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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    • C
      colin last edited by

      TripleA Turn Summary: Italy round 22

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 22
      
          Research Technology - Italy
              Italy spend 0 on tech rolls
                  Italy roll 2,10,2,9,3,9,10,3,9 and gets 0 hits
      
          Combat Move - Italy
              Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
              Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
              Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
              Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
              Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
              Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
              Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
      
          Non Combat Move - Italy
              Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
              Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
              Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
              Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
              Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
              Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
              Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
              Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
              Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
              Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
              Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
              Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
              Trigger italianAP2: Italy has 1 Material placed in Rome
              Trigger italianProd: Italy has 1 Material placed in Rome
              1 Material and 1 italianAirTransport moved from Istanbul to Southern Italy
              1 italianAirTransport moved from Istanbul to Rome
              1 Material and 1 Train moved from Rome to Southern Italy
              1 Train moved from Southern Italy to Rome
              1 italianAntiAirGun, 1 italianAntiTankGun, 5 italianInfantrys, 2 italianMech.Infantrys and 5 italianTanks moved from Tobruk to Cyrenaica
              1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from Istanbul to 52 Sea Zone
              1 italianCombatEngineer, 2 italianCruisers, 3 italianDestroyers, 2 italianInfantrys, 2 italianMarines and 3 italianTransports moved from 52 Sea Zone to 50 Sea Zone
              2 italianAlpineInfantrys moved from Greece to 50 Sea Zone
              2 italianAlpineInfantrys, 1 italianCombatEngineer, 2 italianCruisers, 3 italianDestroyers, 2 italianInfantrys, 2 italianMarines and 3 italianTransports moved from 50 Sea Zone to 46 Sea Zone
              2 italianAlpineInfantrys, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from 46 Sea Zone to Rome
              1 italianArtillery moved from Southern Italy to Rome
              1 italianTransport moved from 49 Sea Zone to 46 Sea Zone
              3 italianAlpineInfantrys, 5 italianArtillerys, 1 italianCombatEngineer and 4 italianInfantrys moved from Northern Spain to Southern Spain
              4 italianNavalFighters moved from Istanbul to Sicily
      
          Purchase Units - Italy
              Italy buy 4 italianAlpineInfantrys, 2 italianDestroyers, 1 italianHeavyDestroyer and 2 italianInfantrys; Remaining resources: 0 PUs; 9 techTokens; 
      
          Place Units - Italy
              1 italianAlpineInfantry and 2 italianInfantrys placed in Sicily
              3 italianAlpineInfantrys placed in Rome
              2 italianDestroyers and 1 italianHeavyDestroyer placed in 46 Sea Zone
      
          Turn Complete - Italy
              Italy collect 35 PUs; end with 35 PUs
              Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 38 PUs
              Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 41 PUs
              Units generate 9 techTokens; Italy end with 18 techTokens
      

      Combat Hit Differential Summary :

      Savegame

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      • C
        colin last edited by

        @ubernaut back to you

        ubernaut 1 Reply Last reply Reply Quote 0
        • ubernaut
          ubernaut Moderators @colin last edited by

          @colin probably gonna have a battle soon you gonna bit up for a bit yet?

          C 1 Reply Last reply Reply Quote 0
          • C
            colin @ubernaut last edited by

            @ubernaut yep

            ubernaut 4 Replies Last reply Reply Quote 0
            • ubernaut
              ubernaut Moderators last edited by

              TripleA Move Summary: Usa round 22

              TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 22
              
                  Research Technology - Usa
                      Usa spend 0 on tech rolls
              
                  Combat Move - Usa
                      Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island
                      Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
                      Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast
                      Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
                      Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                      Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                      Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                      4 units repaired.
                          4 americanBattleship-damageds owned by the Usa removed in 115 Sea Zone
                          4 americanBattleships owned by the Usa added in 115 Sea Zone
                      1 americanCombatEngineer, 16 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone
                      2 americanAdvancedSubmarines, 2 americanBattleships, 2 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 8 americanDestroyers, 2 americanHeavyDestroyers, 16 americanInfantrys, 4 americanMarines, 6 americanNavalFighters, 8 americanSubmarines and 7 americanTransports moved from 61 Sea Zone to 43 Sea Zone
                      1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters moved from 43 Sea Zone to Algeria
              

              Savegame

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              • ubernaut
                ubernaut Moderators @colin last edited by

                @colin here we go… again 😛

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                • ubernaut
                  ubernaut Moderators last edited by

                  TripleA Turn Summary: Usa round 22

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 22
                  
                      Research Technology - Usa
                          Usa spend 0 on tech rolls
                              Usa roll 6,9,1,9,8,2,4,5,3,1,7,8,11,3,9,5,7,1 and gets 0 hits
                  
                      Combat Move - Usa
                          Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island
                          Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
                          Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast
                          Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
                          Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                          Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                          Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                          Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                          4 units repaired.
                              4 americanBattleship-damageds owned by the Usa removed in 115 Sea Zone
                              4 americanBattleships owned by the Usa added in 115 Sea Zone
                          Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                          Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                          1 americanCombatEngineer, 16 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone
                          2 americanAdvancedSubmarines, 2 americanBattleships, 2 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 8 americanDestroyers, 2 americanHeavyDestroyers, 16 americanInfantrys, 4 americanMarines, 6 americanNavalFighters, 8 americanSubmarines and 7 americanTransports moved from 61 Sea Zone to 43 Sea Zone
                          1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters moved from 43 Sea Zone to Algeria
                  
                      Combat - Usa
                          Battle in Algeria
                              Usa attack with 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters
                              VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 2 germanEntrenchments; Germany defend with 1 UnitsForExiledAllies, 2 germanAlpineInfantrys and 1 germanCombatEngineer
                                  Usa roll dice for 2 americanBattleships, 2 americanCruisers, 8 americanDestroyers and 2 americanHeavyDestroyers in Algeria, round 2 : 2/16 hits, 4.33 expected hits
                              Units damaged: 2 germanEntrenchments owned by the VichyFrance
                                  Usa roll dice for 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters in Algeria, round 2 : 4/27 hits, 6.25 expected hits
                                  VichyFrance roll dice for 2 germanAlpineInfantrys, 1 germanCombatEngineer and 2 germanEntrenchments in Algeria, round 2 : 3/5 hits, 2.58 expected hits
                                  1 germanEntrenchment owned by the VichyFrance, 1 germanCombatEngineer owned by the Germany, 3 americanInfantrys owned by the Usa and 2 germanAlpineInfantrys owned by the Germany lost in Algeria
                                  Usa roll dice for 1 americanCombatEngineer, 13 americanInfantrys, 4 americanMarines and 6 americanNavalFighters in Algeria, round 3 : 3/24 hits, 5.75 expected hits
                                  VichyFrance roll dice for 1 germanEntrenchment in Algeria, round 3 : 1/1 hits, 0.58 expected hits
                                  1 germanEntrenchment owned by the VichyFrance and 1 americanInfantry owned by the Usa lost in Algeria
                              Some non-combat units are destroyed: 
                              Usa win, taking Algeria from VichyFrance with 1 americanCombatEngineer, 12 americanInfantrys, 4 americanMarines and 6 americanNavalFighters remaining. Battle score for attacker is 12
                              Casualties for Usa: 4 americanInfantrys
                              Casualties for Germany: 2 germanAlpineInfantrys and 1 germanCombatEngineer
                              Casualties for VichyFrance: 2 germanEntrenchments
                          Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
                          Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
                          Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
                          Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
                          Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
                          Trigger VichyMedTurnsGerman: Germany takes ownership of territory Morrocco
                          Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
                          Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
                          Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
                          Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria
                          Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria
                          Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Morrocco
                          Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia
                          Trigger MorroccoVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Morrocco
                          Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria
                          Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia
                          Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
                          Trigger MorroccoVichyFlagpole1: Germany has 1 Flagpole placed in Morrocco
                          Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria
                  
                      Non Combat Move - Usa
                          Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                          Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                          Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                          Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                          Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                          Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                          Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                          Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                          Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                          Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                          Trigger UnitsEAAlgeria: ExiledAllies has 1 britishInfantry placed in Algeria
                          Trigger americanProd1: Usa has 1 Material placed in Washington
                          Trigger americanAP2: Usa has 1 Material placed in Washington
                          6 americanNavalFighters moved from Algeria to 43 Sea Zone
                          1 americanAirTransport and 2 americanInfantrys moved from Central Britain to Gibraltar
                          2 americanNavalFighters moved from San Francisco to 115 Sea Zone
                          1 americanAirTransport and 2 americanInfantrys moved from San Francisco to Hawaiian Islands
                          2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands
                          1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to 61 Sea Zone
                          1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanTank and 3 americanTransports moved from 61 Sea Zone to 42 Sea Zone
                          1 americanParatrooper moved from Gibraltar to 42 Sea Zone
                          1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanParatrooper, 1 americanTank and 3 americanTransports moved from 42 Sea Zone to 43 Sea Zone
                          1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanParatrooper and 1 americanTank moved from 43 Sea Zone to Algeria
                          1 americanBattleship, 1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 115 Sea Zone
                          2 Materials and 1 Train moved from Washington to Los Angeles
                          1 Train moved from San Francisco to Washington
                  
                      Purchase Units - Usa
                          Usa buy 1 americanAdvancedSubmarine, 1 americanAirTransport, 1 americanHeavyDestroyer, 1 americanHull, 3 americanInfantrys, 1 americanMarine, 1 americanParatrooper and 3 americanTransports; Remaining resources: 0 PUs; 18 techTokens; 
                          Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                  
                      Place Units - Usa
                          1 americanAdvancedSubmarine, 1 americanHeavyDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone
                          1 americanAirTransport, 1 americanInfantry and 1 americanParatrooper placed in Washington
                          2 americanTransports placed in 115 Sea Zone
                          2 americanInfantrys and 1 americanMarine placed in San Francisco
                  
                      Activate Technology - Usa
                          Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanArtillery
                          Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanHeavyArtillery
                          Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMech.Infantry
                          Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanTank
                          Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMobileArtillery
                          Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAntiTankGun
                          Trigger americanASW1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican2
                  
                      Turn Complete - Usa
                          Usa collect 70 PUs; end with 70 PUs
                          Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                          Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                          Units generate 9 techTokens; Usa end with 27 techTokens
                  

                  Combat Hit Differential Summary :

                  Usa : -7.33
                  VichyFrance : 0.83
                  

                  Savegame

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                  • ubernaut
                    ubernaut Moderators @colin last edited by

                    @colin 🇺🇸 stats

                    1 Reply Last reply Reply Quote 0
                    • ubernaut
                      ubernaut Moderators last edited by

                      TripleA Turn Summary: Turkey round 22

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 22
                      
                          Combat Move - Turkey
                              1 turkishDestroyer and 1 turkishSubmarine moved from 61 Sea Zone to 43 Sea Zone
                      
                          Combat - Turkey
                              Germany scrambles 1 units out of Morrocco to defend against the attack in 43 Sea Zone
                              Battle in 43 Sea Zone
                                  Usa loiter and taunt; Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine
                                  Germany defend with 1 germanFighter and 1 germanTransport
                                      Turkey roll dice for 1 turkishSubmarine in 43 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                      Turkey roll dice for 1 turkishDestroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                      Germany roll dice for 1 germanFighter and 1 germanTransport in 43 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                                      1 turkishDestroyer owned by the Turkey lost in 43 Sea Zone
                                  1 turkishSubmarine owned by the Turkey Submerged
                                  Germany win with 1 germanFighter and 1 germanTransport remaining. Battle score for attacker is -8
                                  Casualties for Turkey: 1 turkishDestroyer
                              Moving scrambled unit from 43 Sea Zone back to originating territory: Morrocco
                      
                          Non Combat Move - Turkey
                              1 turkishInfantry moved from Eastern Turkey to Turkey
                      
                          Purchase Units - Turkey
                              Turkey buy 1 turkishTank; Remaining resources: 0 PUs; 
                      
                          Place Units - Turkey
                              1 turkishTank placed in Turkey
                      
                          Turn Complete - Turkey
                              Turkey collect 6 PUs; end with 6 PUs
                      

                      Combat Hit Differential Summary :

                      Turkey : -0.50
                      Germany : 0.50
                      

                      Savegame

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                      • ubernaut
                        ubernaut Moderators @colin last edited by

                        @colin 🇩🇪 R22

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                        • ubernaut
                          ubernaut Moderators @colin last edited by

                          @colin we still going here?

                          1 Reply Last reply Reply Quote 0
                          • C
                            colin last edited by

                            @ubernaut hey sorry I've been a bit busy the last couple days and forgot to say something, but I don't think there's any way for me to come back now. And since I'm starting an internship soon, it could be a good time to start that 2v2 we were going to do, otherwise I'll probably need to take a break for a bit since I won't have much time

                            ubernaut 1 Reply Last reply Reply Quote 0
                            • ubernaut
                              ubernaut Moderators @colin last edited by

                              @colin i think they are still going and honestly, that game will be much more time consuming i think than either this one or a mirror match for our 3rd set anyway. at any rate, i havent had much time this week either but just wanted to check in. 🙂 seems like the game nearly over but i thought this round might be somewhat interesting still but maybe not. 😛 anywaty open to whatever whenever we always have good battles. 🙂

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                              • C
                                colin last edited by

                                @ubernaut the reason the other one might be better is cause I'd only have one turn every turn. I do have some time this week so maybe we do one more turn in this one just to see what happens, so I'll do it tomorrow morning

                                ubernaut 1 Reply Last reply Reply Quote 0
                                • ubernaut
                                  ubernaut Moderators @colin last edited by

                                  i feel like if we are going to have a competitive match we will need to coordinate on both sets of turns that's definitely how they were doing it when they played me as a team. let's not forget also they have played map at least 5 times as many times as we have. 🙂

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                                  • C
                                    colin last edited by

                                    TripleA Turn Summary: Finland round 23

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 23
                                    
                                        Reconnaissance Missions - Finland
                                            Finland collect 0 PUs; end with 10 PUs
                                    
                                        Reinforcing - DanubeAxis
                                            DanubeAxis collect 0 PUs; end with 13 PUs
                                    
                                        Counter Intelligence Operations - VichyFrance
                                            VichyFrance collect 0 PUs; end with 9 PUs
                                    
                                        Research Technology - Germany
                                            Trigger germanaTAT: Germany gains access to AdvancedTanks
                                            Germany spend 0 on tech rolls
                                                Germany roll 12,6,7,12,11,3,12,4,1 and gets 3 hits
                                            Germany removing all Technology Tokens after successful research.
                                            Germany discover AdvancedTanks
                                    
                                        Execute Operation Lila - Germany
                                            Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
                                            Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
                                            Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
                                            Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
                                            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5  for Trigger SZ44PlaceGermanBattleship)
                                            Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
                                            Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
                                            Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
                                            Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
                                            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanCruiser)
                                            Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                                            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                                            Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                                            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                                            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanDestroyer)
                                            Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                                            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                                            Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                                            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                                            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4  for Trigger SZ44PlaceGermanDestroyer)
                                            Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                                            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                                            Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                                            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                                            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanSubmarine)
                                            Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                                            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                                            Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                                            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                                            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanSubmarine)
                                            Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport
                                            Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport
                                            Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
                                            Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport
                                            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanTransport)
                                    
                                        Combat Move - Germany
                                            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                            2 units repaired.
                                                2 germanBattleship-damageds owned by the Germany removed in 34 Sea Zone
                                                2 germanBattleships owned by the Germany added in 34 Sea Zone
                                            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                            1 germanBattleship and 1 germanHeavyDestroyer moved from 26 Sea Zone to 23 Sea Zone
                                            2 germanBattleships and 7 germanCruisers moved from 34 Sea Zone to 23 Sea Zone
                                            3 germanStrategicBombers moved from Northern Spain to 23 Sea Zone
                                            1 germanNavalFighter moved from Southern Germany to 23 Sea Zone
                                            2 germanNavalFighters moved from Northern France to 23 Sea Zone
                                            1 germanInfantry moved from Belorussia to Orel Kursk
                                                  Germany take Orel Kursk from Russia
                                            1 germanInfantry moved from Eastern Poland to Pinsk Marshes
                                                  Germany take Pinsk Marshes from Russia
                                            1 germanInfantry moved from Western Ukraine to Kharkov
                                            2 germanInfantrys moved from Southern Ukraine to Kharkov
                                            4 germanFighters moved from Romania to Kharkov
                                            1 germanTransport moved from 43 Sea Zone to 46 Sea Zone
                                    
                                        Combat - Germany
                                            Battle in Kharkov
                                                Germany attack with 4 germanFighters and 3 germanInfantrys
                                                Russia defend with 1 Flagpole and 2 russianInfantrys
                                                    Germany roll dice for 4 germanFighters and 3 germanInfantrys in Kharkov, round 2 : 4/7 hits, 2.42 expected hits
                                                    Russia roll dice for 2 russianInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits
                                                    2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov
                                                Germany win, taking Kharkov from Russia with 4 germanFighters and 2 germanInfantrys remaining. Battle score for attacker is 3
                                                Casualties for Germany: 1 germanInfantry
                                                Casualties for Russia: 2 russianInfantrys
                                            Battle in 23 Sea Zone
                                                Germany attack with 3 germanBattleships, 7 germanCruisers, 1 germanHeavyDestroyer, 3 germanNavalFighters and 3 germanStrategicBombers
                                                Britain defend with 4 britishSubmarines
                                                    DepthChargeAttack fire in 23 Sea Zone : 0/4 hits, 0.58 expected hits
                                                4 britishSubmarines owned by the Britain Submerged
                                    
                                        Non Combat Move - Germany
                                            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                            Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                            Trigger germanAP2: Germany has 1 Material placed in Berlin
                                            Trigger germanProd: Germany has 1 Material placed in Berlin
                                            4 germanFighters moved from Kharkov to Southern Ukraine
                                            1 germanMech.Infantry moved from Bessarabia to Southern Ukraine
                                            1 germanAirTransport and 2 germanInfantrys moved from Romania to Southern Ukraine
                                            1 germanAirTransport moved from Southern Ukraine to Romania
                                            1 Truck and 1 germanInfantry moved from Romania to Southern Ukraine
                                            1 Truck moved from Southern Ukraine to Hungary Slovakia
                                            1 Truck moved from Romania to Hungary Slovakia
                                            1 Truck and 1 germanArtillery moved from Hungary Slovakia to Bessarabia
                                            1 germanAntiTankGun, 1 germanCombatEngineer, 1 germanInfantry and 1 germanTank moved from Eastern Poland to Belorussia
                                            1 germanAirTransport and 2 germanInfantrys moved from Poland to Belorussia
                                            1 germanAirTransport moved from Belorussia to Poland
                                            1 Train moved from Northern Italy to Austria
                                            1 Train and 2 germanAlpineInfantrys moved from Austria to Northern Spain
                                            3 germanFighters moved from Northern Spain to Morrocco
                                            1 germanCombatEngineer moved from Northern Spain to Vichy France
                                            1 germanTransport moved from 44 Sea Zone to 46 Sea Zone
                                            2 Materials and 1 germanAirTransport moved from Vichy France to Morrocco
                                            2 germanAlpineInfantrys moved from Northern Spain to Southern Spain
                                            6 germanArtillerys moved from Northern Spain to Southern Spain
                                            10 germanInfantrys moved from Northern Spain to Vichy France
                                            12 germanInfantrys moved from Northern Spain to Southern Spain
                                            1 Train and 2 germanAntiAirGuns moved from Northern Spain to Vichy France
                                            1 Train moved from Eastern France to Northern France
                                            1 Train and 2 germanAntiAirGuns moved from Northern France to Vichy France
                                            1 Train moved from Berlin to Northern Germany
                                            1 Train and 3 germanInfantrys moved from Northern Germany to Vichy France
                                            1 Train moved from Vichy France to Berlin
                                            1 Train moved from Vichy France to Low Countries
                                            1 Train moved from Vichy France to Eastern France
                                            3 germanNavalFighters and 3 germanStrategicBombers moved from 23 Sea Zone to Northern France
                                            1 Train moved from Northern Spain to Austria
                                            1 germanCombatEngineer moved from Western France to Northern Spain
                                            1 germanCombatEngineer moved from Northern France to Western France
                                            1 germanCombatEngineer moved from Low Countries to Northern France
                                            1 germanArtillery and 2 germanInfantrys moved from Finland to 29 Sea Zone
                                            1 germanArtillery and 2 germanInfantrys moved from 29 Sea Zone to Leningrad
                                            1 Truck moved from Eastern Finland to Finland
                                    
                                        Purchase Units - Germany
                                            Trigger germanMobArt1: buygermanMobileArtillery added to germanProduction
                                            Germany buy 1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanEntrenchment, 1 germanFighter, 1 germanFortification, 3 germanInfantrys and 1 germanTank; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Place Units - Germany
                                            Units in Morrocco being upgraded or consumed: 1 Material
                                            1 germanEntrenchment placed in Morrocco
                                            Germany undo move 1.
                                            Units in Morrocco being upgraded or consumed: 1 Material
                                            1 germanEntrenchment placed in Morrocco
                                            Germany undo move 1.
                                            1 germanDestroyer placed in 22 Sea Zone
                                            2 germanDestroyers placed in 23 Sea Zone
                                            1 germanAlpineInfantry and 2 germanInfantrys placed in Austria
                                            1 germanCombatEngineer and 1 germanInfantry placed in Northern Germany
                                            1 germanFighter placed in Southern Germany
                                            1 germanArtillery and 1 germanTank placed in Western Germany
                                            Turning on Edit Mode
                                            EDIT: Adding units owned by Germany to Morrocco: 1 germanFortification
                                            EDIT: Removing units owned by Germany from Morrocco: 2 Materials
                                            EDIT: Turning off Edit Mode
                                    
                                        Activate Technology - Germany
                                            Germany activating AdvancedTanks
                                            Trigger germanAdvTanks2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankAdvgerman
                                    
                                        Turn Complete - Germany
                                            Germany collect 73 PUs; end with 73 PUs
                                            Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 76 PUs
                                            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs
                                            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 82 PUs
                                            Units generate 9 techTokens; Germany end with 9 techTokens
                                            Units Change Ownership
                                                Some Units in Morrocco change ownership: 2 germanCombatEngineers
                                                Some Units in Vichy France change ownership: 1 Material and 1 germanCombatEngineer
                                    
                                        Purchase Units - VichyFrance
                                            VichyFrance buy 3 germanInfantrys; Remaining resources: 0 PUs; 
                                    
                                        Place Units - VichyFrance
                                            3 germanInfantrys placed in Vichy France
                                    
                                        Turn Complete - VichyFrance
                                            VichyFrance collect 4 PUs; end with 4 PUs
                                            Units Change Ownership
                                                Some Units in Morrocco change ownership: 2 germanCombatEngineers
                                                Some Units in Vichy France change ownership: 1 Material, 1 germanCombatEngineer and 3 germanInfantrys
                                    
                                        Purchase Units - DanubeAxis
                                            DanubeAxis buy 1 germanArtillery and 3 germanInfantrys; Remaining resources: 0 PUs; 
                                    
                                        Place Units - DanubeAxis
                                            1 germanArtillery placed in Hungary Slovakia
                                            3 germanInfantrys placed in Romania
                                    
                                        Turn Complete - DanubeAxis
                                            DanubeAxis collect 12 PUs; end with 12 PUs
                                            Units Change Ownership
                                                Some Units in Hungary Slovakia change ownership: 1 germanArtillery
                                                Some Units in Romania change ownership: 3 germanInfantrys
                                    
                                        Purchase Units - Finland
                                            Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; 
                                    
                                        Place Units - Finland
                                            1 germanArtillery and 2 germanInfantrys placed in Finland
                                    
                                        Turn Complete - Finland
                                            Finland collect 10 PUs; end with 10 PUs
                                            Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
                                    

                                    Combat Hit Differential Summary :

                                    DepthChargeAttack fire in 23 Sea Zone : : -0.58
                                    Germany : 1.58
                                    Russia : 0.33
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • C
                                      colin last edited by

                                      @ubernaut the way I thought we were going to do it was with fairly limited communication, since to me that's kind of the point of having several players on each team, that it's less organized. and the fact they've played more shouldn't matter since I think they were planning to be on different teams

                                      ubernaut 2 Replies Last reply Reply Quote 0
                                      • ubernaut
                                        ubernaut Moderators @colin last edited by

                                        @colin no they will definitely be coordinating if we don't i do not think we stand a chance to beat them.

                                        N 1 Reply Last reply Reply Quote 0
                                        • N
                                          Nothingtoseehere @ubernaut last edited by

                                          @ubernaut like @colin said I thought me and Gully were splitting up between the teams as would you guys. Mabe you didn't remember that part of the conversation in the planing thread.

                                          ubernaut 1 Reply Last reply Reply Quote 0
                                          • ubernaut
                                            ubernaut Moderators @Nothingtoseehere last edited by

                                            @Nothingtoseehere yeah i did but we thought it might make more sense to stick together as a team you weren't part of that conversation. 🙂 at any rate, seems like maybe the whole thing is bust at this point since @colin is probably going to be strapped for time.

                                            1 Reply Last reply Reply Quote 0
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