines Battle in 22 Sea Zone Britain attack with 15 britishNavalFighters and 1 britishSubmarine Germany defend with 1 germanDestroyer Britain roll dice for 1 britishSubmarine in 22 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Britain roll dice for 15 britishNavalFighters in 22 Sea Zone, round 2 : 11/15 hits, 8.75 expected hits Germany roll dice for 1 germanDestroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 britishSubmarine owned by the Britain and 1 germanDestroyer owned by the Germany lost in 22 Sea Zone Britain win with 15 britishNavalFighters remaining. Battle score for attacker is 1 Casualties for Britain: 1 britishSubmarine Casualties for Germany: 1 germanDestroyer Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishAP2: Britain has 1 Material placed in London Trigger UnitsEATunisia: ExiledAllies has 1 britishInfantry placed in Tunisia Trigger britishProd1: Britain has 1 Material placed in London 8 britishNavalFighters moved from 22 Sea Zone to Gibraltar 7 britishNavalFighters moved from 22 Sea Zone to Central Britain 3 britishNavalFighters and 1 britishTacticalBomber moved from Crete to Cairo 3 britishStrategicBombers moved from Romania to Cairo 2 britishNavalFighters moved from Thailand to Sumatra 2 britishNavalFighters moved from Thailand to 91 Sea Zone 2 britishAirTransports moved from Gibraltar to Central Britain 3 Materials and 2 britishAirTransports moved from Belgian Congo to West Africa 2 Materials and 1 britishAirTransport moved from Italian Somaliland to Calcutta 1 britishFighter and 1 britishNavalFighter moved from Iraq to Calcutta 1 britishAirTransport and 2 britishInfantrys moved from New Zealand to Northwestern Australia 4 britishBattleships, 4 britishCruisers and 3 britishDestroyers moved from 21 Sea Zone to 40 Sea Zone 3 Materials moved from Quebec to 19 Sea Zone 3 Materials, 1 britishDestroyer and 1 britishTransport moved from 19 Sea Zone to 40 Sea Zone 1 britishDestroyer and 1 britishSubmarine moved from 39 Sea Zone to 40 Sea Zone 1 Material moved from Bombay to 75 Sea Zone 1 britishArtillery moved from Western Madras to 75 Sea Zone 1 Material, 1 britishArtillery and 1 britishTransport moved from 75 Sea Zone to 73 Sea Zone 1 Truck moved from Italian Somaliland to 73 Sea Zone 1 Material, 1 Truck, 1 britishArtillery and 1 britishTransport moved from 73 Sea Zone to 72 Sea Zone 1 Material, 1 Truck and 1 britishArtillery moved from 72 Sea Zone to Cairo 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone 1 britishCombatEngineer moved from Bengal to 85 Sea Zone 1 britishAntiAirGun and 1 britishInfantry moved from Calcutta to 85 Sea Zone 1 britishAntiAirGun, 1 britishCombatEngineer, 1 britishInfantry and 1 britishTransport moved from 85 Sea Zone to 88 Sea Zone 1 britishAntiAirGun, 1 britishCombatEngineer and 1 britishInfantry moved from 88 Sea Zone to Sumatra 1 britishCarrier, 1 britishCruiser and 3 britishTransports moved from 87 Sea Zone to 91 Sea Zone 1 britishTransport moved from 146 Sea Zone to 151 Sea Zone 10 britishDestroyers, 10 britishSubmarines and 2 britishTransports moved from 146 Sea Zone to 144 Sea Zone 2 britishTransports moved from 145 Sea Zone to 144 Sea Zone 1 Train moved from Bombay to Iraq 1 Train moved from New South Wales to Southwestern Australia 1 Train, 2 britishAntiAirGuns and 1 britishInfantry moved from Southwestern Australia to Queensland 1 Train moved from Queensland to New South Wales 1 Material and 1 Truck moved from London to Central Britain 1 Truck moved from Central Britain to London 1 Material and 1 Truck moved from London to Southern Britain 1 Truck moved from Southern Britain to London 1 Material and 1 Truck moved from Central Egpyt to Trans Jordan 1 Truck and 1 britishCombatEngineer moved from Cairo to Trans Jordan 1 Truck moved from Trans Jordan to Iraq 1 Truck moved from Cairo to Iraq 1 Truck moved from Italian Somaliland to Central Egpyt 1 Material and 1 Truck moved from Cape Town to Belgian Congo 1 Truck moved from Belgian Congo to Cape Town 1 Truck moved from Nigeria to Anglo Egyptian Sudan 2 Trucks moved from French West Africa to Cameroon 3 Trucks moved from Bengal to Calcutta 3 Trucks and 3 britishAntiAirGuns moved from Calcutta to Bengal 3 Trucks moved from Bengal to Calcutta 1 Truck moved from Northwestern Australia to Southwestern Australia 1 Material and 1 Truck moved from Southwestern Australia to Northwestern Australia 1 britishMech.Infantry and 1 britishTank moved from West Africa to Western Sahara 1 britishMech.Infantry and 1 britishTank moved from Gold Coast to West Africa 4 britishInfantrys moved from London to Central Britain 1 britishInfantry moved from Cairo to Western Egypt 7 britishArtillerys and 7 britishInfantrys moved from Western Turkey to Turkey 6 britishInfantrys moved from Northern Iran to Iraq 2 britishInfantrys moved from Calcutta to Bengal 1 britishInfantry moved from Bengal to Rangoon 3 britishInfantrys moved from New South Wales to Queensland Purchase Units - Britain Britain buy 1 Rail, 2 britishAirTransports, 1 britishInfantry, 2 britishNavalFighters, 1 britishParatrooper and 1 britishSubmarine; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Trans Jordan being upgraded or consumed: 1 Material 1 Rail placed in Trans Jordan 2 britishNavalFighters placed in Central Britain 1 britishSubmarine placed in 21 Sea Zone 2 britishAirTransports, 1 britishInfantry and 1 britishParatrooper placed in London Activate Technology - Britain Britain activating ImprovedTacticalBombers triggerAttachmenbritishImpTB1: Setting attack to 7 for unitAttachment attached to britishTacticalBomber triggerAttachmenbritishImpTB1: Setting airAttack to 4 for unitAttachment attached to britishTacticalBomber triggerAttachmenbritishImpTB2: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishTacticalBomber} with name:supportAttachmentTacBombImpbritish Britain giving technology to Usa: ImprovedTacticalBombers Turn Complete - Britain Britain collect 44 PUs; end with 44 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 47 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 50 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 52 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 53 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 54 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 55 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Belgian Congo change ownership: 1 Material Some Units in Cairo change ownership: 1 Material Some Units in Calcutta change ownership: 2 Materials Some Units in New Guinea change ownership: 1 britishCombatEngineer Some Units in Northern Territory change ownership: 1 britishCombatEngineer Some Units in Northwestern Australia change ownership: 1 Material Some Units in Sumatra change ownership: 1 Material and 1 britishCombatEngineer Some Units in West Africa change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 1 britishDestroyer and 1 britishSubmarine placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Some Units in 19 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 Materials, 1 britishAirfield, 2 britishInfantrys, 1 britishMech.Infantry and 1 britishTank; Remaining resources: 2 PUs; Place Units - ExiledAllies Units in Sumatra being upgraded or consumed: 1 Material 1 britishAirfield placed in Sumatra 1 britishMech.Infantry and 1 britishTank placed in Gold Coast 2 Materials placed in Belgian Congo 2 britishInfantrys placed in West Africa Turn Complete - ExiledAllies ExiledAllies collect 36 PUs; end with 38 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 36 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 35 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 33 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 3 Materials Some Units in Gold Coast change ownership: 1 britishMech.Infantry and 1 britishTank Some Units in Sumatra change ownership: 1 britishCombatEngineer Some Units in Tunisia change ownership: 1 britishInfantry Some Units in West Africa change ownership: 3 Materials, 1 britishCombatEngineer and 2 britishInfantrys Purchase Units - Egypt Egypt buy 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - Egypt 3 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Cairo change ownership: 1 Material and 3 britishInfantrys Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 Material; Remaining resources: 2 PUs; Place Units - SouthAfrica 1 Material placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 9 PUs Some Units in Cape Town change ownership: 1 Material Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 1 britishArtillery and 1 britishInfantry placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishArtillery and 1 britishInfantry Some Units in Calcutta change ownership: 2 Materials and 2 britishInfantrys Purchase Units - Australia Australia buy 1 britishHull and 1 britishParatrooper; Remaining resources: 0 PUs; Place Units - Australia 1 britishHull placed in 161 Sea Zone 1 britishParatrooper placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in New Guinea change ownership: 1 britishCombatEngineer Some Units in New South Wales change ownership: 1 britishParatrooper Some Units in Northern Territory change ownership: 1 britishCombatEngineer Some Units in Northwestern Australia change ownership: 1 Material
Combat Hit Differential Summary :
AntiAircraftGun fire in Thailand : : -0.08 AntiAircraftGun fire in Burma : : -0.08 Japan : -2.83 Britain : 0.92 Thailand : -0.17 Germany : 1.42
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@colin go for
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TripleA Turn Summary: Italy round 23
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 23 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 7,5,3,12,2,5,7,7,10,8,6,11,7,5,3,2,4,6 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover IncreasedFighterRange Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 5 italianAlpineInfantrys, 1 italianArtillery, 2 italianInfantrys and 2 italianMarines moved from Rome to 46 Sea Zone 1 italianAlpineInfantry and 1 italianInfantry moved from Sicily to 46 Sea Zone 6 italianAlpineInfantrys, 1 italianArtillery, 3 italianInfantrys, 2 italianMarines and 4 italianTransports moved from 46 Sea Zone to 52 Sea Zone 6 italianAlpineInfantrys, 1 italianArtillery, 3 italianInfantrys and 2 italianMarines moved from 52 Sea Zone to Western Turkey Combat - Italy Battle in Western Turkey Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianAP2: Italy has 1 Material placed in Rome Trigger italianProd: Italy has 1 Material placed in Rome 1 italianInfantry moved from Sicily to 46 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from Rome to 46 Sea Zone 2 Materials and 1 italianAirTransport moved from Rome to Istanbul 1 italianCombatEngineer, 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 52 Sea Zone 1 italianCombatEngineer and 2 italianInfantrys moved from 52 Sea Zone to Istanbul 1 italianDestroyer moved from 46 Sea Zone to 45 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 44 Sea Zone 1 italianAlpineInfantry, 2 italianArtillerys and 2 italianInfantrys moved from Bessarabia to Romania 2 italianArtillerys and 2 italianMech.Infantrys moved from Southern Ukraine to Romania 1 italianCombatEngineer moved from Southern Ukraine to Bessarabia Purchase Units - Italy Italy buy 2 italianDestroyers, 1 italianEntrenchment, 1 italianHeavyDestroyer, 2 italianInfantrys and 1 italianTransport; Remaining resources: 1 PUs; 0 techTokens; Place Units - Italy Units in Istanbul being upgraded or consumed: 1 Material 1 italianEntrenchment placed in Istanbul 2 italianInfantrys placed in Greece 2 italianDestroyers and 1 italianHeavyDestroyer placed in 46 Sea Zone 1 italianTransport placed in 49 Sea Zone Activate Technology - Italy Italy activating IncreasedFighterRange Trigger italianIFR1: Setting givesMovement to 3:italianFighter for unitAttachment attached to italianAirfield Trigger italianIFR1: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianAirfield Trigger italianIFR2: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 35 PUs; end with 36 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 39 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 42 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :